From 637ea883dd6dfd26ca8eea85e397732d41c263cb Mon Sep 17 00:00:00 2001 From: LeRatierBretonnier Date: Mon, 30 Mar 2026 17:37:38 +0200 Subject: [PATCH] Rework des fiches creature/PJ et Tinji/Loksyu --- LICENSE.txt | 2 +- dist/system.js | 2450 +++++++++++++++++++++++++++ dist/system.js.map | 7 + src/config/constants.js | 56 + src/config/localize.js | 13 + src/config/runtime.js | 13 + src/config/settings.js | 48 + src/data/actors/character.js | 13 + src/data/actors/index.js | 13 + src/data/actors/npc.js | 13 + src/data/items/armor.js | 13 + src/data/items/index.js | 13 + src/data/items/ingredient.js | 13 + src/data/items/item.js | 13 + src/data/items/kungfu.js | 13 + src/data/items/sanhei.js | 13 + src/data/items/spell.js | 13 + src/data/items/supernatural.js | 13 + src/data/items/weapon.js | 13 + src/documents/actor.js | 13 + src/documents/chat-message.js | 13 + src/documents/item.js | 28 +- src/migration.js | 146 -- src/system.js | 48 +- src/ui/apps/index.js | 15 +- src/ui/apps/loksyu-app.js | 16 +- src/ui/apps/singletons.js | 32 +- src/ui/apps/tinji-app.js | 16 +- src/ui/dice.js | 13 + src/ui/helpers.js | 13 + src/ui/initiative.js | 13 + src/ui/roll-actions.js | 39 +- src/ui/rolling.js | 65 +- src/ui/sheets/actors/base.js | 13 + src/ui/sheets/actors/character.js | 13 + src/ui/sheets/actors/index.js | 13 + src/ui/sheets/actors/npc.js | 13 + src/ui/sheets/items/armor.js | 13 + src/ui/sheets/items/base.js | 13 + src/ui/sheets/items/index.js | 14 +- src/ui/sheets/items/ingredient.js | 13 + src/ui/sheets/items/item.js | 13 + src/ui/sheets/items/kungfu.js | 13 + src/ui/sheets/items/sanhei.js | 13 + src/ui/sheets/items/spell.js | 13 + src/ui/sheets/items/supernatural.js | 13 + src/ui/sheets/items/weapon.js | 13 + src/ui/templates.js | 13 + 48 files changed, 3119 insertions(+), 292 deletions(-) create mode 100644 dist/system.js create mode 100644 dist/system.js.map create mode 100644 src/config/settings.js delete mode 100644 src/migration.js diff --git a/LICENSE.txt b/LICENSE.txt index 1648bd0..a037f98 100644 --- a/LICENSE.txt +++ b/LICENSE.txt @@ -12,7 +12,7 @@ Vous pouvez retrouver le nom de leurs auteurs respectifs sur ce site. version 1.2 ou toute version ultérieure publiée par la Free Software Foundation, https://commons.wikimedia.org/wiki/File:Hong_Kong_18_Districts_Blank_Map.svg - 'loksyu_roue_d_initiative.jpg' est une création originale de 'Darkwin'. -- L'organisation des images provient du système produit par MysteryMan +- L'organisation du reste des images provient du système produit par MysteryMan (merci à lui) Code Author : - Developed by LeRatierBretonnien diff --git a/dist/system.js b/dist/system.js new file mode 100644 index 0000000..e9c739d --- /dev/null +++ b/dist/system.js @@ -0,0 +1,2450 @@ +// src/config/constants.js +var SYSTEM_ID = "fvtt-chroniques-de-l-etrange"; +var ACTOR_TYPES = { + character: "character", + npc: "npc" +}; +var ITEM_TYPES = { + item: "item", + kungfu: "kungfu", + spell: "spell", + supernatural: "supernatural", + weapon: "weapon", + armor: "armor", + sanhei: "sanhei", + ingredient: "ingredient" +}; +var SUBTYPES = { + weapon: { id: "weapon", label: "CDE.Weapon" }, + armor: { id: "armor", label: "CDE.Armor" }, + sanhei: { id: "sanhei", label: "CDE.Sanhei" }, + other: { id: "other", label: "CDE.Other" } +}; +var MAGICS = { + internalcinnabar: { + id: "internalcinnabar", + background: "linear-grey", + label: "CDE.InternalCinnabar", + aspectlabel: "CDE.Metal", + speciality: { + essence: { label: "CDE.Essence", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", labelicon: "Yin", labelelement: "CDE.Metal" }, + mind: { label: "CDE.Mind", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", labelicon: "Yin", labelelement: "CDE.Water" }, + purification: { label: "CDE.Purification", classicon: "icon-yinyang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", labelicon: "Yin/Yang", labelelement: "CDE.Earth" }, + manipulation: { label: "CDE.Manipulation", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", labelicon: "Yang", labelelement: "CDE.Fire" }, + aura: { label: "CDE.Aura", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp", labelicon: "Yang", labelelement: "CDE.Wood" } + } + }, + alchemy: { + id: "alchemy", + background: "linear-blue", + label: "CDE.Alchemy", + aspectlabel: "CDE.Water", + speciality: { + acupuncture: { label: "CDE.Acupuncture", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", labelicon: "Yin", labelelement: "CDE.Metal" }, + elixirs: { label: "CDE.Elixirs", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", labelicon: "Yin", labelelement: "CDE.Water" }, + poisons: { label: "CDE.Poisons", classicon: "icon-yinyang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", labelicon: "Yin/Yang", labelelement: "CDE.Earth" }, + arsenal: { label: "CDE.Arsenal", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", labelicon: "Yang", labelelement: "CDE.Fire" }, + potions: { label: "CDE.Potions", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp", labelicon: "Yang", labelelement: "CDE.Wood" } + } + }, + masteryoftheway: { + id: "masteryoftheway", + background: "linear-brown", + label: "CDE.MasteryOfTheWay", + aspectlabel: "CDE.Earth", + speciality: { + curse: { label: "CDE.Curse", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", labelicon: "Yin", labelelement: "CDE.Metal" }, + transfiguration: { label: "CDE.Transfiguration", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", labelicon: "Yin", labelelement: "CDE.Water" }, + necromancy: { label: "CDE.Necromancy", classicon: "icon-yinyang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", labelicon: "Yin/Yang", labelelement: "CDE.Earth" }, + climatecontrol: { label: "CDE.ClimateControl", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", labelicon: "Yang", labelelement: "CDE.Fire" }, + goldenmagic: { label: "CDE.GoldenMagic", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp", labelicon: "Yang", labelelement: "CDE.Wood" } + } + }, + exorcism: { + id: "exorcism", + background: "linear-red", + label: "CDE.Exorcism", + aspectlabel: "CDE.Fire", + speciality: { + invocation: { label: "CDE.Invocation", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", labelicon: "Yin", labelelement: "CDE.Metal" }, + tracking: { label: "CDE.Tracking", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", labelicon: "Yin", labelelement: "CDE.Water" }, + protection: { label: "CDE.Protection", classicon: "icon-yinyang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", labelicon: "Yin/Yang", labelelement: "CDE.Earth" }, + punishment: { label: "CDE.Punishment", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", labelicon: "Yang", labelelement: "CDE.Fire" }, + domination: { label: "CDE.Domination", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp", labelicon: "Yang", labelelement: "CDE.Wood" } + } + }, + geomancy: { + id: "geomancy", + background: "linear-green", + label: "CDE.Geomancy", + aspectlabel: "CDE.Wood", + speciality: { + neutralization: { label: "CDE.Neutralization", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", labelicon: "Yin", labelelement: "CDE.Metal" }, + divination: { label: "CDE.Divination", classicon: "icon-yin", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", labelicon: "Yin", labelelement: "CDE.Water" }, + earthlyprayer: { label: "CDE.EarthlyPrayer", classicon: "icon-yinyang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", labelicon: "Yin/Yang", labelelement: "CDE.Earth" }, + heavenlyprayer: { label: "CDE.HeavenlyPrayer", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", labelicon: "Yang", labelelement: "CDE.Fire" }, + fungseoi: { label: "CDE.Fungseoi", classicon: "icon-yang", icon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", elementicon: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp", labelicon: "Yang", labelelement: "CDE.Wood" } + } + } +}; +var ASPECT_LABELS = { + metal: "CDE.Metal", + water: "CDE.Water", + earth: "CDE.Earth", + fire: "CDE.Fire", + wood: "CDE.Wood" +}; +var ASPECT_ICONS = { + metal: "systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", + water: "systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", + earth: "systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", + fire: "systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", + wood: "systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp" +}; +var ASPECT_FACES = { + metal: [3, 8], + water: [1, 6], + earth: [0, 5], + // 0 = face "10" + fire: [2, 7], + wood: [4, 9] +}; +var ASPECT_NAMES = ["metal", "water", "earth", "fire", "wood"]; +var WU_XING_CYCLE = { + wood: ["wood", "fire", "water", "earth", "metal"], + fire: ["fire", "earth", "wood", "metal", "water"], + earth: ["earth", "metal", "fire", "water", "wood"], + metal: ["metal", "water", "earth", "wood", "fire"], + water: ["water", "wood", "metal", "fire", "earth"] +}; +var TEMPLATE_PARTIALS = [ + "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-skills.html", + "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-magics.html", + "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-nghang.html", + "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-treasures.html", + "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-items.html", + "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-kungfus.html", + "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-spells.html", + "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-supernaturals.html", + "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-spells.html", + "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-kungfus.html", + "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-items.html", + "systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-loksyu-app.html", + "systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-tinji-app.html" +]; + +// src/config/settings.js +function registerSettings() { + game.settings.register(SYSTEM_ID, "loksyuData", { + scope: "world", + config: false, + type: Object, + default: { + wood: { yin: 0, yang: 0 }, + fire: { yin: 0, yang: 0 }, + earth: { yin: 0, yang: 0 }, + metal: { yin: 0, yang: 0 }, + water: { yin: 0, yang: 0 } + } + }); + game.settings.register(SYSTEM_ID, "tinjiData", { + scope: "world", + config: false, + type: Number, + default: 0 + }); +} +async function migrateIfNeeded() { +} + +// src/config/localize.js +function preLocalizeConfig() { + const localizeConfigObject = (obj, keys) => { + for (const o of Object.values(obj)) { + for (const key of keys) { + o[key] = game.i18n.localize(o[key]); + } + } + }; + localizeConfigObject(SUBTYPES, ["label"]); + Object.values(MAGICS).forEach((magic) => { + magic.label = game.i18n.localize(magic.label); + magic.aspectlabel = game.i18n.localize(magic.aspectlabel); + Object.values(magic.speciality).forEach((spec) => { + spec.label = game.i18n.localize(spec.label); + spec.labelelement = game.i18n.localize(spec.labelelement); + }); + }); +} + +// src/config/runtime.js +function configureRuntime() { + CONFIG.Actor.compendiumBanner = "/systems/fvtt-chroniques-de-l-etrange/images/banners/actor-banner.webp"; + CONFIG.Adventure.compendiumBanner = "/systems/fvtt-chroniques-de-l-etrange/images/banners/adventure-banner.webp"; + CONFIG.Cards.compendiumBanner = "ui/banners/cards-banner.webp"; + CONFIG.Item.compendiumBanner = "/systems/fvtt-chroniques-de-l-etrange/images/banners/item-banner.webp"; + CONFIG.JournalEntry.compendiumBanner = "/systems/fvtt-chroniques-de-l-etrange/images/banners/journalentry-banner.webp"; + CONFIG.Macro.compendiumBanner = "ui/banners/macro-banner.webp"; + CONFIG.Playlist.compendiumBanner = "ui/banners/playlist-banner.webp"; + CONFIG.RollTable.compendiumBanner = "ui/banners/rolltable-banner.webp"; + CONFIG.Scene.compendiumBanner = "/systems/fvtt-chroniques-de-l-etrange/images/banners/scene-banner.webp"; +} + +// src/data/actors/character.js +var CharacterDataModel = class extends foundry.abstract.TypeDataModel { + static defineSchema() { + const { fields } = foundry.data; + const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra }); + const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); + const boolField = (initial = false) => new fields.BooleanField({ required: true, initial }); + const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); + const aspectField = (label, chinese) => new fields.SchemaField({ + chinese: stringField(chinese), + label: stringField(label), + value: numberField(15, { min: 0 }) + }); + const skillField = (label) => new fields.SchemaField({ + label: stringField(label), + specialities: stringField(""), + value: numberField(0, { min: 0 }) + }); + const resourceField = (label) => new fields.SchemaField({ + label: stringField(label), + specialities: stringField(""), + value: numberField(0, { min: 0 }), + debt: boolField(false) + }); + const componentField = () => new fields.SchemaField({ + value: stringField("") + }); + const magicSpecialityField = () => new fields.SchemaField({ + check: boolField(false) + }); + const magicField = () => new fields.SchemaField({ + visible: boolField(true), + value: numberField(0, { min: 0 }), + speciality: new fields.SchemaField({ + essence: magicSpecialityField(), + mind: magicSpecialityField(), + purification: magicSpecialityField(), + manipulation: magicSpecialityField(), + aura: magicSpecialityField(), + acupuncture: magicSpecialityField(), + elixirs: magicSpecialityField(), + poisons: magicSpecialityField(), + arsenal: magicSpecialityField(), + potions: magicSpecialityField(), + curse: magicSpecialityField(), + transfiguration: magicSpecialityField(), + necromancy: magicSpecialityField(), + climatecontrol: magicSpecialityField(), + goldenmagic: magicSpecialityField(), + invocation: magicSpecialityField(), + tracking: magicSpecialityField(), + protection: magicSpecialityField(), + punishment: magicSpecialityField(), + domination: magicSpecialityField(), + neutralization: magicSpecialityField(), + divination: magicSpecialityField(), + earthlyprayer: magicSpecialityField(), + heavenlyprayer: magicSpecialityField(), + fungseoi: magicSpecialityField() + }) + }); + const treasureBranch = () => new fields.SchemaField({ + value: numberField(0, { min: 0 }), + max: numberField(0, { min: 0 }), + min: numberField(0, { min: 0 }) + }); + const treasureLevel = () => new fields.SchemaField({ + san: treasureBranch(), + zing: treasureBranch() + }); + const schema = { + concept: stringField(""), + guardian: numberField(0, { min: 0, max: 5 }), + initiative: numberField(1, { min: 0 }), + anti_initiative: numberField(24, { min: 0 }), + description: htmlField(""), + prefs: new fields.SchemaField({ + typeofthrow: new fields.SchemaField({ + check: boolField(true), + choice: stringField("0") + }) + }), + prompt: new fields.SchemaField({ + typeofthrow: new fields.SchemaField({ + check: boolField(true), + choice: stringField("0") + }), + configure: new fields.SchemaField({ + numberofdice: numberField(0), + aspect: numberField(0), + bonus: numberField(0), + bonusauspiciousdice: numberField(0), + typeofthrow: numberField(0), + aspectskill: numberField(0), + bonusmalusskill: numberField(0), + aspectspeciality: numberField(0), + rolldifficulty: numberField(0), + bonusmalusspeciality: numberField(0) + }) + }), + aspect: new fields.SchemaField({ + fire: aspectField("CDE.Fire", "\u328B"), + earth: aspectField("CDE.Earth", "\u328F"), + metal: aspectField("CDE.Metal", "\u328E"), + water: aspectField("CDE.Water", "\u328C"), + wood: aspectField("CDE.Wood", "\u328D") + }), + skills: new fields.SchemaField({ + art: skillField("CDE.Art"), + investigation: skillField("CDE.Investigation"), + erudition: skillField("CDE.Erudition"), + knavery: skillField("CDE.Knavery"), + wordliness: skillField("CDE.Wordliness"), + prowess: skillField("CDE.Prowess"), + sciences: skillField("CDE.Sciences"), + technologies: skillField("CDE.Technologies"), + kungfu: skillField("CDE.KungFu"), + rangedcombat: skillField("CDE.RangedCombat") + }), + resources: new fields.SchemaField({ + supply: resourceField("CDE.Supply"), + inquiry: resourceField("CDE.Inquiry"), + influence: resourceField("CDE.Influence") + }), + component: new fields.SchemaField({ + one: componentField(), + two: componentField(), + three: componentField(), + four: componentField(), + five: componentField(), + six: componentField(), + seven: componentField(), + eight: componentField(), + nine: componentField(), + zero: componentField() + }), + magics: new fields.SchemaField({ + internalcinnabar: magicField(), + alchemy: magicField(), + masteryoftheway: magicField(), + exorcism: magicField(), + geomancy: magicField() + }), + threetreasures: new fields.SchemaField({ + heiyang: new fields.SchemaField({ value: numberField(0, { min: 0 }), max: numberField(0, { min: 0 }) }), + heiyin: new fields.SchemaField({ value: numberField(0, { min: 0 }), max: numberField(0, { min: 0 }) }), + dicelevel: new fields.SchemaField({ + level0d: treasureLevel(), + level1d: treasureLevel(), + level2d: treasureLevel() + }) + }), + experience: new fields.SchemaField({ + value: numberField(0, { min: 0 }), + max: numberField(0, { min: 0 }), + min: numberField(0, { min: 0 }) + }) + }; + return schema; + } +}; + +// src/data/actors/npc.js +var NpcDataModel = class extends foundry.abstract.TypeDataModel { + static defineSchema() { + const { fields } = foundry.data; + const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra }); + const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); + const boolField = (initial = false) => new fields.BooleanField({ required: true, initial }); + const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); + const aptitudeField = () => new fields.SchemaField({ + value: numberField(0, { min: 0 }), + speciality: stringField("") + }); + const trackedField = () => new fields.SchemaField({ + value: numberField(0, { min: 0 }), + calcul: numberField(0, { min: 0 }), + note: stringField("") + }); + return { + type: stringField(""), + threat: numberField(0, { min: 0, max: 4 }), + // profane(0) | apprentice(1) | initiate(2) | accomplished(3) | renowned(4) + nuisance: numberField(0, { min: 0, max: 5 }), + // figurant(0) | minion(1) | adversary(2) | ally(3) | boss(4) | divinity(5) + initiative: numberField(1, { min: 0 }), + anti_initiative: numberField(24, { min: 0 }), + aptitudes: new fields.SchemaField({ + physical: aptitudeField(), + martial: aptitudeField(), + mental: aptitudeField(), + social: aptitudeField(), + spiritual: aptitudeField() + }), + vitality: trackedField(), + hei: trackedField(), + description: htmlField(""), + prefs: new fields.SchemaField({ + typeofthrow: new fields.SchemaField({ + check: boolField(false), + choice: stringField("0") + }) + }) + }; + } +}; + +// src/data/items/item.js +var EquipmentDataModel = class extends foundry.abstract.TypeDataModel { + static defineSchema() { + const { fields } = foundry.data; + const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra }); + const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); + const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); + return { + reference: stringField(""), + description: htmlField(""), + quantity: numberField(1, { min: 0 }), + weight: numberField(0, { min: 0 }), + notes: htmlField("") + }; + } +}; + +// src/data/items/kungfu.js +var KungfuDataModel = class extends foundry.abstract.TypeDataModel { + static defineSchema() { + const { fields } = foundry.data; + const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); + const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); + const boolField = (initial = false) => new fields.BooleanField({ required: true, initial }); + const techniqueField = () => new fields.SchemaField({ + check: boolField(false), + name: stringField(""), + activation: stringField("action-attack"), + // action-attack | action-defense | action-aid | action-attack-defense | reaction | dice | damage-inflicted | damage-received + technique: htmlField("") + }); + return { + reference: stringField(""), + description: htmlField(""), + orientation: stringField("yin"), + // yin | yang | yinyang + aspect: stringField("metal"), + // metal | eau | terre | feu | bois + skill: stringField("kungfu"), + // kungfu | rangedcombat + speciality: stringField(""), + style: stringField(""), + techniques: new fields.SchemaField({ + technique1: techniqueField(), + technique2: techniqueField(), + technique3: techniqueField() + }), + notes: htmlField("") + }; + } +}; + +// src/data/items/spell.js +var SpellDataModel = class extends foundry.abstract.TypeDataModel { + static defineSchema() { + const { fields } = foundry.data; + const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); + const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); + return { + reference: stringField(""), + description: htmlField(""), + specialityname: stringField(""), + associatedelement: stringField("metal"), + // metal | eau | terre | feu | bois + hei: stringField(""), + realizationtimeritual: stringField(""), + realizationtimeaccelerated: stringField(""), + flashback: stringField(""), + components: htmlField(""), + effects: htmlField(""), + examples: htmlField(""), + notes: htmlField(""), + discipline: stringField("internalcinnabar"), + heiType: stringField("yin"), + heiCost: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 1 }), + difficulty: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 1 }) + }; + } +}; + +// src/data/items/supernatural.js +var SupernaturalDataModel = class extends foundry.abstract.TypeDataModel { + static defineSchema() { + const { fields } = foundry.data; + const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); + const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); + return { + reference: stringField(""), + description: htmlField(""), + notes: htmlField(""), + heiType: stringField("yin"), + heiCost: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 0 }), + trigger: stringField(""), + effects: htmlField("") + }; + } +}; + +// src/data/items/weapon.js +var WeaponDataModel = class extends foundry.abstract.TypeDataModel { + static defineSchema() { + const { fields } = foundry.data; + const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); + const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); + const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts }); + return { + reference: stringField(""), + description: htmlField(""), + weaponType: stringField("melee"), + material: stringField(""), + damageAspect: stringField("metal"), + damageBase: intField(1), + range: stringField("contact"), + // contact | courte | mediane | longue | extreme + obtainLevel: intField(0, { min: 0, max: 5 }), + obtainDifficulty: intField(0, { min: 0, max: 3 }), + quantity: intField(1), + notes: htmlField("") + }; + } +}; + +// src/data/items/armor.js +var ArmorDataModel = class extends foundry.abstract.TypeDataModel { + static defineSchema() { + const { fields } = foundry.data; + const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); + const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); + const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts }); + return { + reference: stringField(""), + description: htmlField(""), + protectionValue: intField(0), + domain: stringField(""), + obtainLevel: intField(0, { min: 0, max: 5 }), + obtainDifficulty: intField(0, { min: 0, max: 3 }), + quantity: intField(1), + notes: htmlField("") + }; + } +}; + +// src/data/items/sanhei.js +var SanheiDataModel = class extends foundry.abstract.TypeDataModel { + static defineSchema() { + const { fields } = foundry.data; + const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); + const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); + const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts }); + const propertySchema = () => new fields.SchemaField({ + name: stringField(""), + heiCost: intField(0), + heiType: stringField("yin"), + description: htmlField("") + }); + return { + reference: stringField(""), + description: htmlField(""), + heiType: stringField("yin"), + properties: new fields.SchemaField({ + prop1: propertySchema(), + prop2: propertySchema(), + prop3: propertySchema() + }), + notes: htmlField("") + }; + } +}; + +// src/data/items/ingredient.js +var IngredientDataModel = class extends foundry.abstract.TypeDataModel { + static defineSchema() { + const { fields } = foundry.data; + const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial }); + const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true }); + const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts }); + return { + reference: stringField(""), + description: htmlField(""), + school: stringField("all"), + obtainLevel: intField(0, { min: 0, max: 5 }), + obtainDifficulty: intField(0, { min: 0, max: 3 }), + quantity: intField(1), + notes: htmlField("") + }; + } +}; + +// src/documents/chat-message.js +var CDEMessage = class extends ChatMessage { + async renderHTML({ canDelete, canClose = false, ...rest } = {}) { + const html = await super.renderHTML({ canDelete, canClose, ...rest }); + this.#enrichChatCard(html); + return html; + } + getAssociatedActor() { + if (this.speaker.scene && this.speaker.token) { + const scene = game.scenes.get(this.speaker.scene); + const token = scene?.tokens.get(this.speaker.token); + if (token) return token.actor; + } + return game.actors.get(this.speaker.actor); + } + #enrichChatCard(html) { + const actor = this.getAssociatedActor(); + let img; + let nameText; + if (this.isContentVisible) { + img = actor?.img ?? this.author.avatar; + nameText = this.alias; + } else { + img = this.author.avatar; + nameText = this.author.name; + } + const avatar = document.createElement("a"); + avatar.classList.add("avatar"); + if (actor) avatar.dataset.uuid = actor.uuid; + const avatarImg = document.createElement("img"); + Object.assign(avatarImg, { src: img, alt: nameText }); + avatar.append(avatarImg); + const name = document.createElement("span"); + name.classList.add("name-stacked"); + const title = document.createElement("span"); + title.classList.add("title"); + title.append(nameText); + name.append(title); + const sender = html.querySelector(".message-sender"); + sender?.replaceChildren(avatar, name); + } +}; + +// src/documents/actor.js +var CDEActor = class extends Actor { + getRollData() { + const data = this.toObject(false).system; + return data; + } + prepareBaseData() { + super.prepareBaseData(); + if (this.type === ACTOR_TYPES.character) { + this.system.anti_initiative = 25 - (this.system.initiative ?? 0); + } + if (this.type === ACTOR_TYPES.npc) { + this.system.vitality.calcul = (this.system.aptitudes.physical.value ?? 0) * 4; + this.system.hei.calcul = (this.system.aptitudes.spiritual.value ?? 0) * 4; + this.system.anti_initiative = 25 - (this.system.initiative ?? 0); + } + } +}; + +// src/documents/item.js +var CDEItem = class extends Item { +}; + +// src/ui/dice.js +var DIGIT_LABELS = [ + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-1.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-2.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-3.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-4.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-5.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-6.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-7.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-8.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-9.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-10.webp" +]; +var CLASSIC_LABELS = [ + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-1.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-2.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-3.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-4.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-5.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-6.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-7.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-8.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-9.webp", + "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-10.webp" +]; +function registerDice() { + Hooks.once("diceSoNiceReady", (dice3d) => { + dice3d.addColorset( + { + name: "cde", + description: "CdE", + foreground: "#000000", + background: "#ffffff", + edge: "#ffffff", + font: "DeliusUnicase", + texture: "ice", + material: "plastic" + }, + "preferred" + ); + dice3d.addSystem({ id: "fvtt-chroniques-de-l-etrangedigit", name: "Chroniques de l'\xE9trange digits" }, "preferred"); + dice3d.addDicePreset({ type: "d10", labels: DIGIT_LABELS, system: "fvtt-chroniques-de-l-etrangedigit" }); + dice3d.addSystem({ id: "fvtt-chroniques-de-l-etrange", name: "Chroniques de l'\xE9trange" }, "preferred"); + dice3d.addDicePreset({ type: "d10", labels: CLASSIC_LABELS, system: "fvtt-chroniques-de-l-etrange" }); + }); +} + +// src/ui/helpers.js +function registerHandlebarsHelpers() { + const { Handlebars } = globalThis; + if (!Handlebars) return; + Handlebars.registerHelper("select", function(selected, options) { + const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected)); + const rgx = new RegExp(` value=["']${escapedValue}["']`); + const html = options.fn(this); + return html.replace(rgx, "$& selected"); + }); + Handlebars.registerHelper("getMagicBackground", function(magic) { + return game.i18n.localize(MAGICS[magic]?.background ?? ""); + }); + Handlebars.registerHelper("getMagicLabel", function(magic) { + return game.i18n.localize(MAGICS[magic]?.label ?? ""); + }); + Handlebars.registerHelper("getMagicAspectLabel", function(magic) { + return game.i18n.localize(MAGICS[magic]?.aspectlabel ?? ""); + }); + Handlebars.registerHelper("getMagicSpecialityLabel", function(magic, speciality) { + return game.i18n.localize(MAGICS[magic]?.speciality?.[speciality]?.label ?? ""); + }); + Handlebars.registerHelper("getMagicSpecialityClassIcon", function(magic, speciality) { + return MAGICS[magic]?.speciality?.[speciality]?.classicon ?? ""; + }); + Handlebars.registerHelper("getMagicSpecialityIcon", function(magic, speciality) { + return MAGICS[magic]?.speciality?.[speciality]?.icon ?? ""; + }); + Handlebars.registerHelper("getMagicSpecialityElementIcon", function(magic, speciality) { + return MAGICS[magic]?.speciality?.[speciality]?.elementicon ?? ""; + }); + Handlebars.registerHelper("getMagicSpecialityLabelIcon", function(magic, speciality) { + return MAGICS[magic]?.speciality?.[speciality]?.labelicon ?? ""; + }); + Handlebars.registerHelper("getMagicSpecialityLabelElement", function(magic, speciality) { + return game.i18n.localize(MAGICS[magic]?.speciality?.[speciality]?.labelelement ?? ""); + }); + Handlebars.registerHelper("getMagicAspectIcon", function(magic) { + const icons = { + internalcinnabar: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", + alchemy: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", + masteryoftheway: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", + exorcism: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", + geomancy: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp" + }; + return icons[magic] ?? ""; + }); + Handlebars.registerHelper("getElementIcon", function(aspect) { + const icons = { + metal: "/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", + water: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", + earth: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", + fire: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", + wood: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp", + // legacy French keys + eau: "/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", + terre: "/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", + feu: "/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", + bois: "/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp" + }; + return icons[aspect] ?? ""; + }); + Handlebars.registerHelper("getOrientationIcon", function(orientation) { + const icons = { + yin: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp", + yang: "/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp", + yinyang: "/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp" + }; + return icons[orientation] ?? ""; + }); + Handlebars.registerHelper("getOrientationLabel", function(orientation) { + const keys = { + yin: "CDE.OrientationYin", + yang: "CDE.OrientationYang", + yinyang: "CDE.OrientationYinYang" + }; + return game.i18n.localize(keys[orientation] ?? "CDE.Orientation"); + }); + Handlebars.registerHelper("getActivationLabel", function(activation) { + const keys = { + "action-attack": "CDE.ActivationAttack", + "action-defense": "CDE.ActivationDefense", + "action-aid": "CDE.ActivationAid", + "action-attack-defense": "CDE.ActivationAttackOrDefense", + reaction: "CDE.ActivationReaction", + dice: "CDE.ActivationDice", + "damage-inflicted": "CDE.ActivationDamageInflicted", + "damage-received": "CDE.ActivationDamageReceived" + }; + return game.i18n.localize(keys[activation] ?? "CDE.Activation"); + }); +} + +// src/ui/templates.js +async function preloadPartials() { + return foundry.applications.handlebars.loadTemplates(TEMPLATE_PARTIALS); +} + +// src/ui/initiative.js +var PC_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-prompt.html"; +var NPC_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-prompt-npc.html"; +var RESULT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-result.html"; +function buildPCOptions(sys) { + const sk = sys.skills ?? {}; + const rs = sys.resources ?? {}; + const mg = sys.magics ?? {}; + return [ + { key: "art", label: game.i18n.localize("CDE.Art"), value: sk.art?.value ?? 0 }, + { key: "investigation", label: game.i18n.localize("CDE.Investigation"), value: sk.investigation?.value ?? 0 }, + { key: "erudition", label: game.i18n.localize("CDE.Erudition"), value: sk.erudition?.value ?? 0 }, + { key: "knavery", label: game.i18n.localize("CDE.Knavery"), value: sk.knavery?.value ?? 0 }, + { key: "wordliness", label: game.i18n.localize("CDE.Wordliness"), value: sk.wordliness?.value ?? 0 }, + { key: "prowess", label: game.i18n.localize("CDE.Prowess"), value: sk.prowess?.value ?? 0 }, + { key: "sciences", label: game.i18n.localize("CDE.Sciences"), value: sk.sciences?.value ?? 0 }, + { key: "technologies", label: game.i18n.localize("CDE.Technologies"), value: sk.technologies?.value ?? 0 }, + { key: "kungfu", label: game.i18n.localize("CDE.KungFu"), value: sk.kungfu?.value ?? 0 }, + { key: "rangedcombat", label: game.i18n.localize("CDE.RangedCombat"), value: sk.rangedcombat?.value ?? 0 }, + { key: "supply", label: game.i18n.localize("CDE.Supply"), value: rs.supply?.value ?? 0 }, + { key: "inquiry", label: game.i18n.localize("CDE.Inquiry"), value: rs.inquiry?.value ?? 0 }, + { key: "influence", label: game.i18n.localize("CDE.Influence"), value: rs.influence?.value ?? 0 }, + { key: "internalcinnabar", label: game.i18n.localize("CDE.InternalCinnabar"), value: mg.internalcinnabar?.value ?? 0 }, + { key: "alchemy", label: game.i18n.localize("CDE.Alchemy"), value: mg.alchemy?.value ?? 0 }, + { key: "masteryoftheway", label: game.i18n.localize("CDE.MasteryOfTheWay"), value: mg.masteryoftheway?.value ?? 0 }, + { key: "exorcism", label: game.i18n.localize("CDE.Exorcism"), value: mg.exorcism?.value ?? 0 }, + { key: "geomancy", label: game.i18n.localize("CDE.Geomancy"), value: mg.geomancy?.value ?? 0 } + ]; +} +function buildNPCOptions(sys) { + const ap = sys.aptitudes ?? {}; + return [ + { key: "physical", label: game.i18n.localize("CDE.Physical"), value: ap.physical?.value ?? 0 }, + { key: "martial", label: game.i18n.localize("CDE.Martial"), value: ap.martial?.value ?? 0 }, + { key: "mental", label: game.i18n.localize("CDE.Mental"), value: ap.mental?.value ?? 0 }, + { key: "social", label: game.i18n.localize("CDE.Social"), value: ap.social?.value ?? 0 }, + { key: "spiritual", label: game.i18n.localize("CDE.Spiritual"), value: ap.spiritual?.value ?? 0 } + ]; +} +function readInitFields(dialog) { + const root = dialog.element ?? dialog; + const selectedKey = root.querySelector("select[name='firstaction']")?.value ?? ""; + const modifier = parseInt(root.querySelector("input[name='modifier']")?.value ?? "0", 10) || 0; + return { selectedKey, modifier }; +} +async function sendInitChatMessage({ actor, baseName, baseValue, actionName, actionValue, modifier, initiative, antiInitiative }) { + const html = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE, { + actorName: actor.name, + actorImg: actor.img, + baseName, + baseValue, + actionName, + actionValue, + modifier, + hasModifier: modifier !== 0, + initiative, + antiInitiative + }); + await ChatMessage.create({ + user: game.user.id, + speaker: ChatMessage.getSpeaker({ actor }), + content: html + }); +} +async function rollInitiativePC(actor) { + const sys = actor.system; + const prowess = sys.skills?.prowess?.value ?? 0; + const options = buildPCOptions(sys); + const baseName = game.i18n.localize("CDE.Prowess"); + const content = await foundry.applications.handlebars.renderTemplate(PC_PROMPT_TEMPLATE, { + prowessValue: prowess, + options, + modifier: 0 + }); + const result = await foundry.applications.api.DialogV2.prompt({ + window: { title: game.i18n.localize("CDE.InitiativeRoll") }, + content, + rejectClose: false, + ok: { + label: game.i18n.localize("CDE.Validate"), + callback: (_ev, _btn, dialog) => readInitFields(dialog) + } + }); + if (!result) return; + const { selectedKey, modifier } = result; + const selected = options.find((o) => o.key === selectedKey) ?? options[0]; + const rawValue = prowess + selected.value + modifier; + const initiative = Math.max(1, Math.min(24, rawValue)); + const antiInit = 25 - initiative; + await actor.update({ "system.initiative": initiative }); + await sendInitChatMessage({ + actor, + baseName, + baseValue: prowess, + actionName: selected.label, + actionValue: selected.value, + modifier, + initiative, + antiInitiative: antiInit + }); +} +async function rollInitiativeNPC(actor) { + const sys = actor.system; + const physical = sys.aptitudes?.physical?.value ?? 0; + const options = buildNPCOptions(sys); + const baseName = game.i18n.localize("CDE.Physical"); + const content = await foundry.applications.handlebars.renderTemplate(NPC_PROMPT_TEMPLATE, { + physicalValue: physical, + options, + modifier: 0 + }); + const result = await foundry.applications.api.DialogV2.prompt({ + window: { title: game.i18n.localize("CDE.InitiativeRoll") }, + content, + rejectClose: false, + ok: { + label: game.i18n.localize("CDE.Validate"), + callback: (_ev, _btn, dialog) => readInitFields(dialog) + } + }); + if (!result) return; + const { selectedKey, modifier } = result; + const selected = options.find((o) => o.key === selectedKey) ?? options[0]; + const rawValue = physical + selected.value + modifier; + const initiative = Math.max(1, Math.min(24, rawValue)); + const antiInit = 25 - initiative; + await actor.update({ "system.initiative": initiative }); + await sendInitChatMessage({ + actor, + baseName, + baseValue: physical, + actionName: selected.label, + actionValue: selected.value, + modifier, + initiative, + antiInitiative: antiInit + }); +} + +// src/ui/apps/singletons.js +function getLoksyuData() { + return game.settings.get(SYSTEM_ID, "loksyuData") ?? { + wood: { yin: 0, yang: 0 }, + fire: { yin: 0, yang: 0 }, + earth: { yin: 0, yang: 0 }, + metal: { yin: 0, yang: 0 }, + water: { yin: 0, yang: 0 } + }; +} +async function setLoksyuData(data) { + await game.settings.set(SYSTEM_ID, "loksyuData", data); + Hooks.callAll("cde:loksyuUpdated", data); +} +function getTinjiValue() { + return game.settings.get(SYSTEM_ID, "tinjiData") ?? 0; +} +async function setTinjiValue(value) { + await game.settings.set(SYSTEM_ID, "tinjiData", Math.max(0, value)); + Hooks.callAll("cde:tinjiUpdated", Math.max(0, value)); +} +async function updateLoksyuFromRoll(activeAspect, faces) { + const cycle = WU_XING_CYCLE[activeAspect]; + if (!cycle) return; + const lokAspect = cycle[3]; + const [yinFace, yangFace] = ASPECT_FACES[lokAspect] ?? []; + if (yinFace === void 0) return; + const yinCount = faces[yinFace] ?? 0; + const yangCount = faces[yangFace] ?? 0; + if (yinCount === 0 && yangCount === 0) return; + const data = getLoksyuData(); + const current = data[lokAspect] ?? { yin: 0, yang: 0 }; + data[lokAspect] = { + yin: (current.yin ?? 0) + yinCount, + yang: (current.yang ?? 0) + yangCount + }; + await setLoksyuData(data); +} +async function updateTinjiFromRoll(count) { + if (!count || count <= 0) return; + const current = getTinjiValue(); + await setTinjiValue(current + count); +} + +// src/ui/rolling.js +var RESULT_TEMPLATE2 = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html"; +var SKILL_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-dice-prompt.html"; +var SKILL_SPECIAL_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-special-dice-prompt.html"; +var MAGIC_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-magic-dice-prompt.html"; +var WEAPON_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-weapon-dice-prompt.html"; +var LABELELEMENT_TO_ASPECT = { + "CDE.Metal": "metal", + "CDE.Water": "water", + "CDE.Earth": "earth", + "CDE.Fire": "fire", + "CDE.Wood": "wood" +}; +var RANGE_MALUS = { + contact: 0, + courte: 0, + mediane: -1, + longue: -2, + extreme: -3 +}; +var WEAPON_TYPE_SKILL = { + melee: "kungfu", + thrown: "rangedcombat", + ranged: "rangedcombat", + firearm: "rangedcombat" +}; +var WEAPON_ASPECT_INDEX = { metal: 0, eau: 1, water: 1, terre: 2, earth: 2, feu: 3, fire: 3, bois: 4, wood: 4 }; +function countFaces(rollResults) { + const counts = { 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 0: 0 }; + for (const die of rollResults) { + const face = die.result === 10 ? 0 : die.result; + counts[face]++; + } + return counts; +} +function computeWuXingResults(faces, aspectName, bonusAuspicious = 0) { + const cycle = WU_XING_CYCLE[aspectName]; + if (!cycle) return null; + const [succAspect, ausAspect, noxAspect, lokAspect, tinAspect] = cycle; + const [succYin, succYang] = ASPECT_FACES[succAspect]; + const [ausYin, ausYang] = ASPECT_FACES[ausAspect]; + const [noxYin, noxYang] = ASPECT_FACES[noxAspect]; + const [lokYin, lokYang] = ASPECT_FACES[lokAspect]; + const [tinYin, tinYang] = ASPECT_FACES[tinAspect]; + const yin = game.i18n.localize("CDE.Yin"); + const yang = game.i18n.localize("CDE.Yang"); + return { + successesdice: faces[succYin] + faces[succYang], + auspiciousdice: faces[ausYin] + faces[ausYang] + bonusAuspicious, + noxiousdice: faces[noxYin] + faces[noxYang], + loksyudice: faces[lokYin] + faces[lokYang], + loksyurepartition: `[${yin}(${faces[lokYin]}) ${yang}(${faces[lokYang]})]`, + tinjidice: faces[tinYin] + faces[tinYang] + }; +} +function readField(dlg, name) { + const el = dlg.querySelector(`[name="${name}"]`); + if (!el) return null; + return el.type === "checkbox" ? el.checked : el.value; +} +async function showRollPrompt({ title, template, data, fields }) { + const content = await foundry.applications.handlebars.renderTemplate(template, data); + return foundry.applications.api.DialogV2.prompt({ + window: { title }, + content, + rejectClose: false, + ok: { + label: game.i18n.localize("CDE.Validate"), + callback: (event, button, dialog) => { + const root = dialog.element ?? dialog; + const result = {}; + for (const field of fields) { + result[field] = readField(root, field); + } + return result; + } + } + }); +} +async function showSkillPrompt(params) { + return showRollPrompt({ + title: params.title, + template: params.isSpecial ? SKILL_SPECIAL_PROMPT_TEMPLATE : SKILL_PROMPT_TEMPLATE, + data: { + numberofdice: params.numberofdice, + aspect: Number(params.aspect ?? 0), + bonusmalus: params.bonusmalus ?? 0, + woundmalus: params.woundmalus ?? 0, + bonusauspiciousdice: params.bonusauspiciousdice ?? 0, + typeofthrow: Number(params.typeofthrow ?? 0) + }, + fields: ["aspect", "bonusmalus", "woundmalus", "bonusauspiciousdice", "typeofthrow"] + }); +} +async function showMagicPrompt(params) { + return showRollPrompt({ + title: params.title, + template: MAGIC_PROMPT_TEMPLATE, + data: { + numberofdice: params.numberofdice ?? 0, + aspectskill: Number(params.aspectskill ?? 0), + bonusmalusskill: params.bonusmalusskill ?? 0, + bonusauspiciousdice: params.bonusauspiciousdice ?? 0, + aspectspeciality: Number(params.aspectspeciality ?? 0), + rolldifficulty: params.rolldifficulty ?? 1, + bonusmalusspeciality: params.bonusmalusspeciality ?? 0, + heispend: params.heispend ?? 0, + typeofthrow: Number(params.typeofthrow ?? 0) + }, + fields: [ + "aspectskill", + "bonusmalusskill", + "bonusauspiciousdice", + "aspectspeciality", + "rolldifficulty", + "bonusmalusspeciality", + "heispend", + "typeofthrow" + ] + }); +} +async function showWeaponPrompt(params) { + return showRollPrompt({ + title: params.title, + template: WEAPON_PROMPT_TEMPLATE, + data: { + numberofdice: params.numberofdice ?? 0, + weaponName: params.weaponName ?? "", + weaponTypeLabel: params.weaponTypeLabel ?? "CDE.Weapon", + weaponAspectIcon: params.weaponAspectIcon ?? "", + weaponAspectLabel: params.weaponAspectLabel ?? "", + damageBase: params.damageBase ?? 1, + weaponskill: params.weaponskill ?? "kungfu", + aspect: Number(params.aspect ?? 0), + effectiverange: params.effectiverange ?? "contact", + bonusmalus: params.bonusmalus ?? 0, + woundmalus: params.woundmalus ?? 0, + bonusauspiciousdice: params.bonusauspiciousdice ?? 0, + typeofthrow: Number(params.typeofthrow ?? 0) + }, + fields: [ + "weaponskill", + "aspect", + "effectiverange", + "bonusmalus", + "woundmalus", + "bonusauspiciousdice", + "typeofthrow" + ] + }); +} +async function sendResultMessage(actor, resultData, roll, rollMode) { + const html = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE2, resultData); + return ChatMessage.create({ + user: game.user.id, + speaker: ChatMessage.getSpeaker({ actor }), + content: html, + rolls: [roll], + rollMode, + flags: { + "fvtt-chroniques-de-l-etrange": { rollResult: { ...resultData } } + } + }); +} +var ROLL_MODES = ["roll", "gmroll", "blindroll", "selfroll"]; +async function rollForActor(actor, rollKey) { + const parts = rollKey.split("-"); + const skillLibel = parts[0]; + const typeLibel = parts[1]; + const specialLibel = parts[2] ?? null; + const sys = actor.system; + const typeOfThrow = Number(sys.prefs?.typeofthrow?.choice ?? 0); + let numberofdice = 0; + let title = ""; + let isSpecial = false; + let isMagic = false; + let isMagicSpecial = false; + let kfDefaultAspect = -1; + const MAGIC_I18N_KEYS = { + internalcinnabar: "CDE.InternalCinnabar", + alchemy: "CDE.Alchemy", + masteryoftheway: "CDE.MasteryOfTheWay", + exorcism: "CDE.Exorcism", + geomancy: "CDE.Geomancy" + }; + switch (typeLibel) { + case "aspect": + numberofdice = sys.aspect[skillLibel]?.value ?? 0; + title = game.i18n.localize(sys.aspect[skillLibel]?.label ?? "CDE.Roll"); + break; + case "aptitude": + numberofdice = sys.aptitudes?.[skillLibel]?.value ?? 0; + title = game.i18n.localize(`CDE.${skillLibel.charAt(0).toUpperCase() + skillLibel.slice(1)}`); + break; + case "skill": + numberofdice = sys.skills?.[skillLibel]?.value ?? 0; + title = game.i18n.localize(sys.skills?.[skillLibel]?.label ?? "CDE.Roll"); + break; + case "special": + numberofdice = sys.skills?.[skillLibel]?.value ?? 0; + title = game.i18n.localize(sys.skills?.[skillLibel]?.label ?? "CDE.Roll"); + title += ` [${game.i18n.localize("CDE.Speciality")}]`; + isSpecial = true; + if (!sys.skills?.[skillLibel]?.specialities) { + ui.notifications.warn(game.i18n.localize("CDE.Error2")); + return; + } + break; + case "resource": + numberofdice = sys.resources?.[skillLibel]?.value ?? 0; + title = game.i18n.localize(sys.resources?.[skillLibel]?.label ?? "CDE.Roll"); + break; + case "field": + numberofdice = sys.resources?.[skillLibel]?.value ?? 0; + title = game.i18n.localize(sys.resources?.[skillLibel]?.label ?? "CDE.Roll"); + title += ` [${game.i18n.localize("CDE.Field")}]`; + isSpecial = true; + if (!sys.resources?.[skillLibel]?.specialities) { + ui.notifications.warn(game.i18n.localize("CDE.Error4")); + return; + } + break; + case "magic": + numberofdice = sys.magics?.[skillLibel]?.value ?? 0; + isMagic = true; + title = game.i18n.localize(MAGIC_I18N_KEYS[skillLibel] ?? "CDE.Magics"); + break; + case "magicspecial": + numberofdice = sys.magics?.[skillLibel]?.value ?? 0; + isMagicSpecial = true; + isMagic = true; + if (!sys.magics?.[skillLibel]?.speciality?.[specialLibel]?.check) { + ui.notifications.warn(game.i18n.localize("CDE.Error6")); + return; + } + title = `${game.i18n.localize(MAGIC_I18N_KEYS[skillLibel] ?? "CDE.Magics")} [${game.i18n.localize(MAGICS?.[skillLibel]?.speciality?.[specialLibel]?.label ?? "")}]`; + break; + case "itemkungfu": { + const kfItem = actor.items.get(skillLibel); + if (!kfItem) { + ui.notifications.warn(game.i18n.localize("CDE.Error0")); + return; + } + const kfSkill = kfItem.system.skill ?? "kungfu"; + numberofdice = sys.skills?.[kfSkill]?.value ?? 0; + title = `${kfItem.name} [${game.i18n.localize(sys.skills?.[kfSkill]?.label ?? "CDE.KungFu")}]`; + kfDefaultAspect = ASPECT_NAMES.indexOf(kfItem.system.aspect ?? "metal"); + if (kfDefaultAspect < 0) kfDefaultAspect = 0; + break; + } + case "itemweapon": { + const wpItem = actor.items.get(skillLibel); + if (!wpItem) { + ui.notifications.warn(game.i18n.localize("CDE.Error0")); + return; + } + const wpType = wpItem.system.weaponType ?? "melee"; + const wpSkill = WEAPON_TYPE_SKILL[wpType] ?? "kungfu"; + numberofdice = sys.skills?.[wpSkill]?.value ?? 0; + const wpAspectRaw = wpItem.system.damageAspect ?? "metal"; + const wpAspectIdx = WEAPON_ASPECT_INDEX[wpAspectRaw] ?? 0; + const wpRange = wpItem.system.range ?? "contact"; + const WEAPON_TYPE_LABELS = { + melee: "CDE.WeaponMelee", + thrown: "CDE.WeaponThrown", + ranged: "CDE.WeaponRanged", + firearm: "CDE.WeaponFirearm" + }; + const wParams = await showWeaponPrompt({ + title: `${wpItem.name} [${game.i18n.localize(sys.skills?.[wpSkill]?.label ?? "CDE.WeaponRoll")}]`, + numberofdice, + weaponName: wpItem.name, + weaponTypeLabel: WEAPON_TYPE_LABELS[wpType] ?? "CDE.Weapon", + weaponAspectIcon: ASPECT_ICONS[ASPECT_NAMES[wpAspectIdx]] ?? "", + weaponAspectLabel: game.i18n.localize(ASPECT_LABELS[ASPECT_NAMES[wpAspectIdx]] ?? ""), + damageBase: wpItem.system.damageBase ?? 1, + weaponskill: wpSkill, + aspect: wpAspectIdx, + effectiverange: wpRange, + bonusmalus: 0, + woundmalus: 0, + bonusauspiciousdice: 0, + typeofthrow: typeOfThrow + }); + if (!wParams) return; + const wpChosenSkill = wParams.weaponskill ?? wpSkill; + const wpSkillDice = sys.skills?.[wpChosenSkill]?.value ?? 0; + const wpAspFinal = Number(wParams.aspect ?? wpAspectIdx); + const wpAspectDice = sys.aspect[ASPECT_NAMES[wpAspFinal]]?.value ?? 0; + const wpRangeMalus = RANGE_MALUS[wParams.effectiverange ?? "contact"] ?? 0; + const wpBonusMalus = Number(wParams.bonusmalus ?? 0); + const wpWoundMalus = Number(wParams.woundmalus ?? 0); + const wpBonusAusp = Number(wParams.bonusauspiciousdice ?? 0); + const wpThrowMode = Number(wParams.typeofthrow ?? 0); + const wpDamageBase = wpItem.system.damageBase ?? 1; + const wpTotalDice = wpSkillDice + wpAspectDice + wpRangeMalus + wpBonusMalus - wpWoundMalus; + if (wpTotalDice <= 0) { + ui.notifications.warn(game.i18n.localize("CDE.Error0")); + return; + } + const wpRoll = new Roll(`${wpTotalDice}d10`); + await wpRoll.evaluate(); + const wpAspectName = ASPECT_NAMES[wpAspFinal] ?? "metal"; + const wpFaces = countFaces(wpRoll.dice[0]?.results ?? []); + const wpResults = computeWuXingResults(wpFaces, wpAspectName, wpBonusAusp); + if (!wpResults) return; + const wpModParts = []; + if (wpRangeMalus !== 0) wpModParts.push(`${wpRangeMalus} ${game.i18n.localize("CDE.RangePenalty")}`); + if (wpBonusMalus !== 0) wpModParts.push(`${wpBonusMalus > 0 ? "+" : ""}${wpBonusMalus} ${game.i18n.localize("CDE.BonusMalus")}`); + if (wpWoundMalus !== 0) wpModParts.push(`-${wpWoundMalus} ${game.i18n.localize("CDE.WoundMalus")}`); + if (wpBonusAusp !== 0) wpModParts.push(`+${wpBonusAusp} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`); + const wpMsg = await sendResultMessage(actor, { + rollLabel: `${wpItem.name}`, + aspectName: wpAspectName, + aspectLabel: game.i18n.localize(ASPECT_LABELS[wpAspectName] ?? ""), + aspectIcon: ASPECT_ICONS[wpAspectName] ?? "", + totalDice: wpTotalDice, + modifiersText: wpModParts.length ? wpModParts.join(" \xB7 ") : "", + spellPower: null, + rollDifficulty: null, + actorName: actor.name ?? "", + actorImg: actor.img ?? "", + // weapon-specific + weaponName: wpItem.name, + damageBase: wpDamageBase, + totalDamage: wpResults.successesdice * wpDamageBase, + ...wpResults, + aspect: wpAspectName, + d1: wpFaces[1], + d2: wpFaces[2], + d3: wpFaces[3], + d4: wpFaces[4], + d5: wpFaces[5], + d6: wpFaces[6], + d7: wpFaces[7], + d8: wpFaces[8], + d9: wpFaces[9], + d0: wpFaces[0] + }, wpRoll, ROLL_MODES[wpThrowMode] ?? "roll"); + if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) { + await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id); + } + if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces); + if ((wpResults.tinjidice ?? 0) > 0) await updateTinjiFromRoll(wpResults.tinjidice); + return; + } + default: + ui.notifications.warn(`Unknown roll type: ${typeLibel}`); + return; + } + if (numberofdice <= 0 && typeLibel !== "aspect" && typeLibel !== "itemkungfu" && !isMagic) { + ui.notifications.warn(game.i18n.localize("CDE.Error0")); + return; + } + const MAGIC_ASPECTS = { + internalcinnabar: 0, + // metal + alchemy: 1, + // water + masteryoftheway: 2, + // earth + exorcism: 3, + // fire + geomancy: 4 + // wood + }; + let defaultAspect = typeLibel === "aspect" ? ["metal", "water", "earth", "fire", "wood"].indexOf(skillLibel) : 0; + if (isMagic && MAGIC_ASPECTS[skillLibel] !== void 0) { + defaultAspect = MAGIC_ASPECTS[skillLibel]; + } + if (kfDefaultAspect >= 0) { + defaultAspect = kfDefaultAspect; + } + let defaultSpecialAspect = 0; + if (isMagicSpecial && specialLibel) { + const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel]; + const aspectName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelement]; + if (aspectName) { + defaultSpecialAspect = ASPECT_NAMES.indexOf(aspectName); + } + } + let params; + if (isMagic) { + params = await showMagicPrompt({ + title, + numberofdice, + aspectskill: defaultAspect, + bonusmalusskill: 0, + bonusauspiciousdice: 0, + aspectspeciality: defaultSpecialAspect, + rolldifficulty: 1, + bonusmalusspeciality: 0, + heispend: 0, + typeofthrow: typeOfThrow + }); + } else { + params = await showSkillPrompt({ + title, + numberofdice, + aspect: defaultAspect, + bonusmalus: 0, + woundmalus: 0, + bonusauspiciousdice: 0, + typeofthrow: typeOfThrow, + isSpecial + }); + } + if (!params) return; + let aspectIndex, bonusMalus, bonusAuspicious, throwMode; + let spellAspectIndex = null; + let rollDifficulty = 1; + if (isMagic) { + const skillAspectIndex = Number(params.aspectskill ?? 0); + spellAspectIndex = Number(params.aspectspeciality ?? skillAspectIndex); + aspectIndex = skillAspectIndex; + bonusMalus = Number(params.bonusmalusskill ?? 0); + bonusAuspicious = Number(params.bonusauspiciousdice ?? 0); + rollDifficulty = Math.max(1, Number(params.rolldifficulty ?? 1)); + throwMode = Number(params.typeofthrow ?? 0); + const aspectDice = sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0; + const bonusSpec = Number(params.bonusmalusspeciality ?? 0); + const heiDice = Number(params.heispend ?? 0); + numberofdice = numberofdice + aspectDice + bonusMalus + 1 + bonusSpec + heiDice; + } else { + aspectIndex = Number(params.aspect ?? 0); + bonusMalus = Number(params.bonusmalus ?? 0); + const woundMalus = Number(params.woundmalus ?? 0); + bonusAuspicious = Number(params.bonusauspiciousdice ?? 0); + throwMode = Number(params.typeofthrow ?? 0); + const aspectDice = typeLibel !== "aspect" ? sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0 : 0; + numberofdice = numberofdice + aspectDice + bonusMalus - woundMalus; + if (isSpecial) numberofdice += 1; + } + if (numberofdice <= 0) { + ui.notifications.warn(game.i18n.localize("CDE.Error0")); + return; + } + const roll = new Roll(`${numberofdice}d10`); + await roll.evaluate(); + const rollModeKey = ROLL_MODES[throwMode] ?? "roll"; + const wuXingAspectName = spellAspectIndex !== null ? ASPECT_NAMES[spellAspectIndex] : ASPECT_NAMES[aspectIndex]; + const allResults = roll.dice[0]?.results ?? []; + const faces = countFaces(allResults); + const results = computeWuXingResults(faces, wuXingAspectName, bonusAuspicious); + if (!results) return; + const spellPower = isMagic ? results.successesdice * rollDifficulty : null; + const modParts = []; + if (isMagic) { + const bm = Number(params.bonusmalusskill ?? 0); + const bs = Number(params.bonusmalusspeciality ?? 0); + const hs = Number(params.heispend ?? 0); + const ba = Number(params.bonusauspiciousdice ?? 0); + if (bm !== 0) modParts.push(`${bm > 0 ? "+" : ""}${bm} ${game.i18n.localize("CDE.BonusMalus")}`); + if (bs !== 0) modParts.push(`${bs > 0 ? "+" : ""}${bs} ${game.i18n.localize("CDE.SpellBonus")}`); + if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`); + if (hs !== 0) modParts.push(`${hs} ${game.i18n.localize("CDE.HeiSpend")}`); + if (rollDifficulty !== 1) modParts.push(`\xD7${rollDifficulty} ${game.i18n.localize("CDE.RollDifficulty")}`); + } else { + const bm = Number(params.bonusmalus ?? 0); + const wm = Number(params.woundmalus ?? 0); + const ba = Number(params.bonusauspiciousdice ?? 0); + if (bm !== 0) modParts.push(`${bm > 0 ? "+" : ""}${bm} ${game.i18n.localize("CDE.BonusMalus")}`); + if (wm !== 0) modParts.push(`-${wm} ${game.i18n.localize("CDE.WoundMalus")}`); + if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`); + } + const msg = await sendResultMessage(actor, { + // Roll identity + rollLabel: title, + aspectName: wuXingAspectName, + aspectLabel: game.i18n.localize(ASPECT_LABELS[wuXingAspectName] ?? ""), + aspectIcon: ASPECT_ICONS[wuXingAspectName] ?? "", + totalDice: numberofdice, + modifiersText: modParts.length ? modParts.join(" \xB7 ") : "", + // Spell power (magic only) + spellPower, + rollDifficulty: isMagic ? rollDifficulty : null, + // Actor info + actorName: actor.name ?? "", + actorImg: actor.img ?? "", + // Wu Xing results + aspect: wuXingAspectName, + ...results, + // Die face counts + d1: faces[1], + d2: faces[2], + d3: faces[3], + d4: faces[4], + d5: faces[5], + d6: faces[6], + d7: faces[7], + d8: faces[8], + d9: faces[9], + d0: faces[0] + }, roll, rollModeKey); + if (game.modules.get("dice-so-nice")?.active && msg?.id) { + await game.dice3d.waitFor3DAnimationByMessageID(msg.id); + } + if ((results.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wuXingAspectName, faces); + if ((results.tinjidice ?? 0) > 0) await updateTinjiFromRoll(results.tinjidice); +} + +// src/ui/sheets/actors/base.js +var { HandlebarsApplicationMixin } = foundry.applications.api; +var CDEBaseActorSheet = class _CDEBaseActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) { + static DEFAULT_OPTIONS = { + classes: ["fvtt-chroniques-de-l-etrange", "actor"], + position: { width: 920, height: 800 }, + window: { resizable: true }, + form: { submitOnChange: true }, + dragDrop: [{ dragSelector: ".item, [data-drag='true']", dropSelector: null }], + actions: { + create: _CDEBaseActorSheet.#onItemCreate, + edit: _CDEBaseActorSheet.#onItemEdit, + delete: _CDEBaseActorSheet.#onItemDelete, + editImage: _CDEBaseActorSheet.#onEditImage + } + }; + tabGroups = { primary: "description" }; + get title() { + return this.document.name; + } + async _prepareContext() { + const descriptionHTML = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description ?? "", { async: true }); + const cssClass = this.options.classes?.join(" ") ?? ""; + return { + actor: this.document, + system: this.document.system, + systemData: this.document.system, + systemFields: this.document.system.schema.fields, + items: this.document.items.contents, + descriptionHTML, + editable: this.isEditable, + cssClass + }; + } + // Restore the active tab after every render (including re-renders from submitOnChange). + // AppV2 does NOT preserve tab state natively — we must re-apply it from this.tabGroups, + // which is dynamically updated by changeTab() when the user clicks a tab. + _onRender(context, options) { + super._onRender?.(context, options); + for (const [group, tab] of Object.entries(this.tabGroups)) { + this.changeTab(tab, group, { force: true }); + } + } + static async #onItemCreate(event, target) { + const type = target.dataset.type ?? "item"; + const cls = getDocumentClass("Item"); + const labels = { + item: "CDE.ItemNew", + weapon: "CDE.WeaponNew", + armor: "CDE.ArmorNew", + sanhei: "CDE.SanheiNew", + ingredient: "CDE.IngredientNew", + kungfu: "CDE.KFNew", + spell: "CDE.SpellNew", + supernatural: "CDE.SupernaturalNew" + }; + const name = game.i18n.localize(labels[type] ?? "CDE.ItemNew"); + const systemData = {}; + if (type === "spell" && target.dataset.discipline) { + systemData.discipline = target.dataset.discipline; + } + return cls.create({ name, type, system: systemData }, { parent: this.document }); + } + static #onItemEdit(event, target) { + const itemId = target.dataset.itemId ?? target.closest("[data-item-id]")?.dataset.itemId; + const item = this.document.items.get(itemId); + if (item) item.sheet.render(true); + } + static #onItemDelete(event, target) { + const itemId = target.dataset.itemId ?? target.closest("[data-item-id]")?.dataset.itemId; + const item = this.document.items.get(itemId); + if (item) item.delete(); + } + static async #onEditImage(event, target) { + const attr = target.dataset.edit; + const current = foundry.utils.getProperty(this.document, attr); + const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}; + const fp = new FilePicker({ + current, + type: "image", + redirectToRoot: img ? [img] : [], + callback: (path) => this.document.update({ [attr]: path }), + top: this.position.top + 40, + left: this.position.left + 10 + }); + return fp.browse(); + } +}; + +// src/ui/sheets/actors/character.js +var CDECharacterSheet = class extends CDEBaseActorSheet { + static DEFAULT_OPTIONS = { + classes: ["character"] + }; + static PARTS = { + main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-character-sheet.html" } + }; + tabGroups = { primary: "description" }; + async _prepareContext() { + const context = await super._prepareContext(); + context.equipments = context.items.filter((item) => item.type === "item"); + context.weapons = context.items.filter((item) => item.type === "weapon"); + context.armors = context.items.filter((item) => item.type === "armor"); + context.sanheis = context.items.filter((item) => item.type === "sanhei"); + context.ingredients = context.items.filter((item) => item.type === "ingredient"); + context.spells = context.items.filter((item) => item.type === "spell"); + context.kungfus = context.items.filter((item) => item.type === "kungfu"); + context.CDE = { MAGICS, SUBTYPES }; + const spellsByDiscipline = {}; + for (const spell of context.spells) { + const disc = spell.system?.discipline ?? "internalcinnabar"; + if (!spellsByDiscipline[disc]) spellsByDiscipline[disc] = []; + spellsByDiscipline[disc].push(spell); + } + const systemMagics = context.systemData.magics ?? {}; + context.magicsDisplay = Object.fromEntries( + Object.entries(MAGICS).map(([magicKey, magicDef]) => { + const magicData = systemMagics[magicKey] ?? {}; + return [ + magicKey, + { + value: magicData.value ?? 0, + visible: magicData.visible ?? false, + speciality: Object.fromEntries( + Object.keys(magicDef.speciality).map((specKey) => [ + specKey, + { check: magicData.speciality?.[specKey]?.check ?? false } + ]) + ), + grimoire: spellsByDiscipline[magicKey] ?? [] + } + ]; + }) + ); + return context; + } + _onRender(context, options) { + super._onRender(context, options); + this.#bindInitiativeControls(); + this.#bindPrefs(); + this.#bindRollButtons(); + this.#bindComponentRandomize(); + } + #bindInitiativeControls() { + const buttons = this.element?.querySelectorAll(".click-initiative"); + if (!buttons?.length) return; + buttons.forEach((button) => { + button.addEventListener("click", async () => { + const action = button.dataset.libelId; + let initiative = this.document.system.initiative ?? 1; + if (action === "plus") { + initiative = initiative >= 24 ? 1 : initiative + 1; + await this.document.update({ "system.initiative": initiative }); + return; + } + if (action === "minus") { + initiative = initiative <= 1 ? 24 : initiative - 1; + await this.document.update({ "system.initiative": initiative }); + return; + } + if (action === "create") { + await rollInitiativePC(this.document); + } + }); + }); + } + #bindPrefs() { + const button = this.element?.querySelector(".click-prefs"); + if (!button) return; + button.addEventListener("click", async () => { + const current = this.document.system.prefs?.typeofthrow ?? { choice: "0", check: true }; + const html = ` +
+
+ + +
+
+ + +
+
`; + const prefs = await foundry.applications.api.DialogV2.prompt({ + window: { title: game.i18n.localize("CDE.Preferences") }, + content: html, + rejectClose: false, + ok: { + label: game.i18n.localize("CDE.Validate"), + callback: (_ev, _btn, dialog) => { + const root = dialog.element ?? dialog; + const choice = root.querySelector("select[name='choice']")?.value ?? "0"; + const check = root.querySelector("input[name='check']")?.checked ?? false; + return { choice, check }; + } + } + }); + if (prefs) { + await this.document.update({ + "system.prefs.typeofthrow.choice": String(prefs.choice), + "system.prefs.typeofthrow.check": !!prefs.check + }); + } + }); + } + #bindRollButtons() { + const cells = this.element?.querySelectorAll("td.click[data-libel-id], td.click2[data-libel-id], .cde-roll-trigger[data-libel-id]"); + if (!cells?.length) return; + cells.forEach((cell) => { + cell.addEventListener("click", (event) => { + event.preventDefault(); + const rollKey = cell.dataset.libelId; + if (rollKey) rollForActor(this.document, rollKey); + }); + }); + } + #bindComponentRandomize() { + const btn = this.element?.querySelector("[data-action='randomize-component']"); + if (!btn) return; + btn.addEventListener("click", async () => { + const roll = new Roll("1d10"); + await roll.evaluate(); + const face = roll.total === 10 ? 0 : roll.total; + const COMPONENT_KEYS = { + 1: "one", + 2: "two", + 3: "three", + 4: "four", + 5: "five", + 6: "six", + 7: "seven", + 8: "eight", + 9: "nine", + 0: "zero" + }; + const componentKey = COMPONENT_KEYS[face]; + const componentValue = this.document.system.component?.[componentKey]?.value ?? ""; + const label = componentValue ? `${componentValue}` : `${game.i18n.localize("CDE.Component")}${face}`; + const content = ` +
+ ${game.i18n.localize("CDE.ChanceThrowResult")} + ${label} +
`; + await ChatMessage.create({ + user: game.user.id, + speaker: ChatMessage.getSpeaker({ actor: this.document }), + content, + rolls: [roll], + rollMode: game.settings.get("core", "rollMode") ?? "roll" + }); + }); + } +}; + +// src/ui/sheets/actors/npc.js +var CDENpcSheet = class extends CDEBaseActorSheet { + static DEFAULT_OPTIONS = { + classes: ["npc"] + }; + static PARTS = { + main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-npc-sheet.html" } + }; + tabGroups = { primary: "description" }; + async _prepareContext() { + const context = await super._prepareContext(); + context.supernaturals = context.items.filter((item) => item.type === "supernatural"); + context.spells = context.items.filter((item) => item.type === "spell"); + context.kungfus = context.items.filter((item) => item.type === "kungfu"); + context.weapons = context.items.filter((item) => item.type === "weapon"); + context.armors = context.items.filter((item) => item.type === "armor"); + context.equipments = context.items.filter((item) => item.type === "item"); + return context; + } + _onRender(context, options) { + super._onRender(context, options); + this.#bindInitiativeControls(); + this.#bindRollButtons(); + } + #bindRollButtons() { + const cells = this.element?.querySelectorAll(".cde-roll-trigger[data-libel-id]"); + if (!cells?.length) return; + cells.forEach((cell) => { + cell.addEventListener("click", (event) => { + event.preventDefault(); + const rollKey = cell.dataset.libelId; + if (rollKey) rollForActor(this.document, rollKey); + }); + }); + } + #bindInitiativeControls() { + const buttons = this.element?.querySelectorAll(".click-initiative-npc"); + if (!buttons?.length) return; + buttons.forEach((button) => { + button.addEventListener("click", async () => { + const action = button.dataset.libelId; + let initiative = this.document.system.initiative ?? 1; + if (action === "plus") { + initiative = initiative >= 24 ? 1 : initiative + 1; + await this.document.update({ "system.initiative": initiative }); + return; + } + if (action === "minus") { + initiative = initiative <= 1 ? 24 : initiative - 1; + await this.document.update({ "system.initiative": initiative }); + return; + } + if (action === "create") { + await rollInitiativeNPC(this.document); + } + }); + }); + } +}; + +// src/ui/sheets/items/base.js +var { HandlebarsApplicationMixin: HandlebarsApplicationMixin2 } = foundry.applications.api; +var CDEBaseItemSheet = class _CDEBaseItemSheet extends HandlebarsApplicationMixin2(foundry.applications.sheets.ItemSheetV2) { + static DEFAULT_OPTIONS = { + classes: ["fvtt-chroniques-de-l-etrange", "item"], + position: { width: 520, height: "auto" }, + window: { resizable: true }, + form: { submitOnChange: true }, + actions: { + editImage: _CDEBaseItemSheet.#onEditImage + } + }; + tabGroups = { primary: "details" }; + get title() { + return this.document.name; + } + async _prepareContext() { + const cssClass = this.options.classes?.join(" ") ?? ""; + const enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description ?? "", { async: true }); + const enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes ?? "", { async: true }); + return { + item: this.document, + system: this.document.system, + systemData: this.document.system, + systemFields: this.document.system.schema.fields, + editable: this.isEditable, + cssClass, + enrichedDescription, + enrichedNotes, + descriptionHTML: enrichedDescription, + notesHTML: enrichedNotes + }; + } + // Restore the active tab after every render (including re-renders from submitOnChange). + _onRender(context, options) { + super._onRender?.(context, options); + for (const [group, tab] of Object.entries(this.tabGroups)) { + this.changeTab(tab, group, { force: true }); + } + } + static async #onEditImage(event, target) { + const attr = target.dataset.edit; + const current = foundry.utils.getProperty(this.document, attr); + const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}; + const fp = new FilePicker({ + current, + type: "image", + redirectToRoot: img ? [img] : [], + callback: (path) => this.document.update({ [attr]: path }), + top: this.position.top + 40, + left: this.position.left + 10 + }); + return fp.browse(); + } +}; + +// src/ui/sheets/items/item.js +var CDEItemSheet = class extends CDEBaseItemSheet { + static DEFAULT_OPTIONS = { + classes: ["equipment"], + position: { width: 560, height: 460 } + }; + static PARTS = { + main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/item/cde-item-sheet.html" } + }; +}; + +// src/ui/sheets/items/kungfu.js +var CDEKungfuSheet = class extends CDEBaseItemSheet { + static DEFAULT_OPTIONS = { + classes: ["kungfu"], + position: { width: 720, height: 680 } + }; + static PARTS = { + main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/item/cde-kungfu-sheet.html" } + }; + async _prepareContext() { + const context = await super._prepareContext(); + const techniques = this.document.system.techniques ?? {}; + const enrich = (value) => foundry.applications.ux.TextEditor.implementation.enrichHTML(value ?? "", { async: true }); + context.descriptionTechnique1HTML = await enrich(techniques.technique1?.technique); + context.descriptionTechnique2HTML = await enrich(techniques.technique2?.technique); + context.descriptionTechnique3HTML = await enrich(techniques.technique3?.technique); + return context; + } +}; + +// src/ui/sheets/items/spell.js +var CDESpellSheet = class extends CDEBaseItemSheet { + static DEFAULT_OPTIONS = { + classes: ["spell"], + position: { width: 660, height: 680 } + }; + static PARTS = { + main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/item/cde-spell-sheet.html" } + }; + async _prepareContext() { + const context = await super._prepareContext(); + const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? "", { async: true }); + context.spellDescriptionHTML = await enrich(this.document.system.description); + context.componentsDescriptionHTML = await enrich(this.document.system.components); + context.effectsDescriptionHTML = await enrich(this.document.system.effects); + context.examplesDescriptionHTML = await enrich(this.document.system.examples); + return context; + } +}; + +// src/ui/sheets/items/supernatural.js +var CDESupernaturalSheet = class extends CDEBaseItemSheet { + static DEFAULT_OPTIONS = { + classes: ["supernatural"], + position: { width: 560, height: 520 } + }; + static PARTS = { + main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/item/cde-supernatural-sheet.html" } + }; + async _prepareContext() { + const context = await super._prepareContext(); + const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? "", { async: true }); + context.effectsHTML = await enrich(this.document.system.effects); + return context; + } +}; + +// src/ui/sheets/items/weapon.js +var CDEWeaponSheet = class extends CDEBaseItemSheet { + static DEFAULT_OPTIONS = { + classes: ["weapon"], + position: { width: 580, height: 520 } + }; + static PARTS = { + main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/item/cde-weapon-sheet.html" } + }; +}; + +// src/ui/sheets/items/armor.js +var CDEArmorSheet = class extends CDEBaseItemSheet { + static DEFAULT_OPTIONS = { + classes: ["armor"], + position: { width: 520, height: 460 } + }; + static PARTS = { + main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/item/cde-armor-sheet.html" } + }; +}; + +// src/ui/sheets/items/sanhei.js +var CDESanheiSheet = class extends CDEBaseItemSheet { + static DEFAULT_OPTIONS = { + classes: ["sanhei"], + position: { width: 580, height: 620 } + }; + static PARTS = { + main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/item/cde-sanhei-sheet.html" } + }; + async _prepareContext() { + const context = await super._prepareContext(); + const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? "", { async: true }); + const props = this.document.system.properties; + context.prop1DescriptionHTML = await enrich(props.prop1.description); + context.prop2DescriptionHTML = await enrich(props.prop2.description); + context.prop3DescriptionHTML = await enrich(props.prop3.description); + context.propFields = this.document.system.schema.fields.properties.fields; + return context; + } +}; + +// src/ui/sheets/items/ingredient.js +var CDEIngredientSheet = class extends CDEBaseItemSheet { + static DEFAULT_OPTIONS = { + classes: ["ingredient"], + position: { width: 520, height: 460 } + }; + static PARTS = { + main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/item/cde-ingredient-sheet.html" } + }; +}; + +// src/ui/apps/loksyu-app.js +var CDELoksyuApp = class _CDELoksyuApp extends foundry.applications.api.HandlebarsApplicationMixin( + foundry.applications.api.ApplicationV2 +) { + static DEFAULT_OPTIONS = { + id: "cde-loksyu-app", + tag: "div", + window: { + title: "CDE.Loksyu", + icon: "fas fa-yin-yang", + resizable: false + }, + classes: ["cde-app", "cde-loksyu-standalone"], + position: { width: 520, height: "auto" }, + actions: { + resetElement: _CDELoksyuApp.#onResetElement, + resetAll: _CDELoksyuApp.#onResetAll + } + }; + static PARTS = { + main: { + template: `systems/${SYSTEM_ID}/templates/apps/cde-loksyu-app.html` + } + }; + /** @type {Function|null} bound hook handler */ + _updateHook = null; + /** Singleton accessor — open or bring to front */ + static open() { + const existing = Array.from(foundry.applications.instances.values()).find( + (app2) => app2 instanceof _CDELoksyuApp + ); + if (existing) { + existing.bringToFront(); + return existing; + } + const app = new _CDELoksyuApp(); + app.render(true); + return app; + } + async _prepareContext() { + const sys = getLoksyuData(); + const ELEMENTS = [ + { key: "wood", nameKey: "CDE.Wood", qualKey: "CDE.WoodQualities", img: `systems/${SYSTEM_ID}/images/cde_bois.webp` }, + { key: "fire", nameKey: "CDE.Fire", qualKey: "CDE.FireQualities", img: `systems/${SYSTEM_ID}/images/cde_feu.webp` }, + { key: "earth", nameKey: "CDE.Earth", qualKey: "CDE.EarthQualities", img: `systems/${SYSTEM_ID}/images/cde_terre.webp` }, + { key: "metal", nameKey: "CDE.Metal", qualKey: "CDE.MetalQualities", img: `systems/${SYSTEM_ID}/images/cde_metal.webp` }, + { key: "water", nameKey: "CDE.Water", qualKey: "CDE.WaterQualities", img: `systems/${SYSTEM_ID}/images/cde_eau.webp` } + ]; + return { + canEdit: game.user.isGM, + elements: ELEMENTS.map((el) => ({ + ...el, + yang: sys[el.key]?.yang ?? 0, + yin: sys[el.key]?.yin ?? 0 + })) + }; + } + _onRender(context, options) { + super._onRender(context, options); + this.#bindInputs(); + this._updateHook = Hooks.on("cde:loksyuUpdated", () => this.render()); + } + _onClose(options) { + if (this._updateHook !== null) { + Hooks.off("cde:loksyuUpdated", this._updateHook); + this._updateHook = null; + } + super._onClose(options); + } + #bindInputs() { + const inputs = this.element?.querySelectorAll("input[data-field]"); + if (!inputs?.length) return; + inputs.forEach((input) => { + input.addEventListener("change", async (ev) => { + const field = ev.currentTarget.dataset.field; + const val = parseInt(ev.currentTarget.value, 10); + if (!field || isNaN(val)) return; + const [aspect, dim] = field.split("."); + if (!aspect || !dim) return; + const data = getLoksyuData(); + if (!data[aspect]) data[aspect] = { yin: 0, yang: 0 }; + data[aspect][dim] = Math.max(0, val); + await setLoksyuData(data); + }); + }); + } + static async #onResetElement(event, target) { + const key = target.dataset.element; + if (!key) return; + const data = getLoksyuData(); + data[key] = { yin: 0, yang: 0 }; + await setLoksyuData(data); + } + static async #onResetAll(_event, _target) { + const KEYS = ["wood", "fire", "earth", "metal", "water"]; + const data = getLoksyuData(); + for (const k of KEYS) data[k] = { yin: 0, yang: 0 }; + await setLoksyuData(data); + } +}; + +// src/ui/apps/tinji-app.js +var CDETinjiApp = class _CDETinjiApp extends foundry.applications.api.HandlebarsApplicationMixin( + foundry.applications.api.ApplicationV2 +) { + static DEFAULT_OPTIONS = { + id: "cde-tinji-app", + tag: "div", + window: { + title: "CDE.TinJi2", + icon: "fas fa-star", + resizable: false + }, + classes: ["cde-app", "cde-tinji-standalone"], + position: { width: 320, height: "auto" }, + actions: { + increment: _CDETinjiApp.#onIncrement, + decrement: _CDETinjiApp.#onDecrement, + reset: _CDETinjiApp.#onReset, + spend: _CDETinjiApp.#onSpend + } + }; + static PARTS = { + main: { + template: `systems/${SYSTEM_ID}/templates/apps/cde-tinji-app.html` + } + }; + /** @type {Function|null} */ + _updateHook = null; + static open() { + const existing = Array.from(foundry.applications.instances.values()).find( + (app2) => app2 instanceof _CDETinjiApp + ); + if (existing) { + existing.bringToFront(); + return existing; + } + const app = new _CDETinjiApp(); + app.render(true); + return app; + } + async _prepareContext() { + return { + canEdit: game.user.isGM, + value: getTinjiValue() + }; + } + _onRender(context, options) { + super._onRender(context, options); + this.#bindDirectInput(); + this._updateHook = Hooks.on("cde:tinjiUpdated", () => this.render()); + } + _onClose(options) { + if (this._updateHook !== null) { + Hooks.off("cde:tinjiUpdated", this._updateHook); + this._updateHook = null; + } + super._onClose(options); + } + #bindDirectInput() { + const input = this.element?.querySelector("input.cde-tinji-direct"); + if (!input) return; + input.addEventListener("change", async (ev) => { + const val = parseInt(ev.currentTarget.value, 10); + if (!isNaN(val)) await setTinjiValue(val); + }); + } + static async #onIncrement() { + await setTinjiValue(getTinjiValue() + 1); + } + static async #onDecrement() { + const current = getTinjiValue(); + if (current <= 0) return; + await setTinjiValue(current - 1); + } + static async #onReset() { + await setTinjiValue(0); + } + static async #onSpend() { + const current = getTinjiValue(); + if (current <= 0) { + ui.notifications.warn(game.i18n.localize("CDE.TinjiEmpty")); + return; + } + await setTinjiValue(current - 1); + ChatMessage.create({ + user: game.user.id, + content: `
+ + ${game.i18n.localize("CDE.TinJi2")} + ${game.i18n.format("CDE.TinjiSpent", { name: game.user.name })} + (${current - 1} ${game.i18n.localize("CDE.TinjiRemaining")}) +
` + }); + } +}; + +// src/ui/roll-actions.js +var RESULT_TEMPLATE3 = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html"; +function injectRollActions(message, html) { + const rollCard = html.querySelector(".cde-roll-result"); + if (!rollCard) return; + const aspect = rollCard.dataset.aspect; + if (!aspect || !WU_XING_CYCLE[aspect]) return; + refreshRollActions(rollCard, aspect, message); +} +function refreshRollActions(rollCard, aspect, message) { + rollCard.querySelector(".cde-roll-actions")?.remove(); + const cycle = WU_XING_CYCLE[aspect]; + const fasteAspect = cycle[1]; + const loksyu = getLoksyuData(); + const tinji = getTinjiValue(); + const successAvail = (loksyu[aspect]?.yin ?? 0) + (loksyu[aspect]?.yang ?? 0); + const fasteAvail = (loksyu[fasteAspect]?.yin ?? 0) + (loksyu[fasteAspect]?.yang ?? 0); + const isGM = game.user.isGM; + const hasSomething = successAvail > 0 || fasteAvail > 0 || isGM && tinji > 0; + if (!hasSomething) return; + const aspLabel = game.i18n.localize(ASPECT_LABELS[aspect]); + const fasteLabel = game.i18n.localize(ASPECT_LABELS[fasteAspect]); + let btns = ""; + if (successAvail > 0) { + btns += ``; + } + if (fasteAvail > 0) { + btns += ``; + } + if (isGM && tinji > 0) { + btns += ``; + } + const wrapper = document.createElement("div"); + wrapper.className = "cde-roll-actions"; + wrapper.innerHTML = ` +
+ + ${game.i18n.localize("CDE.PostRollActions")} +
+
${btns}
+ `; + rollCard.appendChild(wrapper); + wrapper.addEventListener("click", async (ev) => { + const btn = ev.target.closest("[data-action]"); + if (!btn || btn.disabled) return; + const action = btn.dataset.action; + if (action === "loksyu-success") { + await _drawFromLoksyu(message, aspect, "success", aspLabel); + } else if (action === "loksyu-faste") { + await _drawFromLoksyu(message, fasteAspect, "faste", fasteLabel); + } else if (action === "tinji") { + await _spendTinjiPostRoll(); + } + if (action === "tinji") refreshRollActions(rollCard, aspect, message); + }); +} +async function _drawFromLoksyu(message, aspect, type, aspectLabel) { + const data = getLoksyuData(); + const entry = data[aspect] ?? { yin: 0, yang: 0 }; + const total = entry.yin + entry.yang; + if (total <= 0) { + ui.notifications.warn(game.i18n.localize("CDE.LoksyuEmpty")); + return; + } + if (entry.yang > 0) entry.yang--; + else entry.yin--; + data[aspect] = entry; + await setLoksyuData(data); + const flags = message?.flags?.[SYSTEM_ID]; + if (flags?.rollResult && message.isOwner) { + const updated = foundry.utils.deepClone(flags.rollResult); + if (type === "success") { + updated.successesdice = (updated.successesdice ?? 0) + 1; + updated.loksyuBonusSuc = (updated.loksyuBonusSuc ?? 0) + 1; + if (updated.damageBase) updated.totalDamage = updated.successesdice * updated.damageBase; + } else { + updated.auspiciousdice = (updated.auspiciousdice ?? 0) + 1; + updated.loksyuBonusFaste = (updated.loksyuBonusFaste ?? 0) + 1; + } + const newHtml = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE3, updated); + await message.update({ + content: newHtml, + [`flags.${SYSTEM_ID}.rollResult`]: updated + }); + } + const remain = entry.yin + entry.yang; + const typeLabel = type === "success" ? game.i18n.localize("CDE.Successes") : game.i18n.localize("CDE.AuspiciousDie"); + ChatMessage.create({ + user: game.user.id, + content: `
+
+ ${aspectLabel} + ${game.user.name} + ${game.i18n.localize("CDE.LoksyuDrawsA")} + ${typeLabel} + ${game.i18n.localize("CDE.LoksyuFromAspect")} ${aspectLabel} +
+ +
` + }); +} +async function _spendTinjiPostRoll() { + if (!game.user.isGM) return; + const current = getTinjiValue(); + if (current <= 0) { + ui.notifications.warn(game.i18n.localize("CDE.TinjiEmpty")); + return; + } + await setTinjiValue(current - 1); + ChatMessage.create({ + user: game.user.id, + content: `
+ \u5929 + + ${game.user.name} ${game.i18n.localize("CDE.TinjiSpent").replace("{name}", game.user.name)} + + (${current - 1} ${game.i18n.localize("CDE.TinjiRemaining")}) +
` + }); +} +function refreshAllRollActions() { + document.querySelectorAll(".chat-message .cde-roll-result[data-aspect]").forEach((card) => { + const aspect = card.dataset.aspect; + if (!aspect || !WU_XING_CYCLE[aspect]) return; + const msgEl = card.closest("[data-message-id]"); + const msgId = msgEl?.dataset?.messageId; + const message = msgId ? game.messages.get(msgId) : null; + refreshRollActions(card, aspect, message); + }); +} + +// src/system.js +Hooks.once("i18nInit", preLocalizeConfig); +Hooks.once("init", async () => { + console.info(`CHRONIQUESDELETRANGE | Initializing ${SYSTEM_ID}`); + registerSettings(); + game.system.CONST = { MAGICS, SUBTYPES }; + game.cde = { CDELoksyuApp, CDETinjiApp }; + CONFIG.Actor.dataModels = { + [ACTOR_TYPES.character]: CharacterDataModel, + [ACTOR_TYPES.npc]: NpcDataModel + }; + CONFIG.Item.dataModels = { + [ITEM_TYPES.item]: EquipmentDataModel, + [ITEM_TYPES.kungfu]: KungfuDataModel, + [ITEM_TYPES.spell]: SpellDataModel, + [ITEM_TYPES.supernatural]: SupernaturalDataModel, + [ITEM_TYPES.weapon]: WeaponDataModel, + [ITEM_TYPES.armor]: ArmorDataModel, + [ITEM_TYPES.sanhei]: SanheiDataModel, + [ITEM_TYPES.ingredient]: IngredientDataModel + }; + CONFIG.Actor.documentClass = CDEActor; + CONFIG.Item.documentClass = CDEItem; + CONFIG.ChatMessage.documentClass = CDEMessage; + configureRuntime(); + foundry.applications.apps.DocumentSheetConfig.unregisterSheet(Actor, "core", foundry.appv1.sheets.ActorSheet); + foundry.applications.apps.DocumentSheetConfig.unregisterSheet(Item, "core", foundry.appv1.sheets.ItemSheet); + foundry.applications.apps.DocumentSheetConfig.registerSheet(Actor, SYSTEM_ID, CDECharacterSheet, { + types: [ACTOR_TYPES.character], + makeDefault: true, + label: "CDE Character Sheet (V2)" + }); + foundry.applications.apps.DocumentSheetConfig.registerSheet(Actor, SYSTEM_ID, CDENpcSheet, { + types: [ACTOR_TYPES.npc], + makeDefault: true, + label: "CDE NPC Sheet (V2)" + }); + foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEItemSheet, { + types: [ITEM_TYPES.item], + makeDefault: true, + label: "CDE Item Sheet (V2)" + }); + foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEKungfuSheet, { + types: [ITEM_TYPES.kungfu], + makeDefault: true, + label: "CDE KungFu Sheet (V2)" + }); + foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESpellSheet, { + types: [ITEM_TYPES.spell], + makeDefault: true, + label: "CDE Spell Sheet (V2)" + }); + foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESupernaturalSheet, { + types: [ITEM_TYPES.supernatural], + makeDefault: true, + label: "CDE Supernatural Sheet (V2)" + }); + foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEWeaponSheet, { + types: [ITEM_TYPES.weapon], + makeDefault: true, + label: "CDE Weapon Sheet (V2)" + }); + foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEArmorSheet, { + types: [ITEM_TYPES.armor], + makeDefault: true, + label: "CDE Armor Sheet (V2)" + }); + foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESanheiSheet, { + types: [ITEM_TYPES.sanhei], + makeDefault: true, + label: "CDE Sanhei Sheet (V2)" + }); + foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEIngredientSheet, { + types: [ITEM_TYPES.ingredient], + makeDefault: true, + label: "CDE Ingredient Sheet (V2)" + }); + await preloadPartials(); + registerHandlebarsHelpers(); + registerDice(); + console.info(`CHRONIQUESDELETRANGE | Initialized`); +}); +Hooks.once("ready", async () => { + await migrateIfNeeded(); +}); +Hooks.on("renderChatLog", (_app, html) => { + const el = html instanceof HTMLElement ? html : html[0] ?? html; + if (!el?.querySelector) return; + if (el.querySelector(".cde-chat-app-buttons")) return; + const wrapper = document.createElement("div"); + wrapper.classList.add("cde-chat-app-buttons"); + wrapper.innerHTML = ` + + + `; + wrapper.addEventListener("click", (ev) => { + if (ev.target.closest(".cde-chat-btn--loksyu")) CDELoksyuApp.open(); + if (ev.target.closest(".cde-chat-btn--tinji")) CDETinjiApp.open(); + }); + const anchor = el.querySelector(".chat-form") ?? el.querySelector(".chat-message-form") ?? el.querySelector("form"); + if (anchor) anchor.parentElement.insertBefore(wrapper, anchor); + else el.appendChild(wrapper); +}); +Hooks.on("renderChatMessageHTML", (message, html) => { + injectRollActions(message, html); +}); +Hooks.on("updateSetting", (setting) => { + if (!setting.key) return; + if (setting.key.includes("loksyuData") || setting.key.includes("tinjiData")) { + refreshAllRollActions(); + } +}); +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ +//# sourceMappingURL=system.js.map diff --git a/dist/system.js.map b/dist/system.js.map new file mode 100644 index 0000000..57336b5 --- /dev/null +++ b/dist/system.js.map @@ -0,0 +1,7 @@ +{ + "version": 3, + "sources": ["../src/config/constants.js", "../src/config/settings.js", "../src/config/localize.js", "../src/config/runtime.js", "../src/data/actors/character.js", "../src/data/actors/npc.js", "../src/data/items/item.js", "../src/data/items/kungfu.js", "../src/data/items/spell.js", "../src/data/items/supernatural.js", "../src/data/items/weapon.js", "../src/data/items/armor.js", "../src/data/items/sanhei.js", "../src/data/items/ingredient.js", "../src/documents/chat-message.js", "../src/documents/actor.js", "../src/documents/item.js", "../src/ui/dice.js", "../src/ui/helpers.js", "../src/ui/templates.js", "../src/ui/initiative.js", "../src/ui/apps/singletons.js", "../src/ui/rolling.js", "../src/ui/sheets/actors/base.js", "../src/ui/sheets/actors/character.js", "../src/ui/sheets/actors/npc.js", "../src/ui/sheets/items/base.js", "../src/ui/sheets/items/item.js", "../src/ui/sheets/items/kungfu.js", "../src/ui/sheets/items/spell.js", "../src/ui/sheets/items/supernatural.js", "../src/ui/sheets/items/weapon.js", "../src/ui/sheets/items/armor.js", "../src/ui/sheets/items/sanhei.js", "../src/ui/sheets/items/ingredient.js", "../src/ui/apps/loksyu-app.js", "../src/ui/apps/tinji-app.js", "../src/ui/roll-actions.js", "../src/system.js"], + "sourcesContent": ["/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport const SYSTEM_ID = \"fvtt-chroniques-de-l-etrange\"\n\nexport const ACTOR_TYPES = {\n character: \"character\",\n npc: \"npc\",\n}\n\nexport const ITEM_TYPES = {\n item: \"item\",\n kungfu: \"kungfu\",\n spell: \"spell\",\n supernatural: \"supernatural\",\n weapon: \"weapon\",\n armor: \"armor\",\n sanhei: \"sanhei\",\n ingredient: \"ingredient\",\n}\n\nexport const SUBTYPES = {\n weapon: { id: \"weapon\", label: \"CDE.Weapon\" },\n armor: { id: \"armor\", label: \"CDE.Armor\" },\n sanhei: { id: \"sanhei\", label: \"CDE.Sanhei\" },\n other: { id: \"other\", label: \"CDE.Other\" },\n}\n\nexport const MAGICS = {\n internalcinnabar: {\n id: \"internalcinnabar\",\n background: \"linear-grey\",\n label: \"CDE.InternalCinnabar\",\n aspectlabel: \"CDE.Metal\",\n speciality: {\n essence: { label: \"CDE.Essence\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n mind: { label: \"CDE.Mind\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n purification: { label: \"CDE.Purification\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n manipulation: { label: \"CDE.Manipulation\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n aura: { label: \"CDE.Aura\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n alchemy: {\n id: \"alchemy\",\n background: \"linear-blue\",\n label: \"CDE.Alchemy\",\n aspectlabel: \"CDE.Water\",\n speciality: {\n acupuncture: { label: \"CDE.Acupuncture\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n elixirs: { label: \"CDE.Elixirs\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n poisons: { label: \"CDE.Poisons\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n arsenal: { label: \"CDE.Arsenal\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n potions: { label: \"CDE.Potions\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n masteryoftheway: {\n id: \"masteryoftheway\",\n background: \"linear-brown\",\n label: \"CDE.MasteryOfTheWay\",\n aspectlabel: \"CDE.Earth\",\n speciality: {\n curse: { label: \"CDE.Curse\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n transfiguration: { label: \"CDE.Transfiguration\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n necromancy: { label: \"CDE.Necromancy\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n climatecontrol: { label: \"CDE.ClimateControl\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n goldenmagic: { label: \"CDE.GoldenMagic\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n exorcism: {\n id: \"exorcism\",\n background: \"linear-red\",\n label: \"CDE.Exorcism\",\n aspectlabel: \"CDE.Fire\",\n speciality: {\n invocation: { label: \"CDE.Invocation\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n tracking: { label: \"CDE.Tracking\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n protection: { label: \"CDE.Protection\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n punishment: { label: \"CDE.Punishment\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n domination: { label: \"CDE.Domination\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n geomancy: {\n id: \"geomancy\",\n background: \"linear-green\",\n label: \"CDE.Geomancy\",\n aspectlabel: \"CDE.Wood\",\n speciality: {\n neutralization: { label: \"CDE.Neutralization\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n divination: { label: \"CDE.Divination\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n earthlyprayer: { label: \"CDE.EarthlyPrayer\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n heavenlyprayer: { label: \"CDE.HeavenlyPrayer\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n fungseoi: { label: \"CDE.Fungseoi\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n}\n\n/** Map aspect name \u2192 i18n label key */\nexport const ASPECT_LABELS = {\n metal: \"CDE.Metal\",\n water: \"CDE.Water\",\n earth: \"CDE.Earth\",\n fire: \"CDE.Fire\",\n wood: \"CDE.Wood\",\n}\n\n/** Map aspect name \u2192 image path */\nexport const ASPECT_ICONS = {\n metal: \"systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\",\n water: \"systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n earth: \"systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n fire: \"systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n wood: \"systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n}\n\n/** Map aspect name \u2192 die face pair [yin, yang] (face=10 stored as 0) */\nexport const ASPECT_FACES = {\n metal: [3, 8],\n water: [1, 6],\n earth: [0, 5], // 0 = face \"10\"\n fire: [2, 7],\n wood: [4, 9],\n}\n\n/** Ordered aspect names by index (metal=0, water=1, earth=2, fire=3, wood=4) */\nexport const ASPECT_NAMES = [\"metal\", \"water\", \"earth\", \"fire\", \"wood\"]\n\n/**\n * Wu Xing generating/overcoming cycle.\n * For each active aspect, the five result categories in order:\n * [successes, auspicious, noxious, loksyu, tinji]\n */\nexport const WU_XING_CYCLE = {\n wood: [\"wood\", \"fire\", \"water\", \"earth\", \"metal\"],\n fire: [\"fire\", \"earth\", \"wood\", \"metal\", \"water\"],\n earth: [\"earth\", \"metal\", \"fire\", \"water\", \"wood\"],\n metal: [\"metal\", \"water\", \"earth\", \"wood\", \"fire\"],\n water: [\"water\", \"wood\", \"metal\", \"fire\", \"earth\"],\n}\n\nexport const TEMPLATE_PARTIALS = [\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-skills.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-magics.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-nghang.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-treasures.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-items.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-kungfus.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-spells.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-supernaturals.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-spells.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-kungfus.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-items.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-loksyu-app.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-tinji-app.html\",\n]\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { SYSTEM_ID } from \"./constants.js\"\n\n/**\n * Register all world/client settings for the system.\n * Called during the \"init\" hook before sheets and data-models are set up.\n */\nexport function registerSettings() {\n game.settings.register(SYSTEM_ID, \"loksyuData\", {\n scope: \"world\",\n config: false,\n type: Object,\n default: {\n wood: { yin: 0, yang: 0 },\n fire: { yin: 0, yang: 0 },\n earth: { yin: 0, yang: 0 },\n metal: { yin: 0, yang: 0 },\n water: { yin: 0, yang: 0 },\n },\n })\n\n game.settings.register(SYSTEM_ID, \"tinjiData\", {\n scope: \"world\",\n config: false,\n type: Number,\n default: 0,\n })\n}\n\n/**\n * Run any pending data migrations on the \"ready\" hook.\n * Reserved for future schema migrations.\n */\nexport async function migrateIfNeeded() {\n // No migrations required yet.\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { MAGICS, SUBTYPES } from \"./constants.js\"\n\nexport function preLocalizeConfig() {\n const localizeConfigObject = (obj, keys) => {\n for (const o of Object.values(obj)) {\n for (const key of keys) {\n o[key] = game.i18n.localize(o[key])\n }\n }\n }\n\n localizeConfigObject(SUBTYPES, [\"label\"])\n Object.values(MAGICS).forEach((magic) => {\n magic.label = game.i18n.localize(magic.label)\n magic.aspectlabel = game.i18n.localize(magic.aspectlabel)\n Object.values(magic.speciality).forEach((spec) => {\n spec.label = game.i18n.localize(spec.label)\n spec.labelelement = game.i18n.localize(spec.labelelement)\n })\n })\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport function configureRuntime() {\n CONFIG.Actor.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/actor-banner.webp\"\n CONFIG.Adventure.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/adventure-banner.webp\"\n CONFIG.Cards.compendiumBanner = \"ui/banners/cards-banner.webp\"\n CONFIG.Item.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/item-banner.webp\"\n CONFIG.JournalEntry.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/journalentry-banner.webp\"\n CONFIG.Macro.compendiumBanner = \"ui/banners/macro-banner.webp\"\n CONFIG.Playlist.compendiumBanner = \"ui/banners/playlist-banner.webp\"\n CONFIG.RollTable.compendiumBanner = \"ui/banners/rolltable-banner.webp\"\n CONFIG.Scene.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/scene-banner.webp\"\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class CharacterDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra })\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const boolField = (initial = false) => new fields.BooleanField({ required: true, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n const aspectField = (label, chinese) =>\n new fields.SchemaField({\n chinese: stringField(chinese),\n label: stringField(label),\n value: numberField(15, { min: 0 }),\n })\n\n const skillField = (label) =>\n new fields.SchemaField({\n label: stringField(label),\n specialities: stringField(\"\"),\n value: numberField(0, { min: 0 }),\n })\n\n const resourceField = (label) =>\n new fields.SchemaField({\n label: stringField(label),\n specialities: stringField(\"\"),\n value: numberField(0, { min: 0 }),\n debt: boolField(false),\n })\n\n const componentField = () =>\n new fields.SchemaField({\n value: stringField(\"\"),\n })\n\n const magicSpecialityField = () =>\n new fields.SchemaField({\n check: boolField(false),\n })\n\n const magicField = () =>\n new fields.SchemaField({\n visible: boolField(true),\n value: numberField(0, { min: 0 }),\n speciality: new fields.SchemaField({\n essence: magicSpecialityField(),\n mind: magicSpecialityField(),\n purification: magicSpecialityField(),\n manipulation: magicSpecialityField(),\n aura: magicSpecialityField(),\n acupuncture: magicSpecialityField(),\n elixirs: magicSpecialityField(),\n poisons: magicSpecialityField(),\n arsenal: magicSpecialityField(),\n potions: magicSpecialityField(),\n curse: magicSpecialityField(),\n transfiguration: magicSpecialityField(),\n necromancy: magicSpecialityField(),\n climatecontrol: magicSpecialityField(),\n goldenmagic: magicSpecialityField(),\n invocation: magicSpecialityField(),\n tracking: magicSpecialityField(),\n protection: magicSpecialityField(),\n punishment: magicSpecialityField(),\n domination: magicSpecialityField(),\n neutralization: magicSpecialityField(),\n divination: magicSpecialityField(),\n earthlyprayer: magicSpecialityField(),\n heavenlyprayer: magicSpecialityField(),\n fungseoi: magicSpecialityField(),\n }),\n })\n\n const treasureBranch = () =>\n new fields.SchemaField({\n value: numberField(0, { min: 0 }),\n max: numberField(0, { min: 0 }),\n min: numberField(0, { min: 0 }),\n })\n\n const treasureLevel = () =>\n new fields.SchemaField({\n san: treasureBranch(),\n zing: treasureBranch(),\n })\n\n const schema = {\n concept: stringField(\"\"),\n guardian: numberField(0, { min: 0, max: 5 }),\n initiative: numberField(1, { min: 0 }),\n anti_initiative: numberField(24, { min: 0 }),\n description: htmlField(\"\"),\n prefs: new fields.SchemaField({\n typeofthrow: new fields.SchemaField({\n check: boolField(true),\n choice: stringField(\"0\"),\n }),\n }),\n prompt: new fields.SchemaField({\n typeofthrow: new fields.SchemaField({\n check: boolField(true),\n choice: stringField(\"0\"),\n }),\n configure: new fields.SchemaField({\n numberofdice: numberField(0),\n aspect: numberField(0),\n bonus: numberField(0),\n bonusauspiciousdice: numberField(0),\n typeofthrow: numberField(0),\n aspectskill: numberField(0),\n bonusmalusskill: numberField(0),\n aspectspeciality: numberField(0),\n rolldifficulty: numberField(0),\n bonusmalusspeciality: numberField(0),\n }),\n }),\n aspect: new fields.SchemaField({\n fire: aspectField(\"CDE.Fire\", \"\u328B\"),\n earth: aspectField(\"CDE.Earth\", \"\u328F\"),\n metal: aspectField(\"CDE.Metal\", \"\u328E\"),\n water: aspectField(\"CDE.Water\", \"\u328C\"),\n wood: aspectField(\"CDE.Wood\", \"\u328D\"),\n }),\n skills: new fields.SchemaField({\n art: skillField(\"CDE.Art\"),\n investigation: skillField(\"CDE.Investigation\"),\n erudition: skillField(\"CDE.Erudition\"),\n knavery: skillField(\"CDE.Knavery\"),\n wordliness: skillField(\"CDE.Wordliness\"),\n prowess: skillField(\"CDE.Prowess\"),\n sciences: skillField(\"CDE.Sciences\"),\n technologies: skillField(\"CDE.Technologies\"),\n kungfu: skillField(\"CDE.KungFu\"),\n rangedcombat: skillField(\"CDE.RangedCombat\"),\n }),\n resources: new fields.SchemaField({\n supply: resourceField(\"CDE.Supply\"),\n inquiry: resourceField(\"CDE.Inquiry\"),\n influence: resourceField(\"CDE.Influence\"),\n }),\n component: new fields.SchemaField({\n one: componentField(),\n two: componentField(),\n three: componentField(),\n four: componentField(),\n five: componentField(),\n six: componentField(),\n seven: componentField(),\n eight: componentField(),\n nine: componentField(),\n zero: componentField(),\n }),\n magics: new fields.SchemaField({\n internalcinnabar: magicField(),\n alchemy: magicField(),\n masteryoftheway: magicField(),\n exorcism: magicField(),\n geomancy: magicField(),\n }),\n threetreasures: new fields.SchemaField({\n heiyang: new fields.SchemaField({ value: numberField(0, { min: 0 }), max: numberField(0, { min: 0 }) }),\n heiyin: new fields.SchemaField({ value: numberField(0, { min: 0 }), max: numberField(0, { min: 0 }) }),\n dicelevel: new fields.SchemaField({\n level0d: treasureLevel(),\n level1d: treasureLevel(),\n level2d: treasureLevel(),\n }),\n }),\n experience: new fields.SchemaField({\n value: numberField(0, { min: 0 }),\n max: numberField(0, { min: 0 }),\n min: numberField(0, { min: 0 }),\n }),\n }\n\n return schema\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class NpcDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra })\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const boolField = (initial = false) => new fields.BooleanField({ required: true, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n const aptitudeField = () =>\n new fields.SchemaField({\n value: numberField(0, { min: 0 }),\n speciality: stringField(\"\"),\n })\n\n const trackedField = () =>\n new fields.SchemaField({\n value: numberField(0, { min: 0 }),\n calcul: numberField(0, { min: 0 }),\n note: stringField(\"\"),\n })\n\n return {\n type: stringField(\"\"),\n threat: numberField(0, { min: 0, max: 4 }), // profane(0) | apprentice(1) | initiate(2) | accomplished(3) | renowned(4)\n nuisance: numberField(0, { min: 0, max: 5 }), // figurant(0) | minion(1) | adversary(2) | ally(3) | boss(4) | divinity(5)\n initiative: numberField(1, { min: 0 }),\n anti_initiative: numberField(24, { min: 0 }),\n aptitudes: new fields.SchemaField({\n physical: aptitudeField(),\n martial: aptitudeField(),\n mental: aptitudeField(),\n social: aptitudeField(),\n spiritual: aptitudeField(),\n }),\n vitality: trackedField(),\n hei: trackedField(),\n description: htmlField(\"\"),\n prefs: new fields.SchemaField({\n typeofthrow: new fields.SchemaField({\n check: boolField(false),\n choice: stringField(\"0\"),\n }),\n }),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class EquipmentDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra })\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n quantity: numberField(1, { min: 0 }),\n weight: numberField(0, { min: 0 }),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class KungfuDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const boolField = (initial = false) => new fields.BooleanField({ required: true, initial })\n\n const techniqueField = () =>\n new fields.SchemaField({\n check: boolField(false),\n name: stringField(\"\"),\n activation: stringField(\"action-attack\"), // action-attack | action-defense | action-aid | action-attack-defense | reaction | dice | damage-inflicted | damage-received\n technique: htmlField(\"\"),\n })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n orientation: stringField(\"yin\"), // yin | yang | yinyang\n aspect: stringField(\"metal\"), // metal | eau | terre | feu | bois\n skill: stringField(\"kungfu\"), // kungfu | rangedcombat\n speciality: stringField(\"\"),\n style: stringField(\"\"),\n techniques: new fields.SchemaField({\n technique1: techniqueField(),\n technique2: techniqueField(),\n technique3: techniqueField(),\n }),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class SpellDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n specialityname: stringField(\"\"),\n associatedelement: stringField(\"metal\"), // metal | eau | terre | feu | bois\n hei: stringField(\"\"),\n realizationtimeritual: stringField(\"\"),\n realizationtimeaccelerated: stringField(\"\"),\n flashback: stringField(\"\"),\n components: htmlField(\"\"),\n effects: htmlField(\"\"),\n examples: htmlField(\"\"),\n notes: htmlField(\"\"),\n discipline: stringField(\"internalcinnabar\"),\n heiType: stringField(\"yin\"),\n heiCost: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 1 }),\n difficulty: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 1 }),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class SupernaturalDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n notes: htmlField(\"\"),\n heiType: stringField(\"yin\"),\n heiCost: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 0 }),\n trigger: stringField(\"\"),\n effects: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class WeaponDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n weaponType: stringField(\"melee\"),\n material: stringField(\"\"),\n damageAspect: stringField(\"metal\"),\n damageBase: intField(1),\n range: stringField(\"contact\"), // contact | courte | mediane | longue | extreme\n obtainLevel: intField(0, { min: 0, max: 5 }),\n obtainDifficulty: intField(0, { min: 0, max: 3 }),\n quantity: intField(1),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class ArmorDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n protectionValue: intField(0),\n domain: stringField(\"\"),\n obtainLevel: intField(0, { min: 0, max: 5 }),\n obtainDifficulty: intField(0, { min: 0, max: 3 }),\n quantity: intField(1),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class SanheiDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })\n\n const propertySchema = () => new fields.SchemaField({\n name: stringField(\"\"),\n heiCost: intField(0),\n heiType: stringField(\"yin\"),\n description: htmlField(\"\"),\n })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n heiType: stringField(\"yin\"),\n properties: new fields.SchemaField({\n prop1: propertySchema(),\n prop2: propertySchema(),\n prop3: propertySchema(),\n }),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class IngredientDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n school: stringField(\"all\"),\n obtainLevel: intField(0, { min: 0, max: 5 }),\n obtainDifficulty: intField(0, { min: 0, max: 3 }),\n quantity: intField(1),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport class CDEMessage extends ChatMessage {\n async renderHTML({ canDelete, canClose = false, ...rest } = {}) {\n const html = await super.renderHTML({ canDelete, canClose, ...rest })\n this.#enrichChatCard(html)\n return html\n }\n\n getAssociatedActor() {\n if (this.speaker.scene && this.speaker.token) {\n const scene = game.scenes.get(this.speaker.scene)\n const token = scene?.tokens.get(this.speaker.token)\n if (token) return token.actor\n }\n return game.actors.get(this.speaker.actor)\n }\n\n #enrichChatCard(html) {\n const actor = this.getAssociatedActor()\n\n let img\n let nameText\n if (this.isContentVisible) {\n img = actor?.img ?? this.author.avatar\n nameText = this.alias\n } else {\n img = this.author.avatar\n nameText = this.author.name\n }\n\n const avatar = document.createElement(\"a\")\n avatar.classList.add(\"avatar\")\n if (actor) avatar.dataset.uuid = actor.uuid\n const avatarImg = document.createElement(\"img\")\n Object.assign(avatarImg, { src: img, alt: nameText })\n avatar.append(avatarImg)\n\n const name = document.createElement(\"span\")\n name.classList.add(\"name-stacked\")\n const title = document.createElement(\"span\")\n title.classList.add(\"title\")\n title.append(nameText)\n name.append(title)\n\n const sender = html.querySelector(\".message-sender\")\n sender?.replaceChildren(avatar, name)\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { ACTOR_TYPES } from \"../config/constants.js\"\n\nexport class CDEActor extends Actor {\n getRollData() {\n const data = this.toObject(false).system\n return data\n }\n\n prepareBaseData() {\n super.prepareBaseData()\n\n if (this.type === ACTOR_TYPES.character) {\n this.system.anti_initiative = 25 - (this.system.initiative ?? 0)\n }\n\n if (this.type === ACTOR_TYPES.npc) {\n this.system.vitality.calcul = (this.system.aptitudes.physical.value ?? 0) * 4\n this.system.hei.calcul = (this.system.aptitudes.spiritual.value ?? 0) * 4\n this.system.anti_initiative = 25 - (this.system.initiative ?? 0)\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport class CDEItem extends Item {\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nconst DIGIT_LABELS = [\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-1.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-2.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-3.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-4.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-5.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-6.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-7.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-8.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-9.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-10.webp\",\n]\n\nconst CLASSIC_LABELS = [\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-1.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-2.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-3.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-4.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-5.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-6.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-7.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-8.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-9.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-10.webp\",\n]\n\nexport function registerDice() {\n Hooks.once(\"diceSoNiceReady\", (dice3d) => {\n dice3d.addColorset(\n {\n name: \"cde\",\n description: \"CdE\",\n foreground: \"#000000\",\n background: \"#ffffff\",\n edge: \"#ffffff\",\n font: \"DeliusUnicase\",\n texture: \"ice\",\n material: \"plastic\",\n },\n \"preferred\",\n )\n\n dice3d.addSystem({ id: \"fvtt-chroniques-de-l-etrangedigit\", name: \"Chroniques de l'\u00E9trange digits\" }, \"preferred\")\n dice3d.addDicePreset({ type: \"d10\", labels: DIGIT_LABELS, system: \"fvtt-chroniques-de-l-etrangedigit\" })\n\n dice3d.addSystem({ id: \"fvtt-chroniques-de-l-etrange\", name: \"Chroniques de l'\u00E9trange\" }, \"preferred\")\n dice3d.addDicePreset({ type: \"d10\", labels: CLASSIC_LABELS, system: \"fvtt-chroniques-de-l-etrange\" })\n })\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { MAGICS } from \"../config/constants.js\"\n\nexport function registerHandlebarsHelpers() {\n const { Handlebars } = globalThis\n if (!Handlebars) return\n\n Handlebars.registerHelper(\"select\", function (selected, options) {\n const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected))\n const rgx = new RegExp(` value=[\"']${escapedValue}[\"']`)\n const html = options.fn(this)\n return html.replace(rgx, \"$& selected\")\n })\n\n Handlebars.registerHelper(\"getMagicBackground\", function (magic) {\n return game.i18n.localize(MAGICS[magic]?.background ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicLabel\", function (magic) {\n return game.i18n.localize(MAGICS[magic]?.label ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicAspectLabel\", function (magic) {\n return game.i18n.localize(MAGICS[magic]?.aspectlabel ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityLabel\", function (magic, speciality) {\n return game.i18n.localize(MAGICS[magic]?.speciality?.[speciality]?.label ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityClassIcon\", function (magic, speciality) {\n return MAGICS[magic]?.speciality?.[speciality]?.classicon ?? \"\"\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityIcon\", function (magic, speciality) {\n return MAGICS[magic]?.speciality?.[speciality]?.icon ?? \"\"\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityElementIcon\", function (magic, speciality) {\n return MAGICS[magic]?.speciality?.[speciality]?.elementicon ?? \"\"\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityLabelIcon\", function (magic, speciality) {\n return MAGICS[magic]?.speciality?.[speciality]?.labelicon ?? \"\"\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityLabelElement\", function (magic, speciality) {\n return game.i18n.localize(MAGICS[magic]?.speciality?.[speciality]?.labelelement ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicAspectIcon\", function (magic) {\n const icons = {\n internalcinnabar: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\",\n alchemy: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n masteryoftheway: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n exorcism: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n geomancy: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n }\n return icons[magic] ?? \"\"\n })\n\n Handlebars.registerHelper(\"getElementIcon\", function (aspect) {\n const icons = {\n metal: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\",\n water: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n earth: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n fire: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n wood: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n // legacy French keys\n eau: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n terre: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n feu: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n bois: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n }\n return icons[aspect] ?? \"\"\n })\n\n Handlebars.registerHelper(\"getOrientationIcon\", function (orientation) {\n const icons = {\n yin: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\",\n yang: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\",\n yinyang: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\",\n }\n return icons[orientation] ?? \"\"\n })\n\n Handlebars.registerHelper(\"getOrientationLabel\", function (orientation) {\n const keys = {\n yin: \"CDE.OrientationYin\",\n yang: \"CDE.OrientationYang\",\n yinyang: \"CDE.OrientationYinYang\",\n }\n return game.i18n.localize(keys[orientation] ?? \"CDE.Orientation\")\n })\n\n Handlebars.registerHelper(\"getActivationLabel\", function (activation) {\n const keys = {\n \"action-attack\": \"CDE.ActivationAttack\",\n \"action-defense\": \"CDE.ActivationDefense\",\n \"action-aid\": \"CDE.ActivationAid\",\n \"action-attack-defense\": \"CDE.ActivationAttackOrDefense\",\n reaction: \"CDE.ActivationReaction\",\n dice: \"CDE.ActivationDice\",\n \"damage-inflicted\": \"CDE.ActivationDamageInflicted\",\n \"damage-received\": \"CDE.ActivationDamageReceived\",\n }\n return game.i18n.localize(keys[activation] ?? \"CDE.Activation\")\n })\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { TEMPLATE_PARTIALS } from \"../config/constants.js\"\n\nexport async function preloadPartials() {\n return foundry.applications.handlebars.loadTemplates(TEMPLATE_PARTIALS)\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\n/**\n * Initiative determination system for Chroniques de l'\u00C9trange.\n *\n * PJ formula: Initiative = Prouesse + Premi\u00E8re action (comp\u00E9tence/ressource/magie)\n * PNJ formula: Initiative = Aptitude physique + Premi\u00E8re action (aptitude)\n *\n * Range 1-24 ; anti-initiative = 25 \u2212 initiative.\n * Combat order is ascending (low initiative acts first).\n */\n\nconst PC_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-prompt.html\"\nconst NPC_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-prompt-npc.html\"\nconst RESULT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-result.html\"\n\n/** Skills, resources and magics available as \"premi\u00E8re action\" for a PC. */\nfunction buildPCOptions(sys) {\n const sk = sys.skills ?? {}\n const rs = sys.resources ?? {}\n const mg = sys.magics ?? {}\n return [\n { key: \"art\", label: game.i18n.localize(\"CDE.Art\"), value: sk.art?.value ?? 0 },\n { key: \"investigation\", label: game.i18n.localize(\"CDE.Investigation\"), value: sk.investigation?.value ?? 0 },\n { key: \"erudition\", label: game.i18n.localize(\"CDE.Erudition\"), value: sk.erudition?.value ?? 0 },\n { key: \"knavery\", label: game.i18n.localize(\"CDE.Knavery\"), value: sk.knavery?.value ?? 0 },\n { key: \"wordliness\", label: game.i18n.localize(\"CDE.Wordliness\"), value: sk.wordliness?.value ?? 0 },\n { key: \"prowess\", label: game.i18n.localize(\"CDE.Prowess\"), value: sk.prowess?.value ?? 0 },\n { key: \"sciences\", label: game.i18n.localize(\"CDE.Sciences\"), value: sk.sciences?.value ?? 0 },\n { key: \"technologies\", label: game.i18n.localize(\"CDE.Technologies\"), value: sk.technologies?.value ?? 0 },\n { key: \"kungfu\", label: game.i18n.localize(\"CDE.KungFu\"), value: sk.kungfu?.value ?? 0 },\n { key: \"rangedcombat\", label: game.i18n.localize(\"CDE.RangedCombat\"), value: sk.rangedcombat?.value ?? 0 },\n { key: \"supply\", label: game.i18n.localize(\"CDE.Supply\"), value: rs.supply?.value ?? 0 },\n { key: \"inquiry\", label: game.i18n.localize(\"CDE.Inquiry\"), value: rs.inquiry?.value ?? 0 },\n { key: \"influence\", label: game.i18n.localize(\"CDE.Influence\"), value: rs.influence?.value ?? 0 },\n { key: \"internalcinnabar\", label: game.i18n.localize(\"CDE.InternalCinnabar\"), value: mg.internalcinnabar?.value ?? 0 },\n { key: \"alchemy\", label: game.i18n.localize(\"CDE.Alchemy\"), value: mg.alchemy?.value ?? 0 },\n { key: \"masteryoftheway\", label: game.i18n.localize(\"CDE.MasteryOfTheWay\"), value: mg.masteryoftheway?.value ?? 0 },\n { key: \"exorcism\", label: game.i18n.localize(\"CDE.Exorcism\"), value: mg.exorcism?.value ?? 0 },\n { key: \"geomancy\", label: game.i18n.localize(\"CDE.Geomancy\"), value: mg.geomancy?.value ?? 0 },\n ]\n}\n\n/** Aptitudes available as \"premi\u00E8re action\" for an NPC. */\nfunction buildNPCOptions(sys) {\n const ap = sys.aptitudes ?? {}\n return [\n { key: \"physical\", label: game.i18n.localize(\"CDE.Physical\"), value: ap.physical?.value ?? 0 },\n { key: \"martial\", label: game.i18n.localize(\"CDE.Martial\"), value: ap.martial?.value ?? 0 },\n { key: \"mental\", label: game.i18n.localize(\"CDE.Mental\"), value: ap.mental?.value ?? 0 },\n { key: \"social\", label: game.i18n.localize(\"CDE.Social\"), value: ap.social?.value ?? 0 },\n { key: \"spiritual\", label: game.i18n.localize(\"CDE.Spiritual\"), value: ap.spiritual?.value ?? 0 },\n ]\n}\n\n/** Parse the dialog element and extract firstaction + modifier. */\nfunction readInitFields(dialog) {\n const root = dialog.element ?? dialog\n const selectedKey = root.querySelector(\"select[name='firstaction']\")?.value ?? \"\"\n const modifier = parseInt(root.querySelector(\"input[name='modifier']\")?.value ?? \"0\", 10) || 0\n return { selectedKey, modifier }\n}\n\n/** Post a styled initiative chat message. */\nasync function sendInitChatMessage({ actor, baseName, baseValue, actionName, actionValue, modifier, initiative, antiInitiative }) {\n const html = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE, {\n actorName: actor.name,\n actorImg: actor.img,\n baseName,\n baseValue,\n actionName,\n actionValue,\n modifier,\n hasModifier: modifier !== 0,\n initiative,\n antiInitiative,\n })\n await ChatMessage.create({\n user: game.user.id,\n speaker: ChatMessage.getSpeaker({ actor }),\n content: html,\n })\n}\n\n/**\n * Open the PC initiative dialog, compute initiative (Prouesse + Premi\u00E8re action + modificateur)\n * and update the actor, then post a chat card.\n */\nexport async function rollInitiativePC(actor) {\n const sys = actor.system\n const prowess = sys.skills?.prowess?.value ?? 0\n const options = buildPCOptions(sys)\n const baseName = game.i18n.localize(\"CDE.Prowess\")\n\n const content = await foundry.applications.handlebars.renderTemplate(PC_PROMPT_TEMPLATE, {\n prowessValue: prowess,\n options,\n modifier: 0,\n })\n\n const result = await foundry.applications.api.DialogV2.prompt({\n window: { title: game.i18n.localize(\"CDE.InitiativeRoll\") },\n content,\n rejectClose: false,\n ok: {\n label: game.i18n.localize(\"CDE.Validate\"),\n callback: (_ev, _btn, dialog) => readInitFields(dialog),\n },\n })\n if (!result) return\n\n const { selectedKey, modifier } = result\n const selected = options.find((o) => o.key === selectedKey) ?? options[0]\n const rawValue = prowess + selected.value + modifier\n const initiative = Math.max(1, Math.min(24, rawValue))\n const antiInit = 25 - initiative\n\n await actor.update({ \"system.initiative\": initiative })\n await sendInitChatMessage({\n actor,\n baseName,\n baseValue: prowess,\n actionName: selected.label,\n actionValue: selected.value,\n modifier,\n initiative,\n antiInitiative: antiInit,\n })\n}\n\n/**\n * Open the NPC initiative dialog, compute initiative (Aptitude physique + Premi\u00E8re action + modificateur)\n * and update the actor, then post a chat card.\n */\nexport async function rollInitiativeNPC(actor) {\n const sys = actor.system\n const physical = sys.aptitudes?.physical?.value ?? 0\n const options = buildNPCOptions(sys)\n const baseName = game.i18n.localize(\"CDE.Physical\")\n\n const content = await foundry.applications.handlebars.renderTemplate(NPC_PROMPT_TEMPLATE, {\n physicalValue: physical,\n options,\n modifier: 0,\n })\n\n const result = await foundry.applications.api.DialogV2.prompt({\n window: { title: game.i18n.localize(\"CDE.InitiativeRoll\") },\n content,\n rejectClose: false,\n ok: {\n label: game.i18n.localize(\"CDE.Validate\"),\n callback: (_ev, _btn, dialog) => readInitFields(dialog),\n },\n })\n if (!result) return\n\n const { selectedKey, modifier } = result\n const selected = options.find((o) => o.key === selectedKey) ?? options[0]\n const rawValue = physical + selected.value + modifier\n const initiative = Math.max(1, Math.min(24, rawValue))\n const antiInit = 25 - initiative\n\n await actor.update({ \"system.initiative\": initiative })\n await sendInitChatMessage({\n actor,\n baseName,\n baseValue: physical,\n actionName: selected.label,\n actionValue: selected.value,\n modifier,\n initiative,\n antiInitiative: antiInit,\n })\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\n/**\n * Loksyu / TinJi settings-based helpers.\n *\n * Data is stored as world settings instead of singleton Actor documents.\n */\n\nimport { SYSTEM_ID, WU_XING_CYCLE, ASPECT_FACES } from \"../../config/constants.js\"\n\n/** Read the current loksyu data object from world settings */\nexport function getLoksyuData() {\n return game.settings.get(SYSTEM_ID, \"loksyuData\") ?? {\n wood: {yin:0,yang:0}, fire: {yin:0,yang:0}, earth: {yin:0,yang:0}, metal: {yin:0,yang:0}, water: {yin:0,yang:0},\n }\n}\n\n/** Write the loksyu data object to world settings */\nexport async function setLoksyuData(data) {\n await game.settings.set(SYSTEM_ID, \"loksyuData\", data)\n Hooks.callAll(\"cde:loksyuUpdated\", data)\n}\n\n/** Read current TinJi value from world settings */\nexport function getTinjiValue() {\n return game.settings.get(SYSTEM_ID, \"tinjiData\") ?? 0\n}\n\n/** Write TinJi value to world settings */\nexport async function setTinjiValue(value) {\n await game.settings.set(SYSTEM_ID, \"tinjiData\", Math.max(0, value))\n Hooks.callAll(\"cde:tinjiUpdated\", Math.max(0, value))\n}\n\n/**\n * After a WuXing roll, add the loksyu faces (yin + yang) of the relevant\n * aspect to the loksyu settings data.\n *\n * @param {string} activeAspect - e.g. \"fire\"\n * @param {Object} faces - Die face counts { 0: n, 1: n, \u2026, 9: n }\n */\nexport async function updateLoksyuFromRoll(activeAspect, faces) {\n const cycle = WU_XING_CYCLE[activeAspect]\n if (!cycle) return\n\n const lokAspect = cycle[3]\n const [yinFace, yangFace] = ASPECT_FACES[lokAspect] ?? []\n if (yinFace === undefined) return\n\n const yinCount = faces[yinFace] ?? 0\n const yangCount = faces[yangFace] ?? 0\n if (yinCount === 0 && yangCount === 0) return\n\n const data = getLoksyuData()\n const current = data[lokAspect] ?? { yin: 0, yang: 0 }\n data[lokAspect] = {\n yin: (current.yin ?? 0) + yinCount,\n yang: (current.yang ?? 0) + yangCount,\n }\n await setLoksyuData(data)\n}\n\n/**\n * After a WuXing roll, add tinji faces to the TinJi settings.\n *\n * @param {number} count - Number of tinji faces rolled\n */\nexport async function updateTinjiFromRoll(count) {\n if (!count || count <= 0) return\n const current = getTinjiValue()\n await setTinjiValue(current + count)\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\n/**\n * Wu Xing rolling system for Chroniques de l'\u00C9trange.\n *\n * The Wu Xing cycle maps each aspect (by index 0-4) to die face groups:\n * - metal=0 : faces 3,8\n * - water=1 : faces 1,6\n * - earth=2 : faces 0/10,5\n * - fire=3 : faces 2,7\n * - wood=4 : faces 4,9\n *\n * For a given active aspect the five result categories are:\n * successes / auspicious / noxious / loksyu (yin face, yang face) / tinji\n * Each category is associated with one of the five aspects in Wu Xing cycle order.\n */\n\nimport { MAGICS, ASPECT_LABELS, ASPECT_ICONS, ASPECT_FACES, ASPECT_NAMES, WU_XING_CYCLE } from \"../config/constants.js\"\nimport { updateLoksyuFromRoll, updateTinjiFromRoll } from \"./apps/singletons.js\"\n\nconst RESULT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html\"\nconst SKILL_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-dice-prompt.html\"\nconst SKILL_SPECIAL_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-special-dice-prompt.html\"\nconst MAGIC_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-magic-dice-prompt.html\"\nconst WEAPON_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-weapon-dice-prompt.html\"\n\n/** Maps i18n element label \u2192 aspect name (for speciality default aspect lookup) */\nconst LABELELEMENT_TO_ASPECT = {\n \"CDE.Metal\": \"metal\",\n \"CDE.Water\": \"water\",\n \"CDE.Earth\": \"earth\",\n \"CDE.Fire\": \"fire\",\n \"CDE.Wood\": \"wood\",\n}\n\n/** Maps weapon range string \u2192 dice malus applied to the attack pool */\nconst RANGE_MALUS = {\n contact: 0,\n courte: 0,\n mediane: -1,\n longue: -2,\n extreme: -3,\n}\n\n/** Maps weapon type string \u2192 default skill key */\nconst WEAPON_TYPE_SKILL = {\n melee: \"kungfu\",\n thrown: \"rangedcombat\",\n ranged: \"rangedcombat\",\n firearm: \"rangedcombat\",\n}\n\n/** Maps weapon damageAspect name \u2192 ASPECT_NAMES index */\nconst WEAPON_ASPECT_INDEX = { metal: 0, eau: 1, water: 1, terre: 2, earth: 2, feu: 3, fire: 3, bois: 4, wood: 4 }\n\n/** Count how many times each die face appeared in the roll results */\nfunction countFaces(rollResults) {\n const counts = { 1:0, 2:0, 3:0, 4:0, 5:0, 6:0, 7:0, 8:0, 9:0, 0:0 }\n for (const die of rollResults) {\n const face = die.result === 10 ? 0 : die.result\n counts[face]++\n }\n return counts\n}\n\n/**\n * Compute Wu Xing result categories from face counts and active aspect.\n * Returns { successesdice, auspiciousdice, noxiousdice, loksyudice, tinjidice, loksyurepartition }\n */\nfunction computeWuXingResults(faces, aspectName, bonusAuspicious = 0) {\n const cycle = WU_XING_CYCLE[aspectName]\n if (!cycle) return null\n\n const [succAspect, ausAspect, noxAspect, lokAspect, tinAspect] = cycle\n const [succYin, succYang] = ASPECT_FACES[succAspect]\n const [ausYin, ausYang] = ASPECT_FACES[ausAspect]\n const [noxYin, noxYang] = ASPECT_FACES[noxAspect]\n const [lokYin, lokYang] = ASPECT_FACES[lokAspect]\n const [tinYin, tinYang] = ASPECT_FACES[tinAspect]\n\n const yin = game.i18n.localize(\"CDE.Yin\")\n const yang = game.i18n.localize(\"CDE.Yang\")\n\n return {\n successesdice: faces[succYin] + faces[succYang],\n auspiciousdice: faces[ausYin] + faces[ausYang] + bonusAuspicious,\n noxiousdice: faces[noxYin] + faces[noxYang],\n loksyudice: faces[lokYin] + faces[lokYang],\n loksyurepartition: `[${yin}(${faces[lokYin]}) ${yang}(${faces[lokYang]})]`,\n tinjidice: faces[tinYin] + faces[tinYang],\n }\n}\n\n/** Read a named field from a dialog DOM element */\nfunction readField(dlg, name) {\n const el = dlg.querySelector(`[name=\"${name}\"]`)\n if (!el) return null\n return el.type === \"checkbox\" ? el.checked : el.value\n}\n\n/**\n * Open a DialogV2.prompt with the given template + data and return the resolved form values.\n * The callback receives the DialogV2 application instance; fields are read from its .element.\n * @returns {Promise|null>}\n */\nasync function showRollPrompt({ title, template, data, fields }) {\n const content = await foundry.applications.handlebars.renderTemplate(template, data)\n return foundry.applications.api.DialogV2.prompt({\n window: { title },\n content,\n rejectClose: false,\n ok: {\n label: game.i18n.localize(\"CDE.Validate\"),\n callback: (event, button, dialog) => {\n // In AppV2, dialog is the application instance; .element is the root HTMLElement\n const root = dialog.element ?? dialog\n const result = {}\n for (const field of fields) {\n result[field] = readField(root, field)\n }\n return result\n },\n },\n })\n}\n\n/**\n * Open the skill roll prompt and return the user-confirmed parameters.\n * @param {object} params - Initial values\n * @returns {Promise}\n */\nasync function showSkillPrompt(params) {\n return showRollPrompt({\n title: params.title,\n template: params.isSpecial ? SKILL_SPECIAL_PROMPT_TEMPLATE : SKILL_PROMPT_TEMPLATE,\n data: {\n numberofdice: params.numberofdice,\n aspect: Number(params.aspect ?? 0),\n bonusmalus: params.bonusmalus ?? 0,\n woundmalus: params.woundmalus ?? 0,\n bonusauspiciousdice: params.bonusauspiciousdice ?? 0,\n typeofthrow: Number(params.typeofthrow ?? 0),\n },\n fields: [\"aspect\", \"bonusmalus\", \"woundmalus\", \"bonusauspiciousdice\", \"typeofthrow\"],\n })\n}\n\n/**\n * Open the magic roll prompt and return the user-confirmed parameters.\n */\nasync function showMagicPrompt(params) {\n return showRollPrompt({\n title: params.title,\n template: MAGIC_PROMPT_TEMPLATE,\n data: {\n numberofdice: params.numberofdice ?? 0,\n aspectskill: Number(params.aspectskill ?? 0),\n bonusmalusskill: params.bonusmalusskill ?? 0,\n bonusauspiciousdice: params.bonusauspiciousdice ?? 0,\n aspectspeciality: Number(params.aspectspeciality ?? 0),\n rolldifficulty: params.rolldifficulty ?? 1,\n bonusmalusspeciality: params.bonusmalusspeciality ?? 0,\n heispend: params.heispend ?? 0,\n typeofthrow: Number(params.typeofthrow ?? 0),\n },\n fields: [\"aspectskill\", \"bonusmalusskill\", \"bonusauspiciousdice\",\n \"aspectspeciality\", \"rolldifficulty\", \"bonusmalusspeciality\",\n \"heispend\", \"typeofthrow\"],\n })\n}\n\n/**\n * Open the weapon attack roll prompt and return user-confirmed parameters.\n */\nasync function showWeaponPrompt(params) {\n return showRollPrompt({\n title: params.title,\n template: WEAPON_PROMPT_TEMPLATE,\n data: {\n numberofdice: params.numberofdice ?? 0,\n weaponName: params.weaponName ?? \"\",\n weaponTypeLabel: params.weaponTypeLabel ?? \"CDE.Weapon\",\n weaponAspectIcon: params.weaponAspectIcon ?? \"\",\n weaponAspectLabel: params.weaponAspectLabel ?? \"\",\n damageBase: params.damageBase ?? 1,\n weaponskill: params.weaponskill ?? \"kungfu\",\n aspect: Number(params.aspect ?? 0),\n effectiverange: params.effectiverange ?? \"contact\",\n bonusmalus: params.bonusmalus ?? 0,\n woundmalus: params.woundmalus ?? 0,\n bonusauspiciousdice: params.bonusauspiciousdice ?? 0,\n typeofthrow: Number(params.typeofthrow ?? 0),\n },\n fields: [\"weaponskill\", \"aspect\", \"effectiverange\", \"bonusmalus\", \"woundmalus\",\n \"bonusauspiciousdice\", \"typeofthrow\"],\n })\n}\n\n/**\n * Build and send a single enriched ChatMessage containing both the roll\n * (for Dice So Nice) and the Wu Xing result card.\n */\nasync function sendResultMessage(actor, resultData, roll, rollMode) {\n const html = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE, resultData)\n return ChatMessage.create({\n user: game.user.id,\n speaker: ChatMessage.getSpeaker({ actor }),\n content: html,\n rolls: [roll],\n rollMode,\n flags: {\n \"fvtt-chroniques-de-l-etrange\": { rollResult: { ...resultData } },\n },\n })\n}\n\nconst ROLL_MODES = [\"roll\", \"gmroll\", \"blindroll\", \"selfroll\"]\n\n/**\n * Main entry point: roll dice for a given actor.\n *\n * @param {Actor} actor\n * @param {string} rollKey - e.g. \"prowess-skill\", \"fire-aspect\", \"alchemy-magic-elixirs\"\n */\nexport async function rollForActor(actor, rollKey) {\n const parts = rollKey.split(\"-\")\n const skillLibel = parts[0]\n const typeLibel = parts[1]\n const specialLibel = parts[2] ?? null\n\n const sys = actor.system\n const typeOfThrow = Number(sys.prefs?.typeofthrow?.choice ?? 0)\n\n let numberofdice = 0\n let title = \"\"\n let isSpecial = false\n let isMagic = false\n let isMagicSpecial = false\n let kfDefaultAspect = -1 // set in \"itemkungfu\" case, used when computing defaultAspect\n\n // ---- Determine dice count + title ----\n const MAGIC_I18N_KEYS = {\n internalcinnabar: \"CDE.InternalCinnabar\",\n alchemy: \"CDE.Alchemy\",\n masteryoftheway: \"CDE.MasteryOfTheWay\",\n exorcism: \"CDE.Exorcism\",\n geomancy: \"CDE.Geomancy\",\n }\n\n switch (typeLibel) {\n case \"aspect\":\n numberofdice = sys.aspect[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.aspect[skillLibel]?.label ?? \"CDE.Roll\")\n break\n case \"aptitude\":\n // NPC aptitude roll \u2014 flat pool with WuXing prompt\n numberofdice = sys.aptitudes?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(`CDE.${skillLibel.charAt(0).toUpperCase() + skillLibel.slice(1)}`)\n break\n case \"skill\":\n numberofdice = sys.skills?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.skills?.[skillLibel]?.label ?? \"CDE.Roll\")\n break\n case \"special\":\n numberofdice = sys.skills?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.skills?.[skillLibel]?.label ?? \"CDE.Roll\")\n title += ` [${game.i18n.localize(\"CDE.Speciality\")}]`\n isSpecial = true\n if (!sys.skills?.[skillLibel]?.specialities) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error2\"))\n return\n }\n break\n case \"resource\":\n numberofdice = sys.resources?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.resources?.[skillLibel]?.label ?? \"CDE.Roll\")\n break\n case \"field\":\n numberofdice = sys.resources?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.resources?.[skillLibel]?.label ?? \"CDE.Roll\")\n title += ` [${game.i18n.localize(\"CDE.Field\")}]`\n isSpecial = true\n if (!sys.resources?.[skillLibel]?.specialities) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error4\"))\n return\n }\n break\n case \"magic\":\n numberofdice = sys.magics?.[skillLibel]?.value ?? 0\n isMagic = true\n title = game.i18n.localize(MAGIC_I18N_KEYS[skillLibel] ?? \"CDE.Magics\")\n break\n case \"magicspecial\":\n numberofdice = sys.magics?.[skillLibel]?.value ?? 0\n isMagicSpecial = true\n isMagic = true\n if (!sys.magics?.[skillLibel]?.speciality?.[specialLibel]?.check) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error6\"))\n return\n }\n title = `${game.i18n.localize(MAGIC_I18N_KEYS[skillLibel] ?? \"CDE.Magics\")} [${game.i18n.localize(MAGICS?.[skillLibel]?.speciality?.[specialLibel]?.label ?? \"\")}]`\n break\n case \"itemkungfu\": {\n // skillLibel = item._id \u2014 look up the kungfu item to find which skill + aspect to use\n const kfItem = actor.items.get(skillLibel)\n if (!kfItem) { ui.notifications.warn(game.i18n.localize(\"CDE.Error0\")); return }\n const kfSkill = kfItem.system.skill ?? \"kungfu\"\n numberofdice = sys.skills?.[kfSkill]?.value ?? 0\n title = `${kfItem.name} [${game.i18n.localize(sys.skills?.[kfSkill]?.label ?? \"CDE.KungFu\")}]`\n kfDefaultAspect = ASPECT_NAMES.indexOf(kfItem.system.aspect ?? \"metal\")\n if (kfDefaultAspect < 0) kfDefaultAspect = 0\n break\n }\n case \"itemweapon\": {\n // skillLibel = item._id \u2014 look up the weapon item to find type + aspect + damage\n const wpItem = actor.items.get(skillLibel)\n if (!wpItem) { ui.notifications.warn(game.i18n.localize(\"CDE.Error0\")); return }\n\n const wpType = wpItem.system.weaponType ?? \"melee\"\n const wpSkill = WEAPON_TYPE_SKILL[wpType] ?? \"kungfu\"\n numberofdice = sys.skills?.[wpSkill]?.value ?? 0\n\n const wpAspectRaw = wpItem.system.damageAspect ?? \"metal\"\n const wpAspectIdx = WEAPON_ASPECT_INDEX[wpAspectRaw] ?? 0\n const wpRange = wpItem.system.range ?? \"contact\"\n\n const WEAPON_TYPE_LABELS = {\n melee: \"CDE.WeaponMelee\",\n thrown: \"CDE.WeaponThrown\",\n ranged: \"CDE.WeaponRanged\",\n firearm: \"CDE.WeaponFirearm\",\n }\n\n // Show weapon-specific prompt\n const wParams = await showWeaponPrompt({\n title: `${wpItem.name} [${game.i18n.localize(sys.skills?.[wpSkill]?.label ?? \"CDE.WeaponRoll\")}]`,\n numberofdice,\n weaponName: wpItem.name,\n weaponTypeLabel: WEAPON_TYPE_LABELS[wpType] ?? \"CDE.Weapon\",\n weaponAspectIcon: ASPECT_ICONS[ASPECT_NAMES[wpAspectIdx]] ?? \"\",\n weaponAspectLabel: game.i18n.localize(ASPECT_LABELS[ASPECT_NAMES[wpAspectIdx]] ?? \"\"),\n damageBase: wpItem.system.damageBase ?? 1,\n weaponskill: wpSkill,\n aspect: wpAspectIdx,\n effectiverange: wpRange,\n bonusmalus: 0,\n woundmalus: 0,\n bonusauspiciousdice: 0,\n typeofthrow: typeOfThrow,\n })\n\n if (!wParams) return // cancelled\n\n // Resolve final pool from weapon prompt values\n const wpChosenSkill = wParams.weaponskill ?? wpSkill\n const wpSkillDice = sys.skills?.[wpChosenSkill]?.value ?? 0\n const wpAspFinal = Number(wParams.aspect ?? wpAspectIdx)\n const wpAspectDice = sys.aspect[ASPECT_NAMES[wpAspFinal]]?.value ?? 0\n const wpRangeMalus = RANGE_MALUS[wParams.effectiverange ?? \"contact\"] ?? 0\n const wpBonusMalus = Number(wParams.bonusmalus ?? 0)\n const wpWoundMalus = Number(wParams.woundmalus ?? 0)\n const wpBonusAusp = Number(wParams.bonusauspiciousdice ?? 0)\n const wpThrowMode = Number(wParams.typeofthrow ?? 0)\n const wpDamageBase = wpItem.system.damageBase ?? 1\n\n const wpTotalDice = wpSkillDice + wpAspectDice + wpRangeMalus + wpBonusMalus - wpWoundMalus\n if (wpTotalDice <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error0\"))\n return\n }\n\n const wpRoll = new Roll(`${wpTotalDice}d10`)\n await wpRoll.evaluate()\n\n const wpAspectName = ASPECT_NAMES[wpAspFinal] ?? \"metal\"\n const wpFaces = countFaces(wpRoll.dice[0]?.results ?? [])\n const wpResults = computeWuXingResults(wpFaces, wpAspectName, wpBonusAusp)\n if (!wpResults) return\n\n const wpModParts = []\n if (wpRangeMalus !== 0) wpModParts.push(`${wpRangeMalus} ${game.i18n.localize(\"CDE.RangePenalty\")}`)\n if (wpBonusMalus !== 0) wpModParts.push(`${wpBonusMalus > 0 ? \"+\" : \"\"}${wpBonusMalus} ${game.i18n.localize(\"CDE.BonusMalus\")}`)\n if (wpWoundMalus !== 0) wpModParts.push(`-${wpWoundMalus} ${game.i18n.localize(\"CDE.WoundMalus\")}`)\n if (wpBonusAusp !== 0) wpModParts.push(`+${wpBonusAusp} ${game.i18n.localize(\"CDE.BonusAuspiciousDice\")}`)\n\n const wpMsg = await sendResultMessage(actor, {\n rollLabel: `${wpItem.name}`,\n aspectName: wpAspectName,\n aspectLabel: game.i18n.localize(ASPECT_LABELS[wpAspectName] ?? \"\"),\n aspectIcon: ASPECT_ICONS[wpAspectName] ?? \"\",\n totalDice: wpTotalDice,\n modifiersText: wpModParts.length ? wpModParts.join(\" \u00B7 \") : \"\",\n spellPower: null,\n rollDifficulty: null,\n actorName: actor.name ?? \"\",\n actorImg: actor.img ?? \"\",\n // weapon-specific\n weaponName: wpItem.name,\n damageBase: wpDamageBase,\n totalDamage: wpResults.successesdice * wpDamageBase,\n ...wpResults,\n aspect: wpAspectName,\n d1: wpFaces[1], d2: wpFaces[2], d3: wpFaces[3], d4: wpFaces[4], d5: wpFaces[5],\n d6: wpFaces[6], d7: wpFaces[7], d8: wpFaces[8], d9: wpFaces[9], d0: wpFaces[0],\n }, wpRoll, ROLL_MODES[wpThrowMode] ?? \"roll\")\n\n if (game.modules.get(\"dice-so-nice\")?.active && wpMsg?.id) {\n await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id)\n }\n // Auto-update Loksyu/TinJi singletons from weapon roll faces\n if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces)\n if ((wpResults.tinjidice ?? 0) > 0) await updateTinjiFromRoll(wpResults.tinjidice)\n return\n }\n default:\n ui.notifications.warn(`Unknown roll type: ${typeLibel}`)\n return\n }\n\n // For magic rolls the prompt allows adding HEI dice, so don't block early.\n // For itemkungfu, allow 0 base dice (user can add bonus dice in the prompt).\n if (numberofdice <= 0 && typeLibel !== \"aspect\" && typeLibel !== \"itemkungfu\" && !isMagic) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error0\"))\n return\n }\n\n // ---- Pre-compute default aspect for magic based on skill ----\n const MAGIC_ASPECTS = {\n internalcinnabar: 0, // metal\n alchemy: 1, // water\n masteryoftheway: 2, // earth\n exorcism: 3, // fire\n geomancy: 4, // wood\n }\n\n let defaultAspect = typeLibel === \"aspect\"\n ? [\"metal\",\"water\",\"earth\",\"fire\",\"wood\"].indexOf(skillLibel)\n : 0\n if (isMagic && MAGIC_ASPECTS[skillLibel] !== undefined) {\n defaultAspect = MAGIC_ASPECTS[skillLibel]\n }\n if (kfDefaultAspect >= 0) {\n defaultAspect = kfDefaultAspect\n }\n\n let defaultSpecialAspect = 0\n if (isMagicSpecial && specialLibel) {\n // Look up the speciality's element from the MAGICS config constant\n const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel]\n const aspectName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelement]\n if (aspectName) {\n defaultSpecialAspect = ASPECT_NAMES.indexOf(aspectName)\n }\n }\n\n // ---- Show roll prompt ----\n let params\n\n if (isMagic) {\n params = await showMagicPrompt({\n title,\n numberofdice,\n aspectskill: defaultAspect,\n bonusmalusskill: 0,\n bonusauspiciousdice: 0,\n aspectspeciality: defaultSpecialAspect,\n rolldifficulty: 1,\n bonusmalusspeciality: 0,\n heispend: 0,\n typeofthrow: typeOfThrow,\n })\n } else {\n params = await showSkillPrompt({\n title,\n numberofdice,\n aspect: defaultAspect,\n bonusmalus: 0,\n woundmalus: 0,\n bonusauspiciousdice: 0,\n typeofthrow: typeOfThrow,\n isSpecial,\n })\n }\n\n if (!params) return // cancelled\n\n // ---- Compute total dice and roll ----\n let aspectIndex, bonusMalus, bonusAuspicious, throwMode\n let spellAspectIndex = null // magic only: aspect of the speciality for Wu Xing\n let rollDifficulty = 1 // magic only: multiplier applied to successes\n\n if (isMagic) {\n const skillAspectIndex = Number(params.aspectskill ?? 0)\n spellAspectIndex = Number(params.aspectspeciality ?? skillAspectIndex)\n aspectIndex = skillAspectIndex // used only for skill dice pool\n bonusMalus = Number(params.bonusmalusskill ?? 0)\n bonusAuspicious = Number(params.bonusauspiciousdice ?? 0)\n rollDifficulty = Math.max(1, Number(params.rolldifficulty ?? 1))\n throwMode = Number(params.typeofthrow ?? 0)\n // magic: magic skill + aspect + bonuses + 1 (speciality base) + HEI spent\n const aspectDice = sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0\n const bonusSpec = Number(params.bonusmalusspeciality ?? 0)\n const heiDice = Number(params.heispend ?? 0)\n numberofdice = numberofdice + aspectDice + bonusMalus + 1 + bonusSpec + heiDice\n } else {\n aspectIndex = Number(params.aspect ?? 0)\n bonusMalus = Number(params.bonusmalus ?? 0)\n const woundMalus = Number(params.woundmalus ?? 0)\n bonusAuspicious = Number(params.bonusauspiciousdice ?? 0)\n throwMode = Number(params.typeofthrow ?? 0)\n\n const aspectDice = (typeLibel !== \"aspect\")\n ? (sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0)\n : 0\n\n numberofdice = numberofdice + aspectDice + bonusMalus - woundMalus\n if (isSpecial) numberofdice += 1 // +1d for speciality\n }\n\n if (numberofdice <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error0\"))\n return\n }\n\n // ---- Roll ----\n const roll = new Roll(`${numberofdice}d10`)\n await roll.evaluate()\n\n const rollModeKey = ROLL_MODES[throwMode] ?? \"roll\"\n\n // ---- Compute Wu Xing results ----\n // For magic rolls, the spell's aspect (aspectspeciality) governs the Wu Xing\n // cycle (which faces count as successes/auspicious/etc.), not the skill aspect.\n const wuXingAspectName = spellAspectIndex !== null\n ? ASPECT_NAMES[spellAspectIndex]\n : ASPECT_NAMES[aspectIndex]\n const allResults = roll.dice[0]?.results ?? []\n const faces = countFaces(allResults)\n const results = computeWuXingResults(faces, wuXingAspectName, bonusAuspicious)\n if (!results) return\n\n // For magic, successesdice \u00D7 rollDifficulty = spell power\n const spellPower = isMagic ? results.successesdice * rollDifficulty : null\n\n // ---- Build modifier summary text ----\n const modParts = []\n if (isMagic) {\n const bm = Number(params.bonusmalusskill ?? 0)\n const bs = Number(params.bonusmalusspeciality ?? 0)\n const hs = Number(params.heispend ?? 0)\n const ba = Number(params.bonusauspiciousdice ?? 0)\n if (bm !== 0) modParts.push(`${bm > 0 ? \"+\" : \"\"}${bm} ${game.i18n.localize(\"CDE.BonusMalus\")}`)\n if (bs !== 0) modParts.push(`${bs > 0 ? \"+\" : \"\"}${bs} ${game.i18n.localize(\"CDE.SpellBonus\")}`)\n if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize(\"CDE.BonusAuspiciousDice\")}`)\n if (hs !== 0) modParts.push(`${hs} ${game.i18n.localize(\"CDE.HeiSpend\")}`)\n if (rollDifficulty !== 1) modParts.push(`\u00D7${rollDifficulty} ${game.i18n.localize(\"CDE.RollDifficulty\")}`)\n } else {\n const bm = Number(params.bonusmalus ?? 0)\n const wm = Number(params.woundmalus ?? 0)\n const ba = Number(params.bonusauspiciousdice ?? 0)\n if (bm !== 0) modParts.push(`${bm > 0 ? \"+\" : \"\"}${bm} ${game.i18n.localize(\"CDE.BonusMalus\")}`)\n if (wm !== 0) modParts.push(`-${wm} ${game.i18n.localize(\"CDE.WoundMalus\")}`)\n if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize(\"CDE.BonusAuspiciousDice\")}`)\n }\n\n // ---- Send single enriched ChatMessage (roll + result card) ----\n const msg = await sendResultMessage(actor, {\n // Roll identity\n rollLabel: title,\n aspectName: wuXingAspectName,\n aspectLabel: game.i18n.localize(ASPECT_LABELS[wuXingAspectName] ?? \"\"),\n aspectIcon: ASPECT_ICONS[wuXingAspectName] ?? \"\",\n totalDice: numberofdice,\n modifiersText: modParts.length ? modParts.join(\" \u00B7 \") : \"\",\n // Spell power (magic only)\n spellPower,\n rollDifficulty: isMagic ? rollDifficulty : null,\n // Actor info\n actorName: actor.name ?? \"\",\n actorImg: actor.img ?? \"\",\n // Wu Xing results\n aspect: wuXingAspectName,\n ...results,\n // Die face counts\n d1: faces[1], d2: faces[2], d3: faces[3], d4: faces[4], d5: faces[5],\n d6: faces[6], d7: faces[7], d8: faces[8], d9: faces[9], d0: faces[0],\n }, roll, rollModeKey)\n\n // ---- Wait for Dice So Nice animation ----\n if (game.modules.get(\"dice-so-nice\")?.active && msg?.id) {\n await game.dice3d.waitFor3DAnimationByMessageID(msg.id)\n }\n\n // ---- Auto-update Loksyu / TinJi singletons ----\n if ((results.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wuXingAspectName, faces)\n if ((results.tinjidice ?? 0) > 0) await updateTinjiFromRoll(results.tinjidice)\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nconst { HandlebarsApplicationMixin } = foundry.applications.api\n\nexport class CDEBaseActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {\n static DEFAULT_OPTIONS = {\n classes: [\"fvtt-chroniques-de-l-etrange\", \"actor\"],\n position: { width: 920, height: 800 },\n window: { resizable: true },\n form: { submitOnChange: true },\n dragDrop: [{ dragSelector: \".item, [data-drag='true']\", dropSelector: null }],\n actions: {\n create: CDEBaseActorSheet.#onItemCreate,\n edit: CDEBaseActorSheet.#onItemEdit,\n delete: CDEBaseActorSheet.#onItemDelete,\n editImage: CDEBaseActorSheet.#onEditImage,\n },\n }\n\n tabGroups = { primary: \"description\" }\n\n get title() {\n return this.document.name\n }\n\n async _prepareContext() {\n const descriptionHTML = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description ?? \"\", { async: true })\n const cssClass = this.options.classes?.join(\" \") ?? \"\"\n return {\n actor: this.document,\n system: this.document.system,\n systemData: this.document.system,\n systemFields: this.document.system.schema.fields,\n items: this.document.items.contents,\n descriptionHTML,\n editable: this.isEditable,\n cssClass,\n }\n }\n\n // Restore the active tab after every render (including re-renders from submitOnChange).\n // AppV2 does NOT preserve tab state natively \u2014 we must re-apply it from this.tabGroups,\n // which is dynamically updated by changeTab() when the user clicks a tab.\n _onRender(context, options) {\n super._onRender?.(context, options)\n for (const [group, tab] of Object.entries(this.tabGroups)) {\n this.changeTab(tab, group, { force: true })\n }\n }\n\n static async #onItemCreate(event, target) {\n const type = target.dataset.type ?? \"item\"\n const cls = getDocumentClass(\"Item\")\n const labels = {\n item: \"CDE.ItemNew\",\n weapon: \"CDE.WeaponNew\",\n armor: \"CDE.ArmorNew\",\n sanhei: \"CDE.SanheiNew\",\n ingredient: \"CDE.IngredientNew\",\n kungfu: \"CDE.KFNew\",\n spell: \"CDE.SpellNew\",\n supernatural: \"CDE.SupernaturalNew\",\n }\n const name = game.i18n.localize(labels[type] ?? \"CDE.ItemNew\")\n const systemData = {}\n if (type === \"spell\" && target.dataset.discipline) {\n systemData.discipline = target.dataset.discipline\n }\n return cls.create({ name, type, system: systemData }, { parent: this.document })\n }\n\n static #onItemEdit(event, target) {\n const itemId = target.dataset.itemId ?? target.closest(\"[data-item-id]\")?.dataset.itemId\n const item = this.document.items.get(itemId)\n if (item) item.sheet.render(true)\n }\n\n static #onItemDelete(event, target) {\n const itemId = target.dataset.itemId ?? target.closest(\"[data-item-id]\")?.dataset.itemId\n const item = this.document.items.get(itemId)\n if (item) item.delete()\n }\n\n static async #onEditImage(event, target) {\n const attr = target.dataset.edit\n const current = foundry.utils.getProperty(this.document, attr)\n const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}\n const fp = new FilePicker({\n current,\n type: \"image\",\n redirectToRoot: img ? [img] : [],\n callback: (path) => this.document.update({ [attr]: path }),\n top: this.position.top + 40,\n left: this.position.left + 10,\n })\n return fp.browse()\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { MAGICS, SUBTYPES } from \"../../../config/constants.js\"\nimport { rollInitiativePC } from \"../../initiative.js\"\nimport { rollForActor } from \"../../rolling.js\"\nimport { CDEBaseActorSheet } from \"./base.js\"\n\nexport class CDECharacterSheet extends CDEBaseActorSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"character\"],\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-character-sheet.html\" },\n }\n\n tabGroups = { primary: \"description\" }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n context.equipments = context.items.filter((item) => item.type === \"item\")\n context.weapons = context.items.filter((item) => item.type === \"weapon\")\n context.armors = context.items.filter((item) => item.type === \"armor\")\n context.sanheis = context.items.filter((item) => item.type === \"sanhei\")\n context.ingredients = context.items.filter((item) => item.type === \"ingredient\")\n context.spells = context.items.filter((item) => item.type === \"spell\")\n context.kungfus = context.items.filter((item) => item.type === \"kungfu\")\n context.CDE = { MAGICS, SUBTYPES }\n\n // Group spells by discipline key (matches MAGICS keys)\n const spellsByDiscipline = {}\n for (const spell of context.spells) {\n const disc = spell.system?.discipline ?? \"internalcinnabar\"\n if (!spellsByDiscipline[disc]) spellsByDiscipline[disc] = []\n spellsByDiscipline[disc].push(spell)\n }\n\n // Build magicsDisplay: only include the 5 relevant specialities per magic type + grimoire\n const systemMagics = context.systemData.magics ?? {}\n context.magicsDisplay = Object.fromEntries(\n Object.entries(MAGICS).map(([magicKey, magicDef]) => {\n const magicData = systemMagics[magicKey] ?? {}\n return [\n magicKey,\n {\n value: magicData.value ?? 0,\n visible: magicData.visible ?? false,\n speciality: Object.fromEntries(\n Object.keys(magicDef.speciality).map((specKey) => [\n specKey,\n { check: magicData.speciality?.[specKey]?.check ?? false },\n ])\n ),\n grimoire: spellsByDiscipline[magicKey] ?? [],\n },\n ]\n })\n )\n\n return context\n }\n\n _onRender(context, options) {\n super._onRender(context, options)\n this.#bindInitiativeControls()\n this.#bindPrefs()\n this.#bindRollButtons()\n this.#bindComponentRandomize()\n }\n\n #bindInitiativeControls() {\n const buttons = this.element?.querySelectorAll(\".click-initiative\")\n if (!buttons?.length) return\n buttons.forEach((button) => {\n button.addEventListener(\"click\", async () => {\n const action = button.dataset.libelId\n let initiative = this.document.system.initiative ?? 1\n if (action === \"plus\") {\n initiative = initiative >= 24 ? 1 : initiative + 1\n await this.document.update({ \"system.initiative\": initiative })\n return\n }\n if (action === \"minus\") {\n initiative = initiative <= 1 ? 24 : initiative - 1\n await this.document.update({ \"system.initiative\": initiative })\n return\n }\n if (action === \"create\") {\n await rollInitiativePC(this.document)\n }\n })\n })\n }\n\n #bindPrefs() {\n const button = this.element?.querySelector(\".click-prefs\")\n if (!button) return\n button.addEventListener(\"click\", async () => {\n const current = this.document.system.prefs?.typeofthrow ?? { choice: \"0\", check: true }\n const html = `\n
\n
\n \n \n
\n
\n \n \n
\n
`\n const prefs = await foundry.applications.api.DialogV2.prompt({\n window: { title: game.i18n.localize(\"CDE.Preferences\") },\n content: html,\n rejectClose: false,\n ok: {\n label: game.i18n.localize(\"CDE.Validate\"),\n callback: (_ev, _btn, dialog) => {\n const root = dialog.element ?? dialog\n const choice = root.querySelector(\"select[name='choice']\")?.value ?? \"0\"\n const check = root.querySelector(\"input[name='check']\")?.checked ?? false\n return { choice, check }\n },\n },\n })\n if (prefs) {\n await this.document.update({\n \"system.prefs.typeofthrow.choice\": String(prefs.choice),\n \"system.prefs.typeofthrow.check\": !!prefs.check,\n })\n }\n })\n }\n\n #bindRollButtons() {\n const cells = this.element?.querySelectorAll(\"td.click[data-libel-id], td.click2[data-libel-id], .cde-roll-trigger[data-libel-id]\")\n if (!cells?.length) return\n cells.forEach((cell) => {\n cell.addEventListener(\"click\", (event) => {\n event.preventDefault()\n const rollKey = cell.dataset.libelId\n if (rollKey) rollForActor(this.document, rollKey)\n })\n })\n }\n\n #bindComponentRandomize() {\n const btn = this.element?.querySelector(\"[data-action='randomize-component']\")\n if (!btn) return\n btn.addEventListener(\"click\", async () => {\n const roll = new Roll(\"1d10\")\n await roll.evaluate()\n const face = roll.total === 10 ? 0 : roll.total\n const COMPONENT_KEYS = { 1:\"one\", 2:\"two\", 3:\"three\", 4:\"four\", 5:\"five\",\n 6:\"six\", 7:\"seven\", 8:\"eight\", 9:\"nine\", 0:\"zero\" }\n const componentKey = COMPONENT_KEYS[face]\n const componentValue = this.document.system.component?.[componentKey]?.value ?? \"\"\n const label = componentValue\n ? `${componentValue}`\n : `${game.i18n.localize(\"CDE.Component\")}${face}`\n const content = `\n
\n ${game.i18n.localize(\"CDE.ChanceThrowResult\")}\n ${label}\n
`\n await ChatMessage.create({\n user: game.user.id,\n speaker: ChatMessage.getSpeaker({ actor: this.document }),\n content,\n rolls: [roll],\n rollMode: game.settings.get(\"core\", \"rollMode\") ?? \"roll\",\n })\n })\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { rollInitiativeNPC } from \"../../initiative.js\"\nimport { rollForActor } from \"../../rolling.js\"\nimport { CDEBaseActorSheet } from \"./base.js\"\n\nexport class CDENpcSheet extends CDEBaseActorSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"npc\"],\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-npc-sheet.html\" },\n }\n\n tabGroups = { primary: \"description\" }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n context.supernaturals = context.items.filter((item) => item.type === \"supernatural\")\n context.spells = context.items.filter((item) => item.type === \"spell\")\n context.kungfus = context.items.filter((item) => item.type === \"kungfu\")\n context.weapons = context.items.filter((item) => item.type === \"weapon\")\n context.armors = context.items.filter((item) => item.type === \"armor\")\n context.equipments = context.items.filter((item) => item.type === \"item\")\n return context\n }\n\n _onRender(context, options) {\n super._onRender(context, options)\n this.#bindInitiativeControls()\n this.#bindRollButtons()\n }\n\n #bindRollButtons() {\n const cells = this.element?.querySelectorAll(\".cde-roll-trigger[data-libel-id]\")\n if (!cells?.length) return\n cells.forEach((cell) => {\n cell.addEventListener(\"click\", (event) => {\n event.preventDefault()\n const rollKey = cell.dataset.libelId\n if (rollKey) rollForActor(this.document, rollKey)\n })\n })\n }\n\n #bindInitiativeControls() {\n const buttons = this.element?.querySelectorAll(\".click-initiative-npc\")\n if (!buttons?.length) return\n buttons.forEach((button) => {\n button.addEventListener(\"click\", async () => {\n const action = button.dataset.libelId\n let initiative = this.document.system.initiative ?? 1\n if (action === \"plus\") {\n initiative = initiative >= 24 ? 1 : initiative + 1\n await this.document.update({ \"system.initiative\": initiative })\n return\n }\n if (action === \"minus\") {\n initiative = initiative <= 1 ? 24 : initiative - 1\n await this.document.update({ \"system.initiative\": initiative })\n return\n }\n if (action === \"create\") {\n await rollInitiativeNPC(this.document)\n }\n })\n })\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nconst { HandlebarsApplicationMixin } = foundry.applications.api\n\nexport class CDEBaseItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {\n static DEFAULT_OPTIONS = {\n classes: [\"fvtt-chroniques-de-l-etrange\", \"item\"],\n position: { width: 520, height: \"auto\" },\n window: { resizable: true },\n form: { submitOnChange: true },\n actions: {\n editImage: CDEBaseItemSheet.#onEditImage,\n },\n }\n\n tabGroups = { primary: \"details\" }\n\n get title() {\n return this.document.name\n }\n\n async _prepareContext() {\n const cssClass = this.options.classes?.join(\" \") ?? \"\"\n const enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description ?? \"\", { async: true })\n const enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes ?? \"\", { async: true })\n return {\n item: this.document,\n system: this.document.system,\n systemData: this.document.system,\n systemFields: this.document.system.schema.fields,\n editable: this.isEditable,\n cssClass,\n enrichedDescription,\n enrichedNotes,\n descriptionHTML: enrichedDescription,\n notesHTML: enrichedNotes,\n }\n }\n\n // Restore the active tab after every render (including re-renders from submitOnChange).\n _onRender(context, options) {\n super._onRender?.(context, options)\n for (const [group, tab] of Object.entries(this.tabGroups)) {\n this.changeTab(tab, group, { force: true })\n }\n }\n\n static async #onEditImage(event, target) {\n const attr = target.dataset.edit\n const current = foundry.utils.getProperty(this.document, attr)\n const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}\n const fp = new FilePicker({\n current,\n type: \"image\",\n redirectToRoot: img ? [img] : [],\n callback: (path) => this.document.update({ [attr]: path }),\n top: this.position.top + 40,\n left: this.position.left + 10,\n })\n return fp.browse()\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEItemSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"equipment\"],\n position: { width: 560, height: 460 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-item-sheet.html\" },\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEKungfuSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"kungfu\"],\n position: { width: 720, height: 680 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-kungfu-sheet.html\" },\n }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n const techniques = this.document.system.techniques ?? {}\n const enrich = (value) => foundry.applications.ux.TextEditor.implementation.enrichHTML(value ?? \"\", { async: true })\n context.descriptionTechnique1HTML = await enrich(techniques.technique1?.technique)\n context.descriptionTechnique2HTML = await enrich(techniques.technique2?.technique)\n context.descriptionTechnique3HTML = await enrich(techniques.technique3?.technique)\n return context\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDESpellSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"spell\"],\n position: { width: 660, height: 680 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-spell-sheet.html\" },\n }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? \"\", { async: true })\n context.spellDescriptionHTML = await enrich(this.document.system.description)\n context.componentsDescriptionHTML = await enrich(this.document.system.components)\n context.effectsDescriptionHTML = await enrich(this.document.system.effects)\n context.examplesDescriptionHTML = await enrich(this.document.system.examples)\n return context\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDESupernaturalSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"supernatural\"],\n position: { width: 560, height: 520 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-supernatural-sheet.html\" },\n }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? \"\", { async: true })\n context.effectsHTML = await enrich(this.document.system.effects)\n return context\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEWeaponSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"weapon\"],\n position: { width: 580, height: 520 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-weapon-sheet.html\" },\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEArmorSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"armor\"],\n position: { width: 520, height: 460 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-armor-sheet.html\" },\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDESanheiSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"sanhei\"],\n position: { width: 580, height: 620 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-sanhei-sheet.html\" },\n }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? \"\", { async: true })\n const props = this.document.system.properties\n context.prop1DescriptionHTML = await enrich(props.prop1.description)\n context.prop2DescriptionHTML = await enrich(props.prop2.description)\n context.prop3DescriptionHTML = await enrich(props.prop3.description)\n context.propFields = this.document.system.schema.fields.properties.fields\n return context\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEIngredientSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"ingredient\"],\n position: { width: 520, height: 460 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-ingredient-sheet.html\" },\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { getLoksyuData, setLoksyuData } from \"./singletons.js\"\nimport { SYSTEM_ID } from \"../../config/constants.js\"\n\nexport class CDELoksyuApp extends foundry.applications.api.HandlebarsApplicationMixin(\n foundry.applications.api.ApplicationV2\n) {\n static DEFAULT_OPTIONS = {\n id: \"cde-loksyu-app\",\n tag: \"div\",\n window: {\n title: \"CDE.Loksyu\",\n icon: \"fas fa-yin-yang\",\n resizable: false,\n },\n classes: [\"cde-app\", \"cde-loksyu-standalone\"],\n position: { width: 520, height: \"auto\" },\n actions: {\n resetElement: CDELoksyuApp.#onResetElement,\n resetAll: CDELoksyuApp.#onResetAll,\n },\n }\n\n static PARTS = {\n main: {\n template: `systems/${SYSTEM_ID}/templates/apps/cde-loksyu-app.html`,\n },\n }\n\n /** @type {Function|null} bound hook handler */\n _updateHook = null\n\n /** Singleton accessor \u2014 open or bring to front */\n static open() {\n const existing = Array.from(foundry.applications.instances.values()).find(\n (app) => app instanceof CDELoksyuApp\n )\n if (existing) { existing.bringToFront(); return existing }\n const app = new CDELoksyuApp()\n app.render(true)\n return app\n }\n\n async _prepareContext() {\n const sys = getLoksyuData()\n const ELEMENTS = [\n { key: \"wood\", nameKey: \"CDE.Wood\", qualKey: \"CDE.WoodQualities\", img: `systems/${SYSTEM_ID}/images/cde_bois.webp` },\n { key: \"fire\", nameKey: \"CDE.Fire\", qualKey: \"CDE.FireQualities\", img: `systems/${SYSTEM_ID}/images/cde_feu.webp` },\n { key: \"earth\", nameKey: \"CDE.Earth\", qualKey: \"CDE.EarthQualities\", img: `systems/${SYSTEM_ID}/images/cde_terre.webp` },\n { key: \"metal\", nameKey: \"CDE.Metal\", qualKey: \"CDE.MetalQualities\", img: `systems/${SYSTEM_ID}/images/cde_metal.webp` },\n { key: \"water\", nameKey: \"CDE.Water\", qualKey: \"CDE.WaterQualities\", img: `systems/${SYSTEM_ID}/images/cde_eau.webp` },\n ]\n\n return {\n canEdit: game.user.isGM,\n elements: ELEMENTS.map((el) => ({\n ...el,\n yang: sys[el.key]?.yang ?? 0,\n yin: sys[el.key]?.yin ?? 0,\n })),\n }\n }\n\n _onRender(context, options) {\n super._onRender(context, options)\n this.#bindInputs()\n\n this._updateHook = Hooks.on(\"cde:loksyuUpdated\", () => this.render())\n }\n\n _onClose(options) {\n if (this._updateHook !== null) {\n Hooks.off(\"cde:loksyuUpdated\", this._updateHook)\n this._updateHook = null\n }\n super._onClose(options)\n }\n\n #bindInputs() {\n const inputs = this.element?.querySelectorAll(\"input[data-field]\")\n if (!inputs?.length) return\n inputs.forEach((input) => {\n input.addEventListener(\"change\", async (ev) => {\n const field = ev.currentTarget.dataset.field\n const val = parseInt(ev.currentTarget.value, 10)\n if (!field || isNaN(val)) return\n // field is like \"wood.yin\" or \"fire.yang\"\n const [aspect, dim] = field.split(\".\")\n if (!aspect || !dim) return\n const data = getLoksyuData()\n if (!data[aspect]) data[aspect] = { yin: 0, yang: 0 }\n data[aspect][dim] = Math.max(0, val)\n await setLoksyuData(data)\n })\n })\n }\n\n static async #onResetElement(event, target) {\n const key = target.dataset.element\n if (!key) return\n const data = getLoksyuData()\n data[key] = { yin: 0, yang: 0 }\n await setLoksyuData(data)\n }\n\n static async #onResetAll(_event, _target) {\n const KEYS = [\"wood\", \"fire\", \"earth\", \"metal\", \"water\"]\n const data = getLoksyuData()\n for (const k of KEYS) data[k] = { yin: 0, yang: 0 }\n await setLoksyuData(data)\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { getTinjiValue, setTinjiValue } from \"./singletons.js\"\nimport { SYSTEM_ID } from \"../../config/constants.js\"\n\nexport class CDETinjiApp extends foundry.applications.api.HandlebarsApplicationMixin(\n foundry.applications.api.ApplicationV2\n) {\n static DEFAULT_OPTIONS = {\n id: \"cde-tinji-app\",\n tag: \"div\",\n window: {\n title: \"CDE.TinJi2\",\n icon: \"fas fa-star\",\n resizable: false,\n },\n classes: [\"cde-app\", \"cde-tinji-standalone\"],\n position: { width: 320, height: \"auto\" },\n actions: {\n increment: CDETinjiApp.#onIncrement,\n decrement: CDETinjiApp.#onDecrement,\n reset: CDETinjiApp.#onReset,\n spend: CDETinjiApp.#onSpend,\n },\n }\n\n static PARTS = {\n main: {\n template: `systems/${SYSTEM_ID}/templates/apps/cde-tinji-app.html`,\n },\n }\n\n /** @type {Function|null} */\n _updateHook = null\n\n static open() {\n const existing = Array.from(foundry.applications.instances.values()).find(\n (app) => app instanceof CDETinjiApp\n )\n if (existing) { existing.bringToFront(); return existing }\n const app = new CDETinjiApp()\n app.render(true)\n return app\n }\n\n async _prepareContext() {\n return {\n canEdit: game.user.isGM,\n value: getTinjiValue(),\n }\n }\n\n _onRender(context, options) {\n super._onRender(context, options)\n this.#bindDirectInput()\n this._updateHook = Hooks.on(\"cde:tinjiUpdated\", () => this.render())\n }\n\n _onClose(options) {\n if (this._updateHook !== null) {\n Hooks.off(\"cde:tinjiUpdated\", this._updateHook)\n this._updateHook = null\n }\n super._onClose(options)\n }\n\n #bindDirectInput() {\n const input = this.element?.querySelector(\"input.cde-tinji-direct\")\n if (!input) return\n input.addEventListener(\"change\", async (ev) => {\n const val = parseInt(ev.currentTarget.value, 10)\n if (!isNaN(val)) await setTinjiValue(val)\n })\n }\n\n static async #onIncrement() {\n await setTinjiValue(getTinjiValue() + 1)\n }\n\n static async #onDecrement() {\n const current = getTinjiValue()\n if (current <= 0) return\n await setTinjiValue(current - 1)\n }\n\n static async #onReset() {\n await setTinjiValue(0)\n }\n\n static async #onSpend() {\n const current = getTinjiValue()\n if (current <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.TinjiEmpty\"))\n return\n }\n await setTinjiValue(current - 1)\n ChatMessage.create({\n user: game.user.id,\n content: `
\n \n ${game.i18n.localize(\"CDE.TinJi2\")}\n ${game.i18n.format(\"CDE.TinjiSpent\", { name: game.user.name })}\n (${current - 1} ${game.i18n.localize(\"CDE.TinjiRemaining\")})\n
`,\n })\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\n/**\n * Post-roll interactive action buttons injected into dice result chat messages.\n * Allows players to pull dice from the Loksyu (as Successes or d\u00E9s-fastes)\n * and allows the GM to spend Tin Ji to intervene.\n *\n * After a draw, the originating roll result message is updated in-place\n * with the new counts, without creating noise.\n */\n\nimport { getLoksyuData, setLoksyuData, getTinjiValue, setTinjiValue } from \"./apps/singletons.js\"\nimport { SYSTEM_ID, WU_XING_CYCLE, ASPECT_LABELS, ASPECT_ICONS } from \"../config/constants.js\"\n\nconst RESULT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html\"\n\n/**\n * Inject or refresh post-roll action buttons in the given chat message HTML element.\n * Called from renderChatMessageHTML hook.\n * @param {ChatMessage} message\n * @param {HTMLElement} html - the chat message HTML element (li.chat-message)\n */\nexport function injectRollActions(message, html) {\n const rollCard = html.querySelector(\".cde-roll-result\")\n if (!rollCard) return\n const aspect = rollCard.dataset.aspect\n if (!aspect || !WU_XING_CYCLE[aspect]) return\n refreshRollActions(rollCard, aspect, message)\n}\n\n/**\n * Re-render the action buttons section based on current Loksyu / TinJi state.\n */\nfunction refreshRollActions(rollCard, aspect, message) {\n rollCard.querySelector(\".cde-roll-actions\")?.remove()\n\n const cycle = WU_XING_CYCLE[aspect]\n const fasteAspect = cycle[1]\n\n const loksyu = getLoksyuData()\n const tinji = getTinjiValue()\n\n const successAvail = (loksyu[aspect]?.yin ?? 0) + (loksyu[aspect]?.yang ?? 0)\n const fasteAvail = (loksyu[fasteAspect]?.yin ?? 0) + (loksyu[fasteAspect]?.yang ?? 0)\n const isGM = game.user.isGM\n\n const hasSomething = successAvail > 0 || fasteAvail > 0 || (isGM && tinji > 0)\n if (!hasSomething) return\n\n const aspLabel = game.i18n.localize(ASPECT_LABELS[aspect])\n const fasteLabel = game.i18n.localize(ASPECT_LABELS[fasteAspect])\n\n let btns = \"\"\n\n if (successAvail > 0) {\n btns += ``\n }\n\n if (fasteAvail > 0) {\n btns += ``\n }\n\n if (isGM && tinji > 0) {\n btns += ``\n }\n\n const wrapper = document.createElement(\"div\")\n wrapper.className = \"cde-roll-actions\"\n wrapper.innerHTML = `\n
\n \n ${game.i18n.localize(\"CDE.PostRollActions\")}\n
\n
${btns}
\n `\n rollCard.appendChild(wrapper)\n\n wrapper.addEventListener(\"click\", async ev => {\n const btn = ev.target.closest(\"[data-action]\")\n if (!btn || btn.disabled) return\n const action = btn.dataset.action\n if (action === \"loksyu-success\") {\n await _drawFromLoksyu(message, aspect, \"success\", aspLabel)\n } else if (action === \"loksyu-faste\") {\n await _drawFromLoksyu(message, fasteAspect, \"faste\", fasteLabel)\n } else if (action === \"tinji\") {\n await _spendTinjiPostRoll()\n }\n // Buttons will be re-injected automatically via renderChatMessageHTML\n // after message.update(). For tinji (no message update), refresh manually.\n if (action === \"tinji\") refreshRollActions(rollCard, aspect, message)\n })\n}\n\n/**\n * Pull one die from a given Loksyu aspect slot, update Loksyu settings,\n * and update the originating roll-result message in-place.\n *\n * @param {ChatMessage} message - the roll result chat message to update\n * @param {string} aspect - which Loksyu aspect slot to draw from\n * @param {\"success\"|\"faste\"} type\n * @param {string} aspectLabel - localised aspect name for the notification\n */\nasync function _drawFromLoksyu(message, aspect, type, aspectLabel) {\n const data = getLoksyuData()\n const entry = data[aspect] ?? { yin: 0, yang: 0 }\n const total = entry.yin + entry.yang\n if (total <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.LoksyuEmpty\"))\n return\n }\n\n // Remove 1 die (prefer yang first)\n if (entry.yang > 0) entry.yang--\n else entry.yin--\n data[aspect] = entry\n await setLoksyuData(data)\n\n // Update the roll-result message in-place if it has stored flags\n const flags = message?.flags?.[SYSTEM_ID]\n if (flags?.rollResult && message.isOwner) {\n const updated = foundry.utils.deepClone(flags.rollResult)\n if (type === \"success\") {\n updated.successesdice = (updated.successesdice ?? 0) + 1\n updated.loksyuBonusSuc = (updated.loksyuBonusSuc ?? 0) + 1\n // Recalculate weapon damage if applicable\n if (updated.damageBase) updated.totalDamage = updated.successesdice * updated.damageBase\n } else {\n updated.auspiciousdice = (updated.auspiciousdice ?? 0) + 1\n updated.loksyuBonusFaste = (updated.loksyuBonusFaste ?? 0) + 1\n }\n const newHtml = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE, updated)\n await message.update({\n content: newHtml,\n [`flags.${SYSTEM_ID}.rollResult`]: updated,\n })\n // renderChatMessageHTML hook fires automatically \u2192 buttons re-injected\n }\n\n const remain = entry.yin + entry.yang\n const typeLabel = type === \"success\"\n ? game.i18n.localize(\"CDE.Successes\")\n : game.i18n.localize(\"CDE.AuspiciousDie\")\n\n ChatMessage.create({\n user: game.user.id,\n content: `
\n
\n \"${aspectLabel}\"/\n ${game.user.name}\n ${game.i18n.localize(\"CDE.LoksyuDrawsA\")}\n ${typeLabel}\n ${game.i18n.localize(\"CDE.LoksyuFromAspect\")} ${aspectLabel}\n
\n
\n \n ${game.i18n.localize(\"CDE.Loksyu\")} ${aspectLabel} : \n ${remain} ${game.i18n.localize(\"CDE.LoksyuRemaining\")}\n
\n
`,\n })\n}\n\n/**\n * Spend 1 Tin Ji point (GM only) and post a notification.\n */\nasync function _spendTinjiPostRoll() {\n if (!game.user.isGM) return\n const current = getTinjiValue()\n if (current <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.TinjiEmpty\"))\n return\n }\n await setTinjiValue(current - 1)\n ChatMessage.create({\n user: game.user.id,\n content: `
\n \u5929\n \n ${game.user.name} ${game.i18n.localize(\"CDE.TinjiSpent\").replace(\"{name}\", game.user.name)}\n \n (${current - 1} ${game.i18n.localize(\"CDE.TinjiRemaining\")})\n
`,\n })\n}\n\n/**\n * Refresh all visible roll-result buttons when Loksyu or TinJi settings change.\n * Wired up via Hooks.on(\"updateSetting\", ...) in system.js.\n */\nexport function refreshAllRollActions() {\n document.querySelectorAll(\".chat-message .cde-roll-result[data-aspect]\").forEach(card => {\n const aspect = card.dataset.aspect\n if (!aspect || !WU_XING_CYCLE[aspect]) return\n // Find the ChatMessage document from the ancestor element's data-message-id\n const msgEl = card.closest(\"[data-message-id]\")\n const msgId = msgEl?.dataset?.messageId\n const message = msgId ? game.messages.get(msgId) : null\n refreshRollActions(card, aspect, message)\n })\n}\n\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { ACTOR_TYPES, ITEM_TYPES, MAGICS, SUBTYPES, SYSTEM_ID } from \"./config/constants.js\"\nimport { registerSettings, migrateIfNeeded } from \"./config/settings.js\"\nimport { preLocalizeConfig } from \"./config/localize.js\"\nimport { configureRuntime } from \"./config/runtime.js\"\nimport { CharacterDataModel, NpcDataModel } from \"./data/actors/index.js\"\nimport { EquipmentDataModel, KungfuDataModel, SpellDataModel, SupernaturalDataModel, WeaponDataModel, ArmorDataModel, SanheiDataModel, IngredientDataModel } from \"./data/items/index.js\"\nimport { CDEMessage } from \"./documents/chat-message.js\"\nimport { CDEActor } from \"./documents/actor.js\"\nimport { CDEItem } from \"./documents/item.js\"\nimport { registerDice } from \"./ui/dice.js\"\nimport { registerHandlebarsHelpers } from \"./ui/helpers.js\"\nimport { preloadPartials } from \"./ui/templates.js\"\nimport { CDECharacterSheet, CDENpcSheet } from \"./ui/sheets/actors/index.js\"\nimport { CDEItemSheet, CDEKungfuSheet, CDESpellSheet, CDESupernaturalSheet, CDEWeaponSheet, CDEArmorSheet, CDESanheiSheet, CDEIngredientSheet } from \"./ui/sheets/items/index.js\"\nimport { CDELoksyuApp } from \"./ui/apps/loksyu-app.js\"\nimport { CDETinjiApp } from \"./ui/apps/tinji-app.js\"\nimport { injectRollActions, refreshAllRollActions } from \"./ui/roll-actions.js\"\n\nHooks.once(\"i18nInit\", preLocalizeConfig)\n\nHooks.once(\"init\", async () => {\n console.info(`CHRONIQUESDELETRANGE | Initializing ${SYSTEM_ID}`)\n\n registerSettings()\n\n game.system.CONST = { MAGICS, SUBTYPES }\n\n // Expose standalone apps globally for macros\n game.cde = { CDELoksyuApp, CDETinjiApp }\n\n CONFIG.Actor.dataModels = {\n [ACTOR_TYPES.character]: CharacterDataModel,\n [ACTOR_TYPES.npc]: NpcDataModel,\n }\n CONFIG.Item.dataModels = {\n [ITEM_TYPES.item]: EquipmentDataModel,\n [ITEM_TYPES.kungfu]: KungfuDataModel,\n [ITEM_TYPES.spell]: SpellDataModel,\n [ITEM_TYPES.supernatural]: SupernaturalDataModel,\n [ITEM_TYPES.weapon]: WeaponDataModel,\n [ITEM_TYPES.armor]: ArmorDataModel,\n [ITEM_TYPES.sanhei]: SanheiDataModel,\n [ITEM_TYPES.ingredient]: IngredientDataModel,\n }\n\n CONFIG.Actor.documentClass = CDEActor\n CONFIG.Item.documentClass = CDEItem\n CONFIG.ChatMessage.documentClass = CDEMessage\n\n configureRuntime()\n\n foundry.applications.apps.DocumentSheetConfig.unregisterSheet(Actor, \"core\", foundry.appv1.sheets.ActorSheet)\n foundry.applications.apps.DocumentSheetConfig.unregisterSheet(Item, \"core\", foundry.appv1.sheets.ItemSheet)\n\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Actor, SYSTEM_ID, CDECharacterSheet, {\n types: [ACTOR_TYPES.character],\n makeDefault: true,\n label: \"CDE Character Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Actor, SYSTEM_ID, CDENpcSheet, {\n types: [ACTOR_TYPES.npc],\n makeDefault: true,\n label: \"CDE NPC Sheet (V2)\",\n })\n\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEItemSheet, {\n types: [ITEM_TYPES.item],\n makeDefault: true,\n label: \"CDE Item Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEKungfuSheet, {\n types: [ITEM_TYPES.kungfu],\n makeDefault: true,\n label: \"CDE KungFu Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESpellSheet, {\n types: [ITEM_TYPES.spell],\n makeDefault: true,\n label: \"CDE Spell Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESupernaturalSheet, {\n types: [ITEM_TYPES.supernatural],\n makeDefault: true,\n label: \"CDE Supernatural Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEWeaponSheet, {\n types: [ITEM_TYPES.weapon],\n makeDefault: true,\n label: \"CDE Weapon Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEArmorSheet, {\n types: [ITEM_TYPES.armor],\n makeDefault: true,\n label: \"CDE Armor Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESanheiSheet, {\n types: [ITEM_TYPES.sanhei],\n makeDefault: true,\n label: \"CDE Sanhei Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEIngredientSheet, {\n types: [ITEM_TYPES.ingredient],\n makeDefault: true,\n label: \"CDE Ingredient Sheet (V2)\",\n })\n\n await preloadPartials()\n registerHandlebarsHelpers()\n registerDice()\n\n console.info(`CHRONIQUESDELETRANGE | Initialized`)\n})\n\nHooks.once(\"ready\", async () => {\n await migrateIfNeeded()\n})\n\n/** Add Loksyu + Tin Ji quick-access buttons to the chat panel (FoundryVTT v13) */\nHooks.on(\"renderChatLog\", (_app, html) => {\n const el = html instanceof HTMLElement ? html : (html[0] ?? html)\n if (!el?.querySelector) return\n\n // Avoid double-injection on re-renders\n if (el.querySelector(\".cde-chat-app-buttons\")) return\n\n const wrapper = document.createElement(\"div\")\n wrapper.classList.add(\"cde-chat-app-buttons\")\n wrapper.innerHTML = `\n \n \n `\n\n // Use event delegation to avoid being swallowed by Foundry's own handlers\n wrapper.addEventListener(\"click\", (ev) => {\n if (ev.target.closest(\".cde-chat-btn--loksyu\")) CDELoksyuApp.open()\n if (ev.target.closest(\".cde-chat-btn--tinji\")) CDETinjiApp.open()\n })\n\n // Insert before the chat form \u2014 works on v12 and v13\n const anchor = el.querySelector(\".chat-form\")\n ?? el.querySelector(\".chat-message-form\")\n ?? el.querySelector(\"form\")\n if (anchor) anchor.parentElement.insertBefore(wrapper, anchor)\n else el.appendChild(wrapper)\n})\n\n/** Inject Loksyu / TinJi action buttons into roll-result chat messages */\nHooks.on(\"renderChatMessageHTML\", (message, 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+ "names": ["RESULT_TEMPLATE", "HandlebarsApplicationMixin", "app", "app", "RESULT_TEMPLATE"] +} diff --git a/src/config/constants.js b/src/config/constants.js index b16c4e4..8344b98 100644 --- a/src/config/constants.js +++ b/src/config/constants.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export const SYSTEM_ID = "fvtt-chroniques-de-l-etrange" export const ACTOR_TYPES = { @@ -91,6 +104,49 @@ export const MAGICS = { }, } +/** Map aspect name → i18n label key */ +export const ASPECT_LABELS = { + metal: "CDE.Metal", + water: "CDE.Water", + earth: "CDE.Earth", + fire: "CDE.Fire", + wood: "CDE.Wood", +} + +/** Map aspect name → image path */ +export const ASPECT_ICONS = { + metal: "systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", + water: "systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", + earth: "systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", + fire: "systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", + wood: "systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp", +} + +/** Map aspect name → die face pair [yin, yang] (face=10 stored as 0) */ +export const ASPECT_FACES = { + metal: [3, 8], + water: [1, 6], + earth: [0, 5], // 0 = face "10" + fire: [2, 7], + wood: [4, 9], +} + +/** Ordered aspect names by index (metal=0, water=1, earth=2, fire=3, wood=4) */ +export const ASPECT_NAMES = ["metal", "water", "earth", "fire", "wood"] + +/** + * Wu Xing generating/overcoming cycle. + * For each active aspect, the five result categories in order: + * [successes, auspicious, noxious, loksyu, tinji] + */ +export const WU_XING_CYCLE = { + wood: ["wood", "fire", "water", "earth", "metal"], + fire: ["fire", "earth", "wood", "metal", "water"], + earth: ["earth", "metal", "fire", "water", "wood"], + metal: ["metal", "water", "earth", "wood", "fire"], + water: ["water", "wood", "metal", "fire", "earth"], +} + export const TEMPLATE_PARTIALS = [ "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-skills.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-magics.html", diff --git a/src/config/localize.js b/src/config/localize.js index ac2107b..00c87c8 100644 --- a/src/config/localize.js +++ b/src/config/localize.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + import { MAGICS, SUBTYPES } from "./constants.js" export function preLocalizeConfig() { diff --git a/src/config/runtime.js b/src/config/runtime.js index a19e34d..c35c4b3 100644 --- a/src/config/runtime.js +++ b/src/config/runtime.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export function configureRuntime() { CONFIG.Actor.compendiumBanner = "/systems/fvtt-chroniques-de-l-etrange/images/banners/actor-banner.webp" CONFIG.Adventure.compendiumBanner = "/systems/fvtt-chroniques-de-l-etrange/images/banners/adventure-banner.webp" diff --git a/src/config/settings.js b/src/config/settings.js new file mode 100644 index 0000000..1972ccb --- /dev/null +++ b/src/config/settings.js @@ -0,0 +1,48 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + +import { SYSTEM_ID } from "./constants.js" + +/** + * Register all world/client settings for the system. + * Called during the "init" hook before sheets and data-models are set up. + */ +export function registerSettings() { + game.settings.register(SYSTEM_ID, "loksyuData", { + scope: "world", + config: false, + type: Object, + default: { + wood: { yin: 0, yang: 0 }, + fire: { yin: 0, yang: 0 }, + earth: { yin: 0, yang: 0 }, + metal: { yin: 0, yang: 0 }, + water: { yin: 0, yang: 0 }, + }, + }) + + game.settings.register(SYSTEM_ID, "tinjiData", { + scope: "world", + config: false, + type: Number, + default: 0, + }) +} + +/** + * Run any pending data migrations on the "ready" hook. + * Reserved for future schema migrations. + */ +export async function migrateIfNeeded() { + // No migrations required yet. +} diff --git a/src/data/actors/character.js b/src/data/actors/character.js index d226caa..9178870 100644 --- a/src/data/actors/character.js +++ b/src/data/actors/character.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export default class CharacterDataModel extends foundry.abstract.TypeDataModel { static defineSchema() { const { fields } = foundry.data diff --git a/src/data/actors/index.js b/src/data/actors/index.js index b2e32bf..3424079 100644 --- a/src/data/actors/index.js +++ b/src/data/actors/index.js @@ -1,2 +1,15 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export { default as CharacterDataModel } from "./character.js" export { default as NpcDataModel } from "./npc.js" diff --git a/src/data/actors/npc.js b/src/data/actors/npc.js index 8953ed2..51c7316 100644 --- a/src/data/actors/npc.js +++ b/src/data/actors/npc.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export default class NpcDataModel extends foundry.abstract.TypeDataModel { static defineSchema() { const { fields } = foundry.data diff --git a/src/data/items/armor.js b/src/data/items/armor.js index 2e7f72d..6e8b002 100644 --- a/src/data/items/armor.js +++ b/src/data/items/armor.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export default class ArmorDataModel extends foundry.abstract.TypeDataModel { static defineSchema() { const { fields } = foundry.data diff --git a/src/data/items/index.js b/src/data/items/index.js index 69363a4..c97559b 100644 --- a/src/data/items/index.js +++ b/src/data/items/index.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export { default as EquipmentDataModel } from "./item.js" export { default as KungfuDataModel } from "./kungfu.js" export { default as SpellDataModel } from "./spell.js" diff --git a/src/data/items/ingredient.js b/src/data/items/ingredient.js index e2d7bc8..7ccb0a4 100644 --- a/src/data/items/ingredient.js +++ b/src/data/items/ingredient.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export default class IngredientDataModel extends foundry.abstract.TypeDataModel { static defineSchema() { const { fields } = foundry.data diff --git a/src/data/items/item.js b/src/data/items/item.js index d55c94f..d2f2086 100644 --- a/src/data/items/item.js +++ b/src/data/items/item.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export default class EquipmentDataModel extends foundry.abstract.TypeDataModel { static defineSchema() { const { fields } = foundry.data diff --git a/src/data/items/kungfu.js b/src/data/items/kungfu.js index 9c82d99..a654f39 100644 --- a/src/data/items/kungfu.js +++ b/src/data/items/kungfu.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export default class KungfuDataModel extends foundry.abstract.TypeDataModel { static defineSchema() { const { fields } = foundry.data diff --git a/src/data/items/sanhei.js b/src/data/items/sanhei.js index 81b6fe2..f654698 100644 --- a/src/data/items/sanhei.js +++ b/src/data/items/sanhei.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export default class SanheiDataModel extends foundry.abstract.TypeDataModel { static defineSchema() { const { fields } = foundry.data diff --git a/src/data/items/spell.js b/src/data/items/spell.js index fec053d..a35ee0c 100644 --- a/src/data/items/spell.js +++ b/src/data/items/spell.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export default class SpellDataModel extends foundry.abstract.TypeDataModel { static defineSchema() { const { fields } = foundry.data diff --git a/src/data/items/supernatural.js b/src/data/items/supernatural.js index 19809b3..23540c1 100644 --- a/src/data/items/supernatural.js +++ b/src/data/items/supernatural.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export default class SupernaturalDataModel extends foundry.abstract.TypeDataModel { static defineSchema() { const { fields } = foundry.data diff --git a/src/data/items/weapon.js b/src/data/items/weapon.js index 1750467..7bcf4f9 100644 --- a/src/data/items/weapon.js +++ b/src/data/items/weapon.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export default class WeaponDataModel extends foundry.abstract.TypeDataModel { static defineSchema() { const { fields } = foundry.data diff --git a/src/documents/actor.js b/src/documents/actor.js index 0b24ca7..bd2803e 100644 --- a/src/documents/actor.js +++ b/src/documents/actor.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + import { ACTOR_TYPES } from "../config/constants.js" export class CDEActor extends Actor { diff --git a/src/documents/chat-message.js b/src/documents/chat-message.js index a122830..24cecc0 100644 --- a/src/documents/chat-message.js +++ b/src/documents/chat-message.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export class CDEMessage extends ChatMessage { async renderHTML({ canDelete, canClose = false, ...rest } = {}) { const html = await super.renderHTML({ canDelete, canClose, ...rest }) diff --git a/src/documents/item.js b/src/documents/item.js index b9fa672..b7fa46b 100644 --- a/src/documents/item.js +++ b/src/documents/item.js @@ -1,17 +1,15 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export class CDEItem extends Item { - get isWeapon() { - return this.system.subtype === "weapon" - } - - get isArmor() { - return this.system.subtype === "armor" - } - - get isSanhei() { - return this.system.subtype === "sanhei" - } - - get isOther() { - return this.system.subtype === "other" - } } diff --git a/src/migration.js b/src/migration.js deleted file mode 100644 index 0a317ad..0000000 --- a/src/migration.js +++ /dev/null @@ -1,146 +0,0 @@ -import { SYSTEM_ID } from "./config/constants.js" - -const MIGRATION_VERSION = "3.0.0" - -export function registerSettings() { - game.settings.register(SYSTEM_ID, "migrationVersion", { - name: "Migration version", - scope: "world", - config: false, - type: String, - default: "0.0.0", - }) - game.settings.register(SYSTEM_ID, "loksyuData", { - name: "Loksyu Data", - scope: "world", - config: false, - type: Object, - default: { wood: {yin:0,yang:0}, fire: {yin:0,yang:0}, earth: {yin:0,yang:0}, metal: {yin:0,yang:0}, water: {yin:0,yang:0} }, - }) - game.settings.register(SYSTEM_ID, "tinjiData", { - name: "TinJi Data", - scope: "world", - config: false, - type: Number, - default: 0, - }) -} - -export async function migrateIfNeeded() { - const current = MIGRATION_VERSION - const stored = game.settings.get(SYSTEM_ID, "migrationVersion") ?? "0.0.0" - if (!foundry.utils.isNewerVersion(current, stored)) return - - ui.notifications.info(`CHRONIQUESDELETRANGE | Migration vers ${current} en cours...`, { permanent: true }) - await migrateActors() - await migrateItems() - await migrateCompendiumActors() - await migrateCompendiumItems() - await game.settings.set(SYSTEM_ID, "migrationVersion", current) - ui.notifications.info(`CHRONIQUESDELETRANGE | Migration vers ${current} terminée.`) -} - -async function migrateActors() { - const updates = [] - for (const actor of game.actors.contents) { - const updateData = migrateActorData(actor) - if (Object.keys(updateData).length > 0) { - updates.push(actor.update(updateData)) - } - } - await Promise.all(updates) -} - -async function migrateCompendiumActors() { - const packs = game.packs.filter((p) => p.documentName === "Actor" && p.metadata.system === SYSTEM_ID) - for (const pack of packs) { - const content = await pack.getDocuments() - for (const actor of content) { - const updateData = migrateActorData(actor) - if (Object.keys(updateData).length > 0) { - await actor.update(updateData, { pack: pack.collection }) - } - } - } -} - -async function migrateItems() { - const updates = [] - for (const item of game.items.contents) { - const updateData = migrateItemData(item) - if (Object.keys(updateData).length > 0) { - updates.push(item.update(updateData)) - } - } - await Promise.all(updates) -} - -async function migrateCompendiumItems() { - const packs = game.packs.filter((p) => p.documentName === "Item" && p.metadata.system === SYSTEM_ID) - for (const pack of packs) { - const content = await pack.getDocuments() - for (const item of content) { - const updateData = migrateItemData(item) - if (Object.keys(updateData).length > 0) { - await item.update(updateData, { pack: pack.collection }) - } - } - } -} - -function migrateActorData(actor) { - const updateData = {} - const system = actor.system ?? {} - const actorType = actor.type - - // Fix legacy typo: masteryofthway -> masteryoftheway - const legacyMagic = system.magics?.masteryofthway - if (legacyMagic && !system.magics?.masteryoftheway) { - updateData["system.magics.masteryoftheway"] = legacyMagic - updateData["system.magics.-=masteryofthway"] = null - } - - // Ensure prefs.typeofthrow exists on relevant actor types - if ((actorType === "character" || actorType === "npc") && !system.prefs?.typeofthrow) { - const defaultCheck = actorType === "character" - updateData["system.prefs.typeofthrow"] = { check: defaultCheck, choice: "0" } - } - - // Migrate NPC field renames: levelofthreat → threat, powerofnuisance → nuisance - if (actorType === "npc") { - if (system.levelofthreat !== undefined && system.threat === undefined) { - updateData["system.threat"] = system.levelofthreat - updateData["system.-=levelofthreat"] = null - } - if (system.powerofnuisance !== undefined && system.nuisance === undefined) { - updateData["system.nuisance"] = system.powerofnuisance - updateData["system.-=powerofnuisance"] = null - } - } - - // Migrate character guardian from string to number - if (actorType === "character" && typeof system.guardian === "string") { - const guardianNum = parseInt(system.guardian, 10) - if (!isNaN(guardianNum)) { - updateData["system.guardian"] = guardianNum - } - } - - return updateData -} - -function migrateItemData(item) { - const updateData = {} - const system = item.system ?? {} - - // Normalize legacy French damageAspect values to English keys - if (item.type === "weapon") { - const ASPECT_FR_TO_EN = { eau: "water", terre: "earth", feu: "fire", bois: "wood" } - const normalized = ASPECT_FR_TO_EN[system.damageAspect] - if (normalized) { - updateData["system.damageAspect"] = normalized - } - } - - return updateData -} diff --git a/src/system.js b/src/system.js index fa98a76..06e6650 100644 --- a/src/system.js +++ b/src/system.js @@ -1,4 +1,18 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + import { ACTOR_TYPES, ITEM_TYPES, MAGICS, SUBTYPES, SYSTEM_ID } from "./config/constants.js" +import { registerSettings, migrateIfNeeded } from "./config/settings.js" import { preLocalizeConfig } from "./config/localize.js" import { configureRuntime } from "./config/runtime.js" import { CharacterDataModel, NpcDataModel } from "./data/actors/index.js" @@ -13,7 +27,6 @@ import { CDECharacterSheet, CDENpcSheet } from "./ui/sheets/actors/index.js" import { CDEItemSheet, CDEKungfuSheet, CDESpellSheet, CDESupernaturalSheet, CDEWeaponSheet, CDEArmorSheet, CDESanheiSheet, CDEIngredientSheet } from "./ui/sheets/items/index.js" import { CDELoksyuApp } from "./ui/apps/loksyu-app.js" import { CDETinjiApp } from "./ui/apps/tinji-app.js" -import { migrateIfNeeded, registerSettings } from "./migration.js" import { injectRollActions, refreshAllRollActions } from "./ui/roll-actions.js" Hooks.once("i18nInit", preLocalizeConfig) @@ -107,7 +120,6 @@ Hooks.once("init", async () => { await preloadPartials() registerHandlebarsHelpers() registerDice() - Hooks.on("renderSettings", (_app, html) => injectCompendiumLink(html)) console.info(`CHRONIQUESDELETRANGE | Initialized`) }) @@ -138,7 +150,7 @@ Hooks.on("renderChatLog", (_app, html) => { // Use event delegation to avoid being swallowed by Foundry's own handlers wrapper.addEventListener("click", (ev) => { if (ev.target.closest(".cde-chat-btn--loksyu")) CDELoksyuApp.open() - if (ev.target.closest(".cde-chat-btn--tinji")) CDETinjiApp.open() + if (ev.target.closest(".cde-chat-btn--tinji")) CDETinjiApp.open() }) // Insert before the chat form — works on v12 and v13 @@ -161,33 +173,3 @@ Hooks.on("updateSetting", setting => { refreshAllRollActions() } }) - -function injectCompendiumLink(html) { - const header = html[0]?.querySelector?.("h4.divider") - if (!header) return - - const section = document.createElement("section") - section.classList.add("settings", "flexcol") - section.innerHTML = ` - -
- -
- Guide d'installation - -

Rendez-vous sur le site de l'éditeur, téléchargez les PDF contenant les liens vers les compendia, puis ajoutez leurs manifestes dans Foundry.

-
-
-
- ` - section.querySelector("button[data-action='open-cde-link']")?.addEventListener("click", () => { - window.open("https://antre-monde.com/les-chroniques-de-letrange/", "_blank") - }) - - header.parentNode.insertBefore(section, header) -} diff --git a/src/ui/apps/index.js b/src/ui/apps/index.js index ea8b8eb..a8d0f02 100644 --- a/src/ui/apps/index.js +++ b/src/ui/apps/index.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export { CDELoksyuApp } from "./loksyu-app.js" export { CDETinjiApp } from "./tinji-app.js" -export { getSingletonActor, updateLoksyuFromRoll, updateTinjiFromRoll } from "./singletons.js" +export { updateLoksyuFromRoll, updateTinjiFromRoll } from "./singletons.js" diff --git a/src/ui/apps/loksyu-app.js b/src/ui/apps/loksyu-app.js index d5619c8..b4fc451 100644 --- a/src/ui/apps/loksyu-app.js +++ b/src/ui/apps/loksyu-app.js @@ -1,6 +1,18 @@ -import { getLoksyuData, setLoksyuData } from "./singletons.js" +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ -const SYSTEM_ID = "fvtt-chroniques-de-l-etrange" +import { getLoksyuData, setLoksyuData } from "./singletons.js" +import { SYSTEM_ID } from "../../config/constants.js" export class CDELoksyuApp extends foundry.applications.api.HandlebarsApplicationMixin( foundry.applications.api.ApplicationV2 diff --git a/src/ui/apps/singletons.js b/src/ui/apps/singletons.js index dd5c832..7883fd8 100644 --- a/src/ui/apps/singletons.js +++ b/src/ui/apps/singletons.js @@ -1,27 +1,23 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + /** * Loksyu / TinJi settings-based helpers. * * Data is stored as world settings instead of singleton Actor documents. */ -const SYSTEM_ID = "fvtt-chroniques-de-l-etrange" - -/** Wu Xing generating cycle — [successes, auspicious, noxious, loksyu, tinji] */ -const WU_XING_CYCLE = { - wood: ["wood", "fire", "water", "earth", "metal"], - fire: ["fire", "earth", "wood", "metal", "water"], - earth: ["earth", "metal", "fire", "water", "wood"], - metal: ["metal", "water", "earth", "wood", "fire"], - water: ["water", "wood", "metal", "fire", "earth"], -} - -const ASPECT_FACES = { - metal: [3, 8], - water: [1, 6], - earth: [0, 5], - fire: [2, 7], - wood: [4, 9], -} +import { SYSTEM_ID, WU_XING_CYCLE, ASPECT_FACES } from "../../config/constants.js" /** Read the current loksyu data object from world settings */ export function getLoksyuData() { diff --git a/src/ui/apps/tinji-app.js b/src/ui/apps/tinji-app.js index 20fa1c8..2d60559 100644 --- a/src/ui/apps/tinji-app.js +++ b/src/ui/apps/tinji-app.js @@ -1,6 +1,18 @@ -import { getTinjiValue, setTinjiValue } from "./singletons.js" +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ -const SYSTEM_ID = "fvtt-chroniques-de-l-etrange" +import { getTinjiValue, setTinjiValue } from "./singletons.js" +import { SYSTEM_ID } from "../../config/constants.js" export class CDETinjiApp extends foundry.applications.api.HandlebarsApplicationMixin( foundry.applications.api.ApplicationV2 diff --git a/src/ui/dice.js b/src/ui/dice.js index 124ef3e..06ee860 100644 --- a/src/ui/dice.js +++ b/src/ui/dice.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + const DIGIT_LABELS = [ "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-1.webp", "systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-2.webp", diff --git a/src/ui/helpers.js b/src/ui/helpers.js index edc468f..7e23697 100644 --- a/src/ui/helpers.js +++ b/src/ui/helpers.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + import { MAGICS } from "../config/constants.js" export function registerHandlebarsHelpers() { diff --git a/src/ui/initiative.js b/src/ui/initiative.js index 4dc15cc..f43d95a 100644 --- a/src/ui/initiative.js +++ b/src/ui/initiative.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + /** * Initiative determination system for Chroniques de l'Étrange. * diff --git a/src/ui/roll-actions.js b/src/ui/roll-actions.js index bfedd88..a32997c 100644 --- a/src/ui/roll-actions.js +++ b/src/ui/roll-actions.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + /** * Post-roll interactive action buttons injected into dice result chat messages. * Allows players to pull dice from the Loksyu (as Successes or dés-fastes) @@ -8,34 +21,10 @@ */ import { getLoksyuData, setLoksyuData, getTinjiValue, setTinjiValue } from "./apps/singletons.js" +import { SYSTEM_ID, WU_XING_CYCLE, ASPECT_LABELS, ASPECT_ICONS } from "../config/constants.js" -const SYSTEM_ID = "fvtt-chroniques-de-l-etrange" const RESULT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html" -const WU_XING_CYCLE = { - wood: ["wood", "fire", "water", "earth", "metal"], - fire: ["fire", "earth", "wood", "metal", "water"], - earth: ["earth", "metal", "fire", "water", "wood"], - metal: ["metal", "water", "earth", "wood", "fire"], - water: ["water", "wood", "metal", "fire", "earth"], -} - -const ASPECT_LABELS = { - metal: "CDE.Metal", - water: "CDE.Water", - earth: "CDE.Earth", - fire: "CDE.Fire", - wood: "CDE.Wood", -} - -const ASPECT_ICONS = { - metal: "systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", - water: "systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", - earth: "systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", - fire: "systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", - wood: "systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp", -} - /** * Inject or refresh post-roll action buttons in the given chat message HTML element. * Called from renderChatMessageHTML hook. diff --git a/src/ui/rolling.js b/src/ui/rolling.js index 00aab53..f963c02 100644 --- a/src/ui/rolling.js +++ b/src/ui/rolling.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + /** * Wu Xing rolling system for Chroniques de l'Étrange. * @@ -13,7 +26,7 @@ * Each category is associated with one of the five aspects in Wu Xing cycle order. */ -import { MAGICS } from "../config/constants.js" +import { MAGICS, ASPECT_LABELS, ASPECT_ICONS, ASPECT_FACES, ASPECT_NAMES, WU_XING_CYCLE } from "../config/constants.js" import { updateLoksyuFromRoll, updateTinjiFromRoll } from "./apps/singletons.js" const RESULT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html" @@ -31,50 +44,6 @@ const LABELELEMENT_TO_ASPECT = { "CDE.Wood": "wood", } -/** Map aspect index → string name used in result template */ -const ASPECT_NAMES = ["metal", "water", "earth", "fire", "wood"] - -/** Map aspect name → i18n label key */ -const ASPECT_LABELS = { - metal: "CDE.Metal", - water: "CDE.Water", - earth: "CDE.Earth", - fire: "CDE.Fire", - wood: "CDE.Wood", -} - -/** Map aspect name → image path */ -const ASPECT_ICONS = { - metal: "systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp", - water: "systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp", - earth: "systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp", - fire: "systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", - wood: "systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp", -} - -/** Map aspect index → die face pair [yin, yang] (face=10 stored as 0) */ -const ASPECT_FACES = { - metal: [3, 8], - water: [1, 6], - earth: [0, 5], // 0 = face "10" - fire: [2, 7], - wood: [4, 9], -} - -/** - * Wu Xing generating/overcoming cycle: - * wood → fire → earth → metal → water → wood (generating) - * For each active aspect, the five categories in order: - * [successes, auspicious, noxious, loksyu, tinji] - */ -const WU_XING_CYCLE = { - wood: ["wood", "fire", "water", "earth", "metal"], - fire: ["fire", "earth", "wood", "metal", "water"], - earth: ["earth", "metal", "fire", "water", "wood"], - metal: ["metal", "water", "earth", "wood", "fire"], - water: ["water", "wood", "metal", "fire", "earth"], -} - /** Maps weapon range string → dice malus applied to the attack pool */ const RANGE_MALUS = { contact: 0, @@ -171,7 +140,7 @@ async function showRollPrompt({ title, template, data, fields }) { * @param {object} params - Initial values * @returns {Promise} */ -export async function showSkillPrompt(params) { +async function showSkillPrompt(params) { return showRollPrompt({ title: params.title, template: params.isSpecial ? SKILL_SPECIAL_PROMPT_TEMPLATE : SKILL_PROMPT_TEMPLATE, @@ -190,7 +159,7 @@ export async function showSkillPrompt(params) { /** * Open the magic roll prompt and return the user-confirmed parameters. */ -export async function showMagicPrompt(params) { +async function showMagicPrompt(params) { return showRollPrompt({ title: params.title, template: MAGIC_PROMPT_TEMPLATE, @@ -214,7 +183,7 @@ export async function showMagicPrompt(params) { /** * Open the weapon attack roll prompt and return user-confirmed parameters. */ -export async function showWeaponPrompt(params) { +async function showWeaponPrompt(params) { return showRollPrompt({ title: params.title, template: WEAPON_PROMPT_TEMPLATE, diff --git a/src/ui/sheets/actors/base.js b/src/ui/sheets/actors/base.js index 5948c22..795fade 100644 --- a/src/ui/sheets/actors/base.js +++ b/src/ui/sheets/actors/base.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + const { HandlebarsApplicationMixin } = foundry.applications.api export class CDEBaseActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) { diff --git a/src/ui/sheets/actors/character.js b/src/ui/sheets/actors/character.js index 6658737..ac13c95 100644 --- a/src/ui/sheets/actors/character.js +++ b/src/ui/sheets/actors/character.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + import { MAGICS, SUBTYPES } from "../../../config/constants.js" import { rollInitiativePC } from "../../initiative.js" import { rollForActor } from "../../rolling.js" diff --git a/src/ui/sheets/actors/index.js b/src/ui/sheets/actors/index.js index 39b2ff0..66b05ce 100644 --- a/src/ui/sheets/actors/index.js +++ b/src/ui/sheets/actors/index.js @@ -1,2 +1,15 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export { CDECharacterSheet } from "./character.js" export { CDENpcSheet } from "./npc.js" diff --git a/src/ui/sheets/actors/npc.js b/src/ui/sheets/actors/npc.js index a182d31..2c45227 100644 --- a/src/ui/sheets/actors/npc.js +++ b/src/ui/sheets/actors/npc.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + import { rollInitiativeNPC } from "../../initiative.js" import { rollForActor } from "../../rolling.js" import { CDEBaseActorSheet } from "./base.js" diff --git a/src/ui/sheets/items/armor.js b/src/ui/sheets/items/armor.js index d10f69e..2562415 100644 --- a/src/ui/sheets/items/armor.js +++ b/src/ui/sheets/items/armor.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + import { CDEBaseItemSheet } from "./base.js" export class CDEArmorSheet extends CDEBaseItemSheet { diff --git a/src/ui/sheets/items/base.js b/src/ui/sheets/items/base.js index cd5ea9c..64523ef 100644 --- a/src/ui/sheets/items/base.js +++ b/src/ui/sheets/items/base.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + const { HandlebarsApplicationMixin } = foundry.applications.api export class CDEBaseItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) { diff --git a/src/ui/sheets/items/index.js b/src/ui/sheets/items/index.js index d9749cf..84a97fc 100644 --- a/src/ui/sheets/items/index.js +++ b/src/ui/sheets/items/index.js @@ -1,4 +1,16 @@ -export { CDEBaseItemSheet } from "./base.js" +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + export { CDEItemSheet } from "./item.js" export { CDEKungfuSheet } from "./kungfu.js" export { CDESpellSheet } from "./spell.js" diff --git a/src/ui/sheets/items/ingredient.js b/src/ui/sheets/items/ingredient.js index 46eb91c..de0be74 100644 --- a/src/ui/sheets/items/ingredient.js +++ b/src/ui/sheets/items/ingredient.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + import { CDEBaseItemSheet } from "./base.js" export class CDEIngredientSheet extends CDEBaseItemSheet { diff --git a/src/ui/sheets/items/item.js b/src/ui/sheets/items/item.js index e5cbb86..65c1bd4 100644 --- a/src/ui/sheets/items/item.js +++ b/src/ui/sheets/items/item.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + import { CDEBaseItemSheet } from "./base.js" export class CDEItemSheet extends CDEBaseItemSheet { diff --git a/src/ui/sheets/items/kungfu.js b/src/ui/sheets/items/kungfu.js index b2a0c60..bc62b9d 100644 --- a/src/ui/sheets/items/kungfu.js +++ b/src/ui/sheets/items/kungfu.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + import { CDEBaseItemSheet } from "./base.js" export class CDEKungfuSheet extends CDEBaseItemSheet { diff --git a/src/ui/sheets/items/sanhei.js b/src/ui/sheets/items/sanhei.js index 687c539..9650b90 100644 --- a/src/ui/sheets/items/sanhei.js +++ b/src/ui/sheets/items/sanhei.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + import { CDEBaseItemSheet } from "./base.js" export class CDESanheiSheet extends CDEBaseItemSheet { diff --git a/src/ui/sheets/items/spell.js b/src/ui/sheets/items/spell.js index c16d1f5..49d47c7 100644 --- a/src/ui/sheets/items/spell.js +++ b/src/ui/sheets/items/spell.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + import { CDEBaseItemSheet } from "./base.js" export class CDESpellSheet extends CDEBaseItemSheet { diff --git a/src/ui/sheets/items/supernatural.js b/src/ui/sheets/items/supernatural.js index c1bf30d..4c0d32f 100644 --- a/src/ui/sheets/items/supernatural.js +++ b/src/ui/sheets/items/supernatural.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + import { CDEBaseItemSheet } from "./base.js" export class CDESupernaturalSheet extends CDEBaseItemSheet { diff --git a/src/ui/sheets/items/weapon.js b/src/ui/sheets/items/weapon.js index e5b5df4..1cb7f15 100644 --- a/src/ui/sheets/items/weapon.js +++ b/src/ui/sheets/items/weapon.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + import { CDEBaseItemSheet } from "./base.js" export class CDEWeaponSheet extends CDEBaseItemSheet { diff --git a/src/ui/templates.js b/src/ui/templates.js index 09126ff..b7d4eff 100644 --- a/src/ui/templates.js +++ b/src/ui/templates.js @@ -1,3 +1,16 @@ +/** + * Chroniques de l'Étrange — Système FoundryVTT + * + * Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions. + * Ce système FoundryVTT est une implémentation indépendante et n'est pas + * affilié à Antre-Monde Éditions, + * mais a été réalisé avec l'autorisation d'Antre-Monde Éditions. + * + * @author LeRatierBretonnien + * @copyright 2024–2026 LeRatierBretonnien + * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ + */ + import { TEMPLATE_PARTIALS } from "../config/constants.js" export async function preloadPartials() {