[
  {
    "name": "Ground Car",
    "agility": 0,
    "armor": "6/8",
    "cargo": "250kg",
    "crew": "1/4",
    "force": 0,
    "range": "400km",
    "speed": "160km/h",
    "techAge": "Early Mechanical",
    "tonnage": "2 Tons",
    "cost": 10000,
    "description": "The ground car is popular with civilians on many worlds due to its rugged and simple construction. They are ubiquitous with models for sale or rental everywhere. Typically has no weapon."
  },
  {
    "name": "Pickup Truck",
    "agility": 0,
    "armor": "6/8",
    "cargo": "1 ton",
    "crew": "1/6",
    "force": 1,
    "range": "400km",
    "speed": "120km/h",
    "techAge": "Early Mechanical",
    "tonnage": "4 Tons",
    "cost": 15000,
    "description": "A bigger version of the ground car with a flat-bed cargo bay instead of passenger seating. Any passengers would sit in the open bay. This is a ubiquitous vehicle and has a notable reputation for being able to go anywhere, and in any condition. Many mercenary teams desperately get their hands on pickup trucks and fit any manner of weapons onto their flatbed. Some manufacturers are happy to see a new market for their vehicles. Others are less enthusiastic. Typically has no weapon."
  },
  {
    "name": "Armored Personnel Carrier",
    "agility": -1,
    "armor": "12/16",
    "cargo": "2 tons",
    "crew": "2/8",
    "force": 2,
    "range": "400km",
    "speed": "60km/h",
    "techAge": "Late Mechanical",
    "tonnage": "5 Tons",
    "cost": 177250,
    "description": "Introduced in the Mechanical Age, Armored Personnel Carriers are essential to modern warfare, allowing infantry to keep pace with armored units. Weapons include a Heavy Machinegun (Damage 5d6, Auto, AV 3d6). Some mount a Light Autocannon (Damage 5d6, Auto, AV 4d6)."
  },
  {
    "name": "Light Tank",
    "agility": -1,
    "armor": "14/20",
    "cargo": "1 ton",
    "crew": "2/8",
    "force": 2,
    "range": "500km",
    "speed": "60km/h",
    "techAge": "Late Mechanical",
    "tonnage": "10 Tons",
    "cost": 177250,
    "description": "The light tank is popular in various low-tech worlds for internal security and counter insurgency. In wartime they are used to reconnoiter for heavier armored vehicles. Later models include IR sensors and fire suppression systems for the crew. Weapons include a Heavy Machinegun (Dam 5d6, Auto, AV 3d6), Light Cannon (Dam 4d6, AV 4d6)."
  },
  {
    "name": "Sports Car",
    "agility": 0,
    "armor": "5/7",
    "cargo": "200kg",
    "crew": "1/1",
    "force": 1,
    "range": "360km",
    "speed": "240km/h",
    "techAge": "Late Mechanical",
    "tonnage": "2 Tons",
    "cost": 14825,
    "description": "The sports car is popular with the wealthy on many worlds due to its speed and comfort. Typically has no weapon."
  },
  {
    "name": "Explorer",
    "agility": -2,
    "armor": "7/10",
    "cargo": "1500kg",
    "crew": "2/2",
    "force": 2,
    "range": "Unlimited",
    "speed": "60km/h",
    "techAge": "Early Interstellar",
    "tonnage": "10 Tons",
    "cost": 159300,
    "description": "Explorers are popular ground vehicles in Early Interstellar Age cultures. It is powered by a Fusion pack which provides effectively unlimited range. The Explorer carries a driver, a sensor technician, and two passengers in cramped seats. The sensor operator has dual controls for driving. Two bunks allow sleeping in rotation to recover from fatigue. Life Support lasts indefinitely. The ample cargo bay, rest accommodations, and amenities make the Explorer very popular with survey crews. Sensors: IR, Radar, Ladar, Dynamometer. Has no weapon."
  },
  {
    "name": "Hovercraft",
    "agility": -1,
    "armor": "6/8",
    "cargo": "1750kg",
    "crew": "1/5",
    "force": 1,
    "range": "400km",
    "speed": "160km/h",
    "techAge": "Early Atomic",
    "tonnage": "10 Tons",
    "cost": 40800,
    "description": "Hovercraft can travel over virtually any terrain or water. This civilian hovercraft has an unarmored chassis, and transports five passengers in cramped seats alongside the driver. This vehicle also has a waterproof body, allowing it to float. Has no weapon."
  },
  {
    "name": "Cabin Cruiser",
    "agility": -2,
    "armor": "6/8",
    "cargo": "2000kg",
    "crew": "2/3",
    "force": 2,
    "range": "1080km",
    "speed": "15 km/h",
    "techAge": "Late Mechanical",
    "tonnage": "10 Tons",
    "cost": 25100,
    "description": "The Cabin Cruiser serves for fishing and other leisure activities. It also can be fitted with weapons and used for security duties (shown in the example). The below-deck area is popular with crew, though a galley is not provided. A skipper, gunner, and three passengers are carried above deck. There are two bunks below-decks. The civilian version removes the weapon station and adds 0.5 tons of cargo and costs 13,600 Credits. Weapon is GP Machinegun (Damage 3d6+3, Auto, AV 2d6)."
  },
  {
    "name": "Speedboat",
    "agility": 0,
    "armor": "6/8",
    "cargo": "750kg",
    "crew": "1/4",
    "force": 0,
    "range": "600km",
    "speed": "120km/h",
    "techAge": "Late Mechanical",
    "tonnage": "2 Tons",
    "cost": 14750,
    "description": "The Speed Boat was designed for harbor and coastal patrol, as well as for leisure activities during the Late Mechanical Age. There is no below deck area. A skipper and four passengers are carried above deck. Has no weapon."
  },
  {
    "name": "Mini-Sub",
    "agility": -3,
    "armor": "9/12 (pressure hull)",
    "cargo": "1150kg",
    "crew": "1/4",
    "force": 1,
    "range": "1080km",
    "speed": "40km/h surface, 20km/h submerged",
    "techAge": "Late Mechanical",
    "tonnage": "10 Tons",
    "cost": 358000,
    "description": "This mini-sub can carry a pilot and four passengers in cramped seats. It has no airlock. Underwater, the mini-sub travels at 20kph up to two hours before having to surface and recharge its batteries. It has a maximum diving depth of 100 meters. Has no weapon."
  },
  {
    "name": "Biplane",
    "agility": 1,
    "armor": "6/9",
    "cargo": "Negligible",
    "crew": "1/1",
    "force": 0,
    "range": "1000km",
    "speed": "250km/h",
    "techAge": "Late Mechanical",
    "tonnage": "2 Tons",
    "cost": 61000,
    "description": "Biplanes are simple aircraft, using twin wings to generate lift. They have a maximum speed of 250km/h, and a Stall Speed of 80km/h. Armed variants carry machineguns, while unarmed variants gain 100kg of cargo space. Weapon is GP Machinegun (Damage 3d6+3, Auto, AV2d6)."
  },
  {
    "name": "Propeller Plane",
    "agility": 1,
    "armor": "7/10",
    "cargo": "500kg",
    "crew": "2/3",
    "force": 0,
    "range": "2000km",
    "speed": "400km/h",
    "techAge": "Late Mechanical",
    "tonnage": "10 Tons",
    "cost": 166000,
    "description": "The propeller-driven monoplane soon supersedes the biplane in the Late Mechanical Age. This variant is used for urgent errands on frontier planets, and can carry a pilot, co-pilot, and four passengers (one being a gunner). This aircraft has a stall speed of 120km/h and requires a landing strip. Weapon is GP Machinegun (Damage 3d6+3, Auto, AV2d6)."
  },
  {
    "name": "Cargo Plane",
    "agility": 0,
    "armor": "8/11",
    "cargo": "4000kg",
    "crew": "2/20",
    "force": 1,
    "range": "2000km",
    "speed": "400km/h",
    "techAge": "Late Mechanical",
    "tonnage": "20 Tons",
    "cost": 250000,
    "description": "This is a medium sized cargo plane driven by two, three, or four propellers. It is very reliable and rugged and can be found on any world where aircraft are useful and cheap to operate. Has no weapon."
  },
  {
    "name": "Helicopter",
    "agility": 1,
    "armor": "7/10",
    "cargo": "500kg",
    "crew": "1/1",
    "force": 1,
    "range": "2100km",
    "speed": "250km/h",
    "techAge": "Late Mechanical",
    "tonnage": "10 Tons",
    "cost": 193500,
    "description": "Introduced in the Late Mechanical Age, the Helicopter is the first heavier-than-air aircraft capable of hovering and vertical flight. It is popular on Earth-like worlds for search and rescue, law enforcement, and supply runs to remote settlements since it doesn’t need a landing strip. Has no weapon."
  },
  {
    "name": "Jump Jet",
    "agility": 1,
    "armor": "7/10",
    "cargo": "1250kg",
    "crew": "2/3",
    "force": 1,
    "range": "2500km",
    "speed": "800km/h",
    "techAge": "Early Atomic",
    "tonnage": "12 Tons",
    "cost": 656000,
    "description": "Jump Jets became feasible in the Early Atomic Age. They provide the high speed and high-altitude flight of normal jet aircraft, as well as the hovering, take-off, and landing capabilities of a helicopter. This version carries a pilot, flight engineer/electronics specialist, and three passengers. A commercial passenger version removes the advanced sensors and carries a pilot and 8 passengers with 1.5 tons of cargo. It costs 647000 Credits. Has no weapon."
  },
  {
    "name": "Sky Car",
    "agility": 2,
    "armor": "7/9",
    "cargo": "500kg",
    "crew": "1/3",
    "force": 1,
    "range": "8000km",
    "speed": "800km/h",
    "techAge": "Early Space",
    "tonnage": "5 Tons",
    "cost": 170000,
    "description": "This Space Age Skycar or “Buzzer” is a small, lightly armored vehicle. Skycars are often used by the authorities, emergency services, and the super-rich. This vehicle can hover in place. It holds a pilot and three passengers in cramped seats. Has no weapon (as per its listed stats, though an example later states it can be equipped with a Support Laser)."
  },
  {
    "name": "Jet Fighter",
    "agility": 1,
    "armor": "7/10",
    "cargo": "Nil",
    "crew": "2/0",
    "force": 1,
    "range": "5000km",
    "speed": "2000km/h",
    "techAge": "Early Atomic",
    "tonnage": "10 Tons",
    "cost": 454000,
    "description": "Jet fighters are a crucial defense against raiders and invasion. First introduced in the Early Atomic Age, they continue to improve until the Interstellar Age and are vital to planets with little or no space presence. This fighter has a crew of two: a pilot and electronics specialist, who both must wear oxygen masks. Jet fighters require extensive landing strips and maintenance to keep them flying. The aircraft’s stall speed is 300km/h, and they cannot reach their top speed without being at very high altitudes. Sensors: IR, Radar. Weapons include Light Autocannon (5d6, Auto, AV 3d6+1), 2x Anti-Tank Missile (5d6, Blast, AV 5d6), 2x Anti-Aircraft Missile (4d6, Blast, AV 3d6)."
  },
  {
    "name": "Grav Car",
    "agility": 2,
    "armor": "7/9",
    "cargo": "1750kg",
    "crew": "1/5",
    "force": 1,
    "range": "Unlimited",
    "speed": "1000km/h",
    "techAge": "Late Galactic",
    "tonnage": "5 Tons",
    "cost": 170000,
    "description": "The Grav Car is civilian transportation in the Late Galactic Age. It is built on a small, unarmored chassis. Its gravity drive gives it an impressive top speed and allows hovering or vertical flight. The grav car can reach orbit in 1d6 hours. Its cabin is sealed. Has no weapon."
  }
]