[
  {
    "name": "Armor Training",
    "description": "This talent allows the character to use armor more effectively. The encumbrance values of all armors are reduced by 1 to a minimum of 0."
  },
  {
    "name": "Artillery",
    "description": "This character received advanced training in using heavy artillery. Usually, this means acting as a forward observer, but the character is also an expert in artillery gunnery, fuse setting, and demolishing fortifications with artillery. Gain +1D when firing artillery, or acting as a forward observer, or when conducting counter-battery fire."
  },
  {
    "name": "Assault",
    "description": "Assault specialists receive training in the use of heavy weapons. Gain +1D when using assault weapons, hunting tanks or other large vehicles, or when attacking prepared enemy fortifications."
  },
  {
    "name": "Berserker",
    "description": "When injured in combat but still conscious, the character may enter a Rage. This grants them +1D to hit and +1D to damage in melee combat, but also grants the character's enemies +1D to hit them. This lasts until the end of that combat encounter."
  },
  {
    "name": "Blind Fighter",
    "description": "The character can ignore the Penalty Die for fighting in darkness."
  },
  {
    "name": "Bodyguard",
    "description": "This talent allows the character to quickly move into harm’s way and take a hit meant for a comrade. This works as an interrupting action, and uses the bodyguard’s next Action in combat, if they survive."
  },
  {
    "name": "Evasive Action",
    "description": "This talent reflects innate luck, unconscious skill, or lightning fast reflexes. Once per battle, the character may avoid an otherwise successful attack and take no damage. They may elect to use this ability after damage is rolled. This talent can apply in vehicle combat as well as in personal combat."
  },
  {
    "name": "Hardy",
    "description": "The damage roll of the first (and only the first) successful attack on the character in a given battle incurs a -2D penalty."
  },
  {
    "name": "Heavy Hitter",
    "description": "Once per battle, you may opt to inflict maximum damage with an attack. You may use this ability after you have rolled damage."
  },
  {
    "name": "Hunter",
    "description": "The character is practiced at setting ambushes. Gain +1D on Surprise throws when attacking from ambush."
  },
  {
    "name": "Leader",
    "description": "Whether a natural, or an experienced, trained leader, this character knows how to motivate people into doing things they might not normally do. They gain +1D when attempting to rally troops and convince others to carry out their orders. As an action in Combat, they may roll Social 8+. If the roll is successful, the Leader generates Hero Points equal to the result of the roll, minus 7 (a result of 8 provides 1 Hero Point). These Hero Points can be distributed as a free action to comrades during the battle, but disappear when the fight is over."
  },
  {
    "name": "Marksman",
    "description": "The character is particularly adept at hitting where it counts most with ranged weapons. After spending one Hero Point, add +2D to damage rolls with ranged weapons."
  },
  {
    "name": "Martial Artist",
    "description": "Your character is a highly trained martial artist. Their feet and fists are lethal weapons. Add +1d6 to the damage rolls of all unarmed attacks."
  },
  {
    "name": "Maverick",
    "description": "A brash, risk-taking combatant, the Maverick has raw talent and little time for rules and personal safety. They may spend a Hero Point to perform an additional action in a combat round. They may use this ability as an interrupting action, and act out of initiative sequence. But beware: whenever they use this ability, enemies may target the character with +1D to hit in the next round."
  },
  {
    "name": "Quick Draw",
    "description": "If the character has a weapon at the ready—in a quick-draw holster or sheath, or just at hand—then they may make a rapid attack at the start of the first round of combat, before the initiative order. They incur one Penalty Die on the attack."
  },
  {
    "name": "Relentless",
    "description": "This talent allows the character to temporarily ignore the effects of one hit in combat. They may use this talent after they have learned what the damage might be. After the combat, roll on the Triage table."
  },
  {
    "name": "Sneak Attack",
    "description": "This character is well practiced at sneak attacks. When attacking a completely unaware target in melee, gain +1D to hit, and +1D to the attack's damage."
  },
  {
    "name": "Tactics",
    "description": "At the start of a fight, roll Knowledge 8+. The character’s training and drills provide a number of Advantage Dice equal to the result of the roll, minus 7 (with 8 providing +1D). These Advantage Dice can be spent by the character and their comrades at any time during the combat."
  },
  {
    "name": "Two-Fisted",
    "description": "The character may wield a one-handed weapon in each hand. They may attack with each of the two weapon once per round. Their second action in the round cannot be used to make another two attacks. The attack from the off-hand weapon is made with a -1D penalty. If the character is also Ambidextrous (see below), then the Penalty Die is removed."
  },
  {
    "name": "Weak Point",
    "description": "With training and experience, this character can spot an opening in an opponent’s armor or defensive posture. Throw Knowledge 12+ to grant you and your allies +1D to hit against a single enemy during the next round."
  },
  {
    "name": "Whirlwind",
    "description": "On the character’s turn, they may spend a Hero Point to make another melee attack that round."
  },
  {
    "name": "Ambidextrous",
    "description": "This character has an innate or learned ability to use their off-hand equally as well as their dominant hand. This is useful in case of injury, among other things. However, without the Two-Fisted Talent they can’t use a second weapon to attack with their off-hand."
  },
  {
    "name": "Awareness",
    "description": "Gain +1D on throws to avoid Surprise in combat. This does not refer to setting up ambushes, where the Hunter Talent applies."
  },
  {
    "name": "Beast Friendship",
    "description": "Gain +1D when identifying flora or fauna, as well as in Reaction throws with (non-magical) animals."
  },
  {
    "name": "Big Mouth",
    "description": "This character has a witty retort, insult, or inspiring word at the ready for all occasions. The character gains +1D whenever they are involved in an argument, debate, or they just want to aggravate or antagonize someone."
  },
  {
    "name": "Charming",
    "description": "This character’s natural habitat is a room full of people. Gain +1D when carousing, networking, or making a good impression in social settings."
  },
  {
    "name": "Deduction",
    "description": "Spend a Hero Point to ask the GM three yes-or-no questions about any person, place, or object you are investigating or observing."
  },
  {
    "name": "Determined",
    "description": "Gain one extra Hero Point at the start of each game session."
  },
  {
    "name": "Eidetic Memory",
    "description": "This character remembers everything their senses receive in raw excruciating detail. They gain +1D whenever they try to remember details of past events."
  },
  {
    "name": "Empath",
    "description": "This talent represents an innate ability to relate to other sentient beings. The character gains +1D on Reaction throws when interacting with humans and sentient aliens."
  },
  {
    "name": "Endurance",
    "description": "Your character is used to physical hardship. Ignore the first Penalty Die from fatigue, pain, Wounds (including the Physical roll to keep fighting), or other physical difficulties."
  },
  {
    "name": "Pet",
    "description": "The character has a special animal companion that is extremely loyal, surprisingly intelligent, but not particularly obedient. Distribute 4 points among Combat, Physical, Social, and Stealth skills, determine Stamina and Lifeblood normally, and select two innate Talents for it. The Referee has final say on what Talents are appropriate."
  },
  {
    "name": "Immunity",
    "description": "The character has a very strong immune system. They gain +1D on throws to resist the effects of poisons and disease."
  },
  {
    "name": "Infuriating",
    "description": "The character is a notorious troll. The character may taunt a target as an action: roll Social 8+. If successful, one target creature gains a Penalty Die on their actions for the next round."
  },
  {
    "name": "Ingenious",
    "description": "The character is talented at improvising with technology and their environmental surroundings in delightfully different ways. Gain +1D when the character uses tools or found objects in an interesting or creative manner."
  },
  {
    "name": "Insightful",
    "description": "Due to training or intuition, the character gains +1D when attempting to determine if someone is lying to them."
  },
  {
    "name": "Inspiring",
    "description": "As an Action in combat, they may offer a word of inspiration to a comrade, and grant +1D to whatever action the comrade is attempting."
  },
  {
    "name": "Intimidating",
    "description": "Gain +1D to rolls made to intimidate and terrify opponents."
  },
  {
    "name": "Mighty",
    "description": "The character is a physically powerful specimen. Gain +1D to all Physical skill rolls when attempting feats of strength and athleticism."
  },
  {
    "name": "Runner",
    "description": "The character gains +1D when engaging in foot races, sprints over obstacles, or other feats of athletic speed. This Talent does not apply to changing range bands in combat, unless the Referee allows it in specific situations. In cases where exact distances are required, the Runner talent adds 1d6 to the 10m of distance covered with each Move action. The d6 roll is an abstraction to take into account rougher terrain and unforeseen obstacles. If both Move actions are used to run, then the total distance is 20 + 2d6m that round."
  },
  {
    "name": "Status",
    "description": "This character has some sort of innate social status or rank that provides privileges. This may include special treatment, or higher level security access. The player and Referee should determine what the source of this status is."
  },
  {
    "name": "Ace Pilot",
    "description": "When piloting ships or other vehicles, this character gains +1D to Position rolls."
  },
  {
    "name": "Acrobat",
    "description": "The character is a highly trained gymnast and acrobat, and is comfortable operating at great heights. Gain +1D on Physical throws for tumbling, athletics, jumps, and landings."
  },
  {
    "name": "Animal Handling",
    "description": "Through training or natural affinity, the character is good with animals, and knows how to care for them. This also extends to riding animals. Gain +1D when dealing with animals, or when making throws to ride animals. This is cumulative with Beast Friendship."
  },
  {
    "name": "Broker",
    "description": "You have an expert eye for merchandise and deal making. Gain +1D when rolling to negotiate trade deals and haggle on prices."
  },
  {
    "name": "Commando",
    "description": "Commando training covers stealth and sabotage. The character gains +1D when infiltrating enemy positions and when setting explosives to destroy military targets like radar dishes and ammunition depots."
  },
  {
    "name": "Con Artist",
    "description": "The character is an accomplished liar, and has developed false identities. Gain +1D when acting as an imposter, or when running a confidence scheme."
  },
  {
    "name": "Contortionism",
    "description": "This character is trained in moving their body in very tight confines. The character may throw Physical 10+ to escape from bonds or manacles, or to slip through bars."
  },
  {
    "name": "Demolitions Expert",
    "description": "This talent grants the character +1D when setting explosives, carrying out controlled demolition operations of buildings, bridges, and other large structures, and disarming explosives."
  },
  {
    "name": "Detective",
    "description": "The character has a trained eye for details and is very familiar with investigative and forensic protocols. Gain +1D when looking for clues or conducting interrogations."
  },
  {
    "name": "Drone Operator",
    "description": "Whether a hard-working asteroid miner, a canny salvager, or a combat photographer, this character is a gifted drone operator. They gain +1D whenever they need to perform difficult tasks remotely with drones or other remotely controlled robots."
  },
  {
    "name": "Gambler",
    "description": "You know how to play games of chance very well. You also know how to cheat, and how to spot a cheater. Gain +1D for Knowledge throws to win a game. Gain +1D when using the Social skill to cheat, or to spot a cheater."
  },
  {
    "name": "Ghost",
    "description": "Whenever the character is attempting to sneak under cover of darkness, smoke, or other obscuring cover, they gain +1D."
  },
  {
    "name": "Hacker",
    "description": "Hackers are not just expert programmers. They are gifted improvisers who understand how to build workarounds on the fly, and make computers do their bidding. Gain +1D when attempting to hack a computer system, break encryption, jam sensors, or counter sensor jamming."
  },
  {
    "name": "Intelligence Analyst",
    "description": "This character has received specialized training in intelligence gathering and analysis. Whenever they are attempting to make sense of large amounts of data and determining what is actually going on, they gain +1D."
  },
  {
    "name": "Logistics Expert",
    "description": "This character has gained expertise in making plans and getting resources to where they have to be, on time. Gain +1D when drawing up plans, negotiating with suppliers, and ensuring that things run smoothly."
  },
  {
    "name": "Medic",
    "description": "This character has received enough life-saving medical training to act as a combat medic. They grant characters under their treatment with +1D on rolls on the Triage Table."
  },
  {
    "name": "Professional",
    "description": "This character had a well-developed career before becoming a Nomad. They have a non-combat professional background of some kind that might come in useful: administration, law, accounting, or the like. They gain +1D when practicing their profession."
  },
  {
    "name": "Rigger",
    "description": "You are an expert at quick battlefield repairs. Gain +1D when attempting to make a spot repair on a vehicle. The repair fail after the battle is over; more extensive repairs will have to be made later on."
  },
  {
    "name": "Scholar",
    "description": "Gain +1D when dealing in a specific field of knowledge, such as biology, physics, history, or mathematics. This includes research, experimentation, and drawing conclusions. This Talent can be taken multiple times, each applying to a different field of study."
  },
  {
    "name": "Spacer",
    "description": "Some individuals are born in outer space, while others become so acclimated that they could have been born there anyways. This character gains +1D when attempting physical skills in zero-gravity, or whenever they are operating in the vacuum of space."
  },
  {
    "name": "Streetwise",
    "description": "The character is wise to the criminal element wherever they find themselves. They gain +1D when attempting to fence stolen goods, find illegal work, or make connections with criminals."
  },
  {
    "name": "Street Thief",
    "description": "This character is a practiced petty criminal. Gain +1D whenever attempting to pick pockets, open locks, hotwire vehicles, or when fencing stolen goods."
  },
  {
    "name": "Survivalist",
    "description": "Gain +1D when making skill rolls involving wilderness survival, hunting, and overland navigation."
  },
  {
    "name": "Tech Specialist",
    "description": "Gain +1D when dealing with a specific technological field of knowledge: electronics, computers, vehicle mechanics, power systems, or weapons systems. This includes repairing devices and designing them."
  },
  {
    "name": "Tinker",
    "description": "This character spends all their free time tinkering with everyone’s gear. Once per game session, each player character gains +1D when using their personal equipment."
  },
  {
    "name": "Untraceable",
    "description": "You are especially well-practiced at passing through an area and covering your tracks. Anyone attempting to track you is penalized by -1D to the roll."
  }
]