Add weapons attacks
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@@ -511,6 +511,13 @@ export class DarkStarsActor extends Actor {
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return this.items.find(cond => cond.type == "condition" && cond.system.targetadvantage)
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}
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/* -------------------------------------------- */
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modifyRerolls( value) {
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let rerolls = duplicate(this.system.various.rerolls)
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rerolls.value += value
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this.update({ 'system.various.rerolls': rerolls })
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}
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/* -------------------------------------------- */
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getCommonRollData(abilityKey = undefined) {
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let noAction = this.isNoAction()
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@@ -526,6 +533,8 @@ export class DarkStarsActor extends Actor {
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rollData.img = this.img
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rollData.armors = this.getArmors()
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rollData.conditions = this.getConditions()
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rollData.rerolls = this.system.various.rerolls.value
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if (rollData.defenderTokenId) {
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let defenderToken = game.canvas.tokens.get(rollData.defenderTokenId)
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let defender = defenderToken.actor
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@@ -597,20 +606,12 @@ export class DarkStarsActor extends Actor {
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let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
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if (skill) {
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skill = duplicate(skill)
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DarkStarsUtility.updateSkill(skill)
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let abilityKey = skill.system.ability
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let rollData = this.getCommonRollData(abilityKey)
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this.updateSkill(skill)
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let rollData = this.getCommonRollData()
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rollData.mode = "weapon"
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rollData.skill = skill
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rollData.weapon = weapon
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rollData.img = weapon.img
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if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
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rollData.forceDisadvantage = this.isAttackDisadvantage()
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}
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/*if (rollData.weapon.system.isranged && rollData.tokensDistance > DarkStarsUtility.getWeaponMaxRange(rollData.weapon) ) {
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ui.notifications.warn(`Your target is out of range of your weapon (max: ${DarkStarsUtility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` )
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return
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}*/
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this.startRoll(rollData)
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} else {
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ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
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@@ -132,21 +132,9 @@ export class DarkStarsItemSheet extends ItemSheet {
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this.deleteSubitem(ev);
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});
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// Update Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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let itemType = li.data("item-type");
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});
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html.find('.view-subitem').click(ev => {
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this.viewSubitem(ev);
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});
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html.find('.view-spec').click(ev => {
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this.manageSpec();
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});
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}
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@@ -5,7 +5,7 @@ export class DarkStarsRollDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData) {
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let options = { classes: ["DarkStarsDialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
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let options = { classes: ["DarkStarsDialog"], width: 420, height: 'fit-content', 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-dark-stars/templates/apps/roll-dialog-generic.hbs', rollData);
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return new DarkStarsRollDialog(actor, rollData, html, options);
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@@ -61,6 +61,14 @@ export class DarkStarsRollDialog extends Dialog {
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html.find('#bonusMalus').change((event) => {
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this.rollData.bonusMalus = Number(event.currentTarget.value)
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})
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html.find('#above-effective-range').change((event) => {
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this.rollData.isAboveEffectiveRange = event.currentTarget.checked
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})
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html.find('#weapon-aiming').change((event) => {
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this.rollData.weaponAiming = String(event.currentTarget.value)
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})
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}
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}
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@@ -87,26 +87,16 @@ export class DarkStarsUtility {
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static async chatListeners(html) {
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html.on("click", '.view-item-from-chat', event => {
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game.system.crucible.creator.openItemView(event)
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game.system.darkstars.creator.openItemView(event)
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})
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html.on("click", '.roll-defense-melee', event => {
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let rollId = $(event.currentTarget).data("roll-id")
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let rollData = DarkStarsUtility.getRollData(rollId)
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rollData.defenseWeaponId = $(event.currentTarget).data("defense-weapon-id")
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let actor = game.canvas.tokens.get(rollData.defenderTokenId).actor
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if (actor && (game.user.isGM || actor.isOwner)) {
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actor.rollDefenseMelee(rollData)
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}
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html.on("click", '.chat-reroll', event => {
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let messageId = this.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "darkstars-roll-data")
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rollData.reroll = true
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rollData.roll = undefined
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this.rollDarkStars(rollData)
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})
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html.on("click", '.roll-defense-ranged', event => {
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let rollId = $(event.currentTarget).data("roll-id")
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let rollData = DarkStarsUtility.getRollData(rollId)
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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if (defender && (game.user.isGM || defender.isOwner)) {
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defender.rollDefenseRanged(rollData)
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}
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})
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}
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/* -------------------------------------------- */
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@@ -249,6 +239,31 @@ export class DarkStarsUtility {
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}
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}
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/* -------------------------------------------- */
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static getAimingMalus(location) {
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if (location == "arm" || location == "head") {
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return -50
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}
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if (location == "torso" || location == "leg") {
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return -30
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}
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if (location == "hand" ) {
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return -70
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}
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return 0
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}
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/* -------------------------------------------- */
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static getAimingLocation(roll) {
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if (roll == 1) return "head"
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if (roll >=2 && roll <=4 ) return "chest"
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if (roll >=5 && roll <=6 ) return "abdomen"
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if (roll == 7 ) return "leftarm"
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if (roll == 8 ) return "rightarm"
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if (roll == 9 ) return "rightleg"
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if (roll == 10 ) return "leftleg"
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return "abdomen"
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}
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/* -------------------------------------------- */
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static async rollDarkStars(rollData) {
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@@ -256,12 +271,21 @@ export class DarkStarsUtility {
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// ability/save/size => 0
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rollData.percentValue = 0
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if ( rollData.mode == "skill") {
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if ( rollData.skill ) {
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rollData.percentValue = rollData.skill.total
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}
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rollData.percentValue += rollData.bonusMalus
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rollData.diceFormula = "1d100"
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if (rollData.isAboveEffectiveRange) {
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rollData.percentValue -= 30
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rollData.percentValue = Math.max(0, rollData.percentValue)
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}
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if (rollData.mode == "weapon") {
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rollData.locationMalus = this.getAimingMalus(rollData.weaponAiming)
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rollData.percentValue += rollData.locationMalus
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}
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// Performs roll
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console.log("Roll formula", rollData.diceFormula)
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let myRoll = rollData.roll
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@@ -276,13 +300,23 @@ export class DarkStarsUtility {
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rollData.isSuccess = rollData.diceResult == 1 || rollData.diceResult <= rollData.percentValue
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rollData.isFailure = rollData.diceResult == 100 || rollData.diceResult > rollData.percentValue
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rollData.degrees = Math.floor(rollData.percentValue/10) - Math.floor(rollData.diceResult/10)
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if (rollData.reroll) {
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actor.modifyRerolls(-1)
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rollData.rerolls = 0 // DIsable rerolls
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}
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if (rollData.weaponAiming == "none" ) {
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let rollLoc = new Roll("1d10").roll({async: false})
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rollData.weaponAiming = this.getAimingLocation(rollLoc.total)
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}
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat/chat-generic-result.hbs`, rollData)
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})
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console.log("Rolldata result", rollData)
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msg.setFlag("world", "roll-data", rollData)
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msg.setFlag("world", "darkstars-roll-data", rollData)
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}
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/* -------------------------------------------- */
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@@ -384,7 +418,9 @@ export class DarkStarsUtility {
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let rollData = {
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rollId: randomID(16),
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rollMode: game.settings.get("core", "rollMode"),
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bonusMalus : 0
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bonusMalus : 0,
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isAboveEffectiveRange: false,
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weaponAiming: "none"
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}
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DarkStarsUtility.updateWithTarget(rollData)
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return rollData
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