System init
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@@ -13,7 +13,7 @@ export class DarkStarsActorSheet extends ActorSheet {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-dark-stars", "sheet", "actor"],
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template: "systems/fvtt-dark-stars/templates/actor-sheet.html",
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template: "systems/fvtt-dark-stars/templates/actor-sheet.hbs",
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width: 960,
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height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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@@ -10,11 +10,11 @@ const __saveFirstToKey = { r: "reflex", f: "fortitude", w: "willpower"}
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export class DarkStarsCommands {
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static init() {
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if (!game.system.cruciblerpg.commands) {
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const crucibleCommands = new DarkStarsCommands();
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crucibleCommands.registerCommand({ path: ["/rtarget"], func: (content, msg, params) => DarkStarsCommands.rollTarget(msg, params), descr: "Launch the target roll window" });
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crucibleCommands.registerCommand({ path: ["/rsave"], func: (content, msg, params) => DarkStarsCommands.rollSave(msg, params), descr: "Performs a save roll" });
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game.system.cruciblerpg.commands = crucibleCommands;
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if (!game.system.darkstars.commands) {
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const darkStarsCommands = new DarkStarsCommands();
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darkStarsCommands.registerCommand({ path: ["/rtarget"], func: (content, msg, params) => DarkStarsCommands.rollTarget(msg, params), descr: "Launch the target roll window" });
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darkStarsCommands.registerCommand({ path: ["/rsave"], func: (content, msg, params) => DarkStarsCommands.rollSave(msg, params), descr: "Performs a save roll" });
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game.system.darkstars.commands = darkStarsCommands;
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}
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}
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@@ -51,7 +51,7 @@ export class DarkStarsCommands {
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if (path.length > 0 && path[0] && command.descr && (path.length != 1 || targetTable[path[0]] == undefined)) {
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return true;
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}
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console.warn("crucibleCommands._validateCommand failed ", targetTable, path, command);
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console.warn("darkStarsCommands._validateCommand failed ", targetTable, path, command);
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return false;
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}
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@@ -1,5 +1,5 @@
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const DARKSTARS_CONFIG = {
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export const DARKSTARS_CONFIG = {
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basebonus : {
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"csb": "CSB",
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@@ -11,7 +11,7 @@ export class DarkStarsItemSheet extends ItemSheet {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-dark-stars", "sheet", "item"],
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template: "systems/fvtt-dark-stars/templates/item-sheet.html",
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template: "systems/fvtt-dark-stars/templates/items/item-sheet.hbs",
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dragDrop: [{ dragSelector: null, dropSelector: null }],
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width: 620,
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height: 550,
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@@ -49,12 +49,8 @@ export class DarkStarsItemSheet extends ItemSheet {
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/* -------------------------------------------- */
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async getData() {
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if ( this.object.type == "skill") {
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DarkStarsUtility.updateSkill(this.object)
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}
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let objectData = duplicate(this.object.system)
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let itemData = objectData
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let formData = {
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title: this.title,
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id: this.id,
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@@ -66,7 +62,8 @@ export class DarkStarsItemSheet extends ItemSheet {
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weaponSkills: DarkStarsUtility.getWeaponSkills(),
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shieldSkills: DarkStarsUtility.getShieldSkills(),
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description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
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data: itemData,
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config: game.system.darkstars.config,
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system: objectData,
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner,
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@@ -78,7 +75,6 @@ export class DarkStarsItemSheet extends ItemSheet {
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return formData;
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}
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/* -------------------------------------------- */
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_getHeaderButtons() {
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let buttons = super._getHeaderButtons();
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@@ -107,7 +103,7 @@ export class DarkStarsItemSheet extends ItemSheet {
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payload: chatData,
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});
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renderTemplate('systems/fvtt-dark-stars/templates/post-item.html', chatData).then(html => {
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renderTemplate('systems/fvtt-dark-stars/templates/items/post-item.hbs', chatData).then(html => {
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let chatOptions = DarkStarsUtility.chatDataSetup(html);
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ChatMessage.create(chatOptions)
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});
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@@ -159,7 +155,7 @@ export class DarkStarsItemSheet extends ItemSheet {
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/* -------------------------------------------- */
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get template() {
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let type = this.item.type;
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return `systems/fvtt-dark-stars/templates/item-${type}-sheet.html`;
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return `systems/fvtt-dark-stars/templates/items/item-${type}-sheet.hbs`;
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}
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/* -------------------------------------------- */
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@@ -1,13 +1,15 @@
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import { DarkStarsUtility } from "./dark-stars-utility.js";
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export const defaultItemImg = {
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skill: "systems/fvtt-dark-stars/images/icons/icon_skill.webp",
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armor: "systems/fvtt-dark-stars/images/icons/icon_armour.webp",
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weapon: "systems/fvtt-dark-stars/images/icons/icon_weapon.webp",
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equipment: "systems/fvtt-dark-stars/images/icons/icon_equipment.webp",
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race: "systems/fvtt-dark-stars/images/icons/icon_race.webp",
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money: "systems/fvtt-dark-stars/images/icons/icon_money.webp",
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}
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skill: "systems/fvtt-dark-stars/images/icons/skill.webp",
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armor: "systems/fvtt-dark-stars/images/icons/armor.webp",
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equipment: "systems/fvtt-dark-stars/images/icons/equipment.webp",
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weapon: "systems/fvtt-dark-stars/images/icons/melee.webp",
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perk: "systems/fvtt-dark-stars/images/icons/perk.webp",
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ability: "systems/fvtt-dark-stars/images/icons/ability.webp",
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genetic: "systems/fvtt-dark-stars/images/icons/genetic.webp",
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cyber: "systems/fvtt-dark-stars/images/icons/cyber.webp"
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}
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/**
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* Extend the basic ItemSheet with some very simple modifications
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@@ -15,8 +15,9 @@ import { DarkStarsNPCSheet } from "./dark-stars-npc-sheet.js";
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import { DarkStarsUtility } from "./dark-stars-utility.js";
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import { DarkStarsCombat } from "./dark-stars-combat.js";
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import { DarkStarsItem } from "./dark-stars-item.js";
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import { DarkStarsHotbar } from "./dark-star-shotbar.js"
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import { DarkStarsHotbar } from "./dark-stars-hotbar.js"
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import { DarkStarsCommands } from "./dark-stars-commands.js"
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import { DARKSTARS_CONFIG } from "./dark-stars-config.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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@@ -28,7 +29,8 @@ Hooks.once("init", async function () {
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console.log(`Initializing DarkStars RPG`);
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game.system.darkstars = {
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DarkStarsCommands
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DarkStarsCommands,
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config: DARKSTARS_CONFIG
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}
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/* -------------------------------------------- */
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@@ -13,7 +13,7 @@ export class DarkStarsNPCSheet extends ActorSheet {
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return mergeObject(super.defaultOptions, {
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classes: ["dark-stars-rpg", "sheet", "actor"],
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template: "systems/fvtt-dark-stars/templates/npc-sheet.html",
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template: "systems/fvtt-dark-stars/templates/npc-sheet.hbs",
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width: 640,
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height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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@@ -6,7 +6,7 @@ export class DarkStarsRollDialog extends Dialog {
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static async create(actor, rollData) {
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let options = { classes: ["DarkStarsDialog"], width: 540, height: 340, 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-dark-stars/templates/roll-dialog-generic.html', rollData);
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let html = await renderTemplate('systems/fvtt-dark-stars/templates/roll-dialog-generic.hbs', rollData);
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return new DarkStarsRollDialog(actor, rollData, html, options);
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}
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@@ -44,7 +44,7 @@ export class DarkStarsRollDialog extends Dialog {
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/* -------------------------------------------- */
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async refreshDialog() {
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const content = await renderTemplate("systems/fvtt-dark-stars/templates/roll-dialog-generic.html", this.rollData)
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const content = await renderTemplate("systems/fvtt-dark-stars/templates/roll-dialog-generic.hbs", this.rollData)
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this.data.content = content
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this.render(true)
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}
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@@ -3,7 +3,7 @@ import { DarkStarsCombat } from "./dark-stars-combat.js";
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import { DarkStarsCommands } from "./dark-stars-commands.js";
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/* -------------------------------------------- */
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const __locationNames = { head: "Head", chest: "Chest", abdomen: "Abdomen", leftarm: "Left Arm", rightarm: "Right Arm", leftleg: "Left Leg", rightleg: "Right Leg" }
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/* -------------------------------------------- */
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export class DarkStarsUtility {
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@@ -39,6 +39,10 @@ export class DarkStarsUtility {
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper('locationLabel', function (key) {
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return __locationNames[key]
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})
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this.gameSettings()
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@@ -138,14 +142,14 @@ export class DarkStarsUtility {
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-dark-stars/templates/partials/editor-notes-gm.html',
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'systems/fvtt-dark-stars/templates/partials/partial-roll-select.html',
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'systems/fvtt-dark-stars/templates/partials/partial-actor-ability-block.html',
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'systems/fvtt-dark-stars/templates/partials/partial-actor-status.html',
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'systems/fvtt-dark-stars/templates/partials/partial-options-abilities.html',
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'systems/fvtt-dark-stars/templates/partials/partial-item-nav.html',
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'systems/fvtt-dark-stars/templates/partials/partial-item-description.html',
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'systems/fvtt-dark-stars/templates/partials/partial-actor-equipment.html'
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'systems/fvtt-dark-stars/templates/partials/editor-notes-gm.hbs',
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'systems/fvtt-dark-stars/templates/partials/partial-roll-select.hbs',
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'systems/fvtt-dark-stars/templates/partials/partial-actor-ability-block.hbs',
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'systems/fvtt-dark-stars/templates/partials/partial-actor-status.hbs',
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'systems/fvtt-dark-stars/templates/partials/partial-options-abilities.hbs',
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'systems/fvtt-dark-stars/templates/partials/partial-item-nav.hbs',
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'systems/fvtt-dark-stars/templates/partials/partial-item-description.hbs',
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'systems/fvtt-dark-stars/templates/partials/partial-actor-equipment.hbs'
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]
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return loadTemplates(templatePaths);
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}
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@@ -391,7 +395,7 @@ export class DarkStarsUtility {
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rollData.rollOrder = 1
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rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage" : "Disadvantage"
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat-generic-result.html`, rollData)
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content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat-generic-result.hbs`, rollData)
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})
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rollData.rollOrder = 2
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@@ -401,7 +405,7 @@ export class DarkStarsUtility {
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rollData.roll = myRoll2 // Tmp switch to display the proper results
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rollData.nbSuccess = myRoll2.total
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat-generic-result.html`, rollData)
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content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat-generic-result.hbs`, rollData)
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})
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rollData.roll = myRoll // Revert the tmp switch
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rollData.nbSuccess = myRoll.total
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@@ -435,7 +439,7 @@ export class DarkStarsUtility {
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actor.lastRoll = rollData
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat-generic-result.html`, rollData)
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content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat-generic-result.hbs`, rollData)
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})
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console.log("Rolldata result", rollData)
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