Add spells and psychics powers

This commit is contained in:
2023-10-29 23:38:10 +01:00
parent dc5a1056b7
commit 02bf6cc10a
60 changed files with 238 additions and 180 deletions

View File

@@ -41,6 +41,8 @@ export class DarkStarsActorSheet extends ActorSheet {
perks: this.actor.getPerks( ),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
ammos: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getAmmos()) ),
spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getSpells()) ),
powers: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getPowers()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),

View File

@@ -130,6 +130,16 @@ export class DarkStarsActor extends Actor {
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
getSpells() {
let comp = duplicate(this.items.filter(item => item.type == 'spell') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
getPowers() {
let comp = duplicate(this.items.filter(item => item.type == 'psychic') || []);
DarkStarsUtility.sortArrayObjectsByName(comp)
return comp;
}
getEquippedArmor() {
let comp = this.items.find(item => item.type == 'armor' && item.system.equipped)
if (comp) {