Various automations fixes

This commit is contained in:
2024-06-10 14:30:12 +02:00
parent 92684b0d32
commit dc4429f3e1
74 changed files with 2260 additions and 1952 deletions

View File

@@ -11,7 +11,7 @@ export class DarkStarsActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-dark-stars", "sheet", "actor"],
template: "systems/fvtt-dark-stars/templates/actors/actor-sheet.hbs",
width: 960,
@@ -25,7 +25,7 @@ export class DarkStarsActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = this.object.system
let actorData = duplicate(objectData)
let actorData = foundry.utils.duplicate(objectData)
let formData = {
title: this.title,
@@ -39,21 +39,23 @@ export class DarkStarsActorSheet extends ActorSheet {
limited: this.object.limited,
skills: this.actor.getSkills( ),
perks: this.actor.getPerks( ),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
ammos: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getAmmos()) ),
spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getSpells()) ),
powers: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getPowers()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
cybers: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCybers()) ),
genetics: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getGenetics()) ),
weapons: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getWeapons()) ),
ammos: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getAmmos()) ),
spells: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getSpells()) ),
powers: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getPowers()) ),
armors: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getShields())),
equipments: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getEquipmentsOnly()) ),
equippedWeapons: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getEquippedWeapons()) ),
cybers: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getCybers()) ),
genetics: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getGenetics()) ),
equippedArmor: this.actor.getEquippedArmor(),
equippedShield: this.actor.getEquippedShield(),
subActors: duplicate(this.actor.getSubActors()),
subActors: foundry.utils.duplicate(this.actor.getSubActors()),
encCapacity: this.actor.getEncumbranceCapacity(),
conditions: this.actor.getConditions(),
tasks: this.actor.getCumulativeTasks(),
config: game.system.darkstars.config,
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, {async: true}),
containersTree: this.actor.containersTree,
@@ -145,7 +147,16 @@ export class DarkStarsActorSheet extends ActorSheet {
const skillId = li.data("item-id")
this.actor.rollSkill(skillId)
});
html.find('.roll-attribute').click((event) => {
const attrKey = $(event.currentTarget).data("attr-key")
this.actor.rollAttribute(attrKey)
})
html.find('.start-cumulative-task').click((event) => {
const li = $(event.currentTarget).parents(".item")
const skillId = li.data("item-id")
this.actor.rollSkill(skillId, true)
})
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item");
const skillId = li.data("item-id")

View File

@@ -43,8 +43,6 @@ export class DarkStarsActor extends Actor {
}
if (data.type == 'character') {
const skills = await DarkStarsUtility.loadCompendium("fvtt-dark-stars.skills");
data.items = skills.map(i => i.toObject())
}
if (data.type == 'npc') {
}
@@ -120,54 +118,59 @@ export class DarkStarsActor extends Actor {
}
getEquippedWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon' && item.system.equipped) || []);
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'weapon' && item.system.equipped) || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getArmors() {
let comp = duplicate(this.items.filter(item => item.type == 'armor') || []);
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'armor') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
getSpells() {
let comp = duplicate(this.items.filter(item => item.type == 'spell') || []);
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'spell') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
getPowers() {
let comp = duplicate(this.items.filter(item => item.type == 'psychic') || []);
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'psychic') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
getCumulativeTasks() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'cumulativetask') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
getEquippedArmor() {
let comp = this.items.find(item => item.type == 'armor' && item.system.equipped)
if (comp) {
return duplicate(comp)
return foundry.utils.duplicate(comp)
}
return undefined
}
/* -------------------------------------------- */
getCybers() {
let comp = duplicate(this.items.filter(item => item.type == 'cyber') || []);
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'cyber') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
getGenetics() {
let comp = duplicate(this.items.filter(item => item.type == 'genetic') || []);
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'genetic') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getShields() {
let comp = duplicate(this.items.filter(item => item.type == 'shield') || []);
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'shield') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
getEquippedShield() {
let comp = this.items.find(item => item.type == 'shield' && item.system.equipped)
if (comp) {
return duplicate(comp)
return foundry.utils.duplicate(comp)
}
return undefined
}
@@ -177,7 +180,7 @@ export class DarkStarsActor extends Actor {
if (item.type == "weapon" && item.system.needammo) {
let ammo = this.items.find(ammo => ammo.type == "ammo" && item.system.ammoid == ammo.id)
if (ammo) {
item.ammo = duplicate(ammo)
item.ammo = foundry.utils.duplicate(ammo)
}
}
}
@@ -192,29 +195,34 @@ export class DarkStarsActor extends Actor {
/* -------------------------------------------- */
getConditions() {
let comp = duplicate(this.items.filter(item => item.type == 'condition') || []);
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'condition') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'weapon') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getAmmos() {
let comp = duplicate(this.items.filter(item => item.type == 'ammo') || []);
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'ammo') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
getItemById(id, duplicate = true) {
let item = this.items.find(it => it.id == id)
if (item && duplicate) {
item = foundry.utils.duplicate(item)
}
return item;
return item
}
/* -------------------------------------------- */
getItem(id) {
let item = this.items.get(id)
return item
}
/* -------------------------------------------- */
setWeaponAmmo(weaponId, ammoId) {
@@ -233,14 +241,14 @@ export class DarkStarsActor extends Actor {
/* -------------------------------------------- */
updateSkill(skill) {
skill.derivated = duplicate(this.system.derivated[skill.system.base])
skill.derivated = foundry.utils.duplicate(this.system.derivated[skill.system.base])
skill.total = skill.system.value + skill.derivated.value + skill.system.bonus
}
/* -------------------------------------------- */
getSkills() {
this.computeDerivated()
let comp = duplicate(this.items.filter(item => item.type == 'skill') || [])
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'skill') || [])
for (let skill of comp) {
this.updateSkill(skill)
}
@@ -250,7 +258,7 @@ export class DarkStarsActor extends Actor {
/* -------------------------------------------- */
getPerks() {
let comp = duplicate(this.items.filter(item => item.type == 'perk') || [])
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'perk') || [])
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp
}
@@ -295,7 +303,7 @@ export class DarkStarsActor extends Actor {
}
/* ------------------------------------------- */
getEquipmentsOnly() {
return duplicate(this.items.filter(item => item.type == "equipment") || [])
return foundry.utils.duplicate(this.items.filter(item => item.type == "equipment") || [])
}
/* ------------------------------------------- */
@@ -321,7 +329,7 @@ export class DarkStarsActor extends Actor {
/* ------------------------------------------- */
async buildContainerTree() {
let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
let equipments = foundry.utils.duplicate(this.items.filter(item => item.type == "equipment") || [])
for (let equip1 of equipments) {
if (equip1.system.iscontainer) {
equip1.system.contents = []
@@ -375,7 +383,7 @@ export class DarkStarsActor extends Actor {
async incDecHP(formula) {
let dmgRoll = new Roll(formula + "[dark-starsorange]").roll({ async: false })
await DarkStarsUtility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
let hp = duplicate(this.system.secondary.hp)
let hp = foundry.utils.duplicate(this.system.secondary.hp)
hp.value = Number(hp.value) + Number(dmgRoll.total)
this.update({ 'system.secondary.hp': hp })
return Number(dmgRoll.total)
@@ -429,9 +437,10 @@ export class DarkStarsActor extends Actor {
return this.items.find(i => i.type == "perk" && i.name.toLowerCase() === "last word")
}
/* -------------------------------------------- */
getInitiativeScore() {
async getInitiativeScore() {
let initFormula = (this.system.derivated.si.value + this.system.derivated.si.bonus) + "d6"
let initRoll = new Roll(initFormula).roll({ async: false })
let initRoll = await new Roll(initFormula).roll()
await DarkStarsUtility.showDiceSoNice(initRoll, game.settings.get("core", "rollMode"))
return initRoll.total
}
@@ -439,13 +448,13 @@ export class DarkStarsActor extends Actor {
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)))
subActors.push(foundry.utils.duplicate(game.actors.get(id)))
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
@@ -464,7 +473,7 @@ export class DarkStarsActor extends Actor {
getOneSkill(skillId) {
let skill = this.items.find(item => item.type == 'skill' && item.id == skillId)
if (skill) {
skill = duplicate(skill);
skill = foundry.utils.duplicate(skill);
}
return skill;
}
@@ -560,7 +569,7 @@ export class DarkStarsActor extends Actor {
/* -------------------------------------------- */
modifyRerolls( value) {
let rerolls = duplicate(this.system.various.rerolls)
let rerolls = foundry.utils.duplicate(this.system.various.rerolls)
rerolls.value += value
this.update({ 'system.various.rerolls': rerolls })
}
@@ -576,7 +585,9 @@ export class DarkStarsActor extends Actor {
let rollData = DarkStarsUtility.getBasicRollData()
rollData.alias = this.name
rollData.actorImg = this.img
rollData.actorId = this.id
console.log("Prepare common roll data for actor", this)
rollData.tokenId = this.token?.id
rollData.actorId = this.id
rollData.img = this.img
rollData.armors = this.getArmors()
rollData.conditions = this.getConditions()
@@ -616,24 +627,23 @@ export class DarkStarsActor extends Actor {
}
/* -------------------------------------------- */
rollAbility(abilityKey) {
let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "ability"
if (rollData.target) {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return
}
DarkStarsUtility.rollDarkStars(rollData)
rollAttribute(attrKey) {
let rollData = this.getCommonRollData()
rollData.attr = foundry.utils.duplicate(this.system.attributes[attrKey])
rollData.mode = "attribute"
rollData.title = "Attribute " + rollData.attr.label
this.startRoll(rollData)
}
/* -------------------------------------------- */
rollSkill(skillId) {
async rollSkill(skillId, isCumulative = false, taskId = undefined) {
let skill = this.items.get(skillId)
if (skill) {
skill = duplicate(skill)
skill = foundry.utils.duplicate(skill)
this.updateSkill(skill)
let rollData = this.getCommonRollData()
rollData.mode = "skill"
rollData.isCumulative = isCumulative
rollData.title = "Skill " + skill.name
rollData.skill = skill
rollData.img = skill.img
@@ -641,6 +651,17 @@ export class DarkStarsActor extends Actor {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return
}
if (isCumulative) {
rollData.title = "Cumulative Task " + skill.name
if (!taskId) {
let cumulativeTask = await this.createEmbeddedDocuments("Item", [{name: "Cumulative task " + skill.name, type: "cumulativetask",
'system.skill': skill.name}])
//console.log("Task", cumulativeTask)
rollData.taskId = cumulativeTask[0].id
}else {
rollData.taskId = cumulativeTask[0].id
}
}
this.startRoll(rollData)
}
}
@@ -649,10 +670,10 @@ export class DarkStarsActor extends Actor {
rollWeapon(weaponId) {
let weapon = this.items.get(weaponId)
if (weapon) {
weapon = duplicate(weapon)
weapon = foundry.utils.duplicate(weapon)
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
if (skill) {
skill = duplicate(skill)
skill = foundry.utils.duplicate(skill)
this.updateSkill(skill)
let rollData = this.getCommonRollData()
rollData.mode = "weapon"

View File

@@ -21,7 +21,7 @@ export class DarkStarsCombat extends Combat {
for (let cId of ids) {
const c = this.combatants.get(cId);
let id = c._id || c.id;
let initScore = c.actor ? c.actor.getInitiativeScore(this.id, id) : -1;
let initScore = c.actor ? await c.actor.getInitiativeScore(this.id, id) : -1;
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: initScore }]);
setTimeout(() => this.processOtherTurns(c, initScore), 400)
}

View File

@@ -1,6 +1,72 @@
export const DARKSTARS_CONFIG = {
sizeOptions: {
"1": "Tiny",
"2": "Small",
"3": "Medium",
"4": "Large",
"5": "Huge",
"6": "Gargantuan"
},
classNPC: {
"none": "None",
"chaplain": "Chaplain",
"magus": "Magus",
"martial": "Martial",
"skalawag": "Skalawag",
"warden": "Warden"
},
synergyBonus: {
"0": "0",
"5": "+5%",
"+6": "+6%",
"+7": "+7%",
"+8": "+8%",
"+9": "+9%",
"+10": "+10%"
},
attributeModifier: [
{value: "0", label: "None"},
{value: "-1", label: "Difficult (-1)"},
{value: "-3", label: "Hard (-3)"},
{value: "-6", label: "Very Hard (-6)"},
{value: "-9", label: "Impossible (-9)"}
],
weaponAiming: {
"none": "None",
" arm": "Arm (-50)",
"head": "Head (-50)",
"torso": "Torso(-30)",
"leg": "Leg (-30)",
"hand": "Hand/Weapon (-70)"
},
rollModifiers: [
{ "value": "-80", "label": "-80%" },
{ "value": "-70", "label": "-70%" },
{ "value": "-60", "label": "-60%" },
{ "value": "-50", "label": "-50%" },
{ "value": "-40", "label": "-40%" },
{ "value": "-30", "label": "-30%" },
{ "value": "-20", "label": "-20%" },
{ "value": "-10", "label": "-10%" },
{ "value": "0", "label": "0%" },
{ "value": "+10", "label": "+10%" },
{ "value": "+20", "label": "+20%" },
{ "value": "+30", "label": "+30%" },
{ "value": "+40", "label": "+40%" }
],
abilityValues: {
"0": "0",
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8"
},
basebonus : {
"csb": "CSB",
"ssb": "SSB",

View File

@@ -9,7 +9,7 @@ export class DarkStarsItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-dark-stars", "sheet", "item"],
template: "systems/fvtt-dark-stars/templates/items/item-sheet.hbs",
dragDrop: [{ dragSelector: null, dropSelector: null }],
@@ -49,7 +49,7 @@ export class DarkStarsItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
let objectData = duplicate(this.object.system)
let objectData = foundry.utils.duplicate(this.object.system)
let formData = {
title: this.title,
@@ -87,7 +87,7 @@ export class DarkStarsItemSheet extends ItemSheet {
/* -------------------------------------------- */
postItem() {
let chatData = duplicate(DarkStarsUtility.data(this.item));
let chatData = foundry.utils.duplicate(DarkStarsUtility.data(this.item));
if (this.actor) {
chatData.actor = { id: this.actor.id };
}

View File

@@ -11,7 +11,7 @@ export class DarkStarsNPCSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["dark-stars-rpg", "sheet", "actor"],
template: "systems/fvtt-dark-stars/templates/npc-sheet.hbs",
width: 640,
@@ -25,7 +25,7 @@ export class DarkStarsNPCSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = this.object.system
let actorData = duplicate(objectData)
let actorData = foundry.utils.duplicate(objectData)
let formData = {
title: this.title,
@@ -38,21 +38,22 @@ export class DarkStarsNPCSheet extends ActorSheet {
data: actorData,
limited: this.object.limited,
skills: this.actor.getSkills( ),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getLore())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
weapons: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getShields())),
spells: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getLore())),
equipments: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getEquipmentsOnly()) ),
equippedWeapons: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getEquippedWeapons()) ),
equippedArmor: this.actor.getEquippedArmor(),
equippedShield: this.actor.getEquippedShield(),
feats: duplicate(this.actor.getFeats()),
subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()),
moneys: duplicate(this.actor.getMoneys()),
feats: foundry.utils.duplicate(this.actor.getFeats()),
subActors: foundry.utils.duplicate(this.actor.getSubActors()),
race: foundry.utils.duplicate(this.actor.getRace()),
moneys: foundry.utils.duplicate(this.actor.getMoneys()),
encCapacity: this.actor.getEncumbranceCapacity(),
saveRolls: this.actor.getSaveRoll(),
conditions: this.actor.getConditions(),
config: game.system.darkstars.config,
containersTree: this.actor.containersTree,
encCurrent: this.actor.encCurrent,
options: this.options,

View File

@@ -67,8 +67,14 @@ export class DarkStarsRollDialog extends Dialog {
html.find('#weapon-aiming').change((event) => {
this.rollData.weaponAiming = String(event.currentTarget.value)
})
html.find('#synergy-bonus').change((event) => {
this.rollData.synergyBonus = Number(event.currentTarget.value)
})
html.find('#extra-time').change((event) => {
this.rollData.extraTime = event.currentTarget.checked
})
html.find('#attribute-modifier').change((event) => {
this.rollData.attributeModifier = Number(event.currentTarget.value)
})
}
}

View File

@@ -11,9 +11,7 @@ export class DarkStarsUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => DarkStarsUtility.chatListeners(html));
/*Hooks.on("dropCanvasData", (canvas, data) => {
DarkStarsUtility.dropItemOnToken(canvas, data)
});*/
Hooks.on('renderChatMessage', (message, html, data) => DarkStarsUtility.chatMessageHandler(message, html, data))
DarkStarsCommands.init();
@@ -43,13 +41,28 @@ export class DarkStarsUtility {
return __locationNames[key]
})
this.gameSettings()
}
/*-------------------------------------------- */
static gameSettings() {
static async processOpposed(rollData) {
if (this.currentOpposition) {
let opposed = {
winner: this.currentOpposition,
looser: rollData,
isOpposed : true
}
if (rollData.degrees > this.currentOpposition.degrees ) {
opposed.winner = rollData
opposed.looser = this.currentOpposition
}
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat/chat-opposition-result.hbs`, opposed)
})
await msg.setFlag("world", "darkstars-roll-data", opposed)
} else {
this.currentOpposition = rollData
ui.notifications.info("Opposed rolls started with " + rollData.alias );
}
}
/*-------------------------------------------- */
@@ -60,13 +73,13 @@ export class DarkStarsUtility {
/*-------------------------------------------- */
static getSkills() {
return duplicate(this.skills)
return foundry.utils.duplicate(this.skills)
}
/* -------------------------------------------- */
static async ready() {
const skills = await DarkStarsUtility.loadCompendium("fvtt-dark-stars.sprawl");
this.skills = skills.filter(i=> i.type =="skill").map(i => i.toObject() );
this.skills = skills.filter(i => i.type == "skill").map(i => i.toObject());
}
/* -------------------------------------------- */
@@ -96,6 +109,13 @@ export class DarkStarsUtility {
rollData.roll = undefined
this.rollDarkStars(rollData)
})
html.on("click", '.chat-roll-opposed', event => {
let messageId = this.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "darkstars-roll-data")
this.processOpposed(rollData)
})
}
/* -------------------------------------------- */
@@ -103,10 +123,8 @@ export class DarkStarsUtility {
const templatePaths = [
'systems/fvtt-dark-stars/templates/partials/editor-notes-gm.hbs',
'systems/fvtt-dark-stars/templates/partials/partial-roll-select.hbs',
'systems/fvtt-dark-stars/templates/partials/partial-actor-ability-block.hbs',
'systems/fvtt-dark-stars/templates/partials/partial-actor-status.hbs',
'systems/fvtt-dark-stars/templates/partials/partial-options-abilities.hbs',
'systems/fvtt-dark-stars/templates/partials/partial-item-nav.hbs',
'systems/fvtt-dark-stars/templates/partials/partial-item-description.hbs',
'systems/fvtt-dark-stars/templates/partials/partial-actor-equipment.hbs'
@@ -275,12 +293,41 @@ export class DarkStarsUtility {
static async rollDarkStars(rollData) {
let actor = game.actors.get(rollData.actorId)
if (rollData.tokenId) {
actor = game.canvas.tokens.get(rollData.tokenId).actor
}
// Specific attribute
if (rollData.attr) {
rollData.isSuccess = false
rollData.isFailure = false
rollData.targetNumber = Math.max( rollData.attr.value + rollData.attributeModifier, 0)
let myRoll = await new Roll("1d10").roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
if (myRoll.total <= rollData.targetNumber) {
rollData.isSuccess = true
rollData.isFailure = false
}
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.diceResult = myRoll.total
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat/chat-attribute-result.hbs`, rollData)
})
msg.setFlag("world", "darkstars-roll-data", rollData)
return
}
// ability/save/size => 0
rollData.percentValue = 0
if (rollData.skill) {
rollData.percentValue = rollData.skill.total
}
if (rollData.synergyBonus) {
rollData.percentValue += rollData.synergyBonus
}
if (rollData.extraTime) {
rollData.percentValue += 30
}
rollData.percentValue += rollData.bonusMalus
rollData.diceFormula = "1d100"
@@ -293,20 +340,21 @@ export class DarkStarsUtility {
rollData.locationMalus = this.getAimingMalus(rollData.weaponAiming)
rollData.percentValue += rollData.locationMalus
}
rollData.percentValue = Math.max(rollData.percentValue, 0)
// Performs roll
console.log("Roll formula", rollData.diceFormula)
let myRoll = rollData.roll
if (!myRoll) { // New rolls only of no rerolls
myRoll = new Roll(rollData.diceFormula).roll({ async: false })
myRoll = await new Roll(rollData.diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
}
rollData.roll = duplicate(myRoll)
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.diceResult = myRoll.total
rollData.isCriticalSuccess = rollData.diceResult <= rollData.skill.derivated.value
rollData.isCriticalFailure = rollData.diceResult == 100
rollData.isSuccess = rollData.diceResult == 1 || rollData.diceResult <= rollData.percentValue
rollData.isFailure = rollData.diceResult == 100 || rollData.diceResult > rollData.percentValue
rollData.degrees = Math.floor(rollData.percentValue / 10) - Math.floor(rollData.diceResult / 10)
rollData.degrees = Math.floor((rollData.percentValue - rollData.diceResult) / 10)
rollData.damageMultiplier = rollData.isCriticalSuccess ? 2 : 1
if (rollData.reroll) {
@@ -322,7 +370,21 @@ export class DarkStarsUtility {
// Compute
rollData.locationMultiplier = this.locationMultiplier(rollData.weaponAiming)
}
// Task management
if (rollData.taskId) {
let task = actor.getItem(rollData.taskId)
console.log(" Task", task, rollData.taskId)
if (task) {
let newCumulated = rollData.degrees + task.system.cumulated
let nbrolls = task.system.nbrolls + 1
task.update({ 'system.cumulated': newCumulated, 'system.nbrolls': nbrolls })
rollData.taskName = task.name
rollData.taskCumulated = newCumulated
rollData.taskNbrolls = nbrolls
}
}
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat/chat-generic-result.hbs`, rollData)
})
@@ -350,6 +412,19 @@ export class DarkStarsUtility {
static getUsers(filter) {
return game.users.filter(filter).map(user => user.id);
}
/* -------------------------------------------- */
static async chatMessageHandler(message, html, data) {
const chatCard = html.find('.gm-actions')
if (chatCard.length > 0) {
// If the user is the message author or the actor owner, proceed
const actor = game.actors.get(data.message.speaker.actor)
if (actor?.isOwner) return
else if (game.user.isGM || data.author.id === game.user.id) return
const divButtons = chatCard.find('.gm-actions')
divButtons.hide()
}
}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {
switch (rollMode) {
@@ -367,7 +442,7 @@ export class DarkStarsUtility {
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
let chatGM = foundry.utils.duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
@@ -428,11 +503,15 @@ export class DarkStarsUtility {
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
rollId: randomID(16),
rollId: foundry.utils.randomID(16),
rollMode: game.settings.get("core", "rollMode"),
bonusMalus: 0,
isAboveEffectiveRange: false,
weaponAiming: "none"
weaponAiming: "none",
synergyBonus: 0,
extraTime: false,
attributeModifier: 0,
config: game.system.darkstars.config,
}
DarkStarsUtility.updateWithTarget(rollData)
return rollData