Import de masse des PNJ ancien système
Release Creation / build (release) Successful in 1m13s

This commit is contained in:
2026-06-10 22:16:25 +02:00
parent 20b41f2cd4
commit faf8c4ca92
8 changed files with 549 additions and 37 deletions
+59 -22
View File
@@ -1,16 +1,3 @@
/**
* Chroniques de l'Étrange — Système FoundryVTT
*
* Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions.
* Ce système FoundryVTT est une implémentation indépendante et n'est pas
* affilié à Antre-Monde Éditions,
* mais a été réalisé avec l'autorisation d'Antre-Monde Éditions.
*
* @author LeRatierBretonnien
* @copyright 20242026 LeRatierBretonnien
* @license CC BY-NC-SA 4.0 https://creativecommons.org/licenses/by-nc-sa/4.0/
*/
import { parseLegacyJson } from "../../migration/migrator.js"
const MIGRATION_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-migration-app.html"
@@ -33,10 +20,12 @@ export class CDEMigrationApp extends foundry.applications.api.HandlebarsApplicat
icon: "fas fa-file-import",
resizable: false,
},
position: { width: 560, height: "auto" },
position: { width: 600, height: "auto" },
actions: {
clearFiles: CDEMigrationApp.#clearFiles,
doImport: CDEMigrationApp.#doImport,
clearFiles: CDEMigrationApp.#clearFiles,
doImport: CDEMigrationApp.#doImport,
confirmImport: CDEMigrationApp.#confirmImport,
cancelImport: CDEMigrationApp.#cancelImport,
},
}
@@ -50,13 +39,31 @@ export class CDEMigrationApp extends foundry.applications.api.HandlebarsApplicat
/** @type {string[]} - error messages per file */
#errors = []
/** @type {"idle"|"confirm"|"importing"} */
#importState = "idle"
/** @type {number} - actors created so far (during importing) */
#progress = 0
async _prepareContext(options) {
// Compute _duplicate live from the world each render, to avoid stale flags
const enrichDuplicate = (a) => ({
...a,
_duplicate: game.actors?.getName(a.name) !== null,
})
const pending = this.#pending.map(enrichDuplicate)
const duplicateCount = pending.filter(a => a._duplicate).length
return {
pending: this.#pending,
pending,
errors: this.#errors,
hasPending: this.#pending.length > 0,
hasErrors: this.#errors.length > 0,
hasDuplicates: duplicateCount > 0,
duplicateCount,
count: this.#pending.length,
importState: this.#importState,
progress: this.#progress,
total: this.#pending.length,
}
}
@@ -95,43 +102,68 @@ export class CDEMigrationApp extends foundry.applications.api.HandlebarsApplicat
const actors = parseLegacyJson(text)
for (const actor of actors) {
actor._srcFile = file.name
// Avoid duplicates by name
if (!this.#pending.some(p => p.name === actor.name)) {
this.#pending.push(actor)
// Avoid duplicates-by-name in our pending list
if (this.#pending.some(p => p.name === actor.name)) {
this.#errors.push(`« ${actor.name} » ignoré (nom déjà dans la liste d'attente, fichier « ${file.name} »)`)
continue
}
this.#pending.push(actor)
}
} catch (err) {
this.#errors.push(game.i18n.format("CDE.MigrationErrorParse", { file: file.name, error: err.message }))
}
}
this.#importState = "idle"
this.render()
}
static async #clearFiles() {
this.#pending = []
this.#errors = []
this.#importState = "idle"
this.#progress = 0
this.render()
}
/** First click: switch to confirmation state instead of importing immediately. */
static async #doImport() {
if (!this.#pending.length) return
this.#importState = "confirm"
this.render()
}
/** Second click: actually perform the import. */
static async #confirmImport() {
if (!this.#pending.length) return
this.#importState = "importing"
this.#progress = 0
this.render()
const total = this.#pending.length
const created = []
const failed = []
for (const data of this.#pending) {
for (let i = 0; i < total; i++) {
const data = this.#pending[i]
try {
const { _srcFile, ...actorData } = data
const actor = await Actor.create(actorData)
created.push(actor.name)
} catch (err) {
failed.push(`${data.name}: ${err.message}`)
console.error(`CHRONIQUESDELETRANGE | Migration failed for "${data.name}":`, err)
console.error(`CHRONIQUESDELETRANGE | Import failed for "${data.name}":`, err)
}
this.#progress = i + 1
// Live-update the progress element in the DOM without full re-render
const progEl = this.element?.querySelector(".cde-migration-progress-count")
if (progEl) progEl.textContent = `${this.#progress}/${total}`
}
this.#pending = []
this.#errors = failed
this.#importState = "idle"
this.#progress = 0
this.render()
if (created.length) {
@@ -145,4 +177,9 @@ export class CDEMigrationApp extends foundry.applications.api.HandlebarsApplicat
)
}
}
static async #cancelImport() {
this.#importState = "idle"
this.render()
}
}