Compare commits

...

3 Commits

Author SHA1 Message Date
cab77645b7 Rework des fiches creature/PJ et Tinji/Loksyu 2026-03-30 16:36:38 +02:00
0689fae792 feat: Loksyu & TinJi standalone AppV2 apps with chat buttons and dice automation
- CDELoksyuApp: standalone HandlebarsApplicationMixin(ApplicationV2) app
  - 5-element Wu Xing grid with yin/yang inputs per element
  - Per-element reset buttons + global reset-all
  - Auto-refresh via updateActor hook

- CDETinjiApp: standalone AppV2 for the collective Tin Ji dice pool
  - Large neon counter with +/- buttons and direct input
  - Spend button sends a chat message with remaining count

- singletons.js: shared utilities
  - getSingletonActor: find or auto-create singleton actor
  - updateLoksyuFromRoll: compute lokAspect from Wu Xing cycle, update yin/yang
  - updateTinjiFromRoll: add tinji face count to value

- rolling.js: auto-update both singletons after every dice roll
  (weapon path + main roll path)

- system.js: renderChatLog hook injects Loksyu/TinJi footer buttons
  in the chat sidebar

- loksyu.js / tinji.js: actor sheets redirect to standalone apps
  when opened via the sidebar

- CSS: .cde-loksyu-standalone, .cde-tinji-standalone, .cde-chat-app-buttons,
  .cde-tinji-spend-msg styles added

- i18n: new keys in fr-cde.json and en-cde.json for all new UI strings
  (LoksyuNotFound, TinjiNotFound, Reset, ResetAll, SpendTinji, etc.)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-30 09:51:39 +02:00
6fda4b9246 Refactor des fiches de creatures 2026-03-30 09:27:11 +02:00
88 changed files with 3133 additions and 635 deletions

View File

@@ -860,6 +860,72 @@ section.npc .cde-neon-tabs .item.active {
.cde-aptitudes-table .cde-spec-cell {
flex: 1 1 0;
}
.cde-aptitudes-table .cde-roll-cell {
width: 28px;
flex-shrink: 0;
text-align: center;
}
.cde-aptitudes-table .cde-roll-cell .cde-roll-trigger {
display: inline-flex;
align-items: center;
justify-content: center;
width: 24px;
height: 24px;
color: #7d94b8;
border-radius: 4px;
transition: color 0.15s, background 0.15s;
}
.cde-aptitudes-table .cde-roll-cell .cde-roll-trigger:hover {
color: #cc44ff;
background: rgba(204, 68, 255, 0.12);
}
.cde-empty-list {
color: #7d94b8;
font-style: italic;
font-size: 11px;
text-align: center;
padding: 10px 0;
}
.cde-supernatural-list .cde-supernatural-item {
background: rgba(16, 22, 34, 0.6);
border: 1px solid #1a2436;
border-radius: 4px;
margin-bottom: 6px;
padding: 6px;
list-style: none;
}
.cde-supernatural-list .cde-supernatural-header {
align-items: center;
gap: 8px;
}
.cde-supernatural-list .cde-supernatural-header img {
border-radius: 4px;
flex-shrink: 0;
}
.cde-supernatural-list .cde-supernatural-info {
flex: 1 1 0;
display: flex;
align-items: center;
gap: 6px;
min-width: 0;
}
.cde-supernatural-list .cde-supernatural-info .cde-supernatural-name {
font-size: 12px;
font-weight: 600;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.cde-supernatural-list .cde-supernatural-desc {
font-size: 10px;
color: #7d94b8;
margin-top: 4px;
padding-left: 36px;
line-height: 1.4;
}
.cde-supernatural-list .cde-supernatural-desc p {
margin: 0;
}
.cde-npc-tracks {
margin-top: 12px;
}
@@ -915,6 +981,546 @@ section.npc .cde-neon-tabs .item.active {
.cde-npc-tracks .cde-track-note input {
width: 100%;
}
.cde-chat-app-buttons {
display: flex;
gap: 6px;
padding: 6px 8px 4px;
border-top: 1px solid #1a2436;
pointer-events: auto;
}
.cde-chat-app-buttons .cde-chat-btn {
flex: 1 1 0;
pointer-events: auto;
display: flex;
align-items: center;
justify-content: center;
gap: 6px;
padding: 5px 8px;
font-size: 11px;
font-family: "Orbitron", "Averia", sans-serif;
text-transform: uppercase;
letter-spacing: 0.06em;
background: #101622;
border: 1px solid #1a2436;
border-radius: 4px;
color: #7d94b8;
cursor: pointer;
transition: all 0.2s;
}
.cde-chat-app-buttons .cde-chat-btn i {
font-size: 12px;
}
.cde-chat-app-buttons .cde-chat-btn:hover {
background: rgba(74, 158, 255, 0.1);
border-color: #4a9eff;
color: #4a9eff;
box-shadow: 0 0 8px rgba(74, 158, 255, 0.3);
}
.cde-chat-app-buttons .cde-chat-btn--tinji:hover {
background: rgba(255, 61, 90, 0.1);
border-color: #ff3d5a;
color: #ff3d5a;
box-shadow: 0 0 8px rgba(255, 61, 90, 0.3);
}
.cde-loksyu-standalone .cde-loksyu-app-body {
padding: 12px;
}
.cde-loksyu-standalone .cde-loksyu-elements {
display: flex;
flex-wrap: wrap;
gap: 8px;
justify-content: center;
margin-bottom: 10px;
}
.cde-loksyu-standalone .cde-lok-card {
flex: 0 0 calc(33.333% - 6px);
min-width: 140px;
max-width: 160px;
background: rgba(16, 22, 34, 0.8);
border: 1px solid #1a2436;
border-radius: 6px;
padding: 10px 8px;
display: flex;
flex-direction: column;
gap: 6px;
min-width: 0;
overflow: hidden;
transition: border-color 0.2s;
}
.cde-loksyu-standalone .cde-lok-card--wood:hover {
border-color: #4a9e3f;
}
.cde-loksyu-standalone .cde-lok-card--wood .cde-lok-input:focus {
border-bottom-color: #4a9e3f;
}
.cde-loksyu-standalone .cde-lok-card--fire:hover {
border-color: #ff3d5a;
}
.cde-loksyu-standalone .cde-lok-card--fire .cde-lok-input:focus {
border-bottom-color: #ff3d5a;
}
.cde-loksyu-standalone .cde-lok-card--earth:hover {
border-color: #c88a3a;
}
.cde-loksyu-standalone .cde-lok-card--earth .cde-lok-input:focus {
border-bottom-color: #c88a3a;
}
.cde-loksyu-standalone .cde-lok-card--metal:hover {
border-color: #7d94b8;
}
.cde-loksyu-standalone .cde-lok-card--metal .cde-lok-input:focus {
border-bottom-color: #7d94b8;
}
.cde-loksyu-standalone .cde-lok-card--water:hover {
border-color: #4a9eff;
}
.cde-loksyu-standalone .cde-lok-card--water .cde-lok-input:focus {
border-bottom-color: #4a9eff;
}
.cde-loksyu-standalone .cde-lok-header {
display: flex;
align-items: center;
gap: 6px;
}
.cde-loksyu-standalone .cde-lok-header img.cde-lok-icon {
border-radius: 4px;
flex-shrink: 0;
}
.cde-loksyu-standalone .cde-lok-titles {
flex: 1 1 0;
min-width: 0;
display: flex;
flex-direction: column;
}
.cde-loksyu-standalone .cde-lok-titles .cde-lok-name {
font-size: 10px;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.08em;
color: #e2e8f4;
}
.cde-loksyu-standalone .cde-lok-titles .cde-lok-qual {
font-size: 9px;
color: #7d94b8;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.cde-loksyu-standalone .cde-lok-reset {
color: #7d94b8;
font-size: 11px;
flex-shrink: 0;
cursor: pointer;
}
.cde-loksyu-standalone .cde-lok-reset:hover {
color: #e2e8f4;
}
.cde-loksyu-standalone .cde-lok-values {
display: flex;
flex-direction: column;
gap: 4px;
}
.cde-loksyu-standalone .cde-lok-polarity {
display: flex;
align-items: center;
gap: 4px;
}
.cde-loksyu-standalone .cde-lok-polarity .cde-lok-pol-label {
font-size: 9px;
color: #7d94b8;
width: 30px;
flex-shrink: 0;
}
.cde-loksyu-standalone .cde-lok-polarity--yang .cde-lok-pol-label {
color: #e2e8f4;
}
.cde-loksyu-standalone .cde-lok-input {
flex: 1 1 0;
background: transparent;
border: none;
border-bottom: 1px solid #1a2436;
color: #e2e8f4;
font-size: 13px;
font-weight: 700;
text-align: center;
padding: 2px 0;
transition: border-bottom-color 0.2s;
width: 100%;
}
.cde-loksyu-standalone .cde-lok-input:focus {
outline: none;
}
.cde-loksyu-standalone .cde-lok-input[disabled] {
opacity: 0.5;
cursor: default;
}
.cde-loksyu-standalone .cde-loksyu-visual-row {
text-align: center;
margin: 6px 0;
}
.cde-loksyu-standalone .cde-loksyu-visual-row .cde-lok-visual {
max-width: 120px;
max-height: 160px;
width: auto;
height: auto;
opacity: 0.6;
}
.cde-loksyu-standalone .cde-lok-footer {
display: flex;
justify-content: center;
padding-top: 6px;
border-top: 1px solid #1a2436;
margin-top: 6px;
}
.cde-loksyu-standalone .cde-lok-reset-all {
display: flex;
align-items: center;
gap: 6px;
padding: 5px 14px;
font-size: 11px;
background: rgba(255, 61, 90, 0.12);
border: 1px solid rgba(255, 61, 90, 0.3);
border-radius: 4px;
color: #7d94b8;
cursor: pointer;
transition: all 0.2s;
}
.cde-loksyu-standalone .cde-lok-reset-all:hover {
background: rgba(255, 61, 90, 0.2);
border-color: #ff3d5a;
color: #e2e8f4;
}
.cde-tinji-standalone .cde-tinji-app-body {
padding: 16px 12px;
display: flex;
align-items: center;
gap: 16px;
}
.cde-tinji-standalone .cde-tinji-display {
flex: 1 1 0;
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
}
.cde-tinji-standalone .cde-tinji-chinese-large {
font-size: 40px;
color: #ff3d5a;
text-shadow: 0 0 20px rgba(255, 61, 90, 0.6);
line-height: 1;
font-family: serif;
}
.cde-tinji-standalone .cde-tinji-label {
font-size: 11px;
font-family: "Orbitron", sans-serif;
text-transform: uppercase;
letter-spacing: 0.12em;
color: #e2e8f4;
opacity: 0.75;
}
.cde-tinji-standalone .cde-tinji-counter {
display: flex;
align-items: center;
gap: 8px;
margin: 4px 0;
}
.cde-tinji-standalone .cde-tinji-step {
width: 30px;
height: 30px;
background: #0d1520;
border: 1px solid #263853;
border-radius: 50%;
color: #e2e8f4;
font-size: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.2s;
line-height: 1;
padding: 0;
}
.cde-tinji-standalone .cde-tinji-step:hover {
background: rgba(255, 61, 90, 0.25);
border-color: #ff3d5a;
color: #e2e8f4;
}
.cde-tinji-standalone .cde-tinji-direct {
width: 72px;
background: transparent;
border: none;
border-bottom: 2px solid #ff3d5a;
color: #ff3d5a;
font-size: 36px;
font-weight: 700;
text-align: center;
text-shadow: 0 0 12px rgba(255, 61, 90, 0.5);
padding: 0;
}
.cde-tinji-standalone .cde-tinji-direct:focus {
outline: none;
}
.cde-tinji-standalone .cde-tinji-direct[disabled] {
opacity: 0.7;
cursor: default;
}
.cde-tinji-standalone .cde-tinji-hint {
font-size: 10px;
color: #7d94b8;
text-align: center;
}
.cde-tinji-standalone .cde-tinji-actions {
display: flex;
gap: 6px;
margin-top: 6px;
}
.cde-tinji-standalone .cde-tinji-spend-btn,
.cde-tinji-standalone .cde-tinji-reset-btn {
display: flex;
align-items: center;
gap: 5px;
padding: 6px 12px;
font-size: 11px;
font-weight: 600;
border-radius: 4px;
cursor: pointer;
transition: all 0.2s;
letter-spacing: 0.03em;
}
.cde-tinji-standalone .cde-tinji-spend-btn {
background: rgba(255, 61, 90, 0.25);
border: 1px solid #ff3d5a;
color: #e2e8f4;
}
.cde-tinji-standalone .cde-tinji-spend-btn:hover {
background: rgba(255, 61, 90, 0.45);
border-color: #ff7085;
}
.cde-tinji-standalone .cde-tinji-spend-btn[disabled] {
opacity: 0.55;
cursor: not-allowed;
pointer-events: none;
}
.cde-tinji-standalone .cde-tinji-reset-btn {
background: #0d1520;
border: 1px solid #263853;
color: #e2e8f4;
opacity: 0.85;
}
.cde-tinji-standalone .cde-tinji-reset-btn:hover {
border-color: #e2e8f4;
opacity: 1;
}
.cde-tinji-standalone .cde-tinji-visual {
width: 90px;
height: auto;
opacity: 0.85;
flex-shrink: 0;
}
.cde-tinji-spend-msg {
display: flex;
align-items: center;
gap: 8px;
font-size: 13px;
padding: 8px 10px;
background: rgba(255, 61, 90, 0.18);
border: 1px solid rgba(255, 61, 90, 0.35);
border-left: 4px solid #ff3d5a;
border-radius: 4px;
color: #e2e8f4;
}
.cde-tinji-spend-msg .cde-tinji-icon {
font-size: 18px;
color: #ff3d5a;
text-shadow: 0 0 6px rgba(255, 61, 90, 0.7);
flex-shrink: 0;
font-weight: 700;
line-height: 1;
}
.cde-tinji-spend-msg i {
color: #ff3d5a;
font-size: 15px;
filter: drop-shadow(0 0 4px rgba(255, 61, 90, 0.6));
flex-shrink: 0;
}
.cde-tinji-spend-msg strong {
color: #ff3d5a;
font-size: 13px;
letter-spacing: 0.02em;
}
.cde-tinji-spend-msg .cde-tinji-remain {
margin-left: auto;
font-size: 11px;
color: rgba(226, 232, 244, 0.65);
font-style: italic;
white-space: nowrap;
}
.cde-loksyu-draw-msg {
display: flex;
flex-direction: column;
gap: 5px;
font-size: 12px;
padding: 9px 11px;
background: linear-gradient(135deg, rgba(0, 212, 212, 0.1) 0%, rgba(16, 22, 34, 0.95) 100%);
border: 1px solid rgba(0, 212, 212, 0.4);
border-left: 4px solid #00d4d4;
border-radius: 5px;
color: #e2e8f4;
box-shadow: 0 2px 8px rgba(0, 212, 212, 0.12);
}
.cde-loksyu-draw-msg .cde-loksyu-draw-header {
display: flex;
align-items: center;
flex-wrap: wrap;
gap: 5px;
font-size: 13px;
line-height: 1.4;
}
.cde-loksyu-draw-msg .cde-loksyu-draw-aspect-icon {
width: 20px;
height: 20px;
object-fit: contain;
filter: drop-shadow(0 0 4px rgba(0, 212, 212, 0.6));
flex-shrink: 0;
}
.cde-loksyu-draw-msg .cde-loksyu-draw-user {
font-weight: 700;
color: #00d4d4;
letter-spacing: 0.03em;
}
.cde-loksyu-draw-msg .cde-loksyu-draw-action {
color: rgba(226, 232, 244, 0.65);
font-size: 12px;
font-style: italic;
}
.cde-loksyu-draw-msg .cde-loksyu-draw-type {
font-weight: 700;
font-size: 13px;
color: #c9a227;
text-transform: uppercase;
letter-spacing: 0.05em;
text-shadow: 0 0 6px rgba(201, 162, 39, 0.4);
}
.cde-loksyu-draw-msg .cde-loksyu-draw-from {
color: rgba(226, 232, 244, 0.6);
font-size: 11px;
}
.cde-loksyu-draw-msg .cde-loksyu-draw-from em {
color: #00d4d4;
font-style: normal;
font-weight: 600;
}
.cde-loksyu-draw-msg .cde-loksyu-draw-footer {
display: flex;
align-items: center;
gap: 5px;
font-size: 11px;
color: rgba(226, 232, 244, 0.55);
padding-top: 4px;
border-top: 1px solid rgba(0, 212, 212, 0.2);
}
.cde-loksyu-draw-msg .cde-loksyu-draw-footer i {
color: #00d4d4;
font-size: 10px;
}
.cde-loksyu-draw-msg .cde-loksyu-draw-footer .cde-loksyu-remain {
color: #00d4d4;
font-weight: 700;
}
.cde-roll-actions {
margin-top: 10px;
padding-top: 8px;
border-top: 1px solid rgba(26, 36, 54, 0.6);
}
.cde-roll-actions .cde-roll-actions-title {
font-size: 10px;
text-transform: uppercase;
letter-spacing: 0.08em;
color: rgba(226, 232, 244, 0.5);
margin-bottom: 6px;
display: flex;
align-items: center;
gap: 4px;
}
.cde-roll-actions .cde-roll-actions-title i {
font-size: 9px;
}
.cde-roll-actions .cde-roll-actions-btns {
display: flex;
flex-wrap: wrap;
gap: 5px;
}
.cde-roll-actions .cde-roll-action-btn {
display: flex;
align-items: center;
gap: 5px;
padding: 4px 8px;
font-size: 11px;
font-family: "Courier New", Courier, monospace;
border-radius: 3px;
border: 1px solid rgba(26, 36, 54, 0.8);
background: rgba(16, 22, 34, 0.9);
color: #e2e8f4;
cursor: pointer;
transition: background 0.15s, border-color 0.15s, box-shadow 0.15s;
pointer-events: auto;
line-height: 1.4;
}
.cde-roll-actions .cde-roll-action-btn:hover:not(:disabled) {
border-color: rgba(0, 212, 212, 0.7);
background: rgba(0, 212, 212, 0.12);
box-shadow: 0 0 6px rgba(0, 212, 212, 0.25);
color: #00d4d4;
}
.cde-roll-actions .cde-roll-action-btn:disabled {
opacity: 0.35;
cursor: not-allowed;
}
.cde-roll-actions .cde-roll-action-btn .cde-roll-action-icon {
width: 16px;
height: 16px;
object-fit: contain;
filter: drop-shadow(0 0 2px rgba(0, 212, 212, 0.4));
}
.cde-roll-actions .cde-roll-action-btn .cde-roll-action-label {
flex: 1;
}
.cde-roll-actions .cde-roll-action-btn .cde-roll-action-count {
background: rgba(26, 36, 54, 0.6);
border-radius: 2px;
padding: 1px 4px;
font-size: 10px;
font-weight: 700;
min-width: 18px;
text-align: center;
}
.cde-roll-actions .cde-roll-action-btn .cde-roll-action-tinji-char {
font-size: 14px;
line-height: 1;
color: #ff3d5a;
text-shadow: 0 0 4px rgba(255, 61, 90, 0.6);
}
.cde-roll-actions .cde-roll-action-btn.cde-roll-action--success:hover:not(:disabled) {
border-color: rgba(201, 162, 39, 0.7);
background: rgba(201, 162, 39, 0.1);
box-shadow: 0 0 6px rgba(201, 162, 39, 0.25);
color: #c9a227;
}
.cde-roll-actions .cde-roll-action-btn.cde-roll-action--faste:hover:not(:disabled) {
border-color: rgba(0, 212, 212, 0.7);
background: rgba(0, 212, 212, 0.1);
box-shadow: 0 0 6px rgba(0, 212, 212, 0.25);
color: #00d4d4;
}
.cde-roll-actions .cde-roll-action-btn.cde-roll-action--tinji:hover:not(:disabled) {
border-color: rgba(255, 61, 90, 0.7);
background: rgba(255, 61, 90, 0.12);
box-shadow: 0 0 6px rgba(255, 61, 90, 0.3);
color: #ff3d5a;
}
.cde-roll-actions .cde-roll-action-btn.cde-roll-action--tinji:hover:not(:disabled) .cde-roll-action-count {
background: rgba(255, 61, 90, 0.25);
}
.cde-loksyu-grid {
display: grid;
grid-template-columns: repeat(5, minmax(0, 1fr));
@@ -2783,6 +3389,38 @@ ol.item-list li.item .item-controls a.item-control:hover {
letter-spacing: 0.1em;
color: #7d94b8;
}
.cde-roll-result .cde-rr-hero .cde-rr-loksyu-bonus {
display: inline-flex;
align-items: center;
gap: 3px;
font-size: 13px;
font-weight: 700;
padding: 2px 6px;
border-radius: 3px;
animation: cde-pulse-in 0.3s ease;
}
.cde-roll-result .cde-rr-hero .cde-rr-loksyu-bonus.cde-rr-loksyu-bonus--success {
background: rgba(201, 162, 39, 0.2);
border: 1px solid rgba(201, 162, 39, 0.5);
color: #c9a227;
text-shadow: 0 0 6px rgba(201, 162, 39, 0.6);
}
.cde-roll-result .cde-rr-hero .cde-rr-loksyu-bonus.cde-rr-loksyu-bonus--faste {
background: rgba(0, 212, 212, 0.15);
border: 1px solid rgba(0, 212, 212, 0.4);
color: #00d4d4;
text-shadow: 0 0 6px rgba(0, 212, 212, 0.5);
}
@keyframes cde-pulse-in {
from {
opacity: 0;
transform: scale(0.7);
}
to {
opacity: 1;
transform: scale(1);
}
}
.cde-roll-result .cde-rr-details {
display: flex;
flex-direction: column;
@@ -2806,6 +3444,17 @@ ol.item-list li.item .item-controls a.item-control:hover {
text-align: center;
text-shadow: 0 0 6px currentColor;
}
.cde-roll-result .cde-rr-row .cde-rr-loksyu-bonus {
font-size: 10px;
font-weight: 700;
padding: 1px 4px;
border-radius: 2px;
background: rgba(0, 212, 212, 0.15);
border: 1px solid rgba(0, 212, 212, 0.4);
color: #00d4d4;
text-shadow: 0 0 4px rgba(0, 212, 212, 0.5);
flex-shrink: 0;
}
.cde-roll-result .cde-rr-row .cde-rr-icon {
width: 22px;
height: 22px;

View File

@@ -891,6 +891,167 @@ section.npc .cde-neon-tabs .item.active { color: @cde-supernatural; borde
.cde-aptitudes-table {
// Inherits .cde-skills-table styles; just ensure consistent width
.cde-spec-cell { flex: 1 1 0; }
.cde-roll-cell {
width: 28px;
flex-shrink: 0;
text-align: center;
.cde-roll-trigger {
display: inline-flex;
align-items: center;
justify-content: center;
width: 24px;
height: 24px;
color: @cde-muted;
border-radius: 4px;
transition: color 0.15s, background 0.15s;
&:hover {
color: @cde-supernatural;
background: fade(@cde-supernatural, 12%);
}
}
}
}
// Empty list placeholder
.cde-empty-list {
color: @cde-muted;
font-style: italic;
font-size: 11px;
text-align: center;
padding: 10px 0;
}
// NPC supernatural item cards
// ── Supernatural abilities card (NPC) ───────────────────────────────────────
.cde-super-add-row {
display: flex;
justify-content: flex-end;
padding: 4px 0 8px;
}
.cde-super-add-btn {
display: inline-flex;
align-items: center;
gap: 5px;
font-size: 11px;
font-family: "Averia", sans-serif;
text-transform: uppercase;
letter-spacing: 0.08em;
color: @cde-muted;
cursor: pointer;
padding: 4px 10px;
border-radius: @cde-radius;
border: 1px solid @cde-border;
transition: color 0.12s, border-color 0.12s, background 0.12s;
i { font-size: 10px; }
&:hover { color: @cde-supernatural; border-color: @cde-supernatural; background: fade(@cde-supernatural, 8%); }
}
.cde-super-card {
border: 1px solid @cde-border;
border-left: 3px solid @cde-supernatural;
border-radius: @cde-radius;
background: fade(@cde-surface, 70%);
margin-bottom: 10px;
overflow: hidden;
transition: box-shadow 0.15s;
&:hover {
box-shadow: 0 0 8px fade(@cde-supernatural, 20%);
.cde-super-controls { opacity: 1; }
}
}
.cde-super-header {
display: flex;
align-items: center;
gap: 8px;
padding: 8px 10px;
}
.cde-super-img {
width: 28px;
height: 28px;
object-fit: contain;
border-radius: 4px;
flex-shrink: 0;
}
.cde-super-info {
flex: 1;
display: flex;
flex-direction: column;
gap: 3px;
min-width: 0;
}
.cde-super-name {
font-size: 14px;
font-weight: 700;
font-family: "Averia", sans-serif;
color: @cde-text;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.cde-super-meta {
display: flex;
align-items: center;
gap: 4px;
}
.cde-super-controls {
display: flex;
align-items: center;
gap: 4px;
opacity: 0;
transition: opacity 0.12s;
flex-shrink: 0;
a {
display: flex;
align-items: center;
justify-content: center;
width: 22px;
height: 22px;
border-radius: 3px;
color: @cde-muted;
cursor: pointer;
transition: color 0.12s, background 0.12s;
i { font-size: 11px; }
&:hover { color: @cde-text; background: fade(@cde-border-hi, 30%); }
}
}
.cde-super-desc {
padding: 6px 12px 8px 46px;
border-top: 1px solid fade(@cde-border, 60%);
background: fade(@cde-surface, 40%);
font-size: 11px;
color: @cde-muted;
line-height: 1.5;
p { margin: 0 0 4px; &:last-child { margin-bottom: 0; } }
em { color: @cde-text; }
strong { color: @cde-supernatural; }
}
.cde-super-empty {
padding: 16px;
text-align: center;
font-size: 12px;
color: @cde-muted;
font-style: italic;
}
// NPC vitality / hei tracker
@@ -956,6 +1117,586 @@ section.npc .cde-neon-tabs .item.active { color: @cde-supernatural; borde
// ============================================================
// Loksyu — 5 elemental cards grid
// ============================================================
// ============================================================
// Chat buttons — Loksyu / TinJi quick-access
// ============================================================
.cde-chat-app-buttons {
display: flex;
gap: 6px;
padding: 6px 8px 4px;
border-top: 1px solid @cde-border;
pointer-events: auto; // sidebar has pointer-events:none — must override
.cde-chat-btn {
flex: 1 1 0;
pointer-events: auto;
display: flex;
align-items: center;
justify-content: center;
gap: 6px;
padding: 5px 8px;
font-size: 11px;
font-family: "Orbitron", "Averia", sans-serif;
text-transform: uppercase;
letter-spacing: 0.06em;
background: @cde-surface;
border: 1px solid @cde-border;
border-radius: 4px;
color: @cde-muted;
cursor: pointer;
transition: all 0.2s;
i { font-size: 12px; }
&:hover {
background: fade(@cde-spell, 10%);
border-color: @cde-spell;
color: @cde-spell;
box-shadow: 0 0 8px fade(@cde-spell, 30%);
}
&--tinji:hover {
background: fade(@cde-kungfu, 10%);
border-color: @cde-kungfu;
color: @cde-kungfu;
box-shadow: 0 0 8px fade(@cde-kungfu, 30%);
}
}
}
// ============================================================
// Loksyu standalone app
// ============================================================
.cde-loksyu-standalone {
.cde-loksyu-app-body {
padding: 12px;
}
.cde-loksyu-elements {
display: flex;
flex-wrap: wrap;
gap: 8px;
justify-content: center;
margin-bottom: 10px;
}
.cde-lok-card {
flex: 0 0 calc(33.333% - 6px);
min-width: 140px;
max-width: 160px;
background: fade(@cde-surface, 80%);
border: 1px solid @cde-border;
border-radius: 6px;
padding: 10px 8px;
display: flex;
flex-direction: column;
gap: 6px;
min-width: 0;
overflow: hidden;
transition: border-color 0.2s;
&--wood { &:hover { border-color: #4a9e3f; } .cde-lok-input:focus { border-bottom-color: #4a9e3f; } }
&--fire { &:hover { border-color: @cde-kungfu; } .cde-lok-input:focus { border-bottom-color: @cde-kungfu; } }
&--earth { &:hover { border-color: #c88a3a; } .cde-lok-input:focus { border-bottom-color: #c88a3a; } }
&--metal { &:hover { border-color: @cde-muted; } .cde-lok-input:focus { border-bottom-color: @cde-muted; } }
&--water { &:hover { border-color: @cde-spell; } .cde-lok-input:focus { border-bottom-color: @cde-spell; } }
}
.cde-lok-header {
display: flex;
align-items: center;
gap: 6px;
img.cde-lok-icon { border-radius: 4px; flex-shrink: 0; }
}
.cde-lok-titles {
flex: 1 1 0;
min-width: 0;
display: flex;
flex-direction: column;
.cde-lok-name {
font-size: 10px;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.08em;
color: @cde-text;
}
.cde-lok-qual {
font-size: 9px;
color: @cde-muted;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
}
.cde-lok-reset {
color: @cde-muted;
font-size: 11px;
flex-shrink: 0;
cursor: pointer;
&:hover { color: @cde-text; }
}
.cde-lok-values {
display: flex;
flex-direction: column;
gap: 4px;
}
.cde-lok-polarity {
display: flex;
align-items: center;
gap: 4px;
.cde-lok-pol-label {
font-size: 9px;
color: @cde-muted;
width: 30px;
flex-shrink: 0;
}
&--yang .cde-lok-pol-label { color: @cde-text; }
}
.cde-lok-input {
flex: 1 1 0;
background: transparent;
border: none;
border-bottom: 1px solid @cde-border;
color: @cde-text;
font-size: 13px;
font-weight: 700;
text-align: center;
padding: 2px 0;
transition: border-bottom-color 0.2s;
width: 100%;
&:focus { outline: none; }
&[disabled] { opacity: 0.5; cursor: default; }
}
.cde-loksyu-visual-row {
text-align: center;
margin: 6px 0;
.cde-lok-visual {
max-width: 120px;
max-height: 160px;
width: auto;
height: auto;
opacity: 0.6;
}
}
.cde-lok-footer {
display: flex;
justify-content: center;
padding-top: 6px;
border-top: 1px solid @cde-border;
margin-top: 6px;
}
.cde-lok-reset-all {
display: flex;
align-items: center;
gap: 6px;
padding: 5px 14px;
font-size: 11px;
background: fade(@cde-kungfu, 12%);
border: 1px solid fade(@cde-kungfu, 30%);
border-radius: 4px;
color: @cde-muted;
cursor: pointer;
transition: all 0.2s;
&:hover {
background: fade(@cde-kungfu, 20%);
border-color: @cde-kungfu;
color: @cde-text;
}
}
}
// ============================================================
// TinJi standalone app
// ============================================================
.cde-tinji-standalone {
.cde-tinji-app-body {
padding: 16px 12px;
display: flex;
align-items: center;
gap: 16px;
}
.cde-tinji-display {
flex: 1 1 0;
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
}
.cde-tinji-chinese-large {
font-size: 40px;
color: @cde-kungfu;
text-shadow: 0 0 20px fade(@cde-kungfu, 60%);
line-height: 1;
font-family: serif;
}
.cde-tinji-label {
font-size: 11px;
font-family: "Orbitron", sans-serif;
text-transform: uppercase;
letter-spacing: 0.12em;
color: @cde-text;
opacity: 0.75;
}
.cde-tinji-counter {
display: flex;
align-items: center;
gap: 8px;
margin: 4px 0;
}
.cde-tinji-step {
width: 30px;
height: 30px;
background: @cde-surface2;
border: 1px solid @cde-border-hi;
border-radius: 50%;
color: @cde-text;
font-size: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.2s;
line-height: 1;
padding: 0;
&:hover {
background: fade(@cde-kungfu, 25%);
border-color: @cde-kungfu;
color: @cde-text;
}
}
.cde-tinji-direct {
width: 72px;
background: transparent;
border: none;
border-bottom: 2px solid @cde-kungfu;
color: @cde-kungfu;
font-size: 36px;
font-weight: 700;
text-align: center;
text-shadow: 0 0 12px fade(@cde-kungfu, 50%);
padding: 0;
&:focus { outline: none; }
&[disabled] { opacity: 0.7; cursor: default; }
}
.cde-tinji-hint {
font-size: 10px;
color: @cde-muted;
text-align: center;
}
.cde-tinji-actions {
display: flex;
gap: 6px;
margin-top: 6px;
}
.cde-tinji-spend-btn,
.cde-tinji-reset-btn {
display: flex;
align-items: center;
gap: 5px;
padding: 6px 12px;
font-size: 11px;
font-weight: 600;
border-radius: 4px;
cursor: pointer;
transition: all 0.2s;
letter-spacing: 0.03em;
}
.cde-tinji-spend-btn {
background: fade(@cde-kungfu, 25%);
border: 1px solid @cde-kungfu;
color: @cde-text;
&:hover { background: fade(@cde-kungfu, 45%); border-color: lighten(@cde-kungfu, 10%); }
&[disabled] { opacity: 0.55; cursor: not-allowed; pointer-events: none; }
}
.cde-tinji-reset-btn {
background: @cde-surface2;
border: 1px solid @cde-border-hi;
color: @cde-text;
opacity: 0.85;
&:hover { border-color: @cde-text; opacity: 1; }
}
.cde-tinji-visual {
width: 90px;
height: auto;
opacity: 0.85;
flex-shrink: 0;
}
}
// Chat Tin Ji spend message
.cde-tinji-spend-msg {
display: flex;
align-items: center;
gap: 8px;
font-size: 13px;
padding: 8px 10px;
background: fade(@cde-kungfu, 18%);
border: 1px solid fade(@cde-kungfu, 35%);
border-left: 4px solid @cde-kungfu;
border-radius: 4px;
color: @cde-text;
.cde-tinji-icon {
font-size: 18px;
color: @cde-kungfu;
text-shadow: 0 0 6px fade(@cde-kungfu, 70%);
flex-shrink: 0;
font-weight: 700;
line-height: 1;
}
i {
color: @cde-kungfu;
font-size: 15px;
filter: drop-shadow(0 0 4px fade(@cde-kungfu, 60%));
flex-shrink: 0;
}
strong {
color: @cde-kungfu;
font-size: 13px;
letter-spacing: 0.02em;
}
.cde-tinji-remain {
margin-left: auto;
font-size: 11px;
color: fade(@cde-text, 65%);
font-style: italic;
white-space: nowrap;
}
}
// Post-roll Loksyu draw message — rich notification card
.cde-loksyu-draw-msg {
display: flex;
flex-direction: column;
gap: 5px;
font-size: 12px;
padding: 9px 11px;
background: linear-gradient(135deg, fade(@cde-item, 10%) 0%, fade(@cde-surface, 95%) 100%);
border: 1px solid fade(@cde-item, 40%);
border-left: 4px solid @cde-item;
border-radius: 5px;
color: @cde-text;
box-shadow: 0 2px 8px fade(@cde-item, 12%);
.cde-loksyu-draw-header {
display: flex;
align-items: center;
flex-wrap: wrap;
gap: 5px;
font-size: 13px;
line-height: 1.4;
}
.cde-loksyu-draw-aspect-icon {
width: 20px;
height: 20px;
object-fit: contain;
filter: drop-shadow(0 0 4px fade(@cde-item, 60%));
flex-shrink: 0;
}
.cde-loksyu-draw-user {
font-weight: 700;
color: @cde-item;
letter-spacing: 0.03em;
}
.cde-loksyu-draw-action {
color: fade(@cde-text, 65%);
font-size: 12px;
font-style: italic;
}
.cde-loksyu-draw-type {
font-weight: 700;
font-size: 13px;
color: #c9a227;
text-transform: uppercase;
letter-spacing: 0.05em;
text-shadow: 0 0 6px fade(#c9a227, 40%);
}
.cde-loksyu-draw-from {
color: fade(@cde-text, 60%);
font-size: 11px;
em {
color: @cde-item;
font-style: normal;
font-weight: 600;
}
}
.cde-loksyu-draw-footer {
display: flex;
align-items: center;
gap: 5px;
font-size: 11px;
color: fade(@cde-text, 55%);
padding-top: 4px;
border-top: 1px solid fade(@cde-item, 20%);
i {
color: @cde-item;
font-size: 10px;
}
.cde-loksyu-remain {
color: @cde-item;
font-weight: 700;
}
}
}
// Post-roll action buttons section inside a roll-result card
.cde-roll-actions {
margin-top: 10px;
padding-top: 8px;
border-top: 1px solid fade(@cde-border, 60%);
.cde-roll-actions-title {
font-size: 10px;
text-transform: uppercase;
letter-spacing: 0.08em;
color: fade(@cde-text, 50%);
margin-bottom: 6px;
display: flex;
align-items: center;
gap: 4px;
i { font-size: 9px; }
}
.cde-roll-actions-btns {
display: flex;
flex-wrap: wrap;
gap: 5px;
}
.cde-roll-action-btn {
display: flex;
align-items: center;
gap: 5px;
padding: 4px 8px;
font-size: 11px;
font-family: "Courier New", Courier, monospace;
border-radius: 3px;
border: 1px solid fade(@cde-border, 80%);
background: fade(@cde-surface, 90%);
color: @cde-text;
cursor: pointer;
transition: background 0.15s, border-color 0.15s, box-shadow 0.15s;
pointer-events: auto;
line-height: 1.4;
&:hover:not(:disabled) {
border-color: fade(@cde-item, 70%);
background: fade(@cde-item, 12%);
box-shadow: 0 0 6px fade(@cde-item, 25%);
color: @cde-item;
}
&:disabled {
opacity: 0.35;
cursor: not-allowed;
}
.cde-roll-action-icon {
width: 16px;
height: 16px;
object-fit: contain;
filter: drop-shadow(0 0 2px fade(@cde-item, 40%));
}
.cde-roll-action-label {
flex: 1;
}
.cde-roll-action-count {
background: fade(@cde-border, 60%);
border-radius: 2px;
padding: 1px 4px;
font-size: 10px;
font-weight: 700;
min-width: 18px;
text-align: center;
}
.cde-roll-action-tinji-char {
font-size: 14px;
line-height: 1;
color: @cde-kungfu;
text-shadow: 0 0 4px fade(@cde-kungfu, 60%);
}
&.cde-roll-action--success {
&:hover:not(:disabled) {
border-color: fade(#c9a227, 70%);
background: fade(#c9a227, 10%);
box-shadow: 0 0 6px fade(#c9a227, 25%);
color: #c9a227;
}
}
&.cde-roll-action--faste {
&:hover:not(:disabled) {
border-color: fade(@cde-item, 70%);
background: fade(@cde-item, 10%);
box-shadow: 0 0 6px fade(@cde-item, 25%);
color: @cde-item;
}
}
&.cde-roll-action--tinji {
&:hover:not(:disabled) {
border-color: fade(@cde-kungfu, 70%);
background: fade(@cde-kungfu, 12%);
box-shadow: 0 0 6px fade(@cde-kungfu, 30%);
color: @cde-kungfu;
.cde-roll-action-count {
background: fade(@cde-kungfu, 25%);
}
}
}
}
}
.cde-loksyu-grid {
display: grid;
grid-template-columns: repeat(5, minmax(0, 1fr));
@@ -2793,6 +3534,37 @@ ol.item-list {
color: @cde-muted;
}
}
// Loksyu bonus badge (shown when dice drawn from Loksyu)
.cde-rr-loksyu-bonus {
display: inline-flex;
align-items: center;
gap: 3px;
font-size: 13px;
font-weight: 700;
padding: 2px 6px;
border-radius: 3px;
animation: cde-pulse-in 0.3s ease;
&.cde-rr-loksyu-bonus--success {
background: fade(#c9a227, 20%);
border: 1px solid fade(#c9a227, 50%);
color: #c9a227;
text-shadow: 0 0 6px fade(#c9a227, 60%);
}
&.cde-rr-loksyu-bonus--faste {
background: fade(@cde-item, 15%);
border: 1px solid fade(@cde-item, 40%);
color: @cde-item;
text-shadow: 0 0 6px fade(@cde-item, 50%);
}
}
}
@keyframes cde-pulse-in {
from { opacity: 0; transform: scale(0.7); }
to { opacity: 1; transform: scale(1); }
}
// ---- Detail rows ----
@@ -2821,6 +3593,19 @@ ol.item-list {
text-shadow: 0 0 6px currentColor;
}
// Inline Loksyu bonus badge in detail rows
.cde-rr-loksyu-bonus {
font-size: 10px;
font-weight: 700;
padding: 1px 4px;
border-radius: 2px;
background: fade(@cde-item, 15%);
border: 1px solid fade(@cde-item, 40%);
color: @cde-item;
text-shadow: 0 0 4px fade(@cde-item, 50%);
flex-shrink: 0;
}
.cde-rr-icon {
width: 22px;
height: 22px;

732
dist/system.js vendored

File diff suppressed because it is too large Load Diff

8
dist/system.js.map vendored

File diff suppressed because one or more lines are too long

View File

@@ -18,6 +18,9 @@
"CDE.DefineTemplate": "Define as Template",
"CDE.UnsetTemplate": "Unset Template",
"CDE.NoTemplate": "No Template",
"CDE.NoSupernaturals": "No supernatural powers",
"CDE.NoSpells": "No spells",
"CDE.NoKungFu": "No martial arts",
"CDE.Quantity": "Quantity",
"CDE.Weight": "Weight",
@@ -239,6 +242,7 @@
"CDE.LoksyuName": "Loksyu Name",
"CDE.Loksyu": "Loksyu",
"CDE.LoksyuNotFound": "No Loksyu actor found. The Game Master must create one.",
"CDE.MetalYang": "㊎ Yang Metal (3)",
"CDE.MetalYin": "㊎ Yin Metal (8)",
"CDE.WaterYang": "㊌ Yang Water (1)",
@@ -299,6 +303,20 @@
"CDE.TinJiName": "Tin Ji Name",
"CDE.TinJi2": "Tin Ji",
"CDE.TinjiNotFound": "No Tin Ji actor found. The Game Master must create one.",
"CDE.TinjiEmpty": "No Tin Ji dice remaining.",
"CDE.TinjiSpent": "{name} spends 1 Tin Ji die.",
"CDE.PostRollActions": "Draw from Loksyu / Spend Tin Ji",
"CDE.LoksyuDrawsA": "draws",
"CDE.LoksyuFromAspect": "from",
"CDE.LoksyuRemaining": "die/dice remaining",
"CDE.LoksyuEmpty": "The Loksyu has no dice remaining for this aspect.",
"CDE.TinjiRemaining": "remaining",
"CDE.SpendTinji": "Spend a die",
"CDE.Reset": "Reset",
"CDE.ResetAll": "Reset all",
"CDE.Decrement": "Decrease",
"CDE.Increment": "Increase",
"CDE.UpperCaseSuccesses": "SUCCESSES",
"CDE.UpperCaseAuspiciousDice": "AUSPICIOUS-DICE",

View File

@@ -151,6 +151,7 @@
"CDE.Loksyu": "Loksyu",
"CDE.Loksyu2": "Loksyu :",
"CDE.LoksyuName": "Nom du Loksyu",
"CDE.LoksyuNotFound": "Aucun acteur Loksyu trouvé. Le Maître du Jeu doit en créer un.",
"CDE.MagicPromptName": "Jet de Magie",
"CDE.Magics": "Magies",
"CDE.Manipulation": "Manipulation",
@@ -187,6 +188,9 @@
"CDE.NextTimeGoToTheSettings": "Tout ceci est paramétrable dans les Préférences",
"CDE.NgHang": "Ng Hang",
"CDE.NoTemplate": "Aucun Modèle",
"CDE.NoSupernaturals": "Aucun pouvoir surnaturel",
"CDE.NoSpells": "Aucun sortilège",
"CDE.NoKungFu": "Aucun art martial",
"CDE.Notes": "Notes",
"CDE.Noxious": "Dés-Néfastes",
"CDE.Nuisance": "Capacité de Nuisance",
@@ -278,6 +282,20 @@
"CDE.TinJi": "Tin Ji :",
"CDE.TinJi2": "Tin Ji",
"CDE.TinJiName": "Nom de la Tin Ji",
"CDE.TinjiNotFound": "Aucun acteur Tin Ji trouvé. Le Maître du Jeu doit en créer un.",
"CDE.TinjiEmpty": "Il n'y a plus de dés de Tin Ji disponibles.",
"CDE.TinjiSpent": "{name} dépense 1 dé de Tin Ji.",
"CDE.PostRollActions": "Puiser dans le Loksyu / Dépenser Tin Ji",
"CDE.LoksyuDrawsA": "pioche",
"CDE.LoksyuFromAspect": "du",
"CDE.LoksyuRemaining": "dé(s) restant(s)",
"CDE.LoksyuEmpty": "Le Loksyu ne contient plus de dés pour cet aspect.",
"CDE.TinjiRemaining": "restant(s)",
"CDE.SpendTinji": "Dépenser un dé",
"CDE.Reset": "Réinitialiser",
"CDE.ResetAll": "Tout réinitialiser",
"CDE.Decrement": "Diminuer",
"CDE.Increment": "Augmenter",
"CDE.Total": "Total",
"CDE.Total-Present": "Total ● Actuel",
"CDE.Tracking": "Traque",

View File

@@ -1 +1 @@
MANIFEST-000062
MANIFEST-000078

View File

@@ -1,7 +1,3 @@
2026/03/27-23:40:07.003627 7f90f7fff6c0 Recovering log #60
2026/03/27-23:40:07.014585 7f90f7fff6c0 Delete type=3 #58
2026/03/27-23:40:07.014647 7f90f7fff6c0 Delete type=0 #60
2026/03/28-01:06:04.060694 7f90f5ffb6c0 Level-0 table #65: started
2026/03/28-01:06:04.060719 7f90f5ffb6c0 Level-0 table #65: 0 bytes OK
2026/03/28-01:06:04.067602 7f90f5ffb6c0 Delete type=0 #63
2026/03/28-01:06:04.080111 7f90f5ffb6c0 Manual compaction at level-0 from '!journal!ZWBHiWW5QlUeseAX' @ 72057594037927935 : 1 .. '!journal.pages!ZWBHiWW5QlUeseAX.jtQXIqLfyet8Nlte' @ 0 : 0; will stop at (end)
2026/03/30-15:06:44.332250 7f4bdafee6c0 Recovering log #76
2026/03/30-15:06:44.345027 7f4bdafee6c0 Delete type=3 #74
2026/03/30-15:06:44.345091 7f4bdafee6c0 Delete type=0 #76

View File

@@ -1,7 +1,7 @@
2026/03/27-21:21:30.280454 7f90f67fc6c0 Recovering log #56
2026/03/27-21:21:30.290347 7f90f67fc6c0 Delete type=3 #54
2026/03/27-21:21:30.290399 7f90f67fc6c0 Delete type=0 #56
2026/03/27-21:21:32.095874 7f90f5ffb6c0 Level-0 table #61: started
2026/03/27-21:21:32.095896 7f90f5ffb6c0 Level-0 table #61: 0 bytes OK
2026/03/27-21:21:32.102427 7f90f5ffb6c0 Delete type=0 #59
2026/03/27-21:21:32.116179 7f90f5ffb6c0 Manual compaction at level-0 from '!journal!ZWBHiWW5QlUeseAX' @ 72057594037927935 : 1 .. '!journal.pages!ZWBHiWW5QlUeseAX.jtQXIqLfyet8Nlte' @ 0 : 0; will stop at (end)
2026/03/30-14:14:12.690902 7f4bdafee6c0 Recovering log #72
2026/03/30-14:14:12.745563 7f4bdafee6c0 Delete type=3 #70
2026/03/30-14:14:12.745612 7f4bdafee6c0 Delete type=0 #72
2026/03/30-15:06:34.607428 7f4bd8fea6c0 Level-0 table #77: started
2026/03/30-15:06:34.607461 7f4bd8fea6c0 Level-0 table #77: 0 bytes OK
2026/03/30-15:06:34.613785 7f4bd8fea6c0 Delete type=0 #75
2026/03/30-15:06:34.613973 7f4bd8fea6c0 Manual compaction at level-0 from '!journal!ZWBHiWW5QlUeseAX' @ 72057594037927935 : 1 .. '!journal.pages!ZWBHiWW5QlUeseAX.jtQXIqLfyet8Nlte' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-000178
MANIFEST-000194

View File

@@ -1,8 +1,3 @@
2026/03/27-23:40:06.991314 7f90f77fe6c0 Recovering log #176
2026/03/27-23:40:07.001875 7f90f77fe6c0 Delete type=3 #174
2026/03/27-23:40:07.001926 7f90f77fe6c0 Delete type=0 #176
2026/03/28-01:06:04.048472 7f90f5ffb6c0 Level-0 table #181: started
2026/03/28-01:06:04.048493 7f90f5ffb6c0 Level-0 table #181: 0 bytes OK
2026/03/28-01:06:04.054367 7f90f5ffb6c0 Delete type=0 #179
2026/03/28-01:06:04.054479 7f90f5ffb6c0 Manual compaction at level-0 from '!journal!TniC3ok9W0hDYxJS' @ 72057594037927935 : 1 .. '!journal.pages!yZsG9QaBHT3cUfNd.AHcfBcO96nUCELxv' @ 0 : 0; will stop at (end)
2026/03/28-01:06:04.054500 7f90f5ffb6c0 Manual compaction at level-1 from '!journal!TniC3ok9W0hDYxJS' @ 72057594037927935 : 1 .. '!journal.pages!yZsG9QaBHT3cUfNd.AHcfBcO96nUCELxv' @ 0 : 0; will stop at (end)
2026/03/30-15:06:44.318696 7f4bd97eb6c0 Recovering log #192
2026/03/30-15:06:44.329241 7f4bd97eb6c0 Delete type=3 #190
2026/03/30-15:06:44.329288 7f4bd97eb6c0 Delete type=0 #192

View File

@@ -1,8 +1,8 @@
2026/03/27-21:21:30.268953 7f90f6ffd6c0 Recovering log #172
2026/03/27-21:21:30.278662 7f90f6ffd6c0 Delete type=3 #170
2026/03/27-21:21:30.278730 7f90f6ffd6c0 Delete type=0 #172
2026/03/27-21:21:32.067762 7f90f5ffb6c0 Level-0 table #177: started
2026/03/27-21:21:32.067784 7f90f5ffb6c0 Level-0 table #177: 0 bytes OK
2026/03/27-21:21:32.074619 7f90f5ffb6c0 Delete type=0 #175
2026/03/27-21:21:32.089332 7f90f5ffb6c0 Manual compaction at level-0 from '!journal!TniC3ok9W0hDYxJS' @ 72057594037927935 : 1 .. '!journal.pages!yZsG9QaBHT3cUfNd.AHcfBcO96nUCELxv' @ 0 : 0; will stop at (end)
2026/03/27-21:21:32.089368 7f90f5ffb6c0 Manual compaction at level-1 from '!journal!TniC3ok9W0hDYxJS' @ 72057594037927935 : 1 .. '!journal.pages!yZsG9QaBHT3cUfNd.AHcfBcO96nUCELxv' @ 0 : 0; will stop at (end)
2026/03/30-14:14:12.605619 7f4bd9fec6c0 Recovering log #188
2026/03/30-14:14:12.686963 7f4bd9fec6c0 Delete type=3 #186
2026/03/30-14:14:12.687013 7f4bd9fec6c0 Delete type=0 #188
2026/03/30-15:06:34.620345 7f4bd8fea6c0 Level-0 table #193: started
2026/03/30-15:06:34.620377 7f4bd8fea6c0 Level-0 table #193: 0 bytes OK
2026/03/30-15:06:34.628129 7f4bd8fea6c0 Delete type=0 #191
2026/03/30-15:06:34.641660 7f4bd8fea6c0 Manual compaction at level-0 from '!journal!TniC3ok9W0hDYxJS' @ 72057594037927935 : 1 .. '!journal.pages!yZsG9QaBHT3cUfNd.AHcfBcO96nUCELxv' @ 0 : 0; will stop at (end)
2026/03/30-15:06:34.641692 7f4bd8fea6c0 Manual compaction at level-1 from '!journal!TniC3ok9W0hDYxJS' @ 72057594037927935 : 1 .. '!journal.pages!yZsG9QaBHT3cUfNd.AHcfBcO96nUCELxv' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-000750
MANIFEST-000766

View File

@@ -1,8 +1,3 @@
2026/03/27-23:40:06.977536 7f90f67fc6c0 Recovering log #748
2026/03/27-23:40:06.987624 7f90f67fc6c0 Delete type=3 #746
2026/03/27-23:40:06.987699 7f90f67fc6c0 Delete type=0 #748
2026/03/28-01:06:04.041962 7f90f5ffb6c0 Level-0 table #753: started
2026/03/28-01:06:04.041998 7f90f5ffb6c0 Level-0 table #753: 0 bytes OK
2026/03/28-01:06:04.048371 7f90f5ffb6c0 Delete type=0 #751
2026/03/28-01:06:04.054466 7f90f5ffb6c0 Manual compaction at level-0 from '!journal!f6UhPlIUh2O0F36q' @ 72057594037927935 : 1 .. '!journal.pages!f6UhPlIUh2O0F36q.keqszrb6FAI7CVZx' @ 0 : 0; will stop at (end)
2026/03/28-01:06:04.054494 7f90f5ffb6c0 Manual compaction at level-1 from '!journal!f6UhPlIUh2O0F36q' @ 72057594037927935 : 1 .. '!journal.pages!f6UhPlIUh2O0F36q.keqszrb6FAI7CVZx' @ 0 : 0; will stop at (end)
2026/03/30-15:06:44.305642 7f4bda7ed6c0 Recovering log #764
2026/03/30-15:06:44.315212 7f4bda7ed6c0 Delete type=3 #762
2026/03/30-15:06:44.315294 7f4bda7ed6c0 Delete type=0 #764

View File

@@ -1,8 +1,8 @@
2026/03/27-21:21:30.255554 7f90f77fe6c0 Recovering log #744
2026/03/27-21:21:30.266879 7f90f77fe6c0 Delete type=3 #742
2026/03/27-21:21:30.266948 7f90f77fe6c0 Delete type=0 #744
2026/03/27-21:21:32.081193 7f90f5ffb6c0 Level-0 table #749: started
2026/03/27-21:21:32.081218 7f90f5ffb6c0 Level-0 table #749: 0 bytes OK
2026/03/27-21:21:32.089124 7f90f5ffb6c0 Delete type=0 #747
2026/03/27-21:21:32.089363 7f90f5ffb6c0 Manual compaction at level-0 from '!journal!f6UhPlIUh2O0F36q' @ 72057594037927935 : 1 .. '!journal.pages!f6UhPlIUh2O0F36q.keqszrb6FAI7CVZx' @ 0 : 0; will stop at (end)
2026/03/27-21:21:32.089373 7f90f5ffb6c0 Manual compaction at level-1 from '!journal!f6UhPlIUh2O0F36q' @ 72057594037927935 : 1 .. '!journal.pages!f6UhPlIUh2O0F36q.keqszrb6FAI7CVZx' @ 0 : 0; will stop at (end)
2026/03/30-14:14:12.515876 7f4bd97eb6c0 Recovering log #760
2026/03/30-14:14:12.589985 7f4bd97eb6c0 Delete type=3 #758
2026/03/30-14:14:12.590051 7f4bd97eb6c0 Delete type=0 #760
2026/03/30-15:06:34.600499 7f4bd8fea6c0 Level-0 table #765: started
2026/03/30-15:06:34.600616 7f4bd8fea6c0 Level-0 table #765: 0 bytes OK
2026/03/30-15:06:34.607256 7f4bd8fea6c0 Delete type=0 #763
2026/03/30-15:06:34.613958 7f4bd8fea6c0 Manual compaction at level-0 from '!journal!f6UhPlIUh2O0F36q' @ 72057594037927935 : 1 .. '!journal.pages!f6UhPlIUh2O0F36q.keqszrb6FAI7CVZx' @ 0 : 0; will stop at (end)
2026/03/30-15:06:34.614004 7f4bd8fea6c0 Manual compaction at level-1 from '!journal!f6UhPlIUh2O0F36q' @ 72057594037927935 : 1 .. '!journal.pages!f6UhPlIUh2O0F36q.keqszrb6FAI7CVZx' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-004371
MANIFEST-004387

View File

@@ -1,7 +1,3 @@
2026/03/27-23:40:06.951174 7f90f77fe6c0 Recovering log #4369
2026/03/27-23:40:06.961084 7f90f77fe6c0 Delete type=3 #4367
2026/03/27-23:40:06.961153 7f90f77fe6c0 Delete type=0 #4369
2026/03/28-01:06:04.029376 7f90f5ffb6c0 Level-0 table #4374: started
2026/03/28-01:06:04.029452 7f90f5ffb6c0 Level-0 table #4374: 0 bytes OK
2026/03/28-01:06:04.035591 7f90f5ffb6c0 Delete type=0 #4372
2026/03/28-01:06:04.054447 7f90f5ffb6c0 Manual compaction at level-0 from '!journal!0lxwWrzKsdTBQhH0' @ 72057594037927935 : 1 .. '!journal.pages!wgSyae4GTJDkmBOm.6Ql0lgquUCTrMyTZ' @ 0 : 0; will stop at (end)
2026/03/30-15:06:44.225449 7f4bd97eb6c0 Recovering log #4385
2026/03/30-15:06:44.236150 7f4bd97eb6c0 Delete type=3 #4383
2026/03/30-15:06:44.236230 7f4bd97eb6c0 Delete type=0 #4385

View File

@@ -1,7 +1,7 @@
2026/03/27-21:21:30.230925 7f90f67fc6c0 Recovering log #4365
2026/03/27-21:21:30.240633 7f90f67fc6c0 Delete type=3 #4363
2026/03/27-21:21:30.240686 7f90f67fc6c0 Delete type=0 #4365
2026/03/27-21:21:32.060793 7f90f5ffb6c0 Level-0 table #4370: started
2026/03/27-21:21:32.060834 7f90f5ffb6c0 Level-0 table #4370: 0 bytes OK
2026/03/27-21:21:32.067619 7f90f5ffb6c0 Delete type=0 #4368
2026/03/27-21:21:32.089309 7f90f5ffb6c0 Manual compaction at level-0 from '!journal!0lxwWrzKsdTBQhH0' @ 72057594037927935 : 1 .. '!journal.pages!wgSyae4GTJDkmBOm.6Ql0lgquUCTrMyTZ' @ 0 : 0; will stop at (end)
2026/03/30-14:14:12.387545 7f4bda7ed6c0 Recovering log #4381
2026/03/30-14:14:12.435510 7f4bda7ed6c0 Delete type=3 #4379
2026/03/30-14:14:12.435579 7f4bda7ed6c0 Delete type=0 #4381
2026/03/30-15:06:34.685316 7f4bd8fea6c0 Level-0 table #4386: started
2026/03/30-15:06:34.685354 7f4bd8fea6c0 Level-0 table #4386: 0 bytes OK
2026/03/30-15:06:34.691827 7f4bd8fea6c0 Delete type=0 #4384
2026/03/30-15:06:34.709676 7f4bd8fea6c0 Manual compaction at level-0 from '!journal!0lxwWrzKsdTBQhH0' @ 72057594037927935 : 1 .. '!journal.pages!wgSyae4GTJDkmBOm.6Ql0lgquUCTrMyTZ' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-000091
MANIFEST-000107

View File

@@ -1,8 +1,3 @@
2026/03/27-23:40:07.041219 7f90f6ffd6c0 Recovering log #89
2026/03/27-23:40:07.052133 7f90f6ffd6c0 Delete type=3 #87
2026/03/27-23:40:07.052198 7f90f6ffd6c0 Delete type=0 #89
2026/03/28-01:06:04.074099 7f90f5ffb6c0 Level-0 table #94: started
2026/03/28-01:06:04.074129 7f90f5ffb6c0 Level-0 table #94: 0 bytes OK
2026/03/28-01:06:04.080023 7f90f5ffb6c0 Delete type=0 #92
2026/03/28-01:06:04.080128 7f90f5ffb6c0 Manual compaction at level-0 from '!tables!J9VdvrwkbyKxMAT7' @ 72057594037927935 : 1 .. '!tables.results!jGKjfCyk4ROSy9fU.zRzADzATtijaBdNX' @ 0 : 0; will stop at (end)
2026/03/28-01:06:04.080153 7f90f5ffb6c0 Manual compaction at level-1 from '!tables!J9VdvrwkbyKxMAT7' @ 72057594037927935 : 1 .. '!tables.results!jGKjfCyk4ROSy9fU.zRzADzATtijaBdNX' @ 0 : 0; will stop at (end)
2026/03/30-15:06:44.375576 7f4bd97eb6c0 Recovering log #105
2026/03/30-15:06:44.385281 7f4bd97eb6c0 Delete type=3 #103
2026/03/30-15:06:44.385352 7f4bd97eb6c0 Delete type=0 #105

View File

@@ -1,8 +1,8 @@
2026/03/27-21:21:30.316292 7f90f77fe6c0 Recovering log #85
2026/03/27-21:21:30.326791 7f90f77fe6c0 Delete type=3 #83
2026/03/27-21:21:30.326838 7f90f77fe6c0 Delete type=0 #85
2026/03/27-21:21:32.102543 7f90f5ffb6c0 Level-0 table #90: started
2026/03/27-21:21:32.102564 7f90f5ffb6c0 Level-0 table #90: 0 bytes OK
2026/03/27-21:21:32.109807 7f90f5ffb6c0 Delete type=0 #88
2026/03/27-21:21:32.116185 7f90f5ffb6c0 Manual compaction at level-0 from '!tables!J9VdvrwkbyKxMAT7' @ 72057594037927935 : 1 .. '!tables.results!jGKjfCyk4ROSy9fU.zRzADzATtijaBdNX' @ 0 : 0; will stop at (end)
2026/03/27-21:21:32.123641 7f90f5ffb6c0 Manual compaction at level-1 from '!tables!J9VdvrwkbyKxMAT7' @ 72057594037927935 : 1 .. '!tables.results!jGKjfCyk4ROSy9fU.zRzADzATtijaBdNX' @ 0 : 0; will stop at (end)
2026/03/30-14:14:12.872794 7f4bd9fec6c0 Recovering log #101
2026/03/30-14:14:12.920810 7f4bd9fec6c0 Delete type=3 #99
2026/03/30-14:14:12.920879 7f4bd9fec6c0 Delete type=0 #101
2026/03/30-15:06:34.717076 7f4bd8fea6c0 Level-0 table #106: started
2026/03/30-15:06:34.717223 7f4bd8fea6c0 Level-0 table #106: 0 bytes OK
2026/03/30-15:06:34.723514 7f4bd8fea6c0 Delete type=0 #104
2026/03/30-15:06:34.740972 7f4bd8fea6c0 Manual compaction at level-0 from '!tables!J9VdvrwkbyKxMAT7' @ 72057594037927935 : 1 .. '!tables.results!jGKjfCyk4ROSy9fU.zRzADzATtijaBdNX' @ 0 : 0; will stop at (end)
2026/03/30-15:06:34.741010 7f4bd8fea6c0 Manual compaction at level-1 from '!tables!J9VdvrwkbyKxMAT7' @ 72057594037927935 : 1 .. '!tables.results!jGKjfCyk4ROSy9fU.zRzADzATtijaBdNX' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-000072
MANIFEST-000088

View File

@@ -1,8 +1,3 @@
2026/03/27-23:40:07.028975 7f90f7fff6c0 Recovering log #70
2026/03/27-23:40:07.039557 7f90f7fff6c0 Delete type=3 #68
2026/03/27-23:40:07.039615 7f90f7fff6c0 Delete type=0 #70
2026/03/28-01:06:04.054602 7f90f5ffb6c0 Level-0 table #75: started
2026/03/28-01:06:04.054622 7f90f5ffb6c0 Level-0 table #75: 0 bytes OK
2026/03/28-01:06:04.060604 7f90f5ffb6c0 Delete type=0 #73
2026/03/28-01:06:04.080099 7f90f5ffb6c0 Manual compaction at level-0 from '!macros!apyHJT40enTKFUfX' @ 72057594037927935 : 1 .. '!macros!suexsLbORUfE9ptz' @ 0 : 0; will stop at (end)
2026/03/28-01:06:04.080138 7f90f5ffb6c0 Manual compaction at level-1 from '!macros!apyHJT40enTKFUfX' @ 72057594037927935 : 1 .. '!macros!suexsLbORUfE9ptz' @ 0 : 0; will stop at (end)
2026/03/30-15:06:44.362194 7f4bdafee6c0 Recovering log #86
2026/03/30-15:06:44.373140 7f4bdafee6c0 Delete type=3 #84
2026/03/30-15:06:44.373208 7f4bdafee6c0 Delete type=0 #86

View File

@@ -1,8 +1,8 @@
2026/03/27-21:21:30.304400 7f90f67fc6c0 Recovering log #66
2026/03/27-21:21:30.314598 7f90f67fc6c0 Delete type=3 #64
2026/03/27-21:21:30.314668 7f90f67fc6c0 Delete type=0 #66
2026/03/27-21:21:32.089478 7f90f5ffb6c0 Level-0 table #71: started
2026/03/27-21:21:32.089505 7f90f5ffb6c0 Level-0 table #71: 0 bytes OK
2026/03/27-21:21:32.095733 7f90f5ffb6c0 Delete type=0 #69
2026/03/27-21:21:32.116170 7f90f5ffb6c0 Manual compaction at level-0 from '!macros!apyHJT40enTKFUfX' @ 72057594037927935 : 1 .. '!macros!suexsLbORUfE9ptz' @ 0 : 0; will stop at (end)
2026/03/27-21:21:32.123631 7f90f5ffb6c0 Manual compaction at level-1 from '!macros!apyHJT40enTKFUfX' @ 72057594037927935 : 1 .. '!macros!suexsLbORUfE9ptz' @ 0 : 0; will stop at (end)
2026/03/30-14:14:12.812401 7f4bdafee6c0 Recovering log #82
2026/03/30-14:14:12.871063 7f4bdafee6c0 Delete type=3 #80
2026/03/30-14:14:12.871115 7f4bdafee6c0 Delete type=0 #82
2026/03/30-15:06:34.592601 7f4bd8fea6c0 Level-0 table #87: started
2026/03/30-15:06:34.592754 7f4bd8fea6c0 Level-0 table #87: 0 bytes OK
2026/03/30-15:06:34.600381 7f4bd8fea6c0 Delete type=0 #85
2026/03/30-15:06:34.613943 7f4bd8fea6c0 Manual compaction at level-0 from '!macros!apyHJT40enTKFUfX' @ 72057594037927935 : 1 .. '!macros!suexsLbORUfE9ptz' @ 0 : 0; will stop at (end)
2026/03/30-15:06:34.613995 7f4bd8fea6c0 Manual compaction at level-1 from '!macros!apyHJT40enTKFUfX' @ 72057594037927935 : 1 .. '!macros!suexsLbORUfE9ptz' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-000250
MANIFEST-000266

View File

@@ -1,8 +1,3 @@
2026/03/27-23:40:07.017004 7f90f6ffd6c0 Recovering log #248
2026/03/27-23:40:07.027187 7f90f6ffd6c0 Delete type=3 #246
2026/03/27-23:40:07.027254 7f90f6ffd6c0 Delete type=0 #248
2026/03/28-01:06:04.067738 7f90f5ffb6c0 Level-0 table #253: started
2026/03/28-01:06:04.067767 7f90f5ffb6c0 Level-0 table #253: 0 bytes OK
2026/03/28-01:06:04.073991 7f90f5ffb6c0 Delete type=0 #251
2026/03/28-01:06:04.080120 7f90f5ffb6c0 Manual compaction at level-0 from '!macros!Admg6zBHid4mfbJY' @ 72057594037927935 : 1 .. '!macros!wY3tga12higX7soz' @ 0 : 0; will stop at (end)
2026/03/28-01:06:04.080146 7f90f5ffb6c0 Manual compaction at level-1 from '!macros!Admg6zBHid4mfbJY' @ 72057594037927935 : 1 .. '!macros!wY3tga12higX7soz' @ 0 : 0; will stop at (end)
2026/03/30-15:06:44.348172 7f4bda7ed6c0 Recovering log #264
2026/03/30-15:06:44.358939 7f4bda7ed6c0 Delete type=3 #262
2026/03/30-15:06:44.358996 7f4bda7ed6c0 Delete type=0 #264

View File

@@ -1,8 +1,8 @@
2026/03/27-21:21:30.291918 7f90f7fff6c0 Recovering log #244
2026/03/27-21:21:30.302711 7f90f7fff6c0 Delete type=3 #242
2026/03/27-21:21:30.302762 7f90f7fff6c0 Delete type=0 #244
2026/03/27-21:21:32.109958 7f90f5ffb6c0 Level-0 table #249: started
2026/03/27-21:21:32.109983 7f90f5ffb6c0 Level-0 table #249: 0 bytes OK
2026/03/27-21:21:32.116069 7f90f5ffb6c0 Delete type=0 #247
2026/03/27-21:21:32.116191 7f90f5ffb6c0 Manual compaction at level-0 from '!macros!Admg6zBHid4mfbJY' @ 72057594037927935 : 1 .. '!macros!wY3tga12higX7soz' @ 0 : 0; will stop at (end)
2026/03/27-21:21:32.116205 7f90f5ffb6c0 Manual compaction at level-1 from '!macros!Admg6zBHid4mfbJY' @ 72057594037927935 : 1 .. '!macros!wY3tga12higX7soz' @ 0 : 0; will stop at (end)
2026/03/30-14:14:12.747731 7f4bda7ed6c0 Recovering log #260
2026/03/30-14:14:12.800943 7f4bda7ed6c0 Delete type=3 #258
2026/03/30-14:14:12.801033 7f4bda7ed6c0 Delete type=0 #260
2026/03/30-15:06:34.614167 7f4bd8fea6c0 Level-0 table #265: started
2026/03/30-15:06:34.614201 7f4bd8fea6c0 Level-0 table #265: 0 bytes OK
2026/03/30-15:06:34.620245 7f4bd8fea6c0 Delete type=0 #263
2026/03/30-15:06:34.641645 7f4bd8fea6c0 Manual compaction at level-0 from '!macros!Admg6zBHid4mfbJY' @ 72057594037927935 : 1 .. '!macros!wY3tga12higX7soz' @ 0 : 0; will stop at (end)
2026/03/30-15:06:34.641681 7f4bd8fea6c0 Manual compaction at level-1 from '!macros!Admg6zBHid4mfbJY' @ 72057594037927935 : 1 .. '!macros!wY3tga12higX7soz' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-000992
MANIFEST-001008

View File

@@ -1,8 +1,3 @@
2026/03/27-23:40:06.964100 7f90f7fff6c0 Recovering log #990
2026/03/27-23:40:06.975062 7f90f7fff6c0 Delete type=3 #988
2026/03/27-23:40:06.975129 7f90f7fff6c0 Delete type=0 #990
2026/03/28-01:06:04.035671 7f90f5ffb6c0 Level-0 table #995: started
2026/03/28-01:06:04.035691 7f90f5ffb6c0 Level-0 table #995: 0 bytes OK
2026/03/28-01:06:04.041795 7f90f5ffb6c0 Delete type=0 #993
2026/03/28-01:06:04.054457 7f90f5ffb6c0 Manual compaction at level-0 from '!journal!OgzOugwIXfHtijaY' @ 72057594037927935 : 1 .. '!journal.pages!OgzOugwIXfHtijaY.OOev7kj2KoMOGoMD' @ 0 : 0; will stop at (end)
2026/03/28-01:06:04.054505 7f90f5ffb6c0 Manual compaction at level-1 from '!journal!OgzOugwIXfHtijaY' @ 72057594037927935 : 1 .. '!journal.pages!OgzOugwIXfHtijaY.OOev7kj2KoMOGoMD' @ 0 : 0; will stop at (end)
2026/03/30-15:06:44.274432 7f4bdafee6c0 Recovering log #1006
2026/03/30-15:06:44.302845 7f4bdafee6c0 Delete type=3 #1004
2026/03/30-15:06:44.302897 7f4bdafee6c0 Delete type=0 #1006

View File

@@ -1,8 +1,8 @@
2026/03/27-21:21:30.242574 7f90f7fff6c0 Recovering log #986
2026/03/27-21:21:30.253063 7f90f7fff6c0 Delete type=3 #984
2026/03/27-21:21:30.253116 7f90f7fff6c0 Delete type=0 #986
2026/03/27-21:21:32.074771 7f90f5ffb6c0 Level-0 table #991: started
2026/03/27-21:21:32.074793 7f90f5ffb6c0 Level-0 table #991: 0 bytes OK
2026/03/27-21:21:32.081032 7f90f5ffb6c0 Delete type=0 #989
2026/03/27-21:21:32.089348 7f90f5ffb6c0 Manual compaction at level-0 from '!journal!OgzOugwIXfHtijaY' @ 72057594037927935 : 1 .. '!journal.pages!OgzOugwIXfHtijaY.OOev7kj2KoMOGoMD' @ 0 : 0; will stop at (end)
2026/03/27-21:21:32.089398 7f90f5ffb6c0 Manual compaction at level-1 from '!journal!OgzOugwIXfHtijaY' @ 72057594037927935 : 1 .. '!journal.pages!OgzOugwIXfHtijaY.OOev7kj2KoMOGoMD' @ 0 : 0; will stop at (end)
2026/03/30-14:14:12.447332 7f4bdafee6c0 Recovering log #1002
2026/03/30-14:14:12.506248 7f4bdafee6c0 Delete type=3 #1000
2026/03/30-14:14:12.506320 7f4bdafee6c0 Delete type=0 #1002
2026/03/30-15:06:34.585439 7f4bd8fea6c0 Level-0 table #1007: started
2026/03/30-15:06:34.585515 7f4bd8fea6c0 Level-0 table #1007: 0 bytes OK
2026/03/30-15:06:34.592340 7f4bd8fea6c0 Delete type=0 #1005
2026/03/30-15:06:34.613927 7f4bd8fea6c0 Manual compaction at level-0 from '!journal!OgzOugwIXfHtijaY' @ 72057594037927935 : 1 .. '!journal.pages!OgzOugwIXfHtijaY.OOev7kj2KoMOGoMD' @ 0 : 0; will stop at (end)
2026/03/30-15:06:34.613985 7f4bd8fea6c0 Manual compaction at level-1 from '!journal!OgzOugwIXfHtijaY' @ 72057594037927935 : 1 .. '!journal.pages!OgzOugwIXfHtijaY.OOev7kj2KoMOGoMD' @ 0 : 0; will stop at (end)

View File

@@ -3,8 +3,6 @@ export const SYSTEM_ID = "fvtt-chroniques-de-l-etrange"
export const ACTOR_TYPES = {
character: "character",
npc: "npc",
tinji: "tinji",
loksyu: "loksyu",
}
export const ITEM_TYPES = {
@@ -105,4 +103,6 @@ export const TEMPLATE_PARTIALS = [
"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-spells.html",
"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-kungfus.html",
"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-items.html",
"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-loksyu-app.html",
"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-tinji-app.html",
]

View File

@@ -1,4 +1,2 @@
export { default as CharacterDataModel } from "./character.js"
export { default as NpcDataModel } from "./npc.js"
export { default as TinjiDataModel } from "./tinji.js"
export { default as LoksyuDataModel } from "./loksyu.js"

View File

@@ -1,22 +0,0 @@
export default class LoksyuDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const { fields } = foundry.data
const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra })
const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })
const polarity = () =>
new fields.SchemaField({
yin: new fields.SchemaField({ value: numberField(0, { min: 0 }) }),
yang: new fields.SchemaField({ value: numberField(0, { min: 0 }) }),
})
return {
fire: polarity(),
earth: polarity(),
metal: polarity(),
water: polarity(),
wood: polarity(),
description: htmlField(""),
}
}
}

View File

@@ -1,12 +0,0 @@
export default class TinjiDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const { fields } = foundry.data
const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra })
const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })
return {
value: numberField(0, { min: 0 }),
description: htmlField(""),
}
}
}

View File

@@ -10,10 +10,24 @@ export function registerSettings() {
type: String,
default: "0.0.0",
})
game.settings.register(SYSTEM_ID, "loksyuData", {
name: "Loksyu Data",
scope: "world",
config: false,
type: Object,
default: { wood: {yin:0,yang:0}, fire: {yin:0,yang:0}, earth: {yin:0,yang:0}, metal: {yin:0,yang:0}, water: {yin:0,yang:0} },
})
game.settings.register(SYSTEM_ID, "tinjiData", {
name: "TinJi Data",
scope: "world",
config: false,
type: Number,
default: 0,
})
}
export async function migrateIfNeeded() {
const current = game.system.version ?? MIGRATION_VERSION
const current = MIGRATION_VERSION
const stored = game.settings.get(SYSTEM_ID, "migrationVersion") ?? "0.0.0"
if (!foundry.utils.isNewerVersion(current, stored)) return
@@ -31,7 +45,7 @@ async function migrateActors() {
for (const actor of game.actors.contents) {
const updateData = migrateActorData(actor)
if (Object.keys(updateData).length > 0) {
updates.push(actor.update(updateData, { enforceTypes: false }))
updates.push(actor.update(updateData))
}
}
await Promise.all(updates)
@@ -44,7 +58,7 @@ async function migrateCompendiumActors() {
for (const actor of content) {
const updateData = migrateActorData(actor)
if (Object.keys(updateData).length > 0) {
await actor.update(updateData, { pack: pack.collection, enforceTypes: false })
await actor.update(updateData, { pack: pack.collection })
}
}
}
@@ -55,7 +69,7 @@ async function migrateItems() {
for (const item of game.items.contents) {
const updateData = migrateItemData(item)
if (Object.keys(updateData).length > 0) {
updates.push(item.update(updateData, { enforceTypes: false }))
updates.push(item.update(updateData))
}
}
await Promise.all(updates)
@@ -68,7 +82,7 @@ async function migrateCompendiumItems() {
for (const item of content) {
const updateData = migrateItemData(item)
if (Object.keys(updateData).length > 0) {
await item.update(updateData, { pack: pack.collection, enforceTypes: false })
await item.update(updateData, { pack: pack.collection })
}
}
}
@@ -119,7 +133,14 @@ function migrateItemData(item) {
const updateData = {}
const system = item.system ?? {}
// Add item-specific migrations here as needed
// Normalize legacy French damageAspect values to English keys
if (item.type === "weapon") {
const ASPECT_FR_TO_EN = { eau: "water", terre: "earth", feu: "fire", bois: "wood" }
const normalized = ASPECT_FR_TO_EN[system.damageAspect]
if (normalized) {
updateData["system.damageAspect"] = normalized
}
}
return updateData
}

View File

@@ -1,7 +1,7 @@
import { ACTOR_TYPES, ITEM_TYPES, MAGICS, SUBTYPES, SYSTEM_ID } from "./config/constants.js"
import { preLocalizeConfig } from "./config/localize.js"
import { configureRuntime } from "./config/runtime.js"
import { CharacterDataModel, LoksyuDataModel, NpcDataModel, TinjiDataModel } from "./data/actors/index.js"
import { CharacterDataModel, NpcDataModel } from "./data/actors/index.js"
import { EquipmentDataModel, KungfuDataModel, SpellDataModel, SupernaturalDataModel, WeaponDataModel, ArmorDataModel, SanheiDataModel, IngredientDataModel } from "./data/items/index.js"
import { CDEMessage } from "./documents/chat-message.js"
import { CDEActor } from "./documents/actor.js"
@@ -9,9 +9,12 @@ import { CDEItem } from "./documents/item.js"
import { registerDice } from "./ui/dice.js"
import { registerHandlebarsHelpers } from "./ui/helpers.js"
import { preloadPartials } from "./ui/templates.js"
import { CDELoksyuSheet, CDECharacterSheet, CDENpcSheet, CDETinjiSheet } from "./ui/sheets/actors/index.js"
import { CDECharacterSheet, CDENpcSheet } from "./ui/sheets/actors/index.js"
import { CDEItemSheet, CDEKungfuSheet, CDESpellSheet, CDESupernaturalSheet, CDEWeaponSheet, CDEArmorSheet, CDESanheiSheet, CDEIngredientSheet } from "./ui/sheets/items/index.js"
import { CDELoksyuApp } from "./ui/apps/loksyu-app.js"
import { CDETinjiApp } from "./ui/apps/tinji-app.js"
import { migrateIfNeeded, registerSettings } from "./migration.js"
import { injectRollActions, refreshAllRollActions } from "./ui/roll-actions.js"
Hooks.once("i18nInit", preLocalizeConfig)
@@ -22,11 +25,12 @@ Hooks.once("init", async () => {
game.system.CONST = { MAGICS, SUBTYPES }
// Expose standalone apps globally for macros
game.cde = { CDELoksyuApp, CDETinjiApp }
CONFIG.Actor.dataModels = {
[ACTOR_TYPES.character]: CharacterDataModel,
[ACTOR_TYPES.npc]: NpcDataModel,
[ACTOR_TYPES.tinji]: TinjiDataModel,
[ACTOR_TYPES.loksyu]: LoksyuDataModel,
}
CONFIG.Item.dataModels = {
[ITEM_TYPES.item]: EquipmentDataModel,
@@ -45,8 +49,8 @@ Hooks.once("init", async () => {
configureRuntime()
foundry.applications.apps.DocumentSheetConfig.unregisterSheet(Actor, "core", ActorSheet)
foundry.applications.apps.DocumentSheetConfig.unregisterSheet(Item, "core", ItemSheet)
foundry.applications.apps.DocumentSheetConfig.unregisterSheet(Actor, "core", foundry.appv1.sheets.ActorSheet)
foundry.applications.apps.DocumentSheetConfig.unregisterSheet(Item, "core", foundry.appv1.sheets.ItemSheet)
foundry.applications.apps.DocumentSheetConfig.registerSheet(Actor, SYSTEM_ID, CDECharacterSheet, {
types: [ACTOR_TYPES.character],
@@ -58,16 +62,6 @@ Hooks.once("init", async () => {
makeDefault: true,
label: "CDE NPC Sheet (V2)",
})
foundry.applications.apps.DocumentSheetConfig.registerSheet(Actor, SYSTEM_ID, CDETinjiSheet, {
types: [ACTOR_TYPES.tinji],
makeDefault: true,
label: "CDE Tinji Sheet (V2)",
})
foundry.applications.apps.DocumentSheetConfig.registerSheet(Actor, SYSTEM_ID, CDELoksyuSheet, {
types: [ACTOR_TYPES.loksyu],
makeDefault: true,
label: "CDE Loksyu Sheet (V2)",
})
foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEItemSheet, {
types: [ITEM_TYPES.item],
@@ -119,12 +113,55 @@ Hooks.once("init", async () => {
})
Hooks.once("ready", async () => {
if (!game.modules.get("lib-wrapper")?.active && game.user.isGM) {
ui.notifications.error("System fvtt-chroniques-de-l-etrange requires the 'libWrapper' module. Please install and activate it.")
}
await migrateIfNeeded()
})
/** Add Loksyu + Tin Ji quick-access buttons to the chat panel (FoundryVTT v13) */
Hooks.on("renderChatLog", (_app, html) => {
const el = html instanceof HTMLElement ? html : (html[0] ?? html)
if (!el?.querySelector) return
// Avoid double-injection on re-renders
if (el.querySelector(".cde-chat-app-buttons")) return
const wrapper = document.createElement("div")
wrapper.classList.add("cde-chat-app-buttons")
wrapper.innerHTML = `
<button type="button" class="cde-chat-btn cde-chat-btn--loksyu">
<i class="fas fa-yin-yang"></i> ${game.i18n.localize("CDE.Loksyu")}
</button>
<button type="button" class="cde-chat-btn cde-chat-btn--tinji">
<i class="fas fa-star"></i> ${game.i18n.localize("CDE.TinJi2")}
</button>
`
// Use event delegation to avoid being swallowed by Foundry's own handlers
wrapper.addEventListener("click", (ev) => {
if (ev.target.closest(".cde-chat-btn--loksyu")) CDELoksyuApp.open()
if (ev.target.closest(".cde-chat-btn--tinji")) CDETinjiApp.open()
})
// Insert before the chat form — works on v12 and v13
const anchor = el.querySelector(".chat-form")
?? el.querySelector(".chat-message-form")
?? el.querySelector("form")
if (anchor) anchor.parentElement.insertBefore(wrapper, anchor)
else el.appendChild(wrapper)
})
/** Inject Loksyu / TinJi action buttons into roll-result chat messages */
Hooks.on("renderChatMessageHTML", (message, html) => {
injectRollActions(message, html)
})
/** Refresh all visible roll-result buttons whenever Loksyu or TinJi settings change */
Hooks.on("updateSetting", setting => {
if (!setting.key) return
if (setting.key.includes("loksyuData") || setting.key.includes("tinjiData")) {
refreshAllRollActions()
}
})
function injectCompendiumLink(html) {
const header = html[0]?.querySelector?.("h4.divider")
if (!header) return
@@ -149,7 +186,7 @@ function injectCompendiumLink(html) {
</section>
`
section.querySelector("button[data-action='open-cde-link']")?.addEventListener("click", () => {
window.open("https://antre-monde.com/les-chroniques-de-letrengae/", "_blank")
window.open("https://antre-monde.com/les-chroniques-de-letrange/", "_blank")
})
header.parentNode.insertBefore(section, header)

3
src/ui/apps/index.js Normal file
View File

@@ -0,0 +1,3 @@
export { CDELoksyuApp } from "./loksyu-app.js"
export { CDETinjiApp } from "./tinji-app.js"
export { getSingletonActor, updateLoksyuFromRoll, updateTinjiFromRoll } from "./singletons.js"

112
src/ui/apps/loksyu-app.js Normal file
View File

@@ -0,0 +1,112 @@
import { getLoksyuData, setLoksyuData } from "./singletons.js"
const SYSTEM_ID = "fvtt-chroniques-de-l-etrange"
export class CDELoksyuApp extends foundry.applications.api.HandlebarsApplicationMixin(
foundry.applications.api.ApplicationV2
) {
static DEFAULT_OPTIONS = {
id: "cde-loksyu-app",
tag: "div",
window: {
title: "CDE.Loksyu",
icon: "fas fa-yin-yang",
resizable: false,
},
classes: ["cde-app", "cde-loksyu-standalone"],
position: { width: 520, height: "auto" },
actions: {
resetElement: CDELoksyuApp.#onResetElement,
resetAll: CDELoksyuApp.#onResetAll,
},
}
static PARTS = {
main: {
template: `systems/${SYSTEM_ID}/templates/apps/cde-loksyu-app.html`,
},
}
/** @type {Function|null} bound hook handler */
_updateHook = null
/** Singleton accessor — open or bring to front */
static open() {
const existing = Array.from(foundry.applications.instances.values()).find(
(app) => app instanceof CDELoksyuApp
)
if (existing) { existing.bringToFront(); return existing }
const app = new CDELoksyuApp()
app.render(true)
return app
}
async _prepareContext() {
const sys = getLoksyuData()
const ELEMENTS = [
{ key: "wood", nameKey: "CDE.Wood", qualKey: "CDE.WoodQualities", img: `systems/${SYSTEM_ID}/images/cde_bois.webp` },
{ key: "fire", nameKey: "CDE.Fire", qualKey: "CDE.FireQualities", img: `systems/${SYSTEM_ID}/images/cde_feu.webp` },
{ key: "earth", nameKey: "CDE.Earth", qualKey: "CDE.EarthQualities", img: `systems/${SYSTEM_ID}/images/cde_terre.webp` },
{ key: "metal", nameKey: "CDE.Metal", qualKey: "CDE.MetalQualities", img: `systems/${SYSTEM_ID}/images/cde_metal.webp` },
{ key: "water", nameKey: "CDE.Water", qualKey: "CDE.WaterQualities", img: `systems/${SYSTEM_ID}/images/cde_eau.webp` },
]
return {
canEdit: game.user.isGM,
elements: ELEMENTS.map((el) => ({
...el,
yang: sys[el.key]?.yang ?? 0,
yin: sys[el.key]?.yin ?? 0,
})),
}
}
_onRender(context, options) {
super._onRender(context, options)
this.#bindInputs()
this._updateHook = Hooks.on("cde:loksyuUpdated", () => this.render())
}
_onClose(options) {
if (this._updateHook !== null) {
Hooks.off("cde:loksyuUpdated", this._updateHook)
this._updateHook = null
}
super._onClose(options)
}
#bindInputs() {
const inputs = this.element?.querySelectorAll("input[data-field]")
if (!inputs?.length) return
inputs.forEach((input) => {
input.addEventListener("change", async (ev) => {
const field = ev.currentTarget.dataset.field
const val = parseInt(ev.currentTarget.value, 10)
if (!field || isNaN(val)) return
// field is like "wood.yin" or "fire.yang"
const [aspect, dim] = field.split(".")
if (!aspect || !dim) return
const data = getLoksyuData()
if (!data[aspect]) data[aspect] = { yin: 0, yang: 0 }
data[aspect][dim] = Math.max(0, val)
await setLoksyuData(data)
})
})
}
static async #onResetElement(event, target) {
const key = target.dataset.element
if (!key) return
const data = getLoksyuData()
data[key] = { yin: 0, yang: 0 }
await setLoksyuData(data)
}
static async #onResetAll(_event, _target) {
const KEYS = ["wood", "fire", "earth", "metal", "water"]
const data = getLoksyuData()
for (const k of KEYS) data[k] = { yin: 0, yang: 0 }
await setLoksyuData(data)
}
}

87
src/ui/apps/singletons.js Normal file
View File

@@ -0,0 +1,87 @@
/**
* Loksyu / TinJi settings-based helpers.
*
* Data is stored as world settings instead of singleton Actor documents.
*/
const SYSTEM_ID = "fvtt-chroniques-de-l-etrange"
/** Wu Xing generating cycle — [successes, auspicious, noxious, loksyu, tinji] */
const WU_XING_CYCLE = {
wood: ["wood", "fire", "water", "earth", "metal"],
fire: ["fire", "earth", "wood", "metal", "water"],
earth: ["earth", "metal", "fire", "water", "wood"],
metal: ["metal", "water", "earth", "wood", "fire"],
water: ["water", "wood", "metal", "fire", "earth"],
}
const ASPECT_FACES = {
metal: [3, 8],
water: [1, 6],
earth: [0, 5],
fire: [2, 7],
wood: [4, 9],
}
/** Read the current loksyu data object from world settings */
export function getLoksyuData() {
return game.settings.get(SYSTEM_ID, "loksyuData") ?? {
wood: {yin:0,yang:0}, fire: {yin:0,yang:0}, earth: {yin:0,yang:0}, metal: {yin:0,yang:0}, water: {yin:0,yang:0},
}
}
/** Write the loksyu data object to world settings */
export async function setLoksyuData(data) {
await game.settings.set(SYSTEM_ID, "loksyuData", data)
Hooks.callAll("cde:loksyuUpdated", data)
}
/** Read current TinJi value from world settings */
export function getTinjiValue() {
return game.settings.get(SYSTEM_ID, "tinjiData") ?? 0
}
/** Write TinJi value to world settings */
export async function setTinjiValue(value) {
await game.settings.set(SYSTEM_ID, "tinjiData", Math.max(0, value))
Hooks.callAll("cde:tinjiUpdated", Math.max(0, value))
}
/**
* After a WuXing roll, add the loksyu faces (yin + yang) of the relevant
* aspect to the loksyu settings data.
*
* @param {string} activeAspect - e.g. "fire"
* @param {Object} faces - Die face counts { 0: n, 1: n, …, 9: n }
*/
export async function updateLoksyuFromRoll(activeAspect, faces) {
const cycle = WU_XING_CYCLE[activeAspect]
if (!cycle) return
const lokAspect = cycle[3]
const [yinFace, yangFace] = ASPECT_FACES[lokAspect] ?? []
if (yinFace === undefined) return
const yinCount = faces[yinFace] ?? 0
const yangCount = faces[yangFace] ?? 0
if (yinCount === 0 && yangCount === 0) return
const data = getLoksyuData()
const current = data[lokAspect] ?? { yin: 0, yang: 0 }
data[lokAspect] = {
yin: (current.yin ?? 0) + yinCount,
yang: (current.yang ?? 0) + yangCount,
}
await setLoksyuData(data)
}
/**
* After a WuXing roll, add tinji faces to the TinJi settings.
*
* @param {number} count - Number of tinji faces rolled
*/
export async function updateTinjiFromRoll(count) {
if (!count || count <= 0) return
const current = getTinjiValue()
await setTinjiValue(current + count)
}

106
src/ui/apps/tinji-app.js Normal file
View File

@@ -0,0 +1,106 @@
import { getTinjiValue, setTinjiValue } from "./singletons.js"
const SYSTEM_ID = "fvtt-chroniques-de-l-etrange"
export class CDETinjiApp extends foundry.applications.api.HandlebarsApplicationMixin(
foundry.applications.api.ApplicationV2
) {
static DEFAULT_OPTIONS = {
id: "cde-tinji-app",
tag: "div",
window: {
title: "CDE.TinJi2",
icon: "fas fa-star",
resizable: false,
},
classes: ["cde-app", "cde-tinji-standalone"],
position: { width: 320, height: "auto" },
actions: {
increment: CDETinjiApp.#onIncrement,
decrement: CDETinjiApp.#onDecrement,
reset: CDETinjiApp.#onReset,
spend: CDETinjiApp.#onSpend,
},
}
static PARTS = {
main: {
template: `systems/${SYSTEM_ID}/templates/apps/cde-tinji-app.html`,
},
}
/** @type {Function|null} */
_updateHook = null
static open() {
const existing = Array.from(foundry.applications.instances.values()).find(
(app) => app instanceof CDETinjiApp
)
if (existing) { existing.bringToFront(); return existing }
const app = new CDETinjiApp()
app.render(true)
return app
}
async _prepareContext() {
return {
canEdit: game.user.isGM,
value: getTinjiValue(),
}
}
_onRender(context, options) {
super._onRender(context, options)
this.#bindDirectInput()
this._updateHook = Hooks.on("cde:tinjiUpdated", () => this.render())
}
_onClose(options) {
if (this._updateHook !== null) {
Hooks.off("cde:tinjiUpdated", this._updateHook)
this._updateHook = null
}
super._onClose(options)
}
#bindDirectInput() {
const input = this.element?.querySelector("input.cde-tinji-direct")
if (!input) return
input.addEventListener("change", async (ev) => {
const val = parseInt(ev.currentTarget.value, 10)
if (!isNaN(val)) await setTinjiValue(val)
})
}
static async #onIncrement() {
await setTinjiValue(getTinjiValue() + 1)
}
static async #onDecrement() {
const current = getTinjiValue()
if (current <= 0) return
await setTinjiValue(current - 1)
}
static async #onReset() {
await setTinjiValue(0)
}
static async #onSpend() {
const current = getTinjiValue()
if (current <= 0) {
ui.notifications.warn(game.i18n.localize("CDE.TinjiEmpty"))
return
}
await setTinjiValue(current - 1)
ChatMessage.create({
user: game.user.id,
content: `<div class="cde-tinji-spend-msg">
<i class="fas fa-star"></i>
<strong>${game.i18n.localize("CDE.TinJi2")}</strong>
${game.i18n.format("CDE.TinjiSpent", { name: game.user.name })}
<span class="cde-tinji-remain">(${current - 1} ${game.i18n.localize("CDE.TinjiRemaining")})</span>
</div>`,
})
}
}

View File

@@ -61,6 +61,11 @@ export function registerHandlebarsHelpers() {
Handlebars.registerHelper("getElementIcon", function (aspect) {
const icons = {
metal: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp",
water: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp",
earth: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp",
fire: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp",
wood: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp",
// legacy French keys
eau: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp",
terre: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp",
feu: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp",

View File

@@ -55,7 +55,7 @@ function buildNPCOptions(sys) {
function readInitFields(dialog) {
const root = dialog.element ?? dialog
const selectedKey = root.querySelector("select[name='firstaction']")?.value ?? ""
const modifier = parseInt(root.querySelector("input[name='modifier']")?.value ?? 0) || 0
const modifier = parseInt(root.querySelector("input[name='modifier']")?.value ?? "0", 10) || 0
return { selectedKey, modifier }
}

236
src/ui/roll-actions.js Normal file
View File

@@ -0,0 +1,236 @@
/**
* Post-roll interactive action buttons injected into dice result chat messages.
* Allows players to pull dice from the Loksyu (as Successes or dés-fastes)
* and allows the GM to spend Tin Ji to intervene.
*
* After a draw, the originating roll result message is updated in-place
* with the new counts, without creating noise.
*/
import { getLoksyuData, setLoksyuData, getTinjiValue, setTinjiValue } from "./apps/singletons.js"
const SYSTEM_ID = "fvtt-chroniques-de-l-etrange"
const RESULT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html"
const WU_XING_CYCLE = {
wood: ["wood", "fire", "water", "earth", "metal"],
fire: ["fire", "earth", "wood", "metal", "water"],
earth: ["earth", "metal", "fire", "water", "wood"],
metal: ["metal", "water", "earth", "wood", "fire"],
water: ["water", "wood", "metal", "fire", "earth"],
}
const ASPECT_LABELS = {
metal: "CDE.Metal",
water: "CDE.Water",
earth: "CDE.Earth",
fire: "CDE.Fire",
wood: "CDE.Wood",
}
const ASPECT_ICONS = {
metal: "systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp",
water: "systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp",
earth: "systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp",
fire: "systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp",
wood: "systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp",
}
/**
* Inject or refresh post-roll action buttons in the given chat message HTML element.
* Called from renderChatMessageHTML hook.
* @param {ChatMessage} message
* @param {HTMLElement} html - the chat message HTML element (li.chat-message)
*/
export function injectRollActions(message, html) {
const rollCard = html.querySelector(".cde-roll-result")
if (!rollCard) return
const aspect = rollCard.dataset.aspect
if (!aspect || !WU_XING_CYCLE[aspect]) return
refreshRollActions(rollCard, aspect, message)
}
/**
* Re-render the action buttons section based on current Loksyu / TinJi state.
*/
function refreshRollActions(rollCard, aspect, message) {
rollCard.querySelector(".cde-roll-actions")?.remove()
const cycle = WU_XING_CYCLE[aspect]
const fasteAspect = cycle[1]
const loksyu = getLoksyuData()
const tinji = getTinjiValue()
const successAvail = (loksyu[aspect]?.yin ?? 0) + (loksyu[aspect]?.yang ?? 0)
const fasteAvail = (loksyu[fasteAspect]?.yin ?? 0) + (loksyu[fasteAspect]?.yang ?? 0)
const isGM = game.user.isGM
const hasSomething = successAvail > 0 || fasteAvail > 0 || (isGM && tinji > 0)
if (!hasSomething) return
const aspLabel = game.i18n.localize(ASPECT_LABELS[aspect])
const fasteLabel = game.i18n.localize(ASPECT_LABELS[fasteAspect])
let btns = ""
if (successAvail > 0) {
btns += `<button class="cde-roll-action-btn cde-roll-action--success" data-action="loksyu-success">
<img src="${ASPECT_ICONS[aspect]}" class="cde-roll-action-icon" alt="${aspLabel}"/>
<span class="cde-roll-action-label">+1 ${game.i18n.localize("CDE.Successes")}</span>
<span class="cde-roll-action-count">${successAvail}</span>
</button>`
}
if (fasteAvail > 0) {
btns += `<button class="cde-roll-action-btn cde-roll-action--faste" data-action="loksyu-faste">
<img src="${ASPECT_ICONS[fasteAspect]}" class="cde-roll-action-icon" alt="${fasteLabel}"/>
<span class="cde-roll-action-label">+1 ${game.i18n.localize("CDE.AuspiciousDie")}</span>
<span class="cde-roll-action-count">${fasteAvail}</span>
</button>`
}
if (isGM && tinji > 0) {
btns += `<button class="cde-roll-action-btn cde-roll-action--tinji" data-action="tinji">
<span class="cde-roll-action-tinji-char">天</span>
<span class="cde-roll-action-label">${game.i18n.localize("CDE.TinJi2")}</span>
<span class="cde-roll-action-count">${tinji}</span>
</button>`
}
const wrapper = document.createElement("div")
wrapper.className = "cde-roll-actions"
wrapper.innerHTML = `
<div class="cde-roll-actions-title">
<i class="fas fa-yin-yang"></i>
${game.i18n.localize("CDE.PostRollActions")}
</div>
<div class="cde-roll-actions-btns">${btns}</div>
`
rollCard.appendChild(wrapper)
wrapper.addEventListener("click", async ev => {
const btn = ev.target.closest("[data-action]")
if (!btn || btn.disabled) return
const action = btn.dataset.action
if (action === "loksyu-success") {
await _drawFromLoksyu(message, aspect, "success", aspLabel)
} else if (action === "loksyu-faste") {
await _drawFromLoksyu(message, fasteAspect, "faste", fasteLabel)
} else if (action === "tinji") {
await _spendTinjiPostRoll()
}
// Buttons will be re-injected automatically via renderChatMessageHTML
// after message.update(). For tinji (no message update), refresh manually.
if (action === "tinji") refreshRollActions(rollCard, aspect, message)
})
}
/**
* Pull one die from a given Loksyu aspect slot, update Loksyu settings,
* and update the originating roll-result message in-place.
*
* @param {ChatMessage} message - the roll result chat message to update
* @param {string} aspect - which Loksyu aspect slot to draw from
* @param {"success"|"faste"} type
* @param {string} aspectLabel - localised aspect name for the notification
*/
async function _drawFromLoksyu(message, aspect, type, aspectLabel) {
const data = getLoksyuData()
const entry = data[aspect] ?? { yin: 0, yang: 0 }
const total = entry.yin + entry.yang
if (total <= 0) {
ui.notifications.warn(game.i18n.localize("CDE.LoksyuEmpty"))
return
}
// Remove 1 die (prefer yang first)
if (entry.yang > 0) entry.yang--
else entry.yin--
data[aspect] = entry
await setLoksyuData(data)
// Update the roll-result message in-place if it has stored flags
const flags = message?.flags?.[SYSTEM_ID]
if (flags?.rollResult && message.isOwner) {
const updated = foundry.utils.deepClone(flags.rollResult)
if (type === "success") {
updated.successesdice = (updated.successesdice ?? 0) + 1
updated.loksyuBonusSuc = (updated.loksyuBonusSuc ?? 0) + 1
// Recalculate weapon damage if applicable
if (updated.damageBase) updated.totalDamage = updated.successesdice * updated.damageBase
} else {
updated.auspiciousdice = (updated.auspiciousdice ?? 0) + 1
updated.loksyuBonusFaste = (updated.loksyuBonusFaste ?? 0) + 1
}
const newHtml = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE, updated)
await message.update({
content: newHtml,
[`flags.${SYSTEM_ID}.rollResult`]: updated,
})
// renderChatMessageHTML hook fires automatically → buttons re-injected
}
const remain = entry.yin + entry.yang
const typeLabel = type === "success"
? game.i18n.localize("CDE.Successes")
: game.i18n.localize("CDE.AuspiciousDie")
ChatMessage.create({
user: game.user.id,
content: `<div class="cde-loksyu-draw-msg">
<div class="cde-loksyu-draw-header">
<img src="${ASPECT_ICONS[aspect]}" class="cde-loksyu-draw-aspect-icon" alt="${aspectLabel}"/>
<span class="cde-loksyu-draw-user">${game.user.name}</span>
<span class="cde-loksyu-draw-action">${game.i18n.localize("CDE.LoksyuDrawsA")}</span>
<span class="cde-loksyu-draw-type">${typeLabel}</span>
<span class="cde-loksyu-draw-from">${game.i18n.localize("CDE.LoksyuFromAspect")} <em>${aspectLabel}</em></span>
</div>
<div class="cde-loksyu-draw-footer">
<i class="fas fa-yin-yang"></i>
<span>${game.i18n.localize("CDE.Loksyu")} ${aspectLabel} : </span>
<strong class="cde-loksyu-remain">${remain} ${game.i18n.localize("CDE.LoksyuRemaining")}</strong>
</div>
</div>`,
})
}
/**
* Spend 1 Tin Ji point (GM only) and post a notification.
*/
async function _spendTinjiPostRoll() {
if (!game.user.isGM) return
const current = getTinjiValue()
if (current <= 0) {
ui.notifications.warn(game.i18n.localize("CDE.TinjiEmpty"))
return
}
await setTinjiValue(current - 1)
ChatMessage.create({
user: game.user.id,
content: `<div class="cde-tinji-spend-msg">
<span class="cde-tinji-icon">天</span>
<span class="cde-tinji-text">
<strong>${game.user.name}</strong> ${game.i18n.localize("CDE.TinjiSpent").replace("{name}", game.user.name)}
</span>
<span class="cde-tinji-remain">(${current - 1} ${game.i18n.localize("CDE.TinjiRemaining")})</span>
</div>`,
})
}
/**
* Refresh all visible roll-result buttons when Loksyu or TinJi settings change.
* Wired up via Hooks.on("updateSetting", ...) in system.js.
*/
export function refreshAllRollActions() {
document.querySelectorAll(".chat-message .cde-roll-result[data-aspect]").forEach(card => {
const aspect = card.dataset.aspect
if (!aspect || !WU_XING_CYCLE[aspect]) return
// Find the ChatMessage document from the ancestor element's data-message-id
const msgEl = card.closest("[data-message-id]")
const msgId = msgEl?.dataset?.messageId
const message = msgId ? game.messages.get(msgId) : null
refreshRollActions(card, aspect, message)
})
}

View File

@@ -13,6 +13,9 @@
* Each category is associated with one of the five aspects in Wu Xing cycle order.
*/
import { MAGICS } from "../config/constants.js"
import { updateLoksyuFromRoll, updateTinjiFromRoll } from "./apps/singletons.js"
const RESULT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html"
const SKILL_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-dice-prompt.html"
const SKILL_SPECIAL_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-special-dice-prompt.html"
@@ -247,6 +250,9 @@ async function sendResultMessage(actor, resultData, roll, rollMode) {
content: html,
rolls: [roll],
rollMode,
flags: {
"fvtt-chroniques-de-l-etrange": { rollResult: { ...resultData } },
},
})
}
@@ -288,56 +294,61 @@ export async function rollForActor(actor, rollKey) {
numberofdice = sys.aspect[skillLibel]?.value ?? 0
title = game.i18n.localize(sys.aspect[skillLibel]?.label ?? "CDE.Roll")
break
case "aptitude":
// NPC aptitude roll — flat pool with WuXing prompt
numberofdice = sys.aptitudes?.[skillLibel]?.value ?? 0
title = game.i18n.localize(`CDE.${skillLibel.charAt(0).toUpperCase() + skillLibel.slice(1)}`)
break
case "skill":
numberofdice = sys.skills[skillLibel]?.value ?? 0
title = game.i18n.localize(sys.skills[skillLibel]?.label ?? "CDE.Roll")
numberofdice = sys.skills?.[skillLibel]?.value ?? 0
title = game.i18n.localize(sys.skills?.[skillLibel]?.label ?? "CDE.Roll")
break
case "special":
numberofdice = sys.skills[skillLibel]?.value ?? 0
title = game.i18n.localize(sys.skills[skillLibel]?.label ?? "CDE.Roll")
numberofdice = sys.skills?.[skillLibel]?.value ?? 0
title = game.i18n.localize(sys.skills?.[skillLibel]?.label ?? "CDE.Roll")
title += ` [${game.i18n.localize("CDE.Speciality")}]`
isSpecial = true
if (!sys.skills[skillLibel]?.specialities) {
if (!sys.skills?.[skillLibel]?.specialities) {
ui.notifications.warn(game.i18n.localize("CDE.Error2"))
return
}
break
case "resource":
numberofdice = sys.resources[skillLibel]?.value ?? 0
title = game.i18n.localize(sys.resources[skillLibel]?.label ?? "CDE.Roll")
numberofdice = sys.resources?.[skillLibel]?.value ?? 0
title = game.i18n.localize(sys.resources?.[skillLibel]?.label ?? "CDE.Roll")
break
case "field":
numberofdice = sys.resources[skillLibel]?.value ?? 0
title = game.i18n.localize(sys.resources[skillLibel]?.label ?? "CDE.Roll")
numberofdice = sys.resources?.[skillLibel]?.value ?? 0
title = game.i18n.localize(sys.resources?.[skillLibel]?.label ?? "CDE.Roll")
title += ` [${game.i18n.localize("CDE.Field")}]`
isSpecial = true
if (!sys.resources[skillLibel]?.specialities) {
if (!sys.resources?.[skillLibel]?.specialities) {
ui.notifications.warn(game.i18n.localize("CDE.Error4"))
return
}
break
case "magic":
numberofdice = sys.magics[skillLibel]?.value ?? 0
numberofdice = sys.magics?.[skillLibel]?.value ?? 0
isMagic = true
title = game.i18n.localize(MAGIC_I18N_KEYS[skillLibel] ?? "CDE.Magics")
break
case "magicspecial":
numberofdice = sys.magics[skillLibel]?.value ?? 0
numberofdice = sys.magics?.[skillLibel]?.value ?? 0
isMagicSpecial = true
isMagic = true
if (!sys.magics[skillLibel]?.speciality?.[specialLibel]?.check) {
if (!sys.magics?.[skillLibel]?.speciality?.[specialLibel]?.check) {
ui.notifications.warn(game.i18n.localize("CDE.Error6"))
return
}
title = `${game.i18n.localize(MAGIC_I18N_KEYS[skillLibel] ?? "CDE.Magics")} [${game.i18n.localize(game.system.CONST?.MAGICS?.[skillLibel]?.speciality?.[specialLibel]?.label ?? "")}]`
title = `${game.i18n.localize(MAGIC_I18N_KEYS[skillLibel] ?? "CDE.Magics")} [${game.i18n.localize(MAGICS?.[skillLibel]?.speciality?.[specialLibel]?.label ?? "")}]`
break
case "itemkungfu": {
// skillLibel = item._id — look up the kungfu item to find which skill + aspect to use
const kfItem = actor.items.get(skillLibel)
if (!kfItem) { ui.notifications.warn(game.i18n.localize("CDE.Error0")); return }
const kfSkill = kfItem.system.skill ?? "kungfu"
numberofdice = sys.skills[kfSkill]?.value ?? 0
title = `${kfItem.name} [${game.i18n.localize(sys.skills[kfSkill]?.label ?? "CDE.KungFu")}]`
numberofdice = sys.skills?.[kfSkill]?.value ?? 0
title = `${kfItem.name} [${game.i18n.localize(sys.skills?.[kfSkill]?.label ?? "CDE.KungFu")}]`
kfDefaultAspect = ASPECT_NAMES.indexOf(kfItem.system.aspect ?? "metal")
if (kfDefaultAspect < 0) kfDefaultAspect = 0
break
@@ -349,7 +360,7 @@ export async function rollForActor(actor, rollKey) {
const wpType = wpItem.system.weaponType ?? "melee"
const wpSkill = WEAPON_TYPE_SKILL[wpType] ?? "kungfu"
numberofdice = sys.skills[wpSkill]?.value ?? 0
numberofdice = sys.skills?.[wpSkill]?.value ?? 0
const wpAspectRaw = wpItem.system.damageAspect ?? "metal"
const wpAspectIdx = WEAPON_ASPECT_INDEX[wpAspectRaw] ?? 0
@@ -364,7 +375,7 @@ export async function rollForActor(actor, rollKey) {
// Show weapon-specific prompt
const wParams = await showWeaponPrompt({
title: `${wpItem.name} [${game.i18n.localize(sys.skills[wpSkill]?.label ?? "CDE.WeaponRoll")}]`,
title: `${wpItem.name} [${game.i18n.localize(sys.skills?.[wpSkill]?.label ?? "CDE.WeaponRoll")}]`,
numberofdice,
weaponName: wpItem.name,
weaponTypeLabel: WEAPON_TYPE_LABELS[wpType] ?? "CDE.Weapon",
@@ -384,7 +395,7 @@ export async function rollForActor(actor, rollKey) {
// Resolve final pool from weapon prompt values
const wpChosenSkill = wParams.weaponskill ?? wpSkill
const wpSkillDice = sys.skills[wpChosenSkill]?.value ?? 0
const wpSkillDice = sys.skills?.[wpChosenSkill]?.value ?? 0
const wpAspFinal = Number(wParams.aspect ?? wpAspectIdx)
const wpAspectDice = sys.aspect[ASPECT_NAMES[wpAspFinal]]?.value ?? 0
const wpRangeMalus = RANGE_MALUS[wParams.effectiverange ?? "contact"] ?? 0
@@ -438,6 +449,9 @@ export async function rollForActor(actor, rollKey) {
if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) {
await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id)
}
// Auto-update Loksyu/TinJi singletons from weapon roll faces
if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces)
if ((wpResults.tinjidice ?? 0) > 0) await updateTinjiFromRoll(wpResults.tinjidice)
return
}
default:
@@ -474,7 +488,7 @@ export async function rollForActor(actor, rollKey) {
let defaultSpecialAspect = 0
if (isMagicSpecial && specialLibel) {
// Look up the speciality's element from the MAGICS config constant
const specialCfg = game.system.CONST?.MAGICS?.[skillLibel]?.speciality?.[specialLibel]
const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel]
const aspectName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelement]
if (aspectName) {
defaultSpecialAspect = ASPECT_NAMES.indexOf(aspectName)
@@ -526,7 +540,7 @@ export async function rollForActor(actor, rollKey) {
rollDifficulty = Math.max(1, Number(params.rolldifficulty ?? 1))
throwMode = Number(params.typeofthrow ?? 0)
// magic: magic skill + aspect + bonuses + 1 (speciality base) + HEI spent
const aspectDice = sys.aspect[ASPECT_NAMES[aspectIndex]]?.value ?? 0
const aspectDice = sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0
const bonusSpec = Number(params.bonusmalusspeciality ?? 0)
const heiDice = Number(params.heispend ?? 0)
numberofdice = numberofdice + aspectDice + bonusMalus + 1 + bonusSpec + heiDice
@@ -538,7 +552,7 @@ export async function rollForActor(actor, rollKey) {
throwMode = Number(params.typeofthrow ?? 0)
const aspectDice = (typeLibel !== "aspect")
? (sys.aspect[ASPECT_NAMES[aspectIndex]]?.value ?? 0)
? (sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0)
: 0
numberofdice = numberofdice + aspectDice + bonusMalus - woundMalus
@@ -618,4 +632,8 @@ export async function rollForActor(actor, rollKey) {
if (game.modules.get("dice-so-nice")?.active && msg?.id) {
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
}
// ---- Auto-update Loksyu / TinJi singletons ----
if ((results.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wuXingAspectName, faces)
if ((results.tinjidice ?? 0) > 0) await updateTinjiFromRoll(results.tinjidice)
}

View File

@@ -11,6 +11,7 @@ export class CDEBaseActorSheet extends HandlebarsApplicationMixin(foundry.applic
create: CDEBaseActorSheet.#onItemCreate,
edit: CDEBaseActorSheet.#onItemEdit,
delete: CDEBaseActorSheet.#onItemDelete,
editImage: CDEBaseActorSheet.#onEditImage,
},
}
@@ -77,4 +78,19 @@ export class CDEBaseActorSheet extends HandlebarsApplicationMixin(foundry.applic
const item = this.document.items.get(itemId)
if (item) item.delete()
}
static async #onEditImage(event, target) {
const attr = target.dataset.edit
const current = foundry.utils.getProperty(this.document, attr)
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
const fp = new FilePicker({
current,
type: "image",
redirectToRoot: img ? [img] : [],
callback: (path) => this.document.update({ [attr]: path }),
top: this.position.top + 40,
left: this.position.left + 10,
})
return fp.browse()
}
}

View File

@@ -59,7 +59,7 @@ export class CDECharacterSheet extends CDEBaseActorSheet {
}
_onRender(context, options) {
super._onRender?.(context, options)
super._onRender(context, options)
this.#bindInitiativeControls()
this.#bindPrefs()
this.#bindRollButtons()
@@ -99,7 +99,7 @@ export class CDECharacterSheet extends CDEBaseActorSheet {
<form class="flexcol">
<div class="form-group">
<label>${game.i18n.localize("CDE.ThrowType")}</label>
<select name="choice" value="${current.choice}">
<select name="choice">
<option value="0"${current.choice === "0" ? " selected" : ""}>0</option>
<option value="1"${current.choice === "1" ? " selected" : ""}>1</option>
<option value="2"${current.choice === "2" ? " selected" : ""}>2</option>
@@ -111,15 +111,19 @@ export class CDECharacterSheet extends CDEBaseActorSheet {
<input type="checkbox" name="check" ${current.check ? "checked" : ""}/>
</div>
</form>`
const prefs = await Dialog.prompt({
title: game.i18n.localize("CDE.Preferences"),
const prefs = await foundry.applications.api.DialogV2.prompt({
window: { title: game.i18n.localize("CDE.Preferences") },
content: html,
rejectClose: false,
ok: {
label: game.i18n.localize("CDE.Validate"),
callback: (dlg) => {
const choice = dlg.querySelector("select[name='choice']")?.value ?? "0"
const check = dlg.querySelector("input[name='check']")?.checked ?? false
callback: (_ev, _btn, dialog) => {
const root = dialog.element ?? dialog
const choice = root.querySelector("select[name='choice']")?.value ?? "0"
const check = root.querySelector("input[name='check']")?.checked ?? false
return { choice, check }
},
},
})
if (prefs) {
await this.document.update({
@@ -166,7 +170,7 @@ export class CDECharacterSheet extends CDEBaseActorSheet {
speaker: ChatMessage.getSpeaker({ actor: this.document }),
content,
rolls: [roll],
rollMode: "roll",
rollMode: game.settings.get("core", "rollMode") ?? "roll",
})
})
}

View File

@@ -1,4 +1,2 @@
export { CDECharacterSheet } from "./character.js"
export { CDENpcSheet } from "./npc.js"
export { CDETinjiSheet } from "./tinji.js"
export { CDELoksyuSheet } from "./loksyu.js"

View File

@@ -1,13 +0,0 @@
import { CDEBaseActorSheet } from "./base.js"
export class CDELoksyuSheet extends CDEBaseActorSheet {
static DEFAULT_OPTIONS = {
classes: ["loksyu"],
}
static PARTS = {
main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-loksyu-sheet.html" },
}
tabGroups = { primary: "loksyu" }
}

View File

@@ -1,4 +1,5 @@
import { rollInitiativeNPC } from "../../initiative.js"
import { rollForActor } from "../../rolling.js"
import { CDEBaseActorSheet } from "./base.js"
export class CDENpcSheet extends CDEBaseActorSheet {
@@ -17,13 +18,28 @@ export class CDENpcSheet extends CDEBaseActorSheet {
context.supernaturals = context.items.filter((item) => item.type === "supernatural")
context.spells = context.items.filter((item) => item.type === "spell")
context.kungfus = context.items.filter((item) => item.type === "kungfu")
context.weapons = context.items.filter((item) => item.type === "weapon")
context.armors = context.items.filter((item) => item.type === "armor")
context.equipments = context.items.filter((item) => item.type === "item")
return context
}
_onRender(context, options) {
super._onRender?.(context, options)
super._onRender(context, options)
this.#bindInitiativeControls()
this.#bindRollButtons()
}
#bindRollButtons() {
const cells = this.element?.querySelectorAll(".cde-roll-trigger[data-libel-id]")
if (!cells?.length) return
cells.forEach((cell) => {
cell.addEventListener("click", (event) => {
event.preventDefault()
const rollKey = cell.dataset.libelId
if (rollKey) rollForActor(this.document, rollKey)
})
})
}
#bindInitiativeControls() {

View File

@@ -1,13 +0,0 @@
import { CDEBaseActorSheet } from "./base.js"
export class CDETinjiSheet extends CDEBaseActorSheet {
static DEFAULT_OPTIONS = {
classes: ["tinji"],
}
static PARTS = {
main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-tinji-sheet.html" },
}
tabGroups = { primary: "tinji" }
}

View File

@@ -6,7 +6,9 @@ export class CDEBaseItemSheet extends HandlebarsApplicationMixin(foundry.applica
position: { width: 520, height: "auto" },
window: { resizable: true },
form: { submitOnChange: true },
actions: {},
actions: {
editImage: CDEBaseItemSheet.#onEditImage,
},
}
tabGroups = { primary: "details" }
@@ -40,4 +42,19 @@ export class CDEBaseItemSheet extends HandlebarsApplicationMixin(foundry.applica
this.changeTab(tab, group, { force: true })
}
}
static async #onEditImage(event, target) {
const attr = target.dataset.edit
const current = foundry.utils.getProperty(this.document, attr)
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
const fp = new FilePicker({
current,
type: "image",
redirectToRoot: img ? [img] : [],
callback: (path) => this.document.update({ [attr]: path }),
top: this.position.top + 40,
left: this.position.left + 10,
})
return fp.browse()
}
}

View File

@@ -1,5 +1,5 @@
import { TEMPLATE_PARTIALS } from "../config/constants.js"
export async function preloadPartials() {
return loadTemplates(TEMPLATE_PARTIALS)
return foundry.applications.handlebars.loadTemplates(TEMPLATE_PARTIALS)
}

View File

@@ -168,16 +168,6 @@
"htmlFields": [
"description"
]
},
"tinji": {
"htmlFields": [
"description"
]
},
"loksyu": {
"htmlFields": [
"description"
]
}
},
"Item": {

View File

@@ -2,7 +2,7 @@
{{log 'actor-sheet' this}}
<header class="cde-header cde-actor-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
<img class="profile-img" src="{{actor.img}}" data-action="editImage" data-edit="img" title="{{actor.name}}" />
<div class="header-fields">
<div class="cde-header-top">
<h1 class="charname">

View File

@@ -1,137 +0,0 @@
<section class="flexcol cde-sheet cde-actor {{cssClass}}">
<header class="cde-header cde-actor-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
<div class="header-fields">
<h1 class="charname">
<input name="name" type="text" value="{{actor.name}}" placeholder="{{ localize 'CDE.LoksyuName' }}" />
</h1>
<div class="cde-tag">
<span class="cde-pill spell">{{ localize "CDE.UpperCaseLoksyu" }}</span>
<span>Chroniques de l'Étrange</span>
</div>
</div>
</header>
<nav class="sheet-tabs tabs cde-neon-tabs" data-group="primary">
<a class="item" data-action="tab" data-group="primary" data-tab="loksyu">{{ localize "CDE.Loksyu" }}</a>
<a class="item" data-action="tab" data-group="primary" data-tab="description">{{ localize "CDE.Description" }}</a>
</nav>
<section class="sheet-body cde-tab-body">
<div class="tab" data-group="primary" data-tab="loksyu">
<div class="cde-loksyu-grid">
<div class="cde-element-card cde-element--wood">
<div class="cde-element-header">
<img class="cde-element-img" src="systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp" alt="Bois" />
<div class="cde-element-titles">
<span class="cde-element-name">{{ localize "CDE.Wood" }}</span>
<span class="cde-element-qualities">{{ localize "CDE.WoodQualities" }}</span>
</div>
</div>
<div class="cde-element-values">
<div class="cde-element-polarity cde-element-polarity--yang">
<span class="cde-polarity-label">○ {{ localize "CDE.Yang" }}</span>
<input type="number" min="0" name="system.wood.yang.value" value="{{systemData.wood.yang.value}}" title="{{ localize 'CDE.WoodYang' }}" />
</div>
<div class="cde-element-polarity cde-element-polarity--yin">
<span class="cde-polarity-label">● {{ localize "CDE.Yin" }}</span>
<input type="number" min="0" name="system.wood.yin.value" value="{{systemData.wood.yin.value}}" title="{{ localize 'CDE.WoodYin' }}" />
</div>
</div>
</div>
<div class="cde-element-card cde-element--fire">
<div class="cde-element-header">
<img class="cde-element-img" src="systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp" alt="Feu" />
<div class="cde-element-titles">
<span class="cde-element-name">{{ localize "CDE.Fire" }}</span>
<span class="cde-element-qualities">{{ localize "CDE.FireQualities" }}</span>
</div>
</div>
<div class="cde-element-values">
<div class="cde-element-polarity cde-element-polarity--yang">
<span class="cde-polarity-label">○ {{ localize "CDE.Yang" }}</span>
<input type="number" min="0" name="system.fire.yang.value" value="{{systemData.fire.yang.value}}" title="{{ localize 'CDE.FireYang' }}" />
</div>
<div class="cde-element-polarity cde-element-polarity--yin">
<span class="cde-polarity-label">● {{ localize "CDE.Yin" }}</span>
<input type="number" min="0" name="system.fire.yin.value" value="{{systemData.fire.yin.value}}" title="{{ localize 'CDE.FireYin' }}" />
</div>
</div>
</div>
<div class="cde-element-card cde-element--earth">
<div class="cde-element-header">
<img class="cde-element-img" src="systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp" alt="Terre" />
<div class="cde-element-titles">
<span class="cde-element-name">{{ localize "CDE.Earth" }}</span>
<span class="cde-element-qualities">{{ localize "CDE.EarthQualities" }}</span>
</div>
</div>
<div class="cde-element-values">
<div class="cde-element-polarity cde-element-polarity--yang">
<span class="cde-polarity-label">○ {{ localize "CDE.Yang" }}</span>
<input type="number" min="0" name="system.earth.yang.value" value="{{systemData.earth.yang.value}}" title="{{ localize 'CDE.EarthYang' }}" />
</div>
<div class="cde-element-polarity cde-element-polarity--yin">
<span class="cde-polarity-label">● {{ localize "CDE.Yin" }}</span>
<input type="number" min="0" name="system.earth.yin.value" value="{{systemData.earth.yin.value}}" title="{{ localize 'CDE.EarthYin' }}" />
</div>
</div>
</div>
<div class="cde-element-card cde-element--metal">
<div class="cde-element-header">
<img class="cde-element-img" src="systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp" alt="Métal" />
<div class="cde-element-titles">
<span class="cde-element-name">{{ localize "CDE.Metal" }}</span>
<span class="cde-element-qualities">{{ localize "CDE.MetalQualities" }}</span>
</div>
</div>
<div class="cde-element-values">
<div class="cde-element-polarity cde-element-polarity--yang">
<span class="cde-polarity-label">○ {{ localize "CDE.Yang" }}</span>
<input type="number" min="0" name="system.metal.yang.value" value="{{systemData.metal.yang.value}}" title="{{ localize 'CDE.MetalYang' }}" />
</div>
<div class="cde-element-polarity cde-element-polarity--yin">
<span class="cde-polarity-label">● {{ localize "CDE.Yin" }}</span>
<input type="number" min="0" name="system.metal.yin.value" value="{{systemData.metal.yin.value}}" title="{{ localize 'CDE.MetalYin' }}" />
</div>
</div>
</div>
<div class="cde-element-card cde-element--water">
<div class="cde-element-header">
<img class="cde-element-img" src="systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp" alt="Eau" />
<div class="cde-element-titles">
<span class="cde-element-name">{{ localize "CDE.Water" }}</span>
<span class="cde-element-qualities">{{ localize "CDE.WaterQualities" }}</span>
</div>
</div>
<div class="cde-element-values">
<div class="cde-element-polarity cde-element-polarity--yang">
<span class="cde-polarity-label">○ {{ localize "CDE.Yang" }}</span>
<input type="number" min="0" name="system.water.yang.value" value="{{systemData.water.yang.value}}" title="{{ localize 'CDE.WaterYang' }}" />
</div>
<div class="cde-element-polarity cde-element-polarity--yin">
<span class="cde-polarity-label">● {{ localize "CDE.Yin" }}</span>
<input type="number" min="0" name="system.water.yin.value" value="{{systemData.water.yin.value}}" title="{{ localize 'CDE.WaterYin' }}" />
</div>
</div>
</div>
</div>
<div class="cde-loksyu-visual-row">
<img class="loksyu-visual" src="systems/fvtt-chroniques-de-l-etrange/images/loksyu_long.webp" title="Loksyu — Roue des Cinq Éléments" alt="Loksyu" />
</div>
</div>
<div class="tab" data-group="primary" data-tab="description">
<div class="cde-card cde-notes-editor">
{{formInput systemFields.description enriched=descriptionHTML value=system.description name="system.description" toggled=true}}
</div>
</div>
</section>
</section>

View File

@@ -1,6 +1,6 @@
<section class="flexcol cde-sheet cde-actor {{cssClass}}">
<header class="cde-header cde-actor-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
<img class="profile-img" src="{{actor.img}}" data-action="editImage" data-edit="img" title="{{actor.name}}" />
<div class="header-fields">
<div class="cde-header-top">
<h1 class="charname">
@@ -110,6 +110,9 @@
<td class="cde-spec-cell">
<input type="text" placeholder="{{ localize 'CDE.Specialities' }}…" name="system.aptitudes.physical.speciality" value="{{systemData.aptitudes.physical.speciality}}" />
</td>
<td class="cde-roll-cell">
<a class="cde-roll-trigger" data-libel-id="physical-aptitude" title="{{ localize 'CDE.Roll' }}"><i class="fas fa-dice-d10"></i></a>
</td>
</tr>
<tr>
<td class="cde-skill-label"><b>{{ localize "CDE.Martial" }}</b></td>
@@ -119,6 +122,9 @@
<td class="cde-spec-cell">
<input type="text" placeholder="{{ localize 'CDE.Specialities' }}…" name="system.aptitudes.martial.speciality" value="{{systemData.aptitudes.martial.speciality}}" />
</td>
<td class="cde-roll-cell">
<a class="cde-roll-trigger" data-libel-id="martial-aptitude" title="{{ localize 'CDE.Roll' }}"><i class="fas fa-dice-d10"></i></a>
</td>
</tr>
<tr>
<td class="cde-skill-label"><b>{{ localize "CDE.Mental" }}</b></td>
@@ -128,6 +134,9 @@
<td class="cde-spec-cell">
<input type="text" placeholder="{{ localize 'CDE.Specialities' }}…" name="system.aptitudes.mental.speciality" value="{{systemData.aptitudes.mental.speciality}}" />
</td>
<td class="cde-roll-cell">
<a class="cde-roll-trigger" data-libel-id="mental-aptitude" title="{{ localize 'CDE.Roll' }}"><i class="fas fa-dice-d10"></i></a>
</td>
</tr>
<tr>
<td class="cde-skill-label"><b>{{ localize "CDE.Social" }}</b></td>
@@ -137,6 +146,9 @@
<td class="cde-spec-cell">
<input type="text" placeholder="{{ localize 'CDE.Specialities' }}…" name="system.aptitudes.social.speciality" value="{{systemData.aptitudes.social.speciality}}" />
</td>
<td class="cde-roll-cell">
<a class="cde-roll-trigger" data-libel-id="social-aptitude" title="{{ localize 'CDE.Roll' }}"><i class="fas fa-dice-d10"></i></a>
</td>
</tr>
<tr>
<td class="cde-skill-label"><b>{{ localize "CDE.Spiritual" }}</b></td>
@@ -146,6 +158,9 @@
<td class="cde-spec-cell">
<input type="text" placeholder="{{ localize 'CDE.Specialities' }}…" name="system.aptitudes.spiritual.speciality" value="{{systemData.aptitudes.spiritual.speciality}}" />
</td>
<td class="cde-roll-cell">
<a class="cde-roll-trigger" data-libel-id="spiritual-aptitude" title="{{ localize 'CDE.Roll' }}"><i class="fas fa-dice-d10"></i></a>
</td>
</tr>
</table>
</div>

View File

@@ -1,48 +0,0 @@
<section class="flexcol cde-sheet cde-actor {{cssClass}}">
<header class="cde-header cde-actor-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
<div class="header-fields">
<h1 class="charname">
<input name="name" type="text" value="{{actor.name}}" placeholder="{{ localize 'CDE.TinJiName' }}" />
</h1>
<div class="cde-tag">
<span class="cde-pill supernatural">{{ localize "CDE.UpperCaseTinJi" }}</span>
<span>Chroniques de l'Étrange</span>
</div>
</div>
</header>
<nav class="sheet-tabs tabs cde-neon-tabs" data-group="primary">
<a class="item" data-action="tab" data-group="primary" data-tab="tinji">{{ localize "CDE.TinJi2" }}</a>
<a class="item" data-action="tab" data-group="primary" data-tab="description">{{ localize "CDE.Description" }}</a>
</nav>
<section class="sheet-body cde-tab-body">
<div class="tab" data-group="primary" data-tab="tinji">
<div class="cde-tinji-layout">
<div class="cde-tinji-main">
<div class="cde-tinji-chinese">天機</div>
<div class="cde-tinji-subtitle">{{ localize "CDE.UpperCaseTinJi" }}</div>
<div class="cde-tinji-value-wrapper">
<input
class="cde-tinji-input"
type="number"
min="0"
name="system.value"
value="{{systemData.value}}"
title="{{ localize 'CDE.TinJi2' }}"
/>
</div>
<div class="cde-tinji-hint">{{ localize "CDE.AuspiciousDice" }}</div>
</div>
<img class="tinji-visual" src="systems/fvtt-chroniques-de-l-etrange/images/tinji.webp" title="Tin Ji — 天機" alt="Tin Ji" />
</div>
</div>
<div class="tab" data-group="primary" data-tab="description">
<div class="cde-card cde-notes-editor">
{{formInput systemFields.description enriched=descriptionHTML value=system.description name="system.description" toggled=true}}
</div>
</div>
</section>
</section>

View File

@@ -1,8 +1,58 @@
{{!-- Weapons --}}
{{#if weapons.length}}
<p class="cde-item-group-label">{{ localize "CDE.Weapons" }}</p>
{{/if}}
<ol class="item-list">
{{#each equipments as |item id|}}
{{#each weapons as |item|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
<h4 class="item-name">{{item.name}}</h4>
<span class="cde-badge weapon">{{ localize "CDE.WeaponType" }}</span>
{{#if item.system.damageBase}}<span class="cde-item-stat cde-item-damage">{{item.system.damageBase}}</span>{{/if}}
<div class="item-controls">
<a class="item-control cde-roll-trigger cde-weapon-roll-btn" title="{{ localize 'CDE.WeaponRoll' }}" data-libel-id="{{item._id}}-itemweapon"><i class="fas fa-dice-d10"></i></a>
<a class="item-control" title="{{ localize 'CDE.ItemEdit' }}" data-action="edit"><i class="fas fa-edit"></i></a>
<a class="item-control" title="{{ localize 'CDE.ItemDelete' }}" data-action="delete"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
<p>
<a class="item-control" title="{{ localize 'CDE.WeaponCreate' }}" data-action="create" data-type="weapon"><i class="fas fa-plus"></i> {{ localize "CDE.WeaponCreate" }}</a>
</p>
{{!-- Armors --}}
{{#if armors.length}}
<p class="cde-item-group-label">{{ localize "CDE.Armors" }}</p>
{{/if}}
<ol class="item-list">
{{#each armors as |item|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
<h4 class="item-name">{{item.name}}</h4>
<span class="cde-badge armor">{{ localize "CDE.ArmorType" }}</span>
{{#if item.system.protection}}<span class="cde-item-stat">{{item.system.protection}}</span>{{/if}}
<div class="item-controls">
<a class="item-control" title="{{ localize 'CDE.ItemEdit' }}" data-action="edit"><i class="fas fa-edit"></i></a>
<a class="item-control" title="{{ localize 'CDE.ItemDelete' }}" data-action="delete"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
<p>
<a class="item-control" title="{{ localize 'CDE.ArmorCreate' }}" data-action="create" data-type="armor"><i class="fas fa-plus"></i> {{ localize "CDE.ArmorCreate" }}</a>
</p>
{{!-- Generic items --}}
{{#if equipments.length}}
<p class="cde-item-group-label">{{ localize "CDE.Items" }}</p>
{{/if}}
<ol class="item-list">
{{#each equipments as |item|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
<h4 class="item-name">{{item.name}}</h4>
<span class="cde-badge item">{{ localize "CDE.ItemType" }}</span>
<div class="item-controls">
<a class="item-control" title="{{ localize 'CDE.ItemEdit' }}" data-action="edit"><i class="fas fa-edit"></i></a>
<a class="item-control" title="{{ localize 'CDE.ItemDelete' }}" data-action="delete"><i class="fas fa-trash"></i></a>

View File

@@ -1,15 +1,2 @@
<ol class="item-list">
{{#each kungfus as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
<h4 class="item-name">{{item.name}}</h4>
<div class="item-controls">
<a class="item-control" title="{{ localize 'CDE.KFEdit' }}" data-action="edit"><i class="fas fa-edit"></i></a>
<a class="item-control" title="{{ localize 'CDE.KFDelete' }}" data-action="delete"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
<p>
<a class="item-control" title="{{ localize 'CDE.KFCreate' }}" data-action="create" data-type="kungfu"><i class="fas fa-plus"></i> {{ localize "CDE.KFCreate" }}</a>
</p>
{{!-- NPC Kung-Fu tab — reuse character card design --}}
{{> "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-kungfus.html"}}

View File

@@ -1,8 +1,14 @@
{{#if spells.length}}
<ol class="item-list">
{{#each spells as |item id|}}
{{#each spells as |item|}}
<li class="item flexrow" data-item-id="{{item._id}}">
{{#if item.system.aspect}}
<img class="cde-spell-aspect-icon" src="{{ getElementIcon item.system.aspect }}" title="{{item.system.aspect}}" width="24" height="24" />
{{else}}
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
{{/if}}
<h4 class="item-name">{{item.name}}</h4>
{{#if item.system.discipline}}<span class="cde-badge spell">{{item.system.discipline}}</span>{{/if}}
<div class="item-controls">
<a class="item-control" title="{{ localize 'CDE.SpellEdit' }}" data-action="edit"><i class="fas fa-edit"></i></a>
<a class="item-control" title="{{ localize 'CDE.SpellDelete' }}" data-action="delete"><i class="fas fa-trash"></i></a>
@@ -10,6 +16,9 @@
</li>
{{/each}}
</ol>
{{else}}
<p class="cde-empty-list">{{ localize "CDE.NoSpells" }}</p>
{{/if}}
<p>
<a class="item-control" title="{{ localize 'CDE.SpellCreate' }}" data-action="create" data-type="spell"><i class="fas fa-plus"></i> {{ localize "CDE.SpellCreate" }}</a>
</p>

View File

@@ -1,15 +1,37 @@
<ol class="item-list">
{{#each supernaturals as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
<h4 class="item-name">{{item.name}}</h4>
<div class="item-controls">
<a class="item-control" title="{{ localize 'CDE.SupernaturalEdit' }}" data-action="edit"><i class="fas fa-edit"></i></a>
<a class="item-control" title="{{ localize 'CDE.SupernaturalDelete' }}" data-action="delete"><i class="fas fa-trash"></i></a>
{{!-- ===================== CAPACITÉS SURNATURELLES ===================== --}}
<div class="cde-super-add-row">
<a class="cde-super-add-btn" data-action="create" data-type="supernatural" title="{{ localize 'CDE.SupernaturalCreate' }}">
<i class="fas fa-plus"></i> {{ localize "CDE.SupernaturalCreate" }}
</a>
</div>
{{#if supernaturals.length}}
{{#each supernaturals as |item|}}
<div class="cde-super-card" data-item-id="{{item._id}}">
<div class="cde-super-header">
<img class="cde-super-img" src="{{item.img}}" alt="{{item.name}}" />
<div class="cde-super-info">
<span class="cde-super-name">{{item.name}}</span>
{{#if item.system.activation}}
<span class="cde-super-meta">
<span class="cde-act-badge cde-act--{{item.system.activation}}" title="{{ getActivationLabel item.system.activation }}">{{ getActivationLabel item.system.activation }}</span>
</span>
{{/if}}
</div>
<div class="cde-super-controls">
<a data-action="edit" data-item-id="{{item._id}}" title="{{ localize 'CDE.SupernaturalEdit' }}"><i class="fas fa-edit"></i></a>
<a data-action="delete" data-item-id="{{item._id}}" title="{{ localize 'CDE.SupernaturalDelete' }}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{#if item.system.description}}
<div class="cde-super-desc">{{{item.system.description}}}</div>
{{/if}}
</div>
</li>
{{/each}}
</ol>
<p>
<a class="item-control" title="{{ localize 'CDE.SupernaturalCreate' }}" data-action="create" data-type="supernatural"><i class="fas fa-plus"></i> {{ localize "CDE.SupernaturalCreate" }}</a>
</p>
{{else}}
<p class="cde-super-empty">{{ localize "CDE.NoSupernaturals" }}</p>
{{/if}}

View File

@@ -0,0 +1,49 @@
{{!-- Loksyu standalone app --}}
<div class="cde-loksyu-app-body">
<div class="cde-loksyu-elements">
{{#each elements as |el|}}
<div class="cde-lok-card cde-lok-card--{{el.key}}">
<div class="cde-lok-header">
<img class="cde-lok-icon" src="{{el.img}}" alt="{{localize el.nameKey}}" width="32" height="32" />
<div class="cde-lok-titles">
<span class="cde-lok-name">{{ localize el.nameKey }}</span>
<span class="cde-lok-qual">{{ localize el.qualKey }}</span>
</div>
<a class="cde-lok-reset" data-action="resetElement" data-element="{{el.key}}" title="{{ localize 'CDE.Reset' }}">
<i class="fas fa-rotate-left"></i>
</a>
</div>
<div class="cde-lok-values">
<div class="cde-lok-polarity cde-lok-polarity--yang">
<span class="cde-lok-pol-label">○ {{ localize "CDE.Yang" }}</span>
<input class="cde-lok-input" type="number" min="0"
data-field="{{el.key}}.yang"
value="{{el.yang}}"
{{#unless ../canEdit}}disabled{{/unless}} />
</div>
<div class="cde-lok-polarity cde-lok-polarity--yin">
<span class="cde-lok-pol-label">● {{ localize "CDE.Yin" }}</span>
<input class="cde-lok-input" type="number" min="0"
data-field="{{el.key}}.yin"
value="{{el.yin}}"
{{#unless ../canEdit}}disabled{{/unless}} />
</div>
</div>
</div>
{{/each}}
</div>
<div class="cde-loksyu-visual-row">
<img class="cde-lok-visual" src="systems/fvtt-chroniques-de-l-etrange/images/loksyu_long.webp" alt="Loksyu" />
</div>
{{#if canEdit}}
<div class="cde-lok-footer">
<button class="cde-lok-reset-all" data-action="resetAll">
<i class="fas fa-rotate-left"></i> {{ localize "CDE.ResetAll" }}
</button>
</div>
{{/if}}
</div>

View File

@@ -0,0 +1,35 @@
{{!-- Tin Ji standalone app --}}
<div class="cde-tinji-app-body">
<div class="cde-tinji-display">
<div class="cde-tinji-chinese-large">天機</div>
<div class="cde-tinji-label">{{ localize "CDE.UpperCaseTinJi" }}</div>
<div class="cde-tinji-counter">
{{#if canEdit}}
<button class="cde-tinji-step" data-action="decrement" title="{{ localize 'CDE.Decrement' }}"></button>
{{/if}}
<input class="cde-tinji-direct" type="number" min="0" value="{{value}}"
{{#unless canEdit}}disabled{{/unless}} />
{{#if canEdit}}
<button class="cde-tinji-step" data-action="increment" title="{{ localize 'CDE.Increment' }}">+</button>
{{/if}}
</div>
<div class="cde-tinji-hint">{{ localize "CDE.AuspiciousDice" }}</div>
<div class="cde-tinji-actions">
<button class="cde-tinji-spend-btn" data-action="spend" {{#unless value}}disabled{{/unless}}>
<i class="fas fa-star"></i> {{ localize "CDE.SpendTinji" }}
</button>
{{#if canEdit}}
<button class="cde-tinji-reset-btn" data-action="reset">
<i class="fas fa-rotate-left"></i> {{ localize "CDE.Reset" }}
</button>
{{/if}}
</div>
</div>
<img class="cde-tinji-visual" src="systems/fvtt-chroniques-de-l-etrange/images/tinji.webp" alt="Tin Ji" />
</div>

View File

@@ -20,6 +20,9 @@
{{!-- Hero: successes count (+ spell power for magic rolls) --}}
<div class="cde-rr-hero">
<span class="cde-rr-hero-count">{{successesdice}}</span>
{{#if loksyuBonusSuc}}
<span class="cde-rr-loksyu-bonus cde-rr-loksyu-bonus--success" title="Loksyu">+{{loksyuBonusSuc}} ☯</span>
{{/if}}
<div class="cde-rr-hero-right">
<span class="cde-rr-hero-label">{{ localize "CDE.UpperCaseSuccesses" }}</span>
<span class="cde-rr-hero-dice">{{totalDice}} <span class="cde-rr-hero-dice-label">d10</span></span>
@@ -37,6 +40,9 @@
<div class="cde-rr-row cde-rr-row--auspicious">
<span class="cde-rr-count">{{auspiciousdice}}</span>
{{#if loksyuBonusFaste}}
<span class="cde-rr-loksyu-bonus cde-rr-loksyu-bonus--faste" title="Loksyu">+{{loksyuBonusFaste}} ☯</span>
{{/if}}
<div class="cde-rr-icon"></div>
<span class="cde-rr-label">{{ localize "CDE.UpperCaseAuspiciousDice" }}</span>
</div>

View File

@@ -1,6 +1,6 @@
<section class="flexcol cde-sheet {{cssClass}}">
<header class="cde-neon-header armor">
<img class="cde-avatar" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<img class="cde-avatar" src="{{item.img}}" data-action="editImage" data-edit="img" title="{{item.name}}" />
<div class="cde-header-content">
<h1 class="cde-item-name">
<input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'CDE.Name' }}" />

View File

@@ -1,6 +1,6 @@
<section class="flexcol cde-sheet {{cssClass}}">
<header class="cde-neon-header ingredient">
<img class="cde-avatar" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<img class="cde-avatar" src="{{item.img}}" data-action="editImage" data-edit="img" title="{{item.name}}" />
<div class="cde-header-content">
<h1 class="cde-item-name">
<input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'CDE.Name' }}" />

View File

@@ -1,6 +1,6 @@
<section class="flexcol cde-sheet {{cssClass}}">
<header class="cde-neon-header item">
<img class="cde-avatar" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<img class="cde-avatar" src="{{item.img}}" data-action="editImage" data-edit="img" title="{{item.name}}" />
<div class="cde-header-content">
<h1 class="cde-item-name">
<input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'CDE.Name' }}" />

View File

@@ -1,6 +1,6 @@
<section class="flexcol cde-sheet {{cssClass}}">
<header class="cde-neon-header kungfu">
<img class="cde-avatar" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<img class="cde-avatar" src="{{item.img}}" data-action="editImage" data-edit="img" title="{{item.name}}" />
<div class="cde-header-content">
<h1 class="cde-item-name">
<input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'CDE.Name' }}" />

View File

@@ -1,6 +1,6 @@
<section class="flexcol cde-sheet {{cssClass}}">
<header class="cde-neon-header sanhei">
<img class="cde-avatar" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<img class="cde-avatar" src="{{item.img}}" data-action="editImage" data-edit="img" title="{{item.name}}" />
<div class="cde-header-content">
<h1 class="cde-item-name">
<input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'CDE.Name' }}" />

View File

@@ -1,6 +1,6 @@
<section class="flexcol cde-sheet {{cssClass}}">
<header class="cde-neon-header spell">
<img class="cde-avatar" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<img class="cde-avatar" src="{{item.img}}" data-action="editImage" data-edit="img" title="{{item.name}}" />
<div class="cde-header-content">
<h1 class="cde-item-name">
<input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'CDE.Name' }}" />

View File

@@ -1,6 +1,6 @@
<section class="flexcol cde-sheet {{cssClass}}">
<header class="cde-neon-header supernatural">
<img class="cde-avatar" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<img class="cde-avatar" src="{{item.img}}" data-action="editImage" data-edit="img" title="{{item.name}}" />
<div class="cde-header-content">
<h1 class="cde-item-name">
<input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'CDE.Name' }}" />

View File

@@ -1,6 +1,6 @@
<section class="flexcol cde-sheet {{cssClass}}">
<header class="cde-neon-header weapon">
<img class="cde-avatar" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<img class="cde-avatar" src="{{item.img}}" data-action="editImage" data-edit="img" title="{{item.name}}" />
<div class="cde-header-content">
<h1 class="cde-item-name">
<input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'CDE.Name' }}" />