[
  {
    "name": "Anti-Armor Grenade",
    "tech_age": "Late Mechanical",
    "cost": 50,
    "damage": "2d6+1",
    "aspects": ["Blast", "AV 3d6"],
    "description": "Anti-tank grenades use a focused blast to penetrate armor. This grenade can only be fired from a grenade launcher [1]."
  },
  {
    "name": "Dynamite",
    "tech_age": "Early Mechanical",
    "cost": 75,
    "damage": "2d6",
    "aspects": ["Blast"],
    "description": "A low-tech explosive made of nitroglycerin, sorbents (such as powdered shells or clay) and stabilizers. Dynamite is typically used for demolition but can also be thrown with a lit fuse as a \"grenade\" [2]."
  },
  {
    "name": "EMP Grenade",
    "tech_age": "Early Space",
    "cost": 50,
    "damage": "4d6",
    "aspects": ["Blast", "Stun (Machines)", "AV 3d6"],
    "description": "This Electro-Magnetic Pulse grenade emits a powerful magnetic pulse capable of disrupting electronics. It causes full damage to robots but is otherwise harmless to humans. Characters with implanted cybernetics are vulnerable to EMP but reduce the damage from an EMP grenade by -2d6. Non-cybered organic beings are immune to this stun damage. This grenade’s AV dice are effective against Late Atomic Age or later vehicles [3]."
  },
  {
    "name": "Flashbang Grenade",
    "tech_age": "Late Mechanical",
    "cost": 30,
    "damage": "3d6+1",
    "aspects": ["Blast", "Stun"],
    "description": "A non-lethal stun grenade emitting a powerful flash and deafening noise upon detonation [3]."
  },
  {
    "name": "Fragmentation Grenade",
    "tech_age": "Early Mechanical",
    "cost": 30,
    "damage": "3d6+3",
    "aspects": ["Blast"],
    "description": "The basic anti-personnel hand grenade that explodes into a hail of shrapnel [4]."
  },
  {
    "name": "Incendiary Grenade",
    "tech_age": "Late Mechanical",
    "cost": 30,
    "damage": "3d6",
    "aspects": ["Blast", "Fire"],
    "description": "A military-grade fire-bomb grenade [4]."
  },
  {
    "name": "Molotov Cocktail",
    "tech_age": "Early Mechanical",
    "cost": 5,
    "damage": "2d6+1",
    "aspects": ["Blast", "Fire"],
    "description": "These are home-made incendiary bombs, commonly made with a glass container filled with highly flammable liquid and lit with a rag [4]."
  },
  {
    "name": "Plasma Grenade",
    "tech_age": "Late Interstellar",
    "cost": 250,
    "damage": "4d6",
    "aspects": ["Blast", "Fire", "AV 4d6"],
    "description": "A plasma explosive device in a grenade-sized package [4]."
  },
  {
    "name": "Plastique",
    "tech_age": "Late Mechanical",
    "cost": 200,
    "damage": "2d6+2",
    "aspects": ["Greater Blast"],
    "description": "This generic, multi-purpose plastic explosive is a favorite of military units, terrorists, demolition teams, and adventurers across known space [4]."
  },
  {
    "name": "Smoke Grenade",
    "tech_age": "Early Mechanical",
    "cost": 15,
    "damage": null,
    "aspects": ["Greater Blast (Smoke)"],
    "description": "This grenade dispenses a cloud of thick smoke upon impact. Apply -1D to all attacks passing within Near range of its detonation point. Smoke also penalizes attacks by laser weapons by an additional -1D. The smoke stays in the air for 1d6+1 combat rounds [5]."
  }
]