[
  {
    "name": "Leather",
    "protection": 2,
    "cost": 50,
    "enc": 1,
    "techAge": "Early Primitive",
    "description": "Made from Boiled animal hide or other non-metallic material, this armor can be worn as regular clothing. When facing firearms or other weapons from the Early Mechanical Eras or later, this armor provides 1 point of Protection [1]."
  },
  {
    "name": "Chainmail",
    "protection": 4,
    "cost": 300,
    "enc": 2,
    "techAge": "Late Primitive",
    "description": "Manufactured from rings of iron or primitive steel woven together. Typically, chainmail covers the upper body and hangs to the knees. When facing firearms or other weapons from the Early Mechanical Age or later, this armor provides 2 points of Protection [2]."
  },
  {
    "name": "Plate Mail",
    "protection": 6,
    "cost": 1000,
    "enc": 3,
    "techAge": "Late Primitive",
    "description": "A full suit of metal plated armor with a thick woven undergarment to reduce irritation. Plate mail is normally only worn by the wealthy nobles. When facing firearms or other weapons from the Early Mechanical Eras or later, this armor provides 2 points of Protection [3]."
  },
  {
    "name": "Bulletproof Vest",
    "protection": 4,
    "cost": 150,
    "enc": 1,
    "techAge": "Early Atomic",
    "description": "A lightweight ballistic armor for torso protection. Bulletproof vests are easy to wear under clothes and are quite concealable [3]."
  },
  {
    "name": "Ceramic Plates",
    "protection": 8,
    "cost": 300,
    "enc": 2,
    "techAge": "Early Atomic",
    "description": "Modern heavy-duty ballistic-cloth armor. Commonly worn by soldiers, well-equipped security, and Atomic Age mercenaries. Ceramic Plate counts as two Items for encumbrance purposes and is not concealable [4]."
  },
  {
    "name": "Synthsilk Armor",
    "protection": 7,
    "cost": 6000,
    "enc": 0,
    "techAge": "Early Interstellar",
    "description": "This advanced personal armor is bio-engineered from spider silk. Synthsilk is easily concealable and does not count as an item for Encumbrance [5]."
  },
  {
    "name": "Energy Shield",
    "protection": 0,
    "cost": 20000,
    "enc": 1,
    "techAge": "Late Galactic",
    "description": "This high-energy emitter is worn on a belt clip. The energy shield is capable of stopping massive amounts of damage and may be worn with other armor. An energy shield completely negates the first hit it receives in combat but is then depleted. Roll 1d6 every following combat round; on a result of 4-6, the shield regenerates on the wearer’s turn, and may negate another hit afterwards [6]."
  },
  {
    "name": "Envirosuit",
    "protection": 4,
    "cost": 700,
    "enc": 2,
    "techAge": "Early Atomic",
    "description": "A full body sealed suit with attached filters and ports to attach oxygen tanks as well. The Envirosuit fully protects against airborne toxins and pathogens. An Envirosuit will absorb the first 20 rads of radiation exposure [6]."
  },
  {
    "name": "Spacesuit",
    "protection": 6,
    "cost": 2000,
    "enc": 2,
    "techAge": "Early Space",
    "description": "This is a standard space suit, much lighter and cheaper than a 20th Century Terran space suit. A space suit carries life support supplies for up to 6 hours. It protects against Vacuum, Tainted, and Exotic atmospheres, as well as airborne pathogens. Absorbs 60 rads [7]."
  },
  {
    "name": "Spacesuit, Advanced",
    "protection": 6,
    "cost": 4000,
    "enc": 0,
    "techAge": "Early Interstellar",
    "description": "This represents the final evolution of the space suit. An advanced space suit does not count as an item for encumbrance and provides life support for 12 hours. It offers the same protection as a regular space suit [7]."
  },
  {
    "name": "Spacesuit, Hostile Environment",
    "protection": 10,
    "cost": 10000,
    "enc": 3,
    "techAge": "Late Space",
    "description": "A heavy-duty and reinforced space suit designed for extreme conditions. It protects against vacuum and corrosive atmospheres, as well as airborne pathogens and toxins, and provides 2d6 hours of protection from highly corrosive atmospheres. The Hostile Environment space suit carries life support supplies for 6 hours and absorbs 150 rads’ worth of radiation [5]."
  },
  {
    "name": "Envirosuit, Advanced",
    "protection": 6,
    "cost": 5000,
    "enc": 0,
    "techAge": "Early Interstellar",
    "description": "This is a much higher-tech version of the Enrivosuit, and works the same way, but is ultra-light. It can absorb 40 rads’ worth of radiation [8]."
  },
  {
    "name": "Encased Armor",
    "protection": 10,
    "cost": 10000,
    "enc": 2,
    "techAge": "Late Space",
    "description": "A suit of heavy, full body rigid armor, often used by corporate SWAT and high-end mercenaries. The suit offers environmental protection as an Envirosuit (see below) and includes integrated comms and a Heads-Up Display [4]."
  },
  {
    "name": "Powered Armor",
    "protection": 14,
    "cost": 200000,
    "enc": 0,
    "techAge": "Late Interstellar",
    "description": "This is servo-assisted, fully enclosed, combat armor. This powerful armor grants +3D to all Physical checks related to brute strength and doubles the wearer’s normal Encumbrance limits. Powered armor grants +1D to all melee damage done by its wearer. It also removes the Bulky aspect from any weapons the wearer is using. Powered Armor protects against vacuum and hostile environments, as a space suit, with 6 hours of life support, and absorbs 50 rads of radiation. Powered armor does not count as an item for encumbrance when worn. It counts as 3 encumbrance items when carried [8]."
  }
]