Actor sheet v1

This commit is contained in:
2022-12-30 22:27:38 +01:00
parent 83119a2b82
commit 580b044c77
13 changed files with 313 additions and 874 deletions

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@ -3,77 +3,10 @@
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields">
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="flexcol">
<div class="flexrow">
<div class="ability-item">
<ul>
{{#each data.abilities as |ability key|}}
{{#if (eq ability.col 1)}}
{{> systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html ability=ability key=key}}
{{/if}}
{{/each}}
</ul>
<li class="item flexrow list-item" data-attr-key="class">
<span class="ability-label " name="class">
<h4 class="ability-text-white ability-margin">Class</h4>
</span>
<select class="competence-base flexrow" type="text" name="system.biodata.class" value="{{data.biodata.class}}" data-dtype="String">
{{#select data.biodata.class}}
<option value="chaplain">Chaplain</option>
<option value="magus">Magus</option>
<option value="martial">Martial</option>
<option value="skalawag">Skalawag</option>
<option value="warden">Warden</option>
{{/select}}
</select>
</li>
</div>
<div class="ability-item">
<ul>
{{#each data.abilities as |ability key|}}
{{#if (eq ability.col 2)}}
{{> systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html ability=ability key=key}}
{{/if}}
{{/each}}
{{#if equippedArmor}}
<li class="item flexrow list-item" data-attr-key="class">
<img class="sheet-competence-img" src="{{equippedArmor.img}}" />
<span class="ability-label " name="class">
<h4 class="ability-text-white ability-margin"><a class="roll-armor-die ability-margin">{{equippedArmor.name}}</a></h4>
</span>
</li>
{{/if}}
{{#if equippedShield}}
<li class="item flexrow list-item" data-attr-key="class">
<img class="sheet-competence-img" src="{{equippedShield.img}}" />
<span class="ability-label " name="equippedShield">
<h4 class="ability-text-white ability-margin"><a class="roll-shield-die ability-margin">{{equippedShield.name}}</a></h4>
</span>
</li>
{{/if}}
<li class="item flexrow list-item" data-attr-key="class">
<img class="sheet-competence-img" src="systems/fvtt-crucible-rpg/images/icons/feats/Marksman (Ballistic).webp" />
<span class="ability-label " name="rollTarget">
<h4 class="ability-text-white ability-margin"><a class="roll-target-die ability-margin">Target Roll</a></h4>
</span>
</li>
</ul>
</div>
<div class="ability-item status-block">
{{> systems/fvtt-crucible-rpg/templates/partial-actor-status.html}}
</div>
</div>
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div>
</div>
</div>
@ -81,9 +14,9 @@
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="main">Main</a>
<a class="item" data-tab="skills">Skills</a>
<a class="item" data-tab="combat">Combat</a>
<a class="item" data-tab="lore">Lore</a>
<a class="item" data-tab="equipment">Equipment</a>
<a class="item" data-tab="biodata">Biography</a>
</nav>
@ -91,39 +24,84 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Skills Tab --}}
<div class="tab main" data-group="primary" data-tab="main">
<div class="flexrow">
<ul class="stat-list alternate-list item-list">
{{#each system.attributes as |attr key|}}
<li class="item stat flexrow list-item list-item-shadow">
<label class="item-field-label-medium">{{attr.label}}</label>
<input type="text" class="item-field-label-short padd-right" name="system.attributes.{{key}}.value" value="{{attr.value}}" data-dtype="Number"/>
{{/each}}
</li>
</ul>
<ul class="stat-list alternate-list item-list">
{{#each system.derivated as |deriv key|}}
<li class="item stat flexrow list-item list-item-shadow">
<label class="item-field-label-medium">{{deriv.label}}</label>
<label class="item-field-label-short">{{deriv.value}}</label>
<input type="text" class="item-field-label-short padd-right" name="system.derivated.{{key}}.bonus" value="{{deriv.bonus}}" data-dtype="Number"/>
{{/each}}
</li>
</ul>
<ul class="stat-list alternate-list item-list">
{{#each system.secondary as |second key|}}
<li class="item stat flexrow list-item list-item-shadow">
<label class="item-field-label-medium">{{second.label}}</label>
<input type="text" class="item-field-label-short padd-right" name="system.secondary.{{key}}.value" value="{{second.value}}" data-dtype="Number"/>
{{#if second.maxeditable}}
<label class="item-field-label-short">&nbsp;/&nbsp;</label>
<input type="text" class="item-field-label-short padd-right" name="system.secondary.{{key}}.max" value="{{second.max}}" data-dtype="Number"/>
{{else}}
<label class="item-field-label-short">&nbsp;/&nbsp;{{second.max}}</label>
{{/if}}
<input type="text" class="item-field-label-short padd-right" name="system.secondary.{{key}}.bonus" value="{{second.bonus}}" data-dtype="Number"/>
{{/each}}
</li>
</ul>
</div>
</div>
{{!-- Skills Tab --}}
<div class="tab skills" data-group="primary" data-tab="skills">
<ul class="stat-list alternate-list item-list">
<ul class="alternate-list item-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<span class="item-name-label-header-long2">
<h3><label class="items-title-text">Skills</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Ability</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Dice</label>
</span>
<span class="item-field-label-long">
<label class="short-label">Background</label>
<label class="short-label">Derivated</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Bonus</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Total</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">&nbsp;</label>
</span>
</li>
{{#each skills as |skill key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{skill.img}}" /></a>
<span class="item-name-label"><a class="roll-skill">{{skill.name}}</a></span>
<span class="item-field-label-short">{{upper skill.system.ability}}</span>
<span class="item-field-label-short">{{skill.system.skilldice}}</span>
<span class="item-field-label-long">&nbsp;-&nbsp;</span>
<div class="item-filler">&nbsp;</div>
<li class="item flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{skill.img}}" />
</a>
<span class="item-field-label-vlong2"><a class="roll-skill">{{skill.name}}</a></span>
<span class="item-field-label-long">{{skill.derivated.label}} ({{skill.derivated.value}})</span>
<span class="item-field-label-medium">{{skill.system.bonus}}</span>
<span class="item-field-label-medium">{{skill.total}}</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
{{!-- Combat Tab --}}