Add missing items/actors
This commit is contained in:
@@ -6,5 +6,9 @@ export { default as FTLNomadLanguageSheet } from "./sheets/language-sheet.mjs"
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export { default as FTLNomadTalentSheet } from "./sheets/talent-sheet.mjs"
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export { default as FTLNomadCharacterSheet } from "./sheets/character-sheet.mjs"
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export { default as FTLNomadEquipmentSheet } from "./sheets/equipment-sheet.mjs"
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export { default as FTLNomadNPCSheet } from "./sheets/npc-sheet.mjs"
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export { default as FTLNomadNPCSheet } from "./sheets/creature-sheet.mjs"
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export { default as FTLNomadImplantSheet } from "./sheets/implant-sheet.mjs"
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export { default as FTLNomadStarshipSheet } from "./sheets/starship-sheet.mjs"
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export { default as FTLNomadCreatureTraitSheet } from "./sheets/creature-trait-sheet.mjs"
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export { default as FTLNomadCreatureAbilitySheet } from "./sheets/creature-ability-sheet.mjs"
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28
module/applications/sheets/creature-ability-sheet.mjs
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28
module/applications/sheets/creature-ability-sheet.mjs
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@@ -0,0 +1,28 @@
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import FTLNomadItemSheet from "./base-item-sheet.mjs"
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export default class FTLNomadCreatureAbilitySheet extends FTLNomadItemSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["creature-ability"],
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position: {
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width: 600,
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},
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window: {
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contentClasses: ["creature-ability-content"],
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-ftl-nomad/templates/creature-ability.hbs",
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},
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
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return context
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}
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}
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28
module/applications/sheets/creature-trait-sheet.mjs
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28
module/applications/sheets/creature-trait-sheet.mjs
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@@ -0,0 +1,28 @@
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import FTLNomadItemSheet from "./base-item-sheet.mjs"
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export default class FTLNomadCreatureTraitSheet extends FTLNomadItemSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["creature-trait"],
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position: {
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width: 600,
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},
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window: {
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contentClasses: ["creature-trait-content"],
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-ftl-nomad/templates/creature-trait.hbs",
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},
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
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return context
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}
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}
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27
module/applications/sheets/implant-sheet.mjs
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27
module/applications/sheets/implant-sheet.mjs
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@@ -0,0 +1,27 @@
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import FTLNomadItemSheet from "./base-item-sheet.mjs"
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export default class FTLNomadImplantSheet extends FTLNomadItemSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["implant"],
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position: {
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width: 600,
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},
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window: {
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contentClasses: ["implant-content"],
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-cthulhu-eternal/templates/implant.hbs",
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},
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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return context
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}
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}
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117
module/applications/sheets/starship-sheet.mjs
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117
module/applications/sheets/starship-sheet.mjs
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@@ -0,0 +1,117 @@
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import FTLNomadActorSheet from "./base-actor-sheet.mjs"
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export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["vehicle"],
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position: {
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width: 680,
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height: 540,
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},
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window: {
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contentClasses: ["vehicle-content"],
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},
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actions: {
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createGear: FTLNomadStarshipSheet.#onCreateGear,
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createWeapon: FTLNomadStarshipSheet.#onCreateWeapon,
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-ftl-nomad/templates/starship-main.hbs",
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},
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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},
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equipment: {
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template: "systems/fvtt-ftl-nomad/templates/starship-equipment.hbs",
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},
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description: {
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template: "systems/fvtt-ftl-nomad/templates/starship-description.hbs",
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},
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}
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/** @override */
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tabGroups = {
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sheet: "equipment",
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}
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/**
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* Prepare an array of form header tabs.
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* @returns {Record<string, Partial<ApplicationTab>>}
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*/
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#getTabs() {
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const tabs = {
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equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.equipment" },
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description: { id: "description", group: "sheet", icon: "fa-solid fa-book", label: "FTLNOMAD.Label.description" },
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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v.cssClass = v.active ? "active" : ""
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}
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return tabs
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.tabs = this.#getTabs()
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context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
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context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
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return context
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}
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_generateTooltip(type, target) {
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}
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/** @override */
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async _preparePartContext(partId, context) {
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const doc = this.document
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switch (partId) {
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case "main":
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break
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case "equipment":
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context.tab = context.tabs.equipment
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context.weapons = doc.itemTypes.weapon
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context.gears = doc.itemTypes.gear
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break
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case "description":
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context.tab = context.tabs.description
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context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
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context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
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break
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}
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return context
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}
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/**
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* Creates a new attack item directly from the sheet and embeds it into the document.
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* @param {Event} event The initiating click event.
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* @param {HTMLElement} target The current target of the event listener.
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*/
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static #onCreateGear(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newGear"), type: "gear" }])
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}
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static #onCreateWeapon(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newWeapon"), type: "weapon" }])
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}
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async _onDrop(event) {
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if (!this.isEditable || !this.isEditMode) return
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const data = TextEditor.getDragEventData(event)
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// Handle different data types
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switch (data.type) {
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case "Item":
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const item = await fromUuid(data.uuid)
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return super._onDropItem(item)
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}
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}
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}
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@@ -15,7 +15,7 @@ export default class FTLNomadTalentSheet extends FTLNomadItemSheet {
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-cthulhu-eternal/templates/talent.hbs",
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template: "systems/fvtt-ftl-nomad/templates/talent.hbs",
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},
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}
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@@ -12,24 +12,24 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
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contentClasses: ["vehicle-content"],
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},
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actions: {
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createGear: CthulhuEternalVehicleSheet.#onCreateGear,
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createWeapon: CthulhuEternalVehicleSheet.#onCreateWeapon,
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createGear: FTLNomadVehicleSheet.#onCreateGear,
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createWeapon: FTLNomadVehicleSheet.#onCreateWeapon,
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-cthulhu-eternal/templates/vehicle-main.hbs",
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template: "systems/fvtt-ftl-nomad/templates/vehicle-main.hbs",
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},
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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},
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equipment: {
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template: "systems/fvtt-cthulhu-eternal/templates/vehicle-equipment.hbs",
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template: "systems/fvtt-ftl-nomad/templates/vehicle-equipment.hbs",
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},
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description: {
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template: "systems/fvtt-cthulhu-eternal/templates/vehicle-description.hbs",
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template: "systems/fvtt-ftl-nomad/templates/vehicle-description.hbs",
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},
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}
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