Add initiative and ammo
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@@ -31,7 +31,7 @@
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{{/if}}
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<li>Bonus/Malus: {{bonusMalus}}% </li>
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<li>Final score: {{percentValue}}% </li>
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<li>Target Number: {{percentValue}}% </li>
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<li>Result: {{diceResult}} </li>
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<li>Degrees: {{degrees}} </li>
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@@ -51,15 +51,19 @@
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{{#if (and weapon isSuccess)}}
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{{#if weapon.ammo}}
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<li>Roll Ammo Damage ({{weapon.ammo.name}}): [[/r {{weapon.ammo.system.damage}}]]</li>
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<li>Roll Ammo Damage ({{weapon.ammo.name}}): [[/r {{weapon.ammo.system.damage}}*{{damageMultiplier}}*{{locationMultiplier}}]]</li>
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<li>BR: {{weapon.ammo.system.br}}</li>
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{{else}}
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{{#if weapon.system.hashpdamage}}
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<li>Roll HP Damage: [[/r {{weapon.system.damage}}]]</li>
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<li>Roll HP Damage: [[/r {{weapon.system.damage}}*{{damageMultiplier}}*{{locationMultiplier}}]]</li>
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{{/if}}
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{{#if weapon.system.hasfatiguedamage}}
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<li>Roll Fatigue Damage: [[/r {{weapon.system.fatiguedamage}}]]</li>
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<li>Roll Fatigue Damage: [[/r {{weapon.ammo.system.fatiguedamage}}*{{damageMultiplier}}*{{locationMultiplier}}]]</li>
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{{/if}}
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<li>BR: [[/r {{weapon.system.br}}]]</li>
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{{/if}}
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<li>Penetration : {{mul weapon.system.penetrationmin damageMultiplier}} - {{mul weapon.system.penetrationmax damageMultiplier}}</li>
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{{/if}}
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{{#if (and (not isSuccess) rerolls)}}
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