Rework complet des fiches et dialog de jets

This commit is contained in:
2026-03-28 08:47:13 +01:00
parent 1b51a81919
commit a9e902ed78
59 changed files with 2342 additions and 305 deletions

124
dist/system.js vendored
View File

@@ -449,7 +449,7 @@ var SpellDataModel = class extends foundry.abstract.TypeDataModel {
effects: htmlField(""),
examples: htmlField(""),
notes: htmlField(""),
discipline: stringField("cinabre"),
discipline: stringField("internalcinnabar"),
heiType: stringField("yin"),
heiCost: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 1 }),
difficulty: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 1 })
@@ -727,6 +727,55 @@ function registerHandlebarsHelpers() {
Handlebars.registerHelper("getMagicSpecialityLabelElement", function(magic, speciality) {
return game.i18n.localize(MAGICS[magic]?.speciality?.[speciality]?.labelelement ?? "");
});
Handlebars.registerHelper("getMagicAspectIcon", function(magic) {
const icons = {
internalcinnabar: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.png",
alchemy: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.png",
masteryoftheway: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.png",
exorcism: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.png",
geomancy: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.png"
};
return icons[magic] ?? "";
});
Handlebars.registerHelper("getElementIcon", function(aspect) {
const icons = {
metal: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.png",
eau: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.png",
terre: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.png",
feu: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.png",
bois: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.png"
};
return icons[aspect] ?? "";
});
Handlebars.registerHelper("getOrientationIcon", function(orientation) {
const icons = {
yin: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.png",
yang: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.png",
yinyang: "/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.png"
};
return icons[orientation] ?? "";
});
Handlebars.registerHelper("getOrientationLabel", function(orientation) {
const keys = {
yin: "CDE.OrientationYin",
yang: "CDE.OrientationYang",
yinyang: "CDE.OrientationYinYang"
};
return game.i18n.localize(keys[orientation] ?? "CDE.Orientation");
});
Handlebars.registerHelper("getActivationLabel", function(activation) {
const keys = {
"action-attack": "CDE.ActivationAttack",
"action-defense": "CDE.ActivationDefense",
"action-aid": "CDE.ActivationAid",
"action-attack-defense": "CDE.ActivationAttackOrDefense",
reaction: "CDE.ActivationReaction",
dice: "CDE.ActivationDice",
"damage-inflicted": "CDE.ActivationDamageInflicted",
"damage-received": "CDE.ActivationDamageReceived"
};
return game.i18n.localize(keys[activation] ?? "CDE.Activation");
});
}
// src/ui/templates.js
@@ -1449,15 +1498,19 @@ var CDEBaseActorSheet = class _CDEBaseActorSheet extends HandlebarsApplicationMi
supernatural: "CDE.SupernaturalNew"
};
const name = game.i18n.localize(labels[type] ?? "CDE.ItemNew");
return cls.create({ name, type }, { parent: this.document });
const systemData = {};
if (type === "spell" && target.dataset.discipline) {
systemData.discipline = target.dataset.discipline;
}
return cls.create({ name, type, system: systemData }, { parent: this.document });
}
static #onItemEdit(event, target) {
const itemId = target.closest(".item")?.dataset.itemId;
const itemId = target.dataset.itemId ?? target.closest("[data-item-id]")?.dataset.itemId;
const item = this.document.items.get(itemId);
if (item) item.sheet.render(true);
}
static #onItemDelete(event, target) {
const itemId = target.closest(".item")?.dataset.itemId;
const itemId = target.dataset.itemId ?? target.closest("[data-item-id]")?.dataset.itemId;
const item = this.document.items.get(itemId);
if (item) item.delete();
}
@@ -1482,6 +1535,32 @@ var CDECharacterSheet = class extends CDEBaseActorSheet {
context.spells = context.items.filter((item) => item.type === "spell");
context.kungfus = context.items.filter((item) => item.type === "kungfu");
context.CDE = { MAGICS, SUBTYPES };
const spellsByDiscipline = {};
for (const spell of context.spells) {
const disc = spell.system?.discipline ?? "internalcinnabar";
if (!spellsByDiscipline[disc]) spellsByDiscipline[disc] = [];
spellsByDiscipline[disc].push(spell);
}
const systemMagics = context.systemData.magics ?? {};
context.magicsDisplay = Object.fromEntries(
Object.entries(MAGICS).map(([magicKey, magicDef]) => {
const magicData = systemMagics[magicKey] ?? {};
return [
magicKey,
{
value: magicData.value ?? 0,
visible: magicData.visible ?? false,
speciality: Object.fromEntries(
Object.keys(magicDef.speciality).map((specKey) => [
specKey,
{ check: magicData.speciality?.[specKey]?.check ?? false }
])
),
grimoire: spellsByDiscipline[magicKey] ?? []
}
];
})
);
return context;
}
_onRender(context, options) {
@@ -1489,6 +1568,7 @@ var CDECharacterSheet = class extends CDEBaseActorSheet {
this.#bindInitiativeControls();
this.#bindPrefs();
this.#bindRollButtons();
this.#bindComponentRandomize();
}
#bindInitiativeControls() {
const buttons = this.element?.querySelectorAll(".click-initiative");
@@ -1563,6 +1643,42 @@ var CDECharacterSheet = class extends CDEBaseActorSheet {
});
});
}
#bindComponentRandomize() {
const btn = this.element?.querySelector("[data-action='randomize-component']");
if (!btn) return;
btn.addEventListener("click", async () => {
const roll = new Roll("1d10");
await roll.evaluate();
const face = roll.total === 10 ? 0 : roll.total;
const COMPONENT_KEYS = {
1: "one",
2: "two",
3: "three",
4: "four",
5: "five",
6: "six",
7: "seven",
8: "eight",
9: "nine",
0: "zero"
};
const componentKey = COMPONENT_KEYS[face];
const componentValue = this.document.system.component?.[componentKey]?.value ?? "";
const label = componentValue ? `<strong>${componentValue}</strong>` : `<em>${game.i18n.localize("CDE.Component")}${face}</em>`;
const content = `
<div class="cde-chat-random-component">
<span class="cde-chat-component-label">${game.i18n.localize("CDE.ChanceThrowResult")}</span>
<span class="cde-chat-component-value">${label}</span>
</div>`;
await ChatMessage.create({
user: game.user.id,
speaker: ChatMessage.getSpeaker({ actor: this.document }),
content,
rolls: [roll],
rollMode: "roll"
});
});
}
};
// src/ui/sheets/actors/npc.js