Fix HP location and damages
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@@ -29,7 +29,7 @@
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<div class="tab main" data-group="primary" data-tab="main">
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<div class="flexrow">
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<ul class="stat-list alternate-list item-list">
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<ul class="stat-list alternate-list item-list stat-column-size">
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{{#each system.attributes as |attr key|}}
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<li class="item stat flexrow list-item list-item-shadow">
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<label class="item-field-label-medium">{{attr.label}}</label>
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@@ -38,7 +38,7 @@
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</li>
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</ul>
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<ul class="stat-list alternate-list item-list">
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<ul class="stat-list alternate-list item-list derivated-column-size">
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{{#each system.derivated as |deriv key|}}
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<li class="item stat flexrow list-item list-item-shadow">
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<label class="item-field-label-medium">{{deriv.label}}</label>
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@@ -60,6 +60,19 @@
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<label class="item-field-label-short"> / {{second.max}}</label>
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{{/if}}
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<input type="text" class="item-field-label-short padd-right" name="system.secondary.{{key}}.bonus" value="{{second.bonus}}" data-dtype="Number"/>
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{{#if (eq key "hp")}}
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<ul class="stat-list alternate-list item-list hplocation-column">
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{{#each @root.system.hitlocations as |loc key|}}
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<li class="item stat flexrow list-item list-item-shadow">
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<label class="item-field-label-short">{{loc.label}}</label>
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<input type="text" class="item-field-label-short padd-right" name="system.hitlocations.{{key}}.value" value="{{loc.value}}" data-dtype="Number"/>
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<label class="item-field-label-short"> / {{loc.max}}</label>
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</li>
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{{/each}}
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</ul>
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{{/if}}
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{{/each}}
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</li>
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<li class="item stat flexrow list-item list-item-shadow">
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@@ -24,7 +24,6 @@
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{{/if}}
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{{#if weapon}}
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<li>Weapon : {{weapon.name}}</li>
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<li>Location hit : {{upperFirst weaponAiming}} ({{locationMalus}})</li>
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{{/if}}
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{{#if isAboveEffectiveRange}}
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<li>Above effective range: yes, -30% applied</li>
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@@ -50,16 +49,17 @@
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{{/if}}
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{{#if (and weapon isSuccess)}}
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<li>Location hit : {{upperFirst weaponAiming}} ({{locationMalus}})</li>
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{{#if weapon.ammo}}
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<li>Roll Ammo Damage ({{weapon.ammo.name}}): [[/r {{weapon.ammo.system.damage}}*{{damageMultiplier}}*{{locationMultiplier}}]]</li>
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<li>Roll Ammo Damage ({{weapon.ammo.name}}): [[/r {{weapon.ammo.system.damage}}*{{damageMultiplier}}]]</li>
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<li>BR: {{weapon.ammo.system.br}}</li>
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{{else}}
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{{#if weapon.system.hashpdamage}}
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<li>Roll HP Damage: [[/r {{weapon.system.damage}}*{{damageMultiplier}}*{{locationMultiplier}}]]</li>
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<li>Roll HP Damage: [[/r {{weapon.system.damage}}*{{damageMultiplier}}]]</li>
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{{/if}}
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{{#if weapon.system.hasfatiguedamage}}
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<li>Roll Fatigue Damage: [[/r {{weapon.ammo.system.fatiguedamage}}*{{damageMultiplier}}*{{locationMultiplier}}]]</li>
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<li>Roll Fatigue Damage: [[/r {{weapon.ammo.system.fatiguedamage}}*{{damageMultiplier}}]]</li>
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{{/if}}
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<li>BR: [[/r {{weapon.system.br}}]]</li>
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{{/if}}
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