Add missing items/actors

This commit is contained in:
2025-02-14 13:28:09 +01:00
parent b29cbfb8fa
commit 0b4ae7a097
30 changed files with 636 additions and 116 deletions

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@@ -6,5 +6,9 @@ export { default as FTLNomadLanguageSheet } from "./sheets/language-sheet.mjs"
export { default as FTLNomadTalentSheet } from "./sheets/talent-sheet.mjs"
export { default as FTLNomadCharacterSheet } from "./sheets/character-sheet.mjs"
export { default as FTLNomadEquipmentSheet } from "./sheets/equipment-sheet.mjs"
export { default as FTLNomadNPCSheet } from "./sheets/npc-sheet.mjs"
export { default as FTLNomadNPCSheet } from "./sheets/creature-sheet.mjs"
export { default as FTLNomadImplantSheet } from "./sheets/implant-sheet.mjs"
export { default as FTLNomadStarshipSheet } from "./sheets/starship-sheet.mjs"
export { default as FTLNomadCreatureTraitSheet } from "./sheets/creature-trait-sheet.mjs"
export { default as FTLNomadCreatureAbilitySheet } from "./sheets/creature-ability-sheet.mjs"

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@@ -0,0 +1,28 @@
import FTLNomadItemSheet from "./base-item-sheet.mjs"
export default class FTLNomadCreatureAbilitySheet extends FTLNomadItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["creature-ability"],
position: {
width: 600,
},
window: {
contentClasses: ["creature-ability-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-ftl-nomad/templates/creature-ability.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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@@ -0,0 +1,28 @@
import FTLNomadItemSheet from "./base-item-sheet.mjs"
export default class FTLNomadCreatureTraitSheet extends FTLNomadItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["creature-trait"],
position: {
width: 600,
},
window: {
contentClasses: ["creature-trait-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-ftl-nomad/templates/creature-trait.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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@@ -0,0 +1,27 @@
import FTLNomadItemSheet from "./base-item-sheet.mjs"
export default class FTLNomadImplantSheet extends FTLNomadItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["implant"],
position: {
width: 600,
},
window: {
contentClasses: ["implant-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-cthulhu-eternal/templates/implant.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
return context
}
}

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@@ -0,0 +1,117 @@
import FTLNomadActorSheet from "./base-actor-sheet.mjs"
export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["vehicle"],
position: {
width: 680,
height: 540,
},
window: {
contentClasses: ["vehicle-content"],
},
actions: {
createGear: FTLNomadStarshipSheet.#onCreateGear,
createWeapon: FTLNomadStarshipSheet.#onCreateWeapon,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-ftl-nomad/templates/starship-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
equipment: {
template: "systems/fvtt-ftl-nomad/templates/starship-equipment.hbs",
},
description: {
template: "systems/fvtt-ftl-nomad/templates/starship-description.hbs",
},
}
/** @override */
tabGroups = {
sheet: "equipment",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.equipment" },
description: { id: "description", group: "sheet", icon: "fa-solid fa-book", label: "FTLNOMAD.Label.description" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "equipment":
context.tab = context.tabs.equipment
context.weapons = doc.itemTypes.weapon
context.gears = doc.itemTypes.gear
break
case "description":
context.tab = context.tabs.description
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateGear(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newGear"), type: "gear" }])
}
static #onCreateWeapon(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newWeapon"), type: "weapon" }])
}
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return super._onDropItem(item)
}
}
}

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@@ -15,7 +15,7 @@ export default class FTLNomadTalentSheet extends FTLNomadItemSheet {
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-cthulhu-eternal/templates/talent.hbs",
template: "systems/fvtt-ftl-nomad/templates/talent.hbs",
},
}

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@@ -12,24 +12,24 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
contentClasses: ["vehicle-content"],
},
actions: {
createGear: CthulhuEternalVehicleSheet.#onCreateGear,
createWeapon: CthulhuEternalVehicleSheet.#onCreateWeapon,
createGear: FTLNomadVehicleSheet.#onCreateGear,
createWeapon: FTLNomadVehicleSheet.#onCreateWeapon,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-cthulhu-eternal/templates/vehicle-main.hbs",
template: "systems/fvtt-ftl-nomad/templates/vehicle-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
equipment: {
template: "systems/fvtt-cthulhu-eternal/templates/vehicle-equipment.hbs",
template: "systems/fvtt-ftl-nomad/templates/vehicle-equipment.hbs",
},
description: {
template: "systems/fvtt-cthulhu-eternal/templates/vehicle-description.hbs",
template: "systems/fvtt-ftl-nomad/templates/vehicle-description.hbs",
},
}

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@@ -35,12 +35,38 @@ export const SKILLS = {
"technology": { id: "technology", label: "FTLNOMAD.Skill.Technology" }
}
export const TECH_AGES = {
"notech": { id: "notech", level: 0, label: "FTLNOMAD.TechAge.NoTech" },
"earlyprimitive": { id: "earlyprimitive", label: "FTLNOMAD.TechAge.EarlyPrimitive", level: 1 },
"lateprimitive": { id: "lateprimitive", label: "FTLNOMAD.TechAge.LatePrimitive", level: 2 },
"earlymechanical": { id: "earlymechanical", label: "FTLNOMAD.TechAge.EarlyMechanical", level: 3 },
"latemechanical": { id: "latemechanical", label: "FTLNOMAD.TechAge.LateMechanical", level: 4 },
"earlyatomic": { id: "earlyatomic", label: "FTLNOMAD.TechAge.EarlyAtomic", level: 5 },
"lateatomic": { id: "lateatomic", label: "FTLNOMAD.TechAge.LateAtomic", level: 6 },
"earlyspace": { id: "earlyspace", label: "FTLNOMAD.TechAge.EarlySpace", level: 7 },
"latespace": { id: "latespace", label: "FTLNOMAD.TechAge.LateSpace", level: 8 },
"earlyinterstellar": { id: "earlyinterstellar", label: "FTLNOMAD.TechAge.EarlyInterstellar", level: 9 },
"lateinterstellar": { id: "lateinterstellar", label: "FTLNOMAD.TechAge.LateInterstellar", level: 10 },
"earlygalactic" : { id: "earlygalactic", label: "FTLNOMAD.TechAge.EarlyGalactic", level: 11 },
"lategalactic": { id: "lategalactic", label: "FTLNOMAD.TechAge.LateGalactic", level: 12 },
"cosmic": { id: "cosmic", label: "FTLNOMAD.TechAge.Cosmic", level: 13 }
}
export const WEAPON_RANGE = {
"melee": {id: "melee", label: "FTLNOMAD.Weapon.Range.Melee"},
"handgun": {id: "handgun", label: "FTLNOMAD.Weapon.Range.Handgun"},
"rifle" : {id: "rifle", label: "FTLNOMAD.Weapon.Range.Rifle"},
"longrange": {id: "longrange", label: "FTLNOMAD.Weapon.Range.LongRange"},
}
/**
* Include all constant definitions within the SYSTEM global export
* @type {Object}
*/
export const SYSTEM = {
id: SYSTEM_ID,
SKILLS: SKILLS,
TECH_AGES,
WEAPON_RANGE,
SKILLS,
ASCII
}

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@@ -3,8 +3,12 @@ export { default as FTLNomadPsionic } from "./psionic.mjs"
export { default as FTLNomadLanguage } from "./language.mjs"
export { default as FTLNomadTalent } from "./talent.mjs"
export { default as FTLNomadArmor } from "./armor.mjs"
export { default as FTLNomadNPC } from "./npc.mjs"
export { default as FTLNomadCreature } from "./creature.mjs"
export { default as FTLNomadVehicle } from "./vehicle.mjs"
export { default as FTLNomadCharacter } from "./character.mjs"
export { default as FTLNomadEquipment } from "./equipment.mjs"
export { default as FTLNomadImplant } from "./implant.mjs"
export { default as FTLNomadStarship } from "./starship.mjs"
export { default as FTLNomadCreatureTrait } from "./creature-trait.mjs"
export { default as FTLNomadCreatureAbility } from "./creature-ability.mjs"

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@@ -7,11 +7,10 @@ export default class FTLNomadArmor extends foundry.abstract.TypeDataModel {
schema.description = new fields.HTMLField({ required: true, textSearch: true })
let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
schema.techage = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "latenuclear" })
schema.protection = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.enc = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
return schema
}

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@@ -0,0 +1,16 @@
import { SYSTEM } from "../config/system.mjs";
export default class FTLNomadCreatureAbility extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const schema = {};
schema.isadvantage = new fields.BooleanField({ required: true, initial: false });
schema.description = new fields.HTMLField({ required: true, textSearch: true })
return schema;
}
/** @override */
static LOCALIZATION_PREFIXES = ["FTLNomad.CreatureAbility"];
}

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@@ -0,0 +1,16 @@
import { SYSTEM } from "../config/system.mjs";
export default class FTLNomadCreatureTrait extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const schema = {};
schema.isadvantage = new fields.BooleanField({ required: true, initial: false });
schema.description = new fields.HTMLField({ required: true, textSearch: true })
return schema;
}
/** @override */
static LOCALIZATION_PREFIXES = ["FTLNomad.CreatureTrait"];
}

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@@ -1,7 +1,7 @@
import { SYSTEM } from "../config/system.mjs"
import FTLNomadRoll from "../documents/roll.mjs"
export default class FTLNomadNPC extends foundry.abstract.TypeDataModel {
export default class FTLNomadCreature extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }

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@@ -8,11 +8,10 @@ export default class FTLNomadEquipment extends foundry.abstract.TypeDataModel {
schema.description = new fields.HTMLField({ required: true, textSearch: true })
let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
schema.techage = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "latenuclear" })
schema.enc = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
return schema
}

22
module/models/implant.mjs Normal file
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@@ -0,0 +1,22 @@
import { SYSTEM } from "../config/system.mjs"
export default class FTLNomadImplant extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.techage = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "latenuclear" })
schema.enc = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Implant"]
}

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@@ -8,15 +8,6 @@ export default class FTLNomadPsionic extends foundry.abstract.TypeDataModel {
schema.description = new fields.HTMLField({ required: true, textSearch: true })
let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
schema.base = new fields.StringField({ required: true, initial: "0" })
schema.bonus = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.diceEvolved = new fields.BooleanField({ required: true, initial: true })
schema.rollFailed = new fields.BooleanField({ required: true, initial: false })
schema.isAdversary = new fields.BooleanField({ required: true, initial: false })
return schema
}

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@@ -0,0 +1,31 @@
import { SYSTEM } from "../config/system.mjs"
import FTLNomadRoll from "../documents/roll.mjs"
export default class FTLNomadStarship extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.agility = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.hullType = new fields.StringField({ required: true, initial: "small", choices: SYSTEM.STARSHIP_HULL })
schema.endurance = new fields.StringField({ required: true, initial: "" })
schema.armor = new fields.StringField({ required: true, initial: "" })
schema.crew = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
schema.cargo = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.guns = new fields.StringField({ required: true, initial: "1d6" })
schema.travelMultiplier = new fields.NumberField({ required: true, initial: 1, min: 0 })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.monthlyCost = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.modifications = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["FTLNomad.Starship"]
}

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@@ -5,55 +5,8 @@ export default class FTLNomadTalent extends foundry.abstract.TypeDataModel {
const fields = foundry.data.fields;
const schema = {};
let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
schema.minimumEra = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
schema.creationDate = new fields.StringField({
required: true,
initial: "",
textSearch: true
});
// Language field
schema.language = new fields.StringField({
required: true,
initial: "Latin",
textSearch: true
});
// studyTime field
schema.studyTime = new fields.StringField({
required: true,
initial: "X days",
textSearch: true
});
// SAN loss field
schema.sanLoss = new fields.StringField({
required: true,
initial: "1d4",
textSearch: true
});
// Unnatural skill field
schema.unnaturalSkill = new fields.StringField({
required: true,
initial: "1d4",
textSearch: true
});
schema.rituals = new fields.StringField({
required: true,
initial: "",
textSearch: true
});
schema.otherBenefits = new fields.StringField({
required: true,
initial: "",
textSearch: true
});
schema.isadvantage = new fields.BooleanField({ required: true, initial: false });
schema.description = new fields.HTMLField({ required: true, textSearch: true })
return schema;

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@@ -1,15 +1,12 @@
import { SYSTEM } from "../config/system.mjs"
import FTLNomadRoll from "../documents/roll.mjs"
export default class CthulhuEternalVehicle extends foundry.abstract.TypeDataModel {
export default class FTLNomadVehicle extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
schema.hp = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })

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@@ -8,9 +8,11 @@ export default class FTLNomadWeapon extends foundry.abstract.TypeDataModel {
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
schema.rangeType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_RANGE })
schema.damage = new fields.StringField({required: true, initial: "1d6"})
schema.magazine = new fields.NumberField({ required: true, initial: 1, min: 0 })
schema.range = new fields.SchemaField({
close: new fields.NumberField({ ...requiredInteger, initial: 0 }),
near: new fields.NumberField({ ...requiredInteger, initial: 0 }),
@@ -22,6 +24,7 @@ export default class FTLNomadWeapon extends foundry.abstract.TypeDataModel {
schema.aspect = new fields.StringField({ required: true, initial: ""})
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.ammoCost = new fields.NumberField({ required: true, initial: 0, min: 0 })
return schema
}