From b0e1867ef54da7003b9e6ab41b0c40cf39a08443 Mon Sep 17 00:00:00 2001 From: LeRatierBretonnier Date: Mon, 30 Mar 2026 17:06:08 +0200 Subject: [PATCH] Rework des fiches creature/PJ et Tinji/Loksyu --- dist/system.js | 2619 ------------------------ dist/system.js.map | 7 - files/cde-lights-for-torch-module.json | 76 - 3 files changed, 2702 deletions(-) delete mode 100644 dist/system.js delete mode 100644 dist/system.js.map delete mode 100644 files/cde-lights-for-torch-module.json diff --git a/dist/system.js b/dist/system.js deleted file mode 100644 index 43bce93..0000000 --- a/dist/system.js +++ /dev/null @@ -1,2619 +0,0 @@ -// src/config/constants.js -var SYSTEM_ID = "fvtt-chroniques-de-l-etrange"; -var ACTOR_TYPES = { - character: "character", - npc: "npc" -}; -var ITEM_TYPES = { - item: "item", - kungfu: "kungfu", - spell: "spell", - supernatural: "supernatural", - weapon: "weapon", - armor: "armor", - sanhei: "sanhei", - ingredient: "ingredient" -}; -var SUBTYPES = { - weapon: { id: "weapon", label: "CDE.Weapon" }, - armor: { id: "armor", label: "CDE.Armor" }, - sanhei: { id: "sanhei", label: "CDE.Sanhei" }, - other: { id: "other", label: "CDE.Other" } -}; -var MAGICS = { - internalcinnabar: { - id: "internalcinnabar", - background: "linear-grey", - label: "CDE.InternalCinnabar", - aspectlabel: "CDE.Metal", - speciality: { - essence: { label: "CDE.Essence", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", labelicon: "Yin", labelelement: "CDE.Metal" }, - mind: { label: "CDE.Mind", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", labelicon: "Yin", labelelement: "CDE.Water" }, - purification: { label: "CDE.Purification", classicon: "icon-yinyang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", labelicon: "Yin/Yang", labelelement: "CDE.Earth" }, - manipulation: { label: "CDE.Manipulation", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", labelicon: "Yang", labelelement: "CDE.Fire" }, - aura: { label: "CDE.Aura", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp", labelicon: "Yang", labelelement: "CDE.Wood" } - } - }, - alchemy: { - id: "alchemy", - background: "linear-blue", - label: "CDE.Alchemy", - aspectlabel: "CDE.Water", - speciality: { - acupuncture: { label: "CDE.Acupuncture", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", labelicon: "Yin", labelelement: "CDE.Metal" }, - elixirs: { label: "CDE.Elixirs", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", labelicon: "Yin", labelelement: "CDE.Water" }, - poisons: { label: "CDE.Poisons", classicon: "icon-yinyang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", labelicon: "Yin/Yang", labelelement: "CDE.Earth" }, - arsenal: { label: "CDE.Arsenal", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", labelicon: "Yang", labelelement: "CDE.Fire" }, - potions: { label: "CDE.Potions", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp", labelicon: "Yang", labelelement: "CDE.Wood" } - } - }, - masteryoftheway: { - id: "masteryoftheway", - background: "linear-brown", - label: "CDE.MasteryOfTheWay", - aspectlabel: "CDE.Earth", - speciality: { - curse: { label: "CDE.Curse", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", labelicon: "Yin", labelelement: "CDE.Metal" }, - transfiguration: { label: "CDE.Transfiguration", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", labelicon: "Yin", labelelement: "CDE.Water" }, - necromancy: { label: "CDE.Necromancy", classicon: "icon-yinyang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", labelicon: "Yin/Yang", labelelement: "CDE.Earth" }, - climatecontrol: { label: "CDE.ClimateControl", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", labelicon: "Yang", labelelement: "CDE.Fire" }, - goldenmagic: { label: "CDE.GoldenMagic", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp", labelicon: "Yang", labelelement: "CDE.Wood" } - } - }, - exorcism: { - id: "exorcism", - background: "linear-red", - label: "CDE.Exorcism", - aspectlabel: "CDE.Fire", - speciality: { - invocation: { label: "CDE.Invocation", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", labelicon: "Yin", labelelement: "CDE.Metal" }, - tracking: { label: "CDE.Tracking", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", labelicon: "Yin", labelelement: "CDE.Water" }, - protection: { label: "CDE.Protection", classicon: "icon-yinyang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", labelicon: "Yin/Yang", labelelement: "CDE.Earth" }, - punishment: { label: "CDE.Punishment", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", labelicon: "Yang", labelelement: "CDE.Fire" }, - domination: { label: "CDE.Domination", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp", labelicon: "Yang", labelelement: "CDE.Wood" } - } - }, - geomancy: { - id: "geomancy", - background: "linear-green", - label: "CDE.Geomancy", - aspectlabel: "CDE.Wood", - speciality: { - neutralization: { label: "CDE.Neutralization", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", labelicon: "Yin", labelelement: "CDE.Metal" }, - divination: { label: "CDE.Divination", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", labelicon: "Yin", labelelement: "CDE.Water" }, - earthlyprayer: { label: "CDE.EarthlyPrayer", classicon: "icon-yinyang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", labelicon: "Yin/Yang", labelelement: "CDE.Earth" }, - heavenlyprayer: { label: "CDE.HeavenlyPrayer", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", labelicon: "Yang", labelelement: "CDE.Fire" }, - fungseoi: { label: "CDE.Fungseoi", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp", labelicon: "Yang", labelelement: "CDE.Wood" } - } - } -}; -var TEMPLATE_PARTIALS = [ - "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-skills.html", - "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-magics.html", - "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-nghang.html", - "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-treasures.html", - "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-items.html", - "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-kungfus.html", - "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-spells.html", - "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-supernaturals.html", - "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-spells.html", - "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-kungfus.html", - "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-items.html", - "systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-loksyu-app.html", - "systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-tinji-app.html" -]; - -// src/config/localize.js -function preLocalizeConfig() { - const localizeConfigObject = (obj, keys) => { - for (const o of Object.values(obj)) { - for (const key of keys) { - o[key] = game.i18n.localize(o[key]); - } - } - }; - localizeConfigObject(SUBTYPES, ["label"]); - Object.values(MAGICS).forEach((magic) => { - magic.label = game.i18n.localize(magic.label); - magic.aspectlabel = game.i18n.localize(magic.aspectlabel); - Object.values(magic.speciality).forEach((spec) => { - spec.label = game.i18n.localize(spec.label); - spec.labelelement = game.i18n.localize(spec.labelelement); - }); - }); -} - -// src/config/runtime.js -function configureRuntime() { - CONFIG.Actor.compendiumBanner = "/systems/fvtt-chroniques-de-l-etrange/images/banners/actor-banner.webp"; - CONFIG.Adventure.compendiumBanner = "/systems/fvtt-chroniques-de-l-etrange/images/banners/adventure-banner.webp"; - CONFIG.Cards.compendiumBanner = "ui/banners/cards-banner.webp"; - CONFIG.Item.compendiumBanner = "/systems/fvtt-chroniques-de-l-etrange/images/banners/item-banner.webp"; - CONFIG.JournalEntry.compendiumBanner = "/systems/fvtt-chroniques-de-l-etrange/images/banners/journalentry-banner.webp"; - CONFIG.Macro.compendiumBanner = "ui/banners/macro-banner.webp"; - CONFIG.Playlist.compendiumBanner = "ui/banners/playlist-banner.webp"; - CONFIG.RollTable.compendiumBanner = "ui/banners/rolltable-banner.webp"; - CONFIG.Scene.compendiumBanner = "/systems/fvtt-chroniques-de-l-etrange/images/banners/scene-banner.webp"; -} - -// src/data/actors/character.js -var CharacterDataModel = class extends foundry.abstract.TypeDataModel { - static defineSchema() { - const { fields } = foundry.data; - const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra }); - const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); - const boolField = (initial = false) => new fields.BooleanField({ required: true, initial }); - const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); - const aspectField = (label, chinese) => new fields.SchemaField({ - chinese: stringField(chinese), - label: stringField(label), - value: numberField(15, { min: 0 }) - }); - const skillField = (label) => new fields.SchemaField({ - label: stringField(label), - specialities: stringField(""), - value: numberField(0, { min: 0 }) - }); - const resourceField = (label) => new fields.SchemaField({ - label: stringField(label), - specialities: stringField(""), - value: numberField(0, { min: 0 }), - debt: boolField(false) - }); - const componentField = () => new fields.SchemaField({ - value: stringField("") - }); - const magicSpecialityField = () => new fields.SchemaField({ - check: boolField(false) - }); - const magicField = () => new fields.SchemaField({ - visible: boolField(true), - value: numberField(0, { min: 0 }), - speciality: new fields.SchemaField({ - essence: magicSpecialityField(), - mind: magicSpecialityField(), - purification: magicSpecialityField(), - manipulation: magicSpecialityField(), - aura: magicSpecialityField(), - acupuncture: magicSpecialityField(), - elixirs: magicSpecialityField(), - poisons: magicSpecialityField(), - arsenal: magicSpecialityField(), - potions: magicSpecialityField(), - curse: magicSpecialityField(), - transfiguration: magicSpecialityField(), - necromancy: magicSpecialityField(), - climatecontrol: magicSpecialityField(), - goldenmagic: magicSpecialityField(), - invocation: magicSpecialityField(), - tracking: magicSpecialityField(), - protection: magicSpecialityField(), - punishment: magicSpecialityField(), - domination: magicSpecialityField(), - neutralization: magicSpecialityField(), - divination: magicSpecialityField(), - earthlyprayer: magicSpecialityField(), - heavenlyprayer: magicSpecialityField(), - fungseoi: magicSpecialityField() - }) - }); - const treasureBranch = () => new fields.SchemaField({ - value: numberField(0, { min: 0 }), - max: numberField(0, { min: 0 }), - min: numberField(0, { min: 0 }) - }); - const treasureLevel = () => new fields.SchemaField({ - san: treasureBranch(), - zing: treasureBranch() - }); - const schema = { - concept: stringField(""), - guardian: numberField(0, { min: 0, max: 5 }), - initiative: numberField(1, { min: 0 }), - anti_initiative: numberField(24, { min: 0 }), - description: htmlField(""), - prefs: new fields.SchemaField({ - typeofthrow: new fields.SchemaField({ - check: boolField(true), - choice: stringField("0") - }) - }), - prompt: new fields.SchemaField({ - typeofthrow: new fields.SchemaField({ - check: boolField(true), - choice: stringField("0") - }), - configure: new fields.SchemaField({ - numberofdice: numberField(0), - aspect: numberField(0), - bonus: numberField(0), - bonusauspiciousdice: numberField(0), - typeofthrow: numberField(0), - aspectskill: numberField(0), - bonusmalusskill: numberField(0), - aspectspeciality: numberField(0), - rolldifficulty: numberField(0), - bonusmalusspeciality: numberField(0) - }) - }), - aspect: new fields.SchemaField({ - fire: aspectField("CDE.Fire", "\u328B"), - earth: aspectField("CDE.Earth", "\u328F"), - metal: aspectField("CDE.Metal", "\u328E"), - water: aspectField("CDE.Water", "\u328C"), - wood: aspectField("CDE.Wood", "\u328D") - }), - skills: new fields.SchemaField({ - art: skillField("CDE.Art"), - investigation: skillField("CDE.Investigation"), - erudition: skillField("CDE.Erudition"), - knavery: skillField("CDE.Knavery"), - wordliness: skillField("CDE.Wordliness"), - prowess: skillField("CDE.Prowess"), - sciences: skillField("CDE.Sciences"), - technologies: skillField("CDE.Technologies"), - kungfu: skillField("CDE.KungFu"), - rangedcombat: skillField("CDE.RangedCombat") - }), - resources: new fields.SchemaField({ - supply: resourceField("CDE.Supply"), - inquiry: resourceField("CDE.Inquiry"), - influence: resourceField("CDE.Influence") - }), - component: new fields.SchemaField({ - one: componentField(), - two: componentField(), - three: componentField(), - four: componentField(), - five: componentField(), - six: componentField(), - seven: componentField(), - eight: componentField(), - nine: componentField(), - zero: componentField() - }), - magics: new fields.SchemaField({ - internalcinnabar: magicField(), - alchemy: magicField(), - masteryoftheway: magicField(), - exorcism: magicField(), - geomancy: magicField() - }), - threetreasures: new fields.SchemaField({ - heiyang: new fields.SchemaField({ value: numberField(0, { min: 0 }), max: numberField(0, { min: 0 }) }), - heiyin: new fields.SchemaField({ value: numberField(0, { min: 0 }), max: numberField(0, { min: 0 }) }), - dicelevel: new fields.SchemaField({ - level0d: treasureLevel(), - level1d: treasureLevel(), - level2d: treasureLevel() - }) - }), - experience: new fields.SchemaField({ - value: numberField(0, { min: 0 }), - max: numberField(0, { min: 0 }), - min: numberField(0, { min: 0 }) - }) - }; - return schema; - } -}; - -// src/data/actors/npc.js -var NpcDataModel = class extends foundry.abstract.TypeDataModel { - static defineSchema() { - const { fields } = foundry.data; - const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra }); - const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); - const boolField = (initial = false) => new fields.BooleanField({ required: true, initial }); - const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); - const aptitudeField = () => new fields.SchemaField({ - value: numberField(0, { min: 0 }), - speciality: stringField("") - }); - const trackedField = () => new fields.SchemaField({ - value: numberField(0, { min: 0 }), - calcul: numberField(0, { min: 0 }), - note: stringField("") - }); - return { - type: stringField(""), - threat: numberField(0, { min: 0, max: 4 }), - // profane(0) | apprentice(1) | initiate(2) | accomplished(3) | renowned(4) - nuisance: numberField(0, { min: 0, max: 5 }), - // figurant(0) | minion(1) | adversary(2) | ally(3) | boss(4) | divinity(5) - initiative: numberField(1, { min: 0 }), - anti_initiative: numberField(24, { min: 0 }), - aptitudes: new fields.SchemaField({ - physical: aptitudeField(), - martial: aptitudeField(), - mental: aptitudeField(), - social: aptitudeField(), - spiritual: aptitudeField() - }), - vitality: trackedField(), - hei: trackedField(), - description: htmlField(""), - prefs: new fields.SchemaField({ - typeofthrow: new fields.SchemaField({ - check: boolField(false), - choice: stringField("0") - }) - }) - }; - } -}; - -// src/data/items/item.js -var EquipmentDataModel = class extends foundry.abstract.TypeDataModel { - static defineSchema() { - const { fields } = foundry.data; - const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra }); - const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); - const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); - return { - reference: stringField(""), - description: htmlField(""), - quantity: numberField(1, { min: 0 }), - weight: numberField(0, { min: 0 }), - notes: htmlField("") - }; - } -}; - -// src/data/items/kungfu.js -var KungfuDataModel = class extends foundry.abstract.TypeDataModel { - static defineSchema() { - const { fields } = foundry.data; - const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); - const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); - const boolField = (initial = false) => new fields.BooleanField({ required: true, initial }); - const techniqueField = () => new fields.SchemaField({ - check: boolField(false), - name: stringField(""), - activation: stringField("action-attack"), - // action-attack | action-defense | action-aid | action-attack-defense | reaction | dice | damage-inflicted | damage-received - technique: htmlField("") - }); - return { - reference: stringField(""), - description: htmlField(""), - orientation: stringField("yin"), - // yin | yang | yinyang - aspect: stringField("metal"), - // metal | eau | terre | feu | bois - skill: stringField("kungfu"), - // kungfu | rangedcombat - speciality: stringField(""), - style: stringField(""), - techniques: new fields.SchemaField({ - technique1: techniqueField(), - technique2: techniqueField(), - technique3: techniqueField() - }), - notes: htmlField("") - }; - } -}; - -// src/data/items/spell.js -var SpellDataModel = class extends foundry.abstract.TypeDataModel { - static defineSchema() { - const { fields } = foundry.data; - const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); - const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); - return { - reference: stringField(""), - description: htmlField(""), - specialityname: stringField(""), - associatedelement: stringField("metal"), - // metal | eau | terre | feu | bois - hei: stringField(""), - realizationtimeritual: stringField(""), - realizationtimeaccelerated: stringField(""), - flashback: stringField(""), - components: htmlField(""), - effects: htmlField(""), - examples: htmlField(""), - notes: htmlField(""), - discipline: stringField("internalcinnabar"), - heiType: stringField("yin"), - heiCost: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 1 }), - difficulty: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 1 }) - }; - } -}; - -// src/data/items/supernatural.js -var SupernaturalDataModel = class extends foundry.abstract.TypeDataModel { - static defineSchema() { - const { fields } = foundry.data; - const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); - const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); - return { - reference: stringField(""), - description: htmlField(""), - notes: htmlField(""), - heiType: stringField("yin"), - heiCost: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 0 }), - trigger: stringField(""), - effects: htmlField("") - }; - } -}; - -// src/data/items/weapon.js -var WeaponDataModel = class extends foundry.abstract.TypeDataModel { - static defineSchema() { - const { fields } = foundry.data; - const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); - const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); - const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts }); - return { - reference: stringField(""), - description: htmlField(""), - weaponType: stringField("melee"), - material: stringField(""), - damageAspect: stringField("metal"), - damageBase: intField(1), - range: stringField("contact"), - // contact | courte | mediane | longue | extreme - obtainLevel: intField(0, { min: 0, max: 5 }), - obtainDifficulty: intField(0, { min: 0, max: 3 }), - quantity: intField(1), - notes: htmlField("") - }; - } -}; - -// src/data/items/armor.js -var ArmorDataModel = class extends foundry.abstract.TypeDataModel { - static defineSchema() { - const { fields } = foundry.data; - const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); - const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); - const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts }); - return { - reference: stringField(""), - description: htmlField(""), - protectionValue: intField(0), - domain: stringField(""), - obtainLevel: intField(0, { min: 0, max: 5 }), - obtainDifficulty: intField(0, { min: 0, max: 3 }), - quantity: intField(1), - notes: htmlField("") - }; - } -}; - -// src/data/items/sanhei.js -var SanheiDataModel = class extends foundry.abstract.TypeDataModel { - static defineSchema() { - const { fields } = foundry.data; - const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); - const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); - const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts }); - const propertySchema = () => new fields.SchemaField({ - name: stringField(""), - heiCost: intField(0), - heiType: stringField("yin"), - description: htmlField("") - }); - return { - reference: stringField(""), - description: htmlField(""), - heiType: stringField("yin"), - properties: new fields.SchemaField({ - prop1: propertySchema(), - prop2: propertySchema(), - prop3: propertySchema() - }), - notes: htmlField("") - }; - } -}; - -// src/data/items/ingredient.js -var IngredientDataModel = class extends foundry.abstract.TypeDataModel { - static defineSchema() { - const { fields } = foundry.data; - const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); - const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); - const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts }); - return { - reference: stringField(""), - description: htmlField(""), - school: stringField("all"), - obtainLevel: intField(0, { min: 0, max: 5 }), - obtainDifficulty: intField(0, { min: 0, max: 3 }), - quantity: intField(1), - notes: htmlField("") - }; - } -}; - -// src/documents/chat-message.js -var CDEMessage = class extends ChatMessage { - async renderHTML({ canDelete, canClose = false, ...rest } = {}) { - const html = await super.renderHTML({ canDelete, canClose, ...rest }); - this.#enrichChatCard(html); - return html; - } - getAssociatedActor() { - if (this.speaker.scene && this.speaker.token) { - const scene = game.scenes.get(this.speaker.scene); - const token = scene?.tokens.get(this.speaker.token); - if (token) return token.actor; - } - return game.actors.get(this.speaker.actor); - } - #enrichChatCard(html) { - const actor = this.getAssociatedActor(); - let img; - let nameText; - if (this.isContentVisible) { - img = actor?.img ?? this.author.avatar; - nameText = this.alias; - } else { - img = this.author.avatar; - nameText = this.author.name; - } - const avatar = document.createElement("a"); - avatar.classList.add("avatar"); - if (actor) avatar.dataset.uuid = actor.uuid; - const avatarImg = document.createElement("img"); - Object.assign(avatarImg, { src: img, alt: nameText }); - avatar.append(avatarImg); - const name = document.createElement("span"); - name.classList.add("name-stacked"); - const title = document.createElement("span"); - title.classList.add("title"); - title.append(nameText); - name.append(title); - const sender = html.querySelector(".message-sender"); - sender?.replaceChildren(avatar, name); - } -}; - -// src/documents/actor.js -var CDEActor = class extends Actor { - getRollData() { - const data = this.toObject(false).system; - return data; - } - prepareBaseData() { - super.prepareBaseData(); - if (this.type === ACTOR_TYPES.character) { - this.system.anti_initiative = 25 - (this.system.initiative ?? 0); - } - if (this.type === ACTOR_TYPES.npc) { - this.system.vitality.calcul = (this.system.aptitudes.physical.value ?? 0) * 4; - this.system.hei.calcul = (this.system.aptitudes.spiritual.value ?? 0) * 4; - this.system.anti_initiative = 25 - (this.system.initiative ?? 0); - } - } -}; - -// src/documents/item.js -var CDEItem = class extends Item { - get isWeapon() { - return this.system.subtype === "weapon"; - } - get isArmor() { - return this.system.subtype === "armor"; - } - get isSanhei() { - return this.system.subtype === "sanhei"; - } - get isOther() { - return this.system.subtype === "other"; - } -}; - -// src/ui/dice.js -var DIGIT_LABELS = [ - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-1.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-2.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-3.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-4.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-5.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-6.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-7.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-8.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-9.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-10.webp" -]; -var CLASSIC_LABELS = [ - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-1.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-2.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-3.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-4.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-5.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-6.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-7.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-8.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-9.webp", - "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-10.webp" -]; -function registerDice() { - Hooks.once("diceSoNiceReady", (dice3d) => { - dice3d.addColorset( - { - name: "cde", - description: "CdE", - foreground: "#000000", - background: "#ffffff", - edge: "#ffffff", - font: "DeliusUnicase", - texture: "ice", - material: "plastic" - }, - "preferred" - ); - dice3d.addSystem({ id: "fvtt-chroniques-de-l-etrangedigit", name: "Chroniques de l'\xE9trange digits" }, "preferred"); - dice3d.addDicePreset({ type: "d10", labels: DIGIT_LABELS, system: "fvtt-chroniques-de-l-etrangedigit" }); - dice3d.addSystem({ id: "fvtt-chroniques-de-l-etrange", name: "Chroniques de l'\xE9trange" }, "preferred"); - dice3d.addDicePreset({ type: "d10", labels: CLASSIC_LABELS, system: "fvtt-chroniques-de-l-etrange" }); - }); -} - -// src/ui/helpers.js -function registerHandlebarsHelpers() { - const { Handlebars } = globalThis; - if (!Handlebars) return; - Handlebars.registerHelper("select", function(selected, options) { - const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected)); - const rgx = new RegExp(` value=["']${escapedValue}["']`); - const html = options.fn(this); - return html.replace(rgx, "$& selected"); - }); - Handlebars.registerHelper("getMagicBackground", function(magic) { - return game.i18n.localize(MAGICS[magic]?.background ?? ""); - }); - Handlebars.registerHelper("getMagicLabel", function(magic) { - return game.i18n.localize(MAGICS[magic]?.label ?? ""); - }); - Handlebars.registerHelper("getMagicAspectLabel", function(magic) { - return game.i18n.localize(MAGICS[magic]?.aspectlabel ?? ""); - }); - Handlebars.registerHelper("getMagicSpecialityLabel", function(magic, speciality) { - return game.i18n.localize(MAGICS[magic]?.speciality?.[speciality]?.label ?? ""); - }); - Handlebars.registerHelper("getMagicSpecialityClassIcon", function(magic, speciality) { - return MAGICS[magic]?.speciality?.[speciality]?.classicon ?? ""; - }); - Handlebars.registerHelper("getMagicSpecialityIcon", function(magic, speciality) { - return MAGICS[magic]?.speciality?.[speciality]?.icon ?? ""; - }); - Handlebars.registerHelper("getMagicSpecialityElementIcon", function(magic, speciality) { - return MAGICS[magic]?.speciality?.[speciality]?.elementicon ?? ""; - }); - Handlebars.registerHelper("getMagicSpecialityLabelIcon", function(magic, speciality) { - return MAGICS[magic]?.speciality?.[speciality]?.labelicon ?? ""; - }); - Handlebars.registerHelper("getMagicSpecialityLabelElement", function(magic, speciality) { - return game.i18n.localize(MAGICS[magic]?.speciality?.[speciality]?.labelelement ?? ""); - }); - Handlebars.registerHelper("getMagicAspectIcon", function(magic) { - const icons = { - internalcinnabar: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", - alchemy: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", - masteryoftheway: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", - exorcism: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", - geomancy: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp" - }; - return icons[magic] ?? ""; - }); - Handlebars.registerHelper("getElementIcon", function(aspect) { - const icons = { - metal: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", - water: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", - earth: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", - fire: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", - wood: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp", - // legacy French keys - eau: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", - terre: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", - feu: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", - bois: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp" - }; - return icons[aspect] ?? ""; - }); - Handlebars.registerHelper("getOrientationIcon", function(orientation) { - const icons = { - yin: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", - yang: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", - yinyang: "/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp" - }; - return icons[orientation] ?? ""; - }); - Handlebars.registerHelper("getOrientationLabel", function(orientation) { - const keys = { - yin: "CDE.OrientationYin", - yang: "CDE.OrientationYang", - yinyang: "CDE.OrientationYinYang" - }; - return game.i18n.localize(keys[orientation] ?? "CDE.Orientation"); - }); - Handlebars.registerHelper("getActivationLabel", function(activation) { - const keys = { - "action-attack": "CDE.ActivationAttack", - "action-defense": "CDE.ActivationDefense", - "action-aid": "CDE.ActivationAid", - "action-attack-defense": "CDE.ActivationAttackOrDefense", - reaction: "CDE.ActivationReaction", - dice: "CDE.ActivationDice", - "damage-inflicted": "CDE.ActivationDamageInflicted", - "damage-received": "CDE.ActivationDamageReceived" - }; - return game.i18n.localize(keys[activation] ?? "CDE.Activation"); - }); -} - -// src/ui/templates.js -async function preloadPartials() { - return foundry.applications.handlebars.loadTemplates(TEMPLATE_PARTIALS); -} - -// src/ui/initiative.js -var PC_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-prompt.html"; -var NPC_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-prompt-npc.html"; -var RESULT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-result.html"; -function buildPCOptions(sys) { - const sk = sys.skills ?? {}; - const rs = sys.resources ?? {}; - const mg = sys.magics ?? {}; - return [ - { key: "art", label: game.i18n.localize("CDE.Art"), value: sk.art?.value ?? 0 }, - { key: "investigation", label: game.i18n.localize("CDE.Investigation"), value: sk.investigation?.value ?? 0 }, - { key: "erudition", label: game.i18n.localize("CDE.Erudition"), value: sk.erudition?.value ?? 0 }, - { key: "knavery", label: game.i18n.localize("CDE.Knavery"), value: sk.knavery?.value ?? 0 }, - { key: "wordliness", label: game.i18n.localize("CDE.Wordliness"), value: sk.wordliness?.value ?? 0 }, - { key: "prowess", label: game.i18n.localize("CDE.Prowess"), value: sk.prowess?.value ?? 0 }, - { key: "sciences", label: game.i18n.localize("CDE.Sciences"), value: sk.sciences?.value ?? 0 }, - { key: "technologies", label: game.i18n.localize("CDE.Technologies"), value: sk.technologies?.value ?? 0 }, - { key: "kungfu", label: game.i18n.localize("CDE.KungFu"), value: sk.kungfu?.value ?? 0 }, - { key: "rangedcombat", label: game.i18n.localize("CDE.RangedCombat"), value: sk.rangedcombat?.value ?? 0 }, - { key: "supply", label: game.i18n.localize("CDE.Supply"), value: rs.supply?.value ?? 0 }, - { key: "inquiry", label: game.i18n.localize("CDE.Inquiry"), value: rs.inquiry?.value ?? 0 }, - { key: "influence", label: game.i18n.localize("CDE.Influence"), value: rs.influence?.value ?? 0 }, - { key: "internalcinnabar", label: game.i18n.localize("CDE.InternalCinnabar"), value: mg.internalcinnabar?.value ?? 0 }, - { key: "alchemy", label: game.i18n.localize("CDE.Alchemy"), value: mg.alchemy?.value ?? 0 }, - { key: "masteryoftheway", label: game.i18n.localize("CDE.MasteryOfTheWay"), value: mg.masteryoftheway?.value ?? 0 }, - { key: "exorcism", label: game.i18n.localize("CDE.Exorcism"), value: mg.exorcism?.value ?? 0 }, - { key: "geomancy", label: game.i18n.localize("CDE.Geomancy"), value: mg.geomancy?.value ?? 0 } - ]; -} -function buildNPCOptions(sys) { - const ap = sys.aptitudes ?? {}; - return [ - { key: "physical", label: game.i18n.localize("CDE.Physical"), value: ap.physical?.value ?? 0 }, - { key: "martial", label: game.i18n.localize("CDE.Martial"), value: ap.martial?.value ?? 0 }, - { key: "mental", label: game.i18n.localize("CDE.Mental"), value: ap.mental?.value ?? 0 }, - { key: "social", label: game.i18n.localize("CDE.Social"), value: ap.social?.value ?? 0 }, - { key: "spiritual", label: game.i18n.localize("CDE.Spiritual"), value: ap.spiritual?.value ?? 0 } - ]; -} -function readInitFields(dialog) { - const root = dialog.element ?? dialog; - const selectedKey = root.querySelector("select[name='firstaction']")?.value ?? ""; - const modifier = parseInt(root.querySelector("input[name='modifier']")?.value ?? "0", 10) || 0; - return { selectedKey, modifier }; -} -async function sendInitChatMessage({ actor, baseName, baseValue, actionName, actionValue, modifier, initiative, antiInitiative }) { - const html = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE, { - actorName: actor.name, - actorImg: actor.img, - baseName, - baseValue, - actionName, - actionValue, - modifier, - hasModifier: modifier !== 0, - initiative, - antiInitiative - }); - await ChatMessage.create({ - user: game.user.id, - speaker: ChatMessage.getSpeaker({ actor }), - content: html - }); -} -async function rollInitiativePC(actor) { - const sys = actor.system; - const prowess = sys.skills?.prowess?.value ?? 0; - const options = buildPCOptions(sys); - const baseName = game.i18n.localize("CDE.Prowess"); - const content = await foundry.applications.handlebars.renderTemplate(PC_PROMPT_TEMPLATE, { - prowessValue: prowess, - options, - modifier: 0 - }); - const result = await foundry.applications.api.DialogV2.prompt({ - window: { title: game.i18n.localize("CDE.InitiativeRoll") }, - content, - rejectClose: false, - ok: { - label: game.i18n.localize("CDE.Validate"), - callback: (_ev, _btn, dialog) => readInitFields(dialog) - } - }); - if (!result) return; - const { selectedKey, modifier } = result; - const selected = options.find((o) => o.key === selectedKey) ?? options[0]; - const rawValue = prowess + selected.value + modifier; - const initiative = Math.max(1, Math.min(24, rawValue)); - const antiInit = 25 - initiative; - await actor.update({ "system.initiative": initiative }); - await sendInitChatMessage({ - actor, - baseName, - baseValue: prowess, - actionName: selected.label, - actionValue: selected.value, - modifier, - initiative, - antiInitiative: antiInit - }); -} -async function rollInitiativeNPC(actor) { - const sys = actor.system; - const physical = sys.aptitudes?.physical?.value ?? 0; - const options = buildNPCOptions(sys); - const baseName = game.i18n.localize("CDE.Physical"); - const content = await foundry.applications.handlebars.renderTemplate(NPC_PROMPT_TEMPLATE, { - physicalValue: physical, - options, - modifier: 0 - }); - const result = await foundry.applications.api.DialogV2.prompt({ - window: { title: game.i18n.localize("CDE.InitiativeRoll") }, - content, - rejectClose: false, - ok: { - label: game.i18n.localize("CDE.Validate"), - callback: (_ev, _btn, dialog) => readInitFields(dialog) - } - }); - if (!result) return; - const { selectedKey, modifier } = result; - const selected = options.find((o) => o.key === selectedKey) ?? options[0]; - const rawValue = physical + selected.value + modifier; - const initiative = Math.max(1, Math.min(24, rawValue)); - const antiInit = 25 - initiative; - await actor.update({ "system.initiative": initiative }); - await sendInitChatMessage({ - actor, - baseName, - baseValue: physical, - actionName: selected.label, - actionValue: selected.value, - modifier, - initiative, - antiInitiative: antiInit - }); -} - -// src/ui/apps/singletons.js -var SYSTEM_ID2 = "fvtt-chroniques-de-l-etrange"; -var WU_XING_CYCLE = { - wood: ["wood", "fire", "water", "earth", "metal"], - fire: ["fire", "earth", "wood", "metal", "water"], - earth: ["earth", "metal", "fire", "water", "wood"], - metal: ["metal", "water", "earth", "wood", "fire"], - water: ["water", "wood", "metal", "fire", "earth"] -}; -var ASPECT_FACES = { - metal: [3, 8], - water: [1, 6], - earth: [0, 5], - fire: [2, 7], - wood: [4, 9] -}; -function getLoksyuData() { - return game.settings.get(SYSTEM_ID2, "loksyuData") ?? { - wood: { yin: 0, yang: 0 }, - fire: { yin: 0, yang: 0 }, - earth: { yin: 0, yang: 0 }, - metal: { yin: 0, yang: 0 }, - water: { yin: 0, yang: 0 } - }; -} -async function setLoksyuData(data) { - await game.settings.set(SYSTEM_ID2, "loksyuData", data); - Hooks.callAll("cde:loksyuUpdated", data); -} -function getTinjiValue() { - return game.settings.get(SYSTEM_ID2, "tinjiData") ?? 0; -} -async function setTinjiValue(value) { - await game.settings.set(SYSTEM_ID2, "tinjiData", Math.max(0, value)); - Hooks.callAll("cde:tinjiUpdated", Math.max(0, value)); -} -async function updateLoksyuFromRoll(activeAspect, faces) { - const cycle = WU_XING_CYCLE[activeAspect]; - if (!cycle) return; - const lokAspect = cycle[3]; - const [yinFace, yangFace] = ASPECT_FACES[lokAspect] ?? []; - if (yinFace === void 0) return; - const yinCount = faces[yinFace] ?? 0; - const yangCount = faces[yangFace] ?? 0; - if (yinCount === 0 && yangCount === 0) return; - const data = getLoksyuData(); - const current = data[lokAspect] ?? { yin: 0, yang: 0 }; - data[lokAspect] = { - yin: (current.yin ?? 0) + yinCount, - yang: (current.yang ?? 0) + yangCount - }; - await setLoksyuData(data); -} -async function updateTinjiFromRoll(count) { - if (!count || count <= 0) return; - const current = getTinjiValue(); - await setTinjiValue(current + count); -} - -// src/ui/rolling.js -var RESULT_TEMPLATE2 = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html"; -var SKILL_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-dice-prompt.html"; -var SKILL_SPECIAL_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-special-dice-prompt.html"; -var MAGIC_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-magic-dice-prompt.html"; -var WEAPON_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-weapon-dice-prompt.html"; -var LABELELEMENT_TO_ASPECT = { - "CDE.Metal": "metal", - "CDE.Water": "water", - "CDE.Earth": "earth", - "CDE.Fire": "fire", - "CDE.Wood": "wood" -}; -var ASPECT_NAMES = ["metal", "water", "earth", "fire", "wood"]; -var ASPECT_LABELS = { - metal: "CDE.Metal", - water: "CDE.Water", - earth: "CDE.Earth", - fire: "CDE.Fire", - wood: "CDE.Wood" -}; -var ASPECT_ICONS = { - metal: "systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", - water: "systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", - earth: "systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", - fire: "systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", - wood: "systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp" -}; -var ASPECT_FACES2 = { - metal: [3, 8], - water: [1, 6], - earth: [0, 5], - // 0 = face "10" - fire: [2, 7], - wood: [4, 9] -}; -var WU_XING_CYCLE2 = { - wood: ["wood", "fire", "water", "earth", "metal"], - fire: ["fire", "earth", "wood", "metal", "water"], - earth: ["earth", "metal", "fire", "water", "wood"], - metal: ["metal", "water", "earth", "wood", "fire"], - water: ["water", "wood", "metal", "fire", "earth"] -}; -var RANGE_MALUS = { - contact: 0, - courte: 0, - mediane: -1, - longue: -2, - extreme: -3 -}; -var WEAPON_TYPE_SKILL = { - melee: "kungfu", - thrown: "rangedcombat", - ranged: "rangedcombat", - firearm: "rangedcombat" -}; -var WEAPON_ASPECT_INDEX = { metal: 0, eau: 1, water: 1, terre: 2, earth: 2, feu: 3, fire: 3, bois: 4, wood: 4 }; -function countFaces(rollResults) { - const counts = { 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 0: 0 }; - for (const die of rollResults) { - const face = die.result === 10 ? 0 : die.result; - counts[face]++; - } - return counts; -} -function computeWuXingResults(faces, aspectName, bonusAuspicious = 0) { - const cycle = WU_XING_CYCLE2[aspectName]; - if (!cycle) return null; - const [succAspect, ausAspect, noxAspect, lokAspect, tinAspect] = cycle; - const [succYin, succYang] = ASPECT_FACES2[succAspect]; - const [ausYin, ausYang] = ASPECT_FACES2[ausAspect]; - const [noxYin, noxYang] = ASPECT_FACES2[noxAspect]; - const [lokYin, lokYang] = ASPECT_FACES2[lokAspect]; - const [tinYin, tinYang] = ASPECT_FACES2[tinAspect]; - const yin = game.i18n.localize("CDE.Yin"); - const yang = game.i18n.localize("CDE.Yang"); - return { - successesdice: faces[succYin] + faces[succYang], - auspiciousdice: faces[ausYin] + faces[ausYang] + bonusAuspicious, - noxiousdice: faces[noxYin] + faces[noxYang], - loksyudice: faces[lokYin] + faces[lokYang], - loksyurepartition: `[${yin}(${faces[lokYin]}) ${yang}(${faces[lokYang]})]`, - tinjidice: faces[tinYin] + faces[tinYang] - }; -} -function readField(dlg, name) { - const el = dlg.querySelector(`[name="${name}"]`); - if (!el) return null; - return el.type === "checkbox" ? el.checked : el.value; -} -async function showRollPrompt({ title, template, data, fields }) { - const content = await foundry.applications.handlebars.renderTemplate(template, data); - return foundry.applications.api.DialogV2.prompt({ - window: { title }, - content, - rejectClose: false, - ok: { - label: game.i18n.localize("CDE.Validate"), - callback: (event, button, dialog) => { - const root = dialog.element ?? dialog; - const result = {}; - for (const field of fields) { - result[field] = readField(root, field); - } - return result; - } - } - }); -} -async function showSkillPrompt(params) { - return showRollPrompt({ - title: params.title, - template: params.isSpecial ? SKILL_SPECIAL_PROMPT_TEMPLATE : SKILL_PROMPT_TEMPLATE, - data: { - numberofdice: params.numberofdice, - aspect: Number(params.aspect ?? 0), - bonusmalus: params.bonusmalus ?? 0, - woundmalus: params.woundmalus ?? 0, - bonusauspiciousdice: params.bonusauspiciousdice ?? 0, - typeofthrow: Number(params.typeofthrow ?? 0) - }, - fields: ["aspect", "bonusmalus", "woundmalus", "bonusauspiciousdice", "typeofthrow"] - }); -} -async function showMagicPrompt(params) { - return showRollPrompt({ - title: params.title, - template: MAGIC_PROMPT_TEMPLATE, - data: { - numberofdice: params.numberofdice ?? 0, - aspectskill: Number(params.aspectskill ?? 0), - bonusmalusskill: params.bonusmalusskill ?? 0, - bonusauspiciousdice: params.bonusauspiciousdice ?? 0, - aspectspeciality: Number(params.aspectspeciality ?? 0), - rolldifficulty: params.rolldifficulty ?? 1, - bonusmalusspeciality: params.bonusmalusspeciality ?? 0, - heispend: params.heispend ?? 0, - typeofthrow: Number(params.typeofthrow ?? 0) - }, - fields: [ - "aspectskill", - "bonusmalusskill", - "bonusauspiciousdice", - "aspectspeciality", - "rolldifficulty", - "bonusmalusspeciality", - "heispend", - "typeofthrow" - ] - }); -} -async function showWeaponPrompt(params) { - return showRollPrompt({ - title: params.title, - template: WEAPON_PROMPT_TEMPLATE, - data: { - numberofdice: params.numberofdice ?? 0, - weaponName: params.weaponName ?? "", - weaponTypeLabel: params.weaponTypeLabel ?? "CDE.Weapon", - weaponAspectIcon: params.weaponAspectIcon ?? "", - weaponAspectLabel: params.weaponAspectLabel ?? "", - damageBase: params.damageBase ?? 1, - weaponskill: params.weaponskill ?? "kungfu", - aspect: Number(params.aspect ?? 0), - effectiverange: params.effectiverange ?? "contact", - bonusmalus: params.bonusmalus ?? 0, - woundmalus: params.woundmalus ?? 0, - bonusauspiciousdice: params.bonusauspiciousdice ?? 0, - typeofthrow: Number(params.typeofthrow ?? 0) - }, - fields: [ - "weaponskill", - "aspect", - "effectiverange", - "bonusmalus", - "woundmalus", - "bonusauspiciousdice", - "typeofthrow" - ] - }); -} -async function sendResultMessage(actor, resultData, roll, rollMode) { - const html = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE2, resultData); - return ChatMessage.create({ - user: game.user.id, - speaker: ChatMessage.getSpeaker({ actor }), - content: html, - rolls: [roll], - rollMode, - flags: { - "fvtt-chroniques-de-l-etrange": { rollResult: { ...resultData } } - } - }); -} -var ROLL_MODES = ["roll", "gmroll", "blindroll", "selfroll"]; -async function rollForActor(actor, rollKey) { - const parts = rollKey.split("-"); - const skillLibel = parts[0]; - const typeLibel = parts[1]; - const specialLibel = parts[2] ?? null; - const sys = actor.system; - const typeOfThrow = Number(sys.prefs?.typeofthrow?.choice ?? 0); - let numberofdice = 0; - let title = ""; - let isSpecial = false; - let isMagic = false; - let isMagicSpecial = false; - let kfDefaultAspect = -1; - const MAGIC_I18N_KEYS = { - internalcinnabar: "CDE.InternalCinnabar", - alchemy: "CDE.Alchemy", - masteryoftheway: "CDE.MasteryOfTheWay", - exorcism: "CDE.Exorcism", - geomancy: "CDE.Geomancy" - }; - switch (typeLibel) { - case "aspect": - numberofdice = sys.aspect[skillLibel]?.value ?? 0; - title = game.i18n.localize(sys.aspect[skillLibel]?.label ?? "CDE.Roll"); - break; - case "aptitude": - numberofdice = sys.aptitudes?.[skillLibel]?.value ?? 0; - title = game.i18n.localize(`CDE.${skillLibel.charAt(0).toUpperCase() + skillLibel.slice(1)}`); - break; - case "skill": - numberofdice = sys.skills?.[skillLibel]?.value ?? 0; - title = game.i18n.localize(sys.skills?.[skillLibel]?.label ?? "CDE.Roll"); - break; - case "special": - numberofdice = sys.skills?.[skillLibel]?.value ?? 0; - title = game.i18n.localize(sys.skills?.[skillLibel]?.label ?? "CDE.Roll"); - title += ` [${game.i18n.localize("CDE.Speciality")}]`; - isSpecial = true; - if (!sys.skills?.[skillLibel]?.specialities) { - ui.notifications.warn(game.i18n.localize("CDE.Error2")); - return; - } - break; - case "resource": - numberofdice = sys.resources?.[skillLibel]?.value ?? 0; - title = game.i18n.localize(sys.resources?.[skillLibel]?.label ?? "CDE.Roll"); - break; - case "field": - numberofdice = sys.resources?.[skillLibel]?.value ?? 0; - title = game.i18n.localize(sys.resources?.[skillLibel]?.label ?? "CDE.Roll"); - title += ` [${game.i18n.localize("CDE.Field")}]`; - isSpecial = true; - if (!sys.resources?.[skillLibel]?.specialities) { - ui.notifications.warn(game.i18n.localize("CDE.Error4")); - return; - } - break; - case "magic": - numberofdice = sys.magics?.[skillLibel]?.value ?? 0; - isMagic = true; - title = game.i18n.localize(MAGIC_I18N_KEYS[skillLibel] ?? "CDE.Magics"); - break; - case "magicspecial": - numberofdice = sys.magics?.[skillLibel]?.value ?? 0; - isMagicSpecial = true; - isMagic = true; - if (!sys.magics?.[skillLibel]?.speciality?.[specialLibel]?.check) { - ui.notifications.warn(game.i18n.localize("CDE.Error6")); - return; - } - title = `${game.i18n.localize(MAGIC_I18N_KEYS[skillLibel] ?? "CDE.Magics")} [${game.i18n.localize(MAGICS?.[skillLibel]?.speciality?.[specialLibel]?.label ?? "")}]`; - break; - case "itemkungfu": { - const kfItem = actor.items.get(skillLibel); - if (!kfItem) { - ui.notifications.warn(game.i18n.localize("CDE.Error0")); - return; - } - const kfSkill = kfItem.system.skill ?? "kungfu"; - numberofdice = sys.skills?.[kfSkill]?.value ?? 0; - title = `${kfItem.name} [${game.i18n.localize(sys.skills?.[kfSkill]?.label ?? "CDE.KungFu")}]`; - kfDefaultAspect = ASPECT_NAMES.indexOf(kfItem.system.aspect ?? "metal"); - if (kfDefaultAspect < 0) kfDefaultAspect = 0; - break; - } - case "itemweapon": { - const wpItem = actor.items.get(skillLibel); - if (!wpItem) { - ui.notifications.warn(game.i18n.localize("CDE.Error0")); - return; - } - const wpType = wpItem.system.weaponType ?? "melee"; - const wpSkill = WEAPON_TYPE_SKILL[wpType] ?? "kungfu"; - numberofdice = sys.skills?.[wpSkill]?.value ?? 0; - const wpAspectRaw = wpItem.system.damageAspect ?? "metal"; - const wpAspectIdx = WEAPON_ASPECT_INDEX[wpAspectRaw] ?? 0; - const wpRange = wpItem.system.range ?? "contact"; - const WEAPON_TYPE_LABELS = { - melee: "CDE.WeaponMelee", - thrown: "CDE.WeaponThrown", - ranged: "CDE.WeaponRanged", - firearm: "CDE.WeaponFirearm" - }; - const wParams = await showWeaponPrompt({ - title: `${wpItem.name} [${game.i18n.localize(sys.skills?.[wpSkill]?.label ?? "CDE.WeaponRoll")}]`, - numberofdice, - weaponName: wpItem.name, - weaponTypeLabel: WEAPON_TYPE_LABELS[wpType] ?? "CDE.Weapon", - weaponAspectIcon: ASPECT_ICONS[ASPECT_NAMES[wpAspectIdx]] ?? "", - weaponAspectLabel: game.i18n.localize(ASPECT_LABELS[ASPECT_NAMES[wpAspectIdx]] ?? ""), - damageBase: wpItem.system.damageBase ?? 1, - weaponskill: wpSkill, - aspect: wpAspectIdx, - effectiverange: wpRange, - bonusmalus: 0, - woundmalus: 0, - bonusauspiciousdice: 0, - typeofthrow: typeOfThrow - }); - if (!wParams) return; - const wpChosenSkill = wParams.weaponskill ?? wpSkill; - const wpSkillDice = sys.skills?.[wpChosenSkill]?.value ?? 0; - const wpAspFinal = Number(wParams.aspect ?? wpAspectIdx); - const wpAspectDice = sys.aspect[ASPECT_NAMES[wpAspFinal]]?.value ?? 0; - const wpRangeMalus = RANGE_MALUS[wParams.effectiverange ?? "contact"] ?? 0; - const wpBonusMalus = Number(wParams.bonusmalus ?? 0); - const wpWoundMalus = Number(wParams.woundmalus ?? 0); - const wpBonusAusp = Number(wParams.bonusauspiciousdice ?? 0); - const wpThrowMode = Number(wParams.typeofthrow ?? 0); - const wpDamageBase = wpItem.system.damageBase ?? 1; - const wpTotalDice = wpSkillDice + wpAspectDice + wpRangeMalus + wpBonusMalus - wpWoundMalus; - if (wpTotalDice <= 0) { - ui.notifications.warn(game.i18n.localize("CDE.Error0")); - return; - } - const wpRoll = new Roll(`${wpTotalDice}d10`); - await wpRoll.evaluate(); - const wpAspectName = ASPECT_NAMES[wpAspFinal] ?? "metal"; - const wpFaces = countFaces(wpRoll.dice[0]?.results ?? []); - const wpResults = computeWuXingResults(wpFaces, wpAspectName, wpBonusAusp); - if (!wpResults) return; - const wpModParts = []; - if (wpRangeMalus !== 0) wpModParts.push(`${wpRangeMalus} ${game.i18n.localize("CDE.RangePenalty")}`); - if (wpBonusMalus !== 0) wpModParts.push(`${wpBonusMalus > 0 ? "+" : ""}${wpBonusMalus} ${game.i18n.localize("CDE.BonusMalus")}`); - if (wpWoundMalus !== 0) wpModParts.push(`-${wpWoundMalus} ${game.i18n.localize("CDE.WoundMalus")}`); - if (wpBonusAusp !== 0) wpModParts.push(`+${wpBonusAusp} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`); - const wpMsg = await sendResultMessage(actor, { - rollLabel: `${wpItem.name}`, - aspectName: wpAspectName, - aspectLabel: game.i18n.localize(ASPECT_LABELS[wpAspectName] ?? ""), - aspectIcon: ASPECT_ICONS[wpAspectName] ?? "", - totalDice: wpTotalDice, - modifiersText: wpModParts.length ? wpModParts.join(" \xB7 ") : "", - spellPower: null, - rollDifficulty: null, - actorName: actor.name ?? "", - actorImg: actor.img ?? "", - // weapon-specific - weaponName: wpItem.name, - damageBase: wpDamageBase, - totalDamage: wpResults.successesdice * wpDamageBase, - ...wpResults, - aspect: wpAspectName, - d1: wpFaces[1], - d2: wpFaces[2], - d3: wpFaces[3], - d4: wpFaces[4], - d5: wpFaces[5], - d6: wpFaces[6], - d7: wpFaces[7], - d8: wpFaces[8], - d9: wpFaces[9], - d0: wpFaces[0] - }, wpRoll, ROLL_MODES[wpThrowMode] ?? "roll"); - if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) { - await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id); - } - if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces); - if ((wpResults.tinjidice ?? 0) > 0) await updateTinjiFromRoll(wpResults.tinjidice); - return; - } - default: - ui.notifications.warn(`Unknown roll type: ${typeLibel}`); - return; - } - if (numberofdice <= 0 && typeLibel !== "aspect" && typeLibel !== "itemkungfu" && !isMagic) { - ui.notifications.warn(game.i18n.localize("CDE.Error0")); - return; - } - const MAGIC_ASPECTS = { - internalcinnabar: 0, - // metal - alchemy: 1, - // water - masteryoftheway: 2, - // earth - exorcism: 3, - // fire - geomancy: 4 - // wood - }; - let defaultAspect = typeLibel === "aspect" ? ["metal", "water", "earth", "fire", "wood"].indexOf(skillLibel) : 0; - if (isMagic && MAGIC_ASPECTS[skillLibel] !== void 0) { - defaultAspect = MAGIC_ASPECTS[skillLibel]; - } - if (kfDefaultAspect >= 0) { - defaultAspect = kfDefaultAspect; - } - let defaultSpecialAspect = 0; - if (isMagicSpecial && specialLibel) { - const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel]; - const aspectName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelement]; - if (aspectName) { - defaultSpecialAspect = ASPECT_NAMES.indexOf(aspectName); - } - } - let params; - if (isMagic) { - params = await showMagicPrompt({ - title, - numberofdice, - aspectskill: defaultAspect, - bonusmalusskill: 0, - bonusauspiciousdice: 0, - aspectspeciality: defaultSpecialAspect, - rolldifficulty: 1, - bonusmalusspeciality: 0, - heispend: 0, - typeofthrow: typeOfThrow - }); - } else { - params = await showSkillPrompt({ - title, - numberofdice, - aspect: defaultAspect, - bonusmalus: 0, - woundmalus: 0, - bonusauspiciousdice: 0, - typeofthrow: typeOfThrow, - isSpecial - }); - } - if (!params) return; - let aspectIndex, bonusMalus, bonusAuspicious, throwMode; - let spellAspectIndex = null; - let rollDifficulty = 1; - if (isMagic) { - const skillAspectIndex = Number(params.aspectskill ?? 0); - spellAspectIndex = Number(params.aspectspeciality ?? skillAspectIndex); - aspectIndex = skillAspectIndex; - bonusMalus = Number(params.bonusmalusskill ?? 0); - bonusAuspicious = Number(params.bonusauspiciousdice ?? 0); - rollDifficulty = Math.max(1, Number(params.rolldifficulty ?? 1)); - throwMode = Number(params.typeofthrow ?? 0); - const aspectDice = sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0; - const bonusSpec = Number(params.bonusmalusspeciality ?? 0); - const heiDice = Number(params.heispend ?? 0); - numberofdice = numberofdice + aspectDice + bonusMalus + 1 + bonusSpec + heiDice; - } else { - aspectIndex = Number(params.aspect ?? 0); - bonusMalus = Number(params.bonusmalus ?? 0); - const woundMalus = Number(params.woundmalus ?? 0); - bonusAuspicious = Number(params.bonusauspiciousdice ?? 0); - throwMode = Number(params.typeofthrow ?? 0); - const aspectDice = typeLibel !== "aspect" ? sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0 : 0; - numberofdice = numberofdice + aspectDice + bonusMalus - woundMalus; - if (isSpecial) numberofdice += 1; - } - if (numberofdice <= 0) { - ui.notifications.warn(game.i18n.localize("CDE.Error0")); - return; - } - const roll = new Roll(`${numberofdice}d10`); - await roll.evaluate(); - const rollModeKey = ROLL_MODES[throwMode] ?? "roll"; - const wuXingAspectName = spellAspectIndex !== null ? ASPECT_NAMES[spellAspectIndex] : ASPECT_NAMES[aspectIndex]; - const allResults = roll.dice[0]?.results ?? []; - const faces = countFaces(allResults); - const results = computeWuXingResults(faces, wuXingAspectName, bonusAuspicious); - if (!results) return; - const spellPower = isMagic ? results.successesdice * rollDifficulty : null; - const modParts = []; - if (isMagic) { - const bm = Number(params.bonusmalusskill ?? 0); - const bs = Number(params.bonusmalusspeciality ?? 0); - const hs = Number(params.heispend ?? 0); - const ba = Number(params.bonusauspiciousdice ?? 0); - if (bm !== 0) modParts.push(`${bm > 0 ? "+" : ""}${bm} ${game.i18n.localize("CDE.BonusMalus")}`); - if (bs !== 0) modParts.push(`${bs > 0 ? "+" : ""}${bs} ${game.i18n.localize("CDE.SpellBonus")}`); - if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`); - if (hs !== 0) modParts.push(`${hs} ${game.i18n.localize("CDE.HeiSpend")}`); - if (rollDifficulty !== 1) modParts.push(`\xD7${rollDifficulty} ${game.i18n.localize("CDE.RollDifficulty")}`); - } else { - const bm = Number(params.bonusmalus ?? 0); - const wm = Number(params.woundmalus ?? 0); - const ba = Number(params.bonusauspiciousdice ?? 0); - if (bm !== 0) modParts.push(`${bm > 0 ? "+" : ""}${bm} ${game.i18n.localize("CDE.BonusMalus")}`); - if (wm !== 0) modParts.push(`-${wm} ${game.i18n.localize("CDE.WoundMalus")}`); - if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`); - } - const msg = await sendResultMessage(actor, { - // Roll identity - rollLabel: title, - aspectName: wuXingAspectName, - aspectLabel: game.i18n.localize(ASPECT_LABELS[wuXingAspectName] ?? ""), - aspectIcon: ASPECT_ICONS[wuXingAspectName] ?? "", - totalDice: numberofdice, - modifiersText: modParts.length ? modParts.join(" \xB7 ") : "", - // Spell power (magic only) - spellPower, - rollDifficulty: isMagic ? rollDifficulty : null, - // Actor info - actorName: actor.name ?? "", - actorImg: actor.img ?? "", - // Wu Xing results - aspect: wuXingAspectName, - ...results, - // Die face counts - d1: faces[1], - d2: faces[2], - d3: faces[3], - d4: faces[4], - d5: faces[5], - d6: faces[6], - d7: faces[7], - d8: faces[8], - d9: faces[9], - d0: faces[0] - }, roll, rollModeKey); - if (game.modules.get("dice-so-nice")?.active && msg?.id) { - await game.dice3d.waitFor3DAnimationByMessageID(msg.id); - } - if ((results.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wuXingAspectName, faces); - if ((results.tinjidice ?? 0) > 0) await updateTinjiFromRoll(results.tinjidice); -} - -// src/ui/sheets/actors/base.js -var { HandlebarsApplicationMixin } = foundry.applications.api; -var CDEBaseActorSheet = class _CDEBaseActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) { - static DEFAULT_OPTIONS = { - classes: ["fvtt-chroniques-de-l-etrange", "actor"], - position: { width: 920, height: 800 }, - window: { resizable: true }, - form: { submitOnChange: true }, - dragDrop: [{ dragSelector: ".item, [data-drag='true']", dropSelector: null }], - actions: { - create: _CDEBaseActorSheet.#onItemCreate, - edit: _CDEBaseActorSheet.#onItemEdit, - delete: _CDEBaseActorSheet.#onItemDelete, - editImage: _CDEBaseActorSheet.#onEditImage - } - }; - tabGroups = { primary: "description" }; - get title() { - return this.document.name; - } - async _prepareContext() { - const descriptionHTML = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description ?? "", { async: true }); - const cssClass = this.options.classes?.join(" ") ?? ""; - return { - actor: this.document, - system: this.document.system, - systemData: this.document.system, - systemFields: this.document.system.schema.fields, - items: this.document.items.contents, - descriptionHTML, - editable: this.isEditable, - cssClass - }; - } - // Restore the active tab after every render (including re-renders from submitOnChange). - // AppV2 does NOT preserve tab state natively — we must re-apply it from this.tabGroups, - // which is dynamically updated by changeTab() when the user clicks a tab. - _onRender(context, options) { - super._onRender?.(context, options); - for (const [group, tab] of Object.entries(this.tabGroups)) { - this.changeTab(tab, group, { force: true }); - } - } - static async #onItemCreate(event, target) { - const type = target.dataset.type ?? "item"; - const cls = getDocumentClass("Item"); - const labels = { - item: "CDE.ItemNew", - weapon: "CDE.WeaponNew", - armor: "CDE.ArmorNew", - sanhei: "CDE.SanheiNew", - ingredient: "CDE.IngredientNew", - kungfu: "CDE.KFNew", - spell: "CDE.SpellNew", - supernatural: "CDE.SupernaturalNew" - }; - const name = game.i18n.localize(labels[type] ?? "CDE.ItemNew"); - const systemData = {}; - if (type === "spell" && target.dataset.discipline) { - systemData.discipline = target.dataset.discipline; - } - return cls.create({ name, type, system: systemData }, { parent: this.document }); - } - static #onItemEdit(event, target) { - const itemId = target.dataset.itemId ?? target.closest("[data-item-id]")?.dataset.itemId; - const item = this.document.items.get(itemId); - if (item) item.sheet.render(true); - } - static #onItemDelete(event, target) { - const itemId = target.dataset.itemId ?? target.closest("[data-item-id]")?.dataset.itemId; - const item = this.document.items.get(itemId); - if (item) item.delete(); - } - static async #onEditImage(event, target) { - const attr = target.dataset.edit; - const current = foundry.utils.getProperty(this.document, attr); - const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}; - const fp = new FilePicker({ - current, - type: "image", - redirectToRoot: img ? [img] : [], - callback: (path) => this.document.update({ [attr]: path }), - top: this.position.top + 40, - left: this.position.left + 10 - }); - return fp.browse(); - } -}; - -// src/ui/sheets/actors/character.js -var CDECharacterSheet = class extends CDEBaseActorSheet { - static DEFAULT_OPTIONS = { - classes: ["character"] - }; - static PARTS = { - main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-character-sheet.html" } - }; - tabGroups = { primary: "description" }; - async _prepareContext() { - const context = await super._prepareContext(); - context.equipments = context.items.filter((item) => item.type === "item"); - context.weapons = context.items.filter((item) => item.type === "weapon"); - context.armors = context.items.filter((item) => item.type === "armor"); - context.sanheis = context.items.filter((item) => item.type === "sanhei"); - context.ingredients = context.items.filter((item) => item.type === "ingredient"); - context.spells = context.items.filter((item) => item.type === "spell"); - context.kungfus = context.items.filter((item) => item.type === "kungfu"); - context.CDE = { MAGICS, SUBTYPES }; - const spellsByDiscipline = {}; - for (const spell of context.spells) { - const disc = spell.system?.discipline ?? "internalcinnabar"; - if (!spellsByDiscipline[disc]) spellsByDiscipline[disc] = []; - spellsByDiscipline[disc].push(spell); - } - const systemMagics = context.systemData.magics ?? {}; - context.magicsDisplay = Object.fromEntries( - Object.entries(MAGICS).map(([magicKey, magicDef]) => { - const magicData = systemMagics[magicKey] ?? {}; - return [ - magicKey, - { - value: magicData.value ?? 0, - visible: magicData.visible ?? false, - speciality: Object.fromEntries( - Object.keys(magicDef.speciality).map((specKey) => [ - specKey, - { check: magicData.speciality?.[specKey]?.check ?? false } - ]) - ), - grimoire: spellsByDiscipline[magicKey] ?? [] - } - ]; - }) - ); - return context; - } - _onRender(context, options) { - super._onRender(context, options); - this.#bindInitiativeControls(); - this.#bindPrefs(); - this.#bindRollButtons(); - this.#bindComponentRandomize(); - } - #bindInitiativeControls() { - const buttons = this.element?.querySelectorAll(".click-initiative"); - if (!buttons?.length) return; - buttons.forEach((button) => { - button.addEventListener("click", async () => { - const action = button.dataset.libelId; - let initiative = this.document.system.initiative ?? 1; - if (action === "plus") { - initiative = initiative >= 24 ? 1 : initiative + 1; - await this.document.update({ "system.initiative": initiative }); - return; - } - if (action === "minus") { - initiative = initiative <= 1 ? 24 : initiative - 1; - await this.document.update({ "system.initiative": initiative }); - return; - } - if (action === "create") { - await rollInitiativePC(this.document); - } - }); - }); - } - #bindPrefs() { - const button = this.element?.querySelector(".click-prefs"); - if (!button) return; - button.addEventListener("click", async () => { - const current = this.document.system.prefs?.typeofthrow ?? { choice: "0", check: true }; - const html = ` -
-
- - -
-
- - -
-
`; - const prefs = await foundry.applications.api.DialogV2.prompt({ - window: { title: game.i18n.localize("CDE.Preferences") }, - content: html, - rejectClose: false, - ok: { - label: game.i18n.localize("CDE.Validate"), - callback: (_ev, _btn, dialog) => { - const root = dialog.element ?? dialog; - const choice = root.querySelector("select[name='choice']")?.value ?? "0"; - const check = root.querySelector("input[name='check']")?.checked ?? false; - return { choice, check }; - } - } - }); - if (prefs) { - await this.document.update({ - "system.prefs.typeofthrow.choice": String(prefs.choice), - "system.prefs.typeofthrow.check": !!prefs.check - }); - } - }); - } - #bindRollButtons() { - const cells = this.element?.querySelectorAll("td.click[data-libel-id], td.click2[data-libel-id], .cde-roll-trigger[data-libel-id]"); - if (!cells?.length) return; - cells.forEach((cell) => { - cell.addEventListener("click", (event) => { - event.preventDefault(); - const rollKey = cell.dataset.libelId; - if (rollKey) rollForActor(this.document, rollKey); - }); - }); - } - #bindComponentRandomize() { - const btn = this.element?.querySelector("[data-action='randomize-component']"); - if (!btn) return; - btn.addEventListener("click", async () => { - const roll = new Roll("1d10"); - await roll.evaluate(); - const face = roll.total === 10 ? 0 : roll.total; - const COMPONENT_KEYS = { - 1: "one", - 2: "two", - 3: "three", - 4: "four", - 5: "five", - 6: "six", - 7: "seven", - 8: "eight", - 9: "nine", - 0: "zero" - }; - const componentKey = COMPONENT_KEYS[face]; - const componentValue = this.document.system.component?.[componentKey]?.value ?? ""; - const label = componentValue ? `${componentValue}` : `${game.i18n.localize("CDE.Component")}${face}`; - const content = ` -
- ${game.i18n.localize("CDE.ChanceThrowResult")} - ${label} -
`; - await ChatMessage.create({ - user: game.user.id, - speaker: ChatMessage.getSpeaker({ actor: this.document }), - content, - rolls: [roll], - rollMode: game.settings.get("core", "rollMode") ?? "roll" - }); - }); - } -}; - -// src/ui/sheets/actors/npc.js -var CDENpcSheet = class extends CDEBaseActorSheet { - static DEFAULT_OPTIONS = { - classes: ["npc"] - }; - static PARTS = { - main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-npc-sheet.html" } - }; - tabGroups = { primary: "description" }; - async _prepareContext() { - const context = await super._prepareContext(); - context.supernaturals = context.items.filter((item) => item.type === "supernatural"); - context.spells = context.items.filter((item) => item.type === "spell"); - context.kungfus = context.items.filter((item) => item.type === "kungfu"); - context.weapons = context.items.filter((item) => item.type === "weapon"); - context.armors = context.items.filter((item) => item.type === "armor"); - context.equipments = context.items.filter((item) => item.type === "item"); - return context; - } - _onRender(context, options) { - super._onRender(context, options); - this.#bindInitiativeControls(); - this.#bindRollButtons(); - } - #bindRollButtons() { - const cells = this.element?.querySelectorAll(".cde-roll-trigger[data-libel-id]"); - if (!cells?.length) return; - cells.forEach((cell) => { - cell.addEventListener("click", (event) => { - event.preventDefault(); - const rollKey = cell.dataset.libelId; - if (rollKey) rollForActor(this.document, rollKey); - }); - }); - } - #bindInitiativeControls() { - const buttons = this.element?.querySelectorAll(".click-initiative-npc"); - if (!buttons?.length) return; - buttons.forEach((button) => { - button.addEventListener("click", async () => { - const action = button.dataset.libelId; - let initiative = this.document.system.initiative ?? 1; - if (action === "plus") { - initiative = initiative >= 24 ? 1 : initiative + 1; - await this.document.update({ "system.initiative": initiative }); - return; - } - if (action === "minus") { - initiative = initiative <= 1 ? 24 : initiative - 1; - await this.document.update({ "system.initiative": initiative }); - return; - } - if (action === "create") { - await rollInitiativeNPC(this.document); - } - }); - }); - } -}; - -// src/ui/sheets/items/base.js -var { HandlebarsApplicationMixin: HandlebarsApplicationMixin2 } = foundry.applications.api; -var CDEBaseItemSheet = class _CDEBaseItemSheet extends HandlebarsApplicationMixin2(foundry.applications.sheets.ItemSheetV2) { - static DEFAULT_OPTIONS = { - classes: ["fvtt-chroniques-de-l-etrange", "item"], - position: { width: 520, height: "auto" }, - window: { resizable: true }, - form: { submitOnChange: true }, - actions: { - editImage: _CDEBaseItemSheet.#onEditImage - } - }; - tabGroups = { primary: "details" }; - get title() { - return this.document.name; - } - async _prepareContext() { - const cssClass = this.options.classes?.join(" ") ?? ""; - const enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description ?? "", { async: true }); - const enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes ?? "", { async: true }); - return { - item: this.document, - system: this.document.system, - systemData: this.document.system, - systemFields: this.document.system.schema.fields, - editable: this.isEditable, - cssClass, - enrichedDescription, - enrichedNotes, - descriptionHTML: enrichedDescription, - notesHTML: enrichedNotes - }; - } - // Restore the active tab after every render (including re-renders from submitOnChange). - _onRender(context, options) { - super._onRender?.(context, options); - for (const [group, tab] of Object.entries(this.tabGroups)) { - this.changeTab(tab, group, { force: true }); - } - } - static async #onEditImage(event, target) { - const attr = target.dataset.edit; - const current = foundry.utils.getProperty(this.document, attr); - const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}; - const fp = new FilePicker({ - current, - type: "image", - redirectToRoot: img ? [img] : [], - callback: (path) => this.document.update({ [attr]: path }), - top: this.position.top + 40, - left: this.position.left + 10 - }); - return fp.browse(); - } -}; - -// src/ui/sheets/items/item.js -var CDEItemSheet = class extends CDEBaseItemSheet { - static DEFAULT_OPTIONS = { - classes: ["equipment"], - position: { width: 560, height: 460 } - }; - static PARTS = { - main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/item/cde-item-sheet.html" } - }; -}; - -// src/ui/sheets/items/kungfu.js -var CDEKungfuSheet = class extends CDEBaseItemSheet { - static DEFAULT_OPTIONS = { - classes: ["kungfu"], - position: { width: 720, height: 680 } - }; - static PARTS = { - main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/item/cde-kungfu-sheet.html" } - }; - async _prepareContext() { - const context = await super._prepareContext(); - const techniques = this.document.system.techniques ?? {}; - const enrich = (value) => foundry.applications.ux.TextEditor.implementation.enrichHTML(value ?? "", { async: true }); - context.descriptionTechnique1HTML = await enrich(techniques.technique1?.technique); - context.descriptionTechnique2HTML = await enrich(techniques.technique2?.technique); - context.descriptionTechnique3HTML = await enrich(techniques.technique3?.technique); - return context; - } -}; - -// src/ui/sheets/items/spell.js -var CDESpellSheet = class extends CDEBaseItemSheet { - static DEFAULT_OPTIONS = { - classes: ["spell"], - position: { width: 660, height: 680 } - }; - static PARTS = { - main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/item/cde-spell-sheet.html" } - }; - async _prepareContext() { - const context = await super._prepareContext(); - const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? "", { async: true }); - context.spellDescriptionHTML = await enrich(this.document.system.description); - context.componentsDescriptionHTML = await enrich(this.document.system.components); - context.effectsDescriptionHTML = await enrich(this.document.system.effects); - context.examplesDescriptionHTML = await enrich(this.document.system.examples); - return context; - } -}; - -// src/ui/sheets/items/supernatural.js -var CDESupernaturalSheet = class extends CDEBaseItemSheet { - static DEFAULT_OPTIONS = { - classes: ["supernatural"], - position: { width: 560, height: 520 } - }; - static PARTS = { - main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/item/cde-supernatural-sheet.html" } - }; - async _prepareContext() { - const context = await super._prepareContext(); - const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? "", { async: true }); - context.effectsHTML = await enrich(this.document.system.effects); - return context; - } -}; - -// src/ui/sheets/items/weapon.js -var CDEWeaponSheet = class extends CDEBaseItemSheet { - static DEFAULT_OPTIONS = { - classes: ["weapon"], - position: { width: 580, height: 520 } - }; - static PARTS = { - main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/item/cde-weapon-sheet.html" } - }; -}; - -// src/ui/sheets/items/armor.js -var CDEArmorSheet = class extends CDEBaseItemSheet { - static DEFAULT_OPTIONS = { - classes: ["armor"], - position: { width: 520, height: 460 } - }; - static PARTS = { - main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/item/cde-armor-sheet.html" } - }; -}; - -// src/ui/sheets/items/sanhei.js -var CDESanheiSheet = class extends CDEBaseItemSheet { - static DEFAULT_OPTIONS = { - classes: ["sanhei"], - position: { width: 580, height: 620 } - }; - static PARTS = { - main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/item/cde-sanhei-sheet.html" } - }; - async _prepareContext() { - const context = await super._prepareContext(); - const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? "", { async: true }); - const props = this.document.system.properties; - context.prop1DescriptionHTML = await enrich(props.prop1.description); - context.prop2DescriptionHTML = await enrich(props.prop2.description); - context.prop3DescriptionHTML = await enrich(props.prop3.description); - context.propFields = this.document.system.schema.fields.properties.fields; - return context; - } -}; - -// src/ui/sheets/items/ingredient.js -var CDEIngredientSheet = class extends CDEBaseItemSheet { - static DEFAULT_OPTIONS = { - classes: ["ingredient"], - position: { width: 520, height: 460 } - }; - static PARTS = { - main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/item/cde-ingredient-sheet.html" } - }; -}; - -// src/ui/apps/loksyu-app.js -var SYSTEM_ID3 = "fvtt-chroniques-de-l-etrange"; -var CDELoksyuApp = class _CDELoksyuApp extends foundry.applications.api.HandlebarsApplicationMixin( - foundry.applications.api.ApplicationV2 -) { - static DEFAULT_OPTIONS = { - id: "cde-loksyu-app", - tag: "div", - window: { - title: "CDE.Loksyu", - icon: "fas fa-yin-yang", - resizable: false - }, - classes: ["cde-app", "cde-loksyu-standalone"], - position: { width: 520, height: "auto" }, - actions: { - resetElement: _CDELoksyuApp.#onResetElement, - resetAll: _CDELoksyuApp.#onResetAll - } - }; - static PARTS = { - main: { - template: `systems/${SYSTEM_ID3}/templates/apps/cde-loksyu-app.html` - } - }; - /** @type {Function|null} bound hook handler */ - _updateHook = null; - /** Singleton accessor — open or bring to front */ - static open() { - const existing = Array.from(foundry.applications.instances.values()).find( - (app2) => app2 instanceof _CDELoksyuApp - ); - if (existing) { - existing.bringToFront(); - return existing; - } - const app = new _CDELoksyuApp(); - app.render(true); - return app; - } - async _prepareContext() { - const sys = getLoksyuData(); - const ELEMENTS = [ - { key: "wood", nameKey: "CDE.Wood", qualKey: "CDE.WoodQualities", img: `systems/${SYSTEM_ID3}/images/cde_bois.webp` }, - { key: "fire", nameKey: "CDE.Fire", qualKey: "CDE.FireQualities", img: `systems/${SYSTEM_ID3}/images/cde_feu.webp` }, - { key: "earth", nameKey: "CDE.Earth", qualKey: "CDE.EarthQualities", img: `systems/${SYSTEM_ID3}/images/cde_terre.webp` }, - { key: "metal", nameKey: "CDE.Metal", qualKey: "CDE.MetalQualities", img: `systems/${SYSTEM_ID3}/images/cde_metal.webp` }, - { key: "water", nameKey: "CDE.Water", qualKey: "CDE.WaterQualities", img: `systems/${SYSTEM_ID3}/images/cde_eau.webp` } - ]; - return { - canEdit: game.user.isGM, - elements: ELEMENTS.map((el) => ({ - ...el, - yang: sys[el.key]?.yang ?? 0, - yin: sys[el.key]?.yin ?? 0 - })) - }; - } - _onRender(context, options) { - super._onRender(context, options); - this.#bindInputs(); - this._updateHook = Hooks.on("cde:loksyuUpdated", () => this.render()); - } - _onClose(options) { - if (this._updateHook !== null) { - Hooks.off("cde:loksyuUpdated", this._updateHook); - this._updateHook = null; - } - super._onClose(options); - } - #bindInputs() { - const inputs = this.element?.querySelectorAll("input[data-field]"); - if (!inputs?.length) return; - inputs.forEach((input) => { - input.addEventListener("change", async (ev) => { - const field = ev.currentTarget.dataset.field; - const val = parseInt(ev.currentTarget.value, 10); - if (!field || isNaN(val)) return; - const [aspect, dim] = field.split("."); - if (!aspect || !dim) return; - const data = getLoksyuData(); - if (!data[aspect]) data[aspect] = { yin: 0, yang: 0 }; - data[aspect][dim] = Math.max(0, val); - await setLoksyuData(data); - }); - }); - } - static async #onResetElement(event, target) { - const key = target.dataset.element; - if (!key) return; - const data = getLoksyuData(); - data[key] = { yin: 0, yang: 0 }; - await setLoksyuData(data); - } - static async #onResetAll(_event, _target) { - const KEYS = ["wood", "fire", "earth", "metal", "water"]; - const data = getLoksyuData(); - for (const k of KEYS) data[k] = { yin: 0, yang: 0 }; - await setLoksyuData(data); - } -}; - -// src/ui/apps/tinji-app.js -var SYSTEM_ID4 = "fvtt-chroniques-de-l-etrange"; -var CDETinjiApp = class _CDETinjiApp extends foundry.applications.api.HandlebarsApplicationMixin( - foundry.applications.api.ApplicationV2 -) { - static DEFAULT_OPTIONS = { - id: "cde-tinji-app", - tag: "div", - window: { - title: "CDE.TinJi2", - icon: "fas fa-star", - resizable: false - }, - classes: ["cde-app", "cde-tinji-standalone"], - position: { width: 320, height: "auto" }, - actions: { - increment: _CDETinjiApp.#onIncrement, - decrement: _CDETinjiApp.#onDecrement, - reset: _CDETinjiApp.#onReset, - spend: _CDETinjiApp.#onSpend - } - }; - static PARTS = { - main: { - template: `systems/${SYSTEM_ID4}/templates/apps/cde-tinji-app.html` - } - }; - /** @type {Function|null} */ - _updateHook = null; - static open() { - const existing = Array.from(foundry.applications.instances.values()).find( - (app2) => app2 instanceof _CDETinjiApp - ); - if (existing) { - existing.bringToFront(); - return existing; - } - const app = new _CDETinjiApp(); - app.render(true); - return app; - } - async _prepareContext() { - return { - canEdit: game.user.isGM, - value: getTinjiValue() - }; - } - _onRender(context, options) { - super._onRender(context, options); - this.#bindDirectInput(); - this._updateHook = Hooks.on("cde:tinjiUpdated", () => this.render()); - } - _onClose(options) { - if (this._updateHook !== null) { - Hooks.off("cde:tinjiUpdated", this._updateHook); - this._updateHook = null; - } - super._onClose(options); - } - #bindDirectInput() { - const input = this.element?.querySelector("input.cde-tinji-direct"); - if (!input) return; - input.addEventListener("change", async (ev) => { - const val = parseInt(ev.currentTarget.value, 10); - if (!isNaN(val)) await setTinjiValue(val); - }); - } - static async #onIncrement() { - await setTinjiValue(getTinjiValue() + 1); - } - static async #onDecrement() { - const current = getTinjiValue(); - if (current <= 0) return; - await setTinjiValue(current - 1); - } - static async #onReset() { - await setTinjiValue(0); - } - static async #onSpend() { - const current = getTinjiValue(); - if (current <= 0) { - ui.notifications.warn(game.i18n.localize("CDE.TinjiEmpty")); - return; - } - await setTinjiValue(current - 1); - ChatMessage.create({ - user: game.user.id, - content: `
- - ${game.i18n.localize("CDE.TinJi2")} - ${game.i18n.format("CDE.TinjiSpent", { name: game.user.name })} - (${current - 1} ${game.i18n.localize("CDE.TinjiRemaining")}) -
` - }); - } -}; - -// src/migration.js -var MIGRATION_VERSION = "3.0.0"; -function registerSettings() { - game.settings.register(SYSTEM_ID, "migrationVersion", { - name: "Migration version", - scope: "world", - config: false, - type: String, - default: "0.0.0" - }); - game.settings.register(SYSTEM_ID, "loksyuData", { - name: "Loksyu Data", - scope: "world", - config: false, - type: Object, - default: { wood: { yin: 0, yang: 0 }, fire: { yin: 0, yang: 0 }, earth: { yin: 0, yang: 0 }, metal: { yin: 0, yang: 0 }, water: { yin: 0, yang: 0 } } - }); - game.settings.register(SYSTEM_ID, "tinjiData", { - name: "TinJi Data", - scope: "world", - config: false, - type: Number, - default: 0 - }); -} -async function migrateIfNeeded() { - const current = MIGRATION_VERSION; - const stored = game.settings.get(SYSTEM_ID, "migrationVersion") ?? "0.0.0"; - if (!foundry.utils.isNewerVersion(current, stored)) return; - ui.notifications.info(`CHRONIQUESDELETRANGE | Migration vers ${current} en cours...`, { permanent: true }); - await migrateActors(); - await migrateItems(); - await migrateCompendiumActors(); - await migrateCompendiumItems(); - await game.settings.set(SYSTEM_ID, "migrationVersion", current); - ui.notifications.info(`CHRONIQUESDELETRANGE | Migration vers ${current} termin\xE9e.`); -} -async function migrateActors() { - const updates = []; - for (const actor of game.actors.contents) { - const updateData = migrateActorData(actor); - if (Object.keys(updateData).length > 0) { - updates.push(actor.update(updateData)); - } - } - await Promise.all(updates); -} -async function migrateCompendiumActors() { - const packs = game.packs.filter((p) => p.documentName === "Actor" && p.metadata.system === SYSTEM_ID); - for (const pack of packs) { - const content = await pack.getDocuments(); - for (const actor of content) { - const updateData = migrateActorData(actor); - if (Object.keys(updateData).length > 0) { - await actor.update(updateData, { pack: pack.collection }); - } - } - } -} -async function migrateItems() { - const updates = []; - for (const item of game.items.contents) { - const updateData = migrateItemData(item); - if (Object.keys(updateData).length > 0) { - updates.push(item.update(updateData)); - } - } - await Promise.all(updates); -} -async function migrateCompendiumItems() { - const packs = game.packs.filter((p) => p.documentName === "Item" && p.metadata.system === SYSTEM_ID); - for (const pack of packs) { - const content = await pack.getDocuments(); - for (const item of content) { - const updateData = migrateItemData(item); - if (Object.keys(updateData).length > 0) { - await item.update(updateData, { pack: pack.collection }); - } - } - } -} -function migrateActorData(actor) { - const updateData = {}; - const system = actor.system ?? {}; - const actorType = actor.type; - const legacyMagic = system.magics?.masteryofthway; - if (legacyMagic && !system.magics?.masteryoftheway) { - updateData["system.magics.masteryoftheway"] = legacyMagic; - updateData["system.magics.-=masteryofthway"] = null; - } - if ((actorType === "character" || actorType === "npc") && !system.prefs?.typeofthrow) { - const defaultCheck = actorType === "character"; - updateData["system.prefs.typeofthrow"] = { check: defaultCheck, choice: "0" }; - } - if (actorType === "npc") { - if (system.levelofthreat !== void 0 && system.threat === void 0) { - updateData["system.threat"] = system.levelofthreat; - updateData["system.-=levelofthreat"] = null; - } - if (system.powerofnuisance !== void 0 && system.nuisance === void 0) { - updateData["system.nuisance"] = system.powerofnuisance; - updateData["system.-=powerofnuisance"] = null; - } - } - if (actorType === "character" && typeof system.guardian === "string") { - const guardianNum = parseInt(system.guardian, 10); - if (!isNaN(guardianNum)) { - updateData["system.guardian"] = guardianNum; - } - } - return updateData; -} -function migrateItemData(item) { - const updateData = {}; - const system = item.system ?? {}; - if (item.type === "weapon") { - const ASPECT_FR_TO_EN = { eau: "water", terre: "earth", feu: "fire", bois: "wood" }; - const normalized = ASPECT_FR_TO_EN[system.damageAspect]; - if (normalized) { - updateData["system.damageAspect"] = normalized; - } - } - return updateData; -} - -// src/ui/roll-actions.js -var SYSTEM_ID5 = "fvtt-chroniques-de-l-etrange"; -var RESULT_TEMPLATE3 = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html"; -var WU_XING_CYCLE3 = { - wood: ["wood", "fire", "water", "earth", "metal"], - fire: ["fire", "earth", "wood", "metal", "water"], - earth: ["earth", "metal", "fire", "water", "wood"], - metal: ["metal", "water", "earth", "wood", "fire"], - water: ["water", "wood", "metal", "fire", "earth"] -}; -var ASPECT_LABELS2 = { - metal: "CDE.Metal", - water: "CDE.Water", - earth: "CDE.Earth", - fire: "CDE.Fire", - wood: "CDE.Wood" -}; -var ASPECT_ICONS2 = { - metal: "systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", - water: "systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", - earth: "systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", - fire: "systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", - wood: "systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp" -}; -function injectRollActions(message, html) { - const rollCard = html.querySelector(".cde-roll-result"); - if (!rollCard) return; - const aspect = rollCard.dataset.aspect; - if (!aspect || !WU_XING_CYCLE3[aspect]) return; - refreshRollActions(rollCard, aspect, message); -} -function refreshRollActions(rollCard, aspect, message) { - rollCard.querySelector(".cde-roll-actions")?.remove(); - const cycle = WU_XING_CYCLE3[aspect]; - const fasteAspect = cycle[1]; - const loksyu = getLoksyuData(); - const tinji = getTinjiValue(); - const successAvail = (loksyu[aspect]?.yin ?? 0) + (loksyu[aspect]?.yang ?? 0); - const fasteAvail = (loksyu[fasteAspect]?.yin ?? 0) + (loksyu[fasteAspect]?.yang ?? 0); - const isGM = game.user.isGM; - const hasSomething = successAvail > 0 || fasteAvail > 0 || isGM && tinji > 0; - if (!hasSomething) return; - const aspLabel = game.i18n.localize(ASPECT_LABELS2[aspect]); - const fasteLabel = game.i18n.localize(ASPECT_LABELS2[fasteAspect]); - let btns = ""; - if (successAvail > 0) { - btns += ``; - } - if (fasteAvail > 0) { - btns += ``; - } - if (isGM && tinji > 0) { - btns += ``; - } - const wrapper = document.createElement("div"); - wrapper.className = "cde-roll-actions"; - wrapper.innerHTML = ` -
- - ${game.i18n.localize("CDE.PostRollActions")} -
-
${btns}
- `; - rollCard.appendChild(wrapper); - wrapper.addEventListener("click", async (ev) => { - const btn = ev.target.closest("[data-action]"); - if (!btn || btn.disabled) return; - const action = btn.dataset.action; - if (action === "loksyu-success") { - await _drawFromLoksyu(message, aspect, "success", aspLabel); - } else if (action === "loksyu-faste") { - await _drawFromLoksyu(message, fasteAspect, "faste", fasteLabel); - } else if (action === "tinji") { - await _spendTinjiPostRoll(); - } - if (action === "tinji") refreshRollActions(rollCard, aspect, message); - }); -} -async function _drawFromLoksyu(message, aspect, type, aspectLabel) { - const data = getLoksyuData(); - const entry = data[aspect] ?? { yin: 0, yang: 0 }; - const total = entry.yin + entry.yang; - if (total <= 0) { - ui.notifications.warn(game.i18n.localize("CDE.LoksyuEmpty")); - return; - } - if (entry.yang > 0) entry.yang--; - else entry.yin--; - data[aspect] = entry; - await setLoksyuData(data); - const flags = message?.flags?.[SYSTEM_ID5]; - if (flags?.rollResult && message.isOwner) { - const updated = foundry.utils.deepClone(flags.rollResult); - if (type === "success") { - updated.successesdice = (updated.successesdice ?? 0) + 1; - updated.loksyuBonusSuc = (updated.loksyuBonusSuc ?? 0) + 1; - if (updated.damageBase) updated.totalDamage = updated.successesdice * updated.damageBase; - } else { - updated.auspiciousdice = (updated.auspiciousdice ?? 0) + 1; - updated.loksyuBonusFaste = (updated.loksyuBonusFaste ?? 0) + 1; - } - const newHtml = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE3, updated); - await message.update({ - content: newHtml, - [`flags.${SYSTEM_ID5}.rollResult`]: updated - }); - } - const remain = entry.yin + entry.yang; - const typeLabel = type === "success" ? game.i18n.localize("CDE.Successes") : game.i18n.localize("CDE.AuspiciousDie"); - ChatMessage.create({ - user: game.user.id, - content: `
-
- ${aspectLabel} - ${game.user.name} - ${game.i18n.localize("CDE.LoksyuDrawsA")} - ${typeLabel} - ${game.i18n.localize("CDE.LoksyuFromAspect")} ${aspectLabel} -
- -
` - }); -} -async function _spendTinjiPostRoll() { - if (!game.user.isGM) return; - const current = getTinjiValue(); - if (current <= 0) { - ui.notifications.warn(game.i18n.localize("CDE.TinjiEmpty")); - return; - } - await setTinjiValue(current - 1); - ChatMessage.create({ - user: game.user.id, - content: `
- \u5929 - - ${game.user.name} ${game.i18n.localize("CDE.TinjiSpent").replace("{name}", game.user.name)} - - (${current - 1} ${game.i18n.localize("CDE.TinjiRemaining")}) -
` - }); -} -function refreshAllRollActions() { - document.querySelectorAll(".chat-message .cde-roll-result[data-aspect]").forEach((card) => { - const aspect = card.dataset.aspect; - if (!aspect || !WU_XING_CYCLE3[aspect]) return; - const msgEl = card.closest("[data-message-id]"); - const msgId = msgEl?.dataset?.messageId; - const message = msgId ? game.messages.get(msgId) : null; - refreshRollActions(card, aspect, message); - }); -} - -// src/system.js -Hooks.once("i18nInit", preLocalizeConfig); -Hooks.once("init", async () => { - console.info(`CHRONIQUESDELETRANGE | Initializing ${SYSTEM_ID}`); - registerSettings(); - game.system.CONST = { MAGICS, SUBTYPES }; - game.cde = { CDELoksyuApp, CDETinjiApp }; - CONFIG.Actor.dataModels = { - [ACTOR_TYPES.character]: CharacterDataModel, - [ACTOR_TYPES.npc]: NpcDataModel - }; - CONFIG.Item.dataModels = { - [ITEM_TYPES.item]: EquipmentDataModel, - [ITEM_TYPES.kungfu]: KungfuDataModel, - [ITEM_TYPES.spell]: SpellDataModel, - [ITEM_TYPES.supernatural]: SupernaturalDataModel, - [ITEM_TYPES.weapon]: WeaponDataModel, - [ITEM_TYPES.armor]: ArmorDataModel, - [ITEM_TYPES.sanhei]: SanheiDataModel, - [ITEM_TYPES.ingredient]: IngredientDataModel - }; - CONFIG.Actor.documentClass = CDEActor; - CONFIG.Item.documentClass = CDEItem; - CONFIG.ChatMessage.documentClass = CDEMessage; - configureRuntime(); - foundry.applications.apps.DocumentSheetConfig.unregisterSheet(Actor, "core", foundry.appv1.sheets.ActorSheet); - foundry.applications.apps.DocumentSheetConfig.unregisterSheet(Item, "core", foundry.appv1.sheets.ItemSheet); - foundry.applications.apps.DocumentSheetConfig.registerSheet(Actor, SYSTEM_ID, CDECharacterSheet, { - types: [ACTOR_TYPES.character], - makeDefault: true, - label: "CDE Character Sheet (V2)" - }); - foundry.applications.apps.DocumentSheetConfig.registerSheet(Actor, SYSTEM_ID, CDENpcSheet, { - types: [ACTOR_TYPES.npc], - makeDefault: true, - label: "CDE NPC Sheet (V2)" - }); - foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEItemSheet, { - types: [ITEM_TYPES.item], - makeDefault: true, - label: "CDE Item Sheet (V2)" - }); - foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEKungfuSheet, { - types: [ITEM_TYPES.kungfu], - makeDefault: true, - label: "CDE KungFu Sheet (V2)" - }); - foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESpellSheet, { - types: [ITEM_TYPES.spell], - makeDefault: true, - label: "CDE Spell Sheet (V2)" - }); - foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESupernaturalSheet, { - types: [ITEM_TYPES.supernatural], - makeDefault: true, - label: "CDE Supernatural Sheet (V2)" - }); - foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEWeaponSheet, { - types: [ITEM_TYPES.weapon], - makeDefault: true, - label: "CDE Weapon Sheet (V2)" - }); - foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEArmorSheet, { - types: [ITEM_TYPES.armor], - makeDefault: true, - label: "CDE Armor Sheet (V2)" - }); - foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESanheiSheet, { - types: [ITEM_TYPES.sanhei], - makeDefault: true, - label: "CDE Sanhei Sheet (V2)" - }); - foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEIngredientSheet, { - types: [ITEM_TYPES.ingredient], - makeDefault: true, - label: "CDE Ingredient Sheet (V2)" - }); - await preloadPartials(); - registerHandlebarsHelpers(); - registerDice(); - Hooks.on("renderSettings", (_app, html) => injectCompendiumLink(html)); - console.info(`CHRONIQUESDELETRANGE | Initialized`); -}); -Hooks.once("ready", async () => { - await migrateIfNeeded(); -}); -Hooks.on("renderChatLog", (_app, html) => { - const el = html instanceof HTMLElement ? html : html[0] ?? html; - if (!el?.querySelector) return; - if (el.querySelector(".cde-chat-app-buttons")) return; - const wrapper = document.createElement("div"); - wrapper.classList.add("cde-chat-app-buttons"); - wrapper.innerHTML = ` - - - `; - wrapper.addEventListener("click", (ev) => { - if (ev.target.closest(".cde-chat-btn--loksyu")) CDELoksyuApp.open(); - if (ev.target.closest(".cde-chat-btn--tinji")) CDETinjiApp.open(); - }); - const anchor = el.querySelector(".chat-form") ?? el.querySelector(".chat-message-form") ?? el.querySelector("form"); - if (anchor) anchor.parentElement.insertBefore(wrapper, anchor); - else el.appendChild(wrapper); -}); -Hooks.on("renderChatMessageHTML", (message, html) => { - injectRollActions(message, html); -}); -Hooks.on("updateSetting", (setting) => { - if (!setting.key) return; - if (setting.key.includes("loksyuData") || setting.key.includes("tinjiData")) { - refreshAllRollActions(); - } -}); -function injectCompendiumLink(html) { - const header = html[0]?.querySelector?.("h4.divider"); - if (!header) return; - const section = document.createElement("section"); - section.classList.add("settings", "flexcol"); - section.innerHTML = ` - -
- -
- Guide d'installation - -

Rendez-vous sur le site de l'\xE9diteur, t\xE9l\xE9chargez les PDF contenant les liens vers les compendia, puis ajoutez leurs manifestes dans Foundry.

-
-
-
- `; - section.querySelector("button[data-action='open-cde-link']")?.addEventListener("click", () => { - window.open("https://antre-monde.com/les-chroniques-de-letrange/", "_blank"); - }); - header.parentNode.insertBefore(section, header); -} -//# sourceMappingURL=system.js.map diff --git a/dist/system.js.map b/dist/system.js.map deleted file mode 100644 index 90e2063..0000000 --- a/dist/system.js.map +++ /dev/null @@ -1,7 +0,0 @@ -{ - "version": 3, - "sources": ["../src/config/constants.js", "../src/config/localize.js", "../src/config/runtime.js", "../src/data/actors/character.js", "../src/data/actors/npc.js", "../src/data/items/item.js", "../src/data/items/kungfu.js", "../src/data/items/spell.js", "../src/data/items/supernatural.js", "../src/data/items/weapon.js", "../src/data/items/armor.js", "../src/data/items/sanhei.js", "../src/data/items/ingredient.js", "../src/documents/chat-message.js", "../src/documents/actor.js", "../src/documents/item.js", "../src/ui/dice.js", "../src/ui/helpers.js", "../src/ui/templates.js", "../src/ui/initiative.js", "../src/ui/apps/singletons.js", "../src/ui/rolling.js", "../src/ui/sheets/actors/base.js", "../src/ui/sheets/actors/character.js", "../src/ui/sheets/actors/npc.js", "../src/ui/sheets/items/base.js", "../src/ui/sheets/items/item.js", "../src/ui/sheets/items/kungfu.js", "../src/ui/sheets/items/spell.js", "../src/ui/sheets/items/supernatural.js", "../src/ui/sheets/items/weapon.js", "../src/ui/sheets/items/armor.js", "../src/ui/sheets/items/sanhei.js", "../src/ui/sheets/items/ingredient.js", "../src/ui/apps/loksyu-app.js", "../src/ui/apps/tinji-app.js", "../src/migration.js", "../src/ui/roll-actions.js", "../src/system.js"], - "sourcesContent": ["export const SYSTEM_ID = \"fvtt-chroniques-de-l-etrange\"\n\nexport const ACTOR_TYPES = {\n character: \"character\",\n npc: \"npc\",\n}\n\nexport const ITEM_TYPES = {\n item: \"item\",\n kungfu: \"kungfu\",\n spell: \"spell\",\n supernatural: \"supernatural\",\n weapon: \"weapon\",\n armor: \"armor\",\n sanhei: \"sanhei\",\n ingredient: \"ingredient\",\n}\n\nexport const SUBTYPES = {\n weapon: { id: \"weapon\", label: \"CDE.Weapon\" },\n armor: { id: \"armor\", label: \"CDE.Armor\" },\n sanhei: { id: \"sanhei\", label: \"CDE.Sanhei\" },\n other: { id: \"other\", label: \"CDE.Other\" },\n}\n\nexport const MAGICS = {\n internalcinnabar: {\n id: \"internalcinnabar\",\n background: \"linear-grey\",\n label: \"CDE.InternalCinnabar\",\n aspectlabel: \"CDE.Metal\",\n speciality: {\n essence: { label: \"CDE.Essence\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n mind: { label: \"CDE.Mind\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n purification: { label: \"CDE.Purification\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n manipulation: { label: \"CDE.Manipulation\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n aura: { label: \"CDE.Aura\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n alchemy: {\n id: \"alchemy\",\n background: \"linear-blue\",\n label: \"CDE.Alchemy\",\n aspectlabel: \"CDE.Water\",\n speciality: {\n acupuncture: { label: \"CDE.Acupuncture\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n elixirs: { label: \"CDE.Elixirs\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n poisons: { label: \"CDE.Poisons\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n arsenal: { label: \"CDE.Arsenal\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n potions: { label: \"CDE.Potions\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n masteryoftheway: {\n id: \"masteryoftheway\",\n background: \"linear-brown\",\n label: \"CDE.MasteryOfTheWay\",\n aspectlabel: \"CDE.Earth\",\n speciality: {\n curse: { label: \"CDE.Curse\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n transfiguration: { label: \"CDE.Transfiguration\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n necromancy: { label: \"CDE.Necromancy\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n climatecontrol: { label: \"CDE.ClimateControl\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n goldenmagic: { label: \"CDE.GoldenMagic\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n exorcism: {\n id: \"exorcism\",\n background: \"linear-red\",\n label: \"CDE.Exorcism\",\n aspectlabel: \"CDE.Fire\",\n speciality: {\n invocation: { label: \"CDE.Invocation\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n tracking: { label: \"CDE.Tracking\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n protection: { label: \"CDE.Protection\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n punishment: { label: \"CDE.Punishment\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n domination: { label: \"CDE.Domination\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n geomancy: {\n id: \"geomancy\",\n background: \"linear-green\",\n label: \"CDE.Geomancy\",\n aspectlabel: \"CDE.Wood\",\n speciality: {\n neutralization: { label: \"CDE.Neutralization\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n divination: { label: \"CDE.Divination\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n earthlyprayer: { label: \"CDE.EarthlyPrayer\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n heavenlyprayer: { label: \"CDE.HeavenlyPrayer\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n fungseoi: { label: \"CDE.Fungseoi\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n}\n\nexport const TEMPLATE_PARTIALS = [\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-skills.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-magics.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-nghang.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-treasures.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-items.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-kungfus.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-spells.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-supernaturals.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-spells.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-kungfus.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-items.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-loksyu-app.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-tinji-app.html\",\n]\n", "import { MAGICS, SUBTYPES } from \"./constants.js\"\n\nexport function preLocalizeConfig() {\n const localizeConfigObject = (obj, keys) => {\n for (const o of Object.values(obj)) {\n for (const key of keys) {\n o[key] = game.i18n.localize(o[key])\n }\n }\n }\n\n localizeConfigObject(SUBTYPES, [\"label\"])\n Object.values(MAGICS).forEach((magic) => {\n magic.label = game.i18n.localize(magic.label)\n magic.aspectlabel = game.i18n.localize(magic.aspectlabel)\n Object.values(magic.speciality).forEach((spec) => {\n spec.label = game.i18n.localize(spec.label)\n spec.labelelement = game.i18n.localize(spec.labelelement)\n })\n })\n}\n", "export function configureRuntime() {\n CONFIG.Actor.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/actor-banner.webp\"\n CONFIG.Adventure.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/adventure-banner.webp\"\n CONFIG.Cards.compendiumBanner = \"ui/banners/cards-banner.webp\"\n CONFIG.Item.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/item-banner.webp\"\n CONFIG.JournalEntry.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/journalentry-banner.webp\"\n CONFIG.Macro.compendiumBanner = \"ui/banners/macro-banner.webp\"\n CONFIG.Playlist.compendiumBanner = \"ui/banners/playlist-banner.webp\"\n CONFIG.RollTable.compendiumBanner = \"ui/banners/rolltable-banner.webp\"\n CONFIG.Scene.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/scene-banner.webp\"\n}\n", "export default class CharacterDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra })\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const boolField = (initial = false) => new fields.BooleanField({ required: true, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n const aspectField = (label, chinese) =>\n new fields.SchemaField({\n chinese: stringField(chinese),\n label: stringField(label),\n value: numberField(15, { min: 0 }),\n })\n\n const skillField = (label) =>\n new fields.SchemaField({\n label: stringField(label),\n specialities: stringField(\"\"),\n value: numberField(0, { min: 0 }),\n })\n\n const resourceField = (label) =>\n new fields.SchemaField({\n label: stringField(label),\n specialities: stringField(\"\"),\n value: numberField(0, { min: 0 }),\n debt: boolField(false),\n })\n\n const componentField = () =>\n new fields.SchemaField({\n value: stringField(\"\"),\n })\n\n const magicSpecialityField = () =>\n new fields.SchemaField({\n check: boolField(false),\n })\n\n const magicField = () =>\n new fields.SchemaField({\n visible: boolField(true),\n value: numberField(0, { min: 0 }),\n speciality: new fields.SchemaField({\n essence: magicSpecialityField(),\n mind: magicSpecialityField(),\n purification: magicSpecialityField(),\n manipulation: magicSpecialityField(),\n aura: magicSpecialityField(),\n acupuncture: magicSpecialityField(),\n elixirs: magicSpecialityField(),\n poisons: magicSpecialityField(),\n arsenal: magicSpecialityField(),\n potions: magicSpecialityField(),\n curse: magicSpecialityField(),\n transfiguration: magicSpecialityField(),\n necromancy: magicSpecialityField(),\n climatecontrol: magicSpecialityField(),\n goldenmagic: magicSpecialityField(),\n invocation: magicSpecialityField(),\n tracking: magicSpecialityField(),\n protection: magicSpecialityField(),\n punishment: magicSpecialityField(),\n domination: magicSpecialityField(),\n neutralization: magicSpecialityField(),\n divination: magicSpecialityField(),\n earthlyprayer: magicSpecialityField(),\n heavenlyprayer: magicSpecialityField(),\n fungseoi: magicSpecialityField(),\n }),\n })\n\n const treasureBranch = () =>\n new fields.SchemaField({\n value: numberField(0, { min: 0 }),\n max: numberField(0, { min: 0 }),\n min: numberField(0, { min: 0 }),\n })\n\n const treasureLevel = () =>\n new fields.SchemaField({\n san: treasureBranch(),\n zing: treasureBranch(),\n })\n\n const schema = {\n concept: stringField(\"\"),\n guardian: numberField(0, { min: 0, max: 5 }),\n initiative: numberField(1, { min: 0 }),\n anti_initiative: numberField(24, { min: 0 }),\n description: htmlField(\"\"),\n prefs: new fields.SchemaField({\n typeofthrow: new fields.SchemaField({\n check: boolField(true),\n choice: stringField(\"0\"),\n }),\n }),\n prompt: new fields.SchemaField({\n typeofthrow: new fields.SchemaField({\n check: boolField(true),\n choice: stringField(\"0\"),\n }),\n configure: new fields.SchemaField({\n numberofdice: numberField(0),\n aspect: numberField(0),\n bonus: numberField(0),\n bonusauspiciousdice: numberField(0),\n typeofthrow: numberField(0),\n aspectskill: numberField(0),\n bonusmalusskill: numberField(0),\n aspectspeciality: numberField(0),\n rolldifficulty: numberField(0),\n bonusmalusspeciality: numberField(0),\n }),\n }),\n aspect: new fields.SchemaField({\n fire: aspectField(\"CDE.Fire\", \"\u328B\"),\n earth: aspectField(\"CDE.Earth\", \"\u328F\"),\n metal: aspectField(\"CDE.Metal\", \"\u328E\"),\n water: aspectField(\"CDE.Water\", \"\u328C\"),\n wood: aspectField(\"CDE.Wood\", \"\u328D\"),\n }),\n skills: new fields.SchemaField({\n art: skillField(\"CDE.Art\"),\n investigation: skillField(\"CDE.Investigation\"),\n erudition: skillField(\"CDE.Erudition\"),\n knavery: skillField(\"CDE.Knavery\"),\n wordliness: skillField(\"CDE.Wordliness\"),\n prowess: skillField(\"CDE.Prowess\"),\n sciences: skillField(\"CDE.Sciences\"),\n technologies: skillField(\"CDE.Technologies\"),\n kungfu: skillField(\"CDE.KungFu\"),\n rangedcombat: skillField(\"CDE.RangedCombat\"),\n }),\n resources: new fields.SchemaField({\n supply: resourceField(\"CDE.Supply\"),\n inquiry: resourceField(\"CDE.Inquiry\"),\n influence: resourceField(\"CDE.Influence\"),\n }),\n component: new fields.SchemaField({\n one: componentField(),\n two: componentField(),\n three: componentField(),\n four: componentField(),\n five: componentField(),\n six: componentField(),\n seven: componentField(),\n eight: componentField(),\n nine: componentField(),\n zero: componentField(),\n }),\n magics: new fields.SchemaField({\n internalcinnabar: magicField(),\n alchemy: magicField(),\n masteryoftheway: magicField(),\n exorcism: magicField(),\n geomancy: magicField(),\n }),\n threetreasures: new fields.SchemaField({\n heiyang: new fields.SchemaField({ value: numberField(0, { min: 0 }), max: numberField(0, { min: 0 }) }),\n heiyin: new fields.SchemaField({ value: numberField(0, { min: 0 }), max: numberField(0, { min: 0 }) }),\n dicelevel: new fields.SchemaField({\n level0d: treasureLevel(),\n level1d: treasureLevel(),\n level2d: treasureLevel(),\n }),\n }),\n experience: new fields.SchemaField({\n value: numberField(0, { min: 0 }),\n max: numberField(0, { min: 0 }),\n min: numberField(0, { min: 0 }),\n }),\n }\n\n return schema\n }\n}\n", "export default class NpcDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra })\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const boolField = (initial = false) => new fields.BooleanField({ required: true, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n const aptitudeField = () =>\n new fields.SchemaField({\n value: numberField(0, { min: 0 }),\n speciality: stringField(\"\"),\n })\n\n const trackedField = () =>\n new fields.SchemaField({\n value: numberField(0, { min: 0 }),\n calcul: numberField(0, { min: 0 }),\n note: stringField(\"\"),\n })\n\n return {\n type: stringField(\"\"),\n threat: numberField(0, { min: 0, max: 4 }), // profane(0) | apprentice(1) | initiate(2) | accomplished(3) | renowned(4)\n nuisance: numberField(0, { min: 0, max: 5 }), // figurant(0) | minion(1) | adversary(2) | ally(3) | boss(4) | divinity(5)\n initiative: numberField(1, { min: 0 }),\n anti_initiative: numberField(24, { min: 0 }),\n aptitudes: new fields.SchemaField({\n physical: aptitudeField(),\n martial: aptitudeField(),\n mental: aptitudeField(),\n social: aptitudeField(),\n spiritual: aptitudeField(),\n }),\n vitality: trackedField(),\n hei: trackedField(),\n description: htmlField(\"\"),\n prefs: new fields.SchemaField({\n typeofthrow: new fields.SchemaField({\n check: boolField(false),\n choice: stringField(\"0\"),\n }),\n }),\n }\n }\n}\n", "export default class EquipmentDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra })\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n quantity: numberField(1, { min: 0 }),\n weight: numberField(0, { min: 0 }),\n notes: htmlField(\"\"),\n }\n }\n}\n", "export default class KungfuDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const boolField = (initial = false) => new fields.BooleanField({ required: true, initial })\n\n const techniqueField = () =>\n new fields.SchemaField({\n check: boolField(false),\n name: stringField(\"\"),\n activation: stringField(\"action-attack\"), // action-attack | action-defense | action-aid | action-attack-defense | reaction | dice | damage-inflicted | damage-received\n technique: htmlField(\"\"),\n })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n orientation: stringField(\"yin\"), // yin | yang | yinyang\n aspect: stringField(\"metal\"), // metal | eau | terre | feu | bois\n skill: stringField(\"kungfu\"), // kungfu | rangedcombat\n speciality: stringField(\"\"),\n style: stringField(\"\"),\n techniques: new fields.SchemaField({\n technique1: techniqueField(),\n technique2: techniqueField(),\n technique3: techniqueField(),\n }),\n notes: htmlField(\"\"),\n }\n }\n}\n", "export default class SpellDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n specialityname: stringField(\"\"),\n associatedelement: stringField(\"metal\"), // metal | eau | terre | feu | bois\n hei: stringField(\"\"),\n realizationtimeritual: stringField(\"\"),\n realizationtimeaccelerated: stringField(\"\"),\n flashback: stringField(\"\"),\n components: htmlField(\"\"),\n effects: htmlField(\"\"),\n examples: htmlField(\"\"),\n notes: htmlField(\"\"),\n discipline: stringField(\"internalcinnabar\"),\n heiType: stringField(\"yin\"),\n heiCost: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 1 }),\n difficulty: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 1 }),\n }\n }\n}\n", "export default class SupernaturalDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n notes: htmlField(\"\"),\n heiType: stringField(\"yin\"),\n heiCost: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 0 }),\n trigger: stringField(\"\"),\n effects: htmlField(\"\"),\n }\n }\n}\n", "export default class WeaponDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n weaponType: stringField(\"melee\"),\n material: stringField(\"\"),\n damageAspect: stringField(\"metal\"),\n damageBase: intField(1),\n range: stringField(\"contact\"), // contact | courte | mediane | longue | extreme\n obtainLevel: intField(0, { min: 0, max: 5 }),\n obtainDifficulty: intField(0, { min: 0, max: 3 }),\n quantity: intField(1),\n notes: htmlField(\"\"),\n }\n }\n}\n", "export default class ArmorDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n protectionValue: intField(0),\n domain: stringField(\"\"),\n obtainLevel: intField(0, { min: 0, max: 5 }),\n obtainDifficulty: intField(0, { min: 0, max: 3 }),\n quantity: intField(1),\n notes: htmlField(\"\"),\n }\n }\n}\n", "export default class SanheiDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })\n\n const propertySchema = () => new fields.SchemaField({\n name: stringField(\"\"),\n heiCost: intField(0),\n heiType: stringField(\"yin\"),\n description: htmlField(\"\"),\n })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n heiType: stringField(\"yin\"),\n properties: new fields.SchemaField({\n prop1: propertySchema(),\n prop2: propertySchema(),\n prop3: propertySchema(),\n }),\n notes: htmlField(\"\"),\n }\n }\n}\n", "export default class IngredientDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n school: stringField(\"all\"),\n obtainLevel: intField(0, { min: 0, max: 5 }),\n obtainDifficulty: intField(0, { min: 0, max: 3 }),\n quantity: intField(1),\n notes: htmlField(\"\"),\n }\n }\n}\n", "export class CDEMessage extends ChatMessage {\n async renderHTML({ canDelete, canClose = false, ...rest } = {}) {\n const html = await super.renderHTML({ canDelete, canClose, ...rest })\n this.#enrichChatCard(html)\n return html\n }\n\n getAssociatedActor() {\n if (this.speaker.scene && this.speaker.token) {\n const scene = game.scenes.get(this.speaker.scene)\n const token = scene?.tokens.get(this.speaker.token)\n if (token) return token.actor\n }\n return game.actors.get(this.speaker.actor)\n }\n\n #enrichChatCard(html) {\n const actor = this.getAssociatedActor()\n\n let img\n let nameText\n if (this.isContentVisible) {\n img = actor?.img ?? this.author.avatar\n nameText = this.alias\n } else {\n img = this.author.avatar\n nameText = this.author.name\n }\n\n const avatar = document.createElement(\"a\")\n avatar.classList.add(\"avatar\")\n if (actor) avatar.dataset.uuid = actor.uuid\n const avatarImg = document.createElement(\"img\")\n Object.assign(avatarImg, { src: img, alt: nameText })\n avatar.append(avatarImg)\n\n const name = document.createElement(\"span\")\n name.classList.add(\"name-stacked\")\n const title = document.createElement(\"span\")\n title.classList.add(\"title\")\n title.append(nameText)\n name.append(title)\n\n const sender = html.querySelector(\".message-sender\")\n sender?.replaceChildren(avatar, name)\n }\n}\n", "import { ACTOR_TYPES } from \"../config/constants.js\"\n\nexport class CDEActor extends Actor {\n getRollData() {\n const data = this.toObject(false).system\n return data\n }\n\n prepareBaseData() {\n super.prepareBaseData()\n\n if (this.type === ACTOR_TYPES.character) {\n this.system.anti_initiative = 25 - (this.system.initiative ?? 0)\n }\n\n if (this.type === ACTOR_TYPES.npc) {\n this.system.vitality.calcul = (this.system.aptitudes.physical.value ?? 0) * 4\n this.system.hei.calcul = (this.system.aptitudes.spiritual.value ?? 0) * 4\n this.system.anti_initiative = 25 - (this.system.initiative ?? 0)\n }\n }\n}\n", "export class CDEItem extends Item {\n get isWeapon() {\n return this.system.subtype === \"weapon\"\n }\n\n get isArmor() {\n return this.system.subtype === \"armor\"\n }\n\n get isSanhei() {\n return this.system.subtype === \"sanhei\"\n }\n\n get isOther() {\n return this.system.subtype === \"other\"\n }\n}\n", "const DIGIT_LABELS = [\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-1.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-2.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-3.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-4.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-5.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-6.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-7.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-8.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-9.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-10.webp\",\n]\n\nconst CLASSIC_LABELS = [\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-1.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-2.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-3.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-4.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-5.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-6.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-7.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-8.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-9.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-10.webp\",\n]\n\nexport function registerDice() {\n Hooks.once(\"diceSoNiceReady\", (dice3d) => {\n dice3d.addColorset(\n {\n name: \"cde\",\n description: \"CdE\",\n foreground: \"#000000\",\n background: \"#ffffff\",\n edge: \"#ffffff\",\n font: \"DeliusUnicase\",\n texture: \"ice\",\n material: \"plastic\",\n },\n \"preferred\",\n )\n\n dice3d.addSystem({ id: \"fvtt-chroniques-de-l-etrangedigit\", name: \"Chroniques de l'\u00E9trange digits\" }, \"preferred\")\n dice3d.addDicePreset({ type: \"d10\", labels: DIGIT_LABELS, system: \"fvtt-chroniques-de-l-etrangedigit\" })\n\n dice3d.addSystem({ id: \"fvtt-chroniques-de-l-etrange\", name: \"Chroniques de l'\u00E9trange\" }, \"preferred\")\n dice3d.addDicePreset({ type: \"d10\", labels: CLASSIC_LABELS, system: \"fvtt-chroniques-de-l-etrange\" })\n })\n}\n", "import { MAGICS } from \"../config/constants.js\"\n\nexport function registerHandlebarsHelpers() {\n const { Handlebars } = globalThis\n if (!Handlebars) return\n\n Handlebars.registerHelper(\"select\", function (selected, options) {\n const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected))\n const rgx = new RegExp(` value=[\"']${escapedValue}[\"']`)\n const html = options.fn(this)\n return html.replace(rgx, \"$& selected\")\n })\n\n Handlebars.registerHelper(\"getMagicBackground\", function (magic) {\n return game.i18n.localize(MAGICS[magic]?.background ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicLabel\", function (magic) {\n return game.i18n.localize(MAGICS[magic]?.label ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicAspectLabel\", function (magic) {\n return game.i18n.localize(MAGICS[magic]?.aspectlabel ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityLabel\", function (magic, speciality) {\n return game.i18n.localize(MAGICS[magic]?.speciality?.[speciality]?.label ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityClassIcon\", function (magic, speciality) {\n return MAGICS[magic]?.speciality?.[speciality]?.classicon ?? \"\"\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityIcon\", function (magic, speciality) {\n return MAGICS[magic]?.speciality?.[speciality]?.icon ?? \"\"\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityElementIcon\", function (magic, speciality) {\n return MAGICS[magic]?.speciality?.[speciality]?.elementicon ?? \"\"\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityLabelIcon\", function (magic, speciality) {\n return MAGICS[magic]?.speciality?.[speciality]?.labelicon ?? \"\"\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityLabelElement\", function (magic, speciality) {\n return game.i18n.localize(MAGICS[magic]?.speciality?.[speciality]?.labelelement ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicAspectIcon\", function (magic) {\n const icons = {\n internalcinnabar: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\",\n alchemy: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n masteryoftheway: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n exorcism: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n geomancy: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n }\n return icons[magic] ?? \"\"\n })\n\n Handlebars.registerHelper(\"getElementIcon\", function (aspect) {\n const icons = {\n metal: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\",\n water: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n earth: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n fire: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n wood: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n // legacy French keys\n eau: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n terre: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n feu: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n bois: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n }\n return icons[aspect] ?? \"\"\n })\n\n Handlebars.registerHelper(\"getOrientationIcon\", function (orientation) {\n const icons = {\n yin: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\",\n yang: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\",\n yinyang: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\",\n }\n return icons[orientation] ?? \"\"\n })\n\n Handlebars.registerHelper(\"getOrientationLabel\", function (orientation) {\n const keys = {\n yin: \"CDE.OrientationYin\",\n yang: \"CDE.OrientationYang\",\n yinyang: \"CDE.OrientationYinYang\",\n }\n return game.i18n.localize(keys[orientation] ?? \"CDE.Orientation\")\n })\n\n Handlebars.registerHelper(\"getActivationLabel\", function (activation) {\n const keys = {\n \"action-attack\": \"CDE.ActivationAttack\",\n \"action-defense\": \"CDE.ActivationDefense\",\n \"action-aid\": \"CDE.ActivationAid\",\n \"action-attack-defense\": \"CDE.ActivationAttackOrDefense\",\n reaction: \"CDE.ActivationReaction\",\n dice: \"CDE.ActivationDice\",\n \"damage-inflicted\": \"CDE.ActivationDamageInflicted\",\n \"damage-received\": \"CDE.ActivationDamageReceived\",\n }\n return game.i18n.localize(keys[activation] ?? \"CDE.Activation\")\n })\n}\n", "import { TEMPLATE_PARTIALS } from \"../config/constants.js\"\n\nexport async function preloadPartials() {\n return foundry.applications.handlebars.loadTemplates(TEMPLATE_PARTIALS)\n}\n", "/**\n * Initiative determination system for Chroniques de l'\u00C9trange.\n *\n * PJ formula: Initiative = Prouesse + Premi\u00E8re action (comp\u00E9tence/ressource/magie)\n * PNJ formula: Initiative = Aptitude physique + Premi\u00E8re action (aptitude)\n *\n * Range 1-24 ; anti-initiative = 25 \u2212 initiative.\n * Combat order is ascending (low initiative acts first).\n */\n\nconst PC_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-prompt.html\"\nconst NPC_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-prompt-npc.html\"\nconst RESULT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-result.html\"\n\n/** Skills, resources and magics available as \"premi\u00E8re action\" for a PC. */\nfunction buildPCOptions(sys) {\n const sk = sys.skills ?? {}\n const rs = sys.resources ?? {}\n const mg = sys.magics ?? {}\n return [\n { key: \"art\", label: game.i18n.localize(\"CDE.Art\"), value: sk.art?.value ?? 0 },\n { key: \"investigation\", label: game.i18n.localize(\"CDE.Investigation\"), value: sk.investigation?.value ?? 0 },\n { key: \"erudition\", label: game.i18n.localize(\"CDE.Erudition\"), value: sk.erudition?.value ?? 0 },\n { key: \"knavery\", label: game.i18n.localize(\"CDE.Knavery\"), value: sk.knavery?.value ?? 0 },\n { key: \"wordliness\", label: game.i18n.localize(\"CDE.Wordliness\"), value: sk.wordliness?.value ?? 0 },\n { key: \"prowess\", label: game.i18n.localize(\"CDE.Prowess\"), value: sk.prowess?.value ?? 0 },\n { key: \"sciences\", label: game.i18n.localize(\"CDE.Sciences\"), value: sk.sciences?.value ?? 0 },\n { key: \"technologies\", label: game.i18n.localize(\"CDE.Technologies\"), value: sk.technologies?.value ?? 0 },\n { key: \"kungfu\", label: game.i18n.localize(\"CDE.KungFu\"), value: sk.kungfu?.value ?? 0 },\n { key: \"rangedcombat\", label: game.i18n.localize(\"CDE.RangedCombat\"), value: sk.rangedcombat?.value ?? 0 },\n { key: \"supply\", label: game.i18n.localize(\"CDE.Supply\"), value: rs.supply?.value ?? 0 },\n { key: \"inquiry\", label: game.i18n.localize(\"CDE.Inquiry\"), value: rs.inquiry?.value ?? 0 },\n { key: \"influence\", label: game.i18n.localize(\"CDE.Influence\"), value: rs.influence?.value ?? 0 },\n { key: \"internalcinnabar\", label: game.i18n.localize(\"CDE.InternalCinnabar\"), value: mg.internalcinnabar?.value ?? 0 },\n { key: \"alchemy\", label: game.i18n.localize(\"CDE.Alchemy\"), value: mg.alchemy?.value ?? 0 },\n { key: \"masteryoftheway\", label: game.i18n.localize(\"CDE.MasteryOfTheWay\"), value: mg.masteryoftheway?.value ?? 0 },\n { key: \"exorcism\", label: game.i18n.localize(\"CDE.Exorcism\"), value: mg.exorcism?.value ?? 0 },\n { key: \"geomancy\", label: game.i18n.localize(\"CDE.Geomancy\"), value: mg.geomancy?.value ?? 0 },\n ]\n}\n\n/** Aptitudes available as \"premi\u00E8re action\" for an NPC. */\nfunction buildNPCOptions(sys) {\n const ap = sys.aptitudes ?? {}\n return [\n { key: \"physical\", label: game.i18n.localize(\"CDE.Physical\"), value: ap.physical?.value ?? 0 },\n { key: \"martial\", label: game.i18n.localize(\"CDE.Martial\"), value: ap.martial?.value ?? 0 },\n { key: \"mental\", label: game.i18n.localize(\"CDE.Mental\"), value: ap.mental?.value ?? 0 },\n { key: \"social\", label: game.i18n.localize(\"CDE.Social\"), value: ap.social?.value ?? 0 },\n { key: \"spiritual\", label: game.i18n.localize(\"CDE.Spiritual\"), value: ap.spiritual?.value ?? 0 },\n ]\n}\n\n/** Parse the dialog element and extract firstaction + modifier. */\nfunction readInitFields(dialog) {\n const root = dialog.element ?? dialog\n const selectedKey = root.querySelector(\"select[name='firstaction']\")?.value ?? \"\"\n const modifier = parseInt(root.querySelector(\"input[name='modifier']\")?.value ?? \"0\", 10) || 0\n return { selectedKey, modifier }\n}\n\n/** Post a styled initiative chat message. */\nasync function sendInitChatMessage({ actor, baseName, baseValue, actionName, actionValue, modifier, initiative, antiInitiative }) {\n const html = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE, {\n actorName: actor.name,\n actorImg: actor.img,\n baseName,\n baseValue,\n actionName,\n actionValue,\n modifier,\n hasModifier: modifier !== 0,\n initiative,\n antiInitiative,\n })\n await ChatMessage.create({\n user: game.user.id,\n speaker: ChatMessage.getSpeaker({ actor }),\n content: html,\n })\n}\n\n/**\n * Open the PC initiative dialog, compute initiative (Prouesse + Premi\u00E8re action + modificateur)\n * and update the actor, then post a chat card.\n */\nexport async function rollInitiativePC(actor) {\n const sys = actor.system\n const prowess = sys.skills?.prowess?.value ?? 0\n const options = buildPCOptions(sys)\n const baseName = game.i18n.localize(\"CDE.Prowess\")\n\n const content = await foundry.applications.handlebars.renderTemplate(PC_PROMPT_TEMPLATE, {\n prowessValue: prowess,\n options,\n modifier: 0,\n })\n\n const result = await foundry.applications.api.DialogV2.prompt({\n window: { title: game.i18n.localize(\"CDE.InitiativeRoll\") },\n content,\n rejectClose: false,\n ok: {\n label: game.i18n.localize(\"CDE.Validate\"),\n callback: (_ev, _btn, dialog) => readInitFields(dialog),\n },\n })\n if (!result) return\n\n const { selectedKey, modifier } = result\n const selected = options.find((o) => o.key === selectedKey) ?? options[0]\n const rawValue = prowess + selected.value + modifier\n const initiative = Math.max(1, Math.min(24, rawValue))\n const antiInit = 25 - initiative\n\n await actor.update({ \"system.initiative\": initiative })\n await sendInitChatMessage({\n actor,\n baseName,\n baseValue: prowess,\n actionName: selected.label,\n actionValue: selected.value,\n modifier,\n initiative,\n antiInitiative: antiInit,\n })\n}\n\n/**\n * Open the NPC initiative dialog, compute initiative (Aptitude physique + Premi\u00E8re action + modificateur)\n * and update the actor, then post a chat card.\n */\nexport async function rollInitiativeNPC(actor) {\n const sys = actor.system\n const physical = sys.aptitudes?.physical?.value ?? 0\n const options = buildNPCOptions(sys)\n const baseName = game.i18n.localize(\"CDE.Physical\")\n\n const content = await foundry.applications.handlebars.renderTemplate(NPC_PROMPT_TEMPLATE, {\n physicalValue: physical,\n options,\n modifier: 0,\n })\n\n const result = await foundry.applications.api.DialogV2.prompt({\n window: { title: game.i18n.localize(\"CDE.InitiativeRoll\") },\n content,\n rejectClose: false,\n ok: {\n label: game.i18n.localize(\"CDE.Validate\"),\n callback: (_ev, _btn, dialog) => readInitFields(dialog),\n },\n })\n if (!result) return\n\n const { selectedKey, modifier } = result\n const selected = options.find((o) => o.key === selectedKey) ?? options[0]\n const rawValue = physical + selected.value + modifier\n const initiative = Math.max(1, Math.min(24, rawValue))\n const antiInit = 25 - initiative\n\n await actor.update({ \"system.initiative\": initiative })\n await sendInitChatMessage({\n actor,\n baseName,\n baseValue: physical,\n actionName: selected.label,\n actionValue: selected.value,\n modifier,\n initiative,\n antiInitiative: antiInit,\n })\n}\n", "/**\n * Loksyu / TinJi settings-based helpers.\n *\n * Data is stored as world settings instead of singleton Actor documents.\n */\n\nconst SYSTEM_ID = \"fvtt-chroniques-de-l-etrange\"\n\n/** Wu Xing generating cycle \u2014 [successes, auspicious, noxious, loksyu, tinji] */\nconst WU_XING_CYCLE = {\n wood: [\"wood\", \"fire\", \"water\", \"earth\", \"metal\"],\n fire: [\"fire\", \"earth\", \"wood\", \"metal\", \"water\"],\n earth: [\"earth\", \"metal\", \"fire\", \"water\", \"wood\"],\n metal: [\"metal\", \"water\", \"earth\", \"wood\", \"fire\"],\n water: [\"water\", \"wood\", \"metal\", \"fire\", \"earth\"],\n}\n\nconst ASPECT_FACES = {\n metal: [3, 8],\n water: [1, 6],\n earth: [0, 5],\n fire: [2, 7],\n wood: [4, 9],\n}\n\n/** Read the current loksyu data object from world settings */\nexport function getLoksyuData() {\n return game.settings.get(SYSTEM_ID, \"loksyuData\") ?? {\n wood: {yin:0,yang:0}, fire: {yin:0,yang:0}, earth: {yin:0,yang:0}, metal: {yin:0,yang:0}, water: {yin:0,yang:0},\n }\n}\n\n/** Write the loksyu data object to world settings */\nexport async function setLoksyuData(data) {\n await game.settings.set(SYSTEM_ID, \"loksyuData\", data)\n Hooks.callAll(\"cde:loksyuUpdated\", data)\n}\n\n/** Read current TinJi value from world settings */\nexport function getTinjiValue() {\n return game.settings.get(SYSTEM_ID, \"tinjiData\") ?? 0\n}\n\n/** Write TinJi value to world settings */\nexport async function setTinjiValue(value) {\n await game.settings.set(SYSTEM_ID, \"tinjiData\", Math.max(0, value))\n Hooks.callAll(\"cde:tinjiUpdated\", Math.max(0, value))\n}\n\n/**\n * After a WuXing roll, add the loksyu faces (yin + yang) of the relevant\n * aspect to the loksyu settings data.\n *\n * @param {string} activeAspect - e.g. \"fire\"\n * @param {Object} faces - Die face counts { 0: n, 1: n, \u2026, 9: n }\n */\nexport async function updateLoksyuFromRoll(activeAspect, faces) {\n const cycle = WU_XING_CYCLE[activeAspect]\n if (!cycle) return\n\n const lokAspect = cycle[3]\n const [yinFace, yangFace] = ASPECT_FACES[lokAspect] ?? []\n if (yinFace === undefined) return\n\n const yinCount = faces[yinFace] ?? 0\n const yangCount = faces[yangFace] ?? 0\n if (yinCount === 0 && yangCount === 0) return\n\n const data = getLoksyuData()\n const current = data[lokAspect] ?? { yin: 0, yang: 0 }\n data[lokAspect] = {\n yin: (current.yin ?? 0) + yinCount,\n yang: (current.yang ?? 0) + yangCount,\n }\n await setLoksyuData(data)\n}\n\n/**\n * After a WuXing roll, add tinji faces to the TinJi settings.\n *\n * @param {number} count - Number of tinji faces rolled\n */\nexport async function updateTinjiFromRoll(count) {\n if (!count || count <= 0) return\n const current = getTinjiValue()\n await setTinjiValue(current + count)\n}\n", "/**\n * Wu Xing rolling system for Chroniques de l'\u00C9trange.\n *\n * The Wu Xing cycle maps each aspect (by index 0-4) to die face groups:\n * - metal=0 : faces 3,8\n * - water=1 : faces 1,6\n * - earth=2 : faces 0/10,5\n * - fire=3 : faces 2,7\n * - wood=4 : faces 4,9\n *\n * For a given active aspect the five result categories are:\n * successes / auspicious / noxious / loksyu (yin face, yang face) / tinji\n * Each category is associated with one of the five aspects in Wu Xing cycle order.\n */\n\nimport { MAGICS } from \"../config/constants.js\"\nimport { updateLoksyuFromRoll, updateTinjiFromRoll } from \"./apps/singletons.js\"\n\nconst RESULT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html\"\nconst SKILL_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-dice-prompt.html\"\nconst SKILL_SPECIAL_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-special-dice-prompt.html\"\nconst MAGIC_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-magic-dice-prompt.html\"\nconst WEAPON_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-weapon-dice-prompt.html\"\n\n/** Maps i18n element label \u2192 aspect name (for speciality default aspect lookup) */\nconst LABELELEMENT_TO_ASPECT = {\n \"CDE.Metal\": \"metal\",\n \"CDE.Water\": \"water\",\n \"CDE.Earth\": \"earth\",\n \"CDE.Fire\": \"fire\",\n \"CDE.Wood\": \"wood\",\n}\n\n/** Map aspect index \u2192 string name used in result template */\nconst ASPECT_NAMES = [\"metal\", \"water\", \"earth\", \"fire\", \"wood\"]\n\n/** Map aspect name \u2192 i18n label key */\nconst ASPECT_LABELS = {\n metal: \"CDE.Metal\",\n water: \"CDE.Water\",\n earth: \"CDE.Earth\",\n fire: \"CDE.Fire\",\n wood: \"CDE.Wood\",\n}\n\n/** Map aspect name \u2192 image path */\nconst ASPECT_ICONS = {\n metal: \"systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\",\n water: \"systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n earth: \"systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n fire: \"systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n wood: \"systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n}\n\n/** Map aspect index \u2192 die face pair [yin, yang] (face=10 stored as 0) */\nconst ASPECT_FACES = {\n metal: [3, 8],\n water: [1, 6],\n earth: [0, 5], // 0 = face \"10\"\n fire: [2, 7],\n wood: [4, 9],\n}\n\n/**\n * Wu Xing generating/overcoming cycle:\n * wood \u2192 fire \u2192 earth \u2192 metal \u2192 water \u2192 wood (generating)\n * For each active aspect, the five categories in order:\n * [successes, auspicious, noxious, loksyu, tinji]\n */\nconst WU_XING_CYCLE = {\n wood: [\"wood\", \"fire\", \"water\", \"earth\", \"metal\"],\n fire: [\"fire\", \"earth\", \"wood\", \"metal\", \"water\"],\n earth: [\"earth\", \"metal\", \"fire\", \"water\", \"wood\"],\n metal: [\"metal\", \"water\", \"earth\", \"wood\", \"fire\"],\n water: [\"water\", \"wood\", \"metal\", \"fire\", \"earth\"],\n}\n\n/** Maps weapon range string \u2192 dice malus applied to the attack pool */\nconst RANGE_MALUS = {\n contact: 0,\n courte: 0,\n mediane: -1,\n longue: -2,\n extreme: -3,\n}\n\n/** Maps weapon type string \u2192 default skill key */\nconst WEAPON_TYPE_SKILL = {\n melee: \"kungfu\",\n thrown: \"rangedcombat\",\n ranged: \"rangedcombat\",\n firearm: \"rangedcombat\",\n}\n\n/** Maps weapon damageAspect name \u2192 ASPECT_NAMES index */\nconst WEAPON_ASPECT_INDEX = { metal: 0, eau: 1, water: 1, terre: 2, earth: 2, feu: 3, fire: 3, bois: 4, wood: 4 }\n\n/** Count how many times each die face appeared in the roll results */\nfunction countFaces(rollResults) {\n const counts = { 1:0, 2:0, 3:0, 4:0, 5:0, 6:0, 7:0, 8:0, 9:0, 0:0 }\n for (const die of rollResults) {\n const face = die.result === 10 ? 0 : die.result\n counts[face]++\n }\n return counts\n}\n\n/**\n * Compute Wu Xing result categories from face counts and active aspect.\n * Returns { successesdice, auspiciousdice, noxiousdice, loksyudice, tinjidice, loksyurepartition }\n */\nfunction computeWuXingResults(faces, aspectName, bonusAuspicious = 0) {\n const cycle = WU_XING_CYCLE[aspectName]\n if (!cycle) return null\n\n const [succAspect, ausAspect, noxAspect, lokAspect, tinAspect] = cycle\n const [succYin, succYang] = ASPECT_FACES[succAspect]\n const [ausYin, ausYang] = ASPECT_FACES[ausAspect]\n const [noxYin, noxYang] = ASPECT_FACES[noxAspect]\n const [lokYin, lokYang] = ASPECT_FACES[lokAspect]\n const [tinYin, tinYang] = ASPECT_FACES[tinAspect]\n\n const yin = game.i18n.localize(\"CDE.Yin\")\n const yang = game.i18n.localize(\"CDE.Yang\")\n\n return {\n successesdice: faces[succYin] + faces[succYang],\n auspiciousdice: faces[ausYin] + faces[ausYang] + bonusAuspicious,\n noxiousdice: faces[noxYin] + faces[noxYang],\n loksyudice: faces[lokYin] + faces[lokYang],\n loksyurepartition: `[${yin}(${faces[lokYin]}) ${yang}(${faces[lokYang]})]`,\n tinjidice: faces[tinYin] + faces[tinYang],\n }\n}\n\n/** Read a named field from a dialog DOM element */\nfunction readField(dlg, name) {\n const el = dlg.querySelector(`[name=\"${name}\"]`)\n if (!el) return null\n return el.type === \"checkbox\" ? el.checked : el.value\n}\n\n/**\n * Open a DialogV2.prompt with the given template + data and return the resolved form values.\n * The callback receives the DialogV2 application instance; fields are read from its .element.\n * @returns {Promise|null>}\n */\nasync function showRollPrompt({ title, template, data, fields }) {\n const content = await foundry.applications.handlebars.renderTemplate(template, data)\n return foundry.applications.api.DialogV2.prompt({\n window: { title },\n content,\n rejectClose: false,\n ok: {\n label: game.i18n.localize(\"CDE.Validate\"),\n callback: (event, button, dialog) => {\n // In AppV2, dialog is the application instance; .element is the root HTMLElement\n const root = dialog.element ?? dialog\n const result = {}\n for (const field of fields) {\n result[field] = readField(root, field)\n }\n return result\n },\n },\n })\n}\n\n/**\n * Open the skill roll prompt and return the user-confirmed parameters.\n * @param {object} params - Initial values\n * @returns {Promise}\n */\nexport async function showSkillPrompt(params) {\n return showRollPrompt({\n title: params.title,\n template: params.isSpecial ? SKILL_SPECIAL_PROMPT_TEMPLATE : SKILL_PROMPT_TEMPLATE,\n data: {\n numberofdice: params.numberofdice,\n aspect: Number(params.aspect ?? 0),\n bonusmalus: params.bonusmalus ?? 0,\n woundmalus: params.woundmalus ?? 0,\n bonusauspiciousdice: params.bonusauspiciousdice ?? 0,\n typeofthrow: Number(params.typeofthrow ?? 0),\n },\n fields: [\"aspect\", \"bonusmalus\", \"woundmalus\", \"bonusauspiciousdice\", \"typeofthrow\"],\n })\n}\n\n/**\n * Open the magic roll prompt and return the user-confirmed parameters.\n */\nexport async function showMagicPrompt(params) {\n return showRollPrompt({\n title: params.title,\n template: MAGIC_PROMPT_TEMPLATE,\n data: {\n numberofdice: params.numberofdice ?? 0,\n aspectskill: Number(params.aspectskill ?? 0),\n bonusmalusskill: params.bonusmalusskill ?? 0,\n bonusauspiciousdice: params.bonusauspiciousdice ?? 0,\n aspectspeciality: Number(params.aspectspeciality ?? 0),\n rolldifficulty: params.rolldifficulty ?? 1,\n bonusmalusspeciality: params.bonusmalusspeciality ?? 0,\n heispend: params.heispend ?? 0,\n typeofthrow: Number(params.typeofthrow ?? 0),\n },\n fields: [\"aspectskill\", \"bonusmalusskill\", \"bonusauspiciousdice\",\n \"aspectspeciality\", \"rolldifficulty\", \"bonusmalusspeciality\",\n \"heispend\", \"typeofthrow\"],\n })\n}\n\n/**\n * Open the weapon attack roll prompt and return user-confirmed parameters.\n */\nexport async function showWeaponPrompt(params) {\n return showRollPrompt({\n title: params.title,\n template: WEAPON_PROMPT_TEMPLATE,\n data: {\n numberofdice: params.numberofdice ?? 0,\n weaponName: params.weaponName ?? \"\",\n weaponTypeLabel: params.weaponTypeLabel ?? \"CDE.Weapon\",\n weaponAspectIcon: params.weaponAspectIcon ?? \"\",\n weaponAspectLabel: params.weaponAspectLabel ?? \"\",\n damageBase: params.damageBase ?? 1,\n weaponskill: params.weaponskill ?? \"kungfu\",\n aspect: Number(params.aspect ?? 0),\n effectiverange: params.effectiverange ?? \"contact\",\n bonusmalus: params.bonusmalus ?? 0,\n woundmalus: params.woundmalus ?? 0,\n bonusauspiciousdice: params.bonusauspiciousdice ?? 0,\n typeofthrow: Number(params.typeofthrow ?? 0),\n },\n fields: [\"weaponskill\", \"aspect\", \"effectiverange\", \"bonusmalus\", \"woundmalus\",\n \"bonusauspiciousdice\", \"typeofthrow\"],\n })\n}\n\n/**\n * Build and send a single enriched ChatMessage containing both the roll\n * (for Dice So Nice) and the Wu Xing result card.\n */\nasync function sendResultMessage(actor, resultData, roll, rollMode) {\n const html = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE, resultData)\n return ChatMessage.create({\n user: game.user.id,\n speaker: ChatMessage.getSpeaker({ actor }),\n content: html,\n rolls: [roll],\n rollMode,\n flags: {\n \"fvtt-chroniques-de-l-etrange\": { rollResult: { ...resultData } },\n },\n })\n}\n\nconst ROLL_MODES = [\"roll\", \"gmroll\", \"blindroll\", \"selfroll\"]\n\n/**\n * Main entry point: roll dice for a given actor.\n *\n * @param {Actor} actor\n * @param {string} rollKey - e.g. \"prowess-skill\", \"fire-aspect\", \"alchemy-magic-elixirs\"\n */\nexport async function rollForActor(actor, rollKey) {\n const parts = rollKey.split(\"-\")\n const skillLibel = parts[0]\n const typeLibel = parts[1]\n const specialLibel = parts[2] ?? null\n\n const sys = actor.system\n const typeOfThrow = Number(sys.prefs?.typeofthrow?.choice ?? 0)\n\n let numberofdice = 0\n let title = \"\"\n let isSpecial = false\n let isMagic = false\n let isMagicSpecial = false\n let kfDefaultAspect = -1 // set in \"itemkungfu\" case, used when computing defaultAspect\n\n // ---- Determine dice count + title ----\n const MAGIC_I18N_KEYS = {\n internalcinnabar: \"CDE.InternalCinnabar\",\n alchemy: \"CDE.Alchemy\",\n masteryoftheway: \"CDE.MasteryOfTheWay\",\n exorcism: \"CDE.Exorcism\",\n geomancy: \"CDE.Geomancy\",\n }\n\n switch (typeLibel) {\n case \"aspect\":\n numberofdice = sys.aspect[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.aspect[skillLibel]?.label ?? \"CDE.Roll\")\n break\n case \"aptitude\":\n // NPC aptitude roll \u2014 flat pool with WuXing prompt\n numberofdice = sys.aptitudes?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(`CDE.${skillLibel.charAt(0).toUpperCase() + skillLibel.slice(1)}`)\n break\n case \"skill\":\n numberofdice = sys.skills?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.skills?.[skillLibel]?.label ?? \"CDE.Roll\")\n break\n case \"special\":\n numberofdice = sys.skills?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.skills?.[skillLibel]?.label ?? \"CDE.Roll\")\n title += ` [${game.i18n.localize(\"CDE.Speciality\")}]`\n isSpecial = true\n if (!sys.skills?.[skillLibel]?.specialities) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error2\"))\n return\n }\n break\n case \"resource\":\n numberofdice = sys.resources?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.resources?.[skillLibel]?.label ?? \"CDE.Roll\")\n break\n case \"field\":\n numberofdice = sys.resources?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.resources?.[skillLibel]?.label ?? \"CDE.Roll\")\n title += ` [${game.i18n.localize(\"CDE.Field\")}]`\n isSpecial = true\n if (!sys.resources?.[skillLibel]?.specialities) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error4\"))\n return\n }\n break\n case \"magic\":\n numberofdice = sys.magics?.[skillLibel]?.value ?? 0\n isMagic = true\n title = game.i18n.localize(MAGIC_I18N_KEYS[skillLibel] ?? \"CDE.Magics\")\n break\n case \"magicspecial\":\n numberofdice = sys.magics?.[skillLibel]?.value ?? 0\n isMagicSpecial = true\n isMagic = true\n if (!sys.magics?.[skillLibel]?.speciality?.[specialLibel]?.check) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error6\"))\n return\n }\n title = `${game.i18n.localize(MAGIC_I18N_KEYS[skillLibel] ?? \"CDE.Magics\")} [${game.i18n.localize(MAGICS?.[skillLibel]?.speciality?.[specialLibel]?.label ?? \"\")}]`\n break\n case \"itemkungfu\": {\n // skillLibel = item._id \u2014 look up the kungfu item to find which skill + aspect to use\n const kfItem = actor.items.get(skillLibel)\n if (!kfItem) { ui.notifications.warn(game.i18n.localize(\"CDE.Error0\")); return }\n const kfSkill = kfItem.system.skill ?? \"kungfu\"\n numberofdice = sys.skills?.[kfSkill]?.value ?? 0\n title = `${kfItem.name} [${game.i18n.localize(sys.skills?.[kfSkill]?.label ?? \"CDE.KungFu\")}]`\n kfDefaultAspect = ASPECT_NAMES.indexOf(kfItem.system.aspect ?? \"metal\")\n if (kfDefaultAspect < 0) kfDefaultAspect = 0\n break\n }\n case \"itemweapon\": {\n // skillLibel = item._id \u2014 look up the weapon item to find type + aspect + damage\n const wpItem = actor.items.get(skillLibel)\n if (!wpItem) { ui.notifications.warn(game.i18n.localize(\"CDE.Error0\")); return }\n\n const wpType = wpItem.system.weaponType ?? \"melee\"\n const wpSkill = WEAPON_TYPE_SKILL[wpType] ?? \"kungfu\"\n numberofdice = sys.skills?.[wpSkill]?.value ?? 0\n\n const wpAspectRaw = wpItem.system.damageAspect ?? \"metal\"\n const wpAspectIdx = WEAPON_ASPECT_INDEX[wpAspectRaw] ?? 0\n const wpRange = wpItem.system.range ?? \"contact\"\n\n const WEAPON_TYPE_LABELS = {\n melee: \"CDE.WeaponMelee\",\n thrown: \"CDE.WeaponThrown\",\n ranged: \"CDE.WeaponRanged\",\n firearm: \"CDE.WeaponFirearm\",\n }\n\n // Show weapon-specific prompt\n const wParams = await showWeaponPrompt({\n title: `${wpItem.name} [${game.i18n.localize(sys.skills?.[wpSkill]?.label ?? \"CDE.WeaponRoll\")}]`,\n numberofdice,\n weaponName: wpItem.name,\n weaponTypeLabel: WEAPON_TYPE_LABELS[wpType] ?? \"CDE.Weapon\",\n weaponAspectIcon: ASPECT_ICONS[ASPECT_NAMES[wpAspectIdx]] ?? \"\",\n weaponAspectLabel: game.i18n.localize(ASPECT_LABELS[ASPECT_NAMES[wpAspectIdx]] ?? \"\"),\n damageBase: wpItem.system.damageBase ?? 1,\n weaponskill: wpSkill,\n aspect: wpAspectIdx,\n effectiverange: wpRange,\n bonusmalus: 0,\n woundmalus: 0,\n bonusauspiciousdice: 0,\n typeofthrow: typeOfThrow,\n })\n\n if (!wParams) return // cancelled\n\n // Resolve final pool from weapon prompt values\n const wpChosenSkill = wParams.weaponskill ?? wpSkill\n const wpSkillDice = sys.skills?.[wpChosenSkill]?.value ?? 0\n const wpAspFinal = Number(wParams.aspect ?? wpAspectIdx)\n const wpAspectDice = sys.aspect[ASPECT_NAMES[wpAspFinal]]?.value ?? 0\n const wpRangeMalus = RANGE_MALUS[wParams.effectiverange ?? \"contact\"] ?? 0\n const wpBonusMalus = Number(wParams.bonusmalus ?? 0)\n const wpWoundMalus = Number(wParams.woundmalus ?? 0)\n const wpBonusAusp = Number(wParams.bonusauspiciousdice ?? 0)\n const wpThrowMode = Number(wParams.typeofthrow ?? 0)\n const wpDamageBase = wpItem.system.damageBase ?? 1\n\n const wpTotalDice = wpSkillDice + wpAspectDice + wpRangeMalus + wpBonusMalus - wpWoundMalus\n if (wpTotalDice <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error0\"))\n return\n }\n\n const wpRoll = new Roll(`${wpTotalDice}d10`)\n await wpRoll.evaluate()\n\n const wpAspectName = ASPECT_NAMES[wpAspFinal] ?? \"metal\"\n const wpFaces = countFaces(wpRoll.dice[0]?.results ?? [])\n const wpResults = computeWuXingResults(wpFaces, wpAspectName, wpBonusAusp)\n if (!wpResults) return\n\n const wpModParts = []\n if (wpRangeMalus !== 0) wpModParts.push(`${wpRangeMalus} ${game.i18n.localize(\"CDE.RangePenalty\")}`)\n if (wpBonusMalus !== 0) wpModParts.push(`${wpBonusMalus > 0 ? \"+\" : \"\"}${wpBonusMalus} ${game.i18n.localize(\"CDE.BonusMalus\")}`)\n if (wpWoundMalus !== 0) wpModParts.push(`-${wpWoundMalus} ${game.i18n.localize(\"CDE.WoundMalus\")}`)\n if (wpBonusAusp !== 0) wpModParts.push(`+${wpBonusAusp} ${game.i18n.localize(\"CDE.BonusAuspiciousDice\")}`)\n\n const wpMsg = await sendResultMessage(actor, {\n rollLabel: `${wpItem.name}`,\n aspectName: wpAspectName,\n aspectLabel: game.i18n.localize(ASPECT_LABELS[wpAspectName] ?? \"\"),\n aspectIcon: ASPECT_ICONS[wpAspectName] ?? \"\",\n totalDice: wpTotalDice,\n modifiersText: wpModParts.length ? wpModParts.join(\" \u00B7 \") : \"\",\n spellPower: null,\n rollDifficulty: null,\n actorName: actor.name ?? \"\",\n actorImg: actor.img ?? \"\",\n // weapon-specific\n weaponName: wpItem.name,\n damageBase: wpDamageBase,\n totalDamage: wpResults.successesdice * wpDamageBase,\n ...wpResults,\n aspect: wpAspectName,\n d1: wpFaces[1], d2: wpFaces[2], d3: wpFaces[3], d4: wpFaces[4], d5: wpFaces[5],\n d6: wpFaces[6], d7: wpFaces[7], d8: wpFaces[8], d9: wpFaces[9], d0: wpFaces[0],\n }, wpRoll, ROLL_MODES[wpThrowMode] ?? \"roll\")\n\n if (game.modules.get(\"dice-so-nice\")?.active && wpMsg?.id) {\n await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id)\n }\n // Auto-update Loksyu/TinJi singletons from weapon roll faces\n if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces)\n if ((wpResults.tinjidice ?? 0) > 0) await updateTinjiFromRoll(wpResults.tinjidice)\n return\n }\n default:\n ui.notifications.warn(`Unknown roll type: ${typeLibel}`)\n return\n }\n\n // For magic rolls the prompt allows adding HEI dice, so don't block early.\n // For itemkungfu, allow 0 base dice (user can add bonus dice in the prompt).\n if (numberofdice <= 0 && typeLibel !== \"aspect\" && typeLibel !== \"itemkungfu\" && !isMagic) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error0\"))\n return\n }\n\n // ---- Pre-compute default aspect for magic based on skill ----\n const MAGIC_ASPECTS = {\n internalcinnabar: 0, // metal\n alchemy: 1, // water\n masteryoftheway: 2, // earth\n exorcism: 3, // fire\n geomancy: 4, // wood\n }\n\n let defaultAspect = typeLibel === \"aspect\"\n ? [\"metal\",\"water\",\"earth\",\"fire\",\"wood\"].indexOf(skillLibel)\n : 0\n if (isMagic && MAGIC_ASPECTS[skillLibel] !== undefined) {\n defaultAspect = MAGIC_ASPECTS[skillLibel]\n }\n if (kfDefaultAspect >= 0) {\n defaultAspect = kfDefaultAspect\n }\n\n let defaultSpecialAspect = 0\n if (isMagicSpecial && specialLibel) {\n // Look up the speciality's element from the MAGICS config constant\n const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel]\n const aspectName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelement]\n if (aspectName) {\n defaultSpecialAspect = ASPECT_NAMES.indexOf(aspectName)\n }\n }\n\n // ---- Show roll prompt ----\n let params\n\n if (isMagic) {\n params = await showMagicPrompt({\n title,\n numberofdice,\n aspectskill: defaultAspect,\n bonusmalusskill: 0,\n bonusauspiciousdice: 0,\n aspectspeciality: defaultSpecialAspect,\n rolldifficulty: 1,\n bonusmalusspeciality: 0,\n heispend: 0,\n typeofthrow: typeOfThrow,\n })\n } else {\n params = await showSkillPrompt({\n title,\n numberofdice,\n aspect: defaultAspect,\n bonusmalus: 0,\n woundmalus: 0,\n bonusauspiciousdice: 0,\n typeofthrow: typeOfThrow,\n isSpecial,\n })\n }\n\n if (!params) return // cancelled\n\n // ---- Compute total dice and roll ----\n let aspectIndex, bonusMalus, bonusAuspicious, throwMode\n let spellAspectIndex = null // magic only: aspect of the speciality for Wu Xing\n let rollDifficulty = 1 // magic only: multiplier applied to successes\n\n if (isMagic) {\n const skillAspectIndex = Number(params.aspectskill ?? 0)\n spellAspectIndex = Number(params.aspectspeciality ?? skillAspectIndex)\n aspectIndex = skillAspectIndex // used only for skill dice pool\n bonusMalus = Number(params.bonusmalusskill ?? 0)\n bonusAuspicious = Number(params.bonusauspiciousdice ?? 0)\n rollDifficulty = Math.max(1, Number(params.rolldifficulty ?? 1))\n throwMode = Number(params.typeofthrow ?? 0)\n // magic: magic skill + aspect + bonuses + 1 (speciality base) + HEI spent\n const aspectDice = sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0\n const bonusSpec = Number(params.bonusmalusspeciality ?? 0)\n const heiDice = Number(params.heispend ?? 0)\n numberofdice = numberofdice + aspectDice + bonusMalus + 1 + bonusSpec + heiDice\n } else {\n aspectIndex = Number(params.aspect ?? 0)\n bonusMalus = Number(params.bonusmalus ?? 0)\n const woundMalus = Number(params.woundmalus ?? 0)\n bonusAuspicious = Number(params.bonusauspiciousdice ?? 0)\n throwMode = Number(params.typeofthrow ?? 0)\n\n const aspectDice = (typeLibel !== \"aspect\")\n ? (sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0)\n : 0\n\n numberofdice = numberofdice + aspectDice + bonusMalus - woundMalus\n if (isSpecial) numberofdice += 1 // +1d for speciality\n }\n\n if (numberofdice <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error0\"))\n return\n }\n\n // ---- Roll ----\n const roll = new Roll(`${numberofdice}d10`)\n await roll.evaluate()\n\n const rollModeKey = ROLL_MODES[throwMode] ?? \"roll\"\n\n // ---- Compute Wu Xing results ----\n // For magic rolls, the spell's aspect (aspectspeciality) governs the Wu Xing\n // cycle (which faces count as successes/auspicious/etc.), not the skill aspect.\n const wuXingAspectName = spellAspectIndex !== null\n ? ASPECT_NAMES[spellAspectIndex]\n : ASPECT_NAMES[aspectIndex]\n const allResults = roll.dice[0]?.results ?? []\n const faces = countFaces(allResults)\n const results = computeWuXingResults(faces, wuXingAspectName, bonusAuspicious)\n if (!results) return\n\n // For magic, successesdice \u00D7 rollDifficulty = spell power\n const spellPower = isMagic ? results.successesdice * rollDifficulty : null\n\n // ---- Build modifier summary text ----\n const modParts = []\n if (isMagic) {\n const bm = Number(params.bonusmalusskill ?? 0)\n const bs = Number(params.bonusmalusspeciality ?? 0)\n const hs = Number(params.heispend ?? 0)\n const ba = Number(params.bonusauspiciousdice ?? 0)\n if (bm !== 0) modParts.push(`${bm > 0 ? \"+\" : \"\"}${bm} ${game.i18n.localize(\"CDE.BonusMalus\")}`)\n if (bs !== 0) modParts.push(`${bs > 0 ? \"+\" : \"\"}${bs} ${game.i18n.localize(\"CDE.SpellBonus\")}`)\n if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize(\"CDE.BonusAuspiciousDice\")}`)\n if (hs !== 0) modParts.push(`${hs} ${game.i18n.localize(\"CDE.HeiSpend\")}`)\n if (rollDifficulty !== 1) modParts.push(`\u00D7${rollDifficulty} ${game.i18n.localize(\"CDE.RollDifficulty\")}`)\n } else {\n const bm = Number(params.bonusmalus ?? 0)\n const wm = Number(params.woundmalus ?? 0)\n const ba = Number(params.bonusauspiciousdice ?? 0)\n if (bm !== 0) modParts.push(`${bm > 0 ? \"+\" : \"\"}${bm} ${game.i18n.localize(\"CDE.BonusMalus\")}`)\n if (wm !== 0) modParts.push(`-${wm} ${game.i18n.localize(\"CDE.WoundMalus\")}`)\n if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize(\"CDE.BonusAuspiciousDice\")}`)\n }\n\n // ---- Send single enriched ChatMessage (roll + result card) ----\n const msg = await sendResultMessage(actor, {\n // Roll identity\n rollLabel: title,\n aspectName: wuXingAspectName,\n aspectLabel: game.i18n.localize(ASPECT_LABELS[wuXingAspectName] ?? \"\"),\n aspectIcon: ASPECT_ICONS[wuXingAspectName] ?? \"\",\n totalDice: numberofdice,\n modifiersText: modParts.length ? modParts.join(\" \u00B7 \") : \"\",\n // Spell power (magic only)\n spellPower,\n rollDifficulty: isMagic ? rollDifficulty : null,\n // Actor info\n actorName: actor.name ?? \"\",\n actorImg: actor.img ?? \"\",\n // Wu Xing results\n aspect: wuXingAspectName,\n ...results,\n // Die face counts\n d1: faces[1], d2: faces[2], d3: faces[3], d4: faces[4], d5: faces[5],\n d6: faces[6], d7: faces[7], d8: faces[8], d9: faces[9], d0: faces[0],\n }, roll, rollModeKey)\n\n // ---- Wait for Dice So Nice animation ----\n if (game.modules.get(\"dice-so-nice\")?.active && msg?.id) {\n await game.dice3d.waitFor3DAnimationByMessageID(msg.id)\n }\n\n // ---- Auto-update Loksyu / TinJi singletons ----\n if ((results.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wuXingAspectName, faces)\n if ((results.tinjidice ?? 0) > 0) await updateTinjiFromRoll(results.tinjidice)\n}\n", "const { HandlebarsApplicationMixin } = foundry.applications.api\n\nexport class CDEBaseActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {\n static DEFAULT_OPTIONS = {\n classes: [\"fvtt-chroniques-de-l-etrange\", \"actor\"],\n position: { width: 920, height: 800 },\n window: { resizable: true },\n form: { submitOnChange: true },\n dragDrop: [{ dragSelector: \".item, [data-drag='true']\", dropSelector: null }],\n actions: {\n create: CDEBaseActorSheet.#onItemCreate,\n edit: CDEBaseActorSheet.#onItemEdit,\n delete: CDEBaseActorSheet.#onItemDelete,\n editImage: CDEBaseActorSheet.#onEditImage,\n },\n }\n\n tabGroups = { primary: \"description\" }\n\n get title() {\n return this.document.name\n }\n\n async _prepareContext() {\n const descriptionHTML = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description ?? \"\", { async: true })\n const cssClass = this.options.classes?.join(\" \") ?? \"\"\n return {\n actor: this.document,\n system: this.document.system,\n systemData: this.document.system,\n systemFields: this.document.system.schema.fields,\n items: this.document.items.contents,\n descriptionHTML,\n editable: this.isEditable,\n cssClass,\n }\n }\n\n // Restore the active tab after every render (including re-renders from submitOnChange).\n // AppV2 does NOT preserve tab state natively \u2014 we must re-apply it from this.tabGroups,\n // which is dynamically updated by changeTab() when the user clicks a tab.\n _onRender(context, options) {\n super._onRender?.(context, options)\n for (const [group, tab] of Object.entries(this.tabGroups)) {\n this.changeTab(tab, group, { force: true })\n }\n }\n\n static async #onItemCreate(event, target) {\n const type = target.dataset.type ?? \"item\"\n const cls = getDocumentClass(\"Item\")\n const labels = {\n item: \"CDE.ItemNew\",\n weapon: \"CDE.WeaponNew\",\n armor: \"CDE.ArmorNew\",\n sanhei: \"CDE.SanheiNew\",\n ingredient: \"CDE.IngredientNew\",\n kungfu: \"CDE.KFNew\",\n spell: \"CDE.SpellNew\",\n supernatural: \"CDE.SupernaturalNew\",\n }\n const name = game.i18n.localize(labels[type] ?? \"CDE.ItemNew\")\n const systemData = {}\n if (type === \"spell\" && target.dataset.discipline) {\n systemData.discipline = target.dataset.discipline\n }\n return cls.create({ name, type, system: systemData }, { parent: this.document })\n }\n\n static #onItemEdit(event, target) {\n const itemId = target.dataset.itemId ?? target.closest(\"[data-item-id]\")?.dataset.itemId\n const item = this.document.items.get(itemId)\n if (item) item.sheet.render(true)\n }\n\n static #onItemDelete(event, target) {\n const itemId = target.dataset.itemId ?? target.closest(\"[data-item-id]\")?.dataset.itemId\n const item = this.document.items.get(itemId)\n if (item) item.delete()\n }\n\n static async #onEditImage(event, target) {\n const attr = target.dataset.edit\n const current = foundry.utils.getProperty(this.document, attr)\n const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}\n const fp = new FilePicker({\n current,\n type: \"image\",\n redirectToRoot: img ? [img] : [],\n callback: (path) => this.document.update({ [attr]: path }),\n top: this.position.top + 40,\n left: this.position.left + 10,\n })\n return fp.browse()\n }\n}\n", "import { MAGICS, SUBTYPES } from \"../../../config/constants.js\"\nimport { rollInitiativePC } from \"../../initiative.js\"\nimport { rollForActor } from \"../../rolling.js\"\nimport { CDEBaseActorSheet } from \"./base.js\"\n\nexport class CDECharacterSheet extends CDEBaseActorSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"character\"],\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-character-sheet.html\" },\n }\n\n tabGroups = { primary: \"description\" }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n context.equipments = context.items.filter((item) => item.type === \"item\")\n context.weapons = context.items.filter((item) => item.type === \"weapon\")\n context.armors = context.items.filter((item) => item.type === \"armor\")\n context.sanheis = context.items.filter((item) => item.type === \"sanhei\")\n context.ingredients = context.items.filter((item) => item.type === \"ingredient\")\n context.spells = context.items.filter((item) => item.type === \"spell\")\n context.kungfus = context.items.filter((item) => item.type === \"kungfu\")\n context.CDE = { MAGICS, SUBTYPES }\n\n // Group spells by discipline key (matches MAGICS keys)\n const spellsByDiscipline = {}\n for (const spell of context.spells) {\n const disc = spell.system?.discipline ?? \"internalcinnabar\"\n if (!spellsByDiscipline[disc]) spellsByDiscipline[disc] = []\n spellsByDiscipline[disc].push(spell)\n }\n\n // Build magicsDisplay: only include the 5 relevant specialities per magic type + grimoire\n const systemMagics = context.systemData.magics ?? {}\n context.magicsDisplay = Object.fromEntries(\n Object.entries(MAGICS).map(([magicKey, magicDef]) => {\n const magicData = systemMagics[magicKey] ?? {}\n return [\n magicKey,\n {\n value: magicData.value ?? 0,\n visible: magicData.visible ?? false,\n speciality: Object.fromEntries(\n Object.keys(magicDef.speciality).map((specKey) => [\n specKey,\n { check: magicData.speciality?.[specKey]?.check ?? false },\n ])\n ),\n grimoire: spellsByDiscipline[magicKey] ?? [],\n },\n ]\n })\n )\n\n return context\n }\n\n _onRender(context, options) {\n super._onRender(context, options)\n this.#bindInitiativeControls()\n this.#bindPrefs()\n this.#bindRollButtons()\n this.#bindComponentRandomize()\n }\n\n #bindInitiativeControls() {\n const buttons = this.element?.querySelectorAll(\".click-initiative\")\n if (!buttons?.length) return\n buttons.forEach((button) => {\n button.addEventListener(\"click\", async () => {\n const action = button.dataset.libelId\n let initiative = this.document.system.initiative ?? 1\n if (action === \"plus\") {\n initiative = initiative >= 24 ? 1 : initiative + 1\n await this.document.update({ \"system.initiative\": initiative })\n return\n }\n if (action === \"minus\") {\n initiative = initiative <= 1 ? 24 : initiative - 1\n await this.document.update({ \"system.initiative\": initiative })\n return\n }\n if (action === \"create\") {\n await rollInitiativePC(this.document)\n }\n })\n })\n }\n\n #bindPrefs() {\n const button = this.element?.querySelector(\".click-prefs\")\n if (!button) return\n button.addEventListener(\"click\", async () => {\n const current = this.document.system.prefs?.typeofthrow ?? { choice: \"0\", check: true }\n const html = `\n
\n
\n \n \n
\n
\n \n \n
\n
`\n const prefs = await foundry.applications.api.DialogV2.prompt({\n window: { title: game.i18n.localize(\"CDE.Preferences\") },\n content: html,\n rejectClose: false,\n ok: {\n label: game.i18n.localize(\"CDE.Validate\"),\n callback: (_ev, _btn, dialog) => {\n const root = dialog.element ?? dialog\n const choice = root.querySelector(\"select[name='choice']\")?.value ?? \"0\"\n const check = root.querySelector(\"input[name='check']\")?.checked ?? false\n return { choice, check }\n },\n },\n })\n if (prefs) {\n await this.document.update({\n \"system.prefs.typeofthrow.choice\": String(prefs.choice),\n \"system.prefs.typeofthrow.check\": !!prefs.check,\n })\n }\n })\n }\n\n #bindRollButtons() {\n const cells = this.element?.querySelectorAll(\"td.click[data-libel-id], td.click2[data-libel-id], .cde-roll-trigger[data-libel-id]\")\n if (!cells?.length) return\n cells.forEach((cell) => {\n cell.addEventListener(\"click\", (event) => {\n event.preventDefault()\n const rollKey = cell.dataset.libelId\n if (rollKey) rollForActor(this.document, rollKey)\n })\n })\n }\n\n #bindComponentRandomize() {\n const btn = this.element?.querySelector(\"[data-action='randomize-component']\")\n if (!btn) return\n btn.addEventListener(\"click\", async () => {\n const roll = new Roll(\"1d10\")\n await roll.evaluate()\n const face = roll.total === 10 ? 0 : roll.total\n const COMPONENT_KEYS = { 1:\"one\", 2:\"two\", 3:\"three\", 4:\"four\", 5:\"five\",\n 6:\"six\", 7:\"seven\", 8:\"eight\", 9:\"nine\", 0:\"zero\" }\n const componentKey = COMPONENT_KEYS[face]\n const componentValue = this.document.system.component?.[componentKey]?.value ?? \"\"\n const label = componentValue\n ? `${componentValue}`\n : `${game.i18n.localize(\"CDE.Component\")}${face}`\n const content = `\n
\n ${game.i18n.localize(\"CDE.ChanceThrowResult\")}\n ${label}\n
`\n await ChatMessage.create({\n user: game.user.id,\n speaker: ChatMessage.getSpeaker({ actor: this.document }),\n content,\n rolls: [roll],\n rollMode: game.settings.get(\"core\", \"rollMode\") ?? \"roll\",\n })\n })\n }\n}\n", "import { rollInitiativeNPC } from \"../../initiative.js\"\nimport { rollForActor } from \"../../rolling.js\"\nimport { CDEBaseActorSheet } from \"./base.js\"\n\nexport class CDENpcSheet extends CDEBaseActorSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"npc\"],\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-npc-sheet.html\" },\n }\n\n tabGroups = { primary: \"description\" }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n context.supernaturals = context.items.filter((item) => item.type === \"supernatural\")\n context.spells = context.items.filter((item) => item.type === \"spell\")\n context.kungfus = context.items.filter((item) => item.type === \"kungfu\")\n context.weapons = context.items.filter((item) => item.type === \"weapon\")\n context.armors = context.items.filter((item) => item.type === \"armor\")\n context.equipments = context.items.filter((item) => item.type === \"item\")\n return context\n }\n\n _onRender(context, options) {\n super._onRender(context, options)\n this.#bindInitiativeControls()\n this.#bindRollButtons()\n }\n\n #bindRollButtons() {\n const cells = this.element?.querySelectorAll(\".cde-roll-trigger[data-libel-id]\")\n if (!cells?.length) return\n cells.forEach((cell) => {\n cell.addEventListener(\"click\", (event) => {\n event.preventDefault()\n const rollKey = cell.dataset.libelId\n if (rollKey) rollForActor(this.document, rollKey)\n })\n })\n }\n\n #bindInitiativeControls() {\n const buttons = this.element?.querySelectorAll(\".click-initiative-npc\")\n if (!buttons?.length) return\n buttons.forEach((button) => {\n button.addEventListener(\"click\", async () => {\n const action = button.dataset.libelId\n let initiative = this.document.system.initiative ?? 1\n if (action === \"plus\") {\n initiative = initiative >= 24 ? 1 : initiative + 1\n await this.document.update({ \"system.initiative\": initiative })\n return\n }\n if (action === \"minus\") {\n initiative = initiative <= 1 ? 24 : initiative - 1\n await this.document.update({ \"system.initiative\": initiative })\n return\n }\n if (action === \"create\") {\n await rollInitiativeNPC(this.document)\n }\n })\n })\n }\n}\n", "const { HandlebarsApplicationMixin } = foundry.applications.api\n\nexport class CDEBaseItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {\n static DEFAULT_OPTIONS = {\n classes: [\"fvtt-chroniques-de-l-etrange\", \"item\"],\n position: { width: 520, height: \"auto\" },\n window: { resizable: true },\n form: { submitOnChange: true },\n actions: {\n editImage: CDEBaseItemSheet.#onEditImage,\n },\n }\n\n tabGroups = { primary: \"details\" }\n\n get title() {\n return this.document.name\n }\n\n async _prepareContext() {\n const cssClass = this.options.classes?.join(\" \") ?? \"\"\n const enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description ?? \"\", { async: true })\n const enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes ?? \"\", { async: true })\n return {\n item: this.document,\n system: this.document.system,\n systemData: this.document.system,\n systemFields: this.document.system.schema.fields,\n editable: this.isEditable,\n cssClass,\n enrichedDescription,\n enrichedNotes,\n descriptionHTML: enrichedDescription,\n notesHTML: enrichedNotes,\n }\n }\n\n // Restore the active tab after every render (including re-renders from submitOnChange).\n _onRender(context, options) {\n super._onRender?.(context, options)\n for (const [group, tab] of Object.entries(this.tabGroups)) {\n this.changeTab(tab, group, { force: true })\n }\n }\n\n static async #onEditImage(event, target) {\n const attr = target.dataset.edit\n const current = foundry.utils.getProperty(this.document, attr)\n const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}\n const fp = new FilePicker({\n current,\n type: \"image\",\n redirectToRoot: img ? [img] : [],\n callback: (path) => this.document.update({ [attr]: path }),\n top: this.position.top + 40,\n left: this.position.left + 10,\n })\n return fp.browse()\n }\n}\n", "import { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEItemSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"equipment\"],\n position: { width: 560, height: 460 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-item-sheet.html\" },\n }\n}\n", "import { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEKungfuSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"kungfu\"],\n position: { width: 720, height: 680 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-kungfu-sheet.html\" },\n }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n const techniques = this.document.system.techniques ?? {}\n const enrich = (value) => foundry.applications.ux.TextEditor.implementation.enrichHTML(value ?? \"\", { async: true })\n context.descriptionTechnique1HTML = await enrich(techniques.technique1?.technique)\n context.descriptionTechnique2HTML = await enrich(techniques.technique2?.technique)\n context.descriptionTechnique3HTML = await enrich(techniques.technique3?.technique)\n return context\n }\n}\n", "import { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDESpellSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"spell\"],\n position: { width: 660, height: 680 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-spell-sheet.html\" },\n }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? \"\", { async: true })\n context.spellDescriptionHTML = await enrich(this.document.system.description)\n context.componentsDescriptionHTML = await enrich(this.document.system.components)\n context.effectsDescriptionHTML = await enrich(this.document.system.effects)\n context.examplesDescriptionHTML = await enrich(this.document.system.examples)\n return context\n }\n}\n", "import { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDESupernaturalSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"supernatural\"],\n position: { width: 560, height: 520 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-supernatural-sheet.html\" },\n }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? \"\", { async: true })\n context.effectsHTML = await enrich(this.document.system.effects)\n return context\n }\n}\n", "import { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEWeaponSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"weapon\"],\n position: { width: 580, height: 520 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-weapon-sheet.html\" },\n }\n}\n", "import { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEArmorSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"armor\"],\n position: { width: 520, height: 460 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-armor-sheet.html\" },\n }\n}\n", "import { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDESanheiSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"sanhei\"],\n position: { width: 580, height: 620 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-sanhei-sheet.html\" },\n }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? \"\", { async: true })\n const props = this.document.system.properties\n context.prop1DescriptionHTML = await enrich(props.prop1.description)\n context.prop2DescriptionHTML = await enrich(props.prop2.description)\n context.prop3DescriptionHTML = await enrich(props.prop3.description)\n context.propFields = this.document.system.schema.fields.properties.fields\n return context\n }\n}\n", "import { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEIngredientSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"ingredient\"],\n position: { width: 520, height: 460 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-ingredient-sheet.html\" },\n }\n}\n", "import { getLoksyuData, setLoksyuData } from \"./singletons.js\"\n\nconst SYSTEM_ID = \"fvtt-chroniques-de-l-etrange\"\n\nexport class CDELoksyuApp extends foundry.applications.api.HandlebarsApplicationMixin(\n foundry.applications.api.ApplicationV2\n) {\n static DEFAULT_OPTIONS = {\n id: \"cde-loksyu-app\",\n tag: \"div\",\n window: {\n title: \"CDE.Loksyu\",\n icon: \"fas fa-yin-yang\",\n resizable: false,\n },\n classes: [\"cde-app\", \"cde-loksyu-standalone\"],\n position: { width: 520, height: \"auto\" },\n actions: {\n resetElement: CDELoksyuApp.#onResetElement,\n resetAll: CDELoksyuApp.#onResetAll,\n },\n }\n\n static PARTS = {\n main: {\n template: `systems/${SYSTEM_ID}/templates/apps/cde-loksyu-app.html`,\n },\n }\n\n /** @type {Function|null} bound hook handler */\n _updateHook = null\n\n /** Singleton accessor \u2014 open or bring to front */\n static open() {\n const existing = Array.from(foundry.applications.instances.values()).find(\n (app) => app instanceof CDELoksyuApp\n )\n if (existing) { existing.bringToFront(); return existing }\n const app = new CDELoksyuApp()\n app.render(true)\n return app\n }\n\n async _prepareContext() {\n const sys = getLoksyuData()\n const ELEMENTS = [\n { key: \"wood\", nameKey: \"CDE.Wood\", qualKey: \"CDE.WoodQualities\", img: `systems/${SYSTEM_ID}/images/cde_bois.webp` },\n { key: \"fire\", nameKey: \"CDE.Fire\", qualKey: \"CDE.FireQualities\", img: `systems/${SYSTEM_ID}/images/cde_feu.webp` },\n { key: \"earth\", nameKey: \"CDE.Earth\", qualKey: \"CDE.EarthQualities\", img: `systems/${SYSTEM_ID}/images/cde_terre.webp` },\n { key: \"metal\", nameKey: \"CDE.Metal\", qualKey: \"CDE.MetalQualities\", img: `systems/${SYSTEM_ID}/images/cde_metal.webp` },\n { key: \"water\", nameKey: \"CDE.Water\", qualKey: \"CDE.WaterQualities\", img: `systems/${SYSTEM_ID}/images/cde_eau.webp` },\n ]\n\n return {\n canEdit: game.user.isGM,\n elements: ELEMENTS.map((el) => ({\n ...el,\n yang: sys[el.key]?.yang ?? 0,\n yin: sys[el.key]?.yin ?? 0,\n })),\n }\n }\n\n _onRender(context, options) {\n super._onRender(context, options)\n this.#bindInputs()\n\n this._updateHook = Hooks.on(\"cde:loksyuUpdated\", () => this.render())\n }\n\n _onClose(options) {\n if (this._updateHook !== null) {\n Hooks.off(\"cde:loksyuUpdated\", this._updateHook)\n this._updateHook = null\n }\n super._onClose(options)\n }\n\n #bindInputs() {\n const inputs = this.element?.querySelectorAll(\"input[data-field]\")\n if (!inputs?.length) return\n inputs.forEach((input) => {\n input.addEventListener(\"change\", async (ev) => {\n const field = ev.currentTarget.dataset.field\n const val = parseInt(ev.currentTarget.value, 10)\n if (!field || isNaN(val)) return\n // field is like \"wood.yin\" or \"fire.yang\"\n const [aspect, dim] = field.split(\".\")\n if (!aspect || !dim) return\n const data = getLoksyuData()\n if (!data[aspect]) data[aspect] = { yin: 0, yang: 0 }\n data[aspect][dim] = Math.max(0, val)\n await setLoksyuData(data)\n })\n })\n }\n\n static async #onResetElement(event, target) {\n const key = target.dataset.element\n if (!key) return\n const data = getLoksyuData()\n data[key] = { yin: 0, yang: 0 }\n await setLoksyuData(data)\n }\n\n static async #onResetAll(_event, _target) {\n const KEYS = [\"wood\", \"fire\", \"earth\", \"metal\", \"water\"]\n const data = getLoksyuData()\n for (const k of KEYS) data[k] = { yin: 0, yang: 0 }\n await setLoksyuData(data)\n }\n}\n", "import { getTinjiValue, setTinjiValue } from \"./singletons.js\"\n\nconst SYSTEM_ID = \"fvtt-chroniques-de-l-etrange\"\n\nexport class CDETinjiApp extends foundry.applications.api.HandlebarsApplicationMixin(\n foundry.applications.api.ApplicationV2\n) {\n static DEFAULT_OPTIONS = {\n id: \"cde-tinji-app\",\n tag: \"div\",\n window: {\n title: \"CDE.TinJi2\",\n icon: \"fas fa-star\",\n resizable: false,\n },\n classes: [\"cde-app\", \"cde-tinji-standalone\"],\n position: { width: 320, height: \"auto\" },\n actions: {\n increment: CDETinjiApp.#onIncrement,\n decrement: CDETinjiApp.#onDecrement,\n reset: CDETinjiApp.#onReset,\n spend: CDETinjiApp.#onSpend,\n },\n }\n\n static PARTS = {\n main: {\n template: `systems/${SYSTEM_ID}/templates/apps/cde-tinji-app.html`,\n },\n }\n\n /** @type {Function|null} */\n _updateHook = null\n\n static open() {\n const existing = Array.from(foundry.applications.instances.values()).find(\n (app) => app instanceof CDETinjiApp\n )\n if (existing) { existing.bringToFront(); return existing }\n const app = new CDETinjiApp()\n app.render(true)\n return app\n }\n\n async _prepareContext() {\n return {\n canEdit: game.user.isGM,\n value: getTinjiValue(),\n }\n }\n\n _onRender(context, options) {\n super._onRender(context, options)\n this.#bindDirectInput()\n this._updateHook = Hooks.on(\"cde:tinjiUpdated\", () => this.render())\n }\n\n _onClose(options) {\n if (this._updateHook !== null) {\n Hooks.off(\"cde:tinjiUpdated\", this._updateHook)\n this._updateHook = null\n }\n super._onClose(options)\n }\n\n #bindDirectInput() {\n const input = this.element?.querySelector(\"input.cde-tinji-direct\")\n if (!input) return\n input.addEventListener(\"change\", async (ev) => {\n const val = parseInt(ev.currentTarget.value, 10)\n if (!isNaN(val)) await setTinjiValue(val)\n })\n }\n\n static async #onIncrement() {\n await setTinjiValue(getTinjiValue() + 1)\n }\n\n static async #onDecrement() {\n const current = getTinjiValue()\n if (current <= 0) return\n await setTinjiValue(current - 1)\n }\n\n static async #onReset() {\n await setTinjiValue(0)\n }\n\n static async #onSpend() {\n const current = getTinjiValue()\n if (current <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.TinjiEmpty\"))\n return\n }\n await setTinjiValue(current - 1)\n ChatMessage.create({\n user: game.user.id,\n content: `
\n \n ${game.i18n.localize(\"CDE.TinJi2\")}\n ${game.i18n.format(\"CDE.TinjiSpent\", { name: game.user.name })}\n (${current - 1} ${game.i18n.localize(\"CDE.TinjiRemaining\")})\n
`,\n })\n }\n}\n", "import { SYSTEM_ID } from \"./config/constants.js\"\n\nconst MIGRATION_VERSION = \"3.0.0\"\n\nexport function registerSettings() {\n game.settings.register(SYSTEM_ID, \"migrationVersion\", {\n name: \"Migration version\",\n scope: \"world\",\n config: false,\n type: String,\n default: \"0.0.0\",\n })\n game.settings.register(SYSTEM_ID, \"loksyuData\", {\n name: \"Loksyu Data\",\n scope: \"world\",\n config: false,\n type: Object,\n default: { wood: {yin:0,yang:0}, fire: {yin:0,yang:0}, earth: {yin:0,yang:0}, metal: {yin:0,yang:0}, water: {yin:0,yang:0} },\n })\n game.settings.register(SYSTEM_ID, \"tinjiData\", {\n name: \"TinJi Data\",\n scope: \"world\",\n config: false,\n type: Number,\n default: 0,\n })\n}\n\nexport async function migrateIfNeeded() {\n const current = MIGRATION_VERSION\n const stored = game.settings.get(SYSTEM_ID, \"migrationVersion\") ?? \"0.0.0\"\n if (!foundry.utils.isNewerVersion(current, stored)) return\n\n ui.notifications.info(`CHRONIQUESDELETRANGE | Migration vers ${current} en cours...`, { permanent: true })\n await migrateActors()\n await migrateItems()\n await migrateCompendiumActors()\n await migrateCompendiumItems()\n await game.settings.set(SYSTEM_ID, \"migrationVersion\", current)\n ui.notifications.info(`CHRONIQUESDELETRANGE | Migration vers ${current} termin\u00E9e.`)\n}\n\nasync function migrateActors() {\n const updates = []\n for (const actor of game.actors.contents) {\n const updateData = migrateActorData(actor)\n if (Object.keys(updateData).length > 0) {\n updates.push(actor.update(updateData))\n }\n }\n await Promise.all(updates)\n}\n\nasync function migrateCompendiumActors() {\n const packs = game.packs.filter((p) => p.documentName === \"Actor\" && p.metadata.system === SYSTEM_ID)\n for (const pack of packs) {\n const content = await pack.getDocuments()\n for (const actor of content) {\n const updateData = migrateActorData(actor)\n if (Object.keys(updateData).length > 0) {\n await actor.update(updateData, { pack: pack.collection })\n }\n }\n }\n}\n\nasync function migrateItems() {\n const updates = []\n for (const item of game.items.contents) {\n const updateData = migrateItemData(item)\n if (Object.keys(updateData).length > 0) {\n updates.push(item.update(updateData))\n }\n }\n await Promise.all(updates)\n}\n\nasync function migrateCompendiumItems() {\n const packs = game.packs.filter((p) => p.documentName === \"Item\" && p.metadata.system === SYSTEM_ID)\n for (const pack of packs) {\n const content = await pack.getDocuments()\n for (const item of content) {\n const updateData = migrateItemData(item)\n if (Object.keys(updateData).length > 0) {\n await item.update(updateData, { pack: pack.collection })\n }\n }\n }\n}\n\nfunction migrateActorData(actor) {\n const updateData = {}\n const system = actor.system ?? {}\n const actorType = actor.type\n\n // Fix legacy typo: masteryofthway -> masteryoftheway\n const legacyMagic = system.magics?.masteryofthway\n if (legacyMagic && !system.magics?.masteryoftheway) {\n updateData[\"system.magics.masteryoftheway\"] = legacyMagic\n updateData[\"system.magics.-=masteryofthway\"] = null\n }\n\n // Ensure prefs.typeofthrow exists on relevant actor types\n if ((actorType === \"character\" || actorType === \"npc\") && !system.prefs?.typeofthrow) {\n const defaultCheck = actorType === \"character\"\n updateData[\"system.prefs.typeofthrow\"] = { check: defaultCheck, choice: \"0\" }\n }\n\n // Migrate NPC field renames: levelofthreat \u2192 threat, powerofnuisance \u2192 nuisance\n if (actorType === \"npc\") {\n if (system.levelofthreat !== undefined && system.threat === undefined) {\n updateData[\"system.threat\"] = system.levelofthreat\n updateData[\"system.-=levelofthreat\"] = null\n }\n if (system.powerofnuisance !== undefined && system.nuisance === undefined) {\n updateData[\"system.nuisance\"] = system.powerofnuisance\n updateData[\"system.-=powerofnuisance\"] = null\n }\n }\n\n // Migrate character guardian from string to number\n if (actorType === \"character\" && typeof system.guardian === \"string\") {\n const guardianNum = parseInt(system.guardian, 10)\n if (!isNaN(guardianNum)) {\n updateData[\"system.guardian\"] = guardianNum\n }\n }\n\n return updateData\n}\n\nfunction migrateItemData(item) {\n const updateData = {}\n const system = item.system ?? {}\n\n // Normalize legacy French damageAspect values to English keys\n if (item.type === \"weapon\") {\n const ASPECT_FR_TO_EN = { eau: \"water\", terre: \"earth\", feu: \"fire\", bois: \"wood\" }\n const normalized = ASPECT_FR_TO_EN[system.damageAspect]\n if (normalized) {\n updateData[\"system.damageAspect\"] = normalized\n }\n }\n\n return updateData\n}\n", "/**\n * Post-roll interactive action buttons injected into dice result chat messages.\n * Allows players to pull dice from the Loksyu (as Successes or d\u00E9s-fastes)\n * and allows the GM to spend Tin Ji to intervene.\n *\n * After a draw, the originating roll result message is updated in-place\n * with the new counts, without creating noise.\n */\n\nimport { getLoksyuData, setLoksyuData, getTinjiValue, setTinjiValue } from \"./apps/singletons.js\"\n\nconst SYSTEM_ID = \"fvtt-chroniques-de-l-etrange\"\nconst RESULT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html\"\n\nconst WU_XING_CYCLE = {\n wood: [\"wood\", \"fire\", \"water\", \"earth\", \"metal\"],\n fire: [\"fire\", \"earth\", \"wood\", \"metal\", \"water\"],\n earth: [\"earth\", \"metal\", \"fire\", \"water\", \"wood\"],\n metal: [\"metal\", \"water\", \"earth\", \"wood\", \"fire\"],\n water: [\"water\", \"wood\", \"metal\", \"fire\", \"earth\"],\n}\n\nconst ASPECT_LABELS = {\n metal: \"CDE.Metal\",\n water: \"CDE.Water\",\n earth: \"CDE.Earth\",\n fire: \"CDE.Fire\",\n wood: \"CDE.Wood\",\n}\n\nconst ASPECT_ICONS = {\n metal: \"systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\",\n water: \"systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n earth: \"systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n fire: \"systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n wood: \"systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n}\n\n/**\n * Inject or refresh post-roll action buttons in the given chat message HTML element.\n * Called from renderChatMessageHTML hook.\n * @param {ChatMessage} message\n * @param {HTMLElement} html - the chat message HTML element (li.chat-message)\n */\nexport function injectRollActions(message, html) {\n const rollCard = html.querySelector(\".cde-roll-result\")\n if (!rollCard) return\n const aspect = rollCard.dataset.aspect\n if (!aspect || !WU_XING_CYCLE[aspect]) return\n refreshRollActions(rollCard, aspect, message)\n}\n\n/**\n * Re-render the action buttons section based on current Loksyu / TinJi state.\n */\nfunction refreshRollActions(rollCard, aspect, message) {\n rollCard.querySelector(\".cde-roll-actions\")?.remove()\n\n const cycle = WU_XING_CYCLE[aspect]\n const fasteAspect = cycle[1]\n\n const loksyu = getLoksyuData()\n const tinji = getTinjiValue()\n\n const successAvail = (loksyu[aspect]?.yin ?? 0) + (loksyu[aspect]?.yang ?? 0)\n const fasteAvail = (loksyu[fasteAspect]?.yin ?? 0) + (loksyu[fasteAspect]?.yang ?? 0)\n const isGM = game.user.isGM\n\n const hasSomething = successAvail > 0 || fasteAvail > 0 || (isGM && tinji > 0)\n if (!hasSomething) return\n\n const aspLabel = game.i18n.localize(ASPECT_LABELS[aspect])\n const fasteLabel = game.i18n.localize(ASPECT_LABELS[fasteAspect])\n\n let btns = \"\"\n\n if (successAvail > 0) {\n btns += ``\n }\n\n if (fasteAvail > 0) {\n btns += ``\n }\n\n if (isGM && tinji > 0) {\n btns += ``\n }\n\n const wrapper = document.createElement(\"div\")\n wrapper.className = \"cde-roll-actions\"\n wrapper.innerHTML = `\n
\n \n ${game.i18n.localize(\"CDE.PostRollActions\")}\n
\n
${btns}
\n `\n rollCard.appendChild(wrapper)\n\n wrapper.addEventListener(\"click\", async ev => {\n const btn = ev.target.closest(\"[data-action]\")\n if (!btn || btn.disabled) return\n const action = btn.dataset.action\n if (action === \"loksyu-success\") {\n await _drawFromLoksyu(message, aspect, \"success\", aspLabel)\n } else if (action === \"loksyu-faste\") {\n await _drawFromLoksyu(message, fasteAspect, \"faste\", fasteLabel)\n } else if (action === \"tinji\") {\n await _spendTinjiPostRoll()\n }\n // Buttons will be re-injected automatically via renderChatMessageHTML\n // after message.update(). For tinji (no message update), refresh manually.\n if (action === \"tinji\") refreshRollActions(rollCard, aspect, message)\n })\n}\n\n/**\n * Pull one die from a given Loksyu aspect slot, update Loksyu settings,\n * and update the originating roll-result message in-place.\n *\n * @param {ChatMessage} message - the roll result chat message to update\n * @param {string} aspect - which Loksyu aspect slot to draw from\n * @param {\"success\"|\"faste\"} type\n * @param {string} aspectLabel - localised aspect name for the notification\n */\nasync function _drawFromLoksyu(message, aspect, type, aspectLabel) {\n const data = getLoksyuData()\n const entry = data[aspect] ?? { yin: 0, yang: 0 }\n const total = entry.yin + entry.yang\n if (total <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.LoksyuEmpty\"))\n return\n }\n\n // Remove 1 die (prefer yang first)\n if (entry.yang > 0) entry.yang--\n else entry.yin--\n data[aspect] = entry\n await setLoksyuData(data)\n\n // Update the roll-result message in-place if it has stored flags\n const flags = message?.flags?.[SYSTEM_ID]\n if (flags?.rollResult && message.isOwner) {\n const updated = foundry.utils.deepClone(flags.rollResult)\n if (type === \"success\") {\n updated.successesdice = (updated.successesdice ?? 0) + 1\n updated.loksyuBonusSuc = (updated.loksyuBonusSuc ?? 0) + 1\n // Recalculate weapon damage if applicable\n if (updated.damageBase) updated.totalDamage = updated.successesdice * updated.damageBase\n } else {\n updated.auspiciousdice = (updated.auspiciousdice ?? 0) + 1\n updated.loksyuBonusFaste = (updated.loksyuBonusFaste ?? 0) + 1\n }\n const newHtml = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE, updated)\n await message.update({\n content: newHtml,\n [`flags.${SYSTEM_ID}.rollResult`]: updated,\n })\n // renderChatMessageHTML hook fires automatically \u2192 buttons re-injected\n }\n\n const remain = entry.yin + entry.yang\n const typeLabel = type === \"success\"\n ? game.i18n.localize(\"CDE.Successes\")\n : game.i18n.localize(\"CDE.AuspiciousDie\")\n\n ChatMessage.create({\n user: game.user.id,\n content: `
\n
\n \"${aspectLabel}\"/\n ${game.user.name}\n ${game.i18n.localize(\"CDE.LoksyuDrawsA\")}\n ${typeLabel}\n ${game.i18n.localize(\"CDE.LoksyuFromAspect\")} ${aspectLabel}\n
\n
\n \n ${game.i18n.localize(\"CDE.Loksyu\")} ${aspectLabel} : \n ${remain} ${game.i18n.localize(\"CDE.LoksyuRemaining\")}\n
\n
`,\n })\n}\n\n/**\n * Spend 1 Tin Ji point (GM only) and post a notification.\n */\nasync function _spendTinjiPostRoll() {\n if (!game.user.isGM) return\n const current = getTinjiValue()\n if (current <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.TinjiEmpty\"))\n return\n }\n await setTinjiValue(current - 1)\n ChatMessage.create({\n user: game.user.id,\n content: `
\n \u5929\n \n ${game.user.name} ${game.i18n.localize(\"CDE.TinjiSpent\").replace(\"{name}\", game.user.name)}\n \n (${current - 1} ${game.i18n.localize(\"CDE.TinjiRemaining\")})\n
`,\n })\n}\n\n/**\n * Refresh all visible roll-result buttons when Loksyu or TinJi settings change.\n * Wired up via Hooks.on(\"updateSetting\", ...) in system.js.\n */\nexport function refreshAllRollActions() {\n document.querySelectorAll(\".chat-message .cde-roll-result[data-aspect]\").forEach(card => {\n const aspect = card.dataset.aspect\n if (!aspect || !WU_XING_CYCLE[aspect]) return\n // Find the ChatMessage document from the ancestor element's data-message-id\n const msgEl = card.closest(\"[data-message-id]\")\n const msgId = msgEl?.dataset?.messageId\n const message = msgId ? game.messages.get(msgId) : null\n refreshRollActions(card, aspect, message)\n })\n}\n\n", "import { ACTOR_TYPES, ITEM_TYPES, MAGICS, SUBTYPES, SYSTEM_ID } from \"./config/constants.js\"\nimport { preLocalizeConfig } from \"./config/localize.js\"\nimport { configureRuntime } from \"./config/runtime.js\"\nimport { CharacterDataModel, NpcDataModel } from \"./data/actors/index.js\"\nimport { EquipmentDataModel, KungfuDataModel, SpellDataModel, SupernaturalDataModel, WeaponDataModel, ArmorDataModel, SanheiDataModel, IngredientDataModel } from \"./data/items/index.js\"\nimport { CDEMessage } from \"./documents/chat-message.js\"\nimport { CDEActor } from \"./documents/actor.js\"\nimport { CDEItem } from \"./documents/item.js\"\nimport { registerDice } from \"./ui/dice.js\"\nimport { registerHandlebarsHelpers } from \"./ui/helpers.js\"\nimport { preloadPartials } from \"./ui/templates.js\"\nimport { CDECharacterSheet, CDENpcSheet } from \"./ui/sheets/actors/index.js\"\nimport { CDEItemSheet, CDEKungfuSheet, CDESpellSheet, CDESupernaturalSheet, CDEWeaponSheet, CDEArmorSheet, CDESanheiSheet, CDEIngredientSheet } from \"./ui/sheets/items/index.js\"\nimport { CDELoksyuApp } from \"./ui/apps/loksyu-app.js\"\nimport { CDETinjiApp } from \"./ui/apps/tinji-app.js\"\nimport { migrateIfNeeded, registerSettings } from \"./migration.js\"\nimport { injectRollActions, refreshAllRollActions } from \"./ui/roll-actions.js\"\n\nHooks.once(\"i18nInit\", preLocalizeConfig)\n\nHooks.once(\"init\", async () => {\n console.info(`CHRONIQUESDELETRANGE | Initializing ${SYSTEM_ID}`)\n\n registerSettings()\n\n game.system.CONST = { MAGICS, SUBTYPES }\n\n // Expose standalone apps globally for macros\n game.cde = { CDELoksyuApp, CDETinjiApp }\n\n CONFIG.Actor.dataModels = {\n [ACTOR_TYPES.character]: CharacterDataModel,\n [ACTOR_TYPES.npc]: NpcDataModel,\n }\n CONFIG.Item.dataModels = {\n [ITEM_TYPES.item]: EquipmentDataModel,\n [ITEM_TYPES.kungfu]: KungfuDataModel,\n [ITEM_TYPES.spell]: SpellDataModel,\n [ITEM_TYPES.supernatural]: SupernaturalDataModel,\n [ITEM_TYPES.weapon]: WeaponDataModel,\n [ITEM_TYPES.armor]: ArmorDataModel,\n [ITEM_TYPES.sanhei]: SanheiDataModel,\n [ITEM_TYPES.ingredient]: IngredientDataModel,\n }\n\n CONFIG.Actor.documentClass = CDEActor\n CONFIG.Item.documentClass = CDEItem\n CONFIG.ChatMessage.documentClass = CDEMessage\n\n configureRuntime()\n\n foundry.applications.apps.DocumentSheetConfig.unregisterSheet(Actor, \"core\", foundry.appv1.sheets.ActorSheet)\n foundry.applications.apps.DocumentSheetConfig.unregisterSheet(Item, \"core\", foundry.appv1.sheets.ItemSheet)\n\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Actor, SYSTEM_ID, CDECharacterSheet, {\n types: [ACTOR_TYPES.character],\n makeDefault: true,\n label: \"CDE Character Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Actor, SYSTEM_ID, CDENpcSheet, {\n types: [ACTOR_TYPES.npc],\n makeDefault: true,\n label: \"CDE NPC Sheet (V2)\",\n })\n\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEItemSheet, {\n types: [ITEM_TYPES.item],\n makeDefault: true,\n label: \"CDE Item Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEKungfuSheet, {\n types: [ITEM_TYPES.kungfu],\n makeDefault: true,\n label: \"CDE KungFu Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESpellSheet, {\n types: [ITEM_TYPES.spell],\n makeDefault: true,\n label: \"CDE Spell Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESupernaturalSheet, {\n types: [ITEM_TYPES.supernatural],\n makeDefault: true,\n label: \"CDE Supernatural Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEWeaponSheet, {\n types: [ITEM_TYPES.weapon],\n makeDefault: true,\n label: \"CDE Weapon Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEArmorSheet, {\n types: [ITEM_TYPES.armor],\n makeDefault: true,\n label: \"CDE Armor Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESanheiSheet, {\n types: [ITEM_TYPES.sanhei],\n makeDefault: true,\n label: \"CDE Sanhei Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEIngredientSheet, {\n types: [ITEM_TYPES.ingredient],\n makeDefault: true,\n label: \"CDE Ingredient Sheet (V2)\",\n })\n\n await preloadPartials()\n registerHandlebarsHelpers()\n registerDice()\n Hooks.on(\"renderSettings\", (_app, html) => injectCompendiumLink(html))\n\n console.info(`CHRONIQUESDELETRANGE | Initialized`)\n})\n\nHooks.once(\"ready\", async () => {\n await migrateIfNeeded()\n})\n\n/** Add Loksyu + Tin Ji quick-access buttons to the chat panel (FoundryVTT v13) */\nHooks.on(\"renderChatLog\", (_app, html) => {\n const el = html instanceof HTMLElement ? html : (html[0] ?? html)\n if (!el?.querySelector) return\n\n // Avoid double-injection on re-renders\n if (el.querySelector(\".cde-chat-app-buttons\")) return\n\n const wrapper = document.createElement(\"div\")\n wrapper.classList.add(\"cde-chat-app-buttons\")\n wrapper.innerHTML = `\n \n \n `\n\n // Use event delegation to avoid being swallowed by Foundry's own handlers\n wrapper.addEventListener(\"click\", (ev) => {\n if (ev.target.closest(\".cde-chat-btn--loksyu\")) CDELoksyuApp.open()\n if (ev.target.closest(\".cde-chat-btn--tinji\")) CDETinjiApp.open()\n })\n\n // Insert before the chat form \u2014 works on v12 and v13\n const anchor = el.querySelector(\".chat-form\")\n ?? el.querySelector(\".chat-message-form\")\n ?? el.querySelector(\"form\")\n if (anchor) anchor.parentElement.insertBefore(wrapper, anchor)\n else el.appendChild(wrapper)\n})\n\n/** Inject Loksyu / TinJi action buttons into roll-result chat messages */\nHooks.on(\"renderChatMessageHTML\", (message, html) => {\n injectRollActions(message, html)\n})\n\n/** Refresh all visible roll-result buttons whenever Loksyu or TinJi settings change */\nHooks.on(\"updateSetting\", setting => {\n if (!setting.key) return\n if (setting.key.includes(\"loksyuData\") || setting.key.includes(\"tinjiData\")) {\n refreshAllRollActions()\n }\n})\n\nfunction injectCompendiumLink(html) {\n const header = html[0]?.querySelector?.(\"h4.divider\")\n if (!header) return\n\n const section = document.createElement(\"section\")\n section.classList.add(\"settings\", \"flexcol\")\n section.innerHTML = `\n \n
\n \n
\n Guide d'installation\n \n

Rendez-vous sur le site de l'\u00E9diteur, t\u00E9l\u00E9chargez les PDF contenant les liens vers les compendia, puis ajoutez leurs manifestes dans Foundry.

\n
\n
\n
\n `\n section.querySelector(\"button[data-action='open-cde-link']\")?.addEventListener(\"click\", () => {\n window.open(\"https://antre-monde.com/les-chroniques-de-letrange/\", \"_blank\")\n })\n\n header.parentNode.insertBefore(section, header)\n}\n"], - "mappings": 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- "names": ["SYSTEM_ID", "RESULT_TEMPLATE", "ASPECT_FACES", "WU_XING_CYCLE", "HandlebarsApplicationMixin", "SYSTEM_ID", "app", "SYSTEM_ID", "app", "SYSTEM_ID", "RESULT_TEMPLATE", "WU_XING_CYCLE", "ASPECT_LABELS", "ASPECT_ICONS"] -} diff --git a/files/cde-lights-for-torch-module.json b/files/cde-lights-for-torch-module.json deleted file mode 100644 index 55d6f1c..0000000 --- a/files/cde-lights-for-torch-module.json +++ /dev/null @@ -1,76 +0,0 @@ -{ - "fvtt-chroniques-de-l-etrange": { - "system": "fvtt-chroniques-de-l-etrange", - "topology": "standard", - "quantity" : "quantity", - "aliases": {}, - "sources": { - "Lampe torche": { - "name": "Lampe torche", - "type": "item", - "consumable": false, - "states": 2, - "light": [ - { - "bright": 30, "dim": 300, "angle": 20, "color": "#c2fffb", "alpha": 0.5, "attenuation": 0.8 - } - ] - }, - "怪 Lampe torche": { - "name": "怪 Lampe torche", - "type": "item", - "consumable": false, - "states": 2, - "light": [ - { - "bright": 30, "dim": 300, "angle": 20, "color": "#c2fffb", "alpha": 0.5, "attenuation": 0.8 - } - ] - }, - "Flashlight": { - "name": "Flashlight", - "type": "item", - "consumable": false, - "states": 2, - "light": [ - { - "bright": 30, "dim": 300, "angle": 20, "color": "#c2fffb", "alpha": 0.5, "attenuation": 0.8 - } - ] - }, - "怪 Flashlight": { - "name": "怪 Flashlight", - "type": "item", - "consumable": false, - "states": 2, - "light": [ - { - "bright": 30, "dim": 300, "angle": 20, "color": "#c2fffb", "alpha": 0.5, "attenuation": 0.8 - } - ] - }, - "Linterna eléctrica": { - "name": "Linterna eléctrica", - "type": "item", - "consumable": false, - "states": 2, - "light": [ - { - "bright": 30, "dim": 300, "angle": 20, "color": "#c2fffb", "alpha": 0.5, "attenuation": 0.8 - } - ] - }, - "怪 Linterna eléctrica": { - "name": "怪 Linterna eléctrica", - "type": "item", - "consumable": false, - "states": 2, - "light": [ - { - "bright": 30, "dim": 300, "angle": 20, "color": "#c2fffb", "alpha": 0.5, "attenuation": 0.8 - } - ] - } - } - } -}