Add initiative and ammo

This commit is contained in:
2023-10-21 10:25:39 +02:00
parent 78edf6b80b
commit 06e265586b
62 changed files with 398 additions and 207 deletions

View File

@@ -40,6 +40,7 @@ export class DarkStarsActorSheet extends ActorSheet {
skills: this.actor.getSkills( ),
perks: this.actor.getPerks( ),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
ammos: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getAmmos()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
@@ -109,6 +110,11 @@ export class DarkStarsActorSheet extends ActorSheet {
this.actor.delSubActor(actorId);
});
html.find('.edit-weapon-ammo').change(ev => {
const li = $(ev.currentTarget).parents(".item")
let weaponId = li.data("item-id")
this.actor.setWeaponAmmo( weaponId, ev.currentTarget.value )
})
html.find('.skill-used-id').change(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.setSkillUsed( li.data("item-id"), event.currentTarget.checked );

View File

@@ -158,6 +158,13 @@ export class DarkStarsActor extends Actor {
}
/* -------------------------------------------- */
checkAndPrepareEquipment(item) {
// Dynamic assign ammo for the weapon
if (item.type == "weapon" && item.system.needammo) {
let ammo = this.items.find(ammo => ammo.type == "ammo" && item.system.ammoid == ammo.id)
if (ammo) {
item.ammo = duplicate(ammo)
}
}
}
/* -------------------------------------------- */
@@ -177,6 +184,12 @@ export class DarkStarsActor extends Actor {
/* -------------------------------------------- */
getWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getAmmos() {
let comp = duplicate(this.items.filter(item => item.type == 'ammo') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
@@ -188,7 +201,13 @@ export class DarkStarsActor extends Actor {
}
return item;
}
/* -------------------------------------------- */
setWeaponAmmo(weaponId, ammoId) {
let weapon = this.items.get(weaponId)
if(weapon) {
this.updateEmbeddedDocuments('Item', [ {_id: weapon.id, 'system.ammoid': ammoId} ])
}
}
/* -------------------------------------------- */
setSkillUsed( skillId, checked) {
let skill = this.items.get(skillId)
@@ -391,12 +410,14 @@ export class DarkStarsActor extends Actor {
}
}
/* -------------------------------------------- */
getInitiativeScore(combatId, combatantId) {
if (this.type == 'character') {
this.rollMR(true, combatId, combatantId)
}
console.log("Init required !!!!")
return -1;
hasLastWord() {
return this.items.find(i => i.type == "perk" && i.name.toLowerCase() === "last word")
}
/* -------------------------------------------- */
getInitiativeScore() {
let initFormula = (this.system.derivated.si.value + this.system.derivated.si.bonus) + "d6"
let initRoll = new Roll(initFormula).roll({ async: false })
return initRoll.total
}
/* -------------------------------------------- */
@@ -622,6 +643,7 @@ export class DarkStarsActor extends Actor {
rollData.mode = "weapon"
rollData.skill = skill
rollData.weapon = weapon
this.checkAndPrepareEquipment(weapon)
rollData.img = weapon.img
this.startRoll(rollData)
} else {

View File

@@ -2,17 +2,29 @@ import { DarkStarsUtility } from "./dark-stars-utility.js";
/* -------------------------------------------- */
export class DarkStarsCombat extends Combat {
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
ids = typeof ids === "string" ? [ids] : ids;
for (let cId = 0; cId < ids.length; cId++) {
const c = this.combatants.get(ids[cId]);
let id = c._id || c.id;
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
}
/* -------------------------------------------- */
processOtherTurns(c, initScore) {
let toCreate = []
let token = canvas.tokens.get(c.tokenId)
let hasLastWord = token.actor.hasLastWord()
while ( (initScore > 5) || (hasLastWord && initScore >= 5)) {
initScore -= 5;
toCreate.push({tokenId: c.tokenId, sceneId: c.sceneId, actorId: c.actorId, hidden: c.hidden, initiative: initScore, isDuplicated: true});
}
this.createEmbeddedDocuments("Combatant", toCreate);
}
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
ids = typeof ids === "string" ? [ids] : ids;
for (let cId of ids) {
const c = this.combatants.get(cId);
let id = c._id || c.id;
let initScore = c.actor ? c.actor.getInitiativeScore(this.id, id) : -1;
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: initScore }]);
setTimeout(() => this.processOtherTurns(c, initScore), 400)
}
return this;
}
@@ -20,11 +32,4 @@ export class DarkStarsCombat extends Combat {
_onUpdate(changed, options, userId) {
}
/* -------------------------------------------- */
static async checkTurnPosition() {
while (game.combat.turn > 0) {
await game.combat.previousTurn()
}
}
}