[
  {
    "name": "Augmented Speed",
    "description": "The character may move to Far distance in half the number of Move Actions normally required. This power lasts for 3 combat rounds [1]."
  },
  {
    "name": "Augmented Strength",
    "description": "Gain +1D to Physical throws, as well as all melee and unarmed damage rolls for the rest of the battle [1]."
  },
  {
    "name": "Blink",
    "description": "The character may teleport once to any point within Far distance, as long as they have line of sight to it, or they have been there previously [2]."
  },
  {
    "name": "Choke",
    "description": "Telekinetically grab one humanoid creature by its throat (or analogous body part) and strangle them for 1D Damage every round, for a maximum of 5 rounds. The victim may throw Physical each round to break out of the chokehold [2]."
  },
  {
    "name": "Clairvoyance",
    "description": "This power allows characters to psionically watch and listen at a spot they choose within Far distance. This power ignores solid objects, and the character does not have to be familiar with the location in question. Whether or not a psion can use Clairvoyance to familiarize themselves sufficiently for the Blink power (above) is up to the Referee [2]."
  },
  {
    "name": "Cryokinesis",
    "description": "Characters with this power may freeze up to 5 cubic meters of material for 10 minutes. Cryokinesis can also be used offensively. Throw Combat to attack a target within Near range, causing 2D+2 damage, with AV 2D. This affects targets internally; survival clothes do not protect from this power [3]."
  },
  {
    "name": "Electrokinesis",
    "description": "This character is able to manipulate electrical energy in their vicinity. They may use this power to recharge batteries, short-circuit electrical devices, or generate spectacular lightshows. They may also attack a target within Near range with lightning! This causes 3D damage, with AV 2D. The target may throw Physical to take half damage. Robots suffer -2D on that roll [3]."
  },
  {
    "name": "Emotion",
    "description": "This power allows the psion to evoke a powerful emotion in a target at Near range; fear, joy, or friendliness are typical emotions. It is obvious to everyone, affected or not, that something has happened. This power can be used to force a Morale check among enemy (or friendly) forces. This effect lasts until the end of the battle, or for 1d6x10 minutes [4]."
  },
  {
    "name": "Empathy",
    "description": "Psions may read a target’s emotions and subtly affect them. This includes changing a Near target’s NPC Reaction Roll result by one category up or down, player’s choice [4]."
  },
  {
    "name": "False Perception",
    "description": "The psion causes a single target within Near range to hallucinate. This effect lasts as long as the psion concentrates to maintain it. The details of the False Perception are left to the psion but can range from a normal illusion or distraction to something that closely resembles a drug-fueled fugue state. The target is permitted a Knowledge throw to shake off the effect after one round [5]."
  },
  {
    "name": "Hibernation",
    "description": "The character may enter into a trance-like state and meditate for up to 7 days. While meditating, the psychic does not require food, water, or air. They remain aware of their surroundings and may end the hibernation at will [5]."
  },
  {
    "name": "Inspiration",
    "description": "When the psion uses this power, they gain +1D to their next roll, regardless of what the roll is for. This power may only be used once per day [6]."
  },
  {
    "name": "Invisibility",
    "description": "The psion is able to conceal themselves from nearby onlookers. While invisible, organic targets within Near range will not see the psion. This power works on electronic sensors and video cameras within Near range. The psion must concentrate for this power to be effective. Attacking any target immediately terminates this effect [6]."
  },
  {
    "name": "Kinetic Blast",
    "description": "The psion generates a powerful if clumsy blast of telekinetic force! This invisible telekinetic bolt of force does 4D damage with AV 3D. The target may throw Physical (or Vehicles if in a vehicle) to completely avoid the attack [7]."
  },
  {
    "name": "Kinetic Shield",
    "description": "This power grants the psion 8 points of armor Protection for the duration of the battle. The kinetic shield is not cumulative with worn armor [7]."
  },
  {
    "name": "Levitation",
    "description": "The Psion may fly at a speed of one Move Action per round, for 5 rounds, in any direction desired [7]."
  },
  {
    "name": "Life Detection",
    "description": "This power allows the psion to instinctively detect all living beings within a Far radius. This power cannot be used to pinpoint the exact whereabouts of a target but will give a general sense of the location of a hidden interlocutor or sniper [8]."
  },
  {
    "name": "Memory Block",
    "description": "To use this power, the psion must be within Near range of a target. The target is allowed a Knowledge throw to avoid the effect. If the target fails the throw, the psion may block out up to 15 minutes of the target’s memories. The targeted memories must be targeted as a block for each use of this power. The memories can only be unblocked by another psion using Memory Block on the target [8, 9]."
  },
  {
    "name": "Microkinesis",
    "description": "The psion gains telekinetic control of small or microscopic objects. Gain +2D on any one Technology throw involving components or systems containing small or microscopic objects [9]."
  },
  {
    "name": "Mind Blast",
    "description": "This powerful telepathic blast renders a Near target unconscious for 10 minutes. The target is allowed a Knowledge throw to reduce this to being stunned (no actions) for one combat round [9]."
  },
  {
    "name": "Mind Control",
    "description": "The psion gains control of a Near target, who becomes the psion’s ally for 15 minutes. The target may make a successful Knowledge throw to reduce the duration to 1D rounds. The target of Mind Control will only perform tasks a typical ally would do and will not perform any action that would harm themselves [10]."
  },
  {
    "name": "Mind Lock",
    "description": "A Near target is paralyzed for 2d6 combat rounds and may not move. They may still speak. The target is allowed a Physical throw to resist this power [10]."
  },
  {
    "name": "Mind Shield",
    "description": "The psion may erect an invisible mental shield that protects themselves and all allies within Near range any mind-affecting power or psionic ability. The Mind Shield will last for ten minutes [10]."
  },
  {
    "name": "Precognition",
    "description": "This power allows the player to ask the Referee one question about what may happen to their character in the next 24 hours. The Referee must respond truthfully with either “yes” or “no.” Precognition may only be used once per day [11]."
  },
  {
    "name": "Psychic Healing",
    "description": "This handy power allows the psion to heal 1 Wound on an injured target [11]."
  },
  {
    "name": "Pyrokinesis",
    "description": "The psion may ignite a flammable object within a Near range. When used to directly attack a target, throw Combat to hit the target. A successful attack does 3D damage and has the Fire weapon Aspect. See the Environmental Hazard chapter for details on fire damage [11]."
  },
  {
    "name": "Regeneration",
    "description": "This power allows a psychic to automatically treat a single Wound Triage Table result as though it were a result of 11: the wound will heal after 10 minutes of rest. Regeneration cannot be used on other targets but may be used after the results of the Triage Table roll are known. The psychic must be able to rest for ten minutes, and Regeneration only works on one wound at a time [12]."
  },
  {
    "name": "Second Wind",
    "description": "This power allows the psion to ignore the effects of Fatigue for 1 hour [12]."
  },
  {
    "name": "Suggestion",
    "description": "Psions may use this power to plant a simple hypnotic suggestion in one target. This effect will last until the target has performed their suggested task, or ten minutes have passed. Victims will not obey suggestions to harm themselves directly or indirectly [12, 13]."
  },
  {
    "name": "Telekinesis",
    "description": "The psion may move objects up to 100kg by the power of their brain. Telekinetics may throw a heavy object at a target at Near range; such an attack requires a Combat roll and causes 4D damage, with AV 3D [13]."
  },
  {
    "name": "Telepathy",
    "description": "This power allows the psion to read a Near target’s surface thoughts for one minute [13]."
  },
  {
    "name": "Thousand Faces",
    "description": "The psion may change their appearance and biometric data to those of any target of the same or similar species for 10 minutes. To mimic the specific biometric data of another person, the psion must have a sample of the target’s DNA [13]."
  },
  {
    "name": "Truth",
    "description": "This telepathic ability forces one Near target to answer questions truthfully. They must be able to speak or communicate to the psion, and the questions can be about anything: the target will fully answer to the best of their ability [14]."
  },
  {
    "name": "Vampire",
    "description": "The psion must make a normal unarmed attack at Close range. The Vampire power inflicts a Wound on the target, and instantly heals a Wound the psion has suffered [14]."
  },
  {
    "name": "Zombie",
    "description": "This gruesome power allows the psion to control one body of a creature killed in the past 24 hours. The target creature must be within Near range, and the power lasts for 5 combat rounds. The corpse may act, speak, and attack as the psion desires. The creature’s abilities might be limited depending on the amount and kinds of damage it suffered when it died [14]."
  }
]