Correction compendiums

This commit is contained in:
2026-04-27 21:30:33 +02:00
parent 1e252ff6f2
commit bc49286f91
76 changed files with 1645 additions and 73 deletions
+42 -1
View File
@@ -27,7 +27,9 @@ import { CDECharacterSheet, CDENpcSheet } from "./ui/sheets/actors/index.js"
import { CDEItemSheet, CDEKungfuSheet, CDESpellSheet, CDESupernaturalSheet, CDEWeaponSheet, CDEArmorSheet, CDESanheiSheet, CDEIngredientSheet } from "./ui/sheets/items/index.js"
import { CDELoksyuApp } from "./ui/apps/loksyu-app.js"
import { CDETinjiApp } from "./ui/apps/tinji-app.js"
import { CDEWheelApp } from "./ui/apps/wheel-app.js"
import { injectRollActions, refreshAllRollActions } from "./ui/roll-actions.js"
import { CDECombat } from "./documents/combat.js"
Hooks.once("i18nInit", preLocalizeConfig)
@@ -39,7 +41,9 @@ Hooks.once("init", async () => {
game.system.CONST = { MAGICS, SUBTYPES }
// Expose standalone apps globally for macros
game.cde = { CDELoksyuApp, CDETinjiApp }
game.cde = { CDELoksyuApp, CDETinjiApp, CDEWheelApp }
CONFIG.Combat.documentClass = CDECombat
CONFIG.Actor.dataModels = {
[ACTOR_TYPES.character]: CharacterDataModel,
@@ -126,6 +130,7 @@ Hooks.once("init", async () => {
Hooks.once("ready", async () => {
await migrateIfNeeded()
CDEWheelApp.registerHooks()
})
/** Add Loksyu + Tin Ji quick-access buttons to the chat panel (FoundryVTT v13) */
@@ -145,12 +150,16 @@ Hooks.on("renderChatLog", (_app, html) => {
<button type="button" class="cde-chat-btn cde-chat-btn--tinji">
<i class="fas fa-star"></i> ${game.i18n.localize("CDE.TinJi2")}
</button>
<button type="button" class="cde-chat-btn cde-chat-btn--wheel">
<i class="fas fa-circle-notch"></i> ${game.i18n.localize("CDE.InitiativeWheel")}
</button>
`
// Use event delegation to avoid being swallowed by Foundry's own handlers
wrapper.addEventListener("click", (ev) => {
if (ev.target.closest(".cde-chat-btn--loksyu")) CDELoksyuApp.open()
if (ev.target.closest(".cde-chat-btn--tinji")) CDETinjiApp.open()
if (ev.target.closest(".cde-chat-btn--wheel")) CDEWheelApp.open()
})
// Insert before the chat form — works on v12 and v13
@@ -173,3 +182,35 @@ Hooks.on("updateSetting", setting => {
refreshAllRollActions()
}
})
/**
* When an actor's initiative changes (via +/- buttons on the sheet),
* sync the corresponding combatant in the active combat.
*/
Hooks.on("updateActor", (actor, diff) => {
if (!foundry.utils.hasProperty(diff, "system.initiative")) return
if (!game.combat) return
const initiative = actor.system.initiative
const combatant = game.combat.combatants.find(c => c.actor?.id === actor.id)
if (combatant && combatant.initiative !== initiative) {
combatant.update({ initiative }).catch(() => {})
}
})
/**
* When a combatant's initiative changes (via wheel action buttons),
* sync the actor's system.initiative to match.
* Uses setTimeout to defer until after Foundry's update chain resolves,
* avoiding concurrent #recordPreviousState errors on the combat document.
*/
Hooks.on("updateCombatant", (combatant, diff) => {
if (!("initiative" in diff)) return
const initiative = combatant.initiative
if (initiative == null) return
setTimeout(() => {
const actor = combatant.actor
if (actor && actor.system?.initiative !== initiative) {
actor.update({ "system.initiative": initiative }).catch(() => {})
}
}, 0)
})