[
  {
    "cost": 25,
    "damage": "2d6+1",
    "description": "A one-handed ax made from metal or stone, anything from a stone-age tool through a medieval war ax to a modern fire ax [1].",
    "name": "Axe",
    "tech_age": "Early Primitive",
    "aspects": [
      "Throwable"
    ]
  },
  {
    "cost": 300,
    "damage": "3d6+1",
    "description": "A large two-handed sword that counts as 2 items for encumbrance purposes. A two-handed Great-Axe uses the same stats [1].",
    "name": "Greatsword or Great-Axe",
    "tech_age": "Late Primitive",
    "aspects": [
      "Bulky",
      "Two-Handed"
    ]
  },
  {
    "cost": 10,
    "damage": "2d6",
    "description": "A straight, short knife [1].",
    "name": "Dagger",
    "tech_age": "Early Primitive",
    "aspects": [
      "Throwable"
    ]
  },
  {
    "cost": 50,
    "damage": "2d6+1",
    "description": "A simple yet sturdy broad blade used for cutting foliage and foes alike [1].",
    "name": "Machete",
    "tech_age": "Late Primitive",
    "aspects": []
  },
  {
    "cost": 500,
    "damage": "1d6",
    "description": "This slaver’s weapon consists of a stocky handle connected to a flexible strap. Each attack causes stun damage. Additionally, any target hit must roll Physical or fall to the ground, incapacitated for 2d6 combat rounds due to nightmarish pain. It also causes 1d6 physical damage per hit. The neural whip is ineffective against anyone in armor [1, 2].",
    "name": "Neural Whip",
    "tech_age": "Late Interstellar",
    "aspects": [
      "Stun"
    ]
  },
  {
    "cost": 20,
    "damage": "1d6+1",
    "description": "A personal shield, primarily used to protect its wielder by providing a -1D penalty against melee attacks. Anyone carrying a shield can penalize a number of enemy attacks per round equal to their Combat skill -1, with a minimum of 1 [2].",
    "name": "Shield",
    "tech_age": "Early Primitive",
    "aspects": []
  },
  {
    "cost": 15,
    "damage": "3d6",
    "description": "This weapon comes in all types of construction, from a sharpened shaft to a metal-tipped spear. Regardless of how it was made, a spear is a basic, effective, melee weapon [3].",
    "name": "Spear",
    "tech_age": "Early Primitive",
    "aspects": [
      "Throwable"
    ]
  },
  {
    "cost": 10,
    "damage": "1d6+2",
    "description": "A long wooden shaft used as a bludgeon, sometimes with metal fittings. It must be used with two hands [3].",
    "name": "Staff",
    "tech_age": "Early Primitive",
    "aspects": [
      "Two-Handed"
    ]
  },
  {
    "cost": 300,
    "damage": "2d6",
    "description": "A high-tech anti-riot weapon. The stun prod augments the basic baton’s blunt force with an electric charge capable of stunning opponents [3].",
    "name": "Stun Prod",
    "tech_age": "Early Space",
    "aspects": [
      "Stun"
    ]
  },
  {
    "cost": 150,
    "damage": "3d6",
    "description": "One of any variety of medium-sized one-handed blades, including the gladius, cutlass, longsword, and katana [3].",
    "name": "Sword",
    "tech_age": "Late Primitive",
    "aspects": []
  },
  {
    "cost": 1000,
    "damage": "3d6+2",
    "description": "An intermediate-sized, one-handed, bladed weapon that uses hypersonic micro-vibrations in the blade to create a deadly cutting edge [4].",
    "name": "Vibroblade",
    "tech_age": "Early Interstellar",
    "aspects": []
  }
]