Add initiative and ammo
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@@ -40,6 +40,7 @@ export class DarkStarsActorSheet extends ActorSheet {
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skills: this.actor.getSkills( ),
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perks: this.actor.getPerks( ),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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ammos: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getAmmos()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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@@ -109,6 +110,11 @@ export class DarkStarsActorSheet extends ActorSheet {
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this.actor.delSubActor(actorId);
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});
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html.find('.edit-weapon-ammo').change(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let weaponId = li.data("item-id")
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this.actor.setWeaponAmmo( weaponId, ev.currentTarget.value )
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})
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html.find('.skill-used-id').change(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.setSkillUsed( li.data("item-id"), event.currentTarget.checked );
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@@ -158,6 +158,13 @@ export class DarkStarsActor extends Actor {
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}
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/* -------------------------------------------- */
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checkAndPrepareEquipment(item) {
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// Dynamic assign ammo for the weapon
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if (item.type == "weapon" && item.system.needammo) {
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let ammo = this.items.find(ammo => ammo.type == "ammo" && item.system.ammoid == ammo.id)
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if (ammo) {
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item.ammo = duplicate(ammo)
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}
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}
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}
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/* -------------------------------------------- */
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@@ -177,6 +184,12 @@ export class DarkStarsActor extends Actor {
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
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DarkStarsUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getAmmos() {
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let comp = duplicate(this.items.filter(item => item.type == 'ammo') || []);
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DarkStarsUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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@@ -188,7 +201,13 @@ export class DarkStarsActor extends Actor {
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}
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return item;
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}
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/* -------------------------------------------- */
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setWeaponAmmo(weaponId, ammoId) {
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let weapon = this.items.get(weaponId)
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if(weapon) {
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this.updateEmbeddedDocuments('Item', [ {_id: weapon.id, 'system.ammoid': ammoId} ])
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}
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}
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/* -------------------------------------------- */
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setSkillUsed( skillId, checked) {
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let skill = this.items.get(skillId)
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@@ -391,12 +410,14 @@ export class DarkStarsActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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getInitiativeScore(combatId, combatantId) {
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if (this.type == 'character') {
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this.rollMR(true, combatId, combatantId)
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}
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console.log("Init required !!!!")
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return -1;
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hasLastWord() {
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return this.items.find(i => i.type == "perk" && i.name.toLowerCase() === "last word")
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}
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/* -------------------------------------------- */
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getInitiativeScore() {
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let initFormula = (this.system.derivated.si.value + this.system.derivated.si.bonus) + "d6"
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let initRoll = new Roll(initFormula).roll({ async: false })
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return initRoll.total
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}
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/* -------------------------------------------- */
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@@ -622,6 +643,7 @@ export class DarkStarsActor extends Actor {
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rollData.mode = "weapon"
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rollData.skill = skill
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rollData.weapon = weapon
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this.checkAndPrepareEquipment(weapon)
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rollData.img = weapon.img
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this.startRoll(rollData)
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} else {
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@@ -2,17 +2,29 @@ import { DarkStarsUtility } from "./dark-stars-utility.js";
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/* -------------------------------------------- */
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export class DarkStarsCombat extends Combat {
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
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ids = typeof ids === "string" ? [ids] : ids;
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.combatants.get(ids[cId]);
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let id = c._id || c.id;
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let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
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await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
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}
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/* -------------------------------------------- */
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processOtherTurns(c, initScore) {
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let toCreate = []
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let token = canvas.tokens.get(c.tokenId)
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let hasLastWord = token.actor.hasLastWord()
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while ( (initScore > 5) || (hasLastWord && initScore >= 5)) {
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initScore -= 5;
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toCreate.push({tokenId: c.tokenId, sceneId: c.sceneId, actorId: c.actorId, hidden: c.hidden, initiative: initScore, isDuplicated: true});
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}
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this.createEmbeddedDocuments("Combatant", toCreate);
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}
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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ids = typeof ids === "string" ? [ids] : ids;
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for (let cId of ids) {
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const c = this.combatants.get(cId);
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let id = c._id || c.id;
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let initScore = c.actor ? c.actor.getInitiativeScore(this.id, id) : -1;
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: initScore }]);
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setTimeout(() => this.processOtherTurns(c, initScore), 400)
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}
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return this;
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}
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@@ -20,11 +32,4 @@ export class DarkStarsCombat extends Combat {
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_onUpdate(changed, options, userId) {
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}
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/* -------------------------------------------- */
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static async checkTurnPosition() {
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while (game.combat.turn > 0) {
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await game.combat.previousTurn()
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}
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}
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}
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