Add weapons attacks
This commit is contained in:
@ -87,26 +87,16 @@ export class DarkStarsUtility {
|
||||
static async chatListeners(html) {
|
||||
|
||||
html.on("click", '.view-item-from-chat', event => {
|
||||
game.system.crucible.creator.openItemView(event)
|
||||
game.system.darkstars.creator.openItemView(event)
|
||||
})
|
||||
html.on("click", '.roll-defense-melee', event => {
|
||||
let rollId = $(event.currentTarget).data("roll-id")
|
||||
let rollData = DarkStarsUtility.getRollData(rollId)
|
||||
rollData.defenseWeaponId = $(event.currentTarget).data("defense-weapon-id")
|
||||
let actor = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
if (actor && (game.user.isGM || actor.isOwner)) {
|
||||
actor.rollDefenseMelee(rollData)
|
||||
}
|
||||
html.on("click", '.chat-reroll', event => {
|
||||
let messageId = this.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "darkstars-roll-data")
|
||||
rollData.reroll = true
|
||||
rollData.roll = undefined
|
||||
this.rollDarkStars(rollData)
|
||||
})
|
||||
html.on("click", '.roll-defense-ranged', event => {
|
||||
let rollId = $(event.currentTarget).data("roll-id")
|
||||
let rollData = DarkStarsUtility.getRollData(rollId)
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
if (defender && (game.user.isGM || defender.isOwner)) {
|
||||
defender.rollDefenseRanged(rollData)
|
||||
}
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -249,6 +239,31 @@ export class DarkStarsUtility {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getAimingMalus(location) {
|
||||
if (location == "arm" || location == "head") {
|
||||
return -50
|
||||
}
|
||||
if (location == "torso" || location == "leg") {
|
||||
return -30
|
||||
}
|
||||
if (location == "hand" ) {
|
||||
return -70
|
||||
}
|
||||
return 0
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getAimingLocation(roll) {
|
||||
if (roll == 1) return "head"
|
||||
if (roll >=2 && roll <=4 ) return "chest"
|
||||
if (roll >=5 && roll <=6 ) return "abdomen"
|
||||
if (roll == 7 ) return "leftarm"
|
||||
if (roll == 8 ) return "rightarm"
|
||||
if (roll == 9 ) return "rightleg"
|
||||
if (roll == 10 ) return "leftleg"
|
||||
return "abdomen"
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollDarkStars(rollData) {
|
||||
|
||||
@ -256,12 +271,21 @@ export class DarkStarsUtility {
|
||||
|
||||
// ability/save/size => 0
|
||||
rollData.percentValue = 0
|
||||
if ( rollData.mode == "skill") {
|
||||
if ( rollData.skill ) {
|
||||
rollData.percentValue = rollData.skill.total
|
||||
}
|
||||
rollData.percentValue += rollData.bonusMalus
|
||||
rollData.diceFormula = "1d100"
|
||||
|
||||
if (rollData.isAboveEffectiveRange) {
|
||||
rollData.percentValue -= 30
|
||||
rollData.percentValue = Math.max(0, rollData.percentValue)
|
||||
}
|
||||
|
||||
if (rollData.mode == "weapon") {
|
||||
rollData.locationMalus = this.getAimingMalus(rollData.weaponAiming)
|
||||
rollData.percentValue += rollData.locationMalus
|
||||
}
|
||||
// Performs roll
|
||||
console.log("Roll formula", rollData.diceFormula)
|
||||
let myRoll = rollData.roll
|
||||
@ -276,13 +300,23 @@ export class DarkStarsUtility {
|
||||
rollData.isSuccess = rollData.diceResult == 1 || rollData.diceResult <= rollData.percentValue
|
||||
rollData.isFailure = rollData.diceResult == 100 || rollData.diceResult > rollData.percentValue
|
||||
rollData.degrees = Math.floor(rollData.percentValue/10) - Math.floor(rollData.diceResult/10)
|
||||
|
||||
if (rollData.reroll) {
|
||||
actor.modifyRerolls(-1)
|
||||
rollData.rerolls = 0 // DIsable rerolls
|
||||
}
|
||||
|
||||
if (rollData.weaponAiming == "none" ) {
|
||||
let rollLoc = new Roll("1d10").roll({async: false})
|
||||
rollData.weaponAiming = this.getAimingLocation(rollLoc.total)
|
||||
}
|
||||
|
||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat/chat-generic-result.hbs`, rollData)
|
||||
})
|
||||
|
||||
console.log("Rolldata result", rollData)
|
||||
msg.setFlag("world", "roll-data", rollData)
|
||||
msg.setFlag("world", "darkstars-roll-data", rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -384,7 +418,9 @@ export class DarkStarsUtility {
|
||||
let rollData = {
|
||||
rollId: randomID(16),
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
bonusMalus : 0
|
||||
bonusMalus : 0,
|
||||
isAboveEffectiveRange: false,
|
||||
weaponAiming: "none"
|
||||
}
|
||||
DarkStarsUtility.updateWithTarget(rollData)
|
||||
return rollData
|
||||
|
Reference in New Issue
Block a user