Add weapons attacks
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@@ -62,6 +62,10 @@
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<input type="text" class="item-field-label-short padd-right" name="system.secondary.{{key}}.bonus" value="{{second.bonus}}" data-dtype="Number"/>
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{{/each}}
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</li>
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<li class="item stat flexrow list-item list-item-shadow">
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<label class="item-field-label-medium">Rerolls : </label>
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<input type="text" class="item-field-label-short padd-right" name="system.various.rerolls.value" value="{{system.various.rerolls.value}}" data-dtype="Number"/>
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</li>
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</ul>
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</div>
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@@ -150,10 +154,13 @@
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<h3><label class="items-title-text">Weapons</label></h3>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Ability</label>
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<label class="short-label">Type</label>
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</span>
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<span class="item-field-label-long">
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<label class="short-label">Skill</label>
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</span>
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<span class="item-field-label-medium">
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<label class="short-label">Range</label>
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<label class="short-label">Damage</label>
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</span>
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</li>
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{{#each equippedWeapons as |weapon key|}}
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@@ -162,44 +169,13 @@
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src="{{weapon.img}}" /></a>
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<span class="item-name-label-long"><a class ="roll-weapon">{{weapon.name}}</a></span>
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<span class="item-field-label-short">{{weapon.system.ability}}</span>
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<span class="item-field-label-short">{{upperFirst weapon.system.weapontype}}</span>
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<span class="item-field-label-medium">{{perk.system.range}}</span>
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<span class="item-field-label-long">{{weapon.system.skill}}</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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</div>
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<span class="item-field-label-long">{{weapon.system.damage}}</span>
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<div>
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header-long">
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<h3><label class="items-title-text">Feats</label></h3>
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</span>
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<span class="item-field-label-medium">
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<label class="short-label">Feature Die?</label>
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</span>
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<span class="item-field-label-medium">
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<label class="short-label">SL?</label>
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</span>
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<span class="item-field-label-medium">
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<label class="short-label">SL</label>
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</span>
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</li>
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{{#each feats as |feat key|}}
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{feat._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{feat.img}}" /></a>
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<span class="item-name-label-long">{{feat.name}}</span>
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<span class="item-field-label-medium">{{upperFirst feat.system.isfeatdie}}</span>
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<span class="item-field-label-medium">{{upperFirst feat.system.issl}}</span>
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<span class="item-field-label-medium">{{feat.system.sl}}</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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@@ -210,27 +186,6 @@
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</ul>
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</div>
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<div>
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header-long">
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<h3><label class="items-title-text">Conditions</label></h3>
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</span>
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</li>
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{{#each conditions as |condition key|}}
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{condition._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{condition.img}}" /></a>
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<span class="item-name-label-long">{{condition.name}}</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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</div>
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</div>
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</div>
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@@ -263,9 +218,9 @@
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<span class="item-name-label">
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<a class="power-roll">{{spell.name}}</a>
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</span>
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<span class="item-field-label-medium">{{upperFirst spell.system.lore}}</span>
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<span class="item-field-label-short">{{upperFirst spell.system.circle}}</span>
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<span class="item-field-label-medium">{{upperFirst spell.system.range}}</span>
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<span class="item-field-label-medium">{{spell.system.lore}}</span>
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<span class="item-field-label-short">{{spell.system.circle}}</span>
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<span class="item-field-label-medium">{{spell.system.range}}</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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@@ -356,8 +311,8 @@
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{weapon.img}}" /></a>
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<span class="item-name-label">{{weapon.name}}</span>
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<span class="item-field-label-short"><label>{{upper weapon.system.ability}}</label></span>
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<span class="item-field-label-short"><label>{{upper weapon.system.damage}}</label></span>
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<span class="item-field-label-short"><label>{{weapon.system.ability}}</label></span>
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<span class="item-field-label-short"><label>{{weapon.system.damage}}</label></span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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@@ -7,18 +7,35 @@
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</header>
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<div class="flexcol">
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{{#if skill}}
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<div class="flexrow">
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<span class="roll-dialog-label">Skill : </span>
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<span class="roll-dialog-label">{{skill.name}} ( {{skill.total}}% )</span>
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</div>
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{{/if}}
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{{#if weapon}}
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<div class="flexrow">
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<span class="roll-dialog-label">Weapon : </span>
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<span class="roll-dialog-label">{{weapon.name}}</span>
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</div>
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{{/if}}
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{{#if skill}}
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<div class="flexrow">
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<span class="roll-dialog-label">Skill : </span>
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<span class="roll-dialog-label">{{skill.name}} ( {{skill.total}}% )</span>
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<span class="roll-dialog-label">Above effective range ({{weapon.system.effectiverange}}, -30%) : </span>
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<label class="attribute-value checkbox"><input type="checkbox" id="above-effective-range" {{checked isAboveEffectiveRange}}/></label>
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</div>
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<div class="flexrow">
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<span class="roll-dialog-label">Aiming : </span>
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<select class="status-small-label color-class-common" type="text" id="weapon-aiming" value="{{weaponAiming}}" data-dtype="String" >
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{{#select weaponAiming}}
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<option value="none">None</option>
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<option value="arm">Arm (-50)</option>
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<option value="head">Head (-50)</option>
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<option value="torso">Torso(-30)</option>
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<option value="leg">Leg (-30)</option>
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<option value="hand">Hand/Weapon (-70)</option>
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{{/select}}
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</select>
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</div>
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{{/if}}
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@@ -20,15 +20,20 @@
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<ul>
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{{#if skill}}
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<li>Skill : {{skill.name}} ({{skill.total}}%)
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</li>
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<li>Skill : {{skill.name}} ({{skill.total}}%)</li>
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{{/if}}
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<li>Bonus/Malus: {{bonusMalus}}%
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</li>
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<li> Result: {{diceResult}}
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</li>
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<li> Degrees: {{degrees}}
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</li>
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{{#if weapon}}
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<li>Weapon : {{weapon.name}}</li>
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<li>Location hit : {{upperFirst weaponAiming}} ({{locationMalus}})</li>
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{{/if}}
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{{#if isAboveEffectiveRange}}
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<li>Above effective range: yes, -30% applied</li>
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{{/if}}
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<li>Bonus/Malus: {{bonusMalus}}% </li>
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<li>Final score: {{percentValue}}% </li>
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<li>Result: {{diceResult}} </li>
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<li>Degrees: {{degrees}} </li>
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{{#if isCriticalSuccess}}
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<li><strong>Critical Success !</strong></li>
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@@ -44,6 +49,14 @@
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{{/if}}
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{{/if}}
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{{#if (and weapon isSuccess)}}
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<li>Roll Damage: [[/r {{weapon.system.damage}}]]</li>
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{{/if}}
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{{#if (and (not isSuccess) rerolls)}}
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<button class="chat-card-button chat-reroll">Reroll !</button>
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{{/if}}
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</ul>
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</div>
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