Files
fvtt-chroniques-de-l-etrange/src/data/actors/character.js

179 lines
6.3 KiB
JavaScript

export default class CharacterDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const { fields } = foundry.data
const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra })
const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial })
const boolField = (initial = false) => new fields.BooleanField({ required: true, initial })
const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })
const aspectField = (label, chinese) =>
new fields.SchemaField({
chinese: stringField(chinese),
label: stringField(label),
value: numberField(15, { min: 0 }),
})
const skillField = (label) =>
new fields.SchemaField({
label: stringField(label),
specialities: stringField(""),
value: numberField(0, { min: 0 }),
})
const resourceField = (label) =>
new fields.SchemaField({
label: stringField(label),
specialities: stringField(""),
value: numberField(0, { min: 0 }),
debt: boolField(false),
})
const componentField = () =>
new fields.SchemaField({
value: stringField(""),
})
const magicSpecialityField = () =>
new fields.SchemaField({
check: boolField(false),
})
const magicField = () =>
new fields.SchemaField({
visible: boolField(true),
value: numberField(0, { min: 0 }),
speciality: new fields.SchemaField({
essence: magicSpecialityField(),
mind: magicSpecialityField(),
purification: magicSpecialityField(),
manipulation: magicSpecialityField(),
aura: magicSpecialityField(),
acupuncture: magicSpecialityField(),
elixirs: magicSpecialityField(),
poisons: magicSpecialityField(),
arsenal: magicSpecialityField(),
potions: magicSpecialityField(),
curse: magicSpecialityField(),
transfiguration: magicSpecialityField(),
necromancy: magicSpecialityField(),
climatecontrol: magicSpecialityField(),
goldenmagic: magicSpecialityField(),
invocation: magicSpecialityField(),
tracking: magicSpecialityField(),
protection: magicSpecialityField(),
punishment: magicSpecialityField(),
domination: magicSpecialityField(),
neutralization: magicSpecialityField(),
divination: magicSpecialityField(),
earthlyprayer: magicSpecialityField(),
heavenlyprayer: magicSpecialityField(),
fungseoi: magicSpecialityField(),
}),
})
const treasureBranch = () =>
new fields.SchemaField({
value: numberField(0, { min: 0 }),
max: numberField(0, { min: 0 }),
min: numberField(0, { min: 0 }),
})
const treasureLevel = () =>
new fields.SchemaField({
san: treasureBranch(),
zing: treasureBranch(),
})
const schema = {
concept: stringField(""),
guardian: numberField(0, { min: 0, max: 5 }),
initiative: numberField(1, { min: 0 }),
anti_initiative: numberField(24, { min: 0 }),
description: htmlField(""),
prefs: new fields.SchemaField({
typeofthrow: new fields.SchemaField({
check: boolField(true),
choice: stringField("0"),
}),
}),
prompt: new fields.SchemaField({
typeofthrow: new fields.SchemaField({
check: boolField(true),
choice: stringField("0"),
}),
configure: new fields.SchemaField({
numberofdice: numberField(0),
aspect: numberField(0),
bonus: numberField(0),
bonusauspiciousdice: numberField(0),
typeofthrow: numberField(0),
aspectskill: numberField(0),
bonusmalusskill: numberField(0),
aspectspeciality: numberField(0),
rolldifficulty: numberField(0),
bonusmalusspeciality: numberField(0),
}),
}),
aspect: new fields.SchemaField({
fire: aspectField("CDE.Fire", "㊋"),
earth: aspectField("CDE.Earth", "㊏"),
metal: aspectField("CDE.Metal", "㊎"),
water: aspectField("CDE.Water", "㊌"),
wood: aspectField("CDE.Wood", "㊍"),
}),
skills: new fields.SchemaField({
art: skillField("CDE.Art"),
investigation: skillField("CDE.Investigation"),
erudition: skillField("CDE.Erudition"),
knavery: skillField("CDE.Knavery"),
wordliness: skillField("CDE.Wordliness"),
prowess: skillField("CDE.Prowess"),
sciences: skillField("CDE.Sciences"),
technologies: skillField("CDE.Technologies"),
kungfu: skillField("CDE.KungFu"),
rangedcombat: skillField("CDE.RangedCombat"),
}),
resources: new fields.SchemaField({
supply: resourceField("CDE.Supply"),
inquiry: resourceField("CDE.Inquiry"),
influence: resourceField("CDE.Influence"),
}),
component: new fields.SchemaField({
one: componentField(),
two: componentField(),
three: componentField(),
four: componentField(),
five: componentField(),
six: componentField(),
seven: componentField(),
eight: componentField(),
nine: componentField(),
zero: componentField(),
}),
magics: new fields.SchemaField({
internalcinnabar: magicField(),
alchemy: magicField(),
masteryoftheway: magicField(),
exorcism: magicField(),
geomancy: magicField(),
}),
threetreasures: new fields.SchemaField({
heiyang: new fields.SchemaField({ value: numberField(0, { min: 0 }), max: numberField(0, { min: 0 }) }),
heiyin: new fields.SchemaField({ value: numberField(0, { min: 0 }), max: numberField(0, { min: 0 }) }),
dicelevel: new fields.SchemaField({
level0d: treasureLevel(),
level1d: treasureLevel(),
level2d: treasureLevel(),
}),
}),
experience: new fields.SchemaField({
value: numberField(0, { min: 0 }),
max: numberField(0, { min: 0 }),
min: numberField(0, { min: 0 }),
}),
}
return schema
}
}