[
  {
    "name": "Orbital Transit Vehicle",
    "agility": "+1",
    "hullType": "Pod",
    "endurance": "1 week Travel x2",
    "armor": "2/4",
    "crew": "1 (3)",
    "cargo": "8",
    "guns": "0",
    "travelMultiplier": "x2",
    "cost": 66000,
    "monthlyCost": 4970,
    "description": "The OTV (Orbital Transfer Vehicle) is a larger and slower version of a standard pod. It trades acceleration and travel velocity for a larger life module that holds a pilot and three passengers. It also has more Endurance, and more Cargo. OTV Pods are often used for moving cargo and passengers from planets to vessels in orbit. They are often carried by colony ships. Often, OTVs double as landers, and are able to convert into a shelter for its four occupants who rely on the OTV’s extended Endurance while waiting for resupply."
  },
  {
    "name": "Defense Fighter",
    "agility": "+4",
    "hullType": "Micro",
    "endurance": "1 Day Travel x2",
    "armor": "14/17",
    "crew": "1",
    "cargo": "0.5",
    "guns": "5d6",
    "travelMultiplier": "x2",
    "cost": 1120000,
    "monthlyCost": 5300,
    "description": "The Defense Fighter is a common sight on frontier worlds. Tough little vessels, these fighters have excellent acceleration, and the cutting edge FTL drive provides additional inertial dampening for truly breakneck maneuvers. The ship is otherwise incapable of FTL travel. The ship has minimal cargo space but carries decent guns making it a serious threat to small and medium-sized craft. Any colony world and many settled planets will have these ships on hand to deter pirate, and force down questionable ships for inspection."
  },
  {
    "name": "Shuttle",
    "agility": "+3",
    "hullType": "Small",
    "endurance": "1 Week",
    "armor": "7/9",
    "crew": "3 (7)",
    "cargo": "8",
    "guns": "2d6",
    "travelMultiplier": "x1",
    "cost": 2500000,
    "monthlyCost": 22500,
    "description": "A lightly armored and armed transfer vehicle. This shuttle is designed to move people and cargo to and from space. Shuttles take up a bit of cargo space, they are typically only found on larger vessels or based at a space station or spaceport. It lacks the armor or weapons for rougher frontier areas."
  },
  {
    "name": "Tramp Freighter",
    "agility": "0",
    "hullType": "Scout",
    "endurance": "1 Month",
    "armor": "14/17",
    "crew": "4 (6)",
    "cargo": "64",
    "guns": "4d6",
    "travelMultiplier": "x1",
    "cost": 6800000,
    "monthlyCost": 39000,
    "description": "The tramp freighter sacrifices Agility, Armor, and Guns for Cargo. Typically, a vessel like this can make a tidy profit of 6000-7000 credits a month, more if the crew/owners forego part of their salary to buy off the ship’s debt. This version retains some weapons and armor to deal with unsavory types and is suited to Frontier regions. Running cargo in risky systems can pay off: freight and passenger rates are liable to be two or three time the normal rate for emergency shipments via these dangerous systems."
  },
  {
    "name": "Merchant",
    "agility": "0",
    "hullType": "Picket",
    "endurance": "3 Months",
    "armor": "18/21",
    "crew": "10 (15)",
    "cargo": "125",
    "guns": "4d6",
    "travelMultiplier": "x1",
    "cost": 23800000,
    "monthlyCost": 98000,
    "description": "Merchant pickets are bought outright by mid-sized independent companies. They carry vital supplies to new colonies and outposts, something no large corporation wants to deal with. They are often stripped down former military ships. The largest hull capable of landing, they are very handy for frontier worlds. Many captains crew these ships at half strength to carry five more passengers and make an extra 40000 credits a month. This amounts to working the crew to the point of burn-out. Crew turnover on these vessels is exceedingly high."
  },
  {
    "name": "Explorer",
    "agility": "0",
    "hullType": "Picket",
    "endurance": "6 Months",
    "armor": "18/21",
    "crew": "10 (15)",
    "cargo": "64",
    "guns": "4d6",
    "travelMultiplier": "x1",
    "cost": 27700000,
    "monthlyCost": 138500,
    "description": "The Explorer is an under-gunned picket hull that possesses increased Endurance but reduces the armament even more. Propellant is sacrificed as well to allow a suite of advanced sensors. The 15 passengers are explorers and scientists. The shuttle can ferry field teams around a planet being investigated. Some missions forgo this for more cargo and simply land the ship."
  },
  {
    "name": "Gunship",
    "agility": "+1",
    "hullType": "Picket",
    "endurance": "3 Months",
    "armor": "18/21",
    "crew": "10 (15)",
    "cargo": "32",
    "guns": "6d6",
    "travelMultiplier": "x1",
    "cost": 28000000,
    "monthlyCost": 98000,
    "description": "The gunship is a vessel much-loved by pirates. Small enough to land on a planet for a raid of opportunity, yet with large enough guns to terrorize a small convoy or space station. Its light armor does mean that it must flee when larger escorts arrive. The 15 passengers comprise the boarding/looting party. The gunship is an all-too-common sight on the wild frontier."
  },
  {
    "name": "Force Transport",
    "agility": "0",
    "hullType": "Destroyer",
    "endurance": "6 Months",
    "armor": "21/24",
    "crew": "25 (75)",
    "cargo": "177",
    "guns": "6d6",
    "travelMultiplier": "x1",
    "cost": 102570000,
    "monthlyCost": 331500,
    "description": "The Force Transport is designed to deliver ground troops to serve as garrisons and pacify low-intensity conflicts: civil disorder, unrest, and similar situations. Its guns are supplemented by seven torpedoes to deal with space-borne threats. Torpedo reloads are stored as cargo. Since this hull is too large to land on a planet, three shuttles serve to deliver troops to all but the hottest landing zones."
  },
  {
    "name": "Assault",
    "agility": "0",
    "hullType": "Destroyer",
    "endurance": "3 Months",
    "armor": "25/28",
    "crew": "25",
    "cargo": "7",
    "guns": "8d6",
    "travelMultiplier": "x1",
    "cost": 145700000,
    "monthlyCost": 264000,
    "description": "The Assault ship is a powerful ship that is designed to do one thing: go into hot spots, fight the enemy, and win! Its powerful guns make it dangerous to smaller craft, and its compliment of torpedoes make it a threat to larger ships. This ship is common in all space forces anticipating sharp engagements. Force Transports are often paired with Assault ships: the Assault ships clear a path to a planet, and the Transports offload their troops to establish a beachhead."
  },
  {
    "name": "Colonizer",
    "agility": "-2",
    "hullType": "Cruiser",
    "endurance": "2 Years Travel x2",
    "armor": "25/28",
    "crew": "100 (1100)",
    "cargo": "528",
    "guns": "6d6",
    "travelMultiplier": "x2",
    "cost": 381400000,
    "monthlyCost": 1532000,
    "description": "Colonizer cruisers are the vanguard of colonization and immigration efforts. They carry the OTV pods and colonists to a hopefully promising planet and carries all the necessary supplies for the initial colony to be established. The colonists are transported in tight confines and spend their days training and preparing for their new lives. Some Colonizers carry cryo-tubes to transport even more colonists at a fraction of the life support cost. By the time the Colonizer arrives over the new planet, the crew will have programmed the on-board OTV pods with descent parameters. Occasionally a colonist will receive a week of training to fly the OTV pod. The pods descend, each with four passengers, and eight tons of supplies. The pods are designed to be dismantled and used to create permanent shelters. The colonizer remains in orbit for four to five months to assist the fledgling colony by using its shuttles to move additional colonists, supplies, and heavier equipment down to the planet. The ship has enough firepower to dissuade all but the most aggressive raiders. This is an older and slower colonizer. One thousand colonist are transported awake, while 800 more are in cryo-tubes!"
  },
  {
    "name": "Miner",
    "agility": "-1",
    "hullType": "Scout",
    "endurance": "1 Month Travel x1.5",
    "armor": "18/21",
    "crew": "4",
    "cargo": "32",
    "guns": "2d6",
    "travelMultiplier": "x1.5",
    "cost": 7600000,
    "monthlyCost": 32000,
    "description": "The Mining Scout sacrifices Guns, travel speed and acceleration to mount mining gear and an enlarged cargo hold. It retains the Scout’s armor for protection against mining debris. The Scout is seldom troubled by pirates, who prefer looting a hold of luxury items to raw minerals. In areas where mining operations are harassed, these ships are guarded by interceptors. These ships regularly operate with military operations to provide fuel."
  },
  {
    "name": "Escort Tender",
    "agility": "0",
    "hullType": "Picket",
    "endurance": "1 Month Travel x0.75",
    "armor": "18/21",
    "crew": "19 (6)",
    "cargo": "16",
    "guns": "4d6",
    "travelMultiplier": "x0.75",
    "cost": 30520000,
    "monthlyCost": 218800,
    "description": "Escort tenders are the unglamorous workhorses of many navies, as they transport Defense Fighters, the agile combat craft with low Travel Multipliers, to a fight. Tenders are built around large propellant tanks, and very little else. The tenders will deploy their fighters and hang back while the fighters deploy to deal with threats. The six fighters’ pilots are considered passengers in this entry. Attacks that incapacitate crew if a tender while it is operating fighters will soon leave it under-crewed."
  },
  {
    "name": "Express Picket",
    "agility": "+2",
    "hullType": "Picket",
    "endurance": "1 Month Travel x1",
    "armor": "21/24",
    "crew": "4 Auto.",
    "cargo": "32 (10 Cryo)",
    "guns": "6d6",
    "travelMultiplier": "x1",
    "cost": 30800000,
    "monthlyCost": 69000,
    "description": "Express pickets are high speed craft that are designed to move vital information, supplies, and individuals over vast distances with very little external support. To reduce the logistical burden and simplify matters, many VIPs are placed in cryo-tubes for the entirety of the voyage. Express Pickets often possess redundant FTL Drives that permit two FTL voyages in rapid succession before requiring recharge. Another unique feature of this vessel is the use of an advanced Artificial Intelligence to reduce crew size to the bare minimum. Meanwhile, with such valuable components and the presence of sensitive information and persons, Express Pickets are armored and armed well enough to deter pirates."
  },
  {
    "name": "Racer Rocket",
    "agility": "+1",
    "hullType": "Destroyer",
    "endurance": "6 months Travel x0.5",
    "armor": "7/9",
    "crew": "25",
    "cargo": "16",
    "guns": "1d6",
    "travelMultiplier": "x0.5",
    "cost": 50000000,
    "monthlyCost": 450000,
    "description": "Competitive rocket racing is a popular and profitable sport, with many clubs and racing circuits across many sectors. The Racing Rocket is a standard high-speed, long-distance racer, though other types of rockets also exist for shorter races. This particular rocket is outfitted for dangerous and cutting-edge antimatter fuel. The Agility increases to +3 and the Travel Multiplier increases to x0.33 (faster!) when antimatter fuel is available. Racing rockets are also used as an emergency express courier to quickly send help or supplies to remote outposts in a given system."
  },
  {
    "name": "Pleasure Craft",
    "agility": "+1",
    "hullType": "Picket",
    "endurance": "3 months",
    "armor": "18/21",
    "crew": "10(20/70)",
    "cargo": "16",
    "guns": "4d6",
    "travelMultiplier": "x1",
    "cost": 33732000,
    "monthlyCost": 167940,
    "description": "Pleasure craft are popular among the elite and leaders of worlds. The ship is designed to carry many passengers. The ten crew are supported by another twenty stewards who tend to the seventy or so passengers. Of course, many of the passengers are themselves guards, agents, and other members of a wealthy VIP’s household or entourage. It is rare for these vessels to be attacked, but if an attack does occur, the ship uses its Agility to stay out of the field of fire, and launches its torpedoes before fleeing."
  },
  {
    "name": "Refinery",
    "agility": "-1",
    "hullType": "Battleship",
    "endurance": "6 Months Travel x2",
    "armor": "32/35",
    "crew": "300",
    "cargo": "4000",
    "guns": "6d6",
    "travelMultiplier": "x2",
    "cost": 4400000000,
    "monthlyCost": 2364000,
    "description": "A Refinery Ship costs is a large and costly vessel. Those that aren’t constructed outright by corporations or governments to serve as the lynchpins of resource exploitation projects are usually hobbled together by several clans of belters pooling together their hard-won resources. A Refinery ship will have huge cargo holds and often have an entire fleet of smaller mining ships operating out of its hangars. Refinery ships are heavily reinforced designs and are constructed to withstand the nearby explosion of an asteroid. They have enough defensive systems to carefully guard their resources. Many belter communities also hire mercenary ships to further bolster their refinery’s defenses. A refinery ship has never been successfully boarded or looted."
  },
  {
    "name": "Prison Ship",
    "agility": "+1",
    "hullType": "Picket",
    "endurance": "6 Months",
    "armor": "18/21",
    "crew": "10(15)",
    "cargo": "22",
    "guns": "5d6",
    "travelMultiplier": "x1",
    "cost": 28020000,
    "monthlyCost": 116000,
    "description": "This prison ship serves as a mobile base and prison for affiliated bounty hunters. Five of the passengers are guards, the rest prisoners. Many crews will store extra prisoners on ice in cryo-tubes in the hold. The ship sacrifices some armor and firepower for the larger life support system, and it cannot stand up to similar military ships. However, it remains a credible threat to most pirates who may want to mount a rescue. The guards on such a vessel are often replaced by robots, the likes of which are not likely to be bribed or coerced."
  },
  {
    "name": "Torpedo Boat",
    "agility": "+2",
    "hullType": "Scout",
    "endurance": "1 Week",
    "armor": "18/21",
    "crew": "4",
    "cargo": "0",
    "guns": "6d6",
    "travelMultiplier": "x1",
    "cost": 8000000,
    "monthlyCost": 39000,
    "description": "Torpedo Boats serve as a defensive vessel for mid-sized colonies that are occasionally the targets of larger pirate raids. The Torpedo Boat uses its high Agility to maintain an advantageous position, while launching torpedo after torpedo at pirate pickets. Torpedo Boats are often used with Defense Fighters or Gunships. They are also carried by larger ships like Cruisers."
  },
  {
    "name": "Drop Ship",
    "agility": "+3",
    "hullType": "Scout",
    "endurance": "1 Day",
    "armor": "18/21",
    "crew": "4(21)",
    "cargo": "2",
    "guns": "6d6",
    "travelMultiplier": "x1",
    "cost": 9600000,
    "monthlyCost": 37175,
    "description": "The Drop Ship is a large, militarized shuttle bristling with weapons. Its primary task is to deliver a platoon of 20 soldiers to a hostile planetary surface in very little time. Its engines give it excellent acceleration, hopefully enough to evade fire—any trooper will tell you that a Drop Ship ride is never a restful experience."
  }
]