Files
fvtt-chroniques-de-l-etrange/src/ui/apps/loksyu-app.js

113 lines
3.5 KiB
JavaScript

import { getLoksyuData, setLoksyuData } from "./singletons.js"
const SYSTEM_ID = "fvtt-chroniques-de-l-etrange"
export class CDELoksyuApp extends foundry.applications.api.HandlebarsApplicationMixin(
foundry.applications.api.ApplicationV2
) {
static DEFAULT_OPTIONS = {
id: "cde-loksyu-app",
tag: "div",
window: {
title: "CDE.Loksyu",
icon: "fas fa-yin-yang",
resizable: false,
},
classes: ["cde-app", "cde-loksyu-standalone"],
position: { width: 520, height: "auto" },
actions: {
resetElement: CDELoksyuApp.#onResetElement,
resetAll: CDELoksyuApp.#onResetAll,
},
}
static PARTS = {
main: {
template: `systems/${SYSTEM_ID}/templates/apps/cde-loksyu-app.html`,
},
}
/** @type {Function|null} bound hook handler */
_updateHook = null
/** Singleton accessor — open or bring to front */
static open() {
const existing = Array.from(foundry.applications.instances.values()).find(
(app) => app instanceof CDELoksyuApp
)
if (existing) { existing.bringToFront(); return existing }
const app = new CDELoksyuApp()
app.render(true)
return app
}
async _prepareContext() {
const sys = getLoksyuData()
const ELEMENTS = [
{ key: "wood", nameKey: "CDE.Wood", qualKey: "CDE.WoodQualities", img: `systems/${SYSTEM_ID}/images/cde_bois.webp` },
{ key: "fire", nameKey: "CDE.Fire", qualKey: "CDE.FireQualities", img: `systems/${SYSTEM_ID}/images/cde_feu.webp` },
{ key: "earth", nameKey: "CDE.Earth", qualKey: "CDE.EarthQualities", img: `systems/${SYSTEM_ID}/images/cde_terre.webp` },
{ key: "metal", nameKey: "CDE.Metal", qualKey: "CDE.MetalQualities", img: `systems/${SYSTEM_ID}/images/cde_metal.webp` },
{ key: "water", nameKey: "CDE.Water", qualKey: "CDE.WaterQualities", img: `systems/${SYSTEM_ID}/images/cde_eau.webp` },
]
return {
canEdit: game.user.isGM,
elements: ELEMENTS.map((el) => ({
...el,
yang: sys[el.key]?.yang ?? 0,
yin: sys[el.key]?.yin ?? 0,
})),
}
}
_onRender(context, options) {
super._onRender(context, options)
this.#bindInputs()
this._updateHook = Hooks.on("cde:loksyuUpdated", () => this.render())
}
_onClose(options) {
if (this._updateHook !== null) {
Hooks.off("cde:loksyuUpdated", this._updateHook)
this._updateHook = null
}
super._onClose(options)
}
#bindInputs() {
const inputs = this.element?.querySelectorAll("input[data-field]")
if (!inputs?.length) return
inputs.forEach((input) => {
input.addEventListener("change", async (ev) => {
const field = ev.currentTarget.dataset.field
const val = parseInt(ev.currentTarget.value, 10)
if (!field || isNaN(val)) return
// field is like "wood.yin" or "fire.yang"
const [aspect, dim] = field.split(".")
if (!aspect || !dim) return
const data = getLoksyuData()
if (!data[aspect]) data[aspect] = { yin: 0, yang: 0 }
data[aspect][dim] = Math.max(0, val)
await setLoksyuData(data)
})
})
}
static async #onResetElement(event, target) {
const key = target.dataset.element
if (!key) return
const data = getLoksyuData()
data[key] = { yin: 0, yang: 0 }
await setLoksyuData(data)
}
static async #onResetAll(_event, _target) {
const KEYS = ["wood", "fire", "earth", "metal", "water"]
const data = getLoksyuData()
for (const k of KEYS) data[k] = { yin: 0, yang: 0 }
await setLoksyuData(data)
}
}