/** * Donjon & Cie - Systeme FoundryVTT * * Donjon & Cie est un jeu de role edite par John Doe. * Ce systeme FoundryVTT est une implementation independante et n'est pas * affilie a John Doe. * * @author LeRatierBretonnien * @copyright 2025–2026 LeRatierBretonnien * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ */ import DonjonEtCieActorSheet from "./base-actor-sheet.mjs"; import { DonjonEtCieUtility } from "../../donjon-et-cie-utility.mjs"; export default class DonjonEtCieEmployeSheet extends DonjonEtCieActorSheet { static DEFAULT_OPTIONS = { ...super.DEFAULT_OPTIONS, classes: [...super.DEFAULT_OPTIONS.classes, "employe"], position: { width: 980, height: 860 } }; static PARTS = { main: { template: "systems/fvtt-donjon-et-cie/templates/actors/employe-sheet.hbs" } }; async _prepareContext() { const context = await super._prepareContext(); const indexedSections = Object.fromEntries(context.sections.map((section) => [section.key, section])); const getSection = (key) => indexedSections[key] ?? { key, label: context.config.actorSections[key]?.label ?? key, createType: context.config.actorSections[key]?.createType ?? key, items: [] }; return { ...context, magicResources: DonjonEtCieUtility.getMagicResourceContext(this.document), favorEntries: this.document.getFavorEntries(), chaosTable: DonjonEtCieUtility.getChaosTableEntries(), traitsSection: getSection("traits"), combatSections: ["armes", "armures", "consommables", "equipements"].map(getSection), spellSection: getSection("sortileges"), capacitySection: getSection("capacites"), profileSections: ["langues"].map(getSection) }; } }