Rework des fiches creature/PJ et Tinji/Loksyu
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+16
-34
@@ -1,5 +1,4 @@
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import { getSingletonActor } from "./singletons.js"
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import { ACTOR_TYPES } from "../../config/constants.js"
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import { getTinjiValue, setTinjiValue } from "./singletons.js"
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const SYSTEM_ID = "fvtt-chroniques-de-l-etrange"
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@@ -30,13 +29,11 @@ export class CDETinjiApp extends foundry.applications.api.HandlebarsApplicationM
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},
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}
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/** @type {Actor|null} */
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#actor = null
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/** @type {Function|null} */
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#updateHook = null
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_updateHook = null
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static open() {
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const existing = Object.values(foundry.applications.instances ?? {}).find(
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const existing = Array.from(foundry.applications.instances.values()).find(
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(app) => app instanceof CDETinjiApp
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)
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if (existing) { existing.bringToFront(); return existing }
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@@ -46,29 +43,22 @@ export class CDETinjiApp extends foundry.applications.api.HandlebarsApplicationM
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}
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async _prepareContext() {
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this.#actor = await getSingletonActor(ACTOR_TYPES.tinji)
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if (!this.#actor) return { hasActor: false, value: 0 }
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return {
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hasActor: true,
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canEdit: this.#actor.isOwner,
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value: this.#actor.system.value ?? 0,
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canEdit: game.user.isGM,
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value: getTinjiValue(),
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}
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}
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_onRender(context, options) {
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super._onRender(context, options)
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this.#bindDirectInput()
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this.#updateHook = Hooks.on("updateActor", (actor) => {
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if (actor.id === this.#actor?.id) this.render()
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})
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this._updateHook = Hooks.on("cde:tinjiUpdated", () => this.render())
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}
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_onClose(options) {
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if (this.#updateHook !== null) {
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Hooks.off("updateActor", this.#updateHook)
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this.#updateHook = null
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if (this._updateHook !== null) {
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Hooks.off("cde:tinjiUpdated", this._updateHook)
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this._updateHook = null
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}
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super._onClose(options)
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}
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@@ -78,39 +68,31 @@ export class CDETinjiApp extends foundry.applications.api.HandlebarsApplicationM
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if (!input) return
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input.addEventListener("change", async (ev) => {
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const val = parseInt(ev.currentTarget.value, 10)
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if (!isNaN(val) && this.#actor) {
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await this.#actor.update({ "system.value": Math.max(0, val) })
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}
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if (!isNaN(val)) await setTinjiValue(val)
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})
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}
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static async #onIncrement() {
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if (!this.#actor) return
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const current = this.#actor.system.value ?? 0
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await this.#actor.update({ "system.value": current + 1 })
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await setTinjiValue(getTinjiValue() + 1)
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}
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static async #onDecrement() {
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if (!this.#actor) return
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const current = this.#actor.system.value ?? 0
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const current = getTinjiValue()
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if (current <= 0) return
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await this.#actor.update({ "system.value": current - 1 })
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await setTinjiValue(current - 1)
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}
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static async #onReset() {
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if (!this.#actor) return
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await this.#actor.update({ "system.value": 0 })
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await setTinjiValue(0)
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}
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/** Spend 1 Tin Ji die and announce it in chat */
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static async #onSpend() {
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if (!this.#actor) return
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const current = this.#actor.system.value ?? 0
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const current = getTinjiValue()
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if (current <= 0) {
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ui.notifications.warn(game.i18n.localize("CDE.TinjiEmpty"))
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return
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}
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await this.#actor.update({ "system.value": current - 1 })
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await setTinjiValue(current - 1)
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ChatMessage.create({
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user: game.user.id,
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content: `<div class="cde-tinji-spend-msg">
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