diff --git a/LICENSE.txt b/LICENSE.txt index a037f98..98444bc 100644 --- a/LICENSE.txt +++ b/LICENSE.txt @@ -12,10 +12,11 @@ Vous pouvez retrouver le nom de leurs auteurs respectifs sur ce site. version 1.2 ou toute version ultérieure publiée par la Free Software Foundation, https://commons.wikimedia.org/wiki/File:Hong_Kong_18_Districts_Blank_Map.svg - 'loksyu_roue_d_initiative.jpg' est une création originale de 'Darkwin'. -- L'organisation du reste des images provient du système produit par MysteryMan (merci à lui) +- La version 14.02 contenait des icones produites par David R.D. 'Mystery Man From Outerspace' Bercovici (merci à lui) +- Les versions suivantes contiennent des icones produites par LeRatierBretonnien Code Author : -- Developed by LeRatierBretonnien +- Developed by LeRatierBretonnien / www.uberwald.me Code LICENCE : C BY-NC-SA 4.0 diff --git a/README.md b/README.md index 6b7c091..5bdc952 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,8 @@ Copyright 2025-2026 Antre Monde Editions All rights reserved Chroniques de l'ETrange is a game written by Romain d'Huissier and Cédric Lameire. The authors retain their moral rights to this work in both print and digital formats. -This system for FoundryVTT has been approved and authorized by Antre-Monde Edition +This system for FoundryVTT has been approved and authorized by Antre-Monde Edition. + +Ce système s'inspire d'un système précédent "chroniquesdeletrange" développé par David R.D. 'Mystery Man From Outerspace' Bercovici et Christophe 'Kristov / Qaw' Laudon. Le code a été intégralément réécrit pour être compatible avec la version 14 de FoundryVTT, et pour intégrer les nouvelles mécaniques de jeu introduites dans la nouvelle édition de Chroniques de l'Etrange, et n'a donc aucun lien de code avec le système précédent. --- - diff --git a/dist/system.js b/dist/system.js index 45056f8..ef18e8a 100644 --- a/dist/system.js +++ b/dist/system.js @@ -124,7 +124,6 @@ var TEMPLATE_PARTIALS = [ "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-treasures.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-items.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-kungfus.html", - "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-spells.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-supernaturals.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-spells.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-kungfus.html", @@ -826,6 +825,9 @@ var CharacterDataModel = class extends foundry.abstract.TypeDataModel { }; return schema; } + prepareDerivedData() { + this.anti_initiative = 25 - (this.initiative ?? 0); + } }; // src/data/actors/npc.js @@ -871,6 +873,11 @@ var NpcDataModel = class extends foundry.abstract.TypeDataModel { }) }; } + prepareDerivedData() { + this.anti_initiative = 25 - (this.initiative ?? 0); + this.vitality.calcul = (this.aptitudes.physical.value ?? 0) * 4; + this.hei.calcul = (this.aptitudes.spiritual.value ?? 0) * 4; + } }; // src/data/items/item.js @@ -1068,58 +1075,25 @@ var CDEMessage = class extends ChatMessage { this.#enrichChatCard(html); return html; } - getAssociatedActor() { - if (this.speaker.scene && this.speaker.token) { - const scene = game.scenes.get(this.speaker.scene); - const token = scene?.tokens.get(this.speaker.token); - if (token) return token.actor; - } - return game.actors.get(this.speaker.actor); - } #enrichChatCard(html) { - const actor = this.getAssociatedActor(); - let img; - let nameText; - if (this.isContentVisible) { - img = actor?.img ?? this.author.avatar; - nameText = this.alias; - } else { - img = this.author.avatar; - nameText = this.author.name; - } - const avatar = document.createElement("a"); - avatar.classList.add("avatar"); + const tokenDoc = this.speaker.scene && this.speaker.token ? game.scenes.get(this.speaker.scene)?.tokens.get(this.speaker.token) : null; + const actor = tokenDoc?.actor ?? game.actors.get(this.speaker.actor) ?? null; + const [img, nameText] = this.isContentVisible ? [actor?.img ?? this.author.avatar, this.alias] : [this.author.avatar, this.author.name]; + const avatarImg = Object.assign(document.createElement("img"), { src: img, alt: nameText }); + const avatar = Object.assign(document.createElement("a"), { className: "avatar" }); if (actor) avatar.dataset.uuid = actor.uuid; - const avatarImg = document.createElement("img"); - Object.assign(avatarImg, { src: img, alt: nameText }); avatar.append(avatarImg); - const name = document.createElement("span"); - name.classList.add("name-stacked"); - const title = document.createElement("span"); - title.classList.add("title"); - title.append(nameText); + const title = Object.assign(document.createElement("span"), { className: "title", textContent: nameText }); + const name = Object.assign(document.createElement("span"), { className: "name-stacked" }); name.append(title); - const sender = html.querySelector(".message-sender"); - sender?.replaceChildren(avatar, name); + html.querySelector(".message-sender")?.replaceChildren(avatar, name); } }; // src/documents/actor.js var CDEActor = class extends Actor { getRollData() { - const data = this.toObject(false).system; - return data; - } - prepareBaseData() { - super.prepareBaseData(); - if (this.type === ACTOR_TYPES.character) { - this.system.anti_initiative = 25 - (this.system.initiative ?? 0); - } - if (this.type === ACTOR_TYPES.npc) { - this.system.vitality.calcul = (this.system.aptitudes.physical.value ?? 0) * 4; - this.system.hei.calcul = (this.system.aptitudes.spiritual.value ?? 0) * 4; - this.system.anti_initiative = 25 - (this.system.initiative ?? 0); - } + return this.toObject(false).system; } }; @@ -1196,15 +1170,6 @@ function registerDice() { function registerHandlebarsHelpers() { const { Handlebars } = globalThis; if (!Handlebars) return; - Handlebars.registerHelper("select", function(selected, options) { - const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected)); - const rgx = new RegExp(` value=["']${escapedValue}["']`); - const html = options.fn(this); - return html.replace(rgx, "$& selected"); - }); - Handlebars.registerHelper("getMagicBackground", function(magic) { - return game.i18n.localize(MAGICS[magic]?.background ?? ""); - }); Handlebars.registerHelper("getMagicLabel", function(magic) { return game.i18n.localize(MAGICS[magic]?.label ?? ""); }); @@ -1217,9 +1182,6 @@ function registerHandlebarsHelpers() { Handlebars.registerHelper("getMagicSpecialityClassIcon", function(magic, speciality) { return MAGICS[magic]?.speciality?.[speciality]?.classicon ?? ""; }); - Handlebars.registerHelper("getMagicSpecialityIcon", function(magic, speciality) { - return MAGICS[magic]?.speciality?.[speciality]?.icon ?? ""; - }); Handlebars.registerHelper("getMagicSpecialityElementIcon", function(magic, speciality) { return MAGICS[magic]?.speciality?.[speciality]?.elementicon ?? ""; }); diff --git a/dist/system.js.map b/dist/system.js.map index dd1fb13..0563366 100644 --- a/dist/system.js.map +++ b/dist/system.js.map @@ -1,7 +1,7 @@ { "version": 3, "sources": ["../src/config/constants.js", "../src/migration/migrator.js", "../src/ui/apps/migration-app.js", "../src/config/settings.js", "../src/config/localize.js", "../src/config/runtime.js", "../src/data/actors/character.js", "../src/data/actors/npc.js", "../src/data/items/item.js", "../src/data/items/kungfu.js", "../src/data/items/spell.js", "../src/data/items/supernatural.js", "../src/data/items/weapon.js", "../src/data/items/armor.js", "../src/data/items/sanhei.js", "../src/data/items/ingredient.js", "../src/documents/chat-message.js", "../src/documents/actor.js", "../src/documents/item.js", "../src/ui/dice.js", "../src/ui/helpers.js", "../src/ui/templates.js", "../src/ui/initiative.js", "../src/ui/apps/singletons.js", "../src/ui/rolling.js", "../src/ui/sheets/actors/base.js", "../src/ui/sheets/actors/character.js", "../src/ui/sheets/actors/npc.js", "../src/ui/sheets/items/base.js", "../src/ui/sheets/items/item.js", "../src/ui/sheets/items/kungfu.js", "../src/ui/sheets/items/spell.js", "../src/ui/sheets/items/supernatural.js", "../src/ui/sheets/items/weapon.js", "../src/ui/sheets/items/armor.js", "../src/ui/sheets/items/sanhei.js", "../src/ui/sheets/items/ingredient.js", "../src/ui/apps/loksyu-app.js", "../src/ui/apps/tinji-app.js", "../src/documents/combat.js", "../src/ui/apps/wheel-app.js", "../src/ui/roll-actions.js", "../src/ui/apps/welcome.js", "../src/system.js"], - "sourcesContent": ["/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport const SYSTEM_ID = \"fvtt-chroniques-de-l-etrange\"\n\nexport const ACTOR_TYPES = {\n character: \"character\",\n npc: \"npc\",\n}\n\nexport const ITEM_TYPES = {\n item: \"item\",\n kungfu: \"kungfu\",\n spell: \"spell\",\n supernatural: \"supernatural\",\n weapon: \"weapon\",\n armor: \"armor\",\n sanhei: \"sanhei\",\n ingredient: \"ingredient\",\n}\n\nexport const SUBTYPES = {\n weapon: { id: \"weapon\", label: \"CDE.Weapon\" },\n armor: { id: \"armor\", label: \"CDE.Armor\" },\n sanhei: { id: \"sanhei\", label: \"CDE.Sanhei\" },\n other: { id: \"other\", label: \"CDE.Other\" },\n}\n\nexport const MAGICS = {\n internalcinnabar: {\n id: \"internalcinnabar\",\n background: \"linear-grey\",\n label: \"CDE.InternalCinnabar\",\n aspectlabel: \"CDE.Metal\",\n speciality: {\n essence: { label: \"CDE.Essence\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n mind: { label: \"CDE.Mind\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n purification: { label: \"CDE.Purification\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n manipulation: { label: \"CDE.Manipulation\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n aura: { label: \"CDE.Aura\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n alchemy: {\n id: \"alchemy\",\n background: \"linear-blue\",\n label: \"CDE.Alchemy\",\n aspectlabel: \"CDE.Water\",\n speciality: {\n acupuncture: { label: \"CDE.Acupuncture\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n elixirs: { label: \"CDE.Elixirs\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n poisons: { label: \"CDE.Poisons\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n arsenal: { label: \"CDE.Arsenal\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n potions: { label: \"CDE.Potions\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n masteryoftheway: {\n id: \"masteryoftheway\",\n background: \"linear-brown\",\n label: \"CDE.MasteryOfTheWay\",\n aspectlabel: \"CDE.Earth\",\n speciality: {\n curse: { label: \"CDE.Curse\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n transfiguration: { label: \"CDE.Transfiguration\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n necromancy: { label: \"CDE.Necromancy\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n climatecontrol: { label: \"CDE.ClimateControl\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n goldenmagic: { label: \"CDE.GoldenMagic\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n exorcism: {\n id: \"exorcism\",\n background: \"linear-red\",\n label: \"CDE.Exorcism\",\n aspectlabel: \"CDE.Fire\",\n speciality: {\n invocation: { label: \"CDE.Invocation\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n tracking: { label: \"CDE.Tracking\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n protection: { label: \"CDE.Protection\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n punishment: { label: \"CDE.Punishment\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n domination: { label: \"CDE.Domination\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n geomancy: {\n id: \"geomancy\",\n background: \"linear-green\",\n label: \"CDE.Geomancy\",\n aspectlabel: \"CDE.Wood\",\n speciality: {\n neutralization: { label: \"CDE.Neutralization\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n divination: { label: \"CDE.Divination\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n earthlyprayer: { label: \"CDE.EarthlyPrayer\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n heavenlyprayer: { label: \"CDE.HeavenlyPrayer\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n fungseoi: { label: \"CDE.Fungseoi\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n}\n\n/** Map aspect name \u2192 i18n label key */\nexport const ASPECT_LABELS = {\n metal: \"CDE.Metal\",\n water: \"CDE.Water\",\n earth: \"CDE.Earth\",\n fire: \"CDE.Fire\",\n wood: \"CDE.Wood\",\n}\n\n/** Map aspect name \u2192 image path */\nexport const ASPECT_ICONS = {\n metal: \"systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\",\n water: \"systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n earth: \"systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n fire: \"systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n wood: \"systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n}\n\n/** Map aspect name \u2192 die face pair [yin, yang] (face=10 stored as 0) */\nexport const ASPECT_FACES = {\n metal: [3, 8],\n water: [1, 6],\n earth: [0, 5], // 0 = face \"10\"\n fire: [2, 7],\n wood: [4, 9],\n}\n\n/** Ordered aspect names by index (metal=0, water=1, earth=2, fire=3, wood=4) */\nexport const ASPECT_NAMES = [\"metal\", \"water\", \"earth\", \"fire\", \"wood\"]\n\n/**\n * Wu Xing generating/overcoming cycle.\n * For each active aspect, the five result categories in order:\n * [successes, auspicious, noxious, loksyu, tinji]\n */\nexport const WU_XING_CYCLE = {\n wood: [\"wood\", \"fire\", \"water\", \"earth\", \"metal\"],\n fire: [\"fire\", \"earth\", \"wood\", \"metal\", \"water\"],\n earth: [\"earth\", \"metal\", \"fire\", \"water\", \"wood\"],\n metal: [\"metal\", \"water\", \"earth\", \"wood\", \"fire\"],\n water: [\"water\", \"wood\", \"metal\", \"fire\", \"earth\"],\n}\n\nexport const TEMPLATE_PARTIALS = [\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-skills.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-magics.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-nghang.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-treasures.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-items.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-kungfus.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-spells.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-supernaturals.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-spells.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-kungfus.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-items.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-loksyu-app.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-tinji-app.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-wheel-app.html\",\n]\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\n/**\n * Migrates actor JSON from the legacy CDE system to the current system format.\n *\n * This module is pure logic \u2014 it does not interact with Foundry APIs directly.\n * All transformation is done in-memory; the caller is responsible for creating\n * Foundry documents from the returned data.\n */\n\n// \u2500\u2500 Element label \u2192 key \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\nconst ELEMENT_LABEL_TO_KEY = {\n \"m\u00E9tal\": \"metal\",\n \"metal\": \"metal\",\n \"eau\": \"eau\",\n \"terre\": \"terre\",\n \"feu\": \"feu\",\n \"bois\": \"bois\",\n}\n\n/** Normalise a French element label to its system key (e.g. \"M\u00E9tal\" \u2192 \"metal\"). */\nfunction elementKey(label = \"\") {\n return ELEMENT_LABEL_TO_KEY[label.toLowerCase().trim()] ?? \"metal\"\n}\n\n// \u2500\u2500 Hei polarity label \u2192 key \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\nfunction heiKey(label = \"\") {\n const l = label.toLowerCase().trim()\n if (l === \"yin/yang\" || l === \"yinyang\") return \"yinyang\"\n if (l === \"yang\") return \"yang\"\n return \"yin\"\n}\n\n// \u2500\u2500 Spell discipline inference from speciality name \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n/** Maps French speciality labels (lowercase, accents stripped) \u2192 school key. */\nconst SPECIALITY_TO_DISCIPLINE = {\n // internalcinnabar\n \"essence\": \"internalcinnabar\",\n \"esprit\": \"internalcinnabar\",\n \"mind\": \"internalcinnabar\",\n \"purification\": \"internalcinnabar\",\n \"manipulation\": \"internalcinnabar\",\n \"aura\": \"internalcinnabar\",\n // alchemy\n \"acupuncture\": \"alchemy\",\n \"\u00E9lixirs\": \"alchemy\",\n \"elixirs\": \"alchemy\",\n \"poisons\": \"alchemy\",\n \"arsenal\": \"alchemy\",\n \"potions\": \"alchemy\",\n // masteryoftheway\n \"mal\u00E9diction\": \"masteryoftheway\",\n \"malediction\": \"masteryoftheway\",\n \"transfiguration\": \"masteryoftheway\",\n \"n\u00E9cromancie\": \"masteryoftheway\",\n \"necromancie\": \"masteryoftheway\",\n \"contr\u00F4le climatique\": \"masteryoftheway\",\n \"controle climatique\": \"masteryoftheway\",\n \"magie d'or\": \"masteryoftheway\",\n \"magie dor\": \"masteryoftheway\",\n // exorcism\n \"invocation\": \"exorcism\",\n \"pistage\": \"exorcism\",\n \"tra\u00E7age\": \"exorcism\",\n \"tracage\": \"exorcism\",\n \"protection\": \"exorcism\",\n \"ch\u00E2timent\": \"exorcism\",\n \"chatiment\": \"exorcism\",\n \"domination\": \"exorcism\",\n // geomancy\n \"neutralisation\": \"geomancy\",\n \"divination\": \"geomancy\",\n \"pri\u00E8re terrestre\": \"geomancy\",\n \"priere terrestre\": \"geomancy\",\n \"pri\u00E8re c\u00E9leste\": \"geomancy\",\n \"priere celeste\": \"geomancy\",\n \"g\u00E9omancie\": \"geomancy\",\n \"geomancie\": \"geomancy\",\n \"feng shui\": \"geomancy\",\n \"fungseoi\": \"geomancy\",\n}\n\n/**\n * Attempt to infer the magic school (discipline) from a spell's speciality name.\n * Falls back to scanning the item name for school keywords if needed.\n */\nfunction inferDiscipline(specialityName = \"\", itemName = \"\") {\n const key = specialityName.toLowerCase().trim()\n if (SPECIALITY_TO_DISCIPLINE[key]) return SPECIALITY_TO_DISCIPLINE[key]\n\n // Fuzzy fallback: check item name for school markers\n const name = itemName.toLowerCase()\n if (name.includes(\"exorcis\")) return \"exorcism\"\n if (name.includes(\"g\u00E9omanci\") || name.includes(\"geomanci\")) return \"geomancy\"\n if (name.includes(\"alchimi\")) return \"alchemy\"\n if (name.includes(\"cinnabre\") || name.includes(\"interne\")) return \"internalcinnabar\"\n if (name.includes(\"ma\u00EEtrise\") || name.includes(\"maitrise\") || name.includes(\"tao\")) return \"masteryoftheway\"\n\n return \"internalcinnabar\"\n}\n\n// \u2500\u2500 KungFu activation mapping \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\nfunction mapActivation(oldActivation = \"\") {\n const s = oldActivation.toLowerCase()\n if (s.includes(\"inflig\u00E9s\") || s.includes(\"infliges\")) return \"damage-inflicted\"\n if (s.includes(\"re\u00E7us\") || s.includes(\"recus\")) return \"damage-received\"\n if (s.includes(\"r\u00E9action\") || s.includes(\"reaction\")) return \"reaction\"\n if (s.includes(\"d\u00E9s-fastes\") || s.includes(\"des-fastes\") || s.includes(\"fastes\")) return \"dice\"\n if (s.includes(\"aide\")) return \"action-aid\"\n if (s.includes(\"attaque\") && s.includes(\"d\u00E9fense\")) return \"action-attack-defense\"\n if (s.includes(\"attaque\") && s.includes(\"defense\")) return \"action-attack-defense\"\n if (s.includes(\"attaque\")) return \"action-attack\"\n if (s.includes(\"d\u00E9fense\") || s.includes(\"defense\")) return \"action-defense\"\n return \"action-attack\"\n}\n\n// \u2500\u2500 Helpers \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\nconst DEFAULT_ACTOR_IMG = \"icons/svg/mystery-man.svg\"\nconst DEFAULT_ITEM_IMG = \"icons/svg/item-bag.svg\"\n\n// \u2500\u2500 Item migration \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\nfunction migrateEquipmentItem(oldItem) {\n const s = oldItem.system ?? {}\n return {\n name: oldItem.name,\n type: \"item\",\n img: oldItem.img || DEFAULT_ITEM_IMG,\n system: {\n reference: s.reference ?? \"\",\n description: s.description ?? \"\",\n quantity: Number(s.quantity ?? 1),\n weight: Number(s.weight ?? 0),\n notes: s.notes ?? \"\",\n },\n }\n}\n\nfunction migrateKungfuItem(oldItem) {\n const s = oldItem.system ?? {}\n const techs = s.techniques ?? {}\n\n const migratedTechs = {}\n for (const key of [\"technique1\", \"technique2\", \"technique3\"]) {\n const t = techs[key] ?? {}\n migratedTechs[key] = {\n check: Boolean(t.check),\n name: t.name ?? \"\",\n activation: mapActivation(t.activation ?? \"\"),\n technique: t.technique ?? \"\",\n }\n }\n\n return {\n name: oldItem.name,\n type: \"kungfu\",\n img: oldItem.img || DEFAULT_ITEM_IMG,\n system: {\n reference: s.reference ?? \"\",\n description: s.description ?? \"\",\n orientation: s.orientation || \"yin\",\n aspect: s.aspect || \"metal\",\n skill: s.skill || \"kungfu\",\n speciality: s.speciality ?? \"\",\n style: s.style ?? \"\",\n techniques: migratedTechs,\n notes: s.notes ?? \"\",\n },\n }\n}\n\nfunction migrateSpellItem(oldItem) {\n const s = oldItem.system ?? {}\n return {\n name: oldItem.name,\n type: \"spell\",\n img: oldItem.img || DEFAULT_ITEM_IMG,\n system: {\n reference: s.reference ?? \"\",\n description: s.description ?? \"\",\n specialityname: s.specialityname ?? \"\",\n associatedelement: elementKey(s.associatedelement ?? \"\"),\n heiType: heiKey(s.hei ?? \"\"),\n heiCost: Number(s.heiCost ?? 0),\n difficulty: Number(s.difficulty ?? 0),\n realizationtimeritual: s.realizationtimeritual ?? \"\",\n realizationtimeaccelerated: s.realizationtimeaccelerated ?? \"\",\n flashback: s.flashback ?? \"\",\n components: s.components ?? \"\",\n effects: s.effects ?? \"\",\n examples: s.examples ?? \"\",\n notes: s.notes ?? \"\",\n discipline: inferDiscipline(s.specialityname ?? \"\", oldItem.name ?? \"\"),\n },\n }\n}\n\nfunction migrateSupernaturalItem(oldItem) {\n const s = oldItem.system ?? {}\n // Old system stored a nested `supernatural: { reference }` \u2014 prefer that reference if top-level is empty\n const nestedRef = s.supernatural?.reference ?? \"\"\n return {\n name: oldItem.name,\n type: \"supernatural\",\n img: oldItem.img || DEFAULT_ITEM_IMG,\n system: {\n reference: s.reference || nestedRef,\n description: s.description ?? \"\",\n notes: s.notes ?? \"\",\n heiType: \"yin\",\n heiCost: 0,\n trigger: \"\",\n effects: \"\",\n },\n }\n}\n\nfunction migrateItem(oldItem) {\n switch (oldItem.type) {\n case \"item\": return migrateEquipmentItem(oldItem)\n case \"kungfu\": return migrateKungfuItem(oldItem)\n case \"spell\": return migrateSpellItem(oldItem)\n case \"supernatural\": return migrateSupernaturalItem(oldItem)\n default:\n // Unknown item type: keep as generic equipment\n return migrateEquipmentItem({ ...oldItem, type: \"item\" })\n }\n}\n\n// \u2500\u2500 Actor migration \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\nfunction migrateCharacter(old) {\n const s = old.system ?? {}\n\n // aspects: keep only { chinese, label, value }\n const aspect = {}\n for (const [k, v] of Object.entries(s.aspect ?? {})) {\n aspect[k] = { chinese: v.chinese ?? \"\", label: v.label ?? \"\", value: Number(v.value ?? 0) }\n }\n\n // skills: keep { label, specialities, value }\n const skills = {}\n for (const [k, v] of Object.entries(s.skills ?? {})) {\n skills[k] = { label: v.label ?? \"\", specialities: v.specialities ?? \"\", value: Number(v.value ?? 0) }\n }\n\n // resources: keep { label, specialities, value, debt }\n const resources = {}\n for (const [k, v] of Object.entries(s.resources ?? {})) {\n resources[k] = { label: v.label ?? \"\", specialities: v.specialities ?? \"\", value: Number(v.value ?? 0), debt: Boolean(v.debt) }\n }\n\n // components: keep { value }\n const component = {}\n for (const [k, v] of Object.entries(s.component ?? {})) {\n component[k] = { value: v.value ?? \"\" }\n }\n\n // magics: keep { visible, value, speciality: { [key]: { check } } }\n const MAGIC_SPECIALITIES = {\n internalcinnabar: [\"essence\", \"mind\", \"purification\", \"manipulation\", \"aura\"],\n alchemy: [\"acupuncture\", \"elixirs\", \"poisons\", \"arsenal\", \"potions\"],\n masteryoftheway: [\"curse\", \"transfiguration\", \"necromancy\", \"climatecontrol\", \"goldenmagic\"],\n exorcism: [\"invocation\", \"tracking\", \"protection\", \"punishment\", \"domination\"],\n geomancy: [\"neutralization\", \"divination\", \"earthlyprayer\", \"heavenlyprayer\", \"fungseoi\"],\n }\n const magics = {}\n for (const [school, specs] of Object.entries(MAGIC_SPECIALITIES)) {\n const om = s.magics?.[school] ?? {}\n const speciality = {}\n for (const spec of specs) {\n speciality[spec] = { check: Boolean(om.speciality?.[spec]?.check) }\n }\n magics[school] = { visible: Boolean(om.visible), value: Number(om.value ?? 0), speciality }\n }\n\n // threetreasures: strip `min` from heiyang/heiyin; keep dicelevel as-is\n const tt = s.threetreasures ?? {}\n const threetreasures = {\n heiyang: { value: Number(tt.heiyang?.value ?? 0), max: Number(tt.heiyang?.max ?? 0) },\n heiyin: { value: Number(tt.heiyin?.value ?? 0), max: Number(tt.heiyin?.max ?? 0) },\n dicelevel: {\n level0d: {\n san: { value: Number(tt.dicelevel?.level0d?.san?.value ?? 0), max: Number(tt.dicelevel?.level0d?.san?.max ?? 0) },\n zing: { value: Number(tt.dicelevel?.level0d?.zing?.value ?? 0), max: Number(tt.dicelevel?.level0d?.zing?.max ?? 0) },\n },\n level1d: {\n san: { value: Number(tt.dicelevel?.level1d?.san?.value ?? 0), max: Number(tt.dicelevel?.level1d?.san?.max ?? 0) },\n zing: { value: Number(tt.dicelevel?.level1d?.zing?.value ?? 0), max: Number(tt.dicelevel?.level1d?.zing?.max ?? 0) },\n },\n level2d: {\n san: { value: Number(tt.dicelevel?.level2d?.san?.value ?? 0), max: Number(tt.dicelevel?.level2d?.san?.max ?? 0) },\n zing: { value: Number(tt.dicelevel?.level2d?.zing?.value ?? 0), max: Number(tt.dicelevel?.level2d?.zing?.max ?? 0) },\n },\n },\n }\n\n // biography (old separate field) merged into description\n const description = s.description || s.biography || \"\"\n\n return {\n name: old.name,\n type: \"character\",\n img: old.img || DEFAULT_ACTOR_IMG,\n system: {\n concept: s.concept ?? \"\",\n guardian: parseInt(s.guardian ?? \"0\") || 0,\n initiative: Number(s.initiative ?? 1),\n anti_initiative: Number(s.anti_initiative ?? 24),\n description,\n aspect,\n skills,\n resources,\n component,\n magics,\n threetreasures,\n experience: {\n value: Number(s.experience?.value ?? 0),\n max: Number(s.experience?.max ?? 0),\n min: Number(s.experience?.min ?? 0),\n },\n },\n items: (old.items ?? []).map(migrateItem),\n }\n}\n\nfunction migrateNpc(old) {\n const s = old.system ?? {}\n\n const aptitudes = {}\n for (const [k, v] of Object.entries(s.aptitudes ?? {})) {\n aptitudes[k] = { value: Number(v.value ?? 0), speciality: v.speciality ?? \"\" }\n }\n\n return {\n name: old.name,\n type: \"npc\",\n img: old.img || DEFAULT_ACTOR_IMG,\n system: {\n type: s.type ?? \"\",\n // Old system had separate `levelofthreat`/`powerofnuisance` as numbers\n // and string copies `threat`/`nuisance` \u2014 use the numeric fields\n threat: Number(s.levelofthreat ?? s.threat ?? 0),\n nuisance: Number(s.powerofnuisance ?? s.nuisance ?? 0),\n initiative: Number(s.initiative ?? 1),\n anti_initiative: Number(s.anti_initiative ?? 24),\n aptitudes,\n vitality: {\n value: Number(s.vitality?.value ?? 0),\n calcul: Number(s.vitality?.calcul ?? 0),\n note: s.vitality?.note ?? \"\",\n },\n hei: {\n value: Number(s.hei?.value ?? 0),\n calcul: Number(s.hei?.calcul ?? 0),\n note: s.hei?.note ?? \"\",\n },\n description: s.description ?? \"\",\n },\n items: (old.items ?? []).map(migrateItem),\n }\n}\n\n// \u2500\u2500 Public API \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n/**\n * Migrate a single legacy actor JSON to the current system format.\n *\n * @param {object} oldJson Parsed JSON from the old system export\n * @returns {{ name: string, type: string, img: string, system: object, items: object[] }}\n * @throws {Error} if the actor type is unrecognised\n */\nexport function migrateActor(oldJson) {\n switch (oldJson.type) {\n case \"character\": return migrateCharacter(oldJson)\n case \"npc\": return migrateNpc(oldJson)\n default:\n throw new Error(`Unknown actor type \"${oldJson.type}\" in \"${oldJson.name}\"`)\n }\n}\n\n/**\n * Parse one or more legacy JSON strings and return migrated actor data.\n * Accepts a single actor object or an array of actor objects in one file.\n *\n * @param {string} jsonText Raw JSON text from a file\n * @returns {Array<{ name, type, img, system, items }>}\n */\nexport function parseLegacyJson(jsonText) {\n const parsed = JSON.parse(jsonText)\n if (typeof parsed !== \"object\" || parsed === null) {\n throw new Error(\"Le fichier JSON doit contenir un objet acteur ou un tableau d'acteurs\")\n }\n const actors = Array.isArray(parsed) ? parsed : [parsed]\n return actors.map(migrateActor)\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { parseLegacyJson } from \"../../migration/migrator.js\"\n\nconst MIGRATION_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-migration-app.html\"\n\n/**\n * Dialog for importing legacy CDE actor JSON files into the current system.\n *\n * Accessible via the System Settings menu (registerMenu).\n * Supports multi-file selection and shows a preview table before importing.\n */\nexport class CDEMigrationApp extends foundry.applications.api.HandlebarsApplicationMixin(\n foundry.applications.api.ApplicationV2\n) {\n static DEFAULT_OPTIONS = {\n id: \"cde-migration-app\",\n classes: [\"cde-migration-app\"],\n tag: \"div\",\n window: {\n title: \"CDE.MigrationTitle\",\n icon: \"fas fa-file-import\",\n resizable: false,\n },\n position: { width: 560, height: \"auto\" },\n actions: {\n clearFiles: CDEMigrationApp.#clearFiles,\n doImport: CDEMigrationApp.#doImport,\n },\n }\n\n static PARTS = {\n form: { template: MIGRATION_TEMPLATE },\n }\n\n /** @type {Array<{name: string, type: string, img: string, system: object, items: object[], _srcFile: string}>} */\n #pending = []\n\n /** @type {string[]} - error messages per file */\n #errors = []\n\n async _prepareContext(options) {\n return {\n pending: this.#pending,\n errors: this.#errors,\n hasPending: this.#pending.length > 0,\n hasErrors: this.#errors.length > 0,\n count: this.#pending.length,\n }\n }\n\n /** After render, wire up the file input. */\n _onRender(context, options) {\n super._onRender(context, options)\n const input = this.element.querySelector(\".cde-migration-file-input\")\n input?.addEventListener(\"change\", this.#onFileChange.bind(this))\n\n const dropZone = this.element.querySelector(\".cde-migration-drop-zone\")\n if (dropZone) {\n dropZone.addEventListener(\"dragover\", (e) => { e.preventDefault(); dropZone.classList.add(\"is-dragover\") })\n dropZone.addEventListener(\"dragleave\", () => dropZone.classList.remove(\"is-dragover\"))\n dropZone.addEventListener(\"drop\", (e) => {\n e.preventDefault()\n dropZone.classList.remove(\"is-dragover\")\n this.#processFiles(Array.from(e.dataTransfer.files))\n })\n }\n }\n\n async #onFileChange(event) {\n const files = Array.from(event.target.files ?? [])\n event.target.value = \"\"\n await this.#processFiles(files)\n }\n\n async #processFiles(files) {\n for (const file of files) {\n if (!file.name.endsWith(\".json\")) {\n this.#errors.push(game.i18n.format(\"CDE.MigrationErrorNotJson\", { file: file.name }))\n continue\n }\n try {\n const text = await file.text()\n const actors = parseLegacyJson(text)\n for (const actor of actors) {\n actor._srcFile = file.name\n // Avoid duplicates by name\n if (!this.#pending.some(p => p.name === actor.name)) {\n this.#pending.push(actor)\n }\n }\n } catch (err) {\n this.#errors.push(game.i18n.format(\"CDE.MigrationErrorParse\", { file: file.name, error: err.message }))\n }\n }\n this.render()\n }\n\n static async #clearFiles() {\n this.#pending = []\n this.#errors = []\n this.render()\n }\n\n static async #doImport() {\n if (!this.#pending.length) return\n\n const created = []\n const failed = []\n\n for (const data of this.#pending) {\n try {\n const { _srcFile, ...actorData } = data\n const actor = await Actor.create(actorData)\n created.push(actor.name)\n } catch (err) {\n failed.push(`${data.name}: ${err.message}`)\n console.error(`CHRONIQUESDELETRANGE | Migration failed for \"${data.name}\":`, err)\n }\n }\n\n this.#pending = []\n this.#errors = failed\n this.render()\n\n if (created.length) {\n ui.notifications.info(\n game.i18n.format(\"CDE.MigrationSuccess\", { count: created.length, names: created.join(\", \") })\n )\n }\n if (failed.length) {\n ui.notifications.warn(\n game.i18n.format(\"CDE.MigrationPartialError\", { count: failed.length })\n )\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { SYSTEM_ID } from \"./constants.js\"\nimport { CDEMigrationApp } from \"../ui/apps/migration-app.js\"\n\n/**\n * Register all world/client settings for the system.\n * Called during the \"init\" hook before sheets and data-models are set up.\n */\nexport function registerSettings() {\n game.settings.registerMenu(SYSTEM_ID, \"migrationTool\", {\n name: \"CDE.MigrationTitle\",\n label: \"CDE.MigrationMenuLabel\",\n hint: \"CDE.MigrationMenuHint\",\n icon: \"fas fa-file-import\",\n type: CDEMigrationApp,\n restricted: true,\n })\n\n game.settings.register(SYSTEM_ID, \"loksyuData\", {\n scope: \"world\",\n config: false,\n type: Object,\n default: {\n wood: { yin: 0, yang: 0 },\n fire: { yin: 0, yang: 0 },\n earth: { yin: 0, yang: 0 },\n metal: { yin: 0, yang: 0 },\n water: { yin: 0, yang: 0 },\n },\n })\n\n game.settings.register(SYSTEM_ID, \"tinjiData\", {\n scope: \"world\",\n config: false,\n type: Number,\n default: 0,\n })\n\n game.settings.register(SYSTEM_ID, \"welcomeSceneLoaded\", {\n scope: \"world\",\n config: false,\n type: Boolean,\n default: false,\n })\n}\n\n/**\n * Run any pending data migrations on the \"ready\" hook.\n * Reserved for future schema migrations.\n */\nexport async function migrateIfNeeded() {\n // No migrations required yet.\n}\n\n/**\n * On first startup, import the \"Accueil\" scene from the cde-scenes compendium\n * into the world and activate it. Only runs once (tracked via the\n * `welcomeSceneLoaded` setting). GM-only.\n */\nexport async function loadWelcomeSceneIfNeeded() {\n if (!game.user.isGM) return\n if (game.settings.get(SYSTEM_ID, \"welcomeSceneLoaded\")) return\n\n try {\n const pack = game.packs.get(`${SYSTEM_ID}.cde-scenes`)\n if (!pack) return\n\n const index = await pack.getIndex()\n const entry = index.find(e => e.name === \"Accueil\")\n if (!entry) return\n\n // Check if the scene already exists in the world (e.g. manually imported)\n const existing = game.scenes.find(s => s.name === \"Accueil\")\n let scene = existing\n\n if (!scene) {\n const doc = await pack.getDocument(entry._id)\n ;[scene] = await Scene.createDocuments([doc.toObject()])\n }\n\n await game.settings.set(SYSTEM_ID, \"welcomeSceneLoaded\", true)\n await scene.activate()\n } catch (err) {\n console.error(\"CHRONIQUESDELETRANGE | loadWelcomeSceneIfNeeded failed:\", err)\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { MAGICS, SUBTYPES } from \"./constants.js\"\n\nexport function preLocalizeConfig() {\n const localizeConfigObject = (obj, keys) => {\n for (const o of Object.values(obj)) {\n for (const key of keys) {\n o[key] = game.i18n.localize(o[key])\n }\n }\n }\n\n localizeConfigObject(SUBTYPES, [\"label\"])\n Object.values(MAGICS).forEach((magic) => {\n magic.label = game.i18n.localize(magic.label)\n magic.aspectlabel = game.i18n.localize(magic.aspectlabel)\n Object.values(magic.speciality).forEach((spec) => {\n spec.label = game.i18n.localize(spec.label)\n spec.labelelement = game.i18n.localize(spec.labelelement)\n })\n })\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport function configureRuntime() {\n CONFIG.Actor.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/actor-banner.webp\"\n CONFIG.Adventure.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/adventure-banner.webp\"\n CONFIG.Cards.compendiumBanner = \"ui/banners/cards-banner.webp\"\n CONFIG.Item.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/item-banner.webp\"\n CONFIG.JournalEntry.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/journalentry-banner.webp\"\n CONFIG.Macro.compendiumBanner = \"ui/banners/macro-banner.webp\"\n CONFIG.Playlist.compendiumBanner = \"ui/banners/playlist-banner.webp\"\n CONFIG.RollTable.compendiumBanner = \"ui/banners/rolltable-banner.webp\"\n CONFIG.Scene.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/scene-banner.webp\"\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class CharacterDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra })\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const boolField = (initial = false) => new fields.BooleanField({ required: true, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n const aspectField = (label, chinese) =>\n new fields.SchemaField({\n chinese: stringField(chinese),\n label: stringField(label),\n value: numberField(15, { min: 0 }),\n })\n\n const skillField = (label) =>\n new fields.SchemaField({\n label: stringField(label),\n specialities: stringField(\"\"),\n value: numberField(0, { min: 0 }),\n })\n\n const resourceField = (label) =>\n new fields.SchemaField({\n label: stringField(label),\n specialities: stringField(\"\"),\n value: numberField(0, { min: 0 }),\n debt: boolField(false),\n })\n\n const componentField = () =>\n new fields.SchemaField({\n value: stringField(\"\"),\n })\n\n const magicSpecialityField = () =>\n new fields.SchemaField({\n check: boolField(false),\n })\n\n const magicField = () =>\n new fields.SchemaField({\n visible: boolField(true),\n value: numberField(0, { min: 0 }),\n speciality: new fields.SchemaField({\n essence: magicSpecialityField(),\n mind: magicSpecialityField(),\n purification: magicSpecialityField(),\n manipulation: magicSpecialityField(),\n aura: magicSpecialityField(),\n acupuncture: magicSpecialityField(),\n elixirs: magicSpecialityField(),\n poisons: magicSpecialityField(),\n arsenal: magicSpecialityField(),\n potions: magicSpecialityField(),\n curse: magicSpecialityField(),\n transfiguration: magicSpecialityField(),\n necromancy: magicSpecialityField(),\n climatecontrol: magicSpecialityField(),\n goldenmagic: magicSpecialityField(),\n invocation: magicSpecialityField(),\n tracking: magicSpecialityField(),\n protection: magicSpecialityField(),\n punishment: magicSpecialityField(),\n domination: magicSpecialityField(),\n neutralization: magicSpecialityField(),\n divination: magicSpecialityField(),\n earthlyprayer: magicSpecialityField(),\n heavenlyprayer: magicSpecialityField(),\n fungseoi: magicSpecialityField(),\n }),\n })\n\n const treasureBranch = () =>\n new fields.SchemaField({\n value: numberField(0, { min: 0 }),\n max: numberField(0, { min: 0 }),\n min: numberField(0, { min: 0 }),\n })\n\n const treasureLevel = () =>\n new fields.SchemaField({\n san: treasureBranch(),\n zing: treasureBranch(),\n })\n\n const schema = {\n concept: stringField(\"\"),\n guardian: numberField(0, { min: 0, max: 5 }),\n initiative: numberField(1, { min: 0 }),\n anti_initiative: numberField(24, { min: 0 }),\n description: htmlField(\"\"),\n prefs: new fields.SchemaField({\n typeofthrow: new fields.SchemaField({\n check: boolField(true),\n choice: stringField(\"0\"),\n }),\n }),\n prompt: new fields.SchemaField({\n typeofthrow: new fields.SchemaField({\n check: boolField(true),\n choice: stringField(\"0\"),\n }),\n configure: new fields.SchemaField({\n numberofdice: numberField(0),\n aspect: numberField(0),\n bonus: numberField(0),\n bonusauspiciousdice: numberField(0),\n typeofthrow: numberField(0),\n aspectskill: numberField(0),\n bonusmalusskill: numberField(0),\n aspectspeciality: numberField(0),\n rolldifficulty: numberField(0),\n bonusmalusspeciality: numberField(0),\n }),\n }),\n aspect: new fields.SchemaField({\n fire: aspectField(\"CDE.Fire\", \"\u328B\"),\n earth: aspectField(\"CDE.Earth\", \"\u328F\"),\n metal: aspectField(\"CDE.Metal\", \"\u328E\"),\n water: aspectField(\"CDE.Water\", \"\u328C\"),\n wood: aspectField(\"CDE.Wood\", \"\u328D\"),\n }),\n skills: new fields.SchemaField({\n art: skillField(\"CDE.Art\"),\n investigation: skillField(\"CDE.Investigation\"),\n erudition: skillField(\"CDE.Erudition\"),\n knavery: skillField(\"CDE.Knavery\"),\n wordliness: skillField(\"CDE.Wordliness\"),\n prowess: skillField(\"CDE.Prowess\"),\n sciences: skillField(\"CDE.Sciences\"),\n technologies: skillField(\"CDE.Technologies\"),\n kungfu: skillField(\"CDE.KungFu\"),\n rangedcombat: skillField(\"CDE.RangedCombat\"),\n }),\n resources: new fields.SchemaField({\n supply: resourceField(\"CDE.Supply\"),\n inquiry: resourceField(\"CDE.Inquiry\"),\n influence: resourceField(\"CDE.Influence\"),\n }),\n component: new fields.SchemaField({\n one: componentField(),\n two: componentField(),\n three: componentField(),\n four: componentField(),\n five: componentField(),\n six: componentField(),\n seven: componentField(),\n eight: componentField(),\n nine: componentField(),\n zero: componentField(),\n }),\n magics: new fields.SchemaField({\n internalcinnabar: magicField(),\n alchemy: magicField(),\n masteryoftheway: magicField(),\n exorcism: magicField(),\n geomancy: magicField(),\n }),\n threetreasures: new fields.SchemaField({\n heiyang: new fields.SchemaField({ value: numberField(0, { min: 0 }), max: numberField(0, { min: 0 }) }),\n heiyin: new fields.SchemaField({ value: numberField(0, { min: 0 }), max: numberField(0, { min: 0 }) }),\n dicelevel: new fields.SchemaField({\n level0d: treasureLevel(),\n level1d: treasureLevel(),\n level2d: treasureLevel(),\n }),\n }),\n experience: new fields.SchemaField({\n value: numberField(0, { min: 0 }),\n max: numberField(0, { min: 0 }),\n min: numberField(0, { min: 0 }),\n }),\n }\n\n return schema\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class NpcDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra })\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const boolField = (initial = false) => new fields.BooleanField({ required: true, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n const aptitudeField = () =>\n new fields.SchemaField({\n value: numberField(0, { min: 0 }),\n speciality: stringField(\"\"),\n })\n\n const trackedField = () =>\n new fields.SchemaField({\n value: numberField(0, { min: 0 }),\n calcul: numberField(0, { min: 0 }),\n note: stringField(\"\"),\n })\n\n return {\n type: stringField(\"\"),\n threat: numberField(0, { min: 0, max: 4 }), // profane(0) | apprentice(1) | initiate(2) | accomplished(3) | renowned(4)\n nuisance: numberField(0, { min: 0, max: 5 }), // figurant(0) | minion(1) | adversary(2) | ally(3) | boss(4) | divinity(5)\n initiative: numberField(1, { min: 0 }),\n anti_initiative: numberField(24, { min: 0 }),\n aptitudes: new fields.SchemaField({\n physical: aptitudeField(),\n martial: aptitudeField(),\n mental: aptitudeField(),\n social: aptitudeField(),\n spiritual: aptitudeField(),\n }),\n vitality: trackedField(),\n hei: trackedField(),\n description: htmlField(\"\"),\n prefs: new fields.SchemaField({\n typeofthrow: new fields.SchemaField({\n check: boolField(false),\n choice: stringField(\"0\"),\n }),\n }),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class EquipmentDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra })\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n quantity: numberField(1, { min: 0 }),\n weight: numberField(0, { min: 0 }),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class KungfuDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const boolField = (initial = false) => new fields.BooleanField({ required: true, initial })\n\n const techniqueField = () =>\n new fields.SchemaField({\n check: boolField(false),\n name: stringField(\"\"),\n activation: stringField(\"action-attack\"), // action-attack | action-defense | action-aid | action-attack-defense | reaction | dice | damage-inflicted | damage-received\n technique: htmlField(\"\"),\n })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n orientation: stringField(\"yin\"), // yin | yang | yinyang\n aspect: stringField(\"metal\"), // metal | eau | terre | feu | bois\n skill: stringField(\"kungfu\"), // kungfu | rangedcombat\n speciality: stringField(\"\"),\n style: stringField(\"\"),\n techniques: new fields.SchemaField({\n technique1: techniqueField(),\n technique2: techniqueField(),\n technique3: techniqueField(),\n }),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class SpellDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n specialityname: stringField(\"\"),\n associatedelement: stringField(\"metal\"), // metal | eau | terre | feu | bois\n hei: stringField(\"\"),\n realizationtimeritual: stringField(\"\"),\n realizationtimeaccelerated: stringField(\"\"),\n flashback: stringField(\"\"),\n components: htmlField(\"\"),\n effects: htmlField(\"\"),\n examples: htmlField(\"\"),\n notes: htmlField(\"\"),\n discipline: stringField(\"internalcinnabar\"),\n heiType: stringField(\"yin\"),\n heiCost: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 1 }),\n difficulty: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 1 }),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class SupernaturalDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n notes: htmlField(\"\"),\n heiType: stringField(\"yin\"),\n heiCost: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 0 }),\n trigger: stringField(\"\"),\n effects: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class WeaponDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n weaponType: stringField(\"melee\"),\n material: stringField(\"\"),\n damageAspect: stringField(\"metal\"),\n damageBase: intField(1),\n range: stringField(\"contact\"), // contact | courte | mediane | longue | extreme\n obtainLevel: intField(0, { min: 0, max: 5 }),\n obtainDifficulty: intField(0, { min: 0, max: 3 }),\n quantity: intField(1),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class ArmorDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n protectionValue: intField(0),\n domain: stringField(\"\"),\n obtainLevel: intField(0, { min: 0, max: 5 }),\n obtainDifficulty: intField(0, { min: 0, max: 3 }),\n quantity: intField(1),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class SanheiDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })\n\n const propertySchema = () => new fields.SchemaField({\n name: stringField(\"\"),\n heiCost: intField(0),\n heiType: stringField(\"yin\"),\n description: htmlField(\"\"),\n })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n heiType: stringField(\"yin\"),\n properties: new fields.SchemaField({\n prop1: propertySchema(),\n prop2: propertySchema(),\n prop3: propertySchema(),\n }),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class IngredientDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n school: stringField(\"all\"),\n obtainLevel: intField(0, { min: 0, max: 5 }),\n obtainDifficulty: intField(0, { min: 0, max: 3 }),\n quantity: intField(1),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport class CDEMessage extends ChatMessage {\n async renderHTML({ canDelete, canClose = false, ...rest } = {}) {\n const html = await super.renderHTML({ canDelete, canClose, ...rest })\n this.#enrichChatCard(html)\n return html\n }\n\n getAssociatedActor() {\n if (this.speaker.scene && this.speaker.token) {\n const scene = game.scenes.get(this.speaker.scene)\n const token = scene?.tokens.get(this.speaker.token)\n if (token) return token.actor\n }\n return game.actors.get(this.speaker.actor)\n }\n\n #enrichChatCard(html) {\n const actor = this.getAssociatedActor()\n\n let img\n let nameText\n if (this.isContentVisible) {\n img = actor?.img ?? this.author.avatar\n nameText = this.alias\n } else {\n img = this.author.avatar\n nameText = this.author.name\n }\n\n const avatar = document.createElement(\"a\")\n avatar.classList.add(\"avatar\")\n if (actor) avatar.dataset.uuid = actor.uuid\n const avatarImg = document.createElement(\"img\")\n Object.assign(avatarImg, { src: img, alt: nameText })\n avatar.append(avatarImg)\n\n const name = document.createElement(\"span\")\n name.classList.add(\"name-stacked\")\n const title = document.createElement(\"span\")\n title.classList.add(\"title\")\n title.append(nameText)\n name.append(title)\n\n const sender = html.querySelector(\".message-sender\")\n sender?.replaceChildren(avatar, name)\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { ACTOR_TYPES } from \"../config/constants.js\"\n\nexport class CDEActor extends Actor {\n getRollData() {\n const data = this.toObject(false).system\n return data\n }\n\n prepareBaseData() {\n super.prepareBaseData()\n\n if (this.type === ACTOR_TYPES.character) {\n this.system.anti_initiative = 25 - (this.system.initiative ?? 0)\n }\n\n if (this.type === ACTOR_TYPES.npc) {\n this.system.vitality.calcul = (this.system.aptitudes.physical.value ?? 0) * 4\n this.system.hei.calcul = (this.system.aptitudes.spiritual.value ?? 0) * 4\n this.system.anti_initiative = 25 - (this.system.initiative ?? 0)\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\n/** Default icons per item type. */\nconst DEFAULT_ICONS = {\n kungfu: \"systems/fvtt-chroniques-de-l-etrange/images/icons/icon-kungfu.svg\",\n spell: \"systems/fvtt-chroniques-de-l-etrange/images/icons/icon-spell.svg\",\n supernatural: \"systems/fvtt-chroniques-de-l-etrange/images/icons/icon-supernatural.svg\",\n weapon: \"systems/fvtt-chroniques-de-l-etrange/images/icons/icon-weapon.svg\",\n armor: \"systems/fvtt-chroniques-de-l-etrange/images/icons/icon-armor.svg\",\n sanhei: \"systems/fvtt-chroniques-de-l-etrange/images/icons/icon-sanhei.svg\",\n ingredient: \"systems/fvtt-chroniques-de-l-etrange/images/icons/icon-ingredient.svg\",\n item: \"systems/fvtt-chroniques-de-l-etrange/images/icons/icon-item.svg\",\n};\n\nexport class CDEItem extends Item {\n\n /** @override */\n async _preCreate(data, options, userId) {\n await super._preCreate(data, options, userId);\n const defaultIcon = DEFAULT_ICONS[this.type];\n if (defaultIcon && (!data.img || data.img === Item.DEFAULT_ICON)) {\n this.updateSource({ img: defaultIcon });\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nconst DIGIT_LABELS = [\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-1.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-2.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-3.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-4.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-5.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-6.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-7.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-8.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-9.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-10.webp\",\n]\n\nconst CLASSIC_LABELS = [\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-1.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-2.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-3.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-4.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-5.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-6.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-7.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-8.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-9.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-10.webp\",\n]\n\nexport function registerDice() {\n Hooks.once(\"diceSoNiceReady\", (dice3d) => {\n dice3d.addColorset(\n {\n name: \"cde\",\n description: \"CdE\",\n foreground: \"#000000\",\n background: \"#ffffff\",\n edge: \"#ffffff\",\n font: \"DeliusUnicase\",\n texture: \"ice\",\n material: \"plastic\",\n },\n \"preferred\",\n )\n\n dice3d.addSystem({ id: \"fvtt-chroniques-de-l-etrangedigit\", name: \"Chroniques de l'\u00E9trange digits\" }, \"preferred\")\n dice3d.addDicePreset({ type: \"d10\", labels: DIGIT_LABELS, system: \"fvtt-chroniques-de-l-etrangedigit\" })\n\n dice3d.addSystem({ id: \"fvtt-chroniques-de-l-etrange\", name: \"Chroniques de l'\u00E9trange\" }, \"preferred\")\n dice3d.addDicePreset({ type: \"d10\", labels: CLASSIC_LABELS, system: \"fvtt-chroniques-de-l-etrange\" })\n })\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { MAGICS } from \"../config/constants.js\"\n\nexport function registerHandlebarsHelpers() {\n const { Handlebars } = globalThis\n if (!Handlebars) return\n\n Handlebars.registerHelper(\"select\", function (selected, options) {\n const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected))\n const rgx = new RegExp(` value=[\"']${escapedValue}[\"']`)\n const html = options.fn(this)\n return html.replace(rgx, \"$& selected\")\n })\n\n Handlebars.registerHelper(\"getMagicBackground\", function (magic) {\n return game.i18n.localize(MAGICS[magic]?.background ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicLabel\", function (magic) {\n return game.i18n.localize(MAGICS[magic]?.label ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicAspectLabel\", function (magic) {\n return game.i18n.localize(MAGICS[magic]?.aspectlabel ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityLabel\", function (magic, speciality) {\n return game.i18n.localize(MAGICS[magic]?.speciality?.[speciality]?.label ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityClassIcon\", function (magic, speciality) {\n return MAGICS[magic]?.speciality?.[speciality]?.classicon ?? \"\"\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityIcon\", function (magic, speciality) {\n return MAGICS[magic]?.speciality?.[speciality]?.icon ?? \"\"\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityElementIcon\", function (magic, speciality) {\n return MAGICS[magic]?.speciality?.[speciality]?.elementicon ?? \"\"\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityLabelIcon\", function (magic, speciality) {\n return MAGICS[magic]?.speciality?.[speciality]?.labelicon ?? \"\"\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityLabelElement\", function (magic, speciality) {\n return game.i18n.localize(MAGICS[magic]?.speciality?.[speciality]?.labelelement ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicAspectIcon\", function (magic) {\n const icons = {\n internalcinnabar: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\",\n alchemy: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n masteryoftheway: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n exorcism: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n geomancy: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n }\n return icons[magic] ?? \"\"\n })\n\n Handlebars.registerHelper(\"getElementIcon\", function (aspect) {\n const icons = {\n metal: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\",\n water: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n earth: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n fire: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n wood: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n // legacy French keys\n eau: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n terre: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n feu: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n bois: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n }\n return icons[aspect] ?? \"\"\n })\n\n Handlebars.registerHelper(\"getOrientationIcon\", function (orientation) {\n const icons = {\n yin: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\",\n yang: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\",\n yinyang: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\",\n }\n return icons[orientation] ?? \"\"\n })\n\n Handlebars.registerHelper(\"getOrientationLabel\", function (orientation) {\n const keys = {\n yin: \"CDE.OrientationYin\",\n yang: \"CDE.OrientationYang\",\n yinyang: \"CDE.OrientationYinYang\",\n }\n return game.i18n.localize(keys[orientation] ?? \"CDE.Orientation\")\n })\n\n Handlebars.registerHelper(\"getActivationLabel\", function (activation) {\n const keys = {\n \"action-attack\": \"CDE.ActivationAttack\",\n \"action-defense\": \"CDE.ActivationDefense\",\n \"action-aid\": \"CDE.ActivationAid\",\n \"action-attack-defense\": \"CDE.ActivationAttackOrDefense\",\n reaction: \"CDE.ActivationReaction\",\n dice: \"CDE.ActivationDice\",\n \"damage-inflicted\": \"CDE.ActivationDamageInflicted\",\n \"damage-received\": \"CDE.ActivationDamageReceived\",\n }\n return game.i18n.localize(keys[activation] ?? \"CDE.Activation\")\n })\n\n /**\n * Compute the SVG x,y coordinates for a cran on the initiative wheel.\n * Cran 1\u201324 are arranged counter-clockwise from the bottom (reference at 6 o'clock).\n * angle = 90\u00B0 + cran * 15\u00B0 (counter-clockwise = positive in standard math, negative in SVG).\n * In SVG coords: x = cx + r*cos(a), y = cy - r*sin(a) [y-axis is flipped in SVG].\n */\n Handlebars.registerHelper(\"cranPosition\", function (cran, cx, cy, r) {\n const angleDeg = 90 + cran * 15 // counter-clockwise from bottom\n const angleRad = (angleDeg * Math.PI) / 180\n const x = Math.round(cx + r * Math.cos(angleRad))\n const y = Math.round(cy - r * Math.sin(angleRad))\n return { x, y }\n })\n\n /** X offset for overlapping fighters on the same cran. Centres a 30px image on the cran cx. */\n Handlebars.registerHelper(\"fighterX\", function (cx, index, total) {\n const offset = total > 1 ? (index - (total - 1) / 2) * 34 : 0\n return Math.round(cx - 15 + offset)\n })\n\n /** Y offset for fighters \u2014 positions image just above the cran circle. */\n Handlebars.registerHelper(\"fighterY\", function (cy, index, total) {\n return Math.round(cy - 50)\n })\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { TEMPLATE_PARTIALS } from \"../config/constants.js\"\n\nexport async function preloadPartials() {\n return foundry.applications.handlebars.loadTemplates(TEMPLATE_PARTIALS)\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\n/**\n * Initiative determination system for Chroniques de l'\u00C9trange.\n *\n * PJ formula: Initiative = Prouesse + Premi\u00E8re action (comp\u00E9tence/ressource/magie)\n * PNJ formula: Initiative = Aptitude physique + Premi\u00E8re action (aptitude)\n *\n * Range 1-24 ; anti-initiative = 25 \u2212 initiative.\n * Combat order is ascending (low initiative acts first).\n */\n\nconst PC_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-prompt.html\"\nconst NPC_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-prompt-npc.html\"\nconst RESULT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-result.html\"\n\n/** Skills, resources and magics available as \"premi\u00E8re action\" for a PC. */\nfunction buildPCOptions(sys) {\n const sk = sys.skills ?? {}\n const rs = sys.resources ?? {}\n const mg = sys.magics ?? {}\n return [\n { key: \"art\", label: game.i18n.localize(\"CDE.Art\"), value: sk.art?.value ?? 0 },\n { key: \"investigation\", label: game.i18n.localize(\"CDE.Investigation\"), value: sk.investigation?.value ?? 0 },\n { key: \"erudition\", label: game.i18n.localize(\"CDE.Erudition\"), value: sk.erudition?.value ?? 0 },\n { key: \"knavery\", label: game.i18n.localize(\"CDE.Knavery\"), value: sk.knavery?.value ?? 0 },\n { key: \"wordliness\", label: game.i18n.localize(\"CDE.Wordliness\"), value: sk.wordliness?.value ?? 0 },\n { key: \"prowess\", label: game.i18n.localize(\"CDE.Prowess\"), value: sk.prowess?.value ?? 0 },\n { key: \"sciences\", label: game.i18n.localize(\"CDE.Sciences\"), value: sk.sciences?.value ?? 0 },\n { key: \"technologies\", label: game.i18n.localize(\"CDE.Technologies\"), value: sk.technologies?.value ?? 0 },\n { key: \"kungfu\", label: game.i18n.localize(\"CDE.KungFu\"), value: sk.kungfu?.value ?? 0 },\n { key: \"rangedcombat\", label: game.i18n.localize(\"CDE.RangedCombat\"), value: sk.rangedcombat?.value ?? 0 },\n { key: \"supply\", label: game.i18n.localize(\"CDE.Supply\"), value: rs.supply?.value ?? 0 },\n { key: \"inquiry\", label: game.i18n.localize(\"CDE.Inquiry\"), value: rs.inquiry?.value ?? 0 },\n { key: \"influence\", label: game.i18n.localize(\"CDE.Influence\"), value: rs.influence?.value ?? 0 },\n { key: \"internalcinnabar\", label: game.i18n.localize(\"CDE.InternalCinnabar\"), value: mg.internalcinnabar?.value ?? 0 },\n { key: \"alchemy\", label: game.i18n.localize(\"CDE.Alchemy\"), value: mg.alchemy?.value ?? 0 },\n { key: \"masteryoftheway\", label: game.i18n.localize(\"CDE.MasteryOfTheWay\"), value: mg.masteryoftheway?.value ?? 0 },\n { key: \"exorcism\", label: game.i18n.localize(\"CDE.Exorcism\"), value: mg.exorcism?.value ?? 0 },\n { key: \"geomancy\", label: game.i18n.localize(\"CDE.Geomancy\"), value: mg.geomancy?.value ?? 0 },\n ]\n}\n\n/** Aptitudes available as \"premi\u00E8re action\" for an NPC. */\nfunction buildNPCOptions(sys) {\n const ap = sys.aptitudes ?? {}\n return [\n { key: \"physical\", label: game.i18n.localize(\"CDE.Physical\"), value: ap.physical?.value ?? 0 },\n { key: \"martial\", label: game.i18n.localize(\"CDE.Martial\"), value: ap.martial?.value ?? 0 },\n { key: \"mental\", label: game.i18n.localize(\"CDE.Mental\"), value: ap.mental?.value ?? 0 },\n { key: \"social\", label: game.i18n.localize(\"CDE.Social\"), value: ap.social?.value ?? 0 },\n { key: \"spiritual\", label: game.i18n.localize(\"CDE.Spiritual\"), value: ap.spiritual?.value ?? 0 },\n ]\n}\n\n/** Parse the dialog element and extract firstaction + modifier. */\nfunction readInitFields(dialog) {\n const root = dialog.element ?? dialog\n const selectedKey = root.querySelector(\"select[name='firstaction']\")?.value ?? \"\"\n const modifier = parseInt(root.querySelector(\"input[name='modifier']\")?.value ?? \"0\", 10) || 0\n return { selectedKey, modifier }\n}\n\n/** Post a styled initiative chat message. */\nasync function sendInitChatMessage({ actor, baseName, baseValue, actionName, actionValue, modifier, initiative, antiInitiative }) {\n const html = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE, {\n actorName: actor.name,\n actorImg: actor.img,\n baseName,\n baseValue,\n actionName,\n actionValue,\n modifier,\n hasModifier: modifier !== 0,\n initiative,\n antiInitiative,\n })\n await ChatMessage.create({\n user: game.user.id,\n speaker: ChatMessage.getSpeaker({ actor }),\n content: html,\n })\n}\n\n/**\n * Open the PC initiative dialog, compute initiative (Prouesse + Premi\u00E8re action + modificateur)\n * and update the actor, then post a chat card.\n */\nexport async function rollInitiativePC(actor) {\n const sys = actor.system\n const prowess = sys.skills?.prowess?.value ?? 0\n const options = buildPCOptions(sys)\n const baseName = game.i18n.localize(\"CDE.Prowess\")\n\n const content = await foundry.applications.handlebars.renderTemplate(PC_PROMPT_TEMPLATE, {\n prowessValue: prowess,\n options,\n modifier: 0,\n })\n\n const result = await foundry.applications.api.DialogV2.prompt({\n window: { title: game.i18n.localize(\"CDE.InitiativeRoll\") },\n content,\n rejectClose: false,\n ok: {\n label: game.i18n.localize(\"CDE.Validate\"),\n callback: (_ev, _btn, dialog) => readInitFields(dialog),\n },\n })\n if (!result) return\n\n const { selectedKey, modifier } = result\n const selected = options.find((o) => o.key === selectedKey) ?? options[0]\n const rawValue = prowess + selected.value + modifier\n const initiative = Math.max(1, Math.min(24, rawValue))\n const antiInit = 25 - initiative\n\n await actor.update({ \"system.initiative\": initiative })\n await sendInitChatMessage({\n actor,\n baseName,\n baseValue: prowess,\n actionName: selected.label,\n actionValue: selected.value,\n modifier,\n initiative,\n antiInitiative: antiInit,\n })\n}\n\n/**\n * Open the NPC initiative dialog, compute initiative (Aptitude physique + Premi\u00E8re action + modificateur)\n * and update the actor, then post a chat card.\n */\nexport async function rollInitiativeNPC(actor) {\n const sys = actor.system\n const physical = sys.aptitudes?.physical?.value ?? 0\n const options = buildNPCOptions(sys)\n const baseName = game.i18n.localize(\"CDE.Physical\")\n\n const content = await foundry.applications.handlebars.renderTemplate(NPC_PROMPT_TEMPLATE, {\n physicalValue: physical,\n options,\n modifier: 0,\n })\n\n const result = await foundry.applications.api.DialogV2.prompt({\n window: { title: game.i18n.localize(\"CDE.InitiativeRoll\") },\n content,\n rejectClose: false,\n ok: {\n label: game.i18n.localize(\"CDE.Validate\"),\n callback: (_ev, _btn, dialog) => readInitFields(dialog),\n },\n })\n if (!result) return\n\n const { selectedKey, modifier } = result\n const selected = options.find((o) => o.key === selectedKey) ?? options[0]\n const rawValue = physical + selected.value + modifier\n const initiative = Math.max(1, Math.min(24, rawValue))\n const antiInit = 25 - initiative\n\n await actor.update({ \"system.initiative\": initiative })\n await sendInitChatMessage({\n actor,\n baseName,\n baseValue: physical,\n actionName: selected.label,\n actionValue: selected.value,\n modifier,\n initiative,\n antiInitiative: antiInit,\n })\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\n/**\n * Loksyu / TinJi settings-based helpers.\n *\n * Data is stored as world settings instead of singleton Actor documents.\n */\n\nimport { SYSTEM_ID, WU_XING_CYCLE, ASPECT_FACES } from \"../../config/constants.js\"\n\n/** Read the current loksyu data object from world settings */\nexport function getLoksyuData() {\n return game.settings.get(SYSTEM_ID, \"loksyuData\") ?? {\n wood: {yin:0,yang:0}, fire: {yin:0,yang:0}, earth: {yin:0,yang:0}, metal: {yin:0,yang:0}, water: {yin:0,yang:0},\n }\n}\n\n/** Write the loksyu data object to world settings */\nexport async function setLoksyuData(data) {\n await game.settings.set(SYSTEM_ID, \"loksyuData\", data)\n Hooks.callAll(\"cde:loksyuUpdated\", data)\n}\n\n/** Read current TinJi value from world settings */\nexport function getTinjiValue() {\n return game.settings.get(SYSTEM_ID, \"tinjiData\") ?? 0\n}\n\n/** Write TinJi value to world settings */\nexport async function setTinjiValue(value) {\n await game.settings.set(SYSTEM_ID, \"tinjiData\", Math.max(0, value))\n Hooks.callAll(\"cde:tinjiUpdated\", Math.max(0, value))\n}\n\n/**\n * After a WuXing roll, add the loksyu faces (yin + yang) of the relevant\n * aspect to the loksyu settings data.\n *\n * @param {string} activeAspect - e.g. \"fire\"\n * @param {Object} faces - Die face counts { 0: n, 1: n, \u2026, 9: n }\n */\nexport async function updateLoksyuFromRoll(activeAspect, faces) {\n const cycle = WU_XING_CYCLE[activeAspect]\n if (!cycle) return\n\n const lokAspect = cycle[3]\n const [yinFace, yangFace] = ASPECT_FACES[lokAspect] ?? []\n if (yinFace === undefined) return\n\n const yinCount = faces[yinFace] ?? 0\n const yangCount = faces[yangFace] ?? 0\n if (yinCount === 0 && yangCount === 0) return\n\n const data = getLoksyuData()\n const current = data[lokAspect] ?? { yin: 0, yang: 0 }\n data[lokAspect] = {\n yin: (current.yin ?? 0) + yinCount,\n yang: (current.yang ?? 0) + yangCount,\n }\n await setLoksyuData(data)\n}\n\n/**\n * After a WuXing roll, add tinji faces to the TinJi settings.\n *\n * @param {number} count - Number of tinji faces rolled\n */\nexport async function updateTinjiFromRoll(count) {\n if (!count || count <= 0) return\n const current = getTinjiValue()\n await setTinjiValue(current + count)\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\n/**\n * Wu Xing rolling system for Chroniques de l'\u00C9trange.\n *\n * The Wu Xing cycle maps each aspect (by index 0-4) to die face groups:\n * - metal=0 : faces 3,8\n * - water=1 : faces 1,6\n * - earth=2 : faces 0/10,5\n * - fire=3 : faces 2,7\n * - wood=4 : faces 4,9\n *\n * For a given active aspect the five result categories are:\n * successes / auspicious / noxious / loksyu (yin face, yang face) / tinji\n * Each category is associated with one of the five aspects in Wu Xing cycle order.\n */\n\nimport { MAGICS, ASPECT_LABELS, ASPECT_ICONS, ASPECT_FACES, ASPECT_NAMES, WU_XING_CYCLE } from \"../config/constants.js\"\nimport { updateLoksyuFromRoll, updateTinjiFromRoll } from \"./apps/singletons.js\"\n\nconst RESULT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html\"\nconst SKILL_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-dice-prompt.html\"\nconst SKILL_SPECIAL_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-special-dice-prompt.html\"\nconst MAGIC_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-magic-dice-prompt.html\"\nconst WEAPON_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-weapon-dice-prompt.html\"\n\n/** Maps i18n element label \u2192 aspect name (for speciality default aspect lookup) */\nconst LABELELEMENT_TO_ASPECT = {\n \"CDE.Metal\": \"metal\",\n \"CDE.Water\": \"water\",\n \"CDE.Earth\": \"earth\",\n \"CDE.Fire\": \"fire\",\n \"CDE.Wood\": \"wood\",\n}\n\n/** Maps weapon range string \u2192 dice malus applied to the attack pool */\nconst RANGE_MALUS = {\n contact: 0,\n courte: 0,\n mediane: -1,\n longue: -2,\n extreme: -3,\n}\n\n/** Maps weapon type string \u2192 default skill key */\nconst WEAPON_TYPE_SKILL = {\n melee: \"kungfu\",\n thrown: \"rangedcombat\",\n ranged: \"rangedcombat\",\n firearm: \"rangedcombat\",\n}\n\n/** Maps weapon damageAspect name \u2192 ASPECT_NAMES index */\nconst WEAPON_ASPECT_INDEX = { metal: 0, eau: 1, water: 1, terre: 2, earth: 2, feu: 3, fire: 3, bois: 4, wood: 4 }\n\n/** Count how many times each die face appeared in the roll results */\nfunction countFaces(rollResults) {\n const counts = { 1:0, 2:0, 3:0, 4:0, 5:0, 6:0, 7:0, 8:0, 9:0, 0:0 }\n for (const die of rollResults) {\n const face = die.result === 10 ? 0 : die.result\n counts[face]++\n }\n return counts\n}\n\n/**\n * Compute Wu Xing result categories from face counts and active aspect.\n * Returns { successesdice, auspiciousdice, noxiousdice, loksyudice, tinjidice, loksyurepartition }\n */\nfunction computeWuXingResults(faces, aspectName, bonusAuspicious = 0) {\n const cycle = WU_XING_CYCLE[aspectName]\n if (!cycle) return null\n\n const [succAspect, ausAspect, noxAspect, lokAspect, tinAspect] = cycle\n const [succYin, succYang] = ASPECT_FACES[succAspect]\n const [ausYin, ausYang] = ASPECT_FACES[ausAspect]\n const [noxYin, noxYang] = ASPECT_FACES[noxAspect]\n const [lokYin, lokYang] = ASPECT_FACES[lokAspect]\n const [tinYin, tinYang] = ASPECT_FACES[tinAspect]\n\n const yin = game.i18n.localize(\"CDE.Yin\")\n const yang = game.i18n.localize(\"CDE.Yang\")\n\n return {\n successesdice: faces[succYin] + faces[succYang],\n auspiciousdice: faces[ausYin] + faces[ausYang] + bonusAuspicious,\n noxiousdice: faces[noxYin] + faces[noxYang],\n loksyudice: faces[lokYin] + faces[lokYang],\n loksyurepartition: `[${yin}(${faces[lokYin]}) ${yang}(${faces[lokYang]})]`,\n tinjidice: faces[tinYin] + faces[tinYang],\n }\n}\n\n/** Read a named field from a dialog DOM element */\nfunction readField(dlg, name) {\n const el = dlg.querySelector(`[name=\"${name}\"]`)\n if (!el) return null\n return el.type === \"checkbox\" ? el.checked : el.value\n}\n\n/**\n * Open a DialogV2.prompt with the given template + data and return the resolved form values.\n * The callback receives the DialogV2 application instance; fields are read from its .element.\n * @returns {Promise|null>}\n */\nasync function showRollPrompt({ title, template, data, fields }) {\n const content = await foundry.applications.handlebars.renderTemplate(template, data)\n return foundry.applications.api.DialogV2.prompt({\n window: { title },\n content,\n rejectClose: false,\n ok: {\n label: game.i18n.localize(\"CDE.Validate\"),\n callback: (event, button, dialog) => {\n // In AppV2, dialog is the application instance; .element is the root HTMLElement\n const root = dialog.element ?? dialog\n const result = {}\n for (const field of fields) {\n result[field] = readField(root, field)\n }\n return result\n },\n },\n })\n}\n\n/**\n * Open the skill roll prompt and return the user-confirmed parameters.\n * @param {object} params - Initial values\n * @returns {Promise}\n */\nasync function showSkillPrompt(params) {\n return showRollPrompt({\n title: params.title,\n template: params.isSpecial ? SKILL_SPECIAL_PROMPT_TEMPLATE : SKILL_PROMPT_TEMPLATE,\n data: {\n numberofdice: params.numberofdice,\n aspect: Number(params.aspect ?? 0),\n bonusmalus: params.bonusmalus ?? 0,\n woundmalus: params.woundmalus ?? 0,\n bonusauspiciousdice: params.bonusauspiciousdice ?? 0,\n typeofthrow: Number(params.typeofthrow ?? 0),\n },\n fields: [\"aspect\", \"bonusmalus\", \"woundmalus\", \"bonusauspiciousdice\", \"typeofthrow\"],\n })\n}\n\n/**\n * Open the magic roll prompt and return the user-confirmed parameters.\n */\nasync function showMagicPrompt(params) {\n return showRollPrompt({\n title: params.title,\n template: MAGIC_PROMPT_TEMPLATE,\n data: {\n numberofdice: params.numberofdice ?? 0,\n aspectskill: Number(params.aspectskill ?? 0),\n bonusmalusskill: params.bonusmalusskill ?? 0,\n bonusauspiciousdice: params.bonusauspiciousdice ?? 0,\n aspectspeciality: Number(params.aspectspeciality ?? 0),\n rolldifficulty: params.rolldifficulty ?? 1,\n bonusmalusspeciality: params.bonusmalusspeciality ?? 0,\n heispend: params.heispend ?? 0,\n typeofthrow: Number(params.typeofthrow ?? 0),\n },\n fields: [\"aspectskill\", \"bonusmalusskill\", \"bonusauspiciousdice\",\n \"aspectspeciality\", \"rolldifficulty\", \"bonusmalusspeciality\",\n \"heispend\", \"typeofthrow\"],\n })\n}\n\n/**\n * Open the weapon attack roll prompt and return user-confirmed parameters.\n */\nasync function showWeaponPrompt(params) {\n return showRollPrompt({\n title: params.title,\n template: WEAPON_PROMPT_TEMPLATE,\n data: {\n numberofdice: params.numberofdice ?? 0,\n weaponName: params.weaponName ?? \"\",\n weaponTypeLabel: params.weaponTypeLabel ?? \"CDE.Weapon\",\n weaponAspectIcon: params.weaponAspectIcon ?? \"\",\n weaponAspectLabel: params.weaponAspectLabel ?? \"\",\n damageBase: params.damageBase ?? 1,\n weaponskill: params.weaponskill ?? \"kungfu\",\n aspect: Number(params.aspect ?? 0),\n effectiverange: params.effectiverange ?? \"contact\",\n bonusmalus: params.bonusmalus ?? 0,\n woundmalus: params.woundmalus ?? 0,\n bonusauspiciousdice: params.bonusauspiciousdice ?? 0,\n typeofthrow: Number(params.typeofthrow ?? 0),\n },\n fields: [\"weaponskill\", \"aspect\", \"effectiverange\", \"bonusmalus\", \"woundmalus\",\n \"bonusauspiciousdice\", \"typeofthrow\"],\n })\n}\n\n/**\n * Build and send a single enriched ChatMessage containing both the roll\n * (for Dice So Nice) and the Wu Xing result card.\n */\nasync function sendResultMessage(actor, resultData, roll, rollMode) {\n const html = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE, resultData)\n return ChatMessage.create({\n user: game.user.id,\n speaker: ChatMessage.getSpeaker({ actor }),\n content: html,\n rolls: [roll],\n rollMode,\n flags: {\n \"fvtt-chroniques-de-l-etrange\": { rollResult: { ...resultData } },\n },\n })\n}\n\nconst ROLL_MODES = [\"roll\", \"gmroll\", \"blindroll\", \"selfroll\"]\n\n/**\n * Main entry point: roll dice for a given actor.\n *\n * @param {Actor} actor\n * @param {string} rollKey - e.g. \"prowess-skill\", \"fire-aspect\", \"alchemy-magic-elixirs\"\n */\nexport async function rollForActor(actor, rollKey) {\n const parts = rollKey.split(\"-\")\n const skillLibel = parts[0]\n const typeLibel = parts[1]\n const specialLibel = parts[2] ?? null\n\n const sys = actor.system\n const typeOfThrow = Number(sys.prefs?.typeofthrow?.choice ?? 0)\n\n let numberofdice = 0\n let title = \"\"\n let isSpecial = false\n let isMagic = false\n let isMagicSpecial = false\n let kfDefaultAspect = -1 // set in \"itemkungfu\" case, used when computing defaultAspect\n\n // ---- Determine dice count + title ----\n const MAGIC_I18N_KEYS = {\n internalcinnabar: \"CDE.InternalCinnabar\",\n alchemy: \"CDE.Alchemy\",\n masteryoftheway: \"CDE.MasteryOfTheWay\",\n exorcism: \"CDE.Exorcism\",\n geomancy: \"CDE.Geomancy\",\n }\n\n switch (typeLibel) {\n case \"aspect\":\n numberofdice = sys.aspect[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.aspect[skillLibel]?.label ?? \"CDE.Roll\")\n break\n case \"aptitude\":\n // NPC aptitude roll \u2014 flat pool with WuXing prompt\n numberofdice = sys.aptitudes?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(`CDE.${skillLibel.charAt(0).toUpperCase() + skillLibel.slice(1)}`)\n break\n case \"skill\":\n numberofdice = sys.skills?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.skills?.[skillLibel]?.label ?? \"CDE.Roll\")\n break\n case \"special\":\n numberofdice = sys.skills?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.skills?.[skillLibel]?.label ?? \"CDE.Roll\")\n title += ` [${game.i18n.localize(\"CDE.Speciality\")}]`\n isSpecial = true\n if (!sys.skills?.[skillLibel]?.specialities) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error2\"))\n return\n }\n break\n case \"resource\":\n numberofdice = sys.resources?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.resources?.[skillLibel]?.label ?? \"CDE.Roll\")\n break\n case \"field\":\n numberofdice = sys.resources?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.resources?.[skillLibel]?.label ?? \"CDE.Roll\")\n title += ` [${game.i18n.localize(\"CDE.Field\")}]`\n isSpecial = true\n if (!sys.resources?.[skillLibel]?.specialities) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error4\"))\n return\n }\n break\n case \"magic\":\n numberofdice = sys.magics?.[skillLibel]?.value ?? 0\n isMagic = true\n title = game.i18n.localize(MAGIC_I18N_KEYS[skillLibel] ?? \"CDE.Magics\")\n break\n case \"magicspecial\":\n numberofdice = sys.magics?.[skillLibel]?.value ?? 0\n isMagicSpecial = true\n isMagic = true\n if (!sys.magics?.[skillLibel]?.speciality?.[specialLibel]?.check) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error6\"))\n return\n }\n title = `${game.i18n.localize(MAGIC_I18N_KEYS[skillLibel] ?? \"CDE.Magics\")} [${game.i18n.localize(MAGICS?.[skillLibel]?.speciality?.[specialLibel]?.label ?? \"\")}]`\n break\n case \"itemkungfu\": {\n // skillLibel = item._id \u2014 look up the kungfu item to find which skill + aspect to use\n const kfItem = actor.items.get(skillLibel)\n if (!kfItem) { ui.notifications.warn(game.i18n.localize(\"CDE.Error0\")); return }\n const kfSkill = kfItem.system.skill ?? \"kungfu\"\n numberofdice = sys.skills?.[kfSkill]?.value ?? 0\n title = `${kfItem.name} [${game.i18n.localize(sys.skills?.[kfSkill]?.label ?? \"CDE.KungFu\")}]`\n kfDefaultAspect = ASPECT_NAMES.indexOf(kfItem.system.aspect ?? \"metal\")\n if (kfDefaultAspect < 0) kfDefaultAspect = 0\n break\n }\n case \"itemweapon\": {\n // skillLibel = item._id \u2014 look up the weapon item to find type + aspect + damage\n const wpItem = actor.items.get(skillLibel)\n if (!wpItem) { ui.notifications.warn(game.i18n.localize(\"CDE.Error0\")); return }\n\n const wpType = wpItem.system.weaponType ?? \"melee\"\n const wpSkill = WEAPON_TYPE_SKILL[wpType] ?? \"kungfu\"\n numberofdice = sys.skills?.[wpSkill]?.value ?? 0\n\n const wpAspectRaw = wpItem.system.damageAspect ?? \"metal\"\n const wpAspectIdx = WEAPON_ASPECT_INDEX[wpAspectRaw] ?? 0\n const wpRange = wpItem.system.range ?? \"contact\"\n\n const WEAPON_TYPE_LABELS = {\n melee: \"CDE.WeaponMelee\",\n thrown: \"CDE.WeaponThrown\",\n ranged: \"CDE.WeaponRanged\",\n firearm: \"CDE.WeaponFirearm\",\n }\n\n // Show weapon-specific prompt\n const wParams = await showWeaponPrompt({\n title: `${wpItem.name} [${game.i18n.localize(sys.skills?.[wpSkill]?.label ?? \"CDE.WeaponRoll\")}]`,\n numberofdice,\n weaponName: wpItem.name,\n weaponTypeLabel: WEAPON_TYPE_LABELS[wpType] ?? \"CDE.Weapon\",\n weaponAspectIcon: ASPECT_ICONS[ASPECT_NAMES[wpAspectIdx]] ?? \"\",\n weaponAspectLabel: game.i18n.localize(ASPECT_LABELS[ASPECT_NAMES[wpAspectIdx]] ?? \"\"),\n damageBase: wpItem.system.damageBase ?? 1,\n weaponskill: wpSkill,\n aspect: wpAspectIdx,\n effectiverange: wpRange,\n bonusmalus: 0,\n woundmalus: 0,\n bonusauspiciousdice: 0,\n typeofthrow: typeOfThrow,\n })\n\n if (!wParams) return // cancelled\n\n // Resolve final pool from weapon prompt values\n const wpChosenSkill = wParams.weaponskill ?? wpSkill\n const wpSkillDice = sys.skills?.[wpChosenSkill]?.value ?? 0\n const wpAspFinal = Number(wParams.aspect ?? wpAspectIdx)\n const wpAspectDice = sys.aspect[ASPECT_NAMES[wpAspFinal]]?.value ?? 0\n const wpRangeMalus = RANGE_MALUS[wParams.effectiverange ?? \"contact\"] ?? 0\n const wpBonusMalus = Number(wParams.bonusmalus ?? 0)\n const wpWoundMalus = Number(wParams.woundmalus ?? 0)\n const wpBonusAusp = Number(wParams.bonusauspiciousdice ?? 0)\n const wpThrowMode = Number(wParams.typeofthrow ?? 0)\n const wpDamageBase = wpItem.system.damageBase ?? 1\n\n const wpTotalDice = wpSkillDice + wpAspectDice + wpRangeMalus + wpBonusMalus - wpWoundMalus\n if (wpTotalDice <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error0\"))\n return\n }\n\n const wpRoll = new Roll(`${wpTotalDice}d10`)\n await wpRoll.evaluate()\n\n const wpAspectName = ASPECT_NAMES[wpAspFinal] ?? \"metal\"\n const wpFaces = countFaces(wpRoll.dice[0]?.results ?? [])\n const wpResults = computeWuXingResults(wpFaces, wpAspectName, wpBonusAusp)\n if (!wpResults) return\n\n const wpModParts = []\n if (wpRangeMalus !== 0) wpModParts.push(`${wpRangeMalus} ${game.i18n.localize(\"CDE.RangePenalty\")}`)\n if (wpBonusMalus !== 0) wpModParts.push(`${wpBonusMalus > 0 ? \"+\" : \"\"}${wpBonusMalus} ${game.i18n.localize(\"CDE.BonusMalus\")}`)\n if (wpWoundMalus !== 0) wpModParts.push(`-${wpWoundMalus} ${game.i18n.localize(\"CDE.WoundMalus\")}`)\n if (wpBonusAusp !== 0) wpModParts.push(`+${wpBonusAusp} ${game.i18n.localize(\"CDE.BonusAuspiciousDice\")}`)\n\n const wpMsg = await sendResultMessage(actor, {\n rollLabel: `${wpItem.name}`,\n aspectName: wpAspectName,\n aspectLabel: game.i18n.localize(ASPECT_LABELS[wpAspectName] ?? \"\"),\n aspectIcon: ASPECT_ICONS[wpAspectName] ?? \"\",\n totalDice: wpTotalDice,\n modifiersText: wpModParts.length ? wpModParts.join(\" \u00B7 \") : \"\",\n spellPower: null,\n rollDifficulty: null,\n actorName: actor.name ?? \"\",\n actorImg: actor.img ?? \"\",\n // weapon-specific\n weaponName: wpItem.name,\n damageBase: wpDamageBase,\n totalDamage: wpResults.successesdice * wpDamageBase,\n ...wpResults,\n aspect: wpAspectName,\n d1: wpFaces[1], d2: wpFaces[2], d3: wpFaces[3], d4: wpFaces[4], d5: wpFaces[5],\n d6: wpFaces[6], d7: wpFaces[7], d8: wpFaces[8], d9: wpFaces[9], d0: wpFaces[0],\n }, wpRoll, ROLL_MODES[wpThrowMode] ?? \"roll\")\n\n if (game.modules.get(\"dice-so-nice\")?.active && wpMsg?.id) {\n await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id)\n }\n // Auto-update Loksyu/TinJi singletons from weapon roll faces\n if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces)\n if ((wpResults.tinjidice ?? 0) > 0) await updateTinjiFromRoll(wpResults.tinjidice)\n return\n }\n default:\n ui.notifications.warn(`Unknown roll type: ${typeLibel}`)\n return\n }\n\n // For magic rolls the prompt allows adding HEI dice, so don't block early.\n // For itemkungfu, allow 0 base dice (user can add bonus dice in the prompt).\n if (numberofdice <= 0 && typeLibel !== \"aspect\" && typeLibel !== \"itemkungfu\" && !isMagic) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error0\"))\n return\n }\n\n // ---- Pre-compute default aspect for magic based on skill ----\n const MAGIC_ASPECTS = {\n internalcinnabar: 0, // metal\n alchemy: 1, // water\n masteryoftheway: 2, // earth\n exorcism: 3, // fire\n geomancy: 4, // wood\n }\n\n let defaultAspect = typeLibel === \"aspect\"\n ? [\"metal\",\"water\",\"earth\",\"fire\",\"wood\"].indexOf(skillLibel)\n : 0\n if (isMagic && MAGIC_ASPECTS[skillLibel] !== undefined) {\n defaultAspect = MAGIC_ASPECTS[skillLibel]\n }\n if (kfDefaultAspect >= 0) {\n defaultAspect = kfDefaultAspect\n }\n\n let defaultSpecialAspect = 0\n if (isMagicSpecial && specialLibel) {\n // Look up the speciality's element from the MAGICS config constant\n const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel]\n const aspectName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelement]\n if (aspectName) {\n defaultSpecialAspect = ASPECT_NAMES.indexOf(aspectName)\n }\n }\n\n // ---- Show roll prompt ----\n let params\n\n if (isMagic) {\n params = await showMagicPrompt({\n title,\n numberofdice,\n aspectskill: defaultAspect,\n bonusmalusskill: 0,\n bonusauspiciousdice: 0,\n aspectspeciality: defaultSpecialAspect,\n rolldifficulty: 1,\n bonusmalusspeciality: 0,\n heispend: 0,\n typeofthrow: typeOfThrow,\n })\n } else {\n params = await showSkillPrompt({\n title,\n numberofdice,\n aspect: defaultAspect,\n bonusmalus: 0,\n woundmalus: 0,\n bonusauspiciousdice: 0,\n typeofthrow: typeOfThrow,\n isSpecial,\n })\n }\n\n if (!params) return // cancelled\n\n // ---- Compute total dice and roll ----\n let aspectIndex, bonusMalus, bonusAuspicious, throwMode\n let spellAspectIndex = null // magic only: aspect of the speciality for Wu Xing\n let rollDifficulty = 1 // magic only: multiplier applied to successes\n\n if (isMagic) {\n const skillAspectIndex = Number(params.aspectskill ?? 0)\n spellAspectIndex = Number(params.aspectspeciality ?? skillAspectIndex)\n aspectIndex = skillAspectIndex // used only for skill dice pool\n bonusMalus = Number(params.bonusmalusskill ?? 0)\n bonusAuspicious = Number(params.bonusauspiciousdice ?? 0)\n rollDifficulty = Math.max(1, Number(params.rolldifficulty ?? 1))\n throwMode = Number(params.typeofthrow ?? 0)\n // magic: magic skill + aspect + bonuses + 1 (speciality base) + HEI spent\n const aspectDice = sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0\n const bonusSpec = Number(params.bonusmalusspeciality ?? 0)\n const heiDice = Number(params.heispend ?? 0)\n numberofdice = numberofdice + aspectDice + bonusMalus + 1 + bonusSpec + heiDice\n } else {\n aspectIndex = Number(params.aspect ?? 0)\n bonusMalus = Number(params.bonusmalus ?? 0)\n const woundMalus = Number(params.woundmalus ?? 0)\n bonusAuspicious = Number(params.bonusauspiciousdice ?? 0)\n throwMode = Number(params.typeofthrow ?? 0)\n\n const aspectDice = (typeLibel !== \"aspect\")\n ? (sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0)\n : 0\n\n numberofdice = numberofdice + aspectDice + bonusMalus - woundMalus\n if (isSpecial) numberofdice += 1 // +1d for speciality\n }\n\n if (numberofdice <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error0\"))\n return\n }\n\n // ---- Roll ----\n const roll = new Roll(`${numberofdice}d10`)\n await roll.evaluate()\n\n const rollModeKey = ROLL_MODES[throwMode] ?? \"roll\"\n\n // ---- Compute Wu Xing results ----\n // For magic rolls, the spell's aspect (aspectspeciality) governs the Wu Xing\n // cycle (which faces count as successes/auspicious/etc.), not the skill aspect.\n const wuXingAspectName = spellAspectIndex !== null\n ? ASPECT_NAMES[spellAspectIndex]\n : ASPECT_NAMES[aspectIndex]\n const allResults = roll.dice[0]?.results ?? []\n const faces = countFaces(allResults)\n const results = computeWuXingResults(faces, wuXingAspectName, bonusAuspicious)\n if (!results) return\n\n // For magic, successesdice \u00D7 rollDifficulty = spell power\n const spellPower = isMagic ? results.successesdice * rollDifficulty : null\n\n // ---- Build modifier summary text ----\n const modParts = []\n if (isMagic) {\n const bm = Number(params.bonusmalusskill ?? 0)\n const bs = Number(params.bonusmalusspeciality ?? 0)\n const hs = Number(params.heispend ?? 0)\n const ba = Number(params.bonusauspiciousdice ?? 0)\n if (bm !== 0) modParts.push(`${bm > 0 ? \"+\" : \"\"}${bm} ${game.i18n.localize(\"CDE.BonusMalus\")}`)\n if (bs !== 0) modParts.push(`${bs > 0 ? \"+\" : \"\"}${bs} ${game.i18n.localize(\"CDE.SpellBonus\")}`)\n if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize(\"CDE.BonusAuspiciousDice\")}`)\n if (hs !== 0) modParts.push(`${hs} ${game.i18n.localize(\"CDE.HeiSpend\")}`)\n if (rollDifficulty !== 1) modParts.push(`\u00D7${rollDifficulty} ${game.i18n.localize(\"CDE.RollDifficulty\")}`)\n } else {\n const bm = Number(params.bonusmalus ?? 0)\n const wm = Number(params.woundmalus ?? 0)\n const ba = Number(params.bonusauspiciousdice ?? 0)\n if (bm !== 0) modParts.push(`${bm > 0 ? \"+\" : \"\"}${bm} ${game.i18n.localize(\"CDE.BonusMalus\")}`)\n if (wm !== 0) modParts.push(`-${wm} ${game.i18n.localize(\"CDE.WoundMalus\")}`)\n if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize(\"CDE.BonusAuspiciousDice\")}`)\n }\n\n // ---- Send single enriched ChatMessage (roll + result card) ----\n const msg = await sendResultMessage(actor, {\n // Roll identity\n rollLabel: title,\n aspectName: wuXingAspectName,\n aspectLabel: game.i18n.localize(ASPECT_LABELS[wuXingAspectName] ?? \"\"),\n aspectIcon: ASPECT_ICONS[wuXingAspectName] ?? \"\",\n totalDice: numberofdice,\n modifiersText: modParts.length ? modParts.join(\" \u00B7 \") : \"\",\n // Spell power (magic only)\n spellPower,\n rollDifficulty: isMagic ? rollDifficulty : null,\n // Actor info\n actorName: actor.name ?? \"\",\n actorImg: actor.img ?? \"\",\n // Wu Xing results\n aspect: wuXingAspectName,\n ...results,\n // Die face counts\n d1: faces[1], d2: faces[2], d3: faces[3], d4: faces[4], d5: faces[5],\n d6: faces[6], d7: faces[7], d8: faces[8], d9: faces[9], d0: faces[0],\n }, roll, rollModeKey)\n\n // ---- Wait for Dice So Nice animation ----\n if (game.modules.get(\"dice-so-nice\")?.active && msg?.id) {\n await game.dice3d.waitFor3DAnimationByMessageID(msg.id)\n }\n\n // ---- Auto-update Loksyu / TinJi singletons ----\n if ((results.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wuXingAspectName, faces)\n if ((results.tinjidice ?? 0) > 0) await updateTinjiFromRoll(results.tinjidice)\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nconst { HandlebarsApplicationMixin } = foundry.applications.api\n\nexport class CDEBaseActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {\n static DEFAULT_OPTIONS = {\n classes: [\"fvtt-chroniques-de-l-etrange\", \"actor\"],\n position: { width: 920, height: 800 },\n window: { resizable: true },\n form: { submitOnChange: true },\n dragDrop: [{ dragSelector: \".item, [data-drag='true']\", dropSelector: null }],\n actions: {\n create: CDEBaseActorSheet.#onItemCreate,\n edit: CDEBaseActorSheet.#onItemEdit,\n delete: CDEBaseActorSheet.#onItemDelete,\n editImage: CDEBaseActorSheet.#onEditImage,\n },\n }\n\n tabGroups = { primary: \"description\" }\n\n get title() {\n return this.document.name\n }\n\n async _prepareContext() {\n const descriptionHTML = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description ?? \"\", { async: true })\n const cssClass = this.options.classes?.join(\" \") ?? \"\"\n return {\n actor: this.document,\n system: this.document.system,\n systemData: this.document.system,\n systemFields: this.document.system.schema.fields,\n items: this.document.items.contents,\n descriptionHTML,\n editable: this.isEditable,\n cssClass,\n }\n }\n\n // Restore the active tab after every render (including re-renders from submitOnChange).\n // AppV2 does NOT preserve tab state natively \u2014 we must re-apply it from this.tabGroups,\n // which is dynamically updated by changeTab() when the user clicks a tab.\n _onRender(context, options) {\n super._onRender?.(context, options)\n for (const [group, tab] of Object.entries(this.tabGroups)) {\n this.changeTab(tab, group, { force: true })\n }\n }\n\n static async #onItemCreate(event, target) {\n const type = target.dataset.type ?? \"item\"\n const cls = getDocumentClass(\"Item\")\n const labels = {\n item: \"CDE.ItemNew\",\n weapon: \"CDE.WeaponNew\",\n armor: \"CDE.ArmorNew\",\n sanhei: \"CDE.SanheiNew\",\n ingredient: \"CDE.IngredientNew\",\n kungfu: \"CDE.KFNew\",\n spell: \"CDE.SpellNew\",\n supernatural: \"CDE.SupernaturalNew\",\n }\n const name = game.i18n.localize(labels[type] ?? \"CDE.ItemNew\")\n const systemData = {}\n if (type === \"spell\" && target.dataset.discipline) {\n systemData.discipline = target.dataset.discipline\n }\n return cls.create({ name, type, system: systemData }, { parent: this.document })\n }\n\n static #onItemEdit(event, target) {\n const itemId = target.dataset.itemId ?? target.closest(\"[data-item-id]\")?.dataset.itemId\n const item = this.document.items.get(itemId)\n if (item) item.sheet.render(true)\n }\n\n static #onItemDelete(event, target) {\n const itemId = target.dataset.itemId ?? target.closest(\"[data-item-id]\")?.dataset.itemId\n const item = this.document.items.get(itemId)\n if (item) item.delete()\n }\n\n static async #onEditImage(event, target) {\n const attr = target.dataset.edit\n const current = foundry.utils.getProperty(this.document, attr)\n const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}\n const fp = new FilePicker({\n current,\n type: \"image\",\n redirectToRoot: img ? [img] : [],\n callback: (path) => this.document.update({ [attr]: path }),\n top: this.position.top + 40,\n left: this.position.left + 10,\n })\n return fp.browse()\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { MAGICS, SUBTYPES } from \"../../../config/constants.js\"\nimport { rollInitiativePC } from \"../../initiative.js\"\nimport { rollForActor } from \"../../rolling.js\"\nimport { CDEBaseActorSheet } from \"./base.js\"\n\nexport class CDECharacterSheet extends CDEBaseActorSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"character\"],\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-character-sheet.html\" },\n }\n\n tabGroups = { primary: \"description\" }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n context.equipments = context.items.filter((item) => item.type === \"item\")\n context.weapons = context.items.filter((item) => item.type === \"weapon\")\n context.armors = context.items.filter((item) => item.type === \"armor\")\n context.sanheis = context.items.filter((item) => item.type === \"sanhei\")\n context.ingredients = context.items.filter((item) => item.type === \"ingredient\")\n context.spells = context.items.filter((item) => item.type === \"spell\")\n context.kungfus = context.items.filter((item) => item.type === \"kungfu\")\n context.CDE = { MAGICS, SUBTYPES }\n\n // Group spells by discipline key (matches MAGICS keys)\n const spellsByDiscipline = {}\n for (const spell of context.spells) {\n const disc = spell.system?.discipline ?? \"internalcinnabar\"\n if (!spellsByDiscipline[disc]) spellsByDiscipline[disc] = []\n spellsByDiscipline[disc].push(spell)\n }\n\n // Build magicsDisplay: only include the 5 relevant specialities per magic type + grimoire\n const systemMagics = context.systemData.magics ?? {}\n context.magicsDisplay = Object.fromEntries(\n Object.entries(MAGICS).map(([magicKey, magicDef]) => {\n const magicData = systemMagics[magicKey] ?? {}\n return [\n magicKey,\n {\n value: magicData.value ?? 0,\n visible: magicData.visible ?? false,\n speciality: Object.fromEntries(\n Object.keys(magicDef.speciality).map((specKey) => [\n specKey,\n { check: magicData.speciality?.[specKey]?.check ?? false },\n ])\n ),\n grimoire: spellsByDiscipline[magicKey] ?? [],\n },\n ]\n })\n )\n\n return context\n }\n\n _onRender(context, options) {\n super._onRender(context, options)\n this.#bindInitiativeControls()\n this.#bindPrefs()\n this.#bindRollButtons()\n this.#bindComponentRandomize()\n this.#bindDiagramZoom()\n }\n\n #bindInitiativeControls() {\n const buttons = this.element?.querySelectorAll(\".click-initiative\")\n if (!buttons?.length) return\n buttons.forEach((button) => {\n button.addEventListener(\"click\", async () => {\n const action = button.dataset.libelId\n let initiative = this.document.system.initiative ?? 1\n if (action === \"plus\") {\n initiative = initiative >= 24 ? 1 : initiative + 1\n await this.document.update({ \"system.initiative\": initiative })\n return\n }\n if (action === \"minus\") {\n initiative = initiative <= 1 ? 24 : initiative - 1\n await this.document.update({ \"system.initiative\": initiative })\n return\n }\n if (action === \"create\") {\n await rollInitiativePC(this.document)\n }\n })\n })\n }\n\n #bindPrefs() {\n const button = this.element?.querySelector(\".click-prefs\")\n if (!button) return\n button.addEventListener(\"click\", async () => {\n const current = this.document.system.prefs?.typeofthrow ?? { choice: \"0\", check: true }\n const html = `\n
\n
\n \n \n
\n
\n \n \n
\n
`\n const prefs = await foundry.applications.api.DialogV2.prompt({\n window: { title: game.i18n.localize(\"CDE.Preferences\") },\n content: html,\n rejectClose: false,\n ok: {\n label: game.i18n.localize(\"CDE.Validate\"),\n callback: (_ev, _btn, dialog) => {\n const root = dialog.element ?? dialog\n const choice = root.querySelector(\"select[name='choice']\")?.value ?? \"0\"\n const check = root.querySelector(\"input[name='check']\")?.checked ?? false\n return { choice, check }\n },\n },\n })\n if (prefs) {\n await this.document.update({\n \"system.prefs.typeofthrow.choice\": String(prefs.choice),\n \"system.prefs.typeofthrow.check\": !!prefs.check,\n })\n }\n })\n }\n\n #bindRollButtons() {\n const cells = this.element?.querySelectorAll(\"td.click[data-libel-id], td.click2[data-libel-id], .cde-roll-trigger[data-libel-id]\")\n if (!cells?.length) return\n cells.forEach((cell) => {\n cell.addEventListener(\"click\", (event) => {\n event.preventDefault()\n const rollKey = cell.dataset.libelId\n if (rollKey) rollForActor(this.document, rollKey)\n })\n })\n }\n\n #bindDiagramZoom() {\n const img = this.element?.querySelector(\"[data-action='zoom-diagram']\")\n if (!img) return\n img.addEventListener(\"click\", () => {\n new ImagePopout(img.src, {\n title: game.i18n.localize(\"CDE.NghangDiagramTitle\"),\n shareable: false,\n }).render(true)\n })\n }\n\n #bindComponentRandomize() {\n const btn = this.element?.querySelector(\"[data-action='randomize-component']\")\n if (!btn) return\n btn.addEventListener(\"click\", async () => {\n const roll = new Roll(\"1d10\")\n await roll.evaluate()\n const face = roll.total === 10 ? 0 : roll.total\n const COMPONENT_KEYS = { 1:\"one\", 2:\"two\", 3:\"three\", 4:\"four\", 5:\"five\",\n 6:\"six\", 7:\"seven\", 8:\"eight\", 9:\"nine\", 0:\"zero\" }\n const componentKey = COMPONENT_KEYS[face]\n const componentValue = this.document.system.component?.[componentKey]?.value ?? \"\"\n const label = componentValue\n ? `${componentValue}`\n : `${game.i18n.localize(\"CDE.Component\")}${face}`\n const content = `\n
\n ${game.i18n.localize(\"CDE.ChanceThrowResult\")}\n ${label}\n
`\n await ChatMessage.create({\n user: game.user.id,\n speaker: ChatMessage.getSpeaker({ actor: this.document }),\n content,\n rolls: [roll],\n rollMode: game.settings.get(\"core\", \"rollMode\") ?? \"roll\",\n })\n })\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { rollInitiativeNPC } from \"../../initiative.js\"\nimport { rollForActor } from \"../../rolling.js\"\nimport { CDEBaseActorSheet } from \"./base.js\"\n\nexport class CDENpcSheet extends CDEBaseActorSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"npc\"],\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-npc-sheet.html\" },\n }\n\n tabGroups = { primary: \"description\" }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n context.supernaturals = context.items.filter((item) => item.type === \"supernatural\")\n context.spells = context.items.filter((item) => item.type === \"spell\")\n context.kungfus = context.items.filter((item) => item.type === \"kungfu\")\n context.weapons = context.items.filter((item) => item.type === \"weapon\")\n context.armors = context.items.filter((item) => item.type === \"armor\")\n context.equipments = context.items.filter((item) => item.type === \"item\")\n return context\n }\n\n _onRender(context, options) {\n super._onRender(context, options)\n this.#bindInitiativeControls()\n this.#bindRollButtons()\n }\n\n #bindRollButtons() {\n const cells = this.element?.querySelectorAll(\".cde-roll-trigger[data-libel-id]\")\n if (!cells?.length) return\n cells.forEach((cell) => {\n cell.addEventListener(\"click\", (event) => {\n event.preventDefault()\n const rollKey = cell.dataset.libelId\n if (rollKey) rollForActor(this.document, rollKey)\n })\n })\n }\n\n #bindInitiativeControls() {\n const buttons = this.element?.querySelectorAll(\".click-initiative-npc\")\n if (!buttons?.length) return\n buttons.forEach((button) => {\n button.addEventListener(\"click\", async () => {\n const action = button.dataset.libelId\n let initiative = this.document.system.initiative ?? 1\n if (action === \"plus\") {\n initiative = initiative >= 24 ? 1 : initiative + 1\n await this.document.update({ \"system.initiative\": initiative })\n return\n }\n if (action === \"minus\") {\n initiative = initiative <= 1 ? 24 : initiative - 1\n await this.document.update({ \"system.initiative\": initiative })\n return\n }\n if (action === \"create\") {\n await rollInitiativeNPC(this.document)\n }\n })\n })\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nconst { HandlebarsApplicationMixin } = foundry.applications.api\n\nexport class CDEBaseItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {\n static DEFAULT_OPTIONS = {\n classes: [\"fvtt-chroniques-de-l-etrange\", \"item\"],\n position: { width: 520, height: \"auto\" },\n window: { resizable: true },\n form: { submitOnChange: true },\n actions: {\n editImage: CDEBaseItemSheet.#onEditImage,\n },\n }\n\n tabGroups = { primary: \"details\" }\n\n get title() {\n return this.document.name\n }\n\n async _prepareContext() {\n const cssClass = this.options.classes?.join(\" \") ?? \"\"\n const enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description ?? \"\", { async: true })\n const enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes ?? \"\", { async: true })\n return {\n item: this.document,\n system: this.document.system,\n systemData: this.document.system,\n systemFields: this.document.system.schema.fields,\n editable: this.isEditable,\n cssClass,\n enrichedDescription,\n enrichedNotes,\n descriptionHTML: enrichedDescription,\n notesHTML: enrichedNotes,\n }\n }\n\n // Restore the active tab after every render (including re-renders from submitOnChange).\n _onRender(context, options) {\n super._onRender?.(context, options)\n for (const [group, tab] of Object.entries(this.tabGroups)) {\n this.changeTab(tab, group, { force: true })\n }\n }\n\n static async #onEditImage(event, target) {\n const attr = target.dataset.edit\n const current = foundry.utils.getProperty(this.document, attr)\n const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}\n const fp = new FilePicker({\n current,\n type: \"image\",\n redirectToRoot: img ? [img] : [],\n callback: (path) => this.document.update({ [attr]: path }),\n top: this.position.top + 40,\n left: this.position.left + 10,\n })\n return fp.browse()\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEItemSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"equipment\"],\n position: { width: 560, height: 460 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-item-sheet.html\" },\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEKungfuSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"kungfu\"],\n position: { width: 720, height: 680 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-kungfu-sheet.html\" },\n }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n const techniques = this.document.system.techniques ?? {}\n const enrich = (value) => foundry.applications.ux.TextEditor.implementation.enrichHTML(value ?? \"\", { async: true })\n context.descriptionTechnique1HTML = await enrich(techniques.technique1?.technique)\n context.descriptionTechnique2HTML = await enrich(techniques.technique2?.technique)\n context.descriptionTechnique3HTML = await enrich(techniques.technique3?.technique)\n return context\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDESpellSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"spell\"],\n position: { width: 660, height: 680 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-spell-sheet.html\" },\n }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? \"\", { async: true })\n context.spellDescriptionHTML = await enrich(this.document.system.description)\n context.componentsDescriptionHTML = await enrich(this.document.system.components)\n context.effectsDescriptionHTML = await enrich(this.document.system.effects)\n context.examplesDescriptionHTML = await enrich(this.document.system.examples)\n return context\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDESupernaturalSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"supernatural\"],\n position: { width: 560, height: 520 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-supernatural-sheet.html\" },\n }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? \"\", { async: true })\n context.effectsHTML = await enrich(this.document.system.effects)\n return context\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEWeaponSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"weapon\"],\n position: { width: 580, height: 520 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-weapon-sheet.html\" },\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEArmorSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"armor\"],\n position: { width: 520, height: 460 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-armor-sheet.html\" },\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDESanheiSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"sanhei\"],\n position: { width: 580, height: 620 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-sanhei-sheet.html\" },\n }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? \"\", { async: true })\n const props = this.document.system.properties\n context.prop1DescriptionHTML = await enrich(props.prop1.description)\n context.prop2DescriptionHTML = await enrich(props.prop2.description)\n context.prop3DescriptionHTML = await enrich(props.prop3.description)\n context.propFields = this.document.system.schema.fields.properties.fields\n return context\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEIngredientSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"ingredient\"],\n position: { width: 520, height: 460 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-ingredient-sheet.html\" },\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { getLoksyuData, setLoksyuData } from \"./singletons.js\"\nimport { SYSTEM_ID } from \"../../config/constants.js\"\n\nexport class CDELoksyuApp extends foundry.applications.api.HandlebarsApplicationMixin(\n foundry.applications.api.ApplicationV2\n) {\n static DEFAULT_OPTIONS = {\n id: \"cde-loksyu-app\",\n tag: \"div\",\n window: {\n title: \"CDE.Loksyu\",\n icon: \"fas fa-yin-yang\",\n resizable: false,\n },\n classes: [\"cde-app\", \"cde-loksyu-standalone\"],\n position: { width: 520, height: \"auto\" },\n actions: {\n resetElement: CDELoksyuApp.#onResetElement,\n resetAll: CDELoksyuApp.#onResetAll,\n zoomVisual: CDELoksyuApp.#onZoomVisual,\n },\n }\n\n static PARTS = {\n main: {\n template: `systems/${SYSTEM_ID}/templates/apps/cde-loksyu-app.html`,\n },\n }\n\n /** @type {Function|null} bound hook handler */\n _updateHook = null\n\n /** Singleton accessor \u2014 open or bring to front */\n static open() {\n const existing = Array.from(foundry.applications.instances.values()).find(\n (app) => app instanceof CDELoksyuApp\n )\n if (existing) { existing.bringToFront(); return existing }\n const app = new CDELoksyuApp()\n app.render(true)\n return app\n }\n\n async _prepareContext() {\n const sys = getLoksyuData()\n const ELEMENTS = [\n { key: \"wood\", nameKey: \"CDE.Wood\", qualKey: \"CDE.WoodQualities\", img: `systems/${SYSTEM_ID}/images/cde_bois.webp` },\n { key: \"fire\", nameKey: \"CDE.Fire\", qualKey: \"CDE.FireQualities\", img: `systems/${SYSTEM_ID}/images/cde_feu.webp` },\n { key: \"earth\", nameKey: \"CDE.Earth\", qualKey: \"CDE.EarthQualities\", img: `systems/${SYSTEM_ID}/images/cde_terre.webp` },\n { key: \"metal\", nameKey: \"CDE.Metal\", qualKey: \"CDE.MetalQualities\", img: `systems/${SYSTEM_ID}/images/cde_metal.webp` },\n { key: \"water\", nameKey: \"CDE.Water\", qualKey: \"CDE.WaterQualities\", img: `systems/${SYSTEM_ID}/images/cde_eau.webp` },\n ]\n\n return {\n canEdit: game.user.isGM,\n elements: ELEMENTS.map((el) => ({\n ...el,\n yang: sys[el.key]?.yang ?? 0,\n yin: sys[el.key]?.yin ?? 0,\n })),\n }\n }\n\n _onRender(context, options) {\n super._onRender(context, options)\n this.#bindInputs()\n\n this._updateHook = Hooks.on(\"cde:loksyuUpdated\", () => this.render())\n }\n\n _onClose(options) {\n if (this._updateHook !== null) {\n Hooks.off(\"cde:loksyuUpdated\", this._updateHook)\n this._updateHook = null\n }\n super._onClose(options)\n }\n\n #bindInputs() {\n const inputs = this.element?.querySelectorAll(\"input[data-field]\")\n if (!inputs?.length) return\n inputs.forEach((input) => {\n input.addEventListener(\"change\", async (ev) => {\n const field = ev.currentTarget.dataset.field\n const val = parseInt(ev.currentTarget.value, 10)\n if (!field || isNaN(val)) return\n // field is like \"wood.yin\" or \"fire.yang\"\n const [aspect, dim] = field.split(\".\")\n if (!aspect || !dim) return\n const data = getLoksyuData()\n if (!data[aspect]) data[aspect] = { yin: 0, yang: 0 }\n data[aspect][dim] = Math.max(0, val)\n await setLoksyuData(data)\n })\n })\n }\n\n static async #onResetElement(event, target) {\n const key = target.dataset.element\n if (!key) return\n const data = getLoksyuData()\n data[key] = { yin: 0, yang: 0 }\n await setLoksyuData(data)\n }\n\n static async #onResetAll(_event, _target) {\n const KEYS = [\"wood\", \"fire\", \"earth\", \"metal\", \"water\"]\n const data = getLoksyuData()\n for (const k of KEYS) data[k] = { yin: 0, yang: 0 }\n await setLoksyuData(data)\n }\n\n static #onZoomVisual(_event, target) {\n new ImagePopout(target.src, {\n title: game.i18n.localize(\"CDE.LoksyuDiagramTitle\"),\n shareable: false,\n }).render(true)\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { getTinjiValue, setTinjiValue } from \"./singletons.js\"\nimport { SYSTEM_ID } from \"../../config/constants.js\"\n\nexport class CDETinjiApp extends foundry.applications.api.HandlebarsApplicationMixin(\n foundry.applications.api.ApplicationV2\n) {\n static DEFAULT_OPTIONS = {\n id: \"cde-tinji-app\",\n tag: \"div\",\n window: {\n title: \"CDE.TinJi2\",\n icon: \"fas fa-star\",\n resizable: false,\n },\n classes: [\"cde-app\", \"cde-tinji-standalone\"],\n position: { width: 380, height: \"auto\" },\n actions: {\n increment: CDETinjiApp.#onIncrement,\n decrement: CDETinjiApp.#onDecrement,\n reset: CDETinjiApp.#onReset,\n spend: CDETinjiApp.#onSpend,\n },\n }\n\n static PARTS = {\n main: {\n template: `systems/${SYSTEM_ID}/templates/apps/cde-tinji-app.html`,\n },\n }\n\n /** @type {Function|null} */\n _updateHook = null\n\n static open() {\n const existing = Array.from(foundry.applications.instances.values()).find(\n (app) => app instanceof CDETinjiApp\n )\n if (existing) { existing.bringToFront(); return existing }\n const app = new CDETinjiApp()\n app.render(true)\n return app\n }\n\n async _prepareContext() {\n return {\n canEdit: game.user.isGM,\n value: getTinjiValue(),\n }\n }\n\n _onRender(context, options) {\n super._onRender(context, options)\n this.#bindDirectInput()\n this._updateHook = Hooks.on(\"cde:tinjiUpdated\", () => this.render())\n }\n\n _onClose(options) {\n if (this._updateHook !== null) {\n Hooks.off(\"cde:tinjiUpdated\", this._updateHook)\n this._updateHook = null\n }\n super._onClose(options)\n }\n\n #bindDirectInput() {\n const input = this.element?.querySelector(\"input.cde-tinji-direct\")\n if (!input) return\n input.addEventListener(\"change\", async (ev) => {\n const val = parseInt(ev.currentTarget.value, 10)\n if (!isNaN(val)) await setTinjiValue(val)\n })\n }\n\n static async #onIncrement() {\n await setTinjiValue(getTinjiValue() + 1)\n }\n\n static async #onDecrement() {\n const current = getTinjiValue()\n if (current <= 0) return\n await setTinjiValue(current - 1)\n }\n\n static async #onReset() {\n await setTinjiValue(0)\n }\n\n static async #onSpend() {\n const current = getTinjiValue()\n if (current <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.TinjiEmpty\"))\n return\n }\n await setTinjiValue(current - 1)\n ChatMessage.create({\n user: game.user.id,\n content: `
\n \n ${game.i18n.localize(\"CDE.TinJi2\")}\n ${game.i18n.format(\"CDE.TinjiSpent\", { name: game.user.name })}\n (${current - 1} ${game.i18n.localize(\"CDE.TinjiRemaining\")})\n
`,\n })\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { rollInitiativePC, rollInitiativeNPC } from \"../ui/initiative.js\"\nimport { ACTOR_TYPES } from \"../config/constants.js\"\n\n/**\n * Custom Combat document for Chroniques de l'\u00C9trange.\n *\n * The initiative wheel has 24 crans (positions). The character with the\n * highest initiative acts first (furthest counter-clockwise from reference).\n * After each action, their position advances clockwise by the action's cran cost\n * (initiative decreases, wrapping from 1 \u2192 24).\n *\n * Sort order: descending by initiative (highest acts first).\n */\nexport class CDECombat extends Combat {\n\n /**\n * Override rollInitiative to open the PC or NPC initiative dialog\n * for each selected combatant, then sync the result to the Combatant document.\n */\n async rollInitiative(ids, options = {}) {\n const combatantIds = typeof ids === \"string\" ? [ids] : ids\n for (const id of combatantIds) {\n const combatant = this.combatants.get(id)\n if (!combatant) continue\n const actor = combatant.actor\n if (!actor) continue\n\n if (actor.type === ACTOR_TYPES.character) {\n await rollInitiativePC(actor)\n } else {\n await rollInitiativeNPC(actor)\n }\n // combatant.initiative is synced by the updateActor hook in system.js\n // (triggered by actor.update inside rollInitiativePC/NPC)\n }\n return this\n }\n\n /**\n * Sort combatants: highest initiative first (furthest counter-clockwise = acts first).\n * Ties: PCs before NPCs; among PCs, by name; among NPCs, by name.\n * Calls super.setupTurns() first to ensure this.current is properly initialized.\n */\n setupTurns() {\n super.setupTurns()\n this.turns = this.turns.slice().sort((a, b) => {\n const ia = a.initiative ?? 0\n const ib = b.initiative ?? 0\n if (ia !== ib) return ib - ia // descending \u2014 highest acts first\n\n // Tie-break: PCs before NPCs\n const aIsPC = a.actor?.type === ACTOR_TYPES.character ? 1 : 0\n const bIsPC = b.actor?.type === ACTOR_TYPES.character ? 1 : 0\n if (aIsPC !== bIsPC) return bIsPC - aIsPC\n\n return (a.name ?? \"\").localeCompare(b.name ?? \"\")\n })\n return this.turns\n }\n}\n\n/**\n * Advance a combatant's wheel position by the given action cran cost.\n * Position wraps: after reaching 1, it continues from 24.\n *\n * @param {Combatant} combatant\n * @param {number} cranCost\n */\nexport async function advanceCombatantPosition(combatant, cranCost) {\n const current = combatant.initiative ?? combatant.actor?.system?.initiative ?? 1\n const newValue = ((current - cranCost - 1 + 48) % 24) + 1\n // Update combatant only; the updateCombatant hook in system.js syncs actor.initiative.\n await combatant.update({ initiative: newValue })\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { advanceCombatantPosition } from \"../../documents/combat.js\"\n\nconst WHEEL_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-wheel-app.html\"\n\n/**\n * Action costs for common combat actions (in crans).\n * Listed in order from cheapest to most expensive.\n */\nexport const ACTION_COSTS = [\n { key: \"draw\", label: \"CDE.ActionCostDraw\", cost: 1 },\n { key: \"changestyle\", label: \"CDE.ActionCostChangeStyle\", cost: 1 },\n { key: \"defense\", label: \"CDE.ActionCostDefense\", cost: 1 },\n { key: \"aim\", label: \"CDE.ActionCostAim\", cost: 2 },\n { key: \"help\", label: \"CDE.ActionCostHelp\", cost: 2 },\n { key: \"defally\", label: \"CDE.ActionCostDefendAlly\", cost: 2 },\n { key: \"move\", label: \"CDE.ActionCostMove\", cost: 2 },\n { key: \"attack\", label: \"CDE.ActionCostAttack\", cost: 3 },\n { key: \"delay\", label: \"CDE.ActionCostDelay\", cost: 6 },\n]\n\n/**\n * Wu Xing color segments for the 24-cran wheel.\n * 6 colors \u00D7 4 crans = 24. Each colour covers crans [start..start+3].\n * An effect lasting 6 crans returns to the same colour.\n */\nconst WHEEL_SEGMENTS = [\n { label: \"M\u00E9tal\", color: \"#b8c4cc\", textColor: \"#1a1a1a\", crans: [1, 2, 3, 4] },\n { label: \"Eau\", color: \"#3a7bd5\", textColor: \"#ffffff\", crans: [5, 6, 7, 8] },\n { label: \"Terre\", color: \"#c8a84b\", textColor: \"#1a1a1a\", crans: [9, 10, 11, 12] },\n { label: \"Feu\", color: \"#d94f3d\", textColor: \"#ffffff\", crans: [13, 14, 15, 16] },\n { label: \"Bois\", color: \"#4a9b5a\", textColor: \"#ffffff\", crans: [17, 18, 19, 20] },\n { label: \"Rep\u00E8re\", color: \"#1a1a2e\", textColor: \"#aaaaaa\", crans: [21, 22, 23, 24] },\n]\n\n/** Return the segment data for a given cran (1\u201324). */\nfunction segmentForCran(cran) {\n return WHEEL_SEGMENTS.find(s => s.crans.includes(cran)) ?? WHEEL_SEGMENTS[0]\n}\n\n/**\n * Roue d'Initiative \u2014 visual initiative wheel for CDE combat.\n *\n * Shows all combatants in the current combat scene on a 24-cran wheel.\n * Provides action-cost buttons to advance a combatant's position.\n *\n * Singleton: open via CDEWheelApp.open().\n */\nexport class CDEWheelApp extends foundry.applications.api.ApplicationV2 {\n static DEFAULT_OPTIONS = {\n id: \"cde-wheel-app\",\n classes: [\"cde-wheel-app\"],\n tag: \"div\",\n window: {\n title: \"CDE.InitiativeWheel\",\n icon: \"fas fa-circle-notch\",\n resizable: true,\n },\n position: { width: 820, height: 620 },\n actions: {\n advanceCran: CDEWheelApp.#advanceCran,\n setSurprised: CDEWheelApp.#setSurprised,\n rollInitiative: CDEWheelApp.#rollInitiative,\n },\n }\n\n /** @type {CDEWheelApp|null} */\n static #instance = null\n\n /** Open (or bring to front) the singleton instance. */\n static open() {\n if (!CDEWheelApp.#instance || CDEWheelApp.#instance.rendered === false) {\n CDEWheelApp.#instance = new CDEWheelApp()\n CDEWheelApp.#instance.render(true)\n } else {\n CDEWheelApp.#instance.bringToFront()\n }\n return CDEWheelApp.#instance\n }\n\n /** Currently selected combatant id (for action panel). */\n #selectedId = null\n\n async _prepareContext(options) {\n const combat = game.combat\n const combatants = combat ? [...combat.combatants.values()] : []\n const sorted = [...combatants].sort((a, b) => (b.initiative ?? 0) - (a.initiative ?? 0))\n const cranData = this.#buildCranData(combatants)\n const selected = this.#selectedId\n ? combatants.find(c => c.id === this.#selectedId)\n : null\n const actionCosts = ACTION_COSTS.map(a => ({\n ...a,\n label: game.i18n.localize(a.label),\n }))\n\n return {\n hasCombat: !!combat,\n combatants: sorted.map(c => ({\n id: c.id,\n name: c.name,\n img: c.token?.texture?.src ?? c.actor?.img ?? \"icons/svg/mystery-man.svg\",\n initiative: c.initiative ?? \"\u2014\",\n segment: segmentForCran(c.initiative ?? 1),\n isActive: combat?.current?.combatantId === c.id,\n isSelected: c.id === this.#selectedId,\n hasInitiative: c.initiative != null,\n })),\n cranData,\n selected,\n selectedName: selected?.name ?? null,\n actionCosts,\n }\n }\n\n async _renderHTML(context, options) {\n return foundry.applications.handlebars.renderTemplate(WHEEL_TEMPLATE, context)\n }\n\n _replaceHTML(result, content, options) {\n content.innerHTML = result\n this.#bindEvents(content)\n }\n\n /** Build per-cran data for the SVG wheel. */\n #buildCranData(combatants) {\n const data = []\n for (let cran = 1; cran <= 24; cran++) {\n const segment = segmentForCran(cran)\n const fighters = combatants.filter(c => Math.round(c.initiative) === cran)\n data.push({ cran, segment, fighters })\n }\n return data\n }\n\n /** Bind click events for combatant selection. */\n #bindEvents(content) {\n content.querySelectorAll(\"[data-select-combatant]\").forEach(el => {\n el.addEventListener(\"click\", () => {\n this.#selectedId = el.dataset.selectCombatant\n this.render()\n })\n })\n }\n\n /** Action: advance selected combatant by given cran cost. */\n static async #advanceCran(event, element) {\n const app = CDEWheelApp.#instance\n if (!app?.#selectedId) return\n const cost = parseInt(element.dataset.cost, 10)\n if (!cost || isNaN(cost)) return\n const combatant = game.combat?.combatants.get(app.#selectedId)\n if (!combatant) return\n await advanceCombatantPosition(combatant, cost)\n }\n\n /** Action: set selected combatant to surprised (position 1 = reference). */\n static async #setSurprised(event, element) {\n const app = CDEWheelApp.#instance\n if (!app?.#selectedId) return\n const combatant = game.combat?.combatants.get(app.#selectedId)\n if (!combatant) return\n // Update combatant only \u2014 updateCombatant hook in system.js syncs actor\n await combatant.update({ initiative: 1 })\n }\n\n /** Action: open the initiative dialog for the selected combatant. */\n static async #rollInitiative(event, element) {\n const app = CDEWheelApp.#instance\n if (!app?.#selectedId) return\n const combatant = game.combat?.combatants.get(app.#selectedId)\n if (!combatant) return\n await game.combat.rollInitiative([app.#selectedId])\n }\n\n /** Re-render when combat state changes. */\n static registerHooks() {\n const refresh = () => {\n if (CDEWheelApp.#instance?.rendered) CDEWheelApp.#instance.render()\n }\n Hooks.on(\"updateCombat\", refresh)\n Hooks.on(\"updateCombatant\", refresh)\n Hooks.on(\"createCombatant\", refresh)\n Hooks.on(\"deleteCombatant\", refresh)\n Hooks.on(\"updateActor\", (_actor, diff) => {\n if (foundry.utils.hasProperty(diff, \"system.initiative\")) refresh()\n })\n Hooks.on(\"deleteCombat\", () => {\n if (CDEWheelApp.#instance?.rendered) CDEWheelApp.#instance.render()\n })\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\n/**\n * Post-roll interactive action buttons injected into dice result chat messages.\n * Allows players to pull dice from the Loksyu (as Successes or d\u00E9s-fastes)\n * and allows the GM to spend Tin Ji to intervene.\n *\n * After a draw, the originating roll result message is updated in-place\n * with the new counts, without creating noise.\n */\n\nimport { getLoksyuData, setLoksyuData, getTinjiValue, setTinjiValue } from \"./apps/singletons.js\"\nimport { SYSTEM_ID, WU_XING_CYCLE, ASPECT_LABELS, ASPECT_ICONS } from \"../config/constants.js\"\n\nconst RESULT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html\"\n\n/**\n * Inject or refresh post-roll action buttons in the given chat message HTML element.\n * Called from renderChatMessageHTML hook.\n * @param {ChatMessage} message\n * @param {HTMLElement} html - the chat message HTML element (li.chat-message)\n */\nexport function injectRollActions(message, html) {\n const rollCard = html.querySelector(\".cde-roll-result\")\n if (!rollCard) return\n const aspect = rollCard.dataset.aspect\n if (!aspect || !WU_XING_CYCLE[aspect]) return\n refreshRollActions(rollCard, aspect, message)\n}\n\n/**\n * Re-render the action buttons section based on current Loksyu / TinJi state.\n */\nfunction refreshRollActions(rollCard, aspect, message) {\n rollCard.querySelector(\".cde-roll-actions\")?.remove()\n\n const cycle = WU_XING_CYCLE[aspect]\n const fasteAspect = cycle[1]\n\n const loksyu = getLoksyuData()\n const tinji = getTinjiValue()\n\n const successAvail = (loksyu[aspect]?.yin ?? 0) + (loksyu[aspect]?.yang ?? 0)\n const fasteAvail = (loksyu[fasteAspect]?.yin ?? 0) + (loksyu[fasteAspect]?.yang ?? 0)\n const isGM = game.user.isGM\n\n const hasSomething = successAvail > 0 || fasteAvail > 0 || (isGM && tinji > 0)\n if (!hasSomething) return\n\n const aspLabel = game.i18n.localize(ASPECT_LABELS[aspect])\n const fasteLabel = game.i18n.localize(ASPECT_LABELS[fasteAspect])\n\n let btns = \"\"\n\n if (successAvail > 0) {\n btns += ``\n }\n\n if (fasteAvail > 0) {\n btns += ``\n }\n\n if (isGM && tinji > 0) {\n btns += ``\n }\n\n const wrapper = document.createElement(\"div\")\n wrapper.className = \"cde-roll-actions\"\n wrapper.innerHTML = `\n
\n \n ${game.i18n.localize(\"CDE.PostRollActions\")}\n
\n
${btns}
\n `\n rollCard.appendChild(wrapper)\n\n wrapper.addEventListener(\"click\", async ev => {\n const btn = ev.target.closest(\"[data-action]\")\n if (!btn || btn.disabled) return\n const action = btn.dataset.action\n if (action === \"loksyu-success\") {\n await _drawFromLoksyu(message, aspect, \"success\", aspLabel)\n } else if (action === \"loksyu-faste\") {\n await _drawFromLoksyu(message, fasteAspect, \"faste\", fasteLabel)\n } else if (action === \"tinji\") {\n await _spendTinjiPostRoll()\n }\n // Buttons will be re-injected automatically via renderChatMessageHTML\n // after message.update(). For tinji (no message update), refresh manually.\n if (action === \"tinji\") refreshRollActions(rollCard, aspect, message)\n })\n}\n\n/**\n * Pull one die from a given Loksyu aspect slot, update Loksyu settings,\n * and update the originating roll-result message in-place.\n *\n * @param {ChatMessage} message - the roll result chat message to update\n * @param {string} aspect - which Loksyu aspect slot to draw from\n * @param {\"success\"|\"faste\"} type\n * @param {string} aspectLabel - localised aspect name for the notification\n */\nasync function _drawFromLoksyu(message, aspect, type, aspectLabel) {\n const data = getLoksyuData()\n const entry = data[aspect] ?? { yin: 0, yang: 0 }\n const total = entry.yin + entry.yang\n if (total <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.LoksyuEmpty\"))\n return\n }\n\n // Remove 1 die (prefer yang first)\n if (entry.yang > 0) entry.yang--\n else entry.yin--\n data[aspect] = entry\n await setLoksyuData(data)\n\n // Update the roll-result message in-place if it has stored flags\n const flags = message?.flags?.[SYSTEM_ID]\n if (flags?.rollResult && message.isOwner) {\n const updated = foundry.utils.deepClone(flags.rollResult)\n if (type === \"success\") {\n updated.successesdice = (updated.successesdice ?? 0) + 1\n updated.loksyuBonusSuc = (updated.loksyuBonusSuc ?? 0) + 1\n // Recalculate weapon damage if applicable\n if (updated.damageBase) updated.totalDamage = updated.successesdice * updated.damageBase\n } else {\n updated.auspiciousdice = (updated.auspiciousdice ?? 0) + 1\n updated.loksyuBonusFaste = (updated.loksyuBonusFaste ?? 0) + 1\n }\n const newHtml = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE, updated)\n await message.update({\n content: newHtml,\n [`flags.${SYSTEM_ID}.rollResult`]: updated,\n })\n // renderChatMessageHTML hook fires automatically \u2192 buttons re-injected\n }\n\n const remain = entry.yin + entry.yang\n const typeLabel = type === \"success\"\n ? game.i18n.localize(\"CDE.Successes\")\n : game.i18n.localize(\"CDE.AuspiciousDie\")\n\n ChatMessage.create({\n user: game.user.id,\n content: `
\n
\n \"${aspectLabel}\"/\n ${game.user.name}\n ${game.i18n.localize(\"CDE.LoksyuDrawsA\")}\n ${typeLabel}\n ${game.i18n.localize(\"CDE.LoksyuFromAspect\")} ${aspectLabel}\n
\n
\n \n ${game.i18n.localize(\"CDE.Loksyu\")} ${aspectLabel} : \n ${remain} ${game.i18n.localize(\"CDE.LoksyuRemaining\")}\n
\n
`,\n })\n}\n\n/**\n * Spend 1 Tin Ji point (GM only) and post a notification.\n */\nasync function _spendTinjiPostRoll() {\n if (!game.user.isGM) return\n const current = getTinjiValue()\n if (current <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.TinjiEmpty\"))\n return\n }\n await setTinjiValue(current - 1)\n ChatMessage.create({\n user: game.user.id,\n content: `
\n \u5929\n \n ${game.user.name} ${game.i18n.localize(\"CDE.TinjiSpent\").replace(\"{name}\", game.user.name)}\n \n (${current - 1} ${game.i18n.localize(\"CDE.TinjiRemaining\")})\n
`,\n })\n}\n\n/**\n * Refresh all visible roll-result buttons when Loksyu or TinJi settings change.\n * Wired up via Hooks.on(\"updateSetting\", ...) in system.js.\n */\nexport function refreshAllRollActions() {\n document.querySelectorAll(\".chat-message .cde-roll-result[data-aspect]\").forEach(card => {\n const aspect = card.dataset.aspect\n if (!aspect || !WU_XING_CYCLE[aspect]) return\n // Find the ChatMessage document from the ancestor element's data-message-id\n const msgEl = card.closest(\"[data-message-id]\")\n const msgId = msgEl?.dataset?.messageId\n const message = msgId ? game.messages.get(msgId) : null\n refreshRollActions(card, aspect, message)\n })\n}\n\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { SYSTEM_ID } from \"../../config/constants.js\"\n\nconst HELP_JOURNAL_UUID = `Compendium.${SYSTEM_ID}.cde-help.JournalEntry.CDEGuideMain0001`\n\n/** Post a styled welcome chat message. Called once per session by the GM. */\nexport async function showWelcomeMessage() {\n const logo = `systems/${SYSTEM_ID}/images/logo_jeu.webp`\n const content = `\n
\n \"Les\n

Les Chroniques de l'\u00C9trange

\n

\n Un jeu de r\u00F4le \u00E9dit\u00E9 par\n Antre-Monde \u00C9ditions\n

\n

\n Syst\u00E8me FoundryVTT r\u00E9alis\u00E9 par\n LeRatierBretonnien\n

\n \n
`\n\n await ChatMessage.create({\n content,\n speaker: { alias: \"Les Chroniques de l'\u00C9trange\" },\n flags: { [SYSTEM_ID]: { welcome: true } },\n })\n}\n\n/** Attach the help-open click handler to a welcome chat message HTML node. */\nexport function injectWelcomeActions(_message, html) {\n const el = html instanceof HTMLElement ? html : (html[0] ?? html)\n const btn = el?.querySelector?.(\"[data-action='open-cde-help']\")\n if (!btn) return\n\n btn.addEventListener(\"click\", async () => {\n try {\n const doc = await fromUuid(HELP_JOURNAL_UUID)\n doc?.sheet?.render(true)\n } catch {\n // Pack not yet loaded \u2014 open the compendium browser as fallback\n game.packs.get(`${SYSTEM_ID}.cde-help`)?.render(true)\n }\n })\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { ACTOR_TYPES, ITEM_TYPES, MAGICS, SUBTYPES, SYSTEM_ID } from \"./config/constants.js\"\nimport { registerSettings, migrateIfNeeded, loadWelcomeSceneIfNeeded } from \"./config/settings.js\"\nimport { preLocalizeConfig } from \"./config/localize.js\"\nimport { configureRuntime } from \"./config/runtime.js\"\nimport { CharacterDataModel, NpcDataModel } from \"./data/actors/index.js\"\nimport { EquipmentDataModel, KungfuDataModel, SpellDataModel, SupernaturalDataModel, WeaponDataModel, ArmorDataModel, SanheiDataModel, IngredientDataModel } from \"./data/items/index.js\"\nimport { CDEMessage } from \"./documents/chat-message.js\"\nimport { CDEActor } from \"./documents/actor.js\"\nimport { CDEItem } from \"./documents/item.js\"\nimport { registerDice } from \"./ui/dice.js\"\nimport { registerHandlebarsHelpers } from \"./ui/helpers.js\"\nimport { preloadPartials } from \"./ui/templates.js\"\nimport { CDECharacterSheet, CDENpcSheet } from \"./ui/sheets/actors/index.js\"\nimport { CDEItemSheet, CDEKungfuSheet, CDESpellSheet, CDESupernaturalSheet, CDEWeaponSheet, CDEArmorSheet, CDESanheiSheet, CDEIngredientSheet } from \"./ui/sheets/items/index.js\"\nimport { CDELoksyuApp } from \"./ui/apps/loksyu-app.js\"\nimport { CDETinjiApp } from \"./ui/apps/tinji-app.js\"\nimport { CDEWheelApp } from \"./ui/apps/wheel-app.js\"\nimport { injectRollActions, refreshAllRollActions } from \"./ui/roll-actions.js\"\nimport { CDECombat } from \"./documents/combat.js\"\nimport { showWelcomeMessage, injectWelcomeActions } from \"./ui/apps/welcome.js\"\n\nHooks.once(\"i18nInit\", preLocalizeConfig)\n\nHooks.once(\"init\", async () => {\n console.info(`CHRONIQUESDELETRANGE | Initializing ${SYSTEM_ID}`)\n\n registerSettings()\n\n game.system.CONST = { MAGICS, SUBTYPES }\n\n // Expose standalone apps globally for macros\n game.cde = { CDELoksyuApp, CDETinjiApp, CDEWheelApp }\n\n CONFIG.Combat.documentClass = CDECombat\n\n CONFIG.Actor.dataModels = {\n [ACTOR_TYPES.character]: CharacterDataModel,\n [ACTOR_TYPES.npc]: NpcDataModel,\n }\n CONFIG.Item.dataModels = {\n [ITEM_TYPES.item]: EquipmentDataModel,\n [ITEM_TYPES.kungfu]: KungfuDataModel,\n [ITEM_TYPES.spell]: SpellDataModel,\n [ITEM_TYPES.supernatural]: SupernaturalDataModel,\n [ITEM_TYPES.weapon]: WeaponDataModel,\n [ITEM_TYPES.armor]: ArmorDataModel,\n [ITEM_TYPES.sanhei]: SanheiDataModel,\n [ITEM_TYPES.ingredient]: IngredientDataModel,\n }\n\n CONFIG.Actor.documentClass = CDEActor\n CONFIG.Item.documentClass = CDEItem\n CONFIG.ChatMessage.documentClass = CDEMessage\n\n configureRuntime()\n\n foundry.applications.apps.DocumentSheetConfig.unregisterSheet(Actor, \"core\", foundry.appv1.sheets.ActorSheet)\n foundry.applications.apps.DocumentSheetConfig.unregisterSheet(Item, \"core\", foundry.appv1.sheets.ItemSheet)\n\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Actor, SYSTEM_ID, CDECharacterSheet, {\n types: [ACTOR_TYPES.character],\n makeDefault: true,\n label: \"CDE Character Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Actor, SYSTEM_ID, CDENpcSheet, {\n types: [ACTOR_TYPES.npc],\n makeDefault: true,\n label: \"CDE NPC Sheet (V2)\",\n })\n\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEItemSheet, {\n types: [ITEM_TYPES.item],\n makeDefault: true,\n label: \"CDE Item Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEKungfuSheet, {\n types: [ITEM_TYPES.kungfu],\n makeDefault: true,\n label: \"CDE KungFu Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESpellSheet, {\n types: [ITEM_TYPES.spell],\n makeDefault: true,\n label: \"CDE Spell Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESupernaturalSheet, {\n types: [ITEM_TYPES.supernatural],\n makeDefault: true,\n label: \"CDE Supernatural Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEWeaponSheet, {\n types: [ITEM_TYPES.weapon],\n makeDefault: true,\n label: \"CDE Weapon Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEArmorSheet, {\n types: [ITEM_TYPES.armor],\n makeDefault: true,\n label: \"CDE Armor Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESanheiSheet, {\n types: [ITEM_TYPES.sanhei],\n makeDefault: true,\n label: \"CDE Sanhei Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEIngredientSheet, {\n types: [ITEM_TYPES.ingredient],\n makeDefault: true,\n label: \"CDE Ingredient Sheet (V2)\",\n })\n\n await preloadPartials()\n registerHandlebarsHelpers()\n registerDice()\n\n console.info(`CHRONIQUESDELETRANGE | Initialized`)\n})\n\nHooks.once(\"ready\", async () => {\n await migrateIfNeeded()\n await loadWelcomeSceneIfNeeded()\n CDEWheelApp.registerHooks()\n if (game.user.isGM) showWelcomeMessage()\n})\n\n/** Add Loksyu + Tin Ji quick-access buttons to the chat panel (FoundryVTT v13) */\nHooks.on(\"renderChatLog\", (_app, html) => {\n const el = html instanceof HTMLElement ? html : (html[0] ?? html)\n if (!el?.querySelector) return\n\n // Avoid double-injection on re-renders\n if (el.querySelector(\".cde-chat-app-buttons\")) return\n\n const wrapper = document.createElement(\"div\")\n wrapper.classList.add(\"cde-chat-app-buttons\")\n wrapper.innerHTML = `\n \n \n \n `\n\n // Use event delegation to avoid being swallowed by Foundry's own handlers\n wrapper.addEventListener(\"click\", (ev) => {\n if (ev.target.closest(\".cde-chat-btn--loksyu\")) CDELoksyuApp.open()\n if (ev.target.closest(\".cde-chat-btn--tinji\")) CDETinjiApp.open()\n if (ev.target.closest(\".cde-chat-btn--wheel\")) CDEWheelApp.open()\n })\n\n // Insert before the chat form \u2014 works on v12 and v13\n const anchor = el.querySelector(\".chat-form\")\n ?? el.querySelector(\".chat-message-form\")\n ?? el.querySelector(\"form\")\n if (anchor) anchor.parentElement.insertBefore(wrapper, anchor)\n else el.appendChild(wrapper)\n})\n\n/** Inject Loksyu / TinJi action buttons into roll-result chat messages */\nHooks.on(\"renderChatMessageHTML\", (message, html) => {\n injectRollActions(message, html)\n if (message.flags?.[SYSTEM_ID]?.welcome) injectWelcomeActions(message, html)\n})\n\n/** Refresh all visible roll-result buttons whenever Loksyu or TinJi settings change */\nHooks.on(\"updateSetting\", setting => {\n if (!setting.key) return\n if (setting.key.includes(\"loksyuData\") || setting.key.includes(\"tinjiData\")) {\n refreshAllRollActions()\n }\n})\n\n/**\n * When an actor's initiative changes (via +/- buttons on the sheet),\n * sync the corresponding combatant in the active combat.\n */\nHooks.on(\"updateActor\", (actor, diff) => {\n if (!foundry.utils.hasProperty(diff, \"system.initiative\")) return\n if (!game.combat) return\n const initiative = actor.system.initiative\n const combatant = game.combat.combatants.find(c => c.actor?.id === actor.id)\n if (combatant && combatant.initiative !== initiative) {\n combatant.update({ initiative }).catch(() => {})\n }\n})\n\n/**\n * When a combatant's initiative changes (via wheel action buttons),\n * sync the actor's system.initiative to match.\n * Uses setTimeout to defer until after Foundry's update chain resolves,\n * avoiding concurrent #recordPreviousState errors on the combat document.\n */\nHooks.on(\"updateCombatant\", (combatant, diff) => {\n if (!(\"initiative\" in diff)) return\n const initiative = combatant.initiative\n if (initiative == null) return\n setTimeout(() => {\n const actor = combatant.actor\n if (actor && actor.system?.initiative !== initiative) {\n actor.update({ \"system.initiative\": initiative }).catch(() => {})\n }\n }, 0)\n})\n"], - "mappings": ";AAaO,IAAM,YAAY;AAElB,IAAM,cAAc;AAAA,EACzB,WAAW;AAAA,EACX,KAAK;AACP;AAEO,IAAM,aAAa;AAAA,EACxB,MAAM;AAAA,EACN,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,cAAc;AAAA,EACd,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,QAAQ;AAAA,EACR,YAAY;AACd;AAEO,IAAM,WAAW;AAAA,EACtB,QAAQ,EAAE,IAAI,UAAU,OAAO,aAAa;AAAA,EAC5C,OAAO,EAAE,IAAI,SAAS,OAAO,YAAY;AAAA,EACzC,QAAQ,EAAE,IAAI,UAAU,OAAO,aAAa;AAAA,EAC5C,OAAO,EAAE,IAAI,SAAS,OAAO,YAAY;AAC3C;AAEO,IAAM,SAAS;AAAA,EACpB,kBAAkB;AAAA,IAChB,IAAI;AAAA,IACJ,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,aAAa;AAAA,IACb,YAAY;AAAA,MACV,SAAS,EAAE,OAAO,eAAe,WAAW,YAAY,MAAM,6DAA6D,aAAa,+DAA+D,WAAW,OAAO,cAAc,YAAY;AAAA,MACnP,MAAM,EAAE,OAAO,YAAY,WAAW,YAAY,MAAM,6DAA6D,aAAa,6DAA6D,WAAW,OAAO,cAAc,YAAY;AAAA,MAC3O,cAAc,EAAE,OAAO,oBAAoB,WAAW,gBAAgB,MAAM,8DAA8D,aAAa,+DAA+D,WAAW,YAAY,cAAc,YAAY;AAAA,MACvQ,cAAc,EAAE,OAAO,oBAAoB,WAAW,aAAa,MAAM,8DAA8D,aAAa,6DAA6D,WAAW,QAAQ,cAAc,WAAW;AAAA,MAC7P,MAAM,EAAE,OAAO,YAAY,WAAW,aAAa,MAAM,8DAA8D,aAAa,8DAA8D,WAAW,QAAQ,cAAc,WAAW;AAAA,IAChP;AAAA,EACF;AAAA,EACA,SAAS;AAAA,IACP,IAAI;AAAA,IACJ,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,aAAa;AAAA,IACb,YAAY;AAAA,MACV,aAAa,EAAE,OAAO,mBAAmB,WAAW,YAAY,MAAM,6DAA6D,aAAa,+DAA+D,WAAW,OAAO,cAAc,YAAY;AAAA,MAC3P,SAAS,EAAE,OAAO,eAAe,WAAW,YAAY,MAAM,6DAA6D,aAAa,6DAA6D,WAAW,OAAO,cAAc,YAAY;AAAA,MACjP,SAAS,EAAE,OAAO,eAAe,WAAW,gBAAgB,MAAM,8DAA8D,aAAa,+DAA+D,WAAW,YAAY,cAAc,YAAY;AAAA,MAC7P,SAAS,EAAE,OAAO,eAAe,WAAW,aAAa,MAAM,8DAA8D,aAAa,6DAA6D,WAAW,QAAQ,cAAc,WAAW;AAAA,MACnP,SAAS,EAAE,OAAO,eAAe,WAAW,aAAa,MAAM,8DAA8D,aAAa,8DAA8D,WAAW,QAAQ,cAAc,WAAW;AAAA,IACtP;AAAA,EACF;AAAA,EACA,iBAAiB;AAAA,IACf,IAAI;AAAA,IACJ,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,aAAa;AAAA,IACb,YAAY;AAAA,MACV,OAAO,EAAE,OAAO,aAAa,WAAW,YAAY,MAAM,6DAA6D,aAAa,+DAA+D,WAAW,OAAO,cAAc,YAAY;AAAA,MAC/O,iBAAiB,EAAE,OAAO,uBAAuB,WAAW,YAAY,MAAM,6DAA6D,aAAa,6DAA6D,WAAW,OAAO,cAAc,YAAY;AAAA,MACjQ,YAAY,EAAE,OAAO,kBAAkB,WAAW,gBAAgB,MAAM,8DAA8D,aAAa,+DAA+D,WAAW,YAAY,cAAc,YAAY;AAAA,MACnQ,gBAAgB,EAAE,OAAO,sBAAsB,WAAW,aAAa,MAAM,8DAA8D,aAAa,6DAA6D,WAAW,QAAQ,cAAc,WAAW;AAAA,MACjQ,aAAa,EAAE,OAAO,mBAAmB,WAAW,aAAa,MAAM,8DAA8D,aAAa,8DAA8D,WAAW,QAAQ,cAAc,WAAW;AAAA,IAC9P;AAAA,EACF;AAAA,EACA,UAAU;AAAA,IACR,IAAI;AAAA,IACJ,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,aAAa;AAAA,IACb,YAAY;AAAA,MACV,YAAY,EAAE,OAAO,kBAAkB,WAAW,YAAY,MAAM,6DAA6D,aAAa,+DAA+D,WAAW,OAAO,cAAc,YAAY;AAAA,MACzP,UAAU,EAAE,OAAO,gBAAgB,WAAW,YAAY,MAAM,6DAA6D,aAAa,6DAA6D,WAAW,OAAO,cAAc,YAAY;AAAA,MACnP,YAAY,EAAE,OAAO,kBAAkB,WAAW,gBAAgB,MAAM,8DAA8D,aAAa,+DAA+D,WAAW,YAAY,cAAc,YAAY;AAAA,MACnQ,YAAY,EAAE,OAAO,kBAAkB,WAAW,aAAa,MAAM,8DAA8D,aAAa,6DAA6D,WAAW,QAAQ,cAAc,WAAW;AAAA,MACzP,YAAY,EAAE,OAAO,kBAAkB,WAAW,aAAa,MAAM,8DAA8D,aAAa,8DAA8D,WAAW,QAAQ,cAAc,WAAW;AAAA,IAC5P;AAAA,EACF;AAAA,EACA,UAAU;AAAA,IACR,IAAI;AAAA,IACJ,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,aAAa;AAAA,IACb,YAAY;AAAA,MACV,gBAAgB,EAAE,OAAO,sBAAsB,WAAW,YAAY,MAAM,6DAA6D,aAAa,+DAA+D,WAAW,OAAO,cAAc,YAAY;AAAA,MACjQ,YAAY,EAAE,OAAO,kBAAkB,WAAW,YAAY,MAAM,6DAA6D,aAAa,6DAA6D,WAAW,OAAO,cAAc,YAAY;AAAA,MACvP,eAAe,EAAE,OAAO,qBAAqB,WAAW,gBAAgB,MAAM,8DAA8D,aAAa,+DAA+D,WAAW,YAAY,cAAc,YAAY;AAAA,MACzQ,gBAAgB,EAAE,OAAO,sBAAsB,WAAW,aAAa,MAAM,8DAA8D,aAAa,6DAA6D,WAAW,QAAQ,cAAc,WAAW;AAAA,MACjQ,UAAU,EAAE,OAAO,gBAAgB,WAAW,aAAa,MAAM,8DAA8D,aAAa,8DAA8D,WAAW,QAAQ,cAAc,WAAW;AAAA,IACxP;AAAA,EACF;AACF;AAGO,IAAM,gBAAgB;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AAAA,EACP,MAAO;AAAA,EACP,MAAO;AACT;AAGO,IAAM,eAAe;AAAA,EAC1B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AAAA,EACP,MAAO;AAAA,EACP,MAAO;AACT;AAGO,IAAM,eAAe;AAAA,EAC1B,OAAO,CAAC,GAAG,CAAC;AAAA,EACZ,OAAO,CAAC,GAAG,CAAC;AAAA,EACZ,OAAO,CAAC,GAAG,CAAC;AAAA;AAAA,EACZ,MAAO,CAAC,GAAG,CAAC;AAAA,EACZ,MAAO,CAAC,GAAG,CAAC;AACd;AAGO,IAAM,eAAe,CAAC,SAAS,SAAS,SAAS,QAAQ,MAAM;AAO/D,IAAM,gBAAgB;AAAA,EAC3B,MAAO,CAAC,QAAS,QAAS,SAAS,SAAS,OAAO;AAAA,EACnD,MAAO,CAAC,QAAS,SAAS,QAAS,SAAS,OAAO;AAAA,EACnD,OAAO,CAAC,SAAS,SAAS,QAAS,SAAS,MAAM;AAAA,EAClD,OAAO,CAAC,SAAS,SAAS,SAAS,QAAS,MAAM;AAAA,EAClD,OAAO,CAAC,SAAS,QAAS,SAAS,QAAS,OAAO;AACrD;AAEO,IAAM,oBAAoB;AAAA,EAC/B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;;;AC7IA,IAAM,uBAAuB;AAAA,EAC3B,YAAU;AAAA,EACV,SAAU;AAAA,EACV,OAAU;AAAA,EACV,SAAU;AAAA,EACV,OAAU;AAAA,EACV,QAAU;AACZ;AAGA,SAAS,WAAW,QAAQ,IAAI;AAC9B,SAAO,qBAAqB,MAAM,YAAY,EAAE,KAAK,CAAC,KAAK;AAC7D;AAIA,SAAS,OAAO,QAAQ,IAAI;AAC1B,QAAM,IAAI,MAAM,YAAY,EAAE,KAAK;AACnC,MAAI,MAAM,cAAc,MAAM,UAAW,QAAO;AAChD,MAAI,MAAM,OAAQ,QAAO;AACzB,SAAO;AACT;AAKA,IAAM,2BAA2B;AAAA;AAAA,EAE/B,WAAwB;AAAA,EACxB,UAAwB;AAAA,EACxB,QAAwB;AAAA,EACxB,gBAAwB;AAAA,EACxB,gBAAwB;AAAA,EACxB,QAAwB;AAAA;AAAA,EAExB,eAAwB;AAAA,EACxB,cAAwB;AAAA,EACxB,WAAwB;AAAA,EACxB,WAAwB;AAAA,EACxB,WAAwB;AAAA,EACxB,WAAwB;AAAA;AAAA,EAExB,kBAAwB;AAAA,EACxB,eAAwB;AAAA,EACxB,mBAAwB;AAAA,EACxB,kBAAwB;AAAA,EACxB,eAAwB;AAAA,EACxB,0BAAwB;AAAA,EACxB,uBAAwB;AAAA,EACxB,cAAwB;AAAA,EACxB,aAAwB;AAAA;AAAA,EAExB,cAAwB;AAAA,EACxB,WAAwB;AAAA,EACxB,cAAwB;AAAA,EACxB,WAAwB;AAAA,EACxB,cAAwB;AAAA,EACxB,gBAAwB;AAAA,EACxB,aAAwB;AAAA,EACxB,cAAwB;AAAA;AAAA,EAExB,kBAAwB;AAAA,EACxB,cAAwB;AAAA,EACxB,uBAAwB;AAAA,EACxB,oBAAwB;AAAA,EACxB,wBAAwB;AAAA,EACxB,kBAAwB;AAAA,EACxB,gBAAwB;AAAA,EACxB,aAAwB;AAAA,EACxB,aAAwB;AAAA,EACxB,YAAwB;AAC1B;AAMA,SAAS,gBAAgB,iBAAiB,IAAI,WAAW,IAAI;AAC3D,QAAM,MAAM,eAAe,YAAY,EAAE,KAAK;AAC9C,MAAI,yBAAyB,GAAG,EAAG,QAAO,yBAAyB,GAAG;AAGtE,QAAM,OAAO,SAAS,YAAY;AAClC,MAAI,KAAK,SAAS,SAAS,EAAa,QAAO;AAC/C,MAAI,KAAK,SAAS,aAAU,KAAK,KAAK,SAAS,UAAU,EAAG,QAAO;AACnE,MAAI,KAAK,SAAS,SAAS,EAAa,QAAO;AAC/C,MAAI,KAAK,SAAS,UAAU,KAAK,KAAK,SAAS,SAAS,EAAG,QAAO;AAClE,MAAI,KAAK,SAAS,aAAU,KAAK,KAAK,SAAS,UAAU,KAAK,KAAK,SAAS,KAAK,EAAG,QAAO;AAE3F,SAAO;AACT;AAIA,SAAS,cAAc,gBAAgB,IAAI;AACzC,QAAM,IAAI,cAAc,YAAY;AACpC,MAAI,EAAE,SAAS,aAAU,KAAK,EAAE,SAAS,UAAU,EAAM,QAAO;AAChE,MAAI,EAAE,SAAS,UAAO,KAAK,EAAE,SAAS,OAAO,EAAY,QAAO;AAChE,MAAI,EAAE,SAAS,aAAU,KAAK,EAAE,SAAS,UAAU,EAAM,QAAO;AAChE,MAAI,EAAE,SAAS,eAAY,KAAK,EAAE,SAAS,YAAY,KAAK,EAAE,SAAS,QAAQ,EAAG,QAAO;AACzF,MAAI,EAAE,SAAS,MAAM,EAAqC,QAAO;AACjE,MAAI,EAAE,SAAS,SAAS,KAAK,EAAE,SAAS,YAAS,EAAQ,QAAO;AAChE,MAAI,EAAE,SAAS,SAAS,KAAK,EAAE,SAAS,SAAS,EAAQ,QAAO;AAChE,MAAI,EAAE,SAAS,SAAS,EAAiC,QAAO;AAChE,MAAI,EAAE,SAAS,YAAS,KAAK,EAAE,SAAS,SAAS,EAAQ,QAAO;AAChE,SAAO;AACT;AAIA,IAAM,oBAAoB;AAC1B,IAAM,mBAAoB;AAI1B,SAAS,qBAAqB,SAAS;AACrC,QAAM,IAAI,QAAQ,UAAU,CAAC;AAC7B,SAAO;AAAA,IACL,MAAM,QAAQ;AAAA,IACd,MAAM;AAAA,IACN,KAAM,QAAQ,OAAO;AAAA,IACrB,QAAQ;AAAA,MACN,WAAa,EAAE,aAAa;AAAA,MAC5B,aAAa,EAAE,eAAe;AAAA,MAC9B,UAAa,OAAO,EAAE,YAAY,CAAC;AAAA,MACnC,QAAa,OAAO,EAAE,UAAU,CAAC;AAAA,MACjC,OAAa,EAAE,SAAS;AAAA,IAC1B;AAAA,EACF;AACF;AAEA,SAAS,kBAAkB,SAAS;AAClC,QAAM,IAAI,QAAQ,UAAU,CAAC;AAC7B,QAAM,QAAQ,EAAE,cAAc,CAAC;AAE/B,QAAM,gBAAgB,CAAC;AACvB,aAAW,OAAO,CAAC,cAAc,cAAc,YAAY,GAAG;AAC5D,UAAM,IAAI,MAAM,GAAG,KAAK,CAAC;AACzB,kBAAc,GAAG,IAAI;AAAA,MACnB,OAAY,QAAQ,EAAE,KAAK;AAAA,MAC3B,MAAY,EAAE,QAAQ;AAAA,MACtB,YAAY,cAAc,EAAE,cAAc,EAAE;AAAA,MAC5C,WAAY,EAAE,aAAa;AAAA,IAC7B;AAAA,EACF;AAEA,SAAO;AAAA,IACL,MAAM,QAAQ;AAAA,IACd,MAAM;AAAA,IACN,KAAM,QAAQ,OAAO;AAAA,IACrB,QAAQ;AAAA,MACN,WAAa,EAAE,aAAa;AAAA,MAC5B,aAAa,EAAE,eAAe;AAAA,MAC9B,aAAa,EAAE,eAAe;AAAA,MAC9B,QAAa,EAAE,UAAU;AAAA,MACzB,OAAa,EAAE,SAAS;AAAA,MACxB,YAAa,EAAE,cAAc;AAAA,MAC7B,OAAa,EAAE,SAAS;AAAA,MACxB,YAAa;AAAA,MACb,OAAa,EAAE,SAAS;AAAA,IAC1B;AAAA,EACF;AACF;AAEA,SAAS,iBAAiB,SAAS;AACjC,QAAM,IAAI,QAAQ,UAAU,CAAC;AAC7B,SAAO;AAAA,IACL,MAAM,QAAQ;AAAA,IACd,MAAM;AAAA,IACN,KAAM,QAAQ,OAAO;AAAA,IACrB,QAAQ;AAAA,MACN,WAA4B,EAAE,aAAa;AAAA,MAC3C,aAA4B,EAAE,eAAe;AAAA,MAC7C,gBAA4B,EAAE,kBAAkB;AAAA,MAChD,mBAA4B,WAAW,EAAE,qBAAqB,EAAE;AAAA,MAChE,SAA4B,OAAO,EAAE,OAAO,EAAE;AAAA,MAC9C,SAA4B,OAAO,EAAE,WAAW,CAAC;AAAA,MACjD,YAA4B,OAAO,EAAE,cAAc,CAAC;AAAA,MACpD,uBAA4B,EAAE,yBAAyB;AAAA,MACvD,4BAA4B,EAAE,8BAA8B;AAAA,MAC5D,WAA4B,EAAE,aAAa;AAAA,MAC3C,YAA4B,EAAE,cAAc;AAAA,MAC5C,SAA4B,EAAE,WAAW;AAAA,MACzC,UAA4B,EAAE,YAAY;AAAA,MAC1C,OAA4B,EAAE,SAAS;AAAA,MACvC,YAA4B,gBAAgB,EAAE,kBAAkB,IAAI,QAAQ,QAAQ,EAAE;AAAA,IACxF;AAAA,EACF;AACF;AAEA,SAAS,wBAAwB,SAAS;AACxC,QAAM,IAAI,QAAQ,UAAU,CAAC;AAE7B,QAAM,YAAY,EAAE,cAAc,aAAa;AAC/C,SAAO;AAAA,IACL,MAAM,QAAQ;AAAA,IACd,MAAM;AAAA,IACN,KAAM,QAAQ,OAAO;AAAA,IACrB,QAAQ;AAAA,MACN,WAAa,EAAE,aAAa;AAAA,MAC5B,aAAa,EAAE,eAAe;AAAA,MAC9B,OAAa,EAAE,SAAS;AAAA,MACxB,SAAa;AAAA,MACb,SAAa;AAAA,MACb,SAAa;AAAA,MACb,SAAa;AAAA,IACf;AAAA,EACF;AACF;AAEA,SAAS,YAAY,SAAS;AAC5B,UAAQ,QAAQ,MAAM;AAAA,IACpB,KAAK;AAAiB,aAAO,qBAAqB,OAAO;AAAA,IACzD,KAAK;AAAiB,aAAO,kBAAkB,OAAO;AAAA,IACtD,KAAK;AAAiB,aAAO,iBAAiB,OAAO;AAAA,IACrD,KAAK;AAAiB,aAAO,wBAAwB,OAAO;AAAA,IAC5D;AAEE,aAAO,qBAAqB,EAAE,GAAG,SAAS,MAAM,OAAO,CAAC;AAAA,EAC5D;AACF;AAIA,SAAS,iBAAiB,KAAK;AAC7B,QAAM,IAAI,IAAI,UAAU,CAAC;AAGzB,QAAM,SAAS,CAAC;AAChB,aAAW,CAAC,GAAG,CAAC,KAAK,OAAO,QAAQ,EAAE,UAAU,CAAC,CAAC,GAAG;AACnD,WAAO,CAAC,IAAI,EAAE,SAAS,EAAE,WAAW,IAAI,OAAO,EAAE,SAAS,IAAI,OAAO,OAAO,EAAE,SAAS,CAAC,EAAE;AAAA,EAC5F;AAGA,QAAM,SAAS,CAAC;AAChB,aAAW,CAAC,GAAG,CAAC,KAAK,OAAO,QAAQ,EAAE,UAAU,CAAC,CAAC,GAAG;AACnD,WAAO,CAAC,IAAI,EAAE,OAAO,EAAE,SAAS,IAAI,cAAc,EAAE,gBAAgB,IAAI,OAAO,OAAO,EAAE,SAAS,CAAC,EAAE;AAAA,EACtG;AAGA,QAAM,YAAY,CAAC;AACnB,aAAW,CAAC,GAAG,CAAC,KAAK,OAAO,QAAQ,EAAE,aAAa,CAAC,CAAC,GAAG;AACtD,cAAU,CAAC,IAAI,EAAE,OAAO,EAAE,SAAS,IAAI,cAAc,EAAE,gBAAgB,IAAI,OAAO,OAAO,EAAE,SAAS,CAAC,GAAG,MAAM,QAAQ,EAAE,IAAI,EAAE;AAAA,EAChI;AAGA,QAAM,YAAY,CAAC;AACnB,aAAW,CAAC,GAAG,CAAC,KAAK,OAAO,QAAQ,EAAE,aAAa,CAAC,CAAC,GAAG;AACtD,cAAU,CAAC,IAAI,EAAE,OAAO,EAAE,SAAS,GAAG;AAAA,EACxC;AAGA,QAAM,qBAAqB;AAAA,IACzB,kBAAkB,CAAC,WAAW,QAAQ,gBAAgB,gBAAgB,MAAM;AAAA,IAC5E,SAAkB,CAAC,eAAe,WAAW,WAAW,WAAW,SAAS;AAAA,IAC5E,iBAAkB,CAAC,SAAS,mBAAmB,cAAc,kBAAkB,aAAa;AAAA,IAC5F,UAAkB,CAAC,cAAc,YAAY,cAAc,cAAc,YAAY;AAAA,IACrF,UAAkB,CAAC,kBAAkB,cAAc,iBAAiB,kBAAkB,UAAU;AAAA,EAClG;AACA,QAAM,SAAS,CAAC;AAChB,aAAW,CAAC,QAAQ,KAAK,KAAK,OAAO,QAAQ,kBAAkB,GAAG;AAChE,UAAM,KAAK,EAAE,SAAS,MAAM,KAAK,CAAC;AAClC,UAAM,aAAa,CAAC;AACpB,eAAW,QAAQ,OAAO;AACxB,iBAAW,IAAI,IAAI,EAAE,OAAO,QAAQ,GAAG,aAAa,IAAI,GAAG,KAAK,EAAE;AAAA,IACpE;AACA,WAAO,MAAM,IAAI,EAAE,SAAS,QAAQ,GAAG,OAAO,GAAG,OAAO,OAAO,GAAG,SAAS,CAAC,GAAG,WAAW;AAAA,EAC5F;AAGA,QAAM,KAAK,EAAE,kBAAkB,CAAC;AAChC,QAAM,iBAAiB;AAAA,IACrB,SAAS,EAAE,OAAO,OAAO,GAAG,SAAS,SAAS,CAAC,GAAG,KAAK,OAAO,GAAG,SAAS,OAAO,CAAC,EAAE;AAAA,IACpF,QAAS,EAAE,OAAO,OAAO,GAAG,QAAQ,SAAS,CAAC,GAAI,KAAK,OAAO,GAAG,QAAQ,OAAO,CAAC,EAAG;AAAA,IACpF,WAAW;AAAA,MACT,SAAS;AAAA,QACP,KAAM,EAAE,OAAO,OAAO,GAAG,WAAW,SAAS,KAAK,SAAS,CAAC,GAAI,KAAK,OAAO,GAAG,WAAW,SAAS,KAAK,OAAO,CAAC,EAAE;AAAA,QAClH,MAAM,EAAE,OAAO,OAAO,GAAG,WAAW,SAAS,MAAM,SAAS,CAAC,GAAG,KAAK,OAAO,GAAG,WAAW,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MACrH;AAAA,MACA,SAAS;AAAA,QACP,KAAM,EAAE,OAAO,OAAO,GAAG,WAAW,SAAS,KAAK,SAAS,CAAC,GAAI,KAAK,OAAO,GAAG,WAAW,SAAS,KAAK,OAAO,CAAC,EAAE;AAAA,QAClH,MAAM,EAAE,OAAO,OAAO,GAAG,WAAW,SAAS,MAAM,SAAS,CAAC,GAAG,KAAK,OAAO,GAAG,WAAW,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MACrH;AAAA,MACA,SAAS;AAAA,QACP,KAAM,EAAE,OAAO,OAAO,GAAG,WAAW,SAAS,KAAK,SAAS,CAAC,GAAI,KAAK,OAAO,GAAG,WAAW,SAAS,KAAK,OAAO,CAAC,EAAE;AAAA,QAClH,MAAM,EAAE,OAAO,OAAO,GAAG,WAAW,SAAS,MAAM,SAAS,CAAC,GAAG,KAAK,OAAO,GAAG,WAAW,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MACrH;AAAA,IACF;AAAA,EACF;AAGA,QAAM,cAAc,EAAE,eAAe,EAAE,aAAa;AAEpD,SAAO;AAAA,IACL,MAAM,IAAI;AAAA,IACV,MAAM;AAAA,IACN,KAAM,IAAI,OAAO;AAAA,IACjB,QAAQ;AAAA,MACN,SAAiB,EAAE,WAAW;AAAA,MAC9B,UAAiB,SAAS,EAAE,YAAY,GAAG,KAAK;AAAA,MAChD,YAAiB,OAAO,EAAE,cAAc,CAAC;AAAA,MACzC,iBAAiB,OAAO,EAAE,mBAAmB,EAAE;AAAA,MAC/C;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,YAAY;AAAA,QACV,OAAO,OAAO,EAAE,YAAY,SAAS,CAAC;AAAA,QACtC,KAAO,OAAO,EAAE,YAAY,OAAO,CAAC;AAAA,QACpC,KAAO,OAAO,EAAE,YAAY,OAAO,CAAC;AAAA,MACtC;AAAA,IACF;AAAA,IACA,QAAQ,IAAI,SAAS,CAAC,GAAG,IAAI,WAAW;AAAA,EAC1C;AACF;AAEA,SAAS,WAAW,KAAK;AACvB,QAAM,IAAI,IAAI,UAAU,CAAC;AAEzB,QAAM,YAAY,CAAC;AACnB,aAAW,CAAC,GAAG,CAAC,KAAK,OAAO,QAAQ,EAAE,aAAa,CAAC,CAAC,GAAG;AACtD,cAAU,CAAC,IAAI,EAAE,OAAO,OAAO,EAAE,SAAS,CAAC,GAAG,YAAY,EAAE,cAAc,GAAG;AAAA,EAC/E;AAEA,SAAO;AAAA,IACL,MAAM,IAAI;AAAA,IACV,MAAM;AAAA,IACN,KAAM,IAAI,OAAO;AAAA,IACjB,QAAQ;AAAA,MACN,MAAiB,EAAE,QAAQ;AAAA;AAAA;AAAA,MAG3B,QAAiB,OAAO,EAAE,iBAAiB,EAAE,UAAU,CAAC;AAAA,MACxD,UAAiB,OAAO,EAAE,mBAAmB,EAAE,YAAY,CAAC;AAAA,MAC5D,YAAiB,OAAO,EAAE,cAAc,CAAC;AAAA,MACzC,iBAAiB,OAAO,EAAE,mBAAmB,EAAE;AAAA,MAC/C;AAAA,MACA,UAAU;AAAA,QACR,OAAQ,OAAO,EAAE,UAAU,SAAS,CAAC;AAAA,QACrC,QAAQ,OAAO,EAAE,UAAU,UAAU,CAAC;AAAA,QACtC,MAAQ,EAAE,UAAU,QAAQ;AAAA,MAC9B;AAAA,MACA,KAAK;AAAA,QACH,OAAQ,OAAO,EAAE,KAAK,SAAS,CAAC;AAAA,QAChC,QAAQ,OAAO,EAAE,KAAK,UAAU,CAAC;AAAA,QACjC,MAAQ,EAAE,KAAK,QAAQ;AAAA,MACzB;AAAA,MACA,aAAa,EAAE,eAAe;AAAA,IAChC;AAAA,IACA,QAAQ,IAAI,SAAS,CAAC,GAAG,IAAI,WAAW;AAAA,EAC1C;AACF;AAWO,SAAS,aAAa,SAAS;AACpC,UAAQ,QAAQ,MAAM;AAAA,IACpB,KAAK;AAAa,aAAO,iBAAiB,OAAO;AAAA,IACjD,KAAK;AAAa,aAAO,WAAW,OAAO;AAAA,IAC3C;AACE,YAAM,IAAI,MAAM,uBAAuB,QAAQ,IAAI,SAAS,QAAQ,IAAI,GAAG;AAAA,EAC/E;AACF;AASO,SAAS,gBAAgB,UAAU;AACxC,QAAM,SAAS,KAAK,MAAM,QAAQ;AAClC,MAAI,OAAO,WAAW,YAAY,WAAW,MAAM;AACjD,UAAM,IAAI,MAAM,uEAAuE;AAAA,EACzF;AACA,QAAM,SAAS,MAAM,QAAQ,MAAM,IAAI,SAAS,CAAC,MAAM;AACvD,SAAO,OAAO,IAAI,YAAY;AAChC;;;AC5YA,IAAM,qBAAqB;AAQpB,IAAM,kBAAN,MAAM,yBAAwB,QAAQ,aAAa,IAAI;AAAA,EAC5D,QAAQ,aAAa,IAAI;AAC3B,EAAE;AAAA,EACA,OAAO,kBAAkB;AAAA,IACvB,IAAS;AAAA,IACT,SAAS,CAAC,mBAAmB;AAAA,IAC7B,KAAS;AAAA,IACT,QAAQ;AAAA,MACN,OAAW;AAAA,MACX,MAAW;AAAA,MACX,WAAW;AAAA,IACb;AAAA,IACA,UAAU,EAAE,OAAO,KAAK,QAAQ,OAAO;AAAA,IACvC,SAAS;AAAA,MACP,YAAc,iBAAgB;AAAA,MAC9B,UAAc,iBAAgB;AAAA,IAChC;AAAA,EACF;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,mBAAmB;AAAA,EACvC;AAAA;AAAA,EAGA,WAAW,CAAC;AAAA;AAAA,EAGZ,UAAU,CAAC;AAAA,EAEX,MAAM,gBAAgB,SAAS;AAC7B,WAAO;AAAA,MACL,SAAY,KAAK;AAAA,MACjB,QAAY,KAAK;AAAA,MACjB,YAAY,KAAK,SAAS,SAAS;AAAA,MACnC,WAAY,KAAK,QAAQ,SAAS;AAAA,MAClC,OAAY,KAAK,SAAS;AAAA,IAC5B;AAAA,EACF;AAAA;AAAA,EAGA,UAAU,SAAS,SAAS;AAC1B,UAAM,UAAU,SAAS,OAAO;AAChC,UAAM,QAAQ,KAAK,QAAQ,cAAc,2BAA2B;AACpE,WAAO,iBAAiB,UAAU,KAAK,cAAc,KAAK,IAAI,CAAC;AAE/D,UAAM,WAAW,KAAK,QAAQ,cAAc,0BAA0B;AACtE,QAAI,UAAU;AACZ,eAAS,iBAAiB,YAAY,CAAC,MAAM;AAAE,UAAE,eAAe;AAAG,iBAAS,UAAU,IAAI,aAAa;AAAA,MAAE,CAAC;AAC1G,eAAS,iBAAiB,aAAa,MAAM,SAAS,UAAU,OAAO,aAAa,CAAC;AACrF,eAAS,iBAAiB,QAAQ,CAAC,MAAM;AACvC,UAAE,eAAe;AACjB,iBAAS,UAAU,OAAO,aAAa;AACvC,aAAK,cAAc,MAAM,KAAK,EAAE,aAAa,KAAK,CAAC;AAAA,MACrD,CAAC;AAAA,IACH;AAAA,EACF;AAAA,EAEA,MAAM,cAAc,OAAO;AACzB,UAAM,QAAQ,MAAM,KAAK,MAAM,OAAO,SAAS,CAAC,CAAC;AACjD,UAAM,OAAO,QAAQ;AACrB,UAAM,KAAK,cAAc,KAAK;AAAA,EAChC;AAAA,EAEA,MAAM,cAAc,OAAO;AACzB,eAAW,QAAQ,OAAO;AACxB,UAAI,CAAC,KAAK,KAAK,SAAS,OAAO,GAAG;AAChC,aAAK,QAAQ,KAAK,KAAK,KAAK,OAAO,6BAA6B,EAAE,MAAM,KAAK,KAAK,CAAC,CAAC;AACpF;AAAA,MACF;AACA,UAAI;AACF,cAAM,OAAO,MAAM,KAAK,KAAK;AAC7B,cAAM,SAAS,gBAAgB,IAAI;AACnC,mBAAW,SAAS,QAAQ;AAC1B,gBAAM,WAAW,KAAK;AAEtB,cAAI,CAAC,KAAK,SAAS,KAAK,OAAK,EAAE,SAAS,MAAM,IAAI,GAAG;AACnD,iBAAK,SAAS,KAAK,KAAK;AAAA,UAC1B;AAAA,QACF;AAAA,MACF,SAAS,KAAK;AACZ,aAAK,QAAQ,KAAK,KAAK,KAAK,OAAO,2BAA2B,EAAE,MAAM,KAAK,MAAM,OAAO,IAAI,QAAQ,CAAC,CAAC;AAAA,MACxG;AAAA,IACF;AACA,SAAK,OAAO;AAAA,EACd;AAAA,EAEA,aAAa,cAAc;AACzB,SAAK,WAAW,CAAC;AACjB,SAAK,UAAU,CAAC;AAChB,SAAK,OAAO;AAAA,EACd;AAAA,EAEA,aAAa,YAAY;AACvB,QAAI,CAAC,KAAK,SAAS,OAAQ;AAE3B,UAAM,UAAU,CAAC;AACjB,UAAM,SAAU,CAAC;AAEjB,eAAW,QAAQ,KAAK,UAAU;AAChC,UAAI;AACF,cAAM,EAAE,UAAU,GAAG,UAAU,IAAI;AACnC,cAAM,QAAQ,MAAM,MAAM,OAAO,SAAS;AAC1C,gBAAQ,KAAK,MAAM,IAAI;AAAA,MACzB,SAAS,KAAK;AACZ,eAAO,KAAK,GAAG,KAAK,IAAI,KAAK,IAAI,OAAO,EAAE;AAC1C,gBAAQ,MAAM,gDAAgD,KAAK,IAAI,MAAM,GAAG;AAAA,MAClF;AAAA,IACF;AAEA,SAAK,WAAW,CAAC;AACjB,SAAK,UAAU;AACf,SAAK,OAAO;AAEZ,QAAI,QAAQ,QAAQ;AAClB,SAAG,cAAc;AAAA,QACf,KAAK,KAAK,OAAO,wBAAwB,EAAE,OAAO,QAAQ,QAAQ,OAAO,QAAQ,KAAK,IAAI,EAAE,CAAC;AAAA,MAC/F;AAAA,IACF;AACA,QAAI,OAAO,QAAQ;AACjB,SAAG,cAAc;AAAA,QACf,KAAK,KAAK,OAAO,6BAA6B,EAAE,OAAO,OAAO,OAAO,CAAC;AAAA,MACxE;AAAA,IACF;AAAA,EACF;AACF;;;AC/HO,SAAS,mBAAmB;AACjC,OAAK,SAAS,aAAa,WAAW,iBAAiB;AAAA,IACrD,MAAM;AAAA,IACN,OAAO;AAAA,IACP,MAAM;AAAA,IACN,MAAM;AAAA,IACN,MAAM;AAAA,IACN,YAAY;AAAA,EACd,CAAC;AAED,OAAK,SAAS,SAAS,WAAW,cAAc;AAAA,IAC9C,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,MAAM;AAAA,IACN,SAAS;AAAA,MACP,MAAO,EAAE,KAAK,GAAG,MAAM,EAAE;AAAA,MACzB,MAAO,EAAE,KAAK,GAAG,MAAM,EAAE;AAAA,MACzB,OAAO,EAAE,KAAK,GAAG,MAAM,EAAE;AAAA,MACzB,OAAO,EAAE,KAAK,GAAG,MAAM,EAAE;AAAA,MACzB,OAAO,EAAE,KAAK,GAAG,MAAM,EAAE;AAAA,IAC3B;AAAA,EACF,CAAC;AAED,OAAK,SAAS,SAAS,WAAW,aAAa;AAAA,IAC7C,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,MAAM;AAAA,IACN,SAAS;AAAA,EACX,CAAC;AAED,OAAK,SAAS,SAAS,WAAW,sBAAsB;AAAA,IACtD,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,MAAM;AAAA,IACN,SAAS;AAAA,EACX,CAAC;AACH;AAMA,eAAsB,kBAAkB;AAExC;AAOA,eAAsB,2BAA2B;AAC/C,MAAI,CAAC,KAAK,KAAK,KAAM;AACrB,MAAI,KAAK,SAAS,IAAI,WAAW,oBAAoB,EAAG;AAExD,MAAI;AACF,UAAM,OAAO,KAAK,MAAM,IAAI,GAAG,SAAS,aAAa;AACrD,QAAI,CAAC,KAAM;AAEX,UAAM,QAAQ,MAAM,KAAK,SAAS;AAClC,UAAM,QAAQ,MAAM,KAAK,OAAK,EAAE,SAAS,SAAS;AAClD,QAAI,CAAC,MAAO;AAGZ,UAAM,WAAW,KAAK,OAAO,KAAK,OAAK,EAAE,SAAS,SAAS;AAC3D,QAAI,QAAQ;AAEZ,QAAI,CAAC,OAAO;AACV,YAAM,MAAM,MAAM,KAAK,YAAY,MAAM,GAAG;AAC3C,OAAC,KAAK,IAAI,MAAM,MAAM,gBAAgB,CAAC,IAAI,SAAS,CAAC,CAAC;AAAA,IACzD;AAEA,UAAM,KAAK,SAAS,IAAI,WAAW,sBAAsB,IAAI;AAC7D,UAAM,MAAM,SAAS;AAAA,EACvB,SAAS,KAAK;AACZ,YAAQ,MAAM,2DAA2D,GAAG;AAAA,EAC9E;AACF;;;AClFO,SAAS,oBAAoB;AAClC,QAAM,uBAAuB,CAAC,KAAK,SAAS;AAC1C,eAAW,KAAK,OAAO,OAAO,GAAG,GAAG;AAClC,iBAAW,OAAO,MAAM;AACtB,UAAE,GAAG,IAAI,KAAK,KAAK,SAAS,EAAE,GAAG,CAAC;AAAA,MACpC;AAAA,IACF;AAAA,EACF;AAEA,uBAAqB,UAAU,CAAC,OAAO,CAAC;AACxC,SAAO,OAAO,MAAM,EAAE,QAAQ,CAAC,UAAU;AACvC,UAAM,QAAQ,KAAK,KAAK,SAAS,MAAM,KAAK;AAC5C,UAAM,cAAc,KAAK,KAAK,SAAS,MAAM,WAAW;AACxD,WAAO,OAAO,MAAM,UAAU,EAAE,QAAQ,CAAC,SAAS;AAChD,WAAK,QAAQ,KAAK,KAAK,SAAS,KAAK,KAAK;AAC1C,WAAK,eAAe,KAAK,KAAK,SAAS,KAAK,YAAY;AAAA,IAC1D,CAAC;AAAA,EACH,CAAC;AACH;;;ACpBO,SAAS,mBAAmB;AACjC,SAAO,MAAM,mBAAmB;AAChC,SAAO,UAAU,mBAAmB;AACpC,SAAO,MAAM,mBAAmB;AAChC,SAAO,KAAK,mBAAmB;AAC/B,SAAO,aAAa,mBAAmB;AACvC,SAAO,MAAM,mBAAmB;AAChC,SAAO,SAAS,mBAAmB;AACnC,SAAO,UAAU,mBAAmB;AACpC,SAAO,MAAM,mBAAmB;AAClC;;;ACVA,IAAqB,qBAArB,cAAgD,QAAQ,SAAS,cAAc;AAAA,EAC7E,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,GAAG,QAAQ,CAAC,MAAM,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,SAAS,GAAG,MAAM,CAAC;AAC7I,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,UAAU,IAAI,OAAO,aAAa,EAAE,UAAU,MAAM,QAAQ,CAAC;AAC1F,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AAEvH,UAAM,cAAc,CAAC,OAAO,YAC1B,IAAI,OAAO,YAAY;AAAA,MACrB,SAAS,YAAY,OAAO;AAAA,MAC5B,OAAO,YAAY,KAAK;AAAA,MACxB,OAAO,YAAY,IAAI,EAAE,KAAK,EAAE,CAAC;AAAA,IACnC,CAAC;AAEH,UAAM,aAAa,CAAC,UAClB,IAAI,OAAO,YAAY;AAAA,MACrB,OAAO,YAAY,KAAK;AAAA,MACxB,cAAc,YAAY,EAAE;AAAA,MAC5B,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,IAClC,CAAC;AAEH,UAAM,gBAAgB,CAAC,UACrB,IAAI,OAAO,YAAY;AAAA,MACrB,OAAO,YAAY,KAAK;AAAA,MACxB,cAAc,YAAY,EAAE;AAAA,MAC5B,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MAChC,MAAM,UAAU,KAAK;AAAA,IACvB,CAAC;AAEH,UAAM,iBAAiB,MACrB,IAAI,OAAO,YAAY;AAAA,MACrB,OAAO,YAAY,EAAE;AAAA,IACvB,CAAC;AAEH,UAAM,uBAAuB,MAC3B,IAAI,OAAO,YAAY;AAAA,MACrB,OAAO,UAAU,KAAK;AAAA,IACxB,CAAC;AAEH,UAAM,aAAa,MACjB,IAAI,OAAO,YAAY;AAAA,MACrB,SAAS,UAAU,IAAI;AAAA,MACvB,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MAChC,YAAY,IAAI,OAAO,YAAY;AAAA,QACjC,SAAS,qBAAqB;AAAA,QAC9B,MAAM,qBAAqB;AAAA,QAC3B,cAAc,qBAAqB;AAAA,QACnC,cAAc,qBAAqB;AAAA,QACnC,MAAM,qBAAqB;AAAA,QAC3B,aAAa,qBAAqB;AAAA,QAClC,SAAS,qBAAqB;AAAA,QAC9B,SAAS,qBAAqB;AAAA,QAC9B,SAAS,qBAAqB;AAAA,QAC9B,SAAS,qBAAqB;AAAA,QAC9B,OAAO,qBAAqB;AAAA,QAC5B,iBAAiB,qBAAqB;AAAA,QACtC,YAAY,qBAAqB;AAAA,QACjC,gBAAgB,qBAAqB;AAAA,QACrC,aAAa,qBAAqB;AAAA,QAClC,YAAY,qBAAqB;AAAA,QACjC,UAAU,qBAAqB;AAAA,QAC/B,YAAY,qBAAqB;AAAA,QACjC,YAAY,qBAAqB;AAAA,QACjC,YAAY,qBAAqB;AAAA,QACjC,gBAAgB,qBAAqB;AAAA,QACrC,YAAY,qBAAqB;AAAA,QACjC,eAAe,qBAAqB;AAAA,QACpC,gBAAgB,qBAAqB;AAAA,QACrC,UAAU,qBAAqB;AAAA,MACjC,CAAC;AAAA,IACH,CAAC;AAEH,UAAM,iBAAiB,MACrB,IAAI,OAAO,YAAY;AAAA,MACrB,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MAChC,KAAK,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MAC9B,KAAK,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,IAChC,CAAC;AAEH,UAAM,gBAAgB,MACpB,IAAI,OAAO,YAAY;AAAA,MACrB,KAAK,eAAe;AAAA,MACpB,MAAM,eAAe;AAAA,IACvB,CAAC;AAEH,UAAM,SAAS;AAAA,MACb,SAAS,YAAY,EAAE;AAAA,MACvB,UAAU,YAAY,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA,MAC3C,YAAY,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MACrC,iBAAiB,YAAY,IAAI,EAAE,KAAK,EAAE,CAAC;AAAA,MAC3C,aAAa,UAAU,EAAE;AAAA,MACzB,OAAO,IAAI,OAAO,YAAY;AAAA,QAC5B,aAAa,IAAI,OAAO,YAAY;AAAA,UAClC,OAAO,UAAU,IAAI;AAAA,UACrB,QAAQ,YAAY,GAAG;AAAA,QACzB,CAAC;AAAA,MACH,CAAC;AAAA,MACD,QAAQ,IAAI,OAAO,YAAY;AAAA,QAC7B,aAAa,IAAI,OAAO,YAAY;AAAA,UAClC,OAAO,UAAU,IAAI;AAAA,UACrB,QAAQ,YAAY,GAAG;AAAA,QACzB,CAAC;AAAA,QACD,WAAW,IAAI,OAAO,YAAY;AAAA,UAChC,cAAc,YAAY,CAAC;AAAA,UAC3B,QAAQ,YAAY,CAAC;AAAA,UACrB,OAAO,YAAY,CAAC;AAAA,UACpB,qBAAqB,YAAY,CAAC;AAAA,UAClC,aAAa,YAAY,CAAC;AAAA,UAC1B,aAAa,YAAY,CAAC;AAAA,UAC1B,iBAAiB,YAAY,CAAC;AAAA,UAC9B,kBAAkB,YAAY,CAAC;AAAA,UAC/B,gBAAgB,YAAY,CAAC;AAAA,UAC7B,sBAAsB,YAAY,CAAC;AAAA,QACrC,CAAC;AAAA,MACH,CAAC;AAAA,MACD,QAAQ,IAAI,OAAO,YAAY;AAAA,QAC7B,MAAM,YAAY,YAAY,QAAG;AAAA,QACjC,OAAO,YAAY,aAAa,QAAG;AAAA,QACnC,OAAO,YAAY,aAAa,QAAG;AAAA,QACnC,OAAO,YAAY,aAAa,QAAG;AAAA,QACnC,MAAM,YAAY,YAAY,QAAG;AAAA,MACnC,CAAC;AAAA,MACD,QAAQ,IAAI,OAAO,YAAY;AAAA,QAC7B,KAAK,WAAW,SAAS;AAAA,QACzB,eAAe,WAAW,mBAAmB;AAAA,QAC7C,WAAW,WAAW,eAAe;AAAA,QACrC,SAAS,WAAW,aAAa;AAAA,QACjC,YAAY,WAAW,gBAAgB;AAAA,QACvC,SAAS,WAAW,aAAa;AAAA,QACjC,UAAU,WAAW,cAAc;AAAA,QACnC,cAAc,WAAW,kBAAkB;AAAA,QAC3C,QAAQ,WAAW,YAAY;AAAA,QAC/B,cAAc,WAAW,kBAAkB;AAAA,MAC7C,CAAC;AAAA,MACD,WAAW,IAAI,OAAO,YAAY;AAAA,QAChC,QAAQ,cAAc,YAAY;AAAA,QAClC,SAAS,cAAc,aAAa;AAAA,QACpC,WAAW,cAAc,eAAe;AAAA,MAC1C,CAAC;AAAA,MACD,WAAW,IAAI,OAAO,YAAY;AAAA,QAChC,KAAK,eAAe;AAAA,QACpB,KAAK,eAAe;AAAA,QACpB,OAAO,eAAe;AAAA,QACtB,MAAM,eAAe;AAAA,QACrB,MAAM,eAAe;AAAA,QACrB,KAAK,eAAe;AAAA,QACpB,OAAO,eAAe;AAAA,QACtB,OAAO,eAAe;AAAA,QACtB,MAAM,eAAe;AAAA,QACrB,MAAM,eAAe;AAAA,MACvB,CAAC;AAAA,MACD,QAAQ,IAAI,OAAO,YAAY;AAAA,QAC7B,kBAAkB,WAAW;AAAA,QAC7B,SAAS,WAAW;AAAA,QACpB,iBAAiB,WAAW;AAAA,QAC5B,UAAU,WAAW;AAAA,QACrB,UAAU,WAAW;AAAA,MACvB,CAAC;AAAA,MACD,gBAAgB,IAAI,OAAO,YAAY;AAAA,QACrC,SAAS,IAAI,OAAO,YAAY,EAAE,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC,GAAG,KAAK,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAAA,QACtG,QAAQ,IAAI,OAAO,YAAY,EAAE,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC,GAAG,KAAK,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAAA,QACrG,WAAW,IAAI,OAAO,YAAY;AAAA,UAChC,SAAS,cAAc;AAAA,UACvB,SAAS,cAAc;AAAA,UACvB,SAAS,cAAc;AAAA,QACzB,CAAC;AAAA,MACH,CAAC;AAAA,MACD,YAAY,IAAI,OAAO,YAAY;AAAA,QACjC,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,QAChC,KAAK,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,QAC9B,KAAK,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MAChC,CAAC;AAAA,IACH;AAEA,WAAO;AAAA,EACT;AACF;;;ACjLA,IAAqB,eAArB,cAA0C,QAAQ,SAAS,cAAc;AAAA,EACvE,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,GAAG,QAAQ,CAAC,MAAM,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,SAAS,GAAG,MAAM,CAAC;AAC7I,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,UAAU,IAAI,OAAO,aAAa,EAAE,UAAU,MAAM,QAAQ,CAAC;AAC1F,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AAEvH,UAAM,gBAAgB,MACpB,IAAI,OAAO,YAAY;AAAA,MACrB,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MAChC,YAAY,YAAY,EAAE;AAAA,IAC5B,CAAC;AAEH,UAAM,eAAe,MACnB,IAAI,OAAO,YAAY;AAAA,MACrB,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MAChC,QAAQ,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MACjC,MAAM,YAAY,EAAE;AAAA,IACtB,CAAC;AAEH,WAAO;AAAA,MACL,MAAM,YAAY,EAAE;AAAA,MACpB,QAAQ,YAAY,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA;AAAA,MACzC,UAAU,YAAY,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA;AAAA,MAC3C,YAAY,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MACrC,iBAAiB,YAAY,IAAI,EAAE,KAAK,EAAE,CAAC;AAAA,MAC3C,WAAW,IAAI,OAAO,YAAY;AAAA,QAChC,UAAU,cAAc;AAAA,QACxB,SAAS,cAAc;AAAA,QACvB,QAAQ,cAAc;AAAA,QACtB,QAAQ,cAAc;AAAA,QACtB,WAAW,cAAc;AAAA,MAC3B,CAAC;AAAA,MACD,UAAU,aAAa;AAAA,MACvB,KAAK,aAAa;AAAA,MAClB,aAAa,UAAU,EAAE;AAAA,MACzB,OAAO,IAAI,OAAO,YAAY;AAAA,QAC5B,aAAa,IAAI,OAAO,YAAY;AAAA,UAClC,OAAO,UAAU,KAAK;AAAA,UACtB,QAAQ,YAAY,GAAG;AAAA,QACzB,CAAC;AAAA,MACH,CAAC;AAAA,IACH;AAAA,EACF;AACF;;;AC7CA,IAAqB,qBAArB,cAAgD,QAAQ,SAAS,cAAc;AAAA,EAC7E,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,GAAG,QAAQ,CAAC,MAAM,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,SAAS,GAAG,MAAM,CAAC;AAC7I,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AAEvH,WAAO;AAAA,MACL,WAAW,YAAY,EAAE;AAAA,MACzB,aAAa,UAAU,EAAE;AAAA,MACzB,UAAU,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MACnC,QAAQ,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MACjC,OAAO,UAAU,EAAE;AAAA,IACrB;AAAA,EACF;AACF;;;ACfA,IAAqB,kBAArB,cAA6C,QAAQ,SAAS,cAAc;AAAA,EAC1E,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AACvH,UAAM,YAAY,CAAC,UAAU,UAAU,IAAI,OAAO,aAAa,EAAE,UAAU,MAAM,QAAQ,CAAC;AAE1F,UAAM,iBAAiB,MACrB,IAAI,OAAO,YAAY;AAAA,MACrB,OAAO,UAAU,KAAK;AAAA,MACtB,MAAM,YAAY,EAAE;AAAA,MACpB,YAAY,YAAY,eAAe;AAAA;AAAA,MACvC,WAAW,UAAU,EAAE;AAAA,IACzB,CAAC;AAEH,WAAO;AAAA,MACL,WAAW,YAAY,EAAE;AAAA,MACzB,aAAa,UAAU,EAAE;AAAA,MACzB,aAAa,YAAY,KAAK;AAAA;AAAA,MAC9B,QAAQ,YAAY,OAAO;AAAA;AAAA,MAC3B,OAAO,YAAY,QAAQ;AAAA;AAAA,MAC3B,YAAY,YAAY,EAAE;AAAA,MAC1B,OAAO,YAAY,EAAE;AAAA,MACrB,YAAY,IAAI,OAAO,YAAY;AAAA,QACjC,YAAY,eAAe;AAAA,QAC3B,YAAY,eAAe;AAAA,QAC3B,YAAY,eAAe;AAAA,MAC7B,CAAC;AAAA,MACD,OAAO,UAAU,EAAE;AAAA,IACrB;AAAA,EACF;AACF;;;AC/BA,IAAqB,iBAArB,cAA4C,QAAQ,SAAS,cAAc;AAAA,EACzE,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AAEvH,WAAO;AAAA,MACL,WAAW,YAAY,EAAE;AAAA,MACzB,aAAa,UAAU,EAAE;AAAA,MACzB,gBAAgB,YAAY,EAAE;AAAA,MAC9B,mBAAmB,YAAY,OAAO;AAAA;AAAA,MACtC,KAAK,YAAY,EAAE;AAAA,MACnB,uBAAuB,YAAY,EAAE;AAAA,MACrC,4BAA4B,YAAY,EAAE;AAAA,MAC1C,WAAW,YAAY,EAAE;AAAA,MACzB,YAAY,UAAU,EAAE;AAAA,MACxB,SAAS,UAAU,EAAE;AAAA,MACrB,UAAU,UAAU,EAAE;AAAA,MACtB,OAAO,UAAU,EAAE;AAAA,MACnB,YAAY,YAAY,kBAAkB;AAAA,MAC1C,SAAS,YAAY,KAAK;AAAA,MAC1B,SAAS,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,KAAK,GAAG,SAAS,EAAE,CAAC;AAAA,MACtG,YAAY,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,KAAK,GAAG,SAAS,EAAE,CAAC;AAAA,IAC3G;AAAA,EACF;AACF;;;ACzBA,IAAqB,wBAArB,cAAmD,QAAQ,SAAS,cAAc;AAAA,EAChF,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AAEvH,WAAO;AAAA,MACL,WAAW,YAAY,EAAE;AAAA,MACzB,aAAa,UAAU,EAAE;AAAA,MACzB,OAAO,UAAU,EAAE;AAAA,MACnB,SAAS,YAAY,KAAK;AAAA,MAC1B,SAAS,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,KAAK,GAAG,SAAS,EAAE,CAAC;AAAA,MACtG,SAAS,YAAY,EAAE;AAAA,MACvB,SAAS,UAAU,EAAE;AAAA,IACvB;AAAA,EACF;AACF;;;AChBA,IAAqB,kBAArB,cAA6C,QAAQ,SAAS,cAAc;AAAA,EAC1E,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AACvH,UAAM,WAAW,CAAC,UAAU,GAAG,OAAO,CAAC,MAAM,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,SAAS,GAAG,KAAK,CAAC;AAExI,WAAO;AAAA,MACL,WAAW,YAAY,EAAE;AAAA,MACzB,aAAa,UAAU,EAAE;AAAA,MACzB,YAAY,YAAY,OAAO;AAAA,MAC/B,UAAU,YAAY,EAAE;AAAA,MACxB,cAAc,YAAY,OAAO;AAAA,MACjC,YAAY,SAAS,CAAC;AAAA,MACtB,OAAO,YAAY,SAAS;AAAA;AAAA,MAC5B,aAAa,SAAS,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA,MAC3C,kBAAkB,SAAS,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA,MAChD,UAAU,SAAS,CAAC;AAAA,MACpB,OAAO,UAAU,EAAE;AAAA,IACrB;AAAA,EACF;AACF;;;ACrBA,IAAqB,iBAArB,cAA4C,QAAQ,SAAS,cAAc;AAAA,EACzE,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AACvH,UAAM,WAAW,CAAC,UAAU,GAAG,OAAO,CAAC,MAAM,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,SAAS,GAAG,KAAK,CAAC;AAExI,WAAO;AAAA,MACL,WAAW,YAAY,EAAE;AAAA,MACzB,aAAa,UAAU,EAAE;AAAA,MACzB,iBAAiB,SAAS,CAAC;AAAA,MAC3B,QAAQ,YAAY,EAAE;AAAA,MACtB,aAAa,SAAS,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA,MAC3C,kBAAkB,SAAS,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA,MAChD,UAAU,SAAS,CAAC;AAAA,MACpB,OAAO,UAAU,EAAE;AAAA,IACrB;AAAA,EACF;AACF;;;AClBA,IAAqB,kBAArB,cAA6C,QAAQ,SAAS,cAAc;AAAA,EAC1E,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AACvH,UAAM,WAAW,CAAC,UAAU,GAAG,OAAO,CAAC,MAAM,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,SAAS,GAAG,KAAK,CAAC;AAExI,UAAM,iBAAiB,MAAM,IAAI,OAAO,YAAY;AAAA,MAClD,MAAM,YAAY,EAAE;AAAA,MACpB,SAAS,SAAS,CAAC;AAAA,MACnB,SAAS,YAAY,KAAK;AAAA,MAC1B,aAAa,UAAU,EAAE;AAAA,IAC3B,CAAC;AAED,WAAO;AAAA,MACL,WAAW,YAAY,EAAE;AAAA,MACzB,aAAa,UAAU,EAAE;AAAA,MACzB,SAAS,YAAY,KAAK;AAAA,MAC1B,YAAY,IAAI,OAAO,YAAY;AAAA,QACjC,OAAO,eAAe;AAAA,QACtB,OAAO,eAAe;AAAA,QACtB,OAAO,eAAe;AAAA,MACxB,CAAC;AAAA,MACD,OAAO,UAAU,EAAE;AAAA,IACrB;AAAA,EACF;AACF;;;AC1BA,IAAqB,sBAArB,cAAiD,QAAQ,SAAS,cAAc;AAAA,EAC9E,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AACvH,UAAM,WAAW,CAAC,UAAU,GAAG,OAAO,CAAC,MAAM,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,SAAS,GAAG,KAAK,CAAC;AAExI,WAAO;AAAA,MACL,WAAW,YAAY,EAAE;AAAA,MACzB,aAAa,UAAU,EAAE;AAAA,MACzB,QAAQ,YAAY,KAAK;AAAA,MACzB,aAAa,SAAS,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA,MAC3C,kBAAkB,SAAS,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA,MAChD,UAAU,SAAS,CAAC;AAAA,MACpB,OAAO,UAAU,EAAE;AAAA,IACrB;AAAA,EACF;AACF;;;ACjBO,IAAM,aAAN,cAAyB,YAAY;AAAA,EAC1C,MAAM,WAAW,EAAE,WAAW,WAAW,OAAO,GAAG,KAAK,IAAI,CAAC,GAAG;AAC9D,UAAM,OAAO,MAAM,MAAM,WAAW,EAAE,WAAW,UAAU,GAAG,KAAK,CAAC;AACpE,SAAK,gBAAgB,IAAI;AACzB,WAAO;AAAA,EACT;AAAA,EAEA,qBAAqB;AACnB,QAAI,KAAK,QAAQ,SAAS,KAAK,QAAQ,OAAO;AAC5C,YAAM,QAAQ,KAAK,OAAO,IAAI,KAAK,QAAQ,KAAK;AAChD,YAAM,QAAQ,OAAO,OAAO,IAAI,KAAK,QAAQ,KAAK;AAClD,UAAI,MAAO,QAAO,MAAM;AAAA,IAC1B;AACA,WAAO,KAAK,OAAO,IAAI,KAAK,QAAQ,KAAK;AAAA,EAC3C;AAAA,EAEA,gBAAgB,MAAM;AACpB,UAAM,QAAQ,KAAK,mBAAmB;AAEtC,QAAI;AACJ,QAAI;AACJ,QAAI,KAAK,kBAAkB;AACzB,YAAM,OAAO,OAAO,KAAK,OAAO;AAChC,iBAAW,KAAK;AAAA,IAClB,OAAO;AACL,YAAM,KAAK,OAAO;AAClB,iBAAW,KAAK,OAAO;AAAA,IACzB;AAEA,UAAM,SAAS,SAAS,cAAc,GAAG;AACzC,WAAO,UAAU,IAAI,QAAQ;AAC7B,QAAI,MAAO,QAAO,QAAQ,OAAO,MAAM;AACvC,UAAM,YAAY,SAAS,cAAc,KAAK;AAC9C,WAAO,OAAO,WAAW,EAAE,KAAK,KAAK,KAAK,SAAS,CAAC;AACpD,WAAO,OAAO,SAAS;AAEvB,UAAM,OAAO,SAAS,cAAc,MAAM;AAC1C,SAAK,UAAU,IAAI,cAAc;AACjC,UAAM,QAAQ,SAAS,cAAc,MAAM;AAC3C,UAAM,UAAU,IAAI,OAAO;AAC3B,UAAM,OAAO,QAAQ;AACrB,SAAK,OAAO,KAAK;AAEjB,UAAM,SAAS,KAAK,cAAc,iBAAiB;AACnD,YAAQ,gBAAgB,QAAQ,IAAI;AAAA,EACtC;AACF;;;AC5CO,IAAM,WAAN,cAAuB,MAAM;AAAA,EAClC,cAAc;AACZ,UAAM,OAAO,KAAK,SAAS,KAAK,EAAE;AAClC,WAAO;AAAA,EACT;AAAA,EAEA,kBAAkB;AAChB,UAAM,gBAAgB;AAEtB,QAAI,KAAK,SAAS,YAAY,WAAW;AACvC,WAAK,OAAO,kBAAkB,MAAM,KAAK,OAAO,cAAc;AAAA,IAChE;AAEA,QAAI,KAAK,SAAS,YAAY,KAAK;AACjC,WAAK,OAAO,SAAS,UAAU,KAAK,OAAO,UAAU,SAAS,SAAS,KAAK;AAC5E,WAAK,OAAO,IAAI,UAAU,KAAK,OAAO,UAAU,UAAU,SAAS,KAAK;AACxE,WAAK,OAAO,kBAAkB,MAAM,KAAK,OAAO,cAAc;AAAA,IAChE;AAAA,EACF;AACF;;;ACpBA,IAAM,gBAAgB;AAAA,EACpB,QAAe;AAAA,EACf,OAAe;AAAA,EACf,cAAe;AAAA,EACf,QAAe;AAAA,EACf,OAAe;AAAA,EACf,QAAe;AAAA,EACf,YAAe;AAAA,EACf,MAAe;AACjB;AAEO,IAAM,UAAN,cAAsB,KAAK;AAAA;AAAA,EAGhC,MAAM,WAAW,MAAM,SAAS,QAAQ;AACtC,UAAM,MAAM,WAAW,MAAM,SAAS,MAAM;AAC5C,UAAM,cAAc,cAAc,KAAK,IAAI;AAC3C,QAAI,gBAAgB,CAAC,KAAK,OAAO,KAAK,QAAQ,KAAK,eAAe;AAChE,WAAK,aAAa,EAAE,KAAK,YAAY,CAAC;AAAA,IACxC;AAAA,EACF;AACF;;;ACtBA,IAAM,eAAe;AAAA,EACnB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEA,IAAM,iBAAiB;AAAA,EACrB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,SAAS,eAAe;AAC7B,QAAM,KAAK,mBAAmB,CAAC,WAAW;AACxC,WAAO;AAAA,MACL;AAAA,QACE,MAAM;AAAA,QACN,aAAa;AAAA,QACb,YAAY;AAAA,QACZ,YAAY;AAAA,QACZ,MAAM;AAAA,QACN,MAAM;AAAA,QACN,SAAS;AAAA,QACT,UAAU;AAAA,MACZ;AAAA,MACA;AAAA,IACF;AAEA,WAAO,UAAU,EAAE,IAAI,qCAAqC,MAAM,oCAAiC,GAAG,WAAW;AACjH,WAAO,cAAc,EAAE,MAAM,OAAO,QAAQ,cAAc,QAAQ,oCAAoC,CAAC;AAEvG,WAAO,UAAU,EAAE,IAAI,gCAAgC,MAAM,6BAA0B,GAAG,WAAW;AACrG,WAAO,cAAc,EAAE,MAAM,OAAO,QAAQ,gBAAgB,QAAQ,+BAA+B,CAAC;AAAA,EACtG,CAAC;AACH;;;AC9CO,SAAS,4BAA4B;AAC1C,QAAM,EAAE,WAAW,IAAI;AACvB,MAAI,CAAC,WAAY;AAEjB,aAAW,eAAe,UAAU,SAAU,UAAU,SAAS;AAC/D,UAAM,eAAe,OAAO,OAAO,WAAW,iBAAiB,QAAQ,CAAC;AACxE,UAAM,MAAM,IAAI,OAAO,cAAc,YAAY,MAAM;AACvD,UAAM,OAAO,QAAQ,GAAG,IAAI;AAC5B,WAAO,KAAK,QAAQ,KAAK,aAAa;AAAA,EACxC,CAAC;AAED,aAAW,eAAe,sBAAsB,SAAU,OAAO;AAC/D,WAAO,KAAK,KAAK,SAAS,OAAO,KAAK,GAAG,cAAc,EAAE;AAAA,EAC3D,CAAC;AAED,aAAW,eAAe,iBAAiB,SAAU,OAAO;AAC1D,WAAO,KAAK,KAAK,SAAS,OAAO,KAAK,GAAG,SAAS,EAAE;AAAA,EACtD,CAAC;AAED,aAAW,eAAe,uBAAuB,SAAU,OAAO;AAChE,WAAO,KAAK,KAAK,SAAS,OAAO,KAAK,GAAG,eAAe,EAAE;AAAA,EAC5D,CAAC;AAED,aAAW,eAAe,2BAA2B,SAAU,OAAO,YAAY;AAChF,WAAO,KAAK,KAAK,SAAS,OAAO,KAAK,GAAG,aAAa,UAAU,GAAG,SAAS,EAAE;AAAA,EAChF,CAAC;AAED,aAAW,eAAe,+BAA+B,SAAU,OAAO,YAAY;AACpF,WAAO,OAAO,KAAK,GAAG,aAAa,UAAU,GAAG,aAAa;AAAA,EAC/D,CAAC;AAED,aAAW,eAAe,0BAA0B,SAAU,OAAO,YAAY;AAC/E,WAAO,OAAO,KAAK,GAAG,aAAa,UAAU,GAAG,QAAQ;AAAA,EAC1D,CAAC;AAED,aAAW,eAAe,iCAAiC,SAAU,OAAO,YAAY;AACtF,WAAO,OAAO,KAAK,GAAG,aAAa,UAAU,GAAG,eAAe;AAAA,EACjE,CAAC;AAED,aAAW,eAAe,+BAA+B,SAAU,OAAO,YAAY;AACpF,WAAO,OAAO,KAAK,GAAG,aAAa,UAAU,GAAG,aAAa;AAAA,EAC/D,CAAC;AAED,aAAW,eAAe,kCAAkC,SAAU,OAAO,YAAY;AACvF,WAAO,KAAK,KAAK,SAAS,OAAO,KAAK,GAAG,aAAa,UAAU,GAAG,gBAAgB,EAAE;AAAA,EACvF,CAAC;AAED,aAAW,eAAe,sBAAsB,SAAU,OAAO;AAC/D,UAAM,QAAQ;AAAA,MACZ,kBAAkB;AAAA,MAClB,SAAkB;AAAA,MAClB,iBAAkB;AAAA,MAClB,UAAkB;AAAA,MAClB,UAAkB;AAAA,IACpB;AACA,WAAO,MAAM,KAAK,KAAK;AAAA,EACzB,CAAC;AAED,aAAW,eAAe,kBAAkB,SAAU,QAAQ;AAC5D,UAAM,QAAQ;AAAA,MACZ,OAAO;AAAA,MACP,OAAO;AAAA,MACP,OAAO;AAAA,MACP,MAAO;AAAA,MACP,MAAO;AAAA;AAAA,MAEP,KAAO;AAAA,MACP,OAAO;AAAA,MACP,KAAO;AAAA,MACP,MAAO;AAAA,IACT;AACA,WAAO,MAAM,MAAM,KAAK;AAAA,EAC1B,CAAC;AAED,aAAW,eAAe,sBAAsB,SAAU,aAAa;AACrE,UAAM,QAAQ;AAAA,MACZ,KAAS;AAAA,MACT,MAAS;AAAA,MACT,SAAS;AAAA,IACX;AACA,WAAO,MAAM,WAAW,KAAK;AAAA,EAC/B,CAAC;AAED,aAAW,eAAe,uBAAuB,SAAU,aAAa;AACtE,UAAM,OAAO;AAAA,MACX,KAAS;AAAA,MACT,MAAS;AAAA,MACT,SAAS;AAAA,IACX;AACA,WAAO,KAAK,KAAK,SAAS,KAAK,WAAW,KAAK,iBAAiB;AAAA,EAClE,CAAC;AAED,aAAW,eAAe,sBAAsB,SAAU,YAAY;AACpE,UAAM,OAAO;AAAA,MACX,iBAA0B;AAAA,MAC1B,kBAA0B;AAAA,MAC1B,cAA0B;AAAA,MAC1B,yBAA0B;AAAA,MAC1B,UAA0B;AAAA,MAC1B,MAA0B;AAAA,MAC1B,oBAA0B;AAAA,MAC1B,mBAA0B;AAAA,IAC5B;AACA,WAAO,KAAK,KAAK,SAAS,KAAK,UAAU,KAAK,gBAAgB;AAAA,EAChE,CAAC;AAQD,aAAW,eAAe,gBAAgB,SAAU,MAAM,IAAI,IAAI,GAAG;AACnE,UAAM,WAAW,KAAK,OAAO;AAC7B,UAAM,WAAY,WAAW,KAAK,KAAM;AACxC,UAAM,IAAI,KAAK,MAAM,KAAK,IAAI,KAAK,IAAI,QAAQ,CAAC;AAChD,UAAM,IAAI,KAAK,MAAM,KAAK,IAAI,KAAK,IAAI,QAAQ,CAAC;AAChD,WAAO,EAAE,GAAG,EAAE;AAAA,EAChB,CAAC;AAGD,aAAW,eAAe,YAAY,SAAU,IAAI,OAAO,OAAO;AAChE,UAAM,SAAS,QAAQ,KAAK,SAAS,QAAQ,KAAK,KAAK,KAAK;AAC5D,WAAO,KAAK,MAAM,KAAK,KAAK,MAAM;AAAA,EACpC,CAAC;AAGD,aAAW,eAAe,YAAY,SAAU,IAAI,OAAO,OAAO;AAChE,WAAO,KAAK,MAAM,KAAK,EAAE;AAAA,EAC3B,CAAC;AACH;;;AClIA,eAAsB,kBAAkB;AACtC,SAAO,QAAQ,aAAa,WAAW,cAAc,iBAAiB;AACxE;;;ACMA,IAAM,qBAAsB;AAC5B,IAAM,sBAAsB;AAC5B,IAAM,kBAAsB;AAG5B,SAAS,eAAe,KAAK;AAC3B,QAAM,KAAK,IAAI,UAAU,CAAC;AAC1B,QAAM,KAAK,IAAI,aAAa,CAAC;AAC7B,QAAM,KAAK,IAAI,UAAU,CAAC;AAC1B,SAAO;AAAA,IACL,EAAE,KAAK,OAAoB,OAAO,KAAK,KAAK,SAAS,SAAS,GAAgB,OAAO,GAAG,KAAK,SAAsB,EAAE;AAAA,IACrH,EAAE,KAAK,iBAAoB,OAAO,KAAK,KAAK,SAAS,mBAAmB,GAAM,OAAO,GAAG,eAAe,SAAY,EAAE;AAAA,IACrH,EAAE,KAAK,aAAoB,OAAO,KAAK,KAAK,SAAS,eAAe,GAAU,OAAO,GAAG,WAAW,SAAgB,EAAE;AAAA,IACrH,EAAE,KAAK,WAAoB,OAAO,KAAK,KAAK,SAAS,aAAa,GAAY,OAAO,GAAG,SAAS,SAAkB,EAAE;AAAA,IACrH,EAAE,KAAK,cAAoB,OAAO,KAAK,KAAK,SAAS,gBAAgB,GAAS,OAAO,GAAG,YAAY,SAAe,EAAE;AAAA,IACrH,EAAE,KAAK,WAAoB,OAAO,KAAK,KAAK,SAAS,aAAa,GAAY,OAAO,GAAG,SAAS,SAAkB,EAAE;AAAA,IACrH,EAAE,KAAK,YAAoB,OAAO,KAAK,KAAK,SAAS,cAAc,GAAW,OAAO,GAAG,UAAU,SAAiB,EAAE;AAAA,IACrH,EAAE,KAAK,gBAAoB,OAAO,KAAK,KAAK,SAAS,kBAAkB,GAAO,OAAO,GAAG,cAAc,SAAa,EAAE;AAAA,IACrH,EAAE,KAAK,UAAoB,OAAO,KAAK,KAAK,SAAS,YAAY,GAAa,OAAO,GAAG,QAAQ,SAAmB,EAAE;AAAA,IACrH,EAAE,KAAK,gBAAoB,OAAO,KAAK,KAAK,SAAS,kBAAkB,GAAO,OAAO,GAAG,cAAc,SAAa,EAAE;AAAA,IACrH,EAAE,KAAK,UAAoB,OAAO,KAAK,KAAK,SAAS,YAAY,GAAa,OAAO,GAAG,QAAQ,SAAmB,EAAE;AAAA,IACrH,EAAE,KAAK,WAAoB,OAAO,KAAK,KAAK,SAAS,aAAa,GAAY,OAAO,GAAG,SAAS,SAAkB,EAAE;AAAA,IACrH,EAAE,KAAK,aAAoB,OAAO,KAAK,KAAK,SAAS,eAAe,GAAU,OAAO,GAAG,WAAW,SAAgB,EAAE;AAAA,IACrH,EAAE,KAAK,oBAAoB,OAAO,KAAK,KAAK,SAAS,sBAAsB,GAAG,OAAO,GAAG,kBAAkB,SAAS,EAAE;AAAA,IACrH,EAAE,KAAK,WAAoB,OAAO,KAAK,KAAK,SAAS,aAAa,GAAY,OAAO,GAAG,SAAS,SAAkB,EAAE;AAAA,IACrH,EAAE,KAAK,mBAAoB,OAAO,KAAK,KAAK,SAAS,qBAAqB,GAAI,OAAO,GAAG,iBAAiB,SAAU,EAAE;AAAA,IACrH,EAAE,KAAK,YAAoB,OAAO,KAAK,KAAK,SAAS,cAAc,GAAW,OAAO,GAAG,UAAU,SAAiB,EAAE;AAAA,IACrH,EAAE,KAAK,YAAoB,OAAO,KAAK,KAAK,SAAS,cAAc,GAAW,OAAO,GAAG,UAAU,SAAiB,EAAE;AAAA,EACvH;AACF;AAGA,SAAS,gBAAgB,KAAK;AAC5B,QAAM,KAAK,IAAI,aAAa,CAAC;AAC7B,SAAO;AAAA,IACL,EAAE,KAAK,YAAa,OAAO,KAAK,KAAK,SAAS,cAAc,GAAI,OAAO,GAAG,UAAU,SAAU,EAAE;AAAA,IAChG,EAAE,KAAK,WAAa,OAAO,KAAK,KAAK,SAAS,aAAa,GAAK,OAAO,GAAG,SAAS,SAAW,EAAE;AAAA,IAChG,EAAE,KAAK,UAAa,OAAO,KAAK,KAAK,SAAS,YAAY,GAAM,OAAO,GAAG,QAAQ,SAAY,EAAE;AAAA,IAChG,EAAE,KAAK,UAAa,OAAO,KAAK,KAAK,SAAS,YAAY,GAAM,OAAO,GAAG,QAAQ,SAAY,EAAE;AAAA,IAChG,EAAE,KAAK,aAAa,OAAO,KAAK,KAAK,SAAS,eAAe,GAAG,OAAO,GAAG,WAAW,SAAS,EAAE;AAAA,EAClG;AACF;AAGA,SAAS,eAAe,QAAQ;AAC9B,QAAM,OAAO,OAAO,WAAW;AAC/B,QAAM,cAAc,KAAK,cAAc,4BAA4B,GAAG,SAAS;AAC/E,QAAM,WAAc,SAAS,KAAK,cAAc,wBAAwB,GAAG,SAAS,KAAK,EAAE,KAAK;AAChG,SAAO,EAAE,aAAa,SAAS;AACjC;AAGA,eAAe,oBAAoB,EAAE,OAAO,UAAU,WAAW,YAAY,aAAa,UAAU,YAAY,eAAe,GAAG;AAChI,QAAM,OAAO,MAAM,QAAQ,aAAa,WAAW,eAAe,iBAAiB;AAAA,IACjF,WAAe,MAAM;AAAA,IACrB,UAAe,MAAM;AAAA,IACrB;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA,aAAe,aAAa;AAAA,IAC5B;AAAA,IACA;AAAA,EACF,CAAC;AACD,QAAM,YAAY,OAAO;AAAA,IACvB,MAAS,KAAK,KAAK;AAAA,IACnB,SAAS,YAAY,WAAW,EAAE,MAAM,CAAC;AAAA,IACzC,SAAS;AAAA,EACX,CAAC;AACH;AAMA,eAAsB,iBAAiB,OAAO;AAC5C,QAAM,MAAY,MAAM;AACxB,QAAM,UAAY,IAAI,QAAQ,SAAS,SAAS;AAChD,QAAM,UAAY,eAAe,GAAG;AACpC,QAAM,WAAY,KAAK,KAAK,SAAS,aAAa;AAElD,QAAM,UAAU,MAAM,QAAQ,aAAa,WAAW,eAAe,oBAAoB;AAAA,IACvF,cAAc;AAAA,IACd;AAAA,IACA,UAAU;AAAA,EACZ,CAAC;AAED,QAAM,SAAS,MAAM,QAAQ,aAAa,IAAI,SAAS,OAAO;AAAA,IAC5D,QAAa,EAAE,OAAO,KAAK,KAAK,SAAS,oBAAoB,EAAE;AAAA,IAC/D;AAAA,IACA,aAAa;AAAA,IACb,IAAI;AAAA,MACF,OAAU,KAAK,KAAK,SAAS,cAAc;AAAA,MAC3C,UAAU,CAAC,KAAK,MAAM,WAAW,eAAe,MAAM;AAAA,IACxD;AAAA,EACF,CAAC;AACD,MAAI,CAAC,OAAQ;AAEb,QAAM,EAAE,aAAa,SAAS,IAAI;AAClC,QAAM,WAAe,QAAQ,KAAK,CAAC,MAAM,EAAE,QAAQ,WAAW,KAAK,QAAQ,CAAC;AAC5E,QAAM,WAAe,UAAU,SAAS,QAAQ;AAChD,QAAM,aAAe,KAAK,IAAI,GAAG,KAAK,IAAI,IAAI,QAAQ,CAAC;AACvD,QAAM,WAAe,KAAK;AAE1B,QAAM,MAAM,OAAO,EAAE,qBAAqB,WAAW,CAAC;AACtD,QAAM,oBAAoB;AAAA,IACxB;AAAA,IACA;AAAA,IACA,WAAc;AAAA,IACd,YAAc,SAAS;AAAA,IACvB,aAAc,SAAS;AAAA,IACvB;AAAA,IACA;AAAA,IACA,gBAAgB;AAAA,EAClB,CAAC;AACH;AAMA,eAAsB,kBAAkB,OAAO;AAC7C,QAAM,MAAW,MAAM;AACvB,QAAM,WAAW,IAAI,WAAW,UAAU,SAAS;AACnD,QAAM,UAAW,gBAAgB,GAAG;AACpC,QAAM,WAAW,KAAK,KAAK,SAAS,cAAc;AAElD,QAAM,UAAU,MAAM,QAAQ,aAAa,WAAW,eAAe,qBAAqB;AAAA,IACxF,eAAe;AAAA,IACf;AAAA,IACA,UAAU;AAAA,EACZ,CAAC;AAED,QAAM,SAAS,MAAM,QAAQ,aAAa,IAAI,SAAS,OAAO;AAAA,IAC5D,QAAa,EAAE,OAAO,KAAK,KAAK,SAAS,oBAAoB,EAAE;AAAA,IAC/D;AAAA,IACA,aAAa;AAAA,IACb,IAAI;AAAA,MACF,OAAU,KAAK,KAAK,SAAS,cAAc;AAAA,MAC3C,UAAU,CAAC,KAAK,MAAM,WAAW,eAAe,MAAM;AAAA,IACxD;AAAA,EACF,CAAC;AACD,MAAI,CAAC,OAAQ;AAEb,QAAM,EAAE,aAAa,SAAS,IAAI;AAClC,QAAM,WAAe,QAAQ,KAAK,CAAC,MAAM,EAAE,QAAQ,WAAW,KAAK,QAAQ,CAAC;AAC5E,QAAM,WAAe,WAAW,SAAS,QAAQ;AACjD,QAAM,aAAe,KAAK,IAAI,GAAG,KAAK,IAAI,IAAI,QAAQ,CAAC;AACvD,QAAM,WAAe,KAAK;AAE1B,QAAM,MAAM,OAAO,EAAE,qBAAqB,WAAW,CAAC;AACtD,QAAM,oBAAoB;AAAA,IACxB;AAAA,IACA;AAAA,IACA,WAAc;AAAA,IACd,YAAc,SAAS;AAAA,IACvB,aAAc,SAAS;AAAA,IACvB;AAAA,IACA;AAAA,IACA,gBAAgB;AAAA,EAClB,CAAC;AACH;;;ACnKO,SAAS,gBAAgB;AAC9B,SAAO,KAAK,SAAS,IAAI,WAAW,YAAY,KAAK;AAAA,IACnD,MAAM,EAAC,KAAI,GAAE,MAAK,EAAC;AAAA,IAAG,MAAM,EAAC,KAAI,GAAE,MAAK,EAAC;AAAA,IAAG,OAAO,EAAC,KAAI,GAAE,MAAK,EAAC;AAAA,IAAG,OAAO,EAAC,KAAI,GAAE,MAAK,EAAC;AAAA,IAAG,OAAO,EAAC,KAAI,GAAE,MAAK,EAAC;AAAA,EAChH;AACF;AAGA,eAAsB,cAAc,MAAM;AACxC,QAAM,KAAK,SAAS,IAAI,WAAW,cAAc,IAAI;AACrD,QAAM,QAAQ,qBAAqB,IAAI;AACzC;AAGO,SAAS,gBAAgB;AAC9B,SAAO,KAAK,SAAS,IAAI,WAAW,WAAW,KAAK;AACtD;AAGA,eAAsB,cAAc,OAAO;AACzC,QAAM,KAAK,SAAS,IAAI,WAAW,aAAa,KAAK,IAAI,GAAG,KAAK,CAAC;AAClE,QAAM,QAAQ,oBAAoB,KAAK,IAAI,GAAG,KAAK,CAAC;AACtD;AASA,eAAsB,qBAAqB,cAAc,OAAO;AAC9D,QAAM,QAAQ,cAAc,YAAY;AACxC,MAAI,CAAC,MAAO;AAEZ,QAAM,YAAY,MAAM,CAAC;AACzB,QAAM,CAAC,SAAS,QAAQ,IAAI,aAAa,SAAS,KAAK,CAAC;AACxD,MAAI,YAAY,OAAW;AAE3B,QAAM,WAAY,MAAM,OAAO,KAAM;AACrC,QAAM,YAAY,MAAM,QAAQ,KAAK;AACrC,MAAI,aAAa,KAAK,cAAc,EAAG;AAEvC,QAAM,OAAO,cAAc;AAC3B,QAAM,UAAU,KAAK,SAAS,KAAK,EAAE,KAAK,GAAG,MAAM,EAAE;AACrD,OAAK,SAAS,IAAI;AAAA,IAChB,MAAO,QAAQ,OAAQ,KAAK;AAAA,IAC5B,OAAO,QAAQ,QAAQ,KAAK;AAAA,EAC9B;AACA,QAAM,cAAc,IAAI;AAC1B;AAOA,eAAsB,oBAAoB,OAAO;AAC/C,MAAI,CAAC,SAAS,SAAS,EAAG;AAC1B,QAAM,UAAU,cAAc;AAC9B,QAAM,cAAc,UAAU,KAAK;AACrC;;;ACnDA,IAAMA,mBAAkB;AACxB,IAAM,wBAAwB;AAC9B,IAAM,gCAAgC;AACtC,IAAM,wBAAwB;AAC9B,IAAM,yBAAyB;AAG/B,IAAM,yBAAyB;AAAA,EAC7B,aAAa;AAAA,EACb,aAAa;AAAA,EACb,aAAa;AAAA,EACb,YAAa;AAAA,EACb,YAAa;AACf;AAGA,IAAM,cAAc;AAAA,EAClB,SAAS;AAAA,EACT,QAAS;AAAA,EACT,SAAS;AAAA,EACT,QAAS;AAAA,EACT,SAAS;AACX;AAGA,IAAM,oBAAoB;AAAA,EACxB,OAAS;AAAA,EACT,QAAS;AAAA,EACT,QAAS;AAAA,EACT,SAAS;AACX;AAGA,IAAM,sBAAsB,EAAE,OAAO,GAAG,KAAK,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,KAAK,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,EAAE;AAGhH,SAAS,WAAW,aAAa;AAC/B,QAAM,SAAS,EAAE,GAAE,GAAG,GAAE,GAAG,GAAE,GAAG,GAAE,GAAG,GAAE,GAAG,GAAE,GAAG,GAAE,GAAG,GAAE,GAAG,GAAE,GAAG,GAAE,EAAE;AAClE,aAAW,OAAO,aAAa;AAC7B,UAAM,OAAO,IAAI,WAAW,KAAK,IAAI,IAAI;AACzC,WAAO,IAAI;AAAA,EACb;AACA,SAAO;AACT;AAMA,SAAS,qBAAqB,OAAO,YAAY,kBAAkB,GAAG;AACpE,QAAM,QAAQ,cAAc,UAAU;AACtC,MAAI,CAAC,MAAO,QAAO;AAEnB,QAAM,CAAC,YAAY,WAAW,WAAW,WAAW,SAAS,IAAI;AACjE,QAAM,CAAC,SAAS,QAAQ,IAAI,aAAa,UAAU;AACnD,QAAM,CAAC,QAAQ,OAAO,IAAM,aAAa,SAAS;AAClD,QAAM,CAAC,QAAQ,OAAO,IAAM,aAAa,SAAS;AAClD,QAAM,CAAC,QAAQ,OAAO,IAAM,aAAa,SAAS;AAClD,QAAM,CAAC,QAAQ,OAAO,IAAM,aAAa,SAAS;AAElD,QAAM,MAAM,KAAK,KAAK,SAAS,SAAS;AACxC,QAAM,OAAO,KAAK,KAAK,SAAS,UAAU;AAE1C,SAAO;AAAA,IACL,eAAgB,MAAM,OAAO,IAAI,MAAM,QAAQ;AAAA,IAC/C,gBAAgB,MAAM,MAAM,IAAK,MAAM,OAAO,IAAI;AAAA,IAClD,aAAgB,MAAM,MAAM,IAAK,MAAM,OAAO;AAAA,IAC9C,YAAgB,MAAM,MAAM,IAAK,MAAM,OAAO;AAAA,IAC9C,mBAAmB,IAAI,GAAG,IAAI,MAAM,MAAM,CAAC,KAAK,IAAI,IAAI,MAAM,OAAO,CAAC;AAAA,IACtE,WAAgB,MAAM,MAAM,IAAK,MAAM,OAAO;AAAA,EAChD;AACF;AAGA,SAAS,UAAU,KAAK,MAAM;AAC5B,QAAM,KAAK,IAAI,cAAc,UAAU,IAAI,IAAI;AAC/C,MAAI,CAAC,GAAI,QAAO;AAChB,SAAO,GAAG,SAAS,aAAa,GAAG,UAAU,GAAG;AAClD;AAOA,eAAe,eAAe,EAAE,OAAO,UAAU,MAAM,OAAO,GAAG;AAC/D,QAAM,UAAU,MAAM,QAAQ,aAAa,WAAW,eAAe,UAAU,IAAI;AACnF,SAAO,QAAQ,aAAa,IAAI,SAAS,OAAO;AAAA,IAC9C,QAAQ,EAAE,MAAM;AAAA,IAChB;AAAA,IACA,aAAa;AAAA,IACb,IAAI;AAAA,MACF,OAAO,KAAK,KAAK,SAAS,cAAc;AAAA,MACxC,UAAU,CAAC,OAAO,QAAQ,WAAW;AAEnC,cAAM,OAAO,OAAO,WAAW;AAC/B,cAAM,SAAS,CAAC;AAChB,mBAAW,SAAS,QAAQ;AAC1B,iBAAO,KAAK,IAAI,UAAU,MAAM,KAAK;AAAA,QACvC;AACA,eAAO;AAAA,MACT;AAAA,IACF;AAAA,EACF,CAAC;AACH;AAOA,eAAe,gBAAgB,QAAQ;AACrC,SAAO,eAAe;AAAA,IACpB,OAAO,OAAO;AAAA,IACd,UAAU,OAAO,YAAY,gCAAgC;AAAA,IAC7D,MAAM;AAAA,MACJ,cAAc,OAAO;AAAA,MACrB,QAAqB,OAAO,OAAO,UAAU,CAAC;AAAA,MAC9C,YAAqB,OAAO,cAAc;AAAA,MAC1C,YAAqB,OAAO,cAAc;AAAA,MAC1C,qBAAqB,OAAO,uBAAuB;AAAA,MACnD,aAAqB,OAAO,OAAO,eAAe,CAAC;AAAA,IACrD;AAAA,IACA,QAAQ,CAAC,UAAU,cAAc,cAAc,uBAAuB,aAAa;AAAA,EACrF,CAAC;AACH;AAKA,eAAe,gBAAgB,QAAQ;AACrC,SAAO,eAAe;AAAA,IACpB,OAAO,OAAO;AAAA,IACd,UAAU;AAAA,IACV,MAAM;AAAA,MACJ,cAAoB,OAAO,gBAAgB;AAAA,MAC3C,aAAoB,OAAO,OAAO,eAAe,CAAC;AAAA,MAClD,iBAAoB,OAAO,mBAAmB;AAAA,MAC9C,qBAAqB,OAAO,uBAAuB;AAAA,MACnD,kBAAoB,OAAO,OAAO,oBAAoB,CAAC;AAAA,MACvD,gBAAoB,OAAO,kBAAkB;AAAA,MAC7C,sBAAsB,OAAO,wBAAwB;AAAA,MACrD,UAAoB,OAAO,YAAY;AAAA,MACvC,aAAoB,OAAO,OAAO,eAAe,CAAC;AAAA,IACpD;AAAA,IACA,QAAQ;AAAA,MAAC;AAAA,MAAe;AAAA,MAAmB;AAAA,MAClC;AAAA,MAAoB;AAAA,MAAkB;AAAA,MACtC;AAAA,MAAY;AAAA,IAAa;AAAA,EACpC,CAAC;AACH;AAKA,eAAe,iBAAiB,QAAQ;AACtC,SAAO,eAAe;AAAA,IACpB,OAAO,OAAO;AAAA,IACd,UAAU;AAAA,IACV,MAAM;AAAA,MACJ,cAAqB,OAAO,gBAAgB;AAAA,MAC5C,YAAqB,OAAO,cAAc;AAAA,MAC1C,iBAAqB,OAAO,mBAAmB;AAAA,MAC/C,kBAAqB,OAAO,oBAAoB;AAAA,MAChD,mBAAqB,OAAO,qBAAqB;AAAA,MACjD,YAAqB,OAAO,cAAc;AAAA,MAC1C,aAAqB,OAAO,eAAe;AAAA,MAC3C,QAAqB,OAAO,OAAO,UAAU,CAAC;AAAA,MAC9C,gBAAqB,OAAO,kBAAkB;AAAA,MAC9C,YAAqB,OAAO,cAAc;AAAA,MAC1C,YAAqB,OAAO,cAAc;AAAA,MAC1C,qBAAqB,OAAO,uBAAuB;AAAA,MACnD,aAAqB,OAAO,OAAO,eAAe,CAAC;AAAA,IACrD;AAAA,IACA,QAAQ;AAAA,MAAC;AAAA,MAAe;AAAA,MAAU;AAAA,MAAkB;AAAA,MAAc;AAAA,MACzD;AAAA,MAAuB;AAAA,IAAa;AAAA,EAC/C,CAAC;AACH;AAMA,eAAe,kBAAkB,OAAO,YAAY,MAAM,UAAU;AAClE,QAAM,OAAO,MAAM,QAAQ,aAAa,WAAW,eAAeA,kBAAiB,UAAU;AAC7F,SAAO,YAAY,OAAO;AAAA,IACxB,MAAS,KAAK,KAAK;AAAA,IACnB,SAAS,YAAY,WAAW,EAAE,MAAM,CAAC;AAAA,IACzC,SAAS;AAAA,IACT,OAAS,CAAC,IAAI;AAAA,IACd;AAAA,IACA,OAAO;AAAA,MACL,gCAAgC,EAAE,YAAY,EAAE,GAAG,WAAW,EAAE;AAAA,IAClE;AAAA,EACF,CAAC;AACH;AAEA,IAAM,aAAa,CAAC,QAAQ,UAAU,aAAa,UAAU;AAQ7D,eAAsB,aAAa,OAAO,SAAS;AACjD,QAAM,QAAQ,QAAQ,MAAM,GAAG;AAC/B,QAAM,aAAa,MAAM,CAAC;AAC1B,QAAM,YAAa,MAAM,CAAC;AAC1B,QAAM,eAAe,MAAM,CAAC,KAAK;AAEjC,QAAM,MAAM,MAAM;AAClB,QAAM,cAAc,OAAO,IAAI,OAAO,aAAa,UAAU,CAAC;AAE9D,MAAI,eAAe;AACnB,MAAI,QAAQ;AACZ,MAAI,YAAY;AAChB,MAAI,UAAU;AACd,MAAI,iBAAiB;AACrB,MAAI,kBAAkB;AAGtB,QAAM,kBAAkB;AAAA,IACtB,kBAAkB;AAAA,IAClB,SAAkB;AAAA,IAClB,iBAAkB;AAAA,IAClB,UAAkB;AAAA,IAClB,UAAkB;AAAA,EACpB;AAEA,UAAQ,WAAW;AAAA,IACjB,KAAK;AACH,qBAAe,IAAI,OAAO,UAAU,GAAG,SAAS;AAChD,cAAQ,KAAK,KAAK,SAAS,IAAI,OAAO,UAAU,GAAG,SAAS,UAAU;AACtE;AAAA,IACF,KAAK;AAEH,qBAAe,IAAI,YAAY,UAAU,GAAG,SAAS;AACrD,cAAQ,KAAK,KAAK,SAAS,OAAO,WAAW,OAAO,CAAC,EAAE,YAAY,IAAI,WAAW,MAAM,CAAC,CAAC,EAAE;AAC5F;AAAA,IACF,KAAK;AACH,qBAAe,IAAI,SAAS,UAAU,GAAG,SAAS;AAClD,cAAQ,KAAK,KAAK,SAAS,IAAI,SAAS,UAAU,GAAG,SAAS,UAAU;AACxE;AAAA,IACF,KAAK;AACH,qBAAe,IAAI,SAAS,UAAU,GAAG,SAAS;AAClD,cAAQ,KAAK,KAAK,SAAS,IAAI,SAAS,UAAU,GAAG,SAAS,UAAU;AACxE,eAAS,KAAK,KAAK,KAAK,SAAS,gBAAgB,CAAC;AAClD,kBAAY;AACZ,UAAI,CAAC,IAAI,SAAS,UAAU,GAAG,cAAc;AAC3C,WAAG,cAAc,KAAK,KAAK,KAAK,SAAS,YAAY,CAAC;AACtD;AAAA,MACF;AACA;AAAA,IACF,KAAK;AACH,qBAAe,IAAI,YAAY,UAAU,GAAG,SAAS;AACrD,cAAQ,KAAK,KAAK,SAAS,IAAI,YAAY,UAAU,GAAG,SAAS,UAAU;AAC3E;AAAA,IACF,KAAK;AACH,qBAAe,IAAI,YAAY,UAAU,GAAG,SAAS;AACrD,cAAQ,KAAK,KAAK,SAAS,IAAI,YAAY,UAAU,GAAG,SAAS,UAAU;AAC3E,eAAS,KAAK,KAAK,KAAK,SAAS,WAAW,CAAC;AAC7C,kBAAY;AACZ,UAAI,CAAC,IAAI,YAAY,UAAU,GAAG,cAAc;AAC9C,WAAG,cAAc,KAAK,KAAK,KAAK,SAAS,YAAY,CAAC;AACtD;AAAA,MACF;AACA;AAAA,IACF,KAAK;AACH,qBAAe,IAAI,SAAS,UAAU,GAAG,SAAS;AAClD,gBAAU;AACV,cAAQ,KAAK,KAAK,SAAS,gBAAgB,UAAU,KAAK,YAAY;AACtE;AAAA,IACF,KAAK;AACH,qBAAe,IAAI,SAAS,UAAU,GAAG,SAAS;AAClD,uBAAiB;AACjB,gBAAU;AACV,UAAI,CAAC,IAAI,SAAS,UAAU,GAAG,aAAa,YAAY,GAAG,OAAO;AAChE,WAAG,cAAc,KAAK,KAAK,KAAK,SAAS,YAAY,CAAC;AACtD;AAAA,MACF;AACA,cAAQ,GAAG,KAAK,KAAK,SAAS,gBAAgB,UAAU,KAAK,YAAY,CAAC,KAAK,KAAK,KAAK,SAAS,SAAS,UAAU,GAAG,aAAa,YAAY,GAAG,SAAS,EAAE,CAAC;AAChK;AAAA,IACF,KAAK,cAAc;AAEjB,YAAM,SAAS,MAAM,MAAM,IAAI,UAAU;AACzC,UAAI,CAAC,QAAQ;AAAE,WAAG,cAAc,KAAK,KAAK,KAAK,SAAS,YAAY,CAAC;AAAG;AAAA,MAAO;AAC/E,YAAM,UAAU,OAAO,OAAO,SAAS;AACvC,qBAAe,IAAI,SAAS,OAAO,GAAG,SAAS;AAC/C,cAAQ,GAAG,OAAO,IAAI,KAAK,KAAK,KAAK,SAAS,IAAI,SAAS,OAAO,GAAG,SAAS,YAAY,CAAC;AAC3F,wBAAkB,aAAa,QAAQ,OAAO,OAAO,UAAU,OAAO;AACtE,UAAI,kBAAkB,EAAG,mBAAkB;AAC3C;AAAA,IACF;AAAA,IACA,KAAK,cAAc;AAEjB,YAAM,SAAS,MAAM,MAAM,IAAI,UAAU;AACzC,UAAI,CAAC,QAAQ;AAAE,WAAG,cAAc,KAAK,KAAK,KAAK,SAAS,YAAY,CAAC;AAAG;AAAA,MAAO;AAE/E,YAAM,SAAU,OAAO,OAAO,cAAc;AAC5C,YAAM,UAAU,kBAAkB,MAAM,KAAK;AAC7C,qBAAgB,IAAI,SAAS,OAAO,GAAG,SAAS;AAEhD,YAAM,cAAc,OAAO,OAAO,gBAAgB;AAClD,YAAM,cAAc,oBAAoB,WAAW,KAAK;AACxD,YAAM,UAAc,OAAO,OAAO,SAAS;AAE3C,YAAM,qBAAqB;AAAA,QACzB,OAAS;AAAA,QACT,QAAS;AAAA,QACT,QAAS;AAAA,QACT,SAAS;AAAA,MACX;AAGA,YAAM,UAAU,MAAM,iBAAiB;AAAA,QACrC,OAAO,GAAG,OAAO,IAAI,KAAK,KAAK,KAAK,SAAS,IAAI,SAAS,OAAO,GAAG,SAAS,gBAAgB,CAAC;AAAA,QAC9F;AAAA,QACA,YAAiB,OAAO;AAAA,QACxB,iBAAiB,mBAAmB,MAAM,KAAK;AAAA,QAC/C,kBAAmB,aAAa,aAAa,WAAW,CAAC,KAAK;AAAA,QAC9D,mBAAmB,KAAK,KAAK,SAAS,cAAc,aAAa,WAAW,CAAC,KAAK,EAAE;AAAA,QACpF,YAAc,OAAO,OAAO,cAAc;AAAA,QAC1C,aAAc;AAAA,QACd,QAAc;AAAA,QACd,gBAAgB;AAAA,QAChB,YAAc;AAAA,QACd,YAAc;AAAA,QACd,qBAAqB;AAAA,QACrB,aAAc;AAAA,MAChB,CAAC;AAED,UAAI,CAAC,QAAS;AAGd,YAAM,gBAAgB,QAAQ,eAAe;AAC7C,YAAM,cAAgB,IAAI,SAAS,aAAa,GAAG,SAAS;AAC5D,YAAM,aAAgB,OAAO,QAAQ,UAAU,WAAW;AAC1D,YAAM,eAAgB,IAAI,OAAO,aAAa,UAAU,CAAC,GAAG,SAAS;AACrE,YAAM,eAAgB,YAAY,QAAQ,kBAAkB,SAAS,KAAK;AAC1E,YAAM,eAAgB,OAAO,QAAQ,cAAc,CAAC;AACpD,YAAM,eAAgB,OAAO,QAAQ,cAAc,CAAC;AACpD,YAAM,cAAgB,OAAO,QAAQ,uBAAuB,CAAC;AAC7D,YAAM,cAAgB,OAAO,QAAQ,eAAe,CAAC;AACrD,YAAM,eAAgB,OAAO,OAAO,cAAc;AAElD,YAAM,cAAc,cAAc,eAAe,eAAe,eAAe;AAC/E,UAAI,eAAe,GAAG;AACpB,WAAG,cAAc,KAAK,KAAK,KAAK,SAAS,YAAY,CAAC;AACtD;AAAA,MACF;AAEA,YAAM,SAAS,IAAI,KAAK,GAAG,WAAW,KAAK;AAC3C,YAAM,OAAO,SAAS;AAEtB,YAAM,eAAe,aAAa,UAAU,KAAK;AACjD,YAAM,UAAY,WAAW,OAAO,KAAK,CAAC,GAAG,WAAW,CAAC,CAAC;AAC1D,YAAM,YAAY,qBAAqB,SAAS,cAAc,WAAW;AACzE,UAAI,CAAC,UAAW;AAEhB,YAAM,aAAa,CAAC;AACpB,UAAI,iBAAiB,EAAG,YAAW,KAAK,GAAG,YAAY,IAAI,KAAK,KAAK,SAAS,kBAAkB,CAAC,EAAE;AACnG,UAAI,iBAAiB,EAAG,YAAW,KAAK,GAAG,eAAe,IAAI,MAAM,EAAE,GAAG,YAAY,IAAI,KAAK,KAAK,SAAS,gBAAgB,CAAC,EAAE;AAC/H,UAAI,iBAAiB,EAAG,YAAW,KAAK,IAAI,YAAY,IAAI,KAAK,KAAK,SAAS,gBAAgB,CAAC,EAAE;AAClG,UAAI,gBAAiB,EAAG,YAAW,KAAK,IAAI,WAAW,IAAI,KAAK,KAAK,SAAS,yBAAyB,CAAC,EAAE;AAE1G,YAAM,QAAQ,MAAM,kBAAkB,OAAO;AAAA,QAC3C,WAAa,GAAG,OAAO,IAAI;AAAA,QAC3B,YAAa;AAAA,QACb,aAAa,KAAK,KAAK,SAAS,cAAc,YAAY,KAAK,EAAE;AAAA,QACjE,YAAa,aAAa,YAAY,KAAK;AAAA,QAC3C,WAAa;AAAA,QACb,eAAe,WAAW,SAAS,WAAW,KAAK,QAAK,IAAI;AAAA,QAC5D,YAAY;AAAA,QACZ,gBAAgB;AAAA,QAChB,WAAW,MAAM,QAAQ;AAAA,QACzB,UAAW,MAAM,OAAO;AAAA;AAAA,QAExB,YAAa,OAAO;AAAA,QACpB,YAAa;AAAA,QACb,aAAa,UAAU,gBAAgB;AAAA,QACvC,GAAG;AAAA,QACH,QAAQ;AAAA,QACR,IAAI,QAAQ,CAAC;AAAA,QAAG,IAAI,QAAQ,CAAC;AAAA,QAAG,IAAI,QAAQ,CAAC;AAAA,QAAG,IAAI,QAAQ,CAAC;AAAA,QAAG,IAAI,QAAQ,CAAC;AAAA,QAC7E,IAAI,QAAQ,CAAC;AAAA,QAAG,IAAI,QAAQ,CAAC;AAAA,QAAG,IAAI,QAAQ,CAAC;AAAA,QAAG,IAAI,QAAQ,CAAC;AAAA,QAAG,IAAI,QAAQ,CAAC;AAAA,MAC/E,GAAG,QAAQ,WAAW,WAAW,KAAK,MAAM;AAE5C,UAAI,KAAK,QAAQ,IAAI,cAAc,GAAG,UAAU,OAAO,IAAI;AACzD,cAAM,KAAK,OAAO,8BAA8B,MAAM,EAAE;AAAA,MAC1D;AAEA,WAAK,UAAU,cAAc,KAAK,EAAG,OAAM,qBAAqB,cAAc,OAAO;AACrF,WAAK,UAAU,aAAc,KAAK,EAAG,OAAM,oBAAoB,UAAU,SAAS;AAClF;AAAA,IACF;AAAA,IACA;AACE,SAAG,cAAc,KAAK,sBAAsB,SAAS,EAAE;AACvD;AAAA,EACJ;AAIA,MAAI,gBAAgB,KAAK,cAAc,YAAY,cAAc,gBAAgB,CAAC,SAAS;AACzF,OAAG,cAAc,KAAK,KAAK,KAAK,SAAS,YAAY,CAAC;AACtD;AAAA,EACF;AAGA,QAAM,gBAAgB;AAAA,IACpB,kBAAkB;AAAA;AAAA,IAClB,SAAkB;AAAA;AAAA,IAClB,iBAAkB;AAAA;AAAA,IAClB,UAAkB;AAAA;AAAA,IAClB,UAAkB;AAAA;AAAA,EACpB;AAEA,MAAI,gBAAgB,cAAc,WAC9B,CAAC,SAAQ,SAAQ,SAAQ,QAAO,MAAM,EAAE,QAAQ,UAAU,IAC1D;AACJ,MAAI,WAAW,cAAc,UAAU,MAAM,QAAW;AACtD,oBAAgB,cAAc,UAAU;AAAA,EAC1C;AACA,MAAI,mBAAmB,GAAG;AACxB,oBAAgB;AAAA,EAClB;AAEA,MAAI,uBAAuB;AAC3B,MAAI,kBAAkB,cAAc;AAElC,UAAM,aAAa,SAAS,UAAU,GAAG,aAAa,YAAY;AAClE,UAAM,aAAa,uBAAuB,YAAY,YAAY;AAClE,QAAI,YAAY;AACd,6BAAuB,aAAa,QAAQ,UAAU;AAAA,IACxD;AAAA,EACF;AAGA,MAAI;AAEJ,MAAI,SAAS;AACX,aAAS,MAAM,gBAAgB;AAAA,MAC7B;AAAA,MACA;AAAA,MACA,aAAkB;AAAA,MAClB,iBAAkB;AAAA,MAClB,qBAAqB;AAAA,MACrB,kBAAkB;AAAA,MAClB,gBAAkB;AAAA,MAClB,sBAAsB;AAAA,MACtB,UAAkB;AAAA,MAClB,aAAkB;AAAA,IACpB,CAAC;AAAA,EACH,OAAO;AACL,aAAS,MAAM,gBAAgB;AAAA,MAC7B;AAAA,MACA;AAAA,MACA,QAAqB;AAAA,MACrB,YAAqB;AAAA,MACrB,YAAqB;AAAA,MACrB,qBAAqB;AAAA,MACrB,aAAqB;AAAA,MACrB;AAAA,IACF,CAAC;AAAA,EACH;AAEA,MAAI,CAAC,OAAQ;AAGb,MAAI,aAAa,YAAY,iBAAiB;AAC9C,MAAI,mBAAmB;AACvB,MAAI,iBAAmB;AAEvB,MAAI,SAAS;AACX,UAAM,mBAAmB,OAAO,OAAO,eAAe,CAAC;AACvD,uBAAmB,OAAO,OAAO,oBAAoB,gBAAgB;AACrE,kBAAkB;AAClB,iBAAkB,OAAO,OAAO,mBAAmB,CAAC;AACpD,sBAAkB,OAAO,OAAO,uBAAuB,CAAC;AACxD,qBAAkB,KAAK,IAAI,GAAG,OAAO,OAAO,kBAAkB,CAAC,CAAC;AAChE,gBAAkB,OAAO,OAAO,eAAe,CAAC;AAEhD,UAAM,aAAa,IAAI,SAAS,aAAa,WAAW,CAAC,GAAG,SAAS;AACrE,UAAM,YAAa,OAAO,OAAO,wBAAwB,CAAC;AAC1D,UAAM,UAAa,OAAO,OAAO,YAAY,CAAC;AAC9C,mBAAe,eAAe,aAAa,aAAa,IAAI,YAAY;AAAA,EAC1E,OAAO;AACL,kBAAkB,OAAO,OAAO,UAAU,CAAC;AAC3C,iBAAkB,OAAO,OAAO,cAAc,CAAC;AAC/C,UAAM,aAAa,OAAO,OAAO,cAAc,CAAC;AAChD,sBAAkB,OAAO,OAAO,uBAAuB,CAAC;AACxD,gBAAkB,OAAO,OAAO,eAAe,CAAC;AAEhD,UAAM,aAAc,cAAc,WAC7B,IAAI,SAAS,aAAa,WAAW,CAAC,GAAG,SAAS,IACnD;AAEJ,mBAAe,eAAe,aAAa,aAAa;AACxD,QAAI,UAAW,iBAAgB;AAAA,EACjC;AAEA,MAAI,gBAAgB,GAAG;AACrB,OAAG,cAAc,KAAK,KAAK,KAAK,SAAS,YAAY,CAAC;AACtD;AAAA,EACF;AAGA,QAAM,OAAO,IAAI,KAAK,GAAG,YAAY,KAAK;AAC1C,QAAM,KAAK,SAAS;AAEpB,QAAM,cAAc,WAAW,SAAS,KAAK;AAK7C,QAAM,mBAAmB,qBAAqB,OAC1C,aAAa,gBAAgB,IAC7B,aAAa,WAAW;AAC5B,QAAM,aAAa,KAAK,KAAK,CAAC,GAAG,WAAW,CAAC;AAC7C,QAAM,QAAQ,WAAW,UAAU;AACnC,QAAM,UAAU,qBAAqB,OAAO,kBAAkB,eAAe;AAC7E,MAAI,CAAC,QAAS;AAGd,QAAM,aAAa,UAAU,QAAQ,gBAAgB,iBAAiB;AAGtE,QAAM,WAAW,CAAC;AAClB,MAAI,SAAS;AACX,UAAM,KAAK,OAAO,OAAO,mBAAmB,CAAC;AAC7C,UAAM,KAAK,OAAO,OAAO,wBAAwB,CAAC;AAClD,UAAM,KAAK,OAAO,OAAO,YAAY,CAAC;AACtC,UAAM,KAAK,OAAO,OAAO,uBAAuB,CAAC;AACjD,QAAI,OAAO,EAAG,UAAS,KAAK,GAAG,KAAK,IAAI,MAAM,EAAE,GAAG,EAAE,IAAI,KAAK,KAAK,SAAS,gBAAgB,CAAC,EAAE;AAC/F,QAAI,OAAO,EAAG,UAAS,KAAK,GAAG,KAAK,IAAI,MAAM,EAAE,GAAG,EAAE,IAAI,KAAK,KAAK,SAAS,gBAAgB,CAAC,EAAE;AAC/F,QAAI,OAAO,EAAG,UAAS,KAAK,IAAI,EAAE,IAAI,KAAK,KAAK,SAAS,yBAAyB,CAAC,EAAE;AACrF,QAAI,OAAO,EAAG,UAAS,KAAK,GAAG,EAAE,IAAI,KAAK,KAAK,SAAS,cAAc,CAAC,EAAE;AACzE,QAAI,mBAAmB,EAAG,UAAS,KAAK,OAAI,cAAc,IAAI,KAAK,KAAK,SAAS,oBAAoB,CAAC,EAAE;AAAA,EAC1G,OAAO;AACL,UAAM,KAAK,OAAO,OAAO,cAAc,CAAC;AACxC,UAAM,KAAK,OAAO,OAAO,cAAc,CAAC;AACxC,UAAM,KAAK,OAAO,OAAO,uBAAuB,CAAC;AACjD,QAAI,OAAO,EAAG,UAAS,KAAK,GAAG,KAAK,IAAI,MAAM,EAAE,GAAG,EAAE,IAAI,KAAK,KAAK,SAAS,gBAAgB,CAAC,EAAE;AAC/F,QAAI,OAAO,EAAG,UAAS,KAAK,IAAI,EAAE,IAAI,KAAK,KAAK,SAAS,gBAAgB,CAAC,EAAE;AAC5E,QAAI,OAAO,EAAG,UAAS,KAAK,IAAI,EAAE,IAAI,KAAK,KAAK,SAAS,yBAAyB,CAAC,EAAE;AAAA,EACvF;AAGA,QAAM,MAAM,MAAM,kBAAkB,OAAO;AAAA;AAAA,IAEzC,WAAc;AAAA,IACd,YAAc;AAAA,IACd,aAAc,KAAK,KAAK,SAAS,cAAc,gBAAgB,KAAK,EAAE;AAAA,IACtE,YAAc,aAAa,gBAAgB,KAAK;AAAA,IAChD,WAAc;AAAA,IACd,eAAe,SAAS,SAAS,SAAS,KAAK,QAAK,IAAI;AAAA;AAAA,IAExD;AAAA,IACA,gBAAgB,UAAU,iBAAiB;AAAA;AAAA,IAE3C,WAAY,MAAM,QAAQ;AAAA,IAC1B,UAAY,MAAM,OAAO;AAAA;AAAA,IAEzB,QAAQ;AAAA,IACR,GAAG;AAAA;AAAA,IAEH,IAAI,MAAM,CAAC;AAAA,IAAG,IAAI,MAAM,CAAC;AAAA,IAAG,IAAI,MAAM,CAAC;AAAA,IAAG,IAAI,MAAM,CAAC;AAAA,IAAG,IAAI,MAAM,CAAC;AAAA,IACnE,IAAI,MAAM,CAAC;AAAA,IAAG,IAAI,MAAM,CAAC;AAAA,IAAG,IAAI,MAAM,CAAC;AAAA,IAAG,IAAI,MAAM,CAAC;AAAA,IAAG,IAAI,MAAM,CAAC;AAAA,EACrE,GAAG,MAAM,WAAW;AAGpB,MAAI,KAAK,QAAQ,IAAI,cAAc,GAAG,UAAU,KAAK,IAAI;AACvD,UAAM,KAAK,OAAO,8BAA8B,IAAI,EAAE;AAAA,EACxD;AAGA,OAAK,QAAQ,cAAc,KAAK,EAAG,OAAM,qBAAqB,kBAAkB,KAAK;AACrF,OAAK,QAAQ,aAAc,KAAK,EAAG,OAAM,oBAAoB,QAAQ,SAAS;AAChF;;;ACllBA,IAAM,EAAE,2BAA2B,IAAI,QAAQ,aAAa;AAErD,IAAM,oBAAN,MAAM,2BAA0B,2BAA2B,QAAQ,aAAa,OAAO,YAAY,EAAE;AAAA,EAC1G,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,gCAAgC,OAAO;AAAA,IACjD,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,IACpC,QAAQ,EAAE,WAAW,KAAK;AAAA,IAC1B,MAAM,EAAE,gBAAgB,KAAK;AAAA,IAC7B,UAAU,CAAC,EAAE,cAAc,6BAA6B,cAAc,KAAK,CAAC;AAAA,IAC5E,SAAS;AAAA,MACP,QAAQ,mBAAkB;AAAA,MAC1B,MAAM,mBAAkB;AAAA,MACxB,QAAQ,mBAAkB;AAAA,MAC1B,WAAW,mBAAkB;AAAA,IAC/B;AAAA,EACF;AAAA,EAEA,YAAY,EAAE,SAAS,cAAc;AAAA,EAErC,IAAI,QAAQ;AACV,WAAO,KAAK,SAAS;AAAA,EACvB;AAAA,EAEA,MAAM,kBAAkB;AACtB,UAAM,kBAAkB,MAAM,QAAQ,aAAa,GAAG,WAAW,eAAe,WAAW,KAAK,SAAS,OAAO,eAAe,IAAI,EAAE,OAAO,KAAK,CAAC;AAClJ,UAAM,WAAW,KAAK,QAAQ,SAAS,KAAK,GAAG,KAAK;AACpD,WAAO;AAAA,MACL,OAAO,KAAK;AAAA,MACZ,QAAQ,KAAK,SAAS;AAAA,MACtB,YAAY,KAAK,SAAS;AAAA,MAC1B,cAAc,KAAK,SAAS,OAAO,OAAO;AAAA,MAC1C,OAAO,KAAK,SAAS,MAAM;AAAA,MAC3B;AAAA,MACA,UAAU,KAAK;AAAA,MACf;AAAA,IACF;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU,SAAS,SAAS;AAC1B,UAAM,YAAY,SAAS,OAAO;AAClC,eAAW,CAAC,OAAO,GAAG,KAAK,OAAO,QAAQ,KAAK,SAAS,GAAG;AACzD,WAAK,UAAU,KAAK,OAAO,EAAE,OAAO,KAAK,CAAC;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,aAAa,cAAc,OAAO,QAAQ;AACxC,UAAM,OAAO,OAAO,QAAQ,QAAQ;AACpC,UAAM,MAAM,iBAAiB,MAAM;AACnC,UAAM,SAAS;AAAA,MACb,MAAM;AAAA,MACN,QAAQ;AAAA,MACR,OAAO;AAAA,MACP,QAAQ;AAAA,MACR,YAAY;AAAA,MACZ,QAAQ;AAAA,MACR,OAAO;AAAA,MACP,cAAc;AAAA,IAChB;AACA,UAAM,OAAO,KAAK,KAAK,SAAS,OAAO,IAAI,KAAK,aAAa;AAC7D,UAAM,aAAa,CAAC;AACpB,QAAI,SAAS,WAAW,OAAO,QAAQ,YAAY;AACjD,iBAAW,aAAa,OAAO,QAAQ;AAAA,IACzC;AACA,WAAO,IAAI,OAAO,EAAE,MAAM,MAAM,QAAQ,WAAW,GAAG,EAAE,QAAQ,KAAK,SAAS,CAAC;AAAA,EACjF;AAAA,EAEA,OAAO,YAAY,OAAO,QAAQ;AAChC,UAAM,SAAS,OAAO,QAAQ,UAAU,OAAO,QAAQ,gBAAgB,GAAG,QAAQ;AAClF,UAAM,OAAO,KAAK,SAAS,MAAM,IAAI,MAAM;AAC3C,QAAI,KAAM,MAAK,MAAM,OAAO,IAAI;AAAA,EAClC;AAAA,EAEA,OAAO,cAAc,OAAO,QAAQ;AAClC,UAAM,SAAS,OAAO,QAAQ,UAAU,OAAO,QAAQ,gBAAgB,GAAG,QAAQ;AAClF,UAAM,OAAO,KAAK,SAAS,MAAM,IAAI,MAAM;AAC3C,QAAI,KAAM,MAAK,OAAO;AAAA,EACxB;AAAA,EAEA,aAAa,aAAa,OAAO,QAAQ;AACvC,UAAM,OAAO,OAAO,QAAQ;AAC5B,UAAM,UAAU,QAAQ,MAAM,YAAY,KAAK,UAAU,IAAI;AAC7D,UAAM,EAAE,IAAI,IAAI,KAAK,SAAS,YAAY,oBAAoB,KAAK,SAAS,SAAS,CAAC,KAAK,CAAC;AAC5F,UAAM,KAAK,IAAI,WAAW;AAAA,MACxB;AAAA,MACA,MAAM;AAAA,MACN,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC;AAAA,MAC/B,UAAU,CAAC,SAAS,KAAK,SAAS,OAAO,EAAE,CAAC,IAAI,GAAG,KAAK,CAAC;AAAA,MACzD,KAAK,KAAK,SAAS,MAAM;AAAA,MACzB,MAAM,KAAK,SAAS,OAAO;AAAA,IAC7B,CAAC;AACD,WAAO,GAAG,OAAO;AAAA,EACnB;AACF;;;AC1FO,IAAM,oBAAN,cAAgC,kBAAkB;AAAA,EACvD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,WAAW;AAAA,EACvB;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,gFAAgF;AAAA,EACpG;AAAA,EAEA,YAAY,EAAE,SAAS,cAAc;AAAA,EAErC,MAAM,kBAAkB;AACtB,UAAM,UAAU,MAAM,MAAM,gBAAgB;AAC5C,YAAQ,aAAa,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,MAAM;AACxE,YAAQ,UAAU,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,QAAQ;AACvE,YAAQ,SAAS,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,OAAO;AACrE,YAAQ,UAAU,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,QAAQ;AACvE,YAAQ,cAAc,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,YAAY;AAC/E,YAAQ,SAAS,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,OAAO;AACrE,YAAQ,UAAU,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,QAAQ;AACvE,YAAQ,MAAM,EAAE,QAAQ,SAAS;AAGjC,UAAM,qBAAqB,CAAC;AAC5B,eAAW,SAAS,QAAQ,QAAQ;AAClC,YAAM,OAAO,MAAM,QAAQ,cAAc;AACzC,UAAI,CAAC,mBAAmB,IAAI,EAAG,oBAAmB,IAAI,IAAI,CAAC;AAC3D,yBAAmB,IAAI,EAAE,KAAK,KAAK;AAAA,IACrC;AAGA,UAAM,eAAe,QAAQ,WAAW,UAAU,CAAC;AACnD,YAAQ,gBAAgB,OAAO;AAAA,MAC7B,OAAO,QAAQ,MAAM,EAAE,IAAI,CAAC,CAAC,UAAU,QAAQ,MAAM;AACnD,cAAM,YAAY,aAAa,QAAQ,KAAK,CAAC;AAC7C,eAAO;AAAA,UACL;AAAA,UACA;AAAA,YACE,OAAO,UAAU,SAAS;AAAA,YAC1B,SAAS,UAAU,WAAW;AAAA,YAC9B,YAAY,OAAO;AAAA,cACjB,OAAO,KAAK,SAAS,UAAU,EAAE,IAAI,CAAC,YAAY;AAAA,gBAChD;AAAA,gBACA,EAAE,OAAO,UAAU,aAAa,OAAO,GAAG,SAAS,MAAM;AAAA,cAC3D,CAAC;AAAA,YACH;AAAA,YACA,UAAU,mBAAmB,QAAQ,KAAK,CAAC;AAAA,UAC7C;AAAA,QACF;AAAA,MACF,CAAC;AAAA,IACH;AAEA,WAAO;AAAA,EACT;AAAA,EAEA,UAAU,SAAS,SAAS;AAC1B,UAAM,UAAU,SAAS,OAAO;AAChC,SAAK,wBAAwB;AAC7B,SAAK,WAAW;AAChB,SAAK,iBAAiB;AACtB,SAAK,wBAAwB;AAC7B,SAAK,iBAAiB;AAAA,EACxB;AAAA,EAEA,0BAA0B;AACxB,UAAM,UAAU,KAAK,SAAS,iBAAiB,mBAAmB;AAClE,QAAI,CAAC,SAAS,OAAQ;AACtB,YAAQ,QAAQ,CAAC,WAAW;AAC1B,aAAO,iBAAiB,SAAS,YAAY;AAC3C,cAAM,SAAS,OAAO,QAAQ;AAC9B,YAAI,aAAa,KAAK,SAAS,OAAO,cAAc;AACpD,YAAI,WAAW,QAAQ;AACrB,uBAAa,cAAc,KAAK,IAAI,aAAa;AACjD,gBAAM,KAAK,SAAS,OAAO,EAAE,qBAAqB,WAAW,CAAC;AAC9D;AAAA,QACF;AACA,YAAI,WAAW,SAAS;AACtB,uBAAa,cAAc,IAAI,KAAK,aAAa;AACjD,gBAAM,KAAK,SAAS,OAAO,EAAE,qBAAqB,WAAW,CAAC;AAC9D;AAAA,QACF;AACA,YAAI,WAAW,UAAU;AACvB,gBAAM,iBAAiB,KAAK,QAAQ;AAAA,QACtC;AAAA,MACF,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AAAA,EAEA,aAAa;AACX,UAAM,SAAS,KAAK,SAAS,cAAc,cAAc;AACzD,QAAI,CAAC,OAAQ;AACb,WAAO,iBAAiB,SAAS,YAAY;AAC3C,YAAM,UAAU,KAAK,SAAS,OAAO,OAAO,eAAe,EAAE,QAAQ,KAAK,OAAO,KAAK;AACtF,YAAM,OAAO;AAAA;AAAA;AAAA,qBAGE,KAAK,KAAK,SAAS,eAAe,CAAC;AAAA;AAAA,iCAEvB,QAAQ,WAAW,MAAM,cAAc,EAAE;AAAA,iCACzC,QAAQ,WAAW,MAAM,cAAc,EAAE;AAAA,iCACzC,QAAQ,WAAW,MAAM,cAAc,EAAE;AAAA,iCACzC,QAAQ,WAAW,MAAM,cAAc,EAAE;AAAA;AAAA;AAAA;AAAA,qBAIrD,KAAK,KAAK,SAAS,kBAAkB,CAAC;AAAA,kDACT,QAAQ,QAAQ,YAAY,EAAE;AAAA;AAAA;AAG1E,YAAM,QAAQ,MAAM,QAAQ,aAAa,IAAI,SAAS,OAAO;AAAA,QAC3D,QAAQ,EAAE,OAAO,KAAK,KAAK,SAAS,iBAAiB,EAAE;AAAA,QACvD,SAAS;AAAA,QACT,aAAa;AAAA,QACb,IAAI;AAAA,UACF,OAAO,KAAK,KAAK,SAAS,cAAc;AAAA,UACxC,UAAU,CAAC,KAAK,MAAM,WAAW;AAC/B,kBAAM,OAAO,OAAO,WAAW;AAC/B,kBAAM,SAAS,KAAK,cAAc,uBAAuB,GAAG,SAAS;AACrE,kBAAM,QAAQ,KAAK,cAAc,qBAAqB,GAAG,WAAW;AACpE,mBAAO,EAAE,QAAQ,MAAM;AAAA,UACzB;AAAA,QACF;AAAA,MACF,CAAC;AACD,UAAI,OAAO;AACT,cAAM,KAAK,SAAS,OAAO;AAAA,UACzB,mCAAmC,OAAO,MAAM,MAAM;AAAA,UACtD,kCAAkC,CAAC,CAAC,MAAM;AAAA,QAC5C,CAAC;AAAA,MACH;AAAA,IACF,CAAC;AAAA,EACH;AAAA,EAEA,mBAAmB;AACjB,UAAM,QAAQ,KAAK,SAAS,iBAAiB,qFAAqF;AAClI,QAAI,CAAC,OAAO,OAAQ;AACpB,UAAM,QAAQ,CAAC,SAAS;AACtB,WAAK,iBAAiB,SAAS,CAAC,UAAU;AACxC,cAAM,eAAe;AACrB,cAAM,UAAU,KAAK,QAAQ;AAC7B,YAAI,QAAS,cAAa,KAAK,UAAU,OAAO;AAAA,MAClD,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AAAA,EAEA,mBAAmB;AACjB,UAAM,MAAM,KAAK,SAAS,cAAc,8BAA8B;AACtE,QAAI,CAAC,IAAK;AACV,QAAI,iBAAiB,SAAS,MAAM;AAClC,UAAI,YAAY,IAAI,KAAK;AAAA,QACvB,OAAO,KAAK,KAAK,SAAS,wBAAwB;AAAA,QAClD,WAAW;AAAA,MACb,CAAC,EAAE,OAAO,IAAI;AAAA,IAChB,CAAC;AAAA,EACH;AAAA,EAEA,0BAA0B;AACxB,UAAM,MAAM,KAAK,SAAS,cAAc,qCAAqC;AAC7E,QAAI,CAAC,IAAK;AACV,QAAI,iBAAiB,SAAS,YAAY;AACxC,YAAM,OAAO,IAAI,KAAK,MAAM;AAC5B,YAAM,KAAK,SAAS;AACpB,YAAM,OAAO,KAAK,UAAU,KAAK,IAAI,KAAK;AAC1C,YAAM,iBAAiB;AAAA,QAAE,GAAE;AAAA,QAAO,GAAE;AAAA,QAAO,GAAE;AAAA,QAAS,GAAE;AAAA,QAAQ,GAAE;AAAA,QACxC,GAAE;AAAA,QAAO,GAAE;AAAA,QAAS,GAAE;AAAA,QAAS,GAAE;AAAA,QAAQ,GAAE;AAAA,MAAO;AAC5E,YAAM,eAAe,eAAe,IAAI;AACxC,YAAM,iBAAiB,KAAK,SAAS,OAAO,YAAY,YAAY,GAAG,SAAS;AAChF,YAAM,QAAQ,iBACV,WAAW,cAAc,cACzB,OAAO,KAAK,KAAK,SAAS,eAAe,CAAC,GAAG,IAAI;AACrD,YAAM,UAAU;AAAA;AAAA,mDAE6B,KAAK,KAAK,SAAS,uBAAuB,CAAC;AAAA,mDAC3C,KAAK;AAAA;AAElD,YAAM,YAAY,OAAO;AAAA,QACvB,MAAM,KAAK,KAAK;AAAA,QAChB,SAAS,YAAY,WAAW,EAAE,OAAO,KAAK,SAAS,CAAC;AAAA,QACxD;AAAA,QACA,OAAO,CAAC,IAAI;AAAA,QACZ,UAAU,KAAK,SAAS,IAAI,QAAQ,UAAU,KAAK;AAAA,MACrD,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AACF;;;ACxLO,IAAM,cAAN,cAA0B,kBAAkB;AAAA,EACjD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,KAAK;AAAA,EACjB;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,0EAA0E;AAAA,EAC9F;AAAA,EAEA,YAAY,EAAE,SAAS,cAAc;AAAA,EAErC,MAAM,kBAAkB;AACtB,UAAM,UAAU,MAAM,MAAM,gBAAgB;AAC5C,YAAQ,gBAAgB,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,cAAc;AACnF,YAAQ,SAAe,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,OAAO;AAC3E,YAAQ,UAAe,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,QAAQ;AAC5E,YAAQ,UAAe,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,QAAQ;AAC5E,YAAQ,SAAe,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,OAAO;AAC3E,YAAQ,aAAe,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,MAAM;AAC1E,WAAO;AAAA,EACT;AAAA,EAEA,UAAU,SAAS,SAAS;AAC1B,UAAM,UAAU,SAAS,OAAO;AAChC,SAAK,wBAAwB;AAC7B,SAAK,iBAAiB;AAAA,EACxB;AAAA,EAEA,mBAAmB;AACjB,UAAM,QAAQ,KAAK,SAAS,iBAAiB,kCAAkC;AAC/E,QAAI,CAAC,OAAO,OAAQ;AACpB,UAAM,QAAQ,CAAC,SAAS;AACtB,WAAK,iBAAiB,SAAS,CAAC,UAAU;AACxC,cAAM,eAAe;AACrB,cAAM,UAAU,KAAK,QAAQ;AAC7B,YAAI,QAAS,cAAa,KAAK,UAAU,OAAO;AAAA,MAClD,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AAAA,EAEA,0BAA0B;AACxB,UAAM,UAAU,KAAK,SAAS,iBAAiB,uBAAuB;AACtE,QAAI,CAAC,SAAS,OAAQ;AACtB,YAAQ,QAAQ,CAAC,WAAW;AAC1B,aAAO,iBAAiB,SAAS,YAAY;AAC3C,cAAM,SAAS,OAAO,QAAQ;AAC9B,YAAI,aAAa,KAAK,SAAS,OAAO,cAAc;AACpD,YAAI,WAAW,QAAQ;AACrB,uBAAa,cAAc,KAAK,IAAI,aAAa;AACjD,gBAAM,KAAK,SAAS,OAAO,EAAE,qBAAqB,WAAW,CAAC;AAC9D;AAAA,QACF;AACA,YAAI,WAAW,SAAS;AACtB,uBAAa,cAAc,IAAI,KAAK,aAAa;AACjD,gBAAM,KAAK,SAAS,OAAO,EAAE,qBAAqB,WAAW,CAAC;AAC9D;AAAA,QACF;AACA,YAAI,WAAW,UAAU;AACvB,gBAAM,kBAAkB,KAAK,QAAQ;AAAA,QACvC;AAAA,MACF,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AACF;;;ACnEA,IAAM,EAAE,4BAAAC,4BAA2B,IAAI,QAAQ,aAAa;AAErD,IAAM,mBAAN,MAAM,0BAAyBA,4BAA2B,QAAQ,aAAa,OAAO,WAAW,EAAE;AAAA,EACxG,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,gCAAgC,MAAM;AAAA,IAChD,UAAU,EAAE,OAAO,KAAK,QAAQ,OAAO;AAAA,IACvC,QAAQ,EAAE,WAAW,KAAK;AAAA,IAC1B,MAAM,EAAE,gBAAgB,KAAK;AAAA,IAC7B,SAAS;AAAA,MACP,WAAW,kBAAiB;AAAA,IAC9B;AAAA,EACF;AAAA,EAEA,YAAY,EAAE,SAAS,UAAU;AAAA,EAEjC,IAAI,QAAQ;AACV,WAAO,KAAK,SAAS;AAAA,EACvB;AAAA,EAEA,MAAM,kBAAkB;AACtB,UAAM,WAAW,KAAK,QAAQ,SAAS,KAAK,GAAG,KAAK;AACpD,UAAM,sBAAsB,MAAM,QAAQ,aAAa,GAAG,WAAW,eAAe,WAAW,KAAK,SAAS,OAAO,eAAe,IAAI,EAAE,OAAO,KAAK,CAAC;AACtJ,UAAM,gBAAgB,MAAM,QAAQ,aAAa,GAAG,WAAW,eAAe,WAAW,KAAK,SAAS,OAAO,SAAS,IAAI,EAAE,OAAO,KAAK,CAAC;AAC1I,WAAO;AAAA,MACL,MAAM,KAAK;AAAA,MACX,QAAQ,KAAK,SAAS;AAAA,MACtB,YAAY,KAAK,SAAS;AAAA,MAC1B,cAAc,KAAK,SAAS,OAAO,OAAO;AAAA,MAC1C,UAAU,KAAK;AAAA,MACf;AAAA,MACA;AAAA,MACA;AAAA,MACA,iBAAiB;AAAA,MACjB,WAAW;AAAA,IACb;AAAA,EACF;AAAA;AAAA,EAGA,UAAU,SAAS,SAAS;AAC1B,UAAM,YAAY,SAAS,OAAO;AAClC,eAAW,CAAC,OAAO,GAAG,KAAK,OAAO,QAAQ,KAAK,SAAS,GAAG;AACzD,WAAK,UAAU,KAAK,OAAO,EAAE,OAAO,KAAK,CAAC;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,aAAa,aAAa,OAAO,QAAQ;AACvC,UAAM,OAAO,OAAO,QAAQ;AAC5B,UAAM,UAAU,QAAQ,MAAM,YAAY,KAAK,UAAU,IAAI;AAC7D,UAAM,EAAE,IAAI,IAAI,KAAK,SAAS,YAAY,oBAAoB,KAAK,SAAS,SAAS,CAAC,KAAK,CAAC;AAC5F,UAAM,KAAK,IAAI,WAAW;AAAA,MACxB;AAAA,MACA,MAAM;AAAA,MACN,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC;AAAA,MAC/B,UAAU,CAAC,SAAS,KAAK,SAAS,OAAO,EAAE,CAAC,IAAI,GAAG,KAAK,CAAC;AAAA,MACzD,KAAK,KAAK,SAAS,MAAM;AAAA,MACzB,MAAM,KAAK,SAAS,OAAO;AAAA,IAC7B,CAAC;AACD,WAAO,GAAG,OAAO;AAAA,EACnB;AACF;;;ACzDO,IAAM,eAAN,cAA2B,iBAAiB;AAAA,EACjD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,WAAW;AAAA,IACrB,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,EACtC;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,0EAA0E;AAAA,EAC9F;AACF;;;ACTO,IAAM,iBAAN,cAA6B,iBAAiB;AAAA,EACnD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,QAAQ;AAAA,IAClB,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,EACtC;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,4EAA4E;AAAA,EAChG;AAAA,EAEA,MAAM,kBAAkB;AACtB,UAAM,UAAU,MAAM,MAAM,gBAAgB;AAC5C,UAAM,aAAa,KAAK,SAAS,OAAO,cAAc,CAAC;AACvD,UAAM,SAAS,CAAC,UAAU,QAAQ,aAAa,GAAG,WAAW,eAAe,WAAW,SAAS,IAAI,EAAE,OAAO,KAAK,CAAC;AACnH,YAAQ,4BAA4B,MAAM,OAAO,WAAW,YAAY,SAAS;AACjF,YAAQ,4BAA4B,MAAM,OAAO,WAAW,YAAY,SAAS;AACjF,YAAQ,4BAA4B,MAAM,OAAO,WAAW,YAAY,SAAS;AACjF,WAAO;AAAA,EACT;AACF;;;ACnBO,IAAM,gBAAN,cAA4B,iBAAiB;AAAA,EAClD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,OAAO;AAAA,IACjB,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,EACtC;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,2EAA2E;AAAA,EAC/F;AAAA,EAEA,MAAM,kBAAkB;AACtB,UAAM,UAAU,MAAM,MAAM,gBAAgB;AAC5C,UAAM,SAAS,CAAC,YAAY,QAAQ,aAAa,GAAG,WAAW,eAAe,WAAW,WAAW,IAAI,EAAE,OAAO,KAAK,CAAC;AACvH,YAAQ,uBAAuB,MAAM,OAAO,KAAK,SAAS,OAAO,WAAW;AAC5E,YAAQ,4BAA4B,MAAM,OAAO,KAAK,SAAS,OAAO,UAAU;AAChF,YAAQ,yBAAyB,MAAM,OAAO,KAAK,SAAS,OAAO,OAAO;AAC1E,YAAQ,0BAA0B,MAAM,OAAO,KAAK,SAAS,OAAO,QAAQ;AAC5E,WAAO;AAAA,EACT;AACF;;;ACnBO,IAAM,uBAAN,cAAmC,iBAAiB;AAAA,EACzD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,cAAc;AAAA,IACxB,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,EACtC;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,kFAAkF;AAAA,EACtG;AAAA,EAEA,MAAM,kBAAkB;AACtB,UAAM,UAAU,MAAM,MAAM,gBAAgB;AAC5C,UAAM,SAAS,CAAC,YAAY,QAAQ,aAAa,GAAG,WAAW,eAAe,WAAW,WAAW,IAAI,EAAE,OAAO,KAAK,CAAC;AACvH,YAAQ,cAAc,MAAM,OAAO,KAAK,SAAS,OAAO,OAAO;AAC/D,WAAO;AAAA,EACT;AACF;;;AChBO,IAAM,iBAAN,cAA6B,iBAAiB;AAAA,EACnD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,QAAQ;AAAA,IAClB,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,EACtC;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,4EAA4E;AAAA,EAChG;AACF;;;ACTO,IAAM,gBAAN,cAA4B,iBAAiB;AAAA,EAClD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,OAAO;AAAA,IACjB,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,EACtC;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,2EAA2E;AAAA,EAC/F;AACF;;;ACTO,IAAM,iBAAN,cAA6B,iBAAiB;AAAA,EACnD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,QAAQ;AAAA,IAClB,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,EACtC;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,4EAA4E;AAAA,EAChG;AAAA,EAEA,MAAM,kBAAkB;AACtB,UAAM,UAAU,MAAM,MAAM,gBAAgB;AAC5C,UAAM,SAAS,CAAC,YAAY,QAAQ,aAAa,GAAG,WAAW,eAAe,WAAW,WAAW,IAAI,EAAE,OAAO,KAAK,CAAC;AACvH,UAAM,QAAQ,KAAK,SAAS,OAAO;AACnC,YAAQ,uBAAuB,MAAM,OAAO,MAAM,MAAM,WAAW;AACnE,YAAQ,uBAAuB,MAAM,OAAO,MAAM,MAAM,WAAW;AACnE,YAAQ,uBAAuB,MAAM,OAAO,MAAM,MAAM,WAAW;AACnE,YAAQ,aAAa,KAAK,SAAS,OAAO,OAAO,OAAO,WAAW;AACnE,WAAO;AAAA,EACT;AACF;;;ACpBO,IAAM,qBAAN,cAAiC,iBAAiB;AAAA,EACvD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,YAAY;AAAA,IACtB,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,EACtC;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,gFAAgF;AAAA,EACpG;AACF;;;ACRO,IAAM,eAAN,MAAM,sBAAqB,QAAQ,aAAa,IAAI;AAAA,EACzD,QAAQ,aAAa,IAAI;AAC3B,EAAE;AAAA,EACA,OAAO,kBAAkB;AAAA,IACvB,IAAI;AAAA,IACJ,KAAK;AAAA,IACL,QAAQ;AAAA,MACN,OAAO;AAAA,MACP,MAAM;AAAA,MACN,WAAW;AAAA,IACb;AAAA,IACA,SAAS,CAAC,WAAW,uBAAuB;AAAA,IAC5C,UAAU,EAAE,OAAO,KAAK,QAAQ,OAAO;AAAA,IACvC,SAAS;AAAA,MACP,cAAc,cAAa;AAAA,MAC3B,UAAc,cAAa;AAAA,MAC3B,YAAc,cAAa;AAAA,IAC7B;AAAA,EACF;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM;AAAA,MACJ,UAAU,WAAW,SAAS;AAAA,IAChC;AAAA,EACF;AAAA;AAAA,EAGA,cAAc;AAAA;AAAA,EAGd,OAAO,OAAO;AACZ,UAAM,WAAW,MAAM,KAAK,QAAQ,aAAa,UAAU,OAAO,CAAC,EAAE;AAAA,MACnE,CAACC,SAAQA,gBAAe;AAAA,IAC1B;AACA,QAAI,UAAU;AAAE,eAAS,aAAa;AAAG,aAAO;AAAA,IAAS;AACzD,UAAM,MAAM,IAAI,cAAa;AAC7B,QAAI,OAAO,IAAI;AACf,WAAO;AAAA,EACT;AAAA,EAEA,MAAM,kBAAkB;AACtB,UAAM,MAAM,cAAc;AAC1B,UAAM,WAAW;AAAA,MACf,EAAE,KAAK,QAAS,SAAS,YAAa,SAAS,qBAAsB,KAAK,WAAW,SAAS,wBAAwB;AAAA,MACtH,EAAE,KAAK,QAAS,SAAS,YAAa,SAAS,qBAAsB,KAAK,WAAW,SAAS,uBAAuB;AAAA,MACrH,EAAE,KAAK,SAAS,SAAS,aAAa,SAAS,sBAAsB,KAAK,WAAW,SAAS,yBAAyB;AAAA,MACvH,EAAE,KAAK,SAAS,SAAS,aAAa,SAAS,sBAAsB,KAAK,WAAW,SAAS,yBAAyB;AAAA,MACvH,EAAE,KAAK,SAAS,SAAS,aAAa,SAAS,sBAAsB,KAAK,WAAW,SAAS,uBAAuB;AAAA,IACvH;AAEA,WAAO;AAAA,MACL,SAAS,KAAK,KAAK;AAAA,MACnB,UAAU,SAAS,IAAI,CAAC,QAAQ;AAAA,QAC9B,GAAG;AAAA,QACH,MAAM,IAAI,GAAG,GAAG,GAAG,QAAQ;AAAA,QAC3B,KAAM,IAAI,GAAG,GAAG,GAAG,OAAQ;AAAA,MAC7B,EAAE;AAAA,IACJ;AAAA,EACF;AAAA,EAEA,UAAU,SAAS,SAAS;AAC1B,UAAM,UAAU,SAAS,OAAO;AAChC,SAAK,YAAY;AAEjB,SAAK,cAAc,MAAM,GAAG,qBAAqB,MAAM,KAAK,OAAO,CAAC;AAAA,EACtE;AAAA,EAEA,SAAS,SAAS;AAChB,QAAI,KAAK,gBAAgB,MAAM;AAC7B,YAAM,IAAI,qBAAqB,KAAK,WAAW;AAC/C,WAAK,cAAc;AAAA,IACrB;AACA,UAAM,SAAS,OAAO;AAAA,EACxB;AAAA,EAEA,cAAc;AACZ,UAAM,SAAS,KAAK,SAAS,iBAAiB,mBAAmB;AACjE,QAAI,CAAC,QAAQ,OAAQ;AACrB,WAAO,QAAQ,CAAC,UAAU;AACxB,YAAM,iBAAiB,UAAU,OAAO,OAAO;AAC7C,cAAM,QAAQ,GAAG,cAAc,QAAQ;AACvC,cAAM,MAAQ,SAAS,GAAG,cAAc,OAAO,EAAE;AACjD,YAAI,CAAC,SAAS,MAAM,GAAG,EAAG;AAE1B,cAAM,CAAC,QAAQ,GAAG,IAAI,MAAM,MAAM,GAAG;AACrC,YAAI,CAAC,UAAU,CAAC,IAAK;AACrB,cAAM,OAAO,cAAc;AAC3B,YAAI,CAAC,KAAK,MAAM,EAAG,MAAK,MAAM,IAAI,EAAE,KAAK,GAAG,MAAM,EAAE;AACpD,aAAK,MAAM,EAAE,GAAG,IAAI,KAAK,IAAI,GAAG,GAAG;AACnC,cAAM,cAAc,IAAI;AAAA,MAC1B,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AAAA,EAEA,aAAa,gBAAgB,OAAO,QAAQ;AAC1C,UAAM,MAAM,OAAO,QAAQ;AAC3B,QAAI,CAAC,IAAK;AACV,UAAM,OAAO,cAAc;AAC3B,SAAK,GAAG,IAAI,EAAE,KAAK,GAAG,MAAM,EAAE;AAC9B,UAAM,cAAc,IAAI;AAAA,EAC1B;AAAA,EAEA,aAAa,YAAY,QAAQ,SAAS;AACxC,UAAM,OAAO,CAAC,QAAQ,QAAQ,SAAS,SAAS,OAAO;AACvD,UAAM,OAAO,cAAc;AAC3B,eAAW,KAAK,KAAM,MAAK,CAAC,IAAI,EAAE,KAAK,GAAG,MAAM,EAAE;AAClD,UAAM,cAAc,IAAI;AAAA,EAC1B;AAAA,EAEA,OAAO,cAAc,QAAQ,QAAQ;AACnC,QAAI,YAAY,OAAO,KAAK;AAAA,MAC1B,OAAO,KAAK,KAAK,SAAS,wBAAwB;AAAA,MAClD,WAAW;AAAA,IACb,CAAC,EAAE,OAAO,IAAI;AAAA,EAChB;AACF;;;ACnHO,IAAM,cAAN,MAAM,qBAAoB,QAAQ,aAAa,IAAI;AAAA,EACxD,QAAQ,aAAa,IAAI;AAC3B,EAAE;AAAA,EACA,OAAO,kBAAkB;AAAA,IACvB,IAAI;AAAA,IACJ,KAAK;AAAA,IACL,QAAQ;AAAA,MACN,OAAO;AAAA,MACP,MAAM;AAAA,MACN,WAAW;AAAA,IACb;AAAA,IACA,SAAS,CAAC,WAAW,sBAAsB;AAAA,IAC3C,UAAU,EAAE,OAAO,KAAK,QAAQ,OAAO;AAAA,IACvC,SAAS;AAAA,MACP,WAAW,aAAY;AAAA,MACvB,WAAW,aAAY;AAAA,MACvB,OAAW,aAAY;AAAA,MACvB,OAAW,aAAY;AAAA,IACzB;AAAA,EACF;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM;AAAA,MACJ,UAAU,WAAW,SAAS;AAAA,IAChC;AAAA,EACF;AAAA;AAAA,EAGA,cAAc;AAAA,EAEd,OAAO,OAAO;AACZ,UAAM,WAAW,MAAM,KAAK,QAAQ,aAAa,UAAU,OAAO,CAAC,EAAE;AAAA,MACnE,CAACC,SAAQA,gBAAe;AAAA,IAC1B;AACA,QAAI,UAAU;AAAE,eAAS,aAAa;AAAG,aAAO;AAAA,IAAS;AACzD,UAAM,MAAM,IAAI,aAAY;AAC5B,QAAI,OAAO,IAAI;AACf,WAAO;AAAA,EACT;AAAA,EAEA,MAAM,kBAAkB;AACtB,WAAO;AAAA,MACL,SAAS,KAAK,KAAK;AAAA,MACnB,OAAS,cAAc;AAAA,IACzB;AAAA,EACF;AAAA,EAEA,UAAU,SAAS,SAAS;AAC1B,UAAM,UAAU,SAAS,OAAO;AAChC,SAAK,iBAAiB;AACtB,SAAK,cAAc,MAAM,GAAG,oBAAoB,MAAM,KAAK,OAAO,CAAC;AAAA,EACrE;AAAA,EAEA,SAAS,SAAS;AAChB,QAAI,KAAK,gBAAgB,MAAM;AAC7B,YAAM,IAAI,oBAAoB,KAAK,WAAW;AAC9C,WAAK,cAAc;AAAA,IACrB;AACA,UAAM,SAAS,OAAO;AAAA,EACxB;AAAA,EAEA,mBAAmB;AACjB,UAAM,QAAQ,KAAK,SAAS,cAAc,wBAAwB;AAClE,QAAI,CAAC,MAAO;AACZ,UAAM,iBAAiB,UAAU,OAAO,OAAO;AAC7C,YAAM,MAAM,SAAS,GAAG,cAAc,OAAO,EAAE;AAC/C,UAAI,CAAC,MAAM,GAAG,EAAG,OAAM,cAAc,GAAG;AAAA,IAC1C,CAAC;AAAA,EACH;AAAA,EAEA,aAAa,eAAe;AAC1B,UAAM,cAAc,cAAc,IAAI,CAAC;AAAA,EACzC;AAAA,EAEA,aAAa,eAAe;AAC1B,UAAM,UAAU,cAAc;AAC9B,QAAI,WAAW,EAAG;AAClB,UAAM,cAAc,UAAU,CAAC;AAAA,EACjC;AAAA,EAEA,aAAa,WAAW;AACtB,UAAM,cAAc,CAAC;AAAA,EACvB;AAAA,EAEA,aAAa,WAAW;AACtB,UAAM,UAAU,cAAc;AAC9B,QAAI,WAAW,GAAG;AAChB,SAAG,cAAc,KAAK,KAAK,KAAK,SAAS,gBAAgB,CAAC;AAC1D;AAAA,IACF;AACA,UAAM,cAAc,UAAU,CAAC;AAC/B,gBAAY,OAAO;AAAA,MACjB,MAAS,KAAK,KAAK;AAAA,MACnB,SAAS;AAAA;AAAA,kBAEG,KAAK,KAAK,SAAS,YAAY,CAAC;AAAA,UACxC,KAAK,KAAK,OAAO,kBAAkB,EAAE,MAAM,KAAK,KAAK,KAAK,CAAC,CAAC;AAAA,0CAC5B,UAAU,CAAC,IAAI,KAAK,KAAK,SAAS,oBAAoB,CAAC;AAAA;AAAA,IAE7F,CAAC;AAAA,EACH;AACF;;;AC3FO,IAAM,YAAN,cAAwB,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA,EAMpC,MAAM,eAAe,KAAK,UAAU,CAAC,GAAG;AACtC,UAAM,eAAe,OAAO,QAAQ,WAAW,CAAC,GAAG,IAAI;AACvD,eAAW,MAAM,cAAc;AAC7B,YAAM,YAAY,KAAK,WAAW,IAAI,EAAE;AACxC,UAAI,CAAC,UAAW;AAChB,YAAM,QAAQ,UAAU;AACxB,UAAI,CAAC,MAAO;AAEZ,UAAI,MAAM,SAAS,YAAY,WAAW;AACxC,cAAM,iBAAiB,KAAK;AAAA,MAC9B,OAAO;AACL,cAAM,kBAAkB,KAAK;AAAA,MAC/B;AAAA,IAGF;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa;AACX,UAAM,WAAW;AACjB,SAAK,QAAQ,KAAK,MAAM,MAAM,EAAE,KAAK,CAAC,GAAG,MAAM;AAC7C,YAAM,KAAK,EAAE,cAAc;AAC3B,YAAM,KAAK,EAAE,cAAc;AAC3B,UAAI,OAAO,GAAI,QAAO,KAAK;AAG3B,YAAM,QAAQ,EAAE,OAAO,SAAS,YAAY,YAAY,IAAI;AAC5D,YAAM,QAAQ,EAAE,OAAO,SAAS,YAAY,YAAY,IAAI;AAC5D,UAAI,UAAU,MAAO,QAAO,QAAQ;AAEpC,cAAQ,EAAE,QAAQ,IAAI,cAAc,EAAE,QAAQ,EAAE;AAAA,IAClD,CAAC;AACD,WAAO,KAAK;AAAA,EACd;AACF;AASA,eAAsB,yBAAyB,WAAW,UAAU;AAClE,QAAM,UAAW,UAAU,cAAc,UAAU,OAAO,QAAQ,cAAc;AAChF,QAAM,YAAa,UAAU,WAAW,IAAI,MAAM,KAAM;AAExD,QAAM,UAAU,OAAO,EAAE,YAAY,SAAS,CAAC;AACjD;;;ACvEA,IAAM,iBAAiB;AAMhB,IAAM,eAAe;AAAA,EAC1B,EAAE,KAAK,QAAe,OAAO,sBAA6B,MAAM,EAAE;AAAA,EAClE,EAAE,KAAK,eAAe,OAAO,6BAA6B,MAAM,EAAE;AAAA,EAClE,EAAE,KAAK,WAAe,OAAO,yBAA6B,MAAM,EAAE;AAAA,EAClE,EAAE,KAAK,OAAe,OAAO,qBAA6B,MAAM,EAAE;AAAA,EAClE,EAAE,KAAK,QAAe,OAAO,sBAA6B,MAAM,EAAE;AAAA,EAClE,EAAE,KAAK,WAAc,OAAO,4BAA6B,MAAM,EAAE;AAAA,EACjE,EAAE,KAAK,QAAe,OAAO,sBAA6B,MAAM,EAAE;AAAA,EAClE,EAAE,KAAK,UAAe,OAAO,wBAA6B,MAAM,EAAE;AAAA,EAClE,EAAE,KAAK,SAAe,OAAO,uBAA6B,MAAM,EAAE;AACpE;AAOA,IAAM,iBAAiB;AAAA,EACrB,EAAE,OAAO,YAAY,OAAO,WAAW,WAAW,WAAW,OAAO,CAAC,GAAI,GAAI,GAAI,CAAC,EAAG;AAAA,EACrF,EAAE,OAAO,OAAY,OAAO,WAAW,WAAW,WAAW,OAAO,CAAC,GAAI,GAAI,GAAI,CAAC,EAAG;AAAA,EACrF,EAAE,OAAO,SAAY,OAAO,WAAW,WAAW,WAAW,OAAO,CAAC,GAAI,IAAI,IAAI,EAAE,EAAE;AAAA,EACrF,EAAE,OAAO,OAAY,OAAO,WAAW,WAAW,WAAW,OAAO,CAAC,IAAI,IAAI,IAAI,EAAE,EAAE;AAAA,EACrF,EAAE,OAAO,QAAY,OAAO,WAAW,WAAW,WAAW,OAAO,CAAC,IAAI,IAAI,IAAI,EAAE,EAAE;AAAA,EACrF,EAAE,OAAO,aAAY,OAAO,WAAW,WAAW,WAAW,OAAO,CAAC,IAAI,IAAI,IAAI,EAAE,EAAE;AACvF;AAGA,SAAS,eAAe,MAAM;AAC5B,SAAO,eAAe,KAAK,OAAK,EAAE,MAAM,SAAS,IAAI,CAAC,KAAK,eAAe,CAAC;AAC7E;AAUO,IAAM,cAAN,MAAM,qBAAoB,QAAQ,aAAa,IAAI,cAAc;AAAA,EACtE,OAAO,kBAAkB;AAAA,IACvB,IAAU;AAAA,IACV,SAAU,CAAC,eAAe;AAAA,IAC1B,KAAU;AAAA,IACV,QAAU;AAAA,MACR,OAAW;AAAA,MACX,MAAW;AAAA,MACX,WAAW;AAAA,IACb;AAAA,IACA,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,IACpC,SAAU;AAAA,MACR,aAAe,aAAY;AAAA,MAC3B,cAAe,aAAY;AAAA,MAC3B,gBAAgB,aAAY;AAAA,IAC9B;AAAA,EACF;AAAA;AAAA,EAGA,OAAO,YAAY;AAAA;AAAA,EAGnB,OAAO,OAAO;AACZ,QAAI,CAAC,aAAY,aAAa,aAAY,UAAU,aAAa,OAAO;AACtE,mBAAY,YAAY,IAAI,aAAY;AACxC,mBAAY,UAAU,OAAO,IAAI;AAAA,IACnC,OAAO;AACL,mBAAY,UAAU,aAAa;AAAA,IACrC;AACA,WAAO,aAAY;AAAA,EACrB;AAAA;AAAA,EAGA,cAAc;AAAA,EAEd,MAAM,gBAAgB,SAAS;AAC7B,UAAM,SAAc,KAAK;AACzB,UAAM,aAAc,SAAS,CAAC,GAAG,OAAO,WAAW,OAAO,CAAC,IAAI,CAAC;AAChE,UAAM,SAAc,CAAC,GAAG,UAAU,EAAE,KAAK,CAAC,GAAG,OAAO,EAAE,cAAc,MAAM,EAAE,cAAc,EAAE;AAC5F,UAAM,WAAc,KAAK,eAAe,UAAU;AAClD,UAAM,WAAc,KAAK,cACrB,WAAW,KAAK,OAAK,EAAE,OAAO,KAAK,WAAW,IAC9C;AACJ,UAAM,cAAc,aAAa,IAAI,QAAM;AAAA,MACzC,GAAG;AAAA,MACH,OAAO,KAAK,KAAK,SAAS,EAAE,KAAK;AAAA,IACnC,EAAE;AAEF,WAAO;AAAA,MACL,WAAa,CAAC,CAAC;AAAA,MACf,YAAa,OAAO,IAAI,QAAM;AAAA,QAC5B,IAAY,EAAE;AAAA,QACd,MAAY,EAAE;AAAA,QACd,KAAY,EAAE,OAAO,SAAS,OAAO,EAAE,OAAO,OAAO;AAAA,QACrD,YAAY,EAAE,cAAc;AAAA,QAC5B,SAAY,eAAe,EAAE,cAAc,CAAC;AAAA,QAC5C,UAAY,QAAQ,SAAS,gBAAgB,EAAE;AAAA,QAC/C,YAAY,EAAE,OAAO,KAAK;AAAA,QAC1B,eAAe,EAAE,cAAc;AAAA,MACjC,EAAE;AAAA,MACF;AAAA,MACA;AAAA,MACA,cAAe,UAAU,QAAQ;AAAA,MACjC;AAAA,IACF;AAAA,EACF;AAAA,EAEA,MAAM,YAAY,SAAS,SAAS;AAClC,WAAO,QAAQ,aAAa,WAAW,eAAe,gBAAgB,OAAO;AAAA,EAC/E;AAAA,EAEA,aAAa,QAAQ,SAAS,SAAS;AACrC,YAAQ,YAAY;AACpB,SAAK,YAAY,OAAO;AAAA,EAC1B;AAAA;AAAA,EAGA,eAAe,YAAY;AACzB,UAAM,OAAO,CAAC;AACd,aAAS,OAAO,GAAG,QAAQ,IAAI,QAAQ;AACrC,YAAM,UAAW,eAAe,IAAI;AACpC,YAAM,WAAW,WAAW,OAAO,OAAK,KAAK,MAAM,EAAE,UAAU,MAAM,IAAI;AACzE,WAAK,KAAK,EAAE,MAAM,SAAS,SAAS,CAAC;AAAA,IACvC;AACA,WAAO;AAAA,EACT;AAAA;AAAA,EAGA,YAAY,SAAS;AACnB,YAAQ,iBAAiB,yBAAyB,EAAE,QAAQ,QAAM;AAChE,SAAG,iBAAiB,SAAS,MAAM;AACjC,aAAK,cAAc,GAAG,QAAQ;AAC9B,aAAK,OAAO;AAAA,MACd,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AAAA;AAAA,EAGA,aAAa,aAAa,OAAO,SAAS;AACxC,UAAM,MAAO,aAAY;AACzB,QAAI,CAAC,KAAK,YAAa;AACvB,UAAM,OAAO,SAAS,QAAQ,QAAQ,MAAM,EAAE;AAC9C,QAAI,CAAC,QAAQ,MAAM,IAAI,EAAG;AAC1B,UAAM,YAAY,KAAK,QAAQ,WAAW,IAAI,IAAI,WAAW;AAC7D,QAAI,CAAC,UAAW;AAChB,UAAM,yBAAyB,WAAW,IAAI;AAAA,EAChD;AAAA;AAAA,EAGA,aAAa,cAAc,OAAO,SAAS;AACzC,UAAM,MAAM,aAAY;AACxB,QAAI,CAAC,KAAK,YAAa;AACvB,UAAM,YAAY,KAAK,QAAQ,WAAW,IAAI,IAAI,WAAW;AAC7D,QAAI,CAAC,UAAW;AAEhB,UAAM,UAAU,OAAO,EAAE,YAAY,EAAE,CAAC;AAAA,EAC1C;AAAA;AAAA,EAGA,aAAa,gBAAgB,OAAO,SAAS;AAC3C,UAAM,MAAM,aAAY;AACxB,QAAI,CAAC,KAAK,YAAa;AACvB,UAAM,YAAY,KAAK,QAAQ,WAAW,IAAI,IAAI,WAAW;AAC7D,QAAI,CAAC,UAAW;AAChB,UAAM,KAAK,OAAO,eAAe,CAAC,IAAI,WAAW,CAAC;AAAA,EACpD;AAAA;AAAA,EAGA,OAAO,gBAAgB;AACrB,UAAM,UAAU,MAAM;AACpB,UAAI,aAAY,WAAW,SAAU,cAAY,UAAU,OAAO;AAAA,IACpE;AACA,UAAM,GAAG,gBAAmB,OAAO;AACnC,UAAM,GAAG,mBAAmB,OAAO;AACnC,UAAM,GAAG,mBAAmB,OAAO;AACnC,UAAM,GAAG,mBAAmB,OAAO;AACnC,UAAM,GAAG,eAAmB,CAAC,QAAQ,SAAS;AAC5C,UAAI,QAAQ,MAAM,YAAY,MAAM,mBAAmB,EAAG,SAAQ;AAAA,IACpE,CAAC;AACD,UAAM,GAAG,gBAAgB,MAAM;AAC7B,UAAI,aAAY,WAAW,SAAU,cAAY,UAAU,OAAO;AAAA,IACpE,CAAC;AAAA,EACH;AACF;;;AClLA,IAAMC,mBAAkB;AAQjB,SAAS,kBAAkB,SAAS,MAAM;AAC/C,QAAM,WAAW,KAAK,cAAc,kBAAkB;AACtD,MAAI,CAAC,SAAU;AACf,QAAM,SAAS,SAAS,QAAQ;AAChC,MAAI,CAAC,UAAU,CAAC,cAAc,MAAM,EAAG;AACvC,qBAAmB,UAAU,QAAQ,OAAO;AAC9C;AAKA,SAAS,mBAAmB,UAAU,QAAQ,SAAS;AACrD,WAAS,cAAc,mBAAmB,GAAG,OAAO;AAEpD,QAAM,QAAc,cAAc,MAAM;AACxC,QAAM,cAAc,MAAM,CAAC;AAE3B,QAAM,SAAS,cAAc;AAC7B,QAAM,QAAS,cAAc;AAE7B,QAAM,gBAAgB,OAAO,MAAM,GAAG,OAAO,MAAM,OAAO,MAAM,GAAG,QAAQ;AAC3E,QAAM,cAAgB,OAAO,WAAW,GAAG,OAAO,MAAM,OAAO,WAAW,GAAG,QAAQ;AACrF,QAAM,OAAe,KAAK,KAAK;AAE/B,QAAM,eAAe,eAAe,KAAK,aAAa,KAAM,QAAQ,QAAQ;AAC5E,MAAI,CAAC,aAAc;AAEnB,QAAM,WAAa,KAAK,KAAK,SAAS,cAAc,MAAM,CAAC;AAC3D,QAAM,aAAa,KAAK,KAAK,SAAS,cAAc,WAAW,CAAC;AAEhE,MAAI,OAAO;AAEX,MAAI,eAAe,GAAG;AACpB,YAAQ;AAAA,kBACM,aAAa,MAAM,CAAC,uCAAuC,QAAQ;AAAA,+CACtC,KAAK,KAAK,SAAS,eAAe,CAAC;AAAA,4CACtC,YAAY;AAAA;AAAA,EAEtD;AAEA,MAAI,aAAa,GAAG;AAClB,YAAQ;AAAA,kBACM,aAAa,WAAW,CAAC,uCAAuC,UAAU;AAAA,+CAC7C,KAAK,KAAK,SAAS,mBAAmB,CAAC;AAAA,4CAC1C,UAAU;AAAA;AAAA,EAEpD;AAEA,MAAI,QAAQ,QAAQ,GAAG;AACrB,YAAQ;AAAA;AAAA,4CAEgC,KAAK,KAAK,SAAS,YAAY,CAAC;AAAA,4CAChC,KAAK;AAAA;AAAA,EAE/C;AAEA,QAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,UAAQ,YAAY;AACpB,UAAQ,YAAY;AAAA;AAAA;AAAA,QAGd,KAAK,KAAK,SAAS,qBAAqB,CAAC;AAAA;AAAA,yCAER,IAAI;AAAA;AAE3C,WAAS,YAAY,OAAO;AAE5B,UAAQ,iBAAiB,SAAS,OAAM,OAAM;AAC5C,UAAM,MAAM,GAAG,OAAO,QAAQ,eAAe;AAC7C,QAAI,CAAC,OAAO,IAAI,SAAU;AAC1B,UAAM,SAAS,IAAI,QAAQ;AAC3B,QAAI,WAAW,kBAAkB;AAC/B,YAAM,gBAAgB,SAAS,QAAQ,WAAW,QAAQ;AAAA,IAC5D,WAAW,WAAW,gBAAgB;AACpC,YAAM,gBAAgB,SAAS,aAAa,SAAS,UAAU;AAAA,IACjE,WAAW,WAAW,SAAS;AAC7B,YAAM,oBAAoB;AAAA,IAC5B;AAGA,QAAI,WAAW,QAAS,oBAAmB,UAAU,QAAQ,OAAO;AAAA,EACtE,CAAC;AACH;AAWA,eAAe,gBAAgB,SAAS,QAAQ,MAAM,aAAa;AACjE,QAAM,OAAQ,cAAc;AAC5B,QAAM,QAAQ,KAAK,MAAM,KAAK,EAAE,KAAK,GAAG,MAAM,EAAE;AAChD,QAAM,QAAQ,MAAM,MAAM,MAAM;AAChC,MAAI,SAAS,GAAG;AACd,OAAG,cAAc,KAAK,KAAK,KAAK,SAAS,iBAAiB,CAAC;AAC3D;AAAA,EACF;AAGA,MAAI,MAAM,OAAO,EAAG,OAAM;AAAA,MACrB,OAAM;AACX,OAAK,MAAM,IAAI;AACf,QAAM,cAAc,IAAI;AAGxB,QAAM,QAAQ,SAAS,QAAQ,SAAS;AACxC,MAAI,OAAO,cAAc,QAAQ,SAAS;AACxC,UAAM,UAAU,QAAQ,MAAM,UAAU,MAAM,UAAU;AACxD,QAAI,SAAS,WAAW;AACtB,cAAQ,iBAAoB,QAAQ,iBAAiB,KAAK;AAC1D,cAAQ,kBAAoB,QAAQ,kBAAkB,KAAK;AAE3D,UAAI,QAAQ,WAAY,SAAQ,cAAc,QAAQ,gBAAgB,QAAQ;AAAA,IAChF,OAAO;AACL,cAAQ,kBAAmB,QAAQ,kBAAkB,KAAK;AAC1D,cAAQ,oBAAoB,QAAQ,oBAAoB,KAAK;AAAA,IAC/D;AACA,UAAM,UAAU,MAAM,QAAQ,aAAa,WAAW,eAAeA,kBAAiB,OAAO;AAC7F,UAAM,QAAQ,OAAO;AAAA,MACnB,SAAS;AAAA,MACT,CAAC,SAAS,SAAS,aAAa,GAAG;AAAA,IACrC,CAAC;AAAA,EAEH;AAEA,QAAM,SAAY,MAAM,MAAM,MAAM;AACpC,QAAM,YAAY,SAAS,YACvB,KAAK,KAAK,SAAS,eAAe,IAClC,KAAK,KAAK,SAAS,mBAAmB;AAE1C,cAAY,OAAO;AAAA,IACjB,MAAS,KAAK,KAAK;AAAA,IACnB,SAAS;AAAA;AAAA,oBAEO,aAAa,MAAM,CAAC,8CAA8C,WAAW;AAAA,6CACpD,KAAK,KAAK,IAAI;AAAA,+CACZ,KAAK,KAAK,SAAS,kBAAkB,CAAC;AAAA,6CACxC,SAAS;AAAA,6CACT,KAAK,KAAK,SAAS,sBAAsB,CAAC,QAAQ,WAAW;AAAA;AAAA;AAAA;AAAA,gBAI1F,KAAK,KAAK,SAAS,YAAY,CAAC,IAAI,WAAW;AAAA,4CACnB,MAAM,IAAI,KAAK,KAAK,SAAS,qBAAqB,CAAC;AAAA;AAAA;AAAA,EAG7F,CAAC;AACH;AAKA,eAAe,sBAAsB;AACnC,MAAI,CAAC,KAAK,KAAK,KAAM;AACrB,QAAM,UAAU,cAAc;AAC9B,MAAI,WAAW,GAAG;AAChB,OAAG,cAAc,KAAK,KAAK,KAAK,SAAS,gBAAgB,CAAC;AAC1D;AAAA,EACF;AACA,QAAM,cAAc,UAAU,CAAC;AAC/B,cAAY,OAAO;AAAA,IACjB,MAAS,KAAK,KAAK;AAAA,IACnB,SAAS;AAAA;AAAA;AAAA,kBAGK,KAAK,KAAK,IAAI,aAAa,KAAK,KAAK,SAAS,gBAAgB,EAAE,QAAQ,UAAU,KAAK,KAAK,IAAI,CAAC;AAAA;AAAA,wCAE3E,UAAU,CAAC,IAAI,KAAK,KAAK,SAAS,oBAAoB,CAAC;AAAA;AAAA,EAE7F,CAAC;AACH;AAMO,SAAS,wBAAwB;AACtC,WAAS,iBAAiB,6CAA6C,EAAE,QAAQ,UAAQ;AACvF,UAAM,SAAS,KAAK,QAAQ;AAC5B,QAAI,CAAC,UAAU,CAAC,cAAc,MAAM,EAAG;AAEvC,UAAM,QAAQ,KAAK,QAAQ,mBAAmB;AAC9C,UAAM,QAAQ,OAAO,SAAS;AAC9B,UAAM,UAAU,QAAQ,KAAK,SAAS,IAAI,KAAK,IAAI;AACnD,uBAAmB,MAAM,QAAQ,OAAO;AAAA,EAC1C,CAAC;AACH;;;AChNA,IAAM,oBAAoB,cAAc,SAAS;AAGjD,eAAsB,qBAAqB;AACzC,QAAM,OAAO,WAAW,SAAS;AACjC,QAAM,UAAU;AAAA;AAAA,uCAEqB,IAAI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAYrC,KAAK,KAAK,SAAS,qBAAqB,CAAC;AAAA;AAAA;AAI7C,QAAM,YAAY,OAAO;AAAA,IACvB;AAAA,IACA,SAAS,EAAE,OAAO,iCAA8B;AAAA,IAChD,OAAO,EAAE,CAAC,SAAS,GAAG,EAAE,SAAS,KAAK,EAAE;AAAA,EAC1C,CAAC;AACH;AAGO,SAAS,qBAAqB,UAAU,MAAM;AACnD,QAAM,KAAK,gBAAgB,cAAc,OAAQ,KAAK,CAAC,KAAK;AAC5D,QAAM,MAAM,IAAI,gBAAgB,+BAA+B;AAC/D,MAAI,CAAC,IAAK;AAEV,MAAI,iBAAiB,SAAS,YAAY;AACxC,QAAI;AACF,YAAM,MAAM,MAAM,SAAS,iBAAiB;AAC5C,WAAK,OAAO,OAAO,IAAI;AAAA,IACzB,QAAQ;AAEN,WAAK,MAAM,IAAI,GAAG,SAAS,WAAW,GAAG,OAAO,IAAI;AAAA,IACtD;AAAA,EACF,CAAC;AACH;;;AC1BA,MAAM,KAAK,YAAY,iBAAiB;AAExC,MAAM,KAAK,QAAQ,YAAY;AAC7B,UAAQ,KAAK,uCAAuC,SAAS,EAAE;AAE/D,mBAAiB;AAEjB,OAAK,OAAO,QAAQ,EAAE,QAAQ,SAAS;AAGvC,OAAK,MAAM,EAAE,cAAc,aAAa,YAAY;AAEpD,SAAO,OAAO,gBAAgB;AAE9B,SAAO,MAAM,aAAa;AAAA,IACxB,CAAC,YAAY,SAAS,GAAG;AAAA,IACzB,CAAC,YAAY,GAAG,GAAG;AAAA,EACrB;AACA,SAAO,KAAK,aAAa;AAAA,IACvB,CAAC,WAAW,IAAI,GAAG;AAAA,IACnB,CAAC,WAAW,MAAM,GAAG;AAAA,IACrB,CAAC,WAAW,KAAK,GAAG;AAAA,IACpB,CAAC,WAAW,YAAY,GAAG;AAAA,IAC3B,CAAC,WAAW,MAAM,GAAG;AAAA,IACrB,CAAC,WAAW,KAAK,GAAG;AAAA,IACpB,CAAC,WAAW,MAAM,GAAG;AAAA,IACrB,CAAC,WAAW,UAAU,GAAG;AAAA,EAC3B;AAEA,SAAO,MAAM,gBAAgB;AAC7B,SAAO,KAAK,gBAAgB;AAC5B,SAAO,YAAY,gBAAgB;AAEnC,mBAAiB;AAEjB,UAAQ,aAAa,KAAK,oBAAoB,gBAAgB,OAAO,QAAQ,QAAQ,MAAM,OAAO,UAAU;AAC5G,UAAQ,aAAa,KAAK,oBAAoB,gBAAgB,MAAM,QAAQ,QAAQ,MAAM,OAAO,SAAS;AAE1G,UAAQ,aAAa,KAAK,oBAAoB,cAAc,OAAO,WAAW,mBAAmB;AAAA,IAC/F,OAAO,CAAC,YAAY,SAAS;AAAA,IAC7B,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AACD,UAAQ,aAAa,KAAK,oBAAoB,cAAc,OAAO,WAAW,aAAa;AAAA,IACzF,OAAO,CAAC,YAAY,GAAG;AAAA,IACvB,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AAED,UAAQ,aAAa,KAAK,oBAAoB,cAAc,MAAM,WAAW,cAAc;AAAA,IACzF,OAAO,CAAC,WAAW,IAAI;AAAA,IACvB,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AACD,UAAQ,aAAa,KAAK,oBAAoB,cAAc,MAAM,WAAW,gBAAgB;AAAA,IAC3F,OAAO,CAAC,WAAW,MAAM;AAAA,IACzB,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AACD,UAAQ,aAAa,KAAK,oBAAoB,cAAc,MAAM,WAAW,eAAe;AAAA,IAC1F,OAAO,CAAC,WAAW,KAAK;AAAA,IACxB,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AACD,UAAQ,aAAa,KAAK,oBAAoB,cAAc,MAAM,WAAW,sBAAsB;AAAA,IACjG,OAAO,CAAC,WAAW,YAAY;AAAA,IAC/B,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AACD,UAAQ,aAAa,KAAK,oBAAoB,cAAc,MAAM,WAAW,gBAAgB;AAAA,IAC3F,OAAO,CAAC,WAAW,MAAM;AAAA,IACzB,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AACD,UAAQ,aAAa,KAAK,oBAAoB,cAAc,MAAM,WAAW,eAAe;AAAA,IAC1F,OAAO,CAAC,WAAW,KAAK;AAAA,IACxB,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AACD,UAAQ,aAAa,KAAK,oBAAoB,cAAc,MAAM,WAAW,gBAAgB;AAAA,IAC3F,OAAO,CAAC,WAAW,MAAM;AAAA,IACzB,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AACD,UAAQ,aAAa,KAAK,oBAAoB,cAAc,MAAM,WAAW,oBAAoB;AAAA,IAC/F,OAAO,CAAC,WAAW,UAAU;AAAA,IAC7B,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AAED,QAAM,gBAAgB;AACtB,4BAA0B;AAC1B,eAAa;AAEb,UAAQ,KAAK,oCAAoC;AACnD,CAAC;AAED,MAAM,KAAK,SAAS,YAAY;AAC9B,QAAM,gBAAgB;AACtB,QAAM,yBAAyB;AAC/B,cAAY,cAAc;AAC1B,MAAI,KAAK,KAAK,KAAM,oBAAmB;AACzC,CAAC;AAGD,MAAM,GAAG,iBAAiB,CAAC,MAAM,SAAS;AACxC,QAAM,KAAK,gBAAgB,cAAc,OAAQ,KAAK,CAAC,KAAK;AAC5D,MAAI,CAAC,IAAI,cAAe;AAGxB,MAAI,GAAG,cAAc,uBAAuB,EAAG;AAE/C,QAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,UAAQ,UAAU,IAAI,sBAAsB;AAC5C,UAAQ,YAAY;AAAA;AAAA,wCAEkB,KAAK,KAAK,SAAS,YAAY,CAAC;AAAA;AAAA;AAAA,oCAGpC,KAAK,KAAK,SAAS,YAAY,CAAC;AAAA;AAAA;AAAA,4CAGxB,KAAK,KAAK,SAAS,qBAAqB,CAAC;AAAA;AAAA;AAKnF,UAAQ,iBAAiB,SAAS,CAAC,OAAO;AACxC,QAAI,GAAG,OAAO,QAAQ,uBAAuB,EAAG,cAAa,KAAK;AAClE,QAAI,GAAG,OAAO,QAAQ,sBAAsB,EAAG,aAAY,KAAK;AAChE,QAAI,GAAG,OAAO,QAAQ,sBAAsB,EAAG,aAAY,KAAK;AAAA,EAClE,CAAC;AAGD,QAAM,SAAS,GAAG,cAAc,YAAY,KACvC,GAAG,cAAc,oBAAoB,KACrC,GAAG,cAAc,MAAM;AAC5B,MAAI,OAAQ,QAAO,cAAc,aAAa,SAAS,MAAM;AAAA,MACxD,IAAG,YAAY,OAAO;AAC7B,CAAC;AAGD,MAAM,GAAG,yBAAyB,CAAC,SAAS,SAAS;AACnD,oBAAkB,SAAS,IAAI;AAC/B,MAAI,QAAQ,QAAQ,SAAS,GAAG,QAAS,sBAAqB,SAAS,IAAI;AAC7E,CAAC;AAGD,MAAM,GAAG,iBAAiB,aAAW;AACnC,MAAI,CAAC,QAAQ,IAAK;AAClB,MAAI,QAAQ,IAAI,SAAS,YAAY,KAAK,QAAQ,IAAI,SAAS,WAAW,GAAG;AAC3E,0BAAsB;AAAA,EACxB;AACF,CAAC;AAMD,MAAM,GAAG,eAAe,CAAC,OAAO,SAAS;AACvC,MAAI,CAAC,QAAQ,MAAM,YAAY,MAAM,mBAAmB,EAAG;AAC3D,MAAI,CAAC,KAAK,OAAQ;AAClB,QAAM,aAAa,MAAM,OAAO;AAChC,QAAM,YAAa,KAAK,OAAO,WAAW,KAAK,OAAK,EAAE,OAAO,OAAO,MAAM,EAAE;AAC5E,MAAI,aAAa,UAAU,eAAe,YAAY;AACpD,cAAU,OAAO,EAAE,WAAW,CAAC,EAAE,MAAM,MAAM;AAAA,IAAC,CAAC;AAAA,EACjD;AACF,CAAC;AAQD,MAAM,GAAG,mBAAmB,CAAC,WAAW,SAAS;AAC/C,MAAI,EAAE,gBAAgB,MAAO;AAC7B,QAAM,aAAa,UAAU;AAC7B,MAAI,cAAc,KAAM;AACxB,aAAW,MAAM;AACf,UAAM,QAAQ,UAAU;AACxB,QAAI,SAAS,MAAM,QAAQ,eAAe,YAAY;AACpD,YAAM,OAAO,EAAE,qBAAqB,WAAW,CAAC,EAAE,MAAM,MAAM;AAAA,MAAC,CAAC;AAAA,IAClE;AAAA,EACF,GAAG,CAAC;AACN,CAAC;", + "sourcesContent": ["/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport const SYSTEM_ID = \"fvtt-chroniques-de-l-etrange\"\n\nexport const ACTOR_TYPES = {\n character: \"character\",\n npc: \"npc\",\n}\n\nexport const ITEM_TYPES = {\n item: \"item\",\n kungfu: \"kungfu\",\n spell: \"spell\",\n supernatural: \"supernatural\",\n weapon: \"weapon\",\n armor: \"armor\",\n sanhei: \"sanhei\",\n ingredient: \"ingredient\",\n}\n\nexport const SUBTYPES = {\n weapon: { id: \"weapon\", label: \"CDE.Weapon\" },\n armor: { id: \"armor\", label: \"CDE.Armor\" },\n sanhei: { id: \"sanhei\", label: \"CDE.Sanhei\" },\n other: { id: \"other\", label: \"CDE.Other\" },\n}\n\nexport const MAGICS = {\n internalcinnabar: {\n id: \"internalcinnabar\",\n background: \"linear-grey\",\n label: \"CDE.InternalCinnabar\",\n aspectlabel: \"CDE.Metal\",\n speciality: {\n essence: { label: \"CDE.Essence\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n mind: { label: \"CDE.Mind\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n purification: { label: \"CDE.Purification\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n manipulation: { label: \"CDE.Manipulation\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n aura: { label: \"CDE.Aura\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n alchemy: {\n id: \"alchemy\",\n background: \"linear-blue\",\n label: \"CDE.Alchemy\",\n aspectlabel: \"CDE.Water\",\n speciality: {\n acupuncture: { label: \"CDE.Acupuncture\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n elixirs: { label: \"CDE.Elixirs\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n poisons: { label: \"CDE.Poisons\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n arsenal: { label: \"CDE.Arsenal\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n potions: { label: \"CDE.Potions\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n masteryoftheway: {\n id: \"masteryoftheway\",\n background: \"linear-brown\",\n label: \"CDE.MasteryOfTheWay\",\n aspectlabel: \"CDE.Earth\",\n speciality: {\n curse: { label: \"CDE.Curse\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n transfiguration: { label: \"CDE.Transfiguration\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n necromancy: { label: \"CDE.Necromancy\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n climatecontrol: { label: \"CDE.ClimateControl\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n goldenmagic: { label: \"CDE.GoldenMagic\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n exorcism: {\n id: \"exorcism\",\n background: \"linear-red\",\n label: \"CDE.Exorcism\",\n aspectlabel: \"CDE.Fire\",\n speciality: {\n invocation: { label: \"CDE.Invocation\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n tracking: { label: \"CDE.Tracking\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n protection: { label: \"CDE.Protection\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n punishment: { label: \"CDE.Punishment\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n domination: { label: \"CDE.Domination\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n geomancy: {\n id: \"geomancy\",\n background: \"linear-green\",\n label: \"CDE.Geomancy\",\n aspectlabel: \"CDE.Wood\",\n speciality: {\n neutralization: { label: \"CDE.Neutralization\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\", labelicon: \"Yin\", labelelement: \"CDE.Metal\" },\n divination: { label: \"CDE.Divination\", classicon: \"icon-yin\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\", labelicon: \"Yin\", labelelement: \"CDE.Water\" },\n earthlyprayer: { label: \"CDE.EarthlyPrayer\", classicon: \"icon-yinyang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\", labelicon: \"Yin/Yang\", labelelement: \"CDE.Earth\" },\n heavenlyprayer: { label: \"CDE.HeavenlyPrayer\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\", labelicon: \"Yang\", labelelement: \"CDE.Fire\" },\n fungseoi: { label: \"CDE.Fungseoi\", classicon: \"icon-yang\", icon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\", elementicon: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\", labelicon: \"Yang\", labelelement: \"CDE.Wood\" },\n },\n },\n}\n\n/** Map aspect name \u2192 i18n label key */\nexport const ASPECT_LABELS = {\n metal: \"CDE.Metal\",\n water: \"CDE.Water\",\n earth: \"CDE.Earth\",\n fire: \"CDE.Fire\",\n wood: \"CDE.Wood\",\n}\n\n/** Map aspect name \u2192 image path */\nexport const ASPECT_ICONS = {\n metal: \"systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\",\n water: \"systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n earth: \"systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n fire: \"systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n wood: \"systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n}\n\n/** Map aspect name \u2192 die face pair [yin, yang] (face=10 stored as 0) */\nexport const ASPECT_FACES = {\n metal: [3, 8],\n water: [1, 6],\n earth: [0, 5], // 0 = face \"10\"\n fire: [2, 7],\n wood: [4, 9],\n}\n\n/** Ordered aspect names by index (metal=0, water=1, earth=2, fire=3, wood=4) */\nexport const ASPECT_NAMES = [\"metal\", \"water\", \"earth\", \"fire\", \"wood\"]\n\n/**\n * Wu Xing generating/overcoming cycle.\n * For each active aspect, the five result categories in order:\n * [successes, auspicious, noxious, loksyu, tinji]\n */\nexport const WU_XING_CYCLE = {\n wood: [\"wood\", \"fire\", \"water\", \"earth\", \"metal\"],\n fire: [\"fire\", \"earth\", \"wood\", \"metal\", \"water\"],\n earth: [\"earth\", \"metal\", \"fire\", \"water\", \"wood\"],\n metal: [\"metal\", \"water\", \"earth\", \"wood\", \"fire\"],\n water: [\"water\", \"wood\", \"metal\", \"fire\", \"earth\"],\n}\n\nexport const TEMPLATE_PARTIALS = [\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-skills.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-magics.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-nghang.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-treasures.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-items.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-kungfus.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-supernaturals.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-spells.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-kungfus.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-items.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-loksyu-app.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-tinji-app.html\",\n \"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-wheel-app.html\",\n]\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\n/**\n * Migrates actor JSON from the legacy CDE system to the current system format.\n *\n * This module is pure logic \u2014 it does not interact with Foundry APIs directly.\n * All transformation is done in-memory; the caller is responsible for creating\n * Foundry documents from the returned data.\n */\n\n// \u2500\u2500 Element label \u2192 key \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\nconst ELEMENT_LABEL_TO_KEY = {\n \"m\u00E9tal\": \"metal\",\n \"metal\": \"metal\",\n \"eau\": \"eau\",\n \"terre\": \"terre\",\n \"feu\": \"feu\",\n \"bois\": \"bois\",\n}\n\n/** Normalise a French element label to its system key (e.g. \"M\u00E9tal\" \u2192 \"metal\"). */\nfunction elementKey(label = \"\") {\n return ELEMENT_LABEL_TO_KEY[label.toLowerCase().trim()] ?? \"metal\"\n}\n\n// \u2500\u2500 Hei polarity label \u2192 key \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\nfunction heiKey(label = \"\") {\n const l = label.toLowerCase().trim()\n if (l === \"yin/yang\" || l === \"yinyang\") return \"yinyang\"\n if (l === \"yang\") return \"yang\"\n return \"yin\"\n}\n\n// \u2500\u2500 Spell discipline inference from speciality name \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n/** Maps French speciality labels (lowercase, accents stripped) \u2192 school key. */\nconst SPECIALITY_TO_DISCIPLINE = {\n // internalcinnabar\n \"essence\": \"internalcinnabar\",\n \"esprit\": \"internalcinnabar\",\n \"mind\": \"internalcinnabar\",\n \"purification\": \"internalcinnabar\",\n \"manipulation\": \"internalcinnabar\",\n \"aura\": \"internalcinnabar\",\n // alchemy\n \"acupuncture\": \"alchemy\",\n \"\u00E9lixirs\": \"alchemy\",\n \"elixirs\": \"alchemy\",\n \"poisons\": \"alchemy\",\n \"arsenal\": \"alchemy\",\n \"potions\": \"alchemy\",\n // masteryoftheway\n \"mal\u00E9diction\": \"masteryoftheway\",\n \"malediction\": \"masteryoftheway\",\n \"transfiguration\": \"masteryoftheway\",\n \"n\u00E9cromancie\": \"masteryoftheway\",\n \"necromancie\": \"masteryoftheway\",\n \"contr\u00F4le climatique\": \"masteryoftheway\",\n \"controle climatique\": \"masteryoftheway\",\n \"magie d'or\": \"masteryoftheway\",\n \"magie dor\": \"masteryoftheway\",\n // exorcism\n \"invocation\": \"exorcism\",\n \"pistage\": \"exorcism\",\n \"tra\u00E7age\": \"exorcism\",\n \"tracage\": \"exorcism\",\n \"protection\": \"exorcism\",\n \"ch\u00E2timent\": \"exorcism\",\n \"chatiment\": \"exorcism\",\n \"domination\": \"exorcism\",\n // geomancy\n \"neutralisation\": \"geomancy\",\n \"divination\": \"geomancy\",\n \"pri\u00E8re terrestre\": \"geomancy\",\n \"priere terrestre\": \"geomancy\",\n \"pri\u00E8re c\u00E9leste\": \"geomancy\",\n \"priere celeste\": \"geomancy\",\n \"g\u00E9omancie\": \"geomancy\",\n \"geomancie\": \"geomancy\",\n \"feng shui\": \"geomancy\",\n \"fungseoi\": \"geomancy\",\n}\n\n/**\n * Attempt to infer the magic school (discipline) from a spell's speciality name.\n * Falls back to scanning the item name for school keywords if needed.\n */\nfunction inferDiscipline(specialityName = \"\", itemName = \"\") {\n const key = specialityName.toLowerCase().trim()\n if (SPECIALITY_TO_DISCIPLINE[key]) return SPECIALITY_TO_DISCIPLINE[key]\n\n // Fuzzy fallback: check item name for school markers\n const name = itemName.toLowerCase()\n if (name.includes(\"exorcis\")) return \"exorcism\"\n if (name.includes(\"g\u00E9omanci\") || name.includes(\"geomanci\")) return \"geomancy\"\n if (name.includes(\"alchimi\")) return \"alchemy\"\n if (name.includes(\"cinnabre\") || name.includes(\"interne\")) return \"internalcinnabar\"\n if (name.includes(\"ma\u00EEtrise\") || name.includes(\"maitrise\") || name.includes(\"tao\")) return \"masteryoftheway\"\n\n return \"internalcinnabar\"\n}\n\n// \u2500\u2500 KungFu activation mapping \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\nfunction mapActivation(oldActivation = \"\") {\n const s = oldActivation.toLowerCase()\n if (s.includes(\"inflig\u00E9s\") || s.includes(\"infliges\")) return \"damage-inflicted\"\n if (s.includes(\"re\u00E7us\") || s.includes(\"recus\")) return \"damage-received\"\n if (s.includes(\"r\u00E9action\") || s.includes(\"reaction\")) return \"reaction\"\n if (s.includes(\"d\u00E9s-fastes\") || s.includes(\"des-fastes\") || s.includes(\"fastes\")) return \"dice\"\n if (s.includes(\"aide\")) return \"action-aid\"\n if (s.includes(\"attaque\") && s.includes(\"d\u00E9fense\")) return \"action-attack-defense\"\n if (s.includes(\"attaque\") && s.includes(\"defense\")) return \"action-attack-defense\"\n if (s.includes(\"attaque\")) return \"action-attack\"\n if (s.includes(\"d\u00E9fense\") || s.includes(\"defense\")) return \"action-defense\"\n return \"action-attack\"\n}\n\n// \u2500\u2500 Helpers \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\nconst DEFAULT_ACTOR_IMG = \"icons/svg/mystery-man.svg\"\nconst DEFAULT_ITEM_IMG = \"icons/svg/item-bag.svg\"\n\n// \u2500\u2500 Item migration \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\nfunction migrateEquipmentItem(oldItem) {\n const s = oldItem.system ?? {}\n return {\n name: oldItem.name,\n type: \"item\",\n img: oldItem.img || DEFAULT_ITEM_IMG,\n system: {\n reference: s.reference ?? \"\",\n description: s.description ?? \"\",\n quantity: Number(s.quantity ?? 1),\n weight: Number(s.weight ?? 0),\n notes: s.notes ?? \"\",\n },\n }\n}\n\nfunction migrateKungfuItem(oldItem) {\n const s = oldItem.system ?? {}\n const techs = s.techniques ?? {}\n\n const migratedTechs = {}\n for (const key of [\"technique1\", \"technique2\", \"technique3\"]) {\n const t = techs[key] ?? {}\n migratedTechs[key] = {\n check: Boolean(t.check),\n name: t.name ?? \"\",\n activation: mapActivation(t.activation ?? \"\"),\n technique: t.technique ?? \"\",\n }\n }\n\n return {\n name: oldItem.name,\n type: \"kungfu\",\n img: oldItem.img || DEFAULT_ITEM_IMG,\n system: {\n reference: s.reference ?? \"\",\n description: s.description ?? \"\",\n orientation: s.orientation || \"yin\",\n aspect: s.aspect || \"metal\",\n skill: s.skill || \"kungfu\",\n speciality: s.speciality ?? \"\",\n style: s.style ?? \"\",\n techniques: migratedTechs,\n notes: s.notes ?? \"\",\n },\n }\n}\n\nfunction migrateSpellItem(oldItem) {\n const s = oldItem.system ?? {}\n return {\n name: oldItem.name,\n type: \"spell\",\n img: oldItem.img || DEFAULT_ITEM_IMG,\n system: {\n reference: s.reference ?? \"\",\n description: s.description ?? \"\",\n specialityname: s.specialityname ?? \"\",\n associatedelement: elementKey(s.associatedelement ?? \"\"),\n heiType: heiKey(s.hei ?? \"\"),\n heiCost: Number(s.heiCost ?? 0),\n difficulty: Number(s.difficulty ?? 0),\n realizationtimeritual: s.realizationtimeritual ?? \"\",\n realizationtimeaccelerated: s.realizationtimeaccelerated ?? \"\",\n flashback: s.flashback ?? \"\",\n components: s.components ?? \"\",\n effects: s.effects ?? \"\",\n examples: s.examples ?? \"\",\n notes: s.notes ?? \"\",\n discipline: inferDiscipline(s.specialityname ?? \"\", oldItem.name ?? \"\"),\n },\n }\n}\n\nfunction migrateSupernaturalItem(oldItem) {\n const s = oldItem.system ?? {}\n // Old system stored a nested `supernatural: { reference }` \u2014 prefer that reference if top-level is empty\n const nestedRef = s.supernatural?.reference ?? \"\"\n return {\n name: oldItem.name,\n type: \"supernatural\",\n img: oldItem.img || DEFAULT_ITEM_IMG,\n system: {\n reference: s.reference || nestedRef,\n description: s.description ?? \"\",\n notes: s.notes ?? \"\",\n heiType: \"yin\",\n heiCost: 0,\n trigger: \"\",\n effects: \"\",\n },\n }\n}\n\nfunction migrateItem(oldItem) {\n switch (oldItem.type) {\n case \"item\": return migrateEquipmentItem(oldItem)\n case \"kungfu\": return migrateKungfuItem(oldItem)\n case \"spell\": return migrateSpellItem(oldItem)\n case \"supernatural\": return migrateSupernaturalItem(oldItem)\n default:\n // Unknown item type: keep as generic equipment\n return migrateEquipmentItem({ ...oldItem, type: \"item\" })\n }\n}\n\n// \u2500\u2500 Actor migration \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\nfunction migrateCharacter(old) {\n const s = old.system ?? {}\n\n // aspects: keep only { chinese, label, value }\n const aspect = {}\n for (const [k, v] of Object.entries(s.aspect ?? {})) {\n aspect[k] = { chinese: v.chinese ?? \"\", label: v.label ?? \"\", value: Number(v.value ?? 0) }\n }\n\n // skills: keep { label, specialities, value }\n const skills = {}\n for (const [k, v] of Object.entries(s.skills ?? {})) {\n skills[k] = { label: v.label ?? \"\", specialities: v.specialities ?? \"\", value: Number(v.value ?? 0) }\n }\n\n // resources: keep { label, specialities, value, debt }\n const resources = {}\n for (const [k, v] of Object.entries(s.resources ?? {})) {\n resources[k] = { label: v.label ?? \"\", specialities: v.specialities ?? \"\", value: Number(v.value ?? 0), debt: Boolean(v.debt) }\n }\n\n // components: keep { value }\n const component = {}\n for (const [k, v] of Object.entries(s.component ?? {})) {\n component[k] = { value: v.value ?? \"\" }\n }\n\n // magics: keep { visible, value, speciality: { [key]: { check } } }\n const MAGIC_SPECIALITIES = {\n internalcinnabar: [\"essence\", \"mind\", \"purification\", \"manipulation\", \"aura\"],\n alchemy: [\"acupuncture\", \"elixirs\", \"poisons\", \"arsenal\", \"potions\"],\n masteryoftheway: [\"curse\", \"transfiguration\", \"necromancy\", \"climatecontrol\", \"goldenmagic\"],\n exorcism: [\"invocation\", \"tracking\", \"protection\", \"punishment\", \"domination\"],\n geomancy: [\"neutralization\", \"divination\", \"earthlyprayer\", \"heavenlyprayer\", \"fungseoi\"],\n }\n const magics = {}\n for (const [school, specs] of Object.entries(MAGIC_SPECIALITIES)) {\n const om = s.magics?.[school] ?? {}\n const speciality = {}\n for (const spec of specs) {\n speciality[spec] = { check: Boolean(om.speciality?.[spec]?.check) }\n }\n magics[school] = { visible: Boolean(om.visible), value: Number(om.value ?? 0), speciality }\n }\n\n // threetreasures: strip `min` from heiyang/heiyin; keep dicelevel as-is\n const tt = s.threetreasures ?? {}\n const threetreasures = {\n heiyang: { value: Number(tt.heiyang?.value ?? 0), max: Number(tt.heiyang?.max ?? 0) },\n heiyin: { value: Number(tt.heiyin?.value ?? 0), max: Number(tt.heiyin?.max ?? 0) },\n dicelevel: {\n level0d: {\n san: { value: Number(tt.dicelevel?.level0d?.san?.value ?? 0), max: Number(tt.dicelevel?.level0d?.san?.max ?? 0) },\n zing: { value: Number(tt.dicelevel?.level0d?.zing?.value ?? 0), max: Number(tt.dicelevel?.level0d?.zing?.max ?? 0) },\n },\n level1d: {\n san: { value: Number(tt.dicelevel?.level1d?.san?.value ?? 0), max: Number(tt.dicelevel?.level1d?.san?.max ?? 0) },\n zing: { value: Number(tt.dicelevel?.level1d?.zing?.value ?? 0), max: Number(tt.dicelevel?.level1d?.zing?.max ?? 0) },\n },\n level2d: {\n san: { value: Number(tt.dicelevel?.level2d?.san?.value ?? 0), max: Number(tt.dicelevel?.level2d?.san?.max ?? 0) },\n zing: { value: Number(tt.dicelevel?.level2d?.zing?.value ?? 0), max: Number(tt.dicelevel?.level2d?.zing?.max ?? 0) },\n },\n },\n }\n\n // biography (old separate field) merged into description\n const description = s.description || s.biography || \"\"\n\n return {\n name: old.name,\n type: \"character\",\n img: old.img || DEFAULT_ACTOR_IMG,\n system: {\n concept: s.concept ?? \"\",\n guardian: parseInt(s.guardian ?? \"0\") || 0,\n initiative: Number(s.initiative ?? 1),\n anti_initiative: Number(s.anti_initiative ?? 24),\n description,\n aspect,\n skills,\n resources,\n component,\n magics,\n threetreasures,\n experience: {\n value: Number(s.experience?.value ?? 0),\n max: Number(s.experience?.max ?? 0),\n min: Number(s.experience?.min ?? 0),\n },\n },\n items: (old.items ?? []).map(migrateItem),\n }\n}\n\nfunction migrateNpc(old) {\n const s = old.system ?? {}\n\n const aptitudes = {}\n for (const [k, v] of Object.entries(s.aptitudes ?? {})) {\n aptitudes[k] = { value: Number(v.value ?? 0), speciality: v.speciality ?? \"\" }\n }\n\n return {\n name: old.name,\n type: \"npc\",\n img: old.img || DEFAULT_ACTOR_IMG,\n system: {\n type: s.type ?? \"\",\n // Old system had separate `levelofthreat`/`powerofnuisance` as numbers\n // and string copies `threat`/`nuisance` \u2014 use the numeric fields\n threat: Number(s.levelofthreat ?? s.threat ?? 0),\n nuisance: Number(s.powerofnuisance ?? s.nuisance ?? 0),\n initiative: Number(s.initiative ?? 1),\n anti_initiative: Number(s.anti_initiative ?? 24),\n aptitudes,\n vitality: {\n value: Number(s.vitality?.value ?? 0),\n calcul: Number(s.vitality?.calcul ?? 0),\n note: s.vitality?.note ?? \"\",\n },\n hei: {\n value: Number(s.hei?.value ?? 0),\n calcul: Number(s.hei?.calcul ?? 0),\n note: s.hei?.note ?? \"\",\n },\n description: s.description ?? \"\",\n },\n items: (old.items ?? []).map(migrateItem),\n }\n}\n\n// \u2500\u2500 Public API \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n/**\n * Migrate a single legacy actor JSON to the current system format.\n *\n * @param {object} oldJson Parsed JSON from the old system export\n * @returns {{ name: string, type: string, img: string, system: object, items: object[] }}\n * @throws {Error} if the actor type is unrecognised\n */\nexport function migrateActor(oldJson) {\n switch (oldJson.type) {\n case \"character\": return migrateCharacter(oldJson)\n case \"npc\": return migrateNpc(oldJson)\n default:\n throw new Error(`Unknown actor type \"${oldJson.type}\" in \"${oldJson.name}\"`)\n }\n}\n\n/**\n * Parse one or more legacy JSON strings and return migrated actor data.\n * Accepts a single actor object or an array of actor objects in one file.\n *\n * @param {string} jsonText Raw JSON text from a file\n * @returns {Array<{ name, type, img, system, items }>}\n */\nexport function parseLegacyJson(jsonText) {\n const parsed = JSON.parse(jsonText)\n if (typeof parsed !== \"object\" || parsed === null) {\n throw new Error(\"Le fichier JSON doit contenir un objet acteur ou un tableau d'acteurs\")\n }\n const actors = Array.isArray(parsed) ? parsed : [parsed]\n return actors.map(migrateActor)\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { parseLegacyJson } from \"../../migration/migrator.js\"\n\nconst MIGRATION_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-migration-app.html\"\n\n/**\n * Dialog for importing legacy CDE actor JSON files into the current system.\n *\n * Accessible via the System Settings menu (registerMenu).\n * Supports multi-file selection and shows a preview table before importing.\n */\nexport class CDEMigrationApp extends foundry.applications.api.HandlebarsApplicationMixin(\n foundry.applications.api.ApplicationV2\n) {\n static DEFAULT_OPTIONS = {\n id: \"cde-migration-app\",\n classes: [\"cde-migration-app\"],\n tag: \"div\",\n window: {\n title: \"CDE.MigrationTitle\",\n icon: \"fas fa-file-import\",\n resizable: false,\n },\n position: { width: 560, height: \"auto\" },\n actions: {\n clearFiles: CDEMigrationApp.#clearFiles,\n doImport: CDEMigrationApp.#doImport,\n },\n }\n\n static PARTS = {\n form: { template: MIGRATION_TEMPLATE },\n }\n\n /** @type {Array<{name: string, type: string, img: string, system: object, items: object[], _srcFile: string}>} */\n #pending = []\n\n /** @type {string[]} - error messages per file */\n #errors = []\n\n async _prepareContext(options) {\n return {\n pending: this.#pending,\n errors: this.#errors,\n hasPending: this.#pending.length > 0,\n hasErrors: this.#errors.length > 0,\n count: this.#pending.length,\n }\n }\n\n /** After render, wire up the file input. */\n _onRender(context, options) {\n super._onRender(context, options)\n const input = this.element.querySelector(\".cde-migration-file-input\")\n input?.addEventListener(\"change\", this.#onFileChange.bind(this))\n\n const dropZone = this.element.querySelector(\".cde-migration-drop-zone\")\n if (dropZone) {\n dropZone.addEventListener(\"dragover\", (e) => { e.preventDefault(); dropZone.classList.add(\"is-dragover\") })\n dropZone.addEventListener(\"dragleave\", () => dropZone.classList.remove(\"is-dragover\"))\n dropZone.addEventListener(\"drop\", (e) => {\n e.preventDefault()\n dropZone.classList.remove(\"is-dragover\")\n this.#processFiles(Array.from(e.dataTransfer.files))\n })\n }\n }\n\n async #onFileChange(event) {\n const files = Array.from(event.target.files ?? [])\n event.target.value = \"\"\n await this.#processFiles(files)\n }\n\n async #processFiles(files) {\n for (const file of files) {\n if (!file.name.endsWith(\".json\")) {\n this.#errors.push(game.i18n.format(\"CDE.MigrationErrorNotJson\", { file: file.name }))\n continue\n }\n try {\n const text = await file.text()\n const actors = parseLegacyJson(text)\n for (const actor of actors) {\n actor._srcFile = file.name\n // Avoid duplicates by name\n if (!this.#pending.some(p => p.name === actor.name)) {\n this.#pending.push(actor)\n }\n }\n } catch (err) {\n this.#errors.push(game.i18n.format(\"CDE.MigrationErrorParse\", { file: file.name, error: err.message }))\n }\n }\n this.render()\n }\n\n static async #clearFiles() {\n this.#pending = []\n this.#errors = []\n this.render()\n }\n\n static async #doImport() {\n if (!this.#pending.length) return\n\n const created = []\n const failed = []\n\n for (const data of this.#pending) {\n try {\n const { _srcFile, ...actorData } = data\n const actor = await Actor.create(actorData)\n created.push(actor.name)\n } catch (err) {\n failed.push(`${data.name}: ${err.message}`)\n console.error(`CHRONIQUESDELETRANGE | Migration failed for \"${data.name}\":`, err)\n }\n }\n\n this.#pending = []\n this.#errors = failed\n this.render()\n\n if (created.length) {\n ui.notifications.info(\n game.i18n.format(\"CDE.MigrationSuccess\", { count: created.length, names: created.join(\", \") })\n )\n }\n if (failed.length) {\n ui.notifications.warn(\n game.i18n.format(\"CDE.MigrationPartialError\", { count: failed.length })\n )\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { SYSTEM_ID } from \"./constants.js\"\nimport { CDEMigrationApp } from \"../ui/apps/migration-app.js\"\n\n/**\n * Register all world/client settings for the system.\n * Called during the \"init\" hook before sheets and data-models are set up.\n */\nexport function registerSettings() {\n game.settings.registerMenu(SYSTEM_ID, \"migrationTool\", {\n name: \"CDE.MigrationTitle\",\n label: \"CDE.MigrationMenuLabel\",\n hint: \"CDE.MigrationMenuHint\",\n icon: \"fas fa-file-import\",\n type: CDEMigrationApp,\n restricted: true,\n })\n\n game.settings.register(SYSTEM_ID, \"loksyuData\", {\n scope: \"world\",\n config: false,\n type: Object,\n default: {\n wood: { yin: 0, yang: 0 },\n fire: { yin: 0, yang: 0 },\n earth: { yin: 0, yang: 0 },\n metal: { yin: 0, yang: 0 },\n water: { yin: 0, yang: 0 },\n },\n })\n\n game.settings.register(SYSTEM_ID, \"tinjiData\", {\n scope: \"world\",\n config: false,\n type: Number,\n default: 0,\n })\n\n game.settings.register(SYSTEM_ID, \"welcomeSceneLoaded\", {\n scope: \"world\",\n config: false,\n type: Boolean,\n default: false,\n })\n}\n\n/**\n * Run any pending data migrations on the \"ready\" hook.\n * Reserved for future schema migrations.\n */\nexport async function migrateIfNeeded() {\n // No migrations required yet.\n}\n\n/**\n * On first startup, import the \"Accueil\" scene from the cde-scenes compendium\n * into the world and activate it. Only runs once (tracked via the\n * `welcomeSceneLoaded` setting). GM-only.\n */\nexport async function loadWelcomeSceneIfNeeded() {\n if (!game.user.isGM) return\n if (game.settings.get(SYSTEM_ID, \"welcomeSceneLoaded\")) return\n\n try {\n const pack = game.packs.get(`${SYSTEM_ID}.cde-scenes`)\n if (!pack) return\n\n const index = await pack.getIndex()\n const entry = index.find(e => e.name === \"Accueil\")\n if (!entry) return\n\n // Check if the scene already exists in the world (e.g. manually imported)\n const existing = game.scenes.find(s => s.name === \"Accueil\")\n let scene = existing\n\n if (!scene) {\n const doc = await pack.getDocument(entry._id)\n ;[scene] = await Scene.createDocuments([doc.toObject()])\n }\n\n await game.settings.set(SYSTEM_ID, \"welcomeSceneLoaded\", true)\n await scene.activate()\n } catch (err) {\n console.error(\"CHRONIQUESDELETRANGE | loadWelcomeSceneIfNeeded failed:\", err)\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { MAGICS, SUBTYPES } from \"./constants.js\"\n\nexport function preLocalizeConfig() {\n const localizeConfigObject = (obj, keys) => {\n for (const o of Object.values(obj)) {\n for (const key of keys) {\n o[key] = game.i18n.localize(o[key])\n }\n }\n }\n\n localizeConfigObject(SUBTYPES, [\"label\"])\n Object.values(MAGICS).forEach((magic) => {\n magic.label = game.i18n.localize(magic.label)\n magic.aspectlabel = game.i18n.localize(magic.aspectlabel)\n Object.values(magic.speciality).forEach((spec) => {\n spec.label = game.i18n.localize(spec.label)\n spec.labelelement = game.i18n.localize(spec.labelelement)\n })\n })\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport function configureRuntime() {\n CONFIG.Actor.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/actor-banner.webp\"\n CONFIG.Adventure.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/adventure-banner.webp\"\n CONFIG.Cards.compendiumBanner = \"ui/banners/cards-banner.webp\"\n CONFIG.Item.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/item-banner.webp\"\n CONFIG.JournalEntry.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/journalentry-banner.webp\"\n CONFIG.Macro.compendiumBanner = \"ui/banners/macro-banner.webp\"\n CONFIG.Playlist.compendiumBanner = \"ui/banners/playlist-banner.webp\"\n CONFIG.RollTable.compendiumBanner = \"ui/banners/rolltable-banner.webp\"\n CONFIG.Scene.compendiumBanner = \"/systems/fvtt-chroniques-de-l-etrange/images/banners/scene-banner.webp\"\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class CharacterDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra })\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const boolField = (initial = false) => new fields.BooleanField({ required: true, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n const aspectField = (label, chinese) =>\n new fields.SchemaField({\n chinese: stringField(chinese),\n label: stringField(label),\n value: numberField(15, { min: 0 }),\n })\n\n const skillField = (label) =>\n new fields.SchemaField({\n label: stringField(label),\n specialities: stringField(\"\"),\n value: numberField(0, { min: 0 }),\n })\n\n const resourceField = (label) =>\n new fields.SchemaField({\n label: stringField(label),\n specialities: stringField(\"\"),\n value: numberField(0, { min: 0 }),\n debt: boolField(false),\n })\n\n const componentField = () =>\n new fields.SchemaField({\n value: stringField(\"\"),\n })\n\n const magicSpecialityField = () =>\n new fields.SchemaField({\n check: boolField(false),\n })\n\n const magicField = () =>\n new fields.SchemaField({\n visible: boolField(true),\n value: numberField(0, { min: 0 }),\n speciality: new fields.SchemaField({\n essence: magicSpecialityField(),\n mind: magicSpecialityField(),\n purification: magicSpecialityField(),\n manipulation: magicSpecialityField(),\n aura: magicSpecialityField(),\n acupuncture: magicSpecialityField(),\n elixirs: magicSpecialityField(),\n poisons: magicSpecialityField(),\n arsenal: magicSpecialityField(),\n potions: magicSpecialityField(),\n curse: magicSpecialityField(),\n transfiguration: magicSpecialityField(),\n necromancy: magicSpecialityField(),\n climatecontrol: magicSpecialityField(),\n goldenmagic: magicSpecialityField(),\n invocation: magicSpecialityField(),\n tracking: magicSpecialityField(),\n protection: magicSpecialityField(),\n punishment: magicSpecialityField(),\n domination: magicSpecialityField(),\n neutralization: magicSpecialityField(),\n divination: magicSpecialityField(),\n earthlyprayer: magicSpecialityField(),\n heavenlyprayer: magicSpecialityField(),\n fungseoi: magicSpecialityField(),\n }),\n })\n\n const treasureBranch = () =>\n new fields.SchemaField({\n value: numberField(0, { min: 0 }),\n max: numberField(0, { min: 0 }),\n min: numberField(0, { min: 0 }),\n })\n\n const treasureLevel = () =>\n new fields.SchemaField({\n san: treasureBranch(),\n zing: treasureBranch(),\n })\n\n const schema = {\n concept: stringField(\"\"),\n guardian: numberField(0, { min: 0, max: 5 }),\n initiative: numberField(1, { min: 0 }),\n anti_initiative: numberField(24, { min: 0 }),\n description: htmlField(\"\"),\n prefs: new fields.SchemaField({\n typeofthrow: new fields.SchemaField({\n check: boolField(true),\n choice: stringField(\"0\"),\n }),\n }),\n prompt: new fields.SchemaField({\n typeofthrow: new fields.SchemaField({\n check: boolField(true),\n choice: stringField(\"0\"),\n }),\n configure: new fields.SchemaField({\n numberofdice: numberField(0),\n aspect: numberField(0),\n bonus: numberField(0),\n bonusauspiciousdice: numberField(0),\n typeofthrow: numberField(0),\n aspectskill: numberField(0),\n bonusmalusskill: numberField(0),\n aspectspeciality: numberField(0),\n rolldifficulty: numberField(0),\n bonusmalusspeciality: numberField(0),\n }),\n }),\n aspect: new fields.SchemaField({\n fire: aspectField(\"CDE.Fire\", \"\u328B\"),\n earth: aspectField(\"CDE.Earth\", \"\u328F\"),\n metal: aspectField(\"CDE.Metal\", \"\u328E\"),\n water: aspectField(\"CDE.Water\", \"\u328C\"),\n wood: aspectField(\"CDE.Wood\", \"\u328D\"),\n }),\n skills: new fields.SchemaField({\n art: skillField(\"CDE.Art\"),\n investigation: skillField(\"CDE.Investigation\"),\n erudition: skillField(\"CDE.Erudition\"),\n knavery: skillField(\"CDE.Knavery\"),\n wordliness: skillField(\"CDE.Wordliness\"),\n prowess: skillField(\"CDE.Prowess\"),\n sciences: skillField(\"CDE.Sciences\"),\n technologies: skillField(\"CDE.Technologies\"),\n kungfu: skillField(\"CDE.KungFu\"),\n rangedcombat: skillField(\"CDE.RangedCombat\"),\n }),\n resources: new fields.SchemaField({\n supply: resourceField(\"CDE.Supply\"),\n inquiry: resourceField(\"CDE.Inquiry\"),\n influence: resourceField(\"CDE.Influence\"),\n }),\n component: new fields.SchemaField({\n one: componentField(),\n two: componentField(),\n three: componentField(),\n four: componentField(),\n five: componentField(),\n six: componentField(),\n seven: componentField(),\n eight: componentField(),\n nine: componentField(),\n zero: componentField(),\n }),\n magics: new fields.SchemaField({\n internalcinnabar: magicField(),\n alchemy: magicField(),\n masteryoftheway: magicField(),\n exorcism: magicField(),\n geomancy: magicField(),\n }),\n threetreasures: new fields.SchemaField({\n heiyang: new fields.SchemaField({ value: numberField(0, { min: 0 }), max: numberField(0, { min: 0 }) }),\n heiyin: new fields.SchemaField({ value: numberField(0, { min: 0 }), max: numberField(0, { min: 0 }) }),\n dicelevel: new fields.SchemaField({\n level0d: treasureLevel(),\n level1d: treasureLevel(),\n level2d: treasureLevel(),\n }),\n }),\n experience: new fields.SchemaField({\n value: numberField(0, { min: 0 }),\n max: numberField(0, { min: 0 }),\n min: numberField(0, { min: 0 }),\n }),\n }\n\n return schema\n }\n\n prepareDerivedData() {\n this.anti_initiative = 25 - (this.initiative ?? 0)\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class NpcDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra })\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const boolField = (initial = false) => new fields.BooleanField({ required: true, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n const aptitudeField = () =>\n new fields.SchemaField({\n value: numberField(0, { min: 0 }),\n speciality: stringField(\"\"),\n })\n\n const trackedField = () =>\n new fields.SchemaField({\n value: numberField(0, { min: 0 }),\n calcul: numberField(0, { min: 0 }),\n note: stringField(\"\"),\n })\n\n return {\n type: stringField(\"\"),\n threat: numberField(0, { min: 0, max: 4 }), // profane(0) | apprentice(1) | initiate(2) | accomplished(3) | renowned(4)\n nuisance: numberField(0, { min: 0, max: 5 }), // figurant(0) | minion(1) | adversary(2) | ally(3) | boss(4) | divinity(5)\n initiative: numberField(1, { min: 0 }),\n anti_initiative: numberField(24, { min: 0 }),\n aptitudes: new fields.SchemaField({\n physical: aptitudeField(),\n martial: aptitudeField(),\n mental: aptitudeField(),\n social: aptitudeField(),\n spiritual: aptitudeField(),\n }),\n vitality: trackedField(),\n hei: trackedField(),\n description: htmlField(\"\"),\n prefs: new fields.SchemaField({\n typeofthrow: new fields.SchemaField({\n check: boolField(false),\n choice: stringField(\"0\"),\n }),\n }),\n }\n }\n\n prepareDerivedData() {\n this.anti_initiative = 25 - (this.initiative ?? 0)\n this.vitality.calcul = (this.aptitudes.physical.value ?? 0) * 4\n this.hei.calcul = (this.aptitudes.spiritual.value ?? 0) * 4\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class EquipmentDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const numberField = (initial = 0, extra = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...extra })\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n quantity: numberField(1, { min: 0 }),\n weight: numberField(0, { min: 0 }),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class KungfuDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const boolField = (initial = false) => new fields.BooleanField({ required: true, initial })\n\n const techniqueField = () =>\n new fields.SchemaField({\n check: boolField(false),\n name: stringField(\"\"),\n activation: stringField(\"action-attack\"), // action-attack | action-defense | action-aid | action-attack-defense | reaction | dice | damage-inflicted | damage-received\n technique: htmlField(\"\"),\n })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n orientation: stringField(\"yin\"), // yin | yang | yinyang\n aspect: stringField(\"metal\"), // metal | eau | terre | feu | bois\n skill: stringField(\"kungfu\"), // kungfu | rangedcombat\n speciality: stringField(\"\"),\n style: stringField(\"\"),\n techniques: new fields.SchemaField({\n technique1: techniqueField(),\n technique2: techniqueField(),\n technique3: techniqueField(),\n }),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class SpellDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n specialityname: stringField(\"\"),\n associatedelement: stringField(\"metal\"), // metal | eau | terre | feu | bois\n hei: stringField(\"\"),\n realizationtimeritual: stringField(\"\"),\n realizationtimeaccelerated: stringField(\"\"),\n flashback: stringField(\"\"),\n components: htmlField(\"\"),\n effects: htmlField(\"\"),\n examples: htmlField(\"\"),\n notes: htmlField(\"\"),\n discipline: stringField(\"internalcinnabar\"),\n heiType: stringField(\"yin\"),\n heiCost: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 1 }),\n difficulty: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 1 }),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class SupernaturalDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n notes: htmlField(\"\"),\n heiType: stringField(\"yin\"),\n heiCost: new fields.NumberField({ required: true, nullable: false, integer: true, min: 0, initial: 0 }),\n trigger: stringField(\"\"),\n effects: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class WeaponDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n weaponType: stringField(\"melee\"),\n material: stringField(\"\"),\n damageAspect: stringField(\"metal\"),\n damageBase: intField(1),\n range: stringField(\"contact\"), // contact | courte | mediane | longue | extreme\n obtainLevel: intField(0, { min: 0, max: 5 }),\n obtainDifficulty: intField(0, { min: 0, max: 3 }),\n quantity: intField(1),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class ArmorDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n protectionValue: intField(0),\n domain: stringField(\"\"),\n obtainLevel: intField(0, { min: 0, max: 5 }),\n obtainDifficulty: intField(0, { min: 0, max: 3 }),\n quantity: intField(1),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class SanheiDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })\n\n const propertySchema = () => new fields.SchemaField({\n name: stringField(\"\"),\n heiCost: intField(0),\n heiType: stringField(\"yin\"),\n description: htmlField(\"\"),\n })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n heiType: stringField(\"yin\"),\n properties: new fields.SchemaField({\n prop1: propertySchema(),\n prop2: propertySchema(),\n prop3: propertySchema(),\n }),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport default class IngredientDataModel extends foundry.abstract.TypeDataModel {\n static defineSchema() {\n const { fields } = foundry.data\n const stringField = (initial = \"\") => new fields.StringField({ required: true, nullable: false, initial })\n const htmlField = (initial = \"\") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })\n const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })\n\n return {\n reference: stringField(\"\"),\n description: htmlField(\"\"),\n school: stringField(\"all\"),\n obtainLevel: intField(0, { min: 0, max: 5 }),\n obtainDifficulty: intField(0, { min: 0, max: 3 }),\n quantity: intField(1),\n notes: htmlField(\"\"),\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport class CDEMessage extends ChatMessage {\n async renderHTML({ canDelete, canClose = false, ...rest } = {}) {\n const html = await super.renderHTML({ canDelete, canClose, ...rest })\n this.#enrichChatCard(html)\n return html\n }\n\n #enrichChatCard(html) {\n const tokenDoc = (this.speaker.scene && this.speaker.token)\n ? game.scenes.get(this.speaker.scene)?.tokens.get(this.speaker.token)\n : null\n const actor = tokenDoc?.actor ?? game.actors.get(this.speaker.actor) ?? null\n\n const [img, nameText] = this.isContentVisible\n ? [actor?.img ?? this.author.avatar, this.alias]\n : [this.author.avatar, this.author.name]\n\n const avatarImg = Object.assign(document.createElement(\"img\"), { src: img, alt: nameText })\n const avatar = Object.assign(document.createElement(\"a\"), { className: \"avatar\" })\n if (actor) avatar.dataset.uuid = actor.uuid\n avatar.append(avatarImg)\n\n const title = Object.assign(document.createElement(\"span\"), { className: \"title\", textContent: nameText })\n const name = Object.assign(document.createElement(\"span\"), { className: \"name-stacked\" })\n name.append(title)\n\n html.querySelector(\".message-sender\")?.replaceChildren(avatar, name)\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nexport class CDEActor extends Actor {\n getRollData() {\n return this.toObject(false).system\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\n/** Default icons per item type. */\nconst DEFAULT_ICONS = {\n kungfu: \"systems/fvtt-chroniques-de-l-etrange/images/icons/icon-kungfu.svg\",\n spell: \"systems/fvtt-chroniques-de-l-etrange/images/icons/icon-spell.svg\",\n supernatural: \"systems/fvtt-chroniques-de-l-etrange/images/icons/icon-supernatural.svg\",\n weapon: \"systems/fvtt-chroniques-de-l-etrange/images/icons/icon-weapon.svg\",\n armor: \"systems/fvtt-chroniques-de-l-etrange/images/icons/icon-armor.svg\",\n sanhei: \"systems/fvtt-chroniques-de-l-etrange/images/icons/icon-sanhei.svg\",\n ingredient: \"systems/fvtt-chroniques-de-l-etrange/images/icons/icon-ingredient.svg\",\n item: \"systems/fvtt-chroniques-de-l-etrange/images/icons/icon-item.svg\",\n};\n\nexport class CDEItem extends Item {\n\n /** @override */\n async _preCreate(data, options, userId) {\n await super._preCreate(data, options, userId);\n const defaultIcon = DEFAULT_ICONS[this.type];\n if (defaultIcon && (!data.img || data.img === Item.DEFAULT_ICON)) {\n this.updateSource({ img: defaultIcon });\n }\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nconst DIGIT_LABELS = [\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-1.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-2.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-3.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-4.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-5.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-6.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-7.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-8.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-9.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/digit/d10-10.webp\",\n]\n\nconst CLASSIC_LABELS = [\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-1.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-2.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-3.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-4.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-5.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-6.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-7.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-8.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-9.webp\",\n \"systems/fvtt-chroniques-de-l-etrange/images/dice-so-nice/d10-10.webp\",\n]\n\nexport function registerDice() {\n Hooks.once(\"diceSoNiceReady\", (dice3d) => {\n dice3d.addColorset(\n {\n name: \"cde\",\n description: \"CdE\",\n foreground: \"#000000\",\n background: \"#ffffff\",\n edge: \"#ffffff\",\n font: \"DeliusUnicase\",\n texture: \"ice\",\n material: \"plastic\",\n },\n \"preferred\",\n )\n\n dice3d.addSystem({ id: \"fvtt-chroniques-de-l-etrangedigit\", name: \"Chroniques de l'\u00E9trange digits\" }, \"preferred\")\n dice3d.addDicePreset({ type: \"d10\", labels: DIGIT_LABELS, system: \"fvtt-chroniques-de-l-etrangedigit\" })\n\n dice3d.addSystem({ id: \"fvtt-chroniques-de-l-etrange\", name: \"Chroniques de l'\u00E9trange\" }, \"preferred\")\n dice3d.addDicePreset({ type: \"d10\", labels: CLASSIC_LABELS, system: \"fvtt-chroniques-de-l-etrange\" })\n })\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { MAGICS } from \"../config/constants.js\"\n\nexport function registerHandlebarsHelpers() {\n const { Handlebars } = globalThis\n if (!Handlebars) return\n\n Handlebars.registerHelper(\"getMagicLabel\", function (magic) {\n return game.i18n.localize(MAGICS[magic]?.label ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicAspectLabel\", function (magic) {\n return game.i18n.localize(MAGICS[magic]?.aspectlabel ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityLabel\", function (magic, speciality) {\n return game.i18n.localize(MAGICS[magic]?.speciality?.[speciality]?.label ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityClassIcon\", function (magic, speciality) {\n return MAGICS[magic]?.speciality?.[speciality]?.classicon ?? \"\"\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityElementIcon\", function (magic, speciality) {\n return MAGICS[magic]?.speciality?.[speciality]?.elementicon ?? \"\"\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityLabelIcon\", function (magic, speciality) {\n return MAGICS[magic]?.speciality?.[speciality]?.labelicon ?? \"\"\n })\n\n Handlebars.registerHelper(\"getMagicSpecialityLabelElement\", function (magic, speciality) {\n return game.i18n.localize(MAGICS[magic]?.speciality?.[speciality]?.labelelement ?? \"\")\n })\n\n Handlebars.registerHelper(\"getMagicAspectIcon\", function (magic) {\n const icons = {\n internalcinnabar: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\",\n alchemy: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n masteryoftheway: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n exorcism: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n geomancy: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n }\n return icons[magic] ?? \"\"\n })\n\n Handlebars.registerHelper(\"getElementIcon\", function (aspect) {\n const icons = {\n metal: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_metal.webp\",\n water: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n earth: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n fire: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n wood: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n // legacy French keys\n eau: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_eau.webp\",\n terre: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_terre.webp\",\n feu: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp\",\n bois: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp\",\n }\n return icons[aspect] ?? \"\"\n })\n\n Handlebars.registerHelper(\"getOrientationIcon\", function (orientation) {\n const icons = {\n yin: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yin.webp\",\n yang: \"/systems/fvtt-chroniques-de-l-etrange/images/cde_yang.webp\",\n yinyang: \"/systems/fvtt-chroniques-de-l-etrange/images/yin_yang.webp\",\n }\n return icons[orientation] ?? \"\"\n })\n\n Handlebars.registerHelper(\"getOrientationLabel\", function (orientation) {\n const keys = {\n yin: \"CDE.OrientationYin\",\n yang: \"CDE.OrientationYang\",\n yinyang: \"CDE.OrientationYinYang\",\n }\n return game.i18n.localize(keys[orientation] ?? \"CDE.Orientation\")\n })\n\n Handlebars.registerHelper(\"getActivationLabel\", function (activation) {\n const keys = {\n \"action-attack\": \"CDE.ActivationAttack\",\n \"action-defense\": \"CDE.ActivationDefense\",\n \"action-aid\": \"CDE.ActivationAid\",\n \"action-attack-defense\": \"CDE.ActivationAttackOrDefense\",\n reaction: \"CDE.ActivationReaction\",\n dice: \"CDE.ActivationDice\",\n \"damage-inflicted\": \"CDE.ActivationDamageInflicted\",\n \"damage-received\": \"CDE.ActivationDamageReceived\",\n }\n return game.i18n.localize(keys[activation] ?? \"CDE.Activation\")\n })\n\n /**\n * Compute the SVG x,y coordinates for a cran on the initiative wheel.\n * Cran 1\u201324 are arranged counter-clockwise from the bottom (reference at 6 o'clock).\n * angle = 90\u00B0 + cran * 15\u00B0 (counter-clockwise = positive in standard math, negative in SVG).\n * In SVG coords: x = cx + r*cos(a), y = cy - r*sin(a) [y-axis is flipped in SVG].\n */\n Handlebars.registerHelper(\"cranPosition\", function (cran, cx, cy, r) {\n const angleDeg = 90 + cran * 15 // counter-clockwise from bottom\n const angleRad = (angleDeg * Math.PI) / 180\n const x = Math.round(cx + r * Math.cos(angleRad))\n const y = Math.round(cy - r * Math.sin(angleRad))\n return { x, y }\n })\n\n /** X offset for overlapping fighters on the same cran. Centres a 30px image on the cran cx. */\n Handlebars.registerHelper(\"fighterX\", function (cx, index, total) {\n const offset = total > 1 ? (index - (total - 1) / 2) * 34 : 0\n return Math.round(cx - 15 + offset)\n })\n\n /** Y offset for fighters \u2014 positions image just above the cran circle. */\n Handlebars.registerHelper(\"fighterY\", function (cy, index, total) {\n return Math.round(cy - 50)\n })\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { TEMPLATE_PARTIALS } from \"../config/constants.js\"\n\nexport async function preloadPartials() {\n return foundry.applications.handlebars.loadTemplates(TEMPLATE_PARTIALS)\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\n/**\n * Initiative determination system for Chroniques de l'\u00C9trange.\n *\n * PJ formula: Initiative = Prouesse + Premi\u00E8re action (comp\u00E9tence/ressource/magie)\n * PNJ formula: Initiative = Aptitude physique + Premi\u00E8re action (aptitude)\n *\n * Range 1-24 ; anti-initiative = 25 \u2212 initiative.\n * Combat order is ascending (low initiative acts first).\n */\n\nconst PC_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-prompt.html\"\nconst NPC_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-prompt-npc.html\"\nconst RESULT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-initiative-result.html\"\n\n/** Skills, resources and magics available as \"premi\u00E8re action\" for a PC. */\nfunction buildPCOptions(sys) {\n const sk = sys.skills ?? {}\n const rs = sys.resources ?? {}\n const mg = sys.magics ?? {}\n return [\n { key: \"art\", label: game.i18n.localize(\"CDE.Art\"), value: sk.art?.value ?? 0 },\n { key: \"investigation\", label: game.i18n.localize(\"CDE.Investigation\"), value: sk.investigation?.value ?? 0 },\n { key: \"erudition\", label: game.i18n.localize(\"CDE.Erudition\"), value: sk.erudition?.value ?? 0 },\n { key: \"knavery\", label: game.i18n.localize(\"CDE.Knavery\"), value: sk.knavery?.value ?? 0 },\n { key: \"wordliness\", label: game.i18n.localize(\"CDE.Wordliness\"), value: sk.wordliness?.value ?? 0 },\n { key: \"prowess\", label: game.i18n.localize(\"CDE.Prowess\"), value: sk.prowess?.value ?? 0 },\n { key: \"sciences\", label: game.i18n.localize(\"CDE.Sciences\"), value: sk.sciences?.value ?? 0 },\n { key: \"technologies\", label: game.i18n.localize(\"CDE.Technologies\"), value: sk.technologies?.value ?? 0 },\n { key: \"kungfu\", label: game.i18n.localize(\"CDE.KungFu\"), value: sk.kungfu?.value ?? 0 },\n { key: \"rangedcombat\", label: game.i18n.localize(\"CDE.RangedCombat\"), value: sk.rangedcombat?.value ?? 0 },\n { key: \"supply\", label: game.i18n.localize(\"CDE.Supply\"), value: rs.supply?.value ?? 0 },\n { key: \"inquiry\", label: game.i18n.localize(\"CDE.Inquiry\"), value: rs.inquiry?.value ?? 0 },\n { key: \"influence\", label: game.i18n.localize(\"CDE.Influence\"), value: rs.influence?.value ?? 0 },\n { key: \"internalcinnabar\", label: game.i18n.localize(\"CDE.InternalCinnabar\"), value: mg.internalcinnabar?.value ?? 0 },\n { key: \"alchemy\", label: game.i18n.localize(\"CDE.Alchemy\"), value: mg.alchemy?.value ?? 0 },\n { key: \"masteryoftheway\", label: game.i18n.localize(\"CDE.MasteryOfTheWay\"), value: mg.masteryoftheway?.value ?? 0 },\n { key: \"exorcism\", label: game.i18n.localize(\"CDE.Exorcism\"), value: mg.exorcism?.value ?? 0 },\n { key: \"geomancy\", label: game.i18n.localize(\"CDE.Geomancy\"), value: mg.geomancy?.value ?? 0 },\n ]\n}\n\n/** Aptitudes available as \"premi\u00E8re action\" for an NPC. */\nfunction buildNPCOptions(sys) {\n const ap = sys.aptitudes ?? {}\n return [\n { key: \"physical\", label: game.i18n.localize(\"CDE.Physical\"), value: ap.physical?.value ?? 0 },\n { key: \"martial\", label: game.i18n.localize(\"CDE.Martial\"), value: ap.martial?.value ?? 0 },\n { key: \"mental\", label: game.i18n.localize(\"CDE.Mental\"), value: ap.mental?.value ?? 0 },\n { key: \"social\", label: game.i18n.localize(\"CDE.Social\"), value: ap.social?.value ?? 0 },\n { key: \"spiritual\", label: game.i18n.localize(\"CDE.Spiritual\"), value: ap.spiritual?.value ?? 0 },\n ]\n}\n\n/** Parse the dialog element and extract firstaction + modifier. */\nfunction readInitFields(dialog) {\n const root = dialog.element ?? dialog\n const selectedKey = root.querySelector(\"select[name='firstaction']\")?.value ?? \"\"\n const modifier = parseInt(root.querySelector(\"input[name='modifier']\")?.value ?? \"0\", 10) || 0\n return { selectedKey, modifier }\n}\n\n/** Post a styled initiative chat message. */\nasync function sendInitChatMessage({ actor, baseName, baseValue, actionName, actionValue, modifier, initiative, antiInitiative }) {\n const html = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE, {\n actorName: actor.name,\n actorImg: actor.img,\n baseName,\n baseValue,\n actionName,\n actionValue,\n modifier,\n hasModifier: modifier !== 0,\n initiative,\n antiInitiative,\n })\n await ChatMessage.create({\n user: game.user.id,\n speaker: ChatMessage.getSpeaker({ actor }),\n content: html,\n })\n}\n\n/**\n * Open the PC initiative dialog, compute initiative (Prouesse + Premi\u00E8re action + modificateur)\n * and update the actor, then post a chat card.\n */\nexport async function rollInitiativePC(actor) {\n const sys = actor.system\n const prowess = sys.skills?.prowess?.value ?? 0\n const options = buildPCOptions(sys)\n const baseName = game.i18n.localize(\"CDE.Prowess\")\n\n const content = await foundry.applications.handlebars.renderTemplate(PC_PROMPT_TEMPLATE, {\n prowessValue: prowess,\n options,\n modifier: 0,\n })\n\n const result = await foundry.applications.api.DialogV2.prompt({\n window: { title: game.i18n.localize(\"CDE.InitiativeRoll\") },\n content,\n rejectClose: false,\n ok: {\n label: game.i18n.localize(\"CDE.Validate\"),\n callback: (_ev, _btn, dialog) => readInitFields(dialog),\n },\n })\n if (!result) return\n\n const { selectedKey, modifier } = result\n const selected = options.find((o) => o.key === selectedKey) ?? options[0]\n const rawValue = prowess + selected.value + modifier\n const initiative = Math.max(1, Math.min(24, rawValue))\n const antiInit = 25 - initiative\n\n await actor.update({ \"system.initiative\": initiative })\n await sendInitChatMessage({\n actor,\n baseName,\n baseValue: prowess,\n actionName: selected.label,\n actionValue: selected.value,\n modifier,\n initiative,\n antiInitiative: antiInit,\n })\n}\n\n/**\n * Open the NPC initiative dialog, compute initiative (Aptitude physique + Premi\u00E8re action + modificateur)\n * and update the actor, then post a chat card.\n */\nexport async function rollInitiativeNPC(actor) {\n const sys = actor.system\n const physical = sys.aptitudes?.physical?.value ?? 0\n const options = buildNPCOptions(sys)\n const baseName = game.i18n.localize(\"CDE.Physical\")\n\n const content = await foundry.applications.handlebars.renderTemplate(NPC_PROMPT_TEMPLATE, {\n physicalValue: physical,\n options,\n modifier: 0,\n })\n\n const result = await foundry.applications.api.DialogV2.prompt({\n window: { title: game.i18n.localize(\"CDE.InitiativeRoll\") },\n content,\n rejectClose: false,\n ok: {\n label: game.i18n.localize(\"CDE.Validate\"),\n callback: (_ev, _btn, dialog) => readInitFields(dialog),\n },\n })\n if (!result) return\n\n const { selectedKey, modifier } = result\n const selected = options.find((o) => o.key === selectedKey) ?? options[0]\n const rawValue = physical + selected.value + modifier\n const initiative = Math.max(1, Math.min(24, rawValue))\n const antiInit = 25 - initiative\n\n await actor.update({ \"system.initiative\": initiative })\n await sendInitChatMessage({\n actor,\n baseName,\n baseValue: physical,\n actionName: selected.label,\n actionValue: selected.value,\n modifier,\n initiative,\n antiInitiative: antiInit,\n })\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\n/**\n * Loksyu / TinJi settings-based helpers.\n *\n * Data is stored as world settings instead of singleton Actor documents.\n */\n\nimport { SYSTEM_ID, WU_XING_CYCLE, ASPECT_FACES } from \"../../config/constants.js\"\n\n/** Read the current loksyu data object from world settings */\nexport function getLoksyuData() {\n return game.settings.get(SYSTEM_ID, \"loksyuData\") ?? {\n wood: {yin:0,yang:0}, fire: {yin:0,yang:0}, earth: {yin:0,yang:0}, metal: {yin:0,yang:0}, water: {yin:0,yang:0},\n }\n}\n\n/** Write the loksyu data object to world settings */\nexport async function setLoksyuData(data) {\n await game.settings.set(SYSTEM_ID, \"loksyuData\", data)\n Hooks.callAll(\"cde:loksyuUpdated\", data)\n}\n\n/** Read current TinJi value from world settings */\nexport function getTinjiValue() {\n return game.settings.get(SYSTEM_ID, \"tinjiData\") ?? 0\n}\n\n/** Write TinJi value to world settings */\nexport async function setTinjiValue(value) {\n await game.settings.set(SYSTEM_ID, \"tinjiData\", Math.max(0, value))\n Hooks.callAll(\"cde:tinjiUpdated\", Math.max(0, value))\n}\n\n/**\n * After a WuXing roll, add the loksyu faces (yin + yang) of the relevant\n * aspect to the loksyu settings data.\n *\n * @param {string} activeAspect - e.g. \"fire\"\n * @param {Object} faces - Die face counts { 0: n, 1: n, \u2026, 9: n }\n */\nexport async function updateLoksyuFromRoll(activeAspect, faces) {\n const cycle = WU_XING_CYCLE[activeAspect]\n if (!cycle) return\n\n const lokAspect = cycle[3]\n const [yinFace, yangFace] = ASPECT_FACES[lokAspect] ?? []\n if (yinFace === undefined) return\n\n const yinCount = faces[yinFace] ?? 0\n const yangCount = faces[yangFace] ?? 0\n if (yinCount === 0 && yangCount === 0) return\n\n const data = getLoksyuData()\n const current = data[lokAspect] ?? { yin: 0, yang: 0 }\n data[lokAspect] = {\n yin: (current.yin ?? 0) + yinCount,\n yang: (current.yang ?? 0) + yangCount,\n }\n await setLoksyuData(data)\n}\n\n/**\n * After a WuXing roll, add tinji faces to the TinJi settings.\n *\n * @param {number} count - Number of tinji faces rolled\n */\nexport async function updateTinjiFromRoll(count) {\n if (!count || count <= 0) return\n const current = getTinjiValue()\n await setTinjiValue(current + count)\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\n/**\n * Wu Xing rolling system for Chroniques de l'\u00C9trange.\n *\n * The Wu Xing cycle maps each aspect (by index 0-4) to die face groups:\n * - metal=0 : faces 3,8\n * - water=1 : faces 1,6\n * - earth=2 : faces 0/10,5\n * - fire=3 : faces 2,7\n * - wood=4 : faces 4,9\n *\n * For a given active aspect the five result categories are:\n * successes / auspicious / noxious / loksyu (yin face, yang face) / tinji\n * Each category is associated with one of the five aspects in Wu Xing cycle order.\n */\n\nimport { MAGICS, ASPECT_LABELS, ASPECT_ICONS, ASPECT_FACES, ASPECT_NAMES, WU_XING_CYCLE } from \"../config/constants.js\"\nimport { updateLoksyuFromRoll, updateTinjiFromRoll } from \"./apps/singletons.js\"\n\nconst RESULT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html\"\nconst SKILL_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-dice-prompt.html\"\nconst SKILL_SPECIAL_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-special-dice-prompt.html\"\nconst MAGIC_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-magic-dice-prompt.html\"\nconst WEAPON_PROMPT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-weapon-dice-prompt.html\"\n\n/** Maps i18n element label \u2192 aspect name (for speciality default aspect lookup) */\nconst LABELELEMENT_TO_ASPECT = {\n \"CDE.Metal\": \"metal\",\n \"CDE.Water\": \"water\",\n \"CDE.Earth\": \"earth\",\n \"CDE.Fire\": \"fire\",\n \"CDE.Wood\": \"wood\",\n}\n\n/** Maps weapon range string \u2192 dice malus applied to the attack pool */\nconst RANGE_MALUS = {\n contact: 0,\n courte: 0,\n mediane: -1,\n longue: -2,\n extreme: -3,\n}\n\n/** Maps weapon type string \u2192 default skill key */\nconst WEAPON_TYPE_SKILL = {\n melee: \"kungfu\",\n thrown: \"rangedcombat\",\n ranged: \"rangedcombat\",\n firearm: \"rangedcombat\",\n}\n\n/** Maps weapon damageAspect name \u2192 ASPECT_NAMES index */\nconst WEAPON_ASPECT_INDEX = { metal: 0, eau: 1, water: 1, terre: 2, earth: 2, feu: 3, fire: 3, bois: 4, wood: 4 }\n\n/** Count how many times each die face appeared in the roll results */\nfunction countFaces(rollResults) {\n const counts = { 1:0, 2:0, 3:0, 4:0, 5:0, 6:0, 7:0, 8:0, 9:0, 0:0 }\n for (const die of rollResults) {\n const face = die.result === 10 ? 0 : die.result\n counts[face]++\n }\n return counts\n}\n\n/**\n * Compute Wu Xing result categories from face counts and active aspect.\n * Returns { successesdice, auspiciousdice, noxiousdice, loksyudice, tinjidice, loksyurepartition }\n */\nfunction computeWuXingResults(faces, aspectName, bonusAuspicious = 0) {\n const cycle = WU_XING_CYCLE[aspectName]\n if (!cycle) return null\n\n const [succAspect, ausAspect, noxAspect, lokAspect, tinAspect] = cycle\n const [succYin, succYang] = ASPECT_FACES[succAspect]\n const [ausYin, ausYang] = ASPECT_FACES[ausAspect]\n const [noxYin, noxYang] = ASPECT_FACES[noxAspect]\n const [lokYin, lokYang] = ASPECT_FACES[lokAspect]\n const [tinYin, tinYang] = ASPECT_FACES[tinAspect]\n\n const yin = game.i18n.localize(\"CDE.Yin\")\n const yang = game.i18n.localize(\"CDE.Yang\")\n\n return {\n successesdice: faces[succYin] + faces[succYang],\n auspiciousdice: faces[ausYin] + faces[ausYang] + bonusAuspicious,\n noxiousdice: faces[noxYin] + faces[noxYang],\n loksyudice: faces[lokYin] + faces[lokYang],\n loksyurepartition: `[${yin}(${faces[lokYin]}) ${yang}(${faces[lokYang]})]`,\n tinjidice: faces[tinYin] + faces[tinYang],\n }\n}\n\n/** Read a named field from a dialog DOM element */\nfunction readField(dlg, name) {\n const el = dlg.querySelector(`[name=\"${name}\"]`)\n if (!el) return null\n return el.type === \"checkbox\" ? el.checked : el.value\n}\n\n/**\n * Open a DialogV2.prompt with the given template + data and return the resolved form values.\n * The callback receives the DialogV2 application instance; fields are read from its .element.\n * @returns {Promise|null>}\n */\nasync function showRollPrompt({ title, template, data, fields }) {\n const content = await foundry.applications.handlebars.renderTemplate(template, data)\n return foundry.applications.api.DialogV2.prompt({\n window: { title },\n content,\n rejectClose: false,\n ok: {\n label: game.i18n.localize(\"CDE.Validate\"),\n callback: (event, button, dialog) => {\n // In AppV2, dialog is the application instance; .element is the root HTMLElement\n const root = dialog.element ?? dialog\n const result = {}\n for (const field of fields) {\n result[field] = readField(root, field)\n }\n return result\n },\n },\n })\n}\n\n/**\n * Open the skill roll prompt and return the user-confirmed parameters.\n * @param {object} params - Initial values\n * @returns {Promise}\n */\nasync function showSkillPrompt(params) {\n return showRollPrompt({\n title: params.title,\n template: params.isSpecial ? SKILL_SPECIAL_PROMPT_TEMPLATE : SKILL_PROMPT_TEMPLATE,\n data: {\n numberofdice: params.numberofdice,\n aspect: Number(params.aspect ?? 0),\n bonusmalus: params.bonusmalus ?? 0,\n woundmalus: params.woundmalus ?? 0,\n bonusauspiciousdice: params.bonusauspiciousdice ?? 0,\n typeofthrow: Number(params.typeofthrow ?? 0),\n },\n fields: [\"aspect\", \"bonusmalus\", \"woundmalus\", \"bonusauspiciousdice\", \"typeofthrow\"],\n })\n}\n\n/**\n * Open the magic roll prompt and return the user-confirmed parameters.\n */\nasync function showMagicPrompt(params) {\n return showRollPrompt({\n title: params.title,\n template: MAGIC_PROMPT_TEMPLATE,\n data: {\n numberofdice: params.numberofdice ?? 0,\n aspectskill: Number(params.aspectskill ?? 0),\n bonusmalusskill: params.bonusmalusskill ?? 0,\n bonusauspiciousdice: params.bonusauspiciousdice ?? 0,\n aspectspeciality: Number(params.aspectspeciality ?? 0),\n rolldifficulty: params.rolldifficulty ?? 1,\n bonusmalusspeciality: params.bonusmalusspeciality ?? 0,\n heispend: params.heispend ?? 0,\n typeofthrow: Number(params.typeofthrow ?? 0),\n },\n fields: [\"aspectskill\", \"bonusmalusskill\", \"bonusauspiciousdice\",\n \"aspectspeciality\", \"rolldifficulty\", \"bonusmalusspeciality\",\n \"heispend\", \"typeofthrow\"],\n })\n}\n\n/**\n * Open the weapon attack roll prompt and return user-confirmed parameters.\n */\nasync function showWeaponPrompt(params) {\n return showRollPrompt({\n title: params.title,\n template: WEAPON_PROMPT_TEMPLATE,\n data: {\n numberofdice: params.numberofdice ?? 0,\n weaponName: params.weaponName ?? \"\",\n weaponTypeLabel: params.weaponTypeLabel ?? \"CDE.Weapon\",\n weaponAspectIcon: params.weaponAspectIcon ?? \"\",\n weaponAspectLabel: params.weaponAspectLabel ?? \"\",\n damageBase: params.damageBase ?? 1,\n weaponskill: params.weaponskill ?? \"kungfu\",\n aspect: Number(params.aspect ?? 0),\n effectiverange: params.effectiverange ?? \"contact\",\n bonusmalus: params.bonusmalus ?? 0,\n woundmalus: params.woundmalus ?? 0,\n bonusauspiciousdice: params.bonusauspiciousdice ?? 0,\n typeofthrow: Number(params.typeofthrow ?? 0),\n },\n fields: [\"weaponskill\", \"aspect\", \"effectiverange\", \"bonusmalus\", \"woundmalus\",\n \"bonusauspiciousdice\", \"typeofthrow\"],\n })\n}\n\n/**\n * Build and send a single enriched ChatMessage containing both the roll\n * (for Dice So Nice) and the Wu Xing result card.\n */\nasync function sendResultMessage(actor, resultData, roll, rollMode) {\n const html = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE, resultData)\n return ChatMessage.create({\n user: game.user.id,\n speaker: ChatMessage.getSpeaker({ actor }),\n content: html,\n rolls: [roll],\n rollMode,\n flags: {\n \"fvtt-chroniques-de-l-etrange\": { rollResult: { ...resultData } },\n },\n })\n}\n\nconst ROLL_MODES = [\"roll\", \"gmroll\", \"blindroll\", \"selfroll\"]\n\n/**\n * Main entry point: roll dice for a given actor.\n *\n * @param {Actor} actor\n * @param {string} rollKey - e.g. \"prowess-skill\", \"fire-aspect\", \"alchemy-magic-elixirs\"\n */\nexport async function rollForActor(actor, rollKey) {\n const parts = rollKey.split(\"-\")\n const skillLibel = parts[0]\n const typeLibel = parts[1]\n const specialLibel = parts[2] ?? null\n\n const sys = actor.system\n const typeOfThrow = Number(sys.prefs?.typeofthrow?.choice ?? 0)\n\n let numberofdice = 0\n let title = \"\"\n let isSpecial = false\n let isMagic = false\n let isMagicSpecial = false\n let kfDefaultAspect = -1 // set in \"itemkungfu\" case, used when computing defaultAspect\n\n // ---- Determine dice count + title ----\n const MAGIC_I18N_KEYS = {\n internalcinnabar: \"CDE.InternalCinnabar\",\n alchemy: \"CDE.Alchemy\",\n masteryoftheway: \"CDE.MasteryOfTheWay\",\n exorcism: \"CDE.Exorcism\",\n geomancy: \"CDE.Geomancy\",\n }\n\n switch (typeLibel) {\n case \"aspect\":\n numberofdice = sys.aspect[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.aspect[skillLibel]?.label ?? \"CDE.Roll\")\n break\n case \"aptitude\":\n // NPC aptitude roll \u2014 flat pool with WuXing prompt\n numberofdice = sys.aptitudes?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(`CDE.${skillLibel.charAt(0).toUpperCase() + skillLibel.slice(1)}`)\n break\n case \"skill\":\n numberofdice = sys.skills?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.skills?.[skillLibel]?.label ?? \"CDE.Roll\")\n break\n case \"special\":\n numberofdice = sys.skills?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.skills?.[skillLibel]?.label ?? \"CDE.Roll\")\n title += ` [${game.i18n.localize(\"CDE.Speciality\")}]`\n isSpecial = true\n if (!sys.skills?.[skillLibel]?.specialities) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error2\"))\n return\n }\n break\n case \"resource\":\n numberofdice = sys.resources?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.resources?.[skillLibel]?.label ?? \"CDE.Roll\")\n break\n case \"field\":\n numberofdice = sys.resources?.[skillLibel]?.value ?? 0\n title = game.i18n.localize(sys.resources?.[skillLibel]?.label ?? \"CDE.Roll\")\n title += ` [${game.i18n.localize(\"CDE.Field\")}]`\n isSpecial = true\n if (!sys.resources?.[skillLibel]?.specialities) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error4\"))\n return\n }\n break\n case \"magic\":\n numberofdice = sys.magics?.[skillLibel]?.value ?? 0\n isMagic = true\n title = game.i18n.localize(MAGIC_I18N_KEYS[skillLibel] ?? \"CDE.Magics\")\n break\n case \"magicspecial\":\n numberofdice = sys.magics?.[skillLibel]?.value ?? 0\n isMagicSpecial = true\n isMagic = true\n if (!sys.magics?.[skillLibel]?.speciality?.[specialLibel]?.check) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error6\"))\n return\n }\n title = `${game.i18n.localize(MAGIC_I18N_KEYS[skillLibel] ?? \"CDE.Magics\")} [${game.i18n.localize(MAGICS?.[skillLibel]?.speciality?.[specialLibel]?.label ?? \"\")}]`\n break\n case \"itemkungfu\": {\n // skillLibel = item._id \u2014 look up the kungfu item to find which skill + aspect to use\n const kfItem = actor.items.get(skillLibel)\n if (!kfItem) { ui.notifications.warn(game.i18n.localize(\"CDE.Error0\")); return }\n const kfSkill = kfItem.system.skill ?? \"kungfu\"\n numberofdice = sys.skills?.[kfSkill]?.value ?? 0\n title = `${kfItem.name} [${game.i18n.localize(sys.skills?.[kfSkill]?.label ?? \"CDE.KungFu\")}]`\n kfDefaultAspect = ASPECT_NAMES.indexOf(kfItem.system.aspect ?? \"metal\")\n if (kfDefaultAspect < 0) kfDefaultAspect = 0\n break\n }\n case \"itemweapon\": {\n // skillLibel = item._id \u2014 look up the weapon item to find type + aspect + damage\n const wpItem = actor.items.get(skillLibel)\n if (!wpItem) { ui.notifications.warn(game.i18n.localize(\"CDE.Error0\")); return }\n\n const wpType = wpItem.system.weaponType ?? \"melee\"\n const wpSkill = WEAPON_TYPE_SKILL[wpType] ?? \"kungfu\"\n numberofdice = sys.skills?.[wpSkill]?.value ?? 0\n\n const wpAspectRaw = wpItem.system.damageAspect ?? \"metal\"\n const wpAspectIdx = WEAPON_ASPECT_INDEX[wpAspectRaw] ?? 0\n const wpRange = wpItem.system.range ?? \"contact\"\n\n const WEAPON_TYPE_LABELS = {\n melee: \"CDE.WeaponMelee\",\n thrown: \"CDE.WeaponThrown\",\n ranged: \"CDE.WeaponRanged\",\n firearm: \"CDE.WeaponFirearm\",\n }\n\n // Show weapon-specific prompt\n const wParams = await showWeaponPrompt({\n title: `${wpItem.name} [${game.i18n.localize(sys.skills?.[wpSkill]?.label ?? \"CDE.WeaponRoll\")}]`,\n numberofdice,\n weaponName: wpItem.name,\n weaponTypeLabel: WEAPON_TYPE_LABELS[wpType] ?? \"CDE.Weapon\",\n weaponAspectIcon: ASPECT_ICONS[ASPECT_NAMES[wpAspectIdx]] ?? \"\",\n weaponAspectLabel: game.i18n.localize(ASPECT_LABELS[ASPECT_NAMES[wpAspectIdx]] ?? \"\"),\n damageBase: wpItem.system.damageBase ?? 1,\n weaponskill: wpSkill,\n aspect: wpAspectIdx,\n effectiverange: wpRange,\n bonusmalus: 0,\n woundmalus: 0,\n bonusauspiciousdice: 0,\n typeofthrow: typeOfThrow,\n })\n\n if (!wParams) return // cancelled\n\n // Resolve final pool from weapon prompt values\n const wpChosenSkill = wParams.weaponskill ?? wpSkill\n const wpSkillDice = sys.skills?.[wpChosenSkill]?.value ?? 0\n const wpAspFinal = Number(wParams.aspect ?? wpAspectIdx)\n const wpAspectDice = sys.aspect[ASPECT_NAMES[wpAspFinal]]?.value ?? 0\n const wpRangeMalus = RANGE_MALUS[wParams.effectiverange ?? \"contact\"] ?? 0\n const wpBonusMalus = Number(wParams.bonusmalus ?? 0)\n const wpWoundMalus = Number(wParams.woundmalus ?? 0)\n const wpBonusAusp = Number(wParams.bonusauspiciousdice ?? 0)\n const wpThrowMode = Number(wParams.typeofthrow ?? 0)\n const wpDamageBase = wpItem.system.damageBase ?? 1\n\n const wpTotalDice = wpSkillDice + wpAspectDice + wpRangeMalus + wpBonusMalus - wpWoundMalus\n if (wpTotalDice <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error0\"))\n return\n }\n\n const wpRoll = new Roll(`${wpTotalDice}d10`)\n await wpRoll.evaluate()\n\n const wpAspectName = ASPECT_NAMES[wpAspFinal] ?? \"metal\"\n const wpFaces = countFaces(wpRoll.dice[0]?.results ?? [])\n const wpResults = computeWuXingResults(wpFaces, wpAspectName, wpBonusAusp)\n if (!wpResults) return\n\n const wpModParts = []\n if (wpRangeMalus !== 0) wpModParts.push(`${wpRangeMalus} ${game.i18n.localize(\"CDE.RangePenalty\")}`)\n if (wpBonusMalus !== 0) wpModParts.push(`${wpBonusMalus > 0 ? \"+\" : \"\"}${wpBonusMalus} ${game.i18n.localize(\"CDE.BonusMalus\")}`)\n if (wpWoundMalus !== 0) wpModParts.push(`-${wpWoundMalus} ${game.i18n.localize(\"CDE.WoundMalus\")}`)\n if (wpBonusAusp !== 0) wpModParts.push(`+${wpBonusAusp} ${game.i18n.localize(\"CDE.BonusAuspiciousDice\")}`)\n\n const wpMsg = await sendResultMessage(actor, {\n rollLabel: `${wpItem.name}`,\n aspectName: wpAspectName,\n aspectLabel: game.i18n.localize(ASPECT_LABELS[wpAspectName] ?? \"\"),\n aspectIcon: ASPECT_ICONS[wpAspectName] ?? \"\",\n totalDice: wpTotalDice,\n modifiersText: wpModParts.length ? wpModParts.join(\" \u00B7 \") : \"\",\n spellPower: null,\n rollDifficulty: null,\n actorName: actor.name ?? \"\",\n actorImg: actor.img ?? \"\",\n // weapon-specific\n weaponName: wpItem.name,\n damageBase: wpDamageBase,\n totalDamage: wpResults.successesdice * wpDamageBase,\n ...wpResults,\n aspect: wpAspectName,\n d1: wpFaces[1], d2: wpFaces[2], d3: wpFaces[3], d4: wpFaces[4], d5: wpFaces[5],\n d6: wpFaces[6], d7: wpFaces[7], d8: wpFaces[8], d9: wpFaces[9], d0: wpFaces[0],\n }, wpRoll, ROLL_MODES[wpThrowMode] ?? \"roll\")\n\n if (game.modules.get(\"dice-so-nice\")?.active && wpMsg?.id) {\n await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id)\n }\n // Auto-update Loksyu/TinJi singletons from weapon roll faces\n if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces)\n if ((wpResults.tinjidice ?? 0) > 0) await updateTinjiFromRoll(wpResults.tinjidice)\n return\n }\n default:\n ui.notifications.warn(`Unknown roll type: ${typeLibel}`)\n return\n }\n\n // For magic rolls the prompt allows adding HEI dice, so don't block early.\n // For itemkungfu, allow 0 base dice (user can add bonus dice in the prompt).\n if (numberofdice <= 0 && typeLibel !== \"aspect\" && typeLibel !== \"itemkungfu\" && !isMagic) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error0\"))\n return\n }\n\n // ---- Pre-compute default aspect for magic based on skill ----\n const MAGIC_ASPECTS = {\n internalcinnabar: 0, // metal\n alchemy: 1, // water\n masteryoftheway: 2, // earth\n exorcism: 3, // fire\n geomancy: 4, // wood\n }\n\n let defaultAspect = typeLibel === \"aspect\"\n ? [\"metal\",\"water\",\"earth\",\"fire\",\"wood\"].indexOf(skillLibel)\n : 0\n if (isMagic && MAGIC_ASPECTS[skillLibel] !== undefined) {\n defaultAspect = MAGIC_ASPECTS[skillLibel]\n }\n if (kfDefaultAspect >= 0) {\n defaultAspect = kfDefaultAspect\n }\n\n let defaultSpecialAspect = 0\n if (isMagicSpecial && specialLibel) {\n // Look up the speciality's element from the MAGICS config constant\n const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel]\n const aspectName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelement]\n if (aspectName) {\n defaultSpecialAspect = ASPECT_NAMES.indexOf(aspectName)\n }\n }\n\n // ---- Show roll prompt ----\n let params\n\n if (isMagic) {\n params = await showMagicPrompt({\n title,\n numberofdice,\n aspectskill: defaultAspect,\n bonusmalusskill: 0,\n bonusauspiciousdice: 0,\n aspectspeciality: defaultSpecialAspect,\n rolldifficulty: 1,\n bonusmalusspeciality: 0,\n heispend: 0,\n typeofthrow: typeOfThrow,\n })\n } else {\n params = await showSkillPrompt({\n title,\n numberofdice,\n aspect: defaultAspect,\n bonusmalus: 0,\n woundmalus: 0,\n bonusauspiciousdice: 0,\n typeofthrow: typeOfThrow,\n isSpecial,\n })\n }\n\n if (!params) return // cancelled\n\n // ---- Compute total dice and roll ----\n let aspectIndex, bonusMalus, bonusAuspicious, throwMode\n let spellAspectIndex = null // magic only: aspect of the speciality for Wu Xing\n let rollDifficulty = 1 // magic only: multiplier applied to successes\n\n if (isMagic) {\n const skillAspectIndex = Number(params.aspectskill ?? 0)\n spellAspectIndex = Number(params.aspectspeciality ?? skillAspectIndex)\n aspectIndex = skillAspectIndex // used only for skill dice pool\n bonusMalus = Number(params.bonusmalusskill ?? 0)\n bonusAuspicious = Number(params.bonusauspiciousdice ?? 0)\n rollDifficulty = Math.max(1, Number(params.rolldifficulty ?? 1))\n throwMode = Number(params.typeofthrow ?? 0)\n // magic: magic skill + aspect + bonuses + 1 (speciality base) + HEI spent\n const aspectDice = sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0\n const bonusSpec = Number(params.bonusmalusspeciality ?? 0)\n const heiDice = Number(params.heispend ?? 0)\n numberofdice = numberofdice + aspectDice + bonusMalus + 1 + bonusSpec + heiDice\n } else {\n aspectIndex = Number(params.aspect ?? 0)\n bonusMalus = Number(params.bonusmalus ?? 0)\n const woundMalus = Number(params.woundmalus ?? 0)\n bonusAuspicious = Number(params.bonusauspiciousdice ?? 0)\n throwMode = Number(params.typeofthrow ?? 0)\n\n const aspectDice = (typeLibel !== \"aspect\")\n ? (sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0)\n : 0\n\n numberofdice = numberofdice + aspectDice + bonusMalus - woundMalus\n if (isSpecial) numberofdice += 1 // +1d for speciality\n }\n\n if (numberofdice <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.Error0\"))\n return\n }\n\n // ---- Roll ----\n const roll = new Roll(`${numberofdice}d10`)\n await roll.evaluate()\n\n const rollModeKey = ROLL_MODES[throwMode] ?? \"roll\"\n\n // ---- Compute Wu Xing results ----\n // For magic rolls, the spell's aspect (aspectspeciality) governs the Wu Xing\n // cycle (which faces count as successes/auspicious/etc.), not the skill aspect.\n const wuXingAspectName = spellAspectIndex !== null\n ? ASPECT_NAMES[spellAspectIndex]\n : ASPECT_NAMES[aspectIndex]\n const allResults = roll.dice[0]?.results ?? []\n const faces = countFaces(allResults)\n const results = computeWuXingResults(faces, wuXingAspectName, bonusAuspicious)\n if (!results) return\n\n // For magic, successesdice \u00D7 rollDifficulty = spell power\n const spellPower = isMagic ? results.successesdice * rollDifficulty : null\n\n // ---- Build modifier summary text ----\n const modParts = []\n if (isMagic) {\n const bm = Number(params.bonusmalusskill ?? 0)\n const bs = Number(params.bonusmalusspeciality ?? 0)\n const hs = Number(params.heispend ?? 0)\n const ba = Number(params.bonusauspiciousdice ?? 0)\n if (bm !== 0) modParts.push(`${bm > 0 ? \"+\" : \"\"}${bm} ${game.i18n.localize(\"CDE.BonusMalus\")}`)\n if (bs !== 0) modParts.push(`${bs > 0 ? \"+\" : \"\"}${bs} ${game.i18n.localize(\"CDE.SpellBonus\")}`)\n if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize(\"CDE.BonusAuspiciousDice\")}`)\n if (hs !== 0) modParts.push(`${hs} ${game.i18n.localize(\"CDE.HeiSpend\")}`)\n if (rollDifficulty !== 1) modParts.push(`\u00D7${rollDifficulty} ${game.i18n.localize(\"CDE.RollDifficulty\")}`)\n } else {\n const bm = Number(params.bonusmalus ?? 0)\n const wm = Number(params.woundmalus ?? 0)\n const ba = Number(params.bonusauspiciousdice ?? 0)\n if (bm !== 0) modParts.push(`${bm > 0 ? \"+\" : \"\"}${bm} ${game.i18n.localize(\"CDE.BonusMalus\")}`)\n if (wm !== 0) modParts.push(`-${wm} ${game.i18n.localize(\"CDE.WoundMalus\")}`)\n if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize(\"CDE.BonusAuspiciousDice\")}`)\n }\n\n // ---- Send single enriched ChatMessage (roll + result card) ----\n const msg = await sendResultMessage(actor, {\n // Roll identity\n rollLabel: title,\n aspectName: wuXingAspectName,\n aspectLabel: game.i18n.localize(ASPECT_LABELS[wuXingAspectName] ?? \"\"),\n aspectIcon: ASPECT_ICONS[wuXingAspectName] ?? \"\",\n totalDice: numberofdice,\n modifiersText: modParts.length ? modParts.join(\" \u00B7 \") : \"\",\n // Spell power (magic only)\n spellPower,\n rollDifficulty: isMagic ? rollDifficulty : null,\n // Actor info\n actorName: actor.name ?? \"\",\n actorImg: actor.img ?? \"\",\n // Wu Xing results\n aspect: wuXingAspectName,\n ...results,\n // Die face counts\n d1: faces[1], d2: faces[2], d3: faces[3], d4: faces[4], d5: faces[5],\n d6: faces[6], d7: faces[7], d8: faces[8], d9: faces[9], d0: faces[0],\n }, roll, rollModeKey)\n\n // ---- Wait for Dice So Nice animation ----\n if (game.modules.get(\"dice-so-nice\")?.active && msg?.id) {\n await game.dice3d.waitFor3DAnimationByMessageID(msg.id)\n }\n\n // ---- Auto-update Loksyu / TinJi singletons ----\n if ((results.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wuXingAspectName, faces)\n if ((results.tinjidice ?? 0) > 0) await updateTinjiFromRoll(results.tinjidice)\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nconst { HandlebarsApplicationMixin } = foundry.applications.api\n\nexport class CDEBaseActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {\n static DEFAULT_OPTIONS = {\n classes: [\"fvtt-chroniques-de-l-etrange\", \"actor\"],\n position: { width: 920, height: 800 },\n window: { resizable: true },\n form: { submitOnChange: true },\n dragDrop: [{ dragSelector: \".item, [data-drag='true']\", dropSelector: null }],\n actions: {\n create: CDEBaseActorSheet.#onItemCreate,\n edit: CDEBaseActorSheet.#onItemEdit,\n delete: CDEBaseActorSheet.#onItemDelete,\n editImage: CDEBaseActorSheet.#onEditImage,\n },\n }\n\n tabGroups = { primary: \"description\" }\n\n get title() {\n return this.document.name\n }\n\n async _prepareContext() {\n const descriptionHTML = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description ?? \"\", { async: true })\n const cssClass = this.options.classes?.join(\" \") ?? \"\"\n return {\n actor: this.document,\n system: this.document.system,\n systemData: this.document.system,\n systemFields: this.document.system.schema.fields,\n items: this.document.items.contents,\n descriptionHTML,\n editable: this.isEditable,\n cssClass,\n }\n }\n\n // Restore the active tab after every render (including re-renders from submitOnChange).\n // AppV2 does NOT preserve tab state natively \u2014 we must re-apply it from this.tabGroups,\n // which is dynamically updated by changeTab() when the user clicks a tab.\n _onRender(context, options) {\n super._onRender?.(context, options)\n for (const [group, tab] of Object.entries(this.tabGroups)) {\n this.changeTab(tab, group, { force: true })\n }\n }\n\n static async #onItemCreate(event, target) {\n const type = target.dataset.type ?? \"item\"\n const cls = getDocumentClass(\"Item\")\n const labels = {\n item: \"CDE.ItemNew\",\n weapon: \"CDE.WeaponNew\",\n armor: \"CDE.ArmorNew\",\n sanhei: \"CDE.SanheiNew\",\n ingredient: \"CDE.IngredientNew\",\n kungfu: \"CDE.KFNew\",\n spell: \"CDE.SpellNew\",\n supernatural: \"CDE.SupernaturalNew\",\n }\n const name = game.i18n.localize(labels[type] ?? \"CDE.ItemNew\")\n const systemData = {}\n if (type === \"spell\" && target.dataset.discipline) {\n systemData.discipline = target.dataset.discipline\n }\n return cls.create({ name, type, system: systemData }, { parent: this.document })\n }\n\n static #onItemEdit(event, target) {\n const itemId = target.dataset.itemId ?? target.closest(\"[data-item-id]\")?.dataset.itemId\n const item = this.document.items.get(itemId)\n if (item) item.sheet.render(true)\n }\n\n static #onItemDelete(event, target) {\n const itemId = target.dataset.itemId ?? target.closest(\"[data-item-id]\")?.dataset.itemId\n const item = this.document.items.get(itemId)\n if (item) item.delete()\n }\n\n static async #onEditImage(event, target) {\n const attr = target.dataset.edit\n const current = foundry.utils.getProperty(this.document, attr)\n const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}\n const fp = new FilePicker({\n current,\n type: \"image\",\n redirectToRoot: img ? [img] : [],\n callback: (path) => this.document.update({ [attr]: path }),\n top: this.position.top + 40,\n left: this.position.left + 10,\n })\n return fp.browse()\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { MAGICS, SUBTYPES } from \"../../../config/constants.js\"\nimport { rollInitiativePC } from \"../../initiative.js\"\nimport { rollForActor } from \"../../rolling.js\"\nimport { CDEBaseActorSheet } from \"./base.js\"\n\nexport class CDECharacterSheet extends CDEBaseActorSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"character\"],\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-character-sheet.html\" },\n }\n\n tabGroups = { primary: \"description\" }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n context.equipments = context.items.filter((item) => item.type === \"item\")\n context.weapons = context.items.filter((item) => item.type === \"weapon\")\n context.armors = context.items.filter((item) => item.type === \"armor\")\n context.sanheis = context.items.filter((item) => item.type === \"sanhei\")\n context.ingredients = context.items.filter((item) => item.type === \"ingredient\")\n context.spells = context.items.filter((item) => item.type === \"spell\")\n context.kungfus = context.items.filter((item) => item.type === \"kungfu\")\n context.CDE = { MAGICS, SUBTYPES }\n\n // Group spells by discipline key (matches MAGICS keys)\n const spellsByDiscipline = {}\n for (const spell of context.spells) {\n const disc = spell.system?.discipline ?? \"internalcinnabar\"\n if (!spellsByDiscipline[disc]) spellsByDiscipline[disc] = []\n spellsByDiscipline[disc].push(spell)\n }\n\n // Build magicsDisplay: only include the 5 relevant specialities per magic type + grimoire\n const systemMagics = context.systemData.magics ?? {}\n context.magicsDisplay = Object.fromEntries(\n Object.entries(MAGICS).map(([magicKey, magicDef]) => {\n const magicData = systemMagics[magicKey] ?? {}\n return [\n magicKey,\n {\n value: magicData.value ?? 0,\n visible: magicData.visible ?? false,\n speciality: Object.fromEntries(\n Object.keys(magicDef.speciality).map((specKey) => [\n specKey,\n { check: magicData.speciality?.[specKey]?.check ?? false },\n ])\n ),\n grimoire: spellsByDiscipline[magicKey] ?? [],\n },\n ]\n })\n )\n\n return context\n }\n\n _onRender(context, options) {\n super._onRender(context, options)\n this.#bindInitiativeControls()\n this.#bindPrefs()\n this.#bindRollButtons()\n this.#bindComponentRandomize()\n this.#bindDiagramZoom()\n }\n\n #bindInitiativeControls() {\n const buttons = this.element?.querySelectorAll(\".click-initiative\")\n if (!buttons?.length) return\n buttons.forEach((button) => {\n button.addEventListener(\"click\", async () => {\n const action = button.dataset.libelId\n let initiative = this.document.system.initiative ?? 1\n if (action === \"plus\") {\n initiative = initiative >= 24 ? 1 : initiative + 1\n await this.document.update({ \"system.initiative\": initiative })\n return\n }\n if (action === \"minus\") {\n initiative = initiative <= 1 ? 24 : initiative - 1\n await this.document.update({ \"system.initiative\": initiative })\n return\n }\n if (action === \"create\") {\n await rollInitiativePC(this.document)\n }\n })\n })\n }\n\n #bindPrefs() {\n const button = this.element?.querySelector(\".click-prefs\")\n if (!button) return\n button.addEventListener(\"click\", async () => {\n const current = this.document.system.prefs?.typeofthrow ?? { choice: \"0\", check: true }\n const html = `\n
\n
\n \n \n
\n
\n \n \n
\n
`\n const prefs = await foundry.applications.api.DialogV2.prompt({\n window: { title: game.i18n.localize(\"CDE.Preferences\") },\n content: html,\n rejectClose: false,\n ok: {\n label: game.i18n.localize(\"CDE.Validate\"),\n callback: (_ev, _btn, dialog) => {\n const root = dialog.element ?? dialog\n const choice = root.querySelector(\"select[name='choice']\")?.value ?? \"0\"\n const check = root.querySelector(\"input[name='check']\")?.checked ?? false\n return { choice, check }\n },\n },\n })\n if (prefs) {\n await this.document.update({\n \"system.prefs.typeofthrow.choice\": String(prefs.choice),\n \"system.prefs.typeofthrow.check\": !!prefs.check,\n })\n }\n })\n }\n\n #bindRollButtons() {\n const cells = this.element?.querySelectorAll(\"td.click[data-libel-id], td.click2[data-libel-id], .cde-roll-trigger[data-libel-id]\")\n if (!cells?.length) return\n cells.forEach((cell) => {\n cell.addEventListener(\"click\", (event) => {\n event.preventDefault()\n const rollKey = cell.dataset.libelId\n if (rollKey) rollForActor(this.document, rollKey)\n })\n })\n }\n\n #bindDiagramZoom() {\n const img = this.element?.querySelector(\"[data-action='zoom-diagram']\")\n if (!img) return\n img.addEventListener(\"click\", () => {\n new ImagePopout(img.src, {\n title: game.i18n.localize(\"CDE.NghangDiagramTitle\"),\n shareable: false,\n }).render(true)\n })\n }\n\n #bindComponentRandomize() {\n const btn = this.element?.querySelector(\"[data-action='randomize-component']\")\n if (!btn) return\n btn.addEventListener(\"click\", async () => {\n const roll = new Roll(\"1d10\")\n await roll.evaluate()\n const face = roll.total === 10 ? 0 : roll.total\n const COMPONENT_KEYS = { 1:\"one\", 2:\"two\", 3:\"three\", 4:\"four\", 5:\"five\",\n 6:\"six\", 7:\"seven\", 8:\"eight\", 9:\"nine\", 0:\"zero\" }\n const componentKey = COMPONENT_KEYS[face]\n const componentValue = this.document.system.component?.[componentKey]?.value ?? \"\"\n const label = componentValue\n ? `${componentValue}`\n : `${game.i18n.localize(\"CDE.Component\")}${face}`\n const content = `\n
\n ${game.i18n.localize(\"CDE.ChanceThrowResult\")}\n ${label}\n
`\n await ChatMessage.create({\n user: game.user.id,\n speaker: ChatMessage.getSpeaker({ actor: this.document }),\n content,\n rolls: [roll],\n rollMode: game.settings.get(\"core\", \"rollMode\") ?? \"roll\",\n })\n })\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { rollInitiativeNPC } from \"../../initiative.js\"\nimport { rollForActor } from \"../../rolling.js\"\nimport { CDEBaseActorSheet } from \"./base.js\"\n\nexport class CDENpcSheet extends CDEBaseActorSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"npc\"],\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-npc-sheet.html\" },\n }\n\n tabGroups = { primary: \"description\" }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n context.supernaturals = context.items.filter((item) => item.type === \"supernatural\")\n context.spells = context.items.filter((item) => item.type === \"spell\")\n context.kungfus = context.items.filter((item) => item.type === \"kungfu\")\n context.weapons = context.items.filter((item) => item.type === \"weapon\")\n context.armors = context.items.filter((item) => item.type === \"armor\")\n context.equipments = context.items.filter((item) => item.type === \"item\")\n return context\n }\n\n _onRender(context, options) {\n super._onRender(context, options)\n this.#bindInitiativeControls()\n this.#bindRollButtons()\n }\n\n #bindRollButtons() {\n const cells = this.element?.querySelectorAll(\".cde-roll-trigger[data-libel-id]\")\n if (!cells?.length) return\n cells.forEach((cell) => {\n cell.addEventListener(\"click\", (event) => {\n event.preventDefault()\n const rollKey = cell.dataset.libelId\n if (rollKey) rollForActor(this.document, rollKey)\n })\n })\n }\n\n #bindInitiativeControls() {\n const buttons = this.element?.querySelectorAll(\".click-initiative-npc\")\n if (!buttons?.length) return\n buttons.forEach((button) => {\n button.addEventListener(\"click\", async () => {\n const action = button.dataset.libelId\n let initiative = this.document.system.initiative ?? 1\n if (action === \"plus\") {\n initiative = initiative >= 24 ? 1 : initiative + 1\n await this.document.update({ \"system.initiative\": initiative })\n return\n }\n if (action === \"minus\") {\n initiative = initiative <= 1 ? 24 : initiative - 1\n await this.document.update({ \"system.initiative\": initiative })\n return\n }\n if (action === \"create\") {\n await rollInitiativeNPC(this.document)\n }\n })\n })\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nconst { HandlebarsApplicationMixin } = foundry.applications.api\n\nexport class CDEBaseItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {\n static DEFAULT_OPTIONS = {\n classes: [\"fvtt-chroniques-de-l-etrange\", \"item\"],\n position: { width: 520, height: \"auto\" },\n window: { resizable: true },\n form: { submitOnChange: true },\n actions: {\n editImage: CDEBaseItemSheet.#onEditImage,\n },\n }\n\n tabGroups = { primary: \"details\" }\n\n get title() {\n return this.document.name\n }\n\n async _prepareContext() {\n const cssClass = this.options.classes?.join(\" \") ?? \"\"\n const enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description ?? \"\", { async: true })\n const enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes ?? \"\", { async: true })\n return {\n item: this.document,\n system: this.document.system,\n systemData: this.document.system,\n systemFields: this.document.system.schema.fields,\n editable: this.isEditable,\n cssClass,\n enrichedDescription,\n enrichedNotes,\n descriptionHTML: enrichedDescription,\n notesHTML: enrichedNotes,\n }\n }\n\n // Restore the active tab after every render (including re-renders from submitOnChange).\n _onRender(context, options) {\n super._onRender?.(context, options)\n for (const [group, tab] of Object.entries(this.tabGroups)) {\n this.changeTab(tab, group, { force: true })\n }\n }\n\n static async #onEditImage(event, target) {\n const attr = target.dataset.edit\n const current = foundry.utils.getProperty(this.document, attr)\n const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}\n const fp = new FilePicker({\n current,\n type: \"image\",\n redirectToRoot: img ? [img] : [],\n callback: (path) => this.document.update({ [attr]: path }),\n top: this.position.top + 40,\n left: this.position.left + 10,\n })\n return fp.browse()\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEItemSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"equipment\"],\n position: { width: 560, height: 460 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-item-sheet.html\" },\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEKungfuSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"kungfu\"],\n position: { width: 720, height: 680 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-kungfu-sheet.html\" },\n }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n const techniques = this.document.system.techniques ?? {}\n const enrich = (value) => foundry.applications.ux.TextEditor.implementation.enrichHTML(value ?? \"\", { async: true })\n context.descriptionTechnique1HTML = await enrich(techniques.technique1?.technique)\n context.descriptionTechnique2HTML = await enrich(techniques.technique2?.technique)\n context.descriptionTechnique3HTML = await enrich(techniques.technique3?.technique)\n return context\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDESpellSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"spell\"],\n position: { width: 660, height: 680 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-spell-sheet.html\" },\n }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? \"\", { async: true })\n context.spellDescriptionHTML = await enrich(this.document.system.description)\n context.componentsDescriptionHTML = await enrich(this.document.system.components)\n context.effectsDescriptionHTML = await enrich(this.document.system.effects)\n context.examplesDescriptionHTML = await enrich(this.document.system.examples)\n return context\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDESupernaturalSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"supernatural\"],\n position: { width: 560, height: 520 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-supernatural-sheet.html\" },\n }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? \"\", { async: true })\n context.effectsHTML = await enrich(this.document.system.effects)\n return context\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEWeaponSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"weapon\"],\n position: { width: 580, height: 520 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-weapon-sheet.html\" },\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEArmorSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"armor\"],\n position: { width: 520, height: 460 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-armor-sheet.html\" },\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDESanheiSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"sanhei\"],\n position: { width: 580, height: 620 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-sanhei-sheet.html\" },\n }\n\n async _prepareContext() {\n const context = await super._prepareContext()\n const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? \"\", { async: true })\n const props = this.document.system.properties\n context.prop1DescriptionHTML = await enrich(props.prop1.description)\n context.prop2DescriptionHTML = await enrich(props.prop2.description)\n context.prop3DescriptionHTML = await enrich(props.prop3.description)\n context.propFields = this.document.system.schema.fields.properties.fields\n return context\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { CDEBaseItemSheet } from \"./base.js\"\n\nexport class CDEIngredientSheet extends CDEBaseItemSheet {\n static DEFAULT_OPTIONS = {\n classes: [\"ingredient\"],\n position: { width: 520, height: 460 },\n }\n\n static PARTS = {\n main: { template: \"systems/fvtt-chroniques-de-l-etrange/templates/item/cde-ingredient-sheet.html\" },\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { getLoksyuData, setLoksyuData } from \"./singletons.js\"\nimport { SYSTEM_ID } from \"../../config/constants.js\"\n\nexport class CDELoksyuApp extends foundry.applications.api.HandlebarsApplicationMixin(\n foundry.applications.api.ApplicationV2\n) {\n static DEFAULT_OPTIONS = {\n id: \"cde-loksyu-app\",\n tag: \"div\",\n window: {\n title: \"CDE.Loksyu\",\n icon: \"fas fa-yin-yang\",\n resizable: false,\n },\n classes: [\"cde-app\", \"cde-loksyu-standalone\"],\n position: { width: 520, height: \"auto\" },\n actions: {\n resetElement: CDELoksyuApp.#onResetElement,\n resetAll: CDELoksyuApp.#onResetAll,\n zoomVisual: CDELoksyuApp.#onZoomVisual,\n },\n }\n\n static PARTS = {\n main: {\n template: `systems/${SYSTEM_ID}/templates/apps/cde-loksyu-app.html`,\n },\n }\n\n /** @type {Function|null} bound hook handler */\n _updateHook = null\n\n /** Singleton accessor \u2014 open or bring to front */\n static open() {\n const existing = Array.from(foundry.applications.instances.values()).find(\n (app) => app instanceof CDELoksyuApp\n )\n if (existing) { existing.bringToFront(); return existing }\n const app = new CDELoksyuApp()\n app.render(true)\n return app\n }\n\n async _prepareContext() {\n const sys = getLoksyuData()\n const ELEMENTS = [\n { key: \"wood\", nameKey: \"CDE.Wood\", qualKey: \"CDE.WoodQualities\", img: `systems/${SYSTEM_ID}/images/cde_bois.webp` },\n { key: \"fire\", nameKey: \"CDE.Fire\", qualKey: \"CDE.FireQualities\", img: `systems/${SYSTEM_ID}/images/cde_feu.webp` },\n { key: \"earth\", nameKey: \"CDE.Earth\", qualKey: \"CDE.EarthQualities\", img: `systems/${SYSTEM_ID}/images/cde_terre.webp` },\n { key: \"metal\", nameKey: \"CDE.Metal\", qualKey: \"CDE.MetalQualities\", img: `systems/${SYSTEM_ID}/images/cde_metal.webp` },\n { key: \"water\", nameKey: \"CDE.Water\", qualKey: \"CDE.WaterQualities\", img: `systems/${SYSTEM_ID}/images/cde_eau.webp` },\n ]\n\n return {\n canEdit: game.user.isGM,\n elements: ELEMENTS.map((el) => ({\n ...el,\n yang: sys[el.key]?.yang ?? 0,\n yin: sys[el.key]?.yin ?? 0,\n })),\n }\n }\n\n _onRender(context, options) {\n super._onRender(context, options)\n this.#bindInputs()\n\n this._updateHook = Hooks.on(\"cde:loksyuUpdated\", () => this.render())\n }\n\n _onClose(options) {\n if (this._updateHook !== null) {\n Hooks.off(\"cde:loksyuUpdated\", this._updateHook)\n this._updateHook = null\n }\n super._onClose(options)\n }\n\n #bindInputs() {\n const inputs = this.element?.querySelectorAll(\"input[data-field]\")\n if (!inputs?.length) return\n inputs.forEach((input) => {\n input.addEventListener(\"change\", async (ev) => {\n const field = ev.currentTarget.dataset.field\n const val = parseInt(ev.currentTarget.value, 10)\n if (!field || isNaN(val)) return\n // field is like \"wood.yin\" or \"fire.yang\"\n const [aspect, dim] = field.split(\".\")\n if (!aspect || !dim) return\n const data = getLoksyuData()\n if (!data[aspect]) data[aspect] = { yin: 0, yang: 0 }\n data[aspect][dim] = Math.max(0, val)\n await setLoksyuData(data)\n })\n })\n }\n\n static async #onResetElement(event, target) {\n const key = target.dataset.element\n if (!key) return\n const data = getLoksyuData()\n data[key] = { yin: 0, yang: 0 }\n await setLoksyuData(data)\n }\n\n static async #onResetAll(_event, _target) {\n const KEYS = [\"wood\", \"fire\", \"earth\", \"metal\", \"water\"]\n const data = getLoksyuData()\n for (const k of KEYS) data[k] = { yin: 0, yang: 0 }\n await setLoksyuData(data)\n }\n\n static #onZoomVisual(_event, target) {\n new ImagePopout(target.src, {\n title: game.i18n.localize(\"CDE.LoksyuDiagramTitle\"),\n shareable: false,\n }).render(true)\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { getTinjiValue, setTinjiValue } from \"./singletons.js\"\nimport { SYSTEM_ID } from \"../../config/constants.js\"\n\nexport class CDETinjiApp extends foundry.applications.api.HandlebarsApplicationMixin(\n foundry.applications.api.ApplicationV2\n) {\n static DEFAULT_OPTIONS = {\n id: \"cde-tinji-app\",\n tag: \"div\",\n window: {\n title: \"CDE.TinJi2\",\n icon: \"fas fa-star\",\n resizable: false,\n },\n classes: [\"cde-app\", \"cde-tinji-standalone\"],\n position: { width: 380, height: \"auto\" },\n actions: {\n increment: CDETinjiApp.#onIncrement,\n decrement: CDETinjiApp.#onDecrement,\n reset: CDETinjiApp.#onReset,\n spend: CDETinjiApp.#onSpend,\n },\n }\n\n static PARTS = {\n main: {\n template: `systems/${SYSTEM_ID}/templates/apps/cde-tinji-app.html`,\n },\n }\n\n /** @type {Function|null} */\n _updateHook = null\n\n static open() {\n const existing = Array.from(foundry.applications.instances.values()).find(\n (app) => app instanceof CDETinjiApp\n )\n if (existing) { existing.bringToFront(); return existing }\n const app = new CDETinjiApp()\n app.render(true)\n return app\n }\n\n async _prepareContext() {\n return {\n canEdit: game.user.isGM,\n value: getTinjiValue(),\n }\n }\n\n _onRender(context, options) {\n super._onRender(context, options)\n this.#bindDirectInput()\n this._updateHook = Hooks.on(\"cde:tinjiUpdated\", () => this.render())\n }\n\n _onClose(options) {\n if (this._updateHook !== null) {\n Hooks.off(\"cde:tinjiUpdated\", this._updateHook)\n this._updateHook = null\n }\n super._onClose(options)\n }\n\n #bindDirectInput() {\n const input = this.element?.querySelector(\"input.cde-tinji-direct\")\n if (!input) return\n input.addEventListener(\"change\", async (ev) => {\n const val = parseInt(ev.currentTarget.value, 10)\n if (!isNaN(val)) await setTinjiValue(val)\n })\n }\n\n static async #onIncrement() {\n await setTinjiValue(getTinjiValue() + 1)\n }\n\n static async #onDecrement() {\n const current = getTinjiValue()\n if (current <= 0) return\n await setTinjiValue(current - 1)\n }\n\n static async #onReset() {\n await setTinjiValue(0)\n }\n\n static async #onSpend() {\n const current = getTinjiValue()\n if (current <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.TinjiEmpty\"))\n return\n }\n await setTinjiValue(current - 1)\n ChatMessage.create({\n user: game.user.id,\n content: `
\n \n ${game.i18n.localize(\"CDE.TinJi2\")}\n ${game.i18n.format(\"CDE.TinjiSpent\", { name: game.user.name })}\n (${current - 1} ${game.i18n.localize(\"CDE.TinjiRemaining\")})\n
`,\n })\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { rollInitiativePC, rollInitiativeNPC } from \"../ui/initiative.js\"\nimport { ACTOR_TYPES } from \"../config/constants.js\"\n\n/**\n * Custom Combat document for Chroniques de l'\u00C9trange.\n *\n * The initiative wheel has 24 crans (positions). The character with the\n * highest initiative acts first (furthest counter-clockwise from reference).\n * After each action, their position advances clockwise by the action's cran cost\n * (initiative decreases, wrapping from 1 \u2192 24).\n *\n * Sort order: descending by initiative (highest acts first).\n */\nexport class CDECombat extends Combat {\n\n /**\n * Override rollInitiative to open the PC or NPC initiative dialog\n * for each selected combatant, then sync the result to the Combatant document.\n */\n async rollInitiative(ids, options = {}) {\n const combatantIds = typeof ids === \"string\" ? [ids] : ids\n for (const id of combatantIds) {\n const combatant = this.combatants.get(id)\n if (!combatant) continue\n const actor = combatant.actor\n if (!actor) continue\n\n if (actor.type === ACTOR_TYPES.character) {\n await rollInitiativePC(actor)\n } else {\n await rollInitiativeNPC(actor)\n }\n // combatant.initiative is synced by the updateActor hook in system.js\n // (triggered by actor.update inside rollInitiativePC/NPC)\n }\n return this\n }\n\n /**\n * Sort combatants: highest initiative first (furthest counter-clockwise = acts first).\n * Ties: PCs before NPCs; among PCs, by name; among NPCs, by name.\n * Calls super.setupTurns() first to ensure this.current is properly initialized.\n */\n setupTurns() {\n super.setupTurns()\n this.turns = this.turns.slice().sort((a, b) => {\n const ia = a.initiative ?? 0\n const ib = b.initiative ?? 0\n if (ia !== ib) return ib - ia // descending \u2014 highest acts first\n\n // Tie-break: PCs before NPCs\n const aIsPC = a.actor?.type === ACTOR_TYPES.character ? 1 : 0\n const bIsPC = b.actor?.type === ACTOR_TYPES.character ? 1 : 0\n if (aIsPC !== bIsPC) return bIsPC - aIsPC\n\n return (a.name ?? \"\").localeCompare(b.name ?? \"\")\n })\n return this.turns\n }\n}\n\n/**\n * Advance a combatant's wheel position by the given action cran cost.\n * Position wraps: after reaching 1, it continues from 24.\n *\n * @param {Combatant} combatant\n * @param {number} cranCost\n */\nexport async function advanceCombatantPosition(combatant, cranCost) {\n const current = combatant.initiative ?? combatant.actor?.system?.initiative ?? 1\n const newValue = ((current - cranCost - 1 + 48) % 24) + 1\n // Update combatant only; the updateCombatant hook in system.js syncs actor.initiative.\n await combatant.update({ initiative: newValue })\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { advanceCombatantPosition } from \"../../documents/combat.js\"\n\nconst WHEEL_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-wheel-app.html\"\n\n/**\n * Action costs for common combat actions (in crans).\n * Listed in order from cheapest to most expensive.\n */\nexport const ACTION_COSTS = [\n { key: \"draw\", label: \"CDE.ActionCostDraw\", cost: 1 },\n { key: \"changestyle\", label: \"CDE.ActionCostChangeStyle\", cost: 1 },\n { key: \"defense\", label: \"CDE.ActionCostDefense\", cost: 1 },\n { key: \"aim\", label: \"CDE.ActionCostAim\", cost: 2 },\n { key: \"help\", label: \"CDE.ActionCostHelp\", cost: 2 },\n { key: \"defally\", label: \"CDE.ActionCostDefendAlly\", cost: 2 },\n { key: \"move\", label: \"CDE.ActionCostMove\", cost: 2 },\n { key: \"attack\", label: \"CDE.ActionCostAttack\", cost: 3 },\n { key: \"delay\", label: \"CDE.ActionCostDelay\", cost: 6 },\n]\n\n/**\n * Wu Xing color segments for the 24-cran wheel.\n * 6 colors \u00D7 4 crans = 24. Each colour covers crans [start..start+3].\n * An effect lasting 6 crans returns to the same colour.\n */\nconst WHEEL_SEGMENTS = [\n { label: \"M\u00E9tal\", color: \"#b8c4cc\", textColor: \"#1a1a1a\", crans: [1, 2, 3, 4] },\n { label: \"Eau\", color: \"#3a7bd5\", textColor: \"#ffffff\", crans: [5, 6, 7, 8] },\n { label: \"Terre\", color: \"#c8a84b\", textColor: \"#1a1a1a\", crans: [9, 10, 11, 12] },\n { label: \"Feu\", color: \"#d94f3d\", textColor: \"#ffffff\", crans: [13, 14, 15, 16] },\n { label: \"Bois\", color: \"#4a9b5a\", textColor: \"#ffffff\", crans: [17, 18, 19, 20] },\n { label: \"Rep\u00E8re\", color: \"#1a1a2e\", textColor: \"#aaaaaa\", crans: [21, 22, 23, 24] },\n]\n\n/** Return the segment data for a given cran (1\u201324). */\nfunction segmentForCran(cran) {\n return WHEEL_SEGMENTS.find(s => s.crans.includes(cran)) ?? WHEEL_SEGMENTS[0]\n}\n\n/**\n * Roue d'Initiative \u2014 visual initiative wheel for CDE combat.\n *\n * Shows all combatants in the current combat scene on a 24-cran wheel.\n * Provides action-cost buttons to advance a combatant's position.\n *\n * Singleton: open via CDEWheelApp.open().\n */\nexport class CDEWheelApp extends foundry.applications.api.ApplicationV2 {\n static DEFAULT_OPTIONS = {\n id: \"cde-wheel-app\",\n classes: [\"cde-wheel-app\"],\n tag: \"div\",\n window: {\n title: \"CDE.InitiativeWheel\",\n icon: \"fas fa-circle-notch\",\n resizable: true,\n },\n position: { width: 820, height: 620 },\n actions: {\n advanceCran: CDEWheelApp.#advanceCran,\n setSurprised: CDEWheelApp.#setSurprised,\n rollInitiative: CDEWheelApp.#rollInitiative,\n },\n }\n\n /** @type {CDEWheelApp|null} */\n static #instance = null\n\n /** Open (or bring to front) the singleton instance. */\n static open() {\n if (!CDEWheelApp.#instance || CDEWheelApp.#instance.rendered === false) {\n CDEWheelApp.#instance = new CDEWheelApp()\n CDEWheelApp.#instance.render(true)\n } else {\n CDEWheelApp.#instance.bringToFront()\n }\n return CDEWheelApp.#instance\n }\n\n /** Currently selected combatant id (for action panel). */\n #selectedId = null\n\n async _prepareContext(options) {\n const combat = game.combat\n const combatants = combat ? [...combat.combatants.values()] : []\n const sorted = [...combatants].sort((a, b) => (b.initiative ?? 0) - (a.initiative ?? 0))\n const cranData = this.#buildCranData(combatants)\n const selected = this.#selectedId\n ? combatants.find(c => c.id === this.#selectedId)\n : null\n const actionCosts = ACTION_COSTS.map(a => ({\n ...a,\n label: game.i18n.localize(a.label),\n }))\n\n return {\n hasCombat: !!combat,\n combatants: sorted.map(c => ({\n id: c.id,\n name: c.name,\n img: c.token?.texture?.src ?? c.actor?.img ?? \"icons/svg/mystery-man.svg\",\n initiative: c.initiative ?? \"\u2014\",\n segment: segmentForCran(c.initiative ?? 1),\n isActive: combat?.current?.combatantId === c.id,\n isSelected: c.id === this.#selectedId,\n hasInitiative: c.initiative != null,\n })),\n cranData,\n selected,\n selectedName: selected?.name ?? null,\n actionCosts,\n }\n }\n\n async _renderHTML(context, options) {\n return foundry.applications.handlebars.renderTemplate(WHEEL_TEMPLATE, context)\n }\n\n _replaceHTML(result, content, options) {\n content.innerHTML = result\n this.#bindEvents(content)\n }\n\n /** Build per-cran data for the SVG wheel. */\n #buildCranData(combatants) {\n const data = []\n for (let cran = 1; cran <= 24; cran++) {\n const segment = segmentForCran(cran)\n const fighters = combatants.filter(c => Math.round(c.initiative) === cran)\n data.push({ cran, segment, fighters })\n }\n return data\n }\n\n /** Bind click events for combatant selection. */\n #bindEvents(content) {\n content.querySelectorAll(\"[data-select-combatant]\").forEach(el => {\n el.addEventListener(\"click\", () => {\n this.#selectedId = el.dataset.selectCombatant\n this.render()\n })\n })\n }\n\n /** Action: advance selected combatant by given cran cost. */\n static async #advanceCran(event, element) {\n const app = CDEWheelApp.#instance\n if (!app?.#selectedId) return\n const cost = parseInt(element.dataset.cost, 10)\n if (!cost || isNaN(cost)) return\n const combatant = game.combat?.combatants.get(app.#selectedId)\n if (!combatant) return\n await advanceCombatantPosition(combatant, cost)\n }\n\n /** Action: set selected combatant to surprised (position 1 = reference). */\n static async #setSurprised(event, element) {\n const app = CDEWheelApp.#instance\n if (!app?.#selectedId) return\n const combatant = game.combat?.combatants.get(app.#selectedId)\n if (!combatant) return\n // Update combatant only \u2014 updateCombatant hook in system.js syncs actor\n await combatant.update({ initiative: 1 })\n }\n\n /** Action: open the initiative dialog for the selected combatant. */\n static async #rollInitiative(event, element) {\n const app = CDEWheelApp.#instance\n if (!app?.#selectedId) return\n const combatant = game.combat?.combatants.get(app.#selectedId)\n if (!combatant) return\n await game.combat.rollInitiative([app.#selectedId])\n }\n\n /** Re-render when combat state changes. */\n static registerHooks() {\n const refresh = () => {\n if (CDEWheelApp.#instance?.rendered) CDEWheelApp.#instance.render()\n }\n Hooks.on(\"updateCombat\", refresh)\n Hooks.on(\"updateCombatant\", refresh)\n Hooks.on(\"createCombatant\", refresh)\n Hooks.on(\"deleteCombatant\", refresh)\n Hooks.on(\"updateActor\", (_actor, diff) => {\n if (foundry.utils.hasProperty(diff, \"system.initiative\")) refresh()\n })\n Hooks.on(\"deleteCombat\", () => {\n if (CDEWheelApp.#instance?.rendered) CDEWheelApp.#instance.render()\n })\n }\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\n/**\n * Post-roll interactive action buttons injected into dice result chat messages.\n * Allows players to pull dice from the Loksyu (as Successes or d\u00E9s-fastes)\n * and allows the GM to spend Tin Ji to intervene.\n *\n * After a draw, the originating roll result message is updated in-place\n * with the new counts, without creating noise.\n */\n\nimport { getLoksyuData, setLoksyuData, getTinjiValue, setTinjiValue } from \"./apps/singletons.js\"\nimport { SYSTEM_ID, WU_XING_CYCLE, ASPECT_LABELS, ASPECT_ICONS } from \"../config/constants.js\"\n\nconst RESULT_TEMPLATE = \"systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html\"\n\n/**\n * Inject or refresh post-roll action buttons in the given chat message HTML element.\n * Called from renderChatMessageHTML hook.\n * @param {ChatMessage} message\n * @param {HTMLElement} html - the chat message HTML element (li.chat-message)\n */\nexport function injectRollActions(message, html) {\n const rollCard = html.querySelector(\".cde-roll-result\")\n if (!rollCard) return\n const aspect = rollCard.dataset.aspect\n if (!aspect || !WU_XING_CYCLE[aspect]) return\n refreshRollActions(rollCard, aspect, message)\n}\n\n/**\n * Re-render the action buttons section based on current Loksyu / TinJi state.\n */\nfunction refreshRollActions(rollCard, aspect, message) {\n rollCard.querySelector(\".cde-roll-actions\")?.remove()\n\n const cycle = WU_XING_CYCLE[aspect]\n const fasteAspect = cycle[1]\n\n const loksyu = getLoksyuData()\n const tinji = getTinjiValue()\n\n const successAvail = (loksyu[aspect]?.yin ?? 0) + (loksyu[aspect]?.yang ?? 0)\n const fasteAvail = (loksyu[fasteAspect]?.yin ?? 0) + (loksyu[fasteAspect]?.yang ?? 0)\n const isGM = game.user.isGM\n\n const hasSomething = successAvail > 0 || fasteAvail > 0 || (isGM && tinji > 0)\n if (!hasSomething) return\n\n const aspLabel = game.i18n.localize(ASPECT_LABELS[aspect])\n const fasteLabel = game.i18n.localize(ASPECT_LABELS[fasteAspect])\n\n let btns = \"\"\n\n if (successAvail > 0) {\n btns += ``\n }\n\n if (fasteAvail > 0) {\n btns += ``\n }\n\n if (isGM && tinji > 0) {\n btns += ``\n }\n\n const wrapper = document.createElement(\"div\")\n wrapper.className = \"cde-roll-actions\"\n wrapper.innerHTML = `\n
\n \n ${game.i18n.localize(\"CDE.PostRollActions\")}\n
\n
${btns}
\n `\n rollCard.appendChild(wrapper)\n\n wrapper.addEventListener(\"click\", async ev => {\n const btn = ev.target.closest(\"[data-action]\")\n if (!btn || btn.disabled) return\n const action = btn.dataset.action\n if (action === \"loksyu-success\") {\n await _drawFromLoksyu(message, aspect, \"success\", aspLabel)\n } else if (action === \"loksyu-faste\") {\n await _drawFromLoksyu(message, fasteAspect, \"faste\", fasteLabel)\n } else if (action === \"tinji\") {\n await _spendTinjiPostRoll()\n }\n // Buttons will be re-injected automatically via renderChatMessageHTML\n // after message.update(). For tinji (no message update), refresh manually.\n if (action === \"tinji\") refreshRollActions(rollCard, aspect, message)\n })\n}\n\n/**\n * Pull one die from a given Loksyu aspect slot, update Loksyu settings,\n * and update the originating roll-result message in-place.\n *\n * @param {ChatMessage} message - the roll result chat message to update\n * @param {string} aspect - which Loksyu aspect slot to draw from\n * @param {\"success\"|\"faste\"} type\n * @param {string} aspectLabel - localised aspect name for the notification\n */\nasync function _drawFromLoksyu(message, aspect, type, aspectLabel) {\n const data = getLoksyuData()\n const entry = data[aspect] ?? { yin: 0, yang: 0 }\n const total = entry.yin + entry.yang\n if (total <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.LoksyuEmpty\"))\n return\n }\n\n // Remove 1 die (prefer yang first)\n if (entry.yang > 0) entry.yang--\n else entry.yin--\n data[aspect] = entry\n await setLoksyuData(data)\n\n // Update the roll-result message in-place if it has stored flags\n const flags = message?.flags?.[SYSTEM_ID]\n if (flags?.rollResult && message.isOwner) {\n const updated = foundry.utils.deepClone(flags.rollResult)\n if (type === \"success\") {\n updated.successesdice = (updated.successesdice ?? 0) + 1\n updated.loksyuBonusSuc = (updated.loksyuBonusSuc ?? 0) + 1\n // Recalculate weapon damage if applicable\n if (updated.damageBase) updated.totalDamage = updated.successesdice * updated.damageBase\n } else {\n updated.auspiciousdice = (updated.auspiciousdice ?? 0) + 1\n updated.loksyuBonusFaste = (updated.loksyuBonusFaste ?? 0) + 1\n }\n const newHtml = await foundry.applications.handlebars.renderTemplate(RESULT_TEMPLATE, updated)\n await message.update({\n content: newHtml,\n [`flags.${SYSTEM_ID}.rollResult`]: updated,\n })\n // renderChatMessageHTML hook fires automatically \u2192 buttons re-injected\n }\n\n const remain = entry.yin + entry.yang\n const typeLabel = type === \"success\"\n ? game.i18n.localize(\"CDE.Successes\")\n : game.i18n.localize(\"CDE.AuspiciousDie\")\n\n ChatMessage.create({\n user: game.user.id,\n content: `
\n
\n \"${aspectLabel}\"/\n ${game.user.name}\n ${game.i18n.localize(\"CDE.LoksyuDrawsA\")}\n ${typeLabel}\n ${game.i18n.localize(\"CDE.LoksyuFromAspect\")} ${aspectLabel}\n
\n
\n \n ${game.i18n.localize(\"CDE.Loksyu\")} ${aspectLabel} : \n ${remain} ${game.i18n.localize(\"CDE.LoksyuRemaining\")}\n
\n
`,\n })\n}\n\n/**\n * Spend 1 Tin Ji point (GM only) and post a notification.\n */\nasync function _spendTinjiPostRoll() {\n if (!game.user.isGM) return\n const current = getTinjiValue()\n if (current <= 0) {\n ui.notifications.warn(game.i18n.localize(\"CDE.TinjiEmpty\"))\n return\n }\n await setTinjiValue(current - 1)\n ChatMessage.create({\n user: game.user.id,\n content: `
\n \u5929\n \n ${game.user.name} ${game.i18n.localize(\"CDE.TinjiSpent\").replace(\"{name}\", game.user.name)}\n \n (${current - 1} ${game.i18n.localize(\"CDE.TinjiRemaining\")})\n
`,\n })\n}\n\n/**\n * Refresh all visible roll-result buttons when Loksyu or TinJi settings change.\n * Wired up via Hooks.on(\"updateSetting\", ...) in system.js.\n */\nexport function refreshAllRollActions() {\n document.querySelectorAll(\".chat-message .cde-roll-result[data-aspect]\").forEach(card => {\n const aspect = card.dataset.aspect\n if (!aspect || !WU_XING_CYCLE[aspect]) return\n // Find the ChatMessage document from the ancestor element's data-message-id\n const msgEl = card.closest(\"[data-message-id]\")\n const msgId = msgEl?.dataset?.messageId\n const message = msgId ? game.messages.get(msgId) : null\n refreshRollActions(card, aspect, message)\n })\n}\n\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { SYSTEM_ID } from \"../../config/constants.js\"\n\nconst HELP_JOURNAL_UUID = `Compendium.${SYSTEM_ID}.cde-help.JournalEntry.CDEGuideMain0001`\n\n/** Post a styled welcome chat message. Called once per session by the GM. */\nexport async function showWelcomeMessage() {\n const logo = `systems/${SYSTEM_ID}/images/logo_jeu.webp`\n const content = `\n
\n \"Les\n

Les Chroniques de l'\u00C9trange

\n

\n Un jeu de r\u00F4le \u00E9dit\u00E9 par\n Antre-Monde \u00C9ditions\n

\n

\n Syst\u00E8me FoundryVTT r\u00E9alis\u00E9 par\n LeRatierBretonnien\n

\n \n
`\n\n await ChatMessage.create({\n content,\n speaker: { alias: \"Les Chroniques de l'\u00C9trange\" },\n flags: { [SYSTEM_ID]: { welcome: true } },\n })\n}\n\n/** Attach the help-open click handler to a welcome chat message HTML node. */\nexport function injectWelcomeActions(_message, html) {\n const el = html instanceof HTMLElement ? html : (html[0] ?? html)\n const btn = el?.querySelector?.(\"[data-action='open-cde-help']\")\n if (!btn) return\n\n btn.addEventListener(\"click\", async () => {\n try {\n const doc = await fromUuid(HELP_JOURNAL_UUID)\n doc?.sheet?.render(true)\n } catch {\n // Pack not yet loaded \u2014 open the compendium browser as fallback\n game.packs.get(`${SYSTEM_ID}.cde-help`)?.render(true)\n }\n })\n}\n", "/**\n * Chroniques de l'\u00C9trange \u2014 Syst\u00E8me FoundryVTT\n *\n * Chroniques de l'\u00C9trange est un jeu de r\u00F4le \u00E9dit\u00E9 par Antre-Monde \u00C9ditions.\n * Ce syst\u00E8me FoundryVTT est une impl\u00E9mentation ind\u00E9pendante et n'est pas\n * affili\u00E9 \u00E0 Antre-Monde \u00C9ditions,\n * mais a \u00E9t\u00E9 r\u00E9alis\u00E9 avec l'autorisation d'Antre-Monde \u00C9ditions.\n *\n * @author LeRatierBretonnien\n * @copyright 2024\u20132026 LeRatierBretonnien\n * @license CC BY-NC-SA 4.0 \u2013 https://creativecommons.org/licenses/by-nc-sa/4.0/\n */\n\nimport { ACTOR_TYPES, ITEM_TYPES, MAGICS, SUBTYPES, SYSTEM_ID } from \"./config/constants.js\"\nimport { registerSettings, migrateIfNeeded, loadWelcomeSceneIfNeeded } from \"./config/settings.js\"\nimport { preLocalizeConfig } from \"./config/localize.js\"\nimport { configureRuntime } from \"./config/runtime.js\"\nimport { CharacterDataModel, NpcDataModel } from \"./data/actors/index.js\"\nimport { EquipmentDataModel, KungfuDataModel, SpellDataModel, SupernaturalDataModel, WeaponDataModel, ArmorDataModel, SanheiDataModel, IngredientDataModel } from \"./data/items/index.js\"\nimport { CDEMessage } from \"./documents/chat-message.js\"\nimport { CDEActor } from \"./documents/actor.js\"\nimport { CDEItem } from \"./documents/item.js\"\nimport { registerDice } from \"./ui/dice.js\"\nimport { registerHandlebarsHelpers } from \"./ui/helpers.js\"\nimport { preloadPartials } from \"./ui/templates.js\"\nimport { CDECharacterSheet, CDENpcSheet } from \"./ui/sheets/actors/index.js\"\nimport { CDEItemSheet, CDEKungfuSheet, CDESpellSheet, CDESupernaturalSheet, CDEWeaponSheet, CDEArmorSheet, CDESanheiSheet, CDEIngredientSheet } from \"./ui/sheets/items/index.js\"\nimport { CDELoksyuApp } from \"./ui/apps/loksyu-app.js\"\nimport { CDETinjiApp } from \"./ui/apps/tinji-app.js\"\nimport { CDEWheelApp } from \"./ui/apps/wheel-app.js\"\nimport { injectRollActions, refreshAllRollActions } from \"./ui/roll-actions.js\"\nimport { CDECombat } from \"./documents/combat.js\"\nimport { showWelcomeMessage, injectWelcomeActions } from \"./ui/apps/welcome.js\"\n\nHooks.once(\"i18nInit\", preLocalizeConfig)\n\nHooks.once(\"init\", async () => {\n console.info(`CHRONIQUESDELETRANGE | Initializing ${SYSTEM_ID}`)\n\n registerSettings()\n\n game.system.CONST = { MAGICS, SUBTYPES }\n\n // Expose standalone apps globally for macros\n game.cde = { CDELoksyuApp, CDETinjiApp, CDEWheelApp }\n\n CONFIG.Combat.documentClass = CDECombat\n\n CONFIG.Actor.dataModels = {\n [ACTOR_TYPES.character]: CharacterDataModel,\n [ACTOR_TYPES.npc]: NpcDataModel,\n }\n CONFIG.Item.dataModels = {\n [ITEM_TYPES.item]: EquipmentDataModel,\n [ITEM_TYPES.kungfu]: KungfuDataModel,\n [ITEM_TYPES.spell]: SpellDataModel,\n [ITEM_TYPES.supernatural]: SupernaturalDataModel,\n [ITEM_TYPES.weapon]: WeaponDataModel,\n [ITEM_TYPES.armor]: ArmorDataModel,\n [ITEM_TYPES.sanhei]: SanheiDataModel,\n [ITEM_TYPES.ingredient]: IngredientDataModel,\n }\n\n CONFIG.Actor.documentClass = CDEActor\n CONFIG.Item.documentClass = CDEItem\n CONFIG.ChatMessage.documentClass = CDEMessage\n\n configureRuntime()\n\n foundry.applications.apps.DocumentSheetConfig.unregisterSheet(Actor, \"core\", foundry.appv1.sheets.ActorSheet)\n foundry.applications.apps.DocumentSheetConfig.unregisterSheet(Item, \"core\", foundry.appv1.sheets.ItemSheet)\n\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Actor, SYSTEM_ID, CDECharacterSheet, {\n types: [ACTOR_TYPES.character],\n makeDefault: true,\n label: \"CDE Character Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Actor, SYSTEM_ID, CDENpcSheet, {\n types: [ACTOR_TYPES.npc],\n makeDefault: true,\n label: \"CDE NPC Sheet (V2)\",\n })\n\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEItemSheet, {\n types: [ITEM_TYPES.item],\n makeDefault: true,\n label: \"CDE Item Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEKungfuSheet, {\n types: [ITEM_TYPES.kungfu],\n makeDefault: true,\n label: \"CDE KungFu Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESpellSheet, {\n types: [ITEM_TYPES.spell],\n makeDefault: true,\n label: \"CDE Spell Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESupernaturalSheet, {\n types: [ITEM_TYPES.supernatural],\n makeDefault: true,\n label: \"CDE Supernatural Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEWeaponSheet, {\n types: [ITEM_TYPES.weapon],\n makeDefault: true,\n label: \"CDE Weapon Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEArmorSheet, {\n types: [ITEM_TYPES.armor],\n makeDefault: true,\n label: \"CDE Armor Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDESanheiSheet, {\n types: [ITEM_TYPES.sanhei],\n makeDefault: true,\n label: \"CDE Sanhei Sheet (V2)\",\n })\n foundry.applications.apps.DocumentSheetConfig.registerSheet(Item, SYSTEM_ID, CDEIngredientSheet, {\n types: [ITEM_TYPES.ingredient],\n makeDefault: true,\n label: \"CDE Ingredient Sheet (V2)\",\n })\n\n await preloadPartials()\n registerHandlebarsHelpers()\n registerDice()\n\n console.info(`CHRONIQUESDELETRANGE | Initialized`)\n})\n\nHooks.once(\"ready\", async () => {\n await migrateIfNeeded()\n await loadWelcomeSceneIfNeeded()\n CDEWheelApp.registerHooks()\n if (game.user.isGM) showWelcomeMessage()\n})\n\n/** Add Loksyu + Tin Ji quick-access buttons to the chat panel (FoundryVTT v13) */\nHooks.on(\"renderChatLog\", (_app, html) => {\n const el = html instanceof HTMLElement ? html : (html[0] ?? html)\n if (!el?.querySelector) return\n\n // Avoid double-injection on re-renders\n if (el.querySelector(\".cde-chat-app-buttons\")) return\n\n const wrapper = document.createElement(\"div\")\n wrapper.classList.add(\"cde-chat-app-buttons\")\n wrapper.innerHTML = `\n \n \n \n `\n\n // Use event delegation to avoid being swallowed by Foundry's own handlers\n wrapper.addEventListener(\"click\", (ev) => {\n if (ev.target.closest(\".cde-chat-btn--loksyu\")) CDELoksyuApp.open()\n if (ev.target.closest(\".cde-chat-btn--tinji\")) CDETinjiApp.open()\n if (ev.target.closest(\".cde-chat-btn--wheel\")) CDEWheelApp.open()\n })\n\n // Insert before the chat form \u2014 works on v12 and v13\n const anchor = el.querySelector(\".chat-form\")\n ?? el.querySelector(\".chat-message-form\")\n ?? el.querySelector(\"form\")\n if (anchor) anchor.parentElement.insertBefore(wrapper, anchor)\n else el.appendChild(wrapper)\n})\n\n/** Inject Loksyu / TinJi action buttons into roll-result chat messages */\nHooks.on(\"renderChatMessageHTML\", (message, html) => {\n injectRollActions(message, html)\n if (message.flags?.[SYSTEM_ID]?.welcome) injectWelcomeActions(message, html)\n})\n\n/** Refresh all visible roll-result buttons whenever Loksyu or TinJi settings change */\nHooks.on(\"updateSetting\", setting => {\n if (!setting.key) return\n if (setting.key.includes(\"loksyuData\") || setting.key.includes(\"tinjiData\")) {\n refreshAllRollActions()\n }\n})\n\n/**\n * When an actor's initiative changes (via +/- buttons on the sheet),\n * sync the corresponding combatant in the active combat.\n */\nHooks.on(\"updateActor\", (actor, diff) => {\n if (!foundry.utils.hasProperty(diff, \"system.initiative\")) return\n if (!game.combat) return\n const initiative = actor.system.initiative\n const combatant = game.combat.combatants.find(c => c.actor?.id === actor.id)\n if (combatant && combatant.initiative !== initiative) {\n combatant.update({ initiative }).catch(() => {})\n }\n})\n\n/**\n * When a combatant's initiative changes (via wheel action buttons),\n * sync the actor's system.initiative to match.\n * Uses setTimeout to defer until after Foundry's update chain resolves,\n * avoiding concurrent #recordPreviousState errors on the combat document.\n */\nHooks.on(\"updateCombatant\", (combatant, diff) => {\n if (!(\"initiative\" in diff)) return\n const initiative = combatant.initiative\n if (initiative == null) return\n setTimeout(() => {\n const actor = combatant.actor\n if (actor && actor.system?.initiative !== initiative) {\n actor.update({ \"system.initiative\": initiative }).catch(() => {})\n }\n }, 0)\n})\n"], + "mappings": ";AAaO,IAAM,YAAY;AAElB,IAAM,cAAc;AAAA,EACzB,WAAW;AAAA,EACX,KAAK;AACP;AAEO,IAAM,aAAa;AAAA,EACxB,MAAM;AAAA,EACN,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,cAAc;AAAA,EACd,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,QAAQ;AAAA,EACR,YAAY;AACd;AAEO,IAAM,WAAW;AAAA,EACtB,QAAQ,EAAE,IAAI,UAAU,OAAO,aAAa;AAAA,EAC5C,OAAO,EAAE,IAAI,SAAS,OAAO,YAAY;AAAA,EACzC,QAAQ,EAAE,IAAI,UAAU,OAAO,aAAa;AAAA,EAC5C,OAAO,EAAE,IAAI,SAAS,OAAO,YAAY;AAC3C;AAEO,IAAM,SAAS;AAAA,EACpB,kBAAkB;AAAA,IAChB,IAAI;AAAA,IACJ,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,aAAa;AAAA,IACb,YAAY;AAAA,MACV,SAAS,EAAE,OAAO,eAAe,WAAW,YAAY,MAAM,6DAA6D,aAAa,+DAA+D,WAAW,OAAO,cAAc,YAAY;AAAA,MACnP,MAAM,EAAE,OAAO,YAAY,WAAW,YAAY,MAAM,6DAA6D,aAAa,6DAA6D,WAAW,OAAO,cAAc,YAAY;AAAA,MAC3O,cAAc,EAAE,OAAO,oBAAoB,WAAW,gBAAgB,MAAM,8DAA8D,aAAa,+DAA+D,WAAW,YAAY,cAAc,YAAY;AAAA,MACvQ,cAAc,EAAE,OAAO,oBAAoB,WAAW,aAAa,MAAM,8DAA8D,aAAa,6DAA6D,WAAW,QAAQ,cAAc,WAAW;AAAA,MAC7P,MAAM,EAAE,OAAO,YAAY,WAAW,aAAa,MAAM,8DAA8D,aAAa,8DAA8D,WAAW,QAAQ,cAAc,WAAW;AAAA,IAChP;AAAA,EACF;AAAA,EACA,SAAS;AAAA,IACP,IAAI;AAAA,IACJ,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,aAAa;AAAA,IACb,YAAY;AAAA,MACV,aAAa,EAAE,OAAO,mBAAmB,WAAW,YAAY,MAAM,6DAA6D,aAAa,+DAA+D,WAAW,OAAO,cAAc,YAAY;AAAA,MAC3P,SAAS,EAAE,OAAO,eAAe,WAAW,YAAY,MAAM,6DAA6D,aAAa,6DAA6D,WAAW,OAAO,cAAc,YAAY;AAAA,MACjP,SAAS,EAAE,OAAO,eAAe,WAAW,gBAAgB,MAAM,8DAA8D,aAAa,+DAA+D,WAAW,YAAY,cAAc,YAAY;AAAA,MAC7P,SAAS,EAAE,OAAO,eAAe,WAAW,aAAa,MAAM,8DAA8D,aAAa,6DAA6D,WAAW,QAAQ,cAAc,WAAW;AAAA,MACnP,SAAS,EAAE,OAAO,eAAe,WAAW,aAAa,MAAM,8DAA8D,aAAa,8DAA8D,WAAW,QAAQ,cAAc,WAAW;AAAA,IACtP;AAAA,EACF;AAAA,EACA,iBAAiB;AAAA,IACf,IAAI;AAAA,IACJ,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,aAAa;AAAA,IACb,YAAY;AAAA,MACV,OAAO,EAAE,OAAO,aAAa,WAAW,YAAY,MAAM,6DAA6D,aAAa,+DAA+D,WAAW,OAAO,cAAc,YAAY;AAAA,MAC/O,iBAAiB,EAAE,OAAO,uBAAuB,WAAW,YAAY,MAAM,6DAA6D,aAAa,6DAA6D,WAAW,OAAO,cAAc,YAAY;AAAA,MACjQ,YAAY,EAAE,OAAO,kBAAkB,WAAW,gBAAgB,MAAM,8DAA8D,aAAa,+DAA+D,WAAW,YAAY,cAAc,YAAY;AAAA,MACnQ,gBAAgB,EAAE,OAAO,sBAAsB,WAAW,aAAa,MAAM,8DAA8D,aAAa,6DAA6D,WAAW,QAAQ,cAAc,WAAW;AAAA,MACjQ,aAAa,EAAE,OAAO,mBAAmB,WAAW,aAAa,MAAM,8DAA8D,aAAa,8DAA8D,WAAW,QAAQ,cAAc,WAAW;AAAA,IAC9P;AAAA,EACF;AAAA,EACA,UAAU;AAAA,IACR,IAAI;AAAA,IACJ,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,aAAa;AAAA,IACb,YAAY;AAAA,MACV,YAAY,EAAE,OAAO,kBAAkB,WAAW,YAAY,MAAM,6DAA6D,aAAa,+DAA+D,WAAW,OAAO,cAAc,YAAY;AAAA,MACzP,UAAU,EAAE,OAAO,gBAAgB,WAAW,YAAY,MAAM,6DAA6D,aAAa,6DAA6D,WAAW,OAAO,cAAc,YAAY;AAAA,MACnP,YAAY,EAAE,OAAO,kBAAkB,WAAW,gBAAgB,MAAM,8DAA8D,aAAa,+DAA+D,WAAW,YAAY,cAAc,YAAY;AAAA,MACnQ,YAAY,EAAE,OAAO,kBAAkB,WAAW,aAAa,MAAM,8DAA8D,aAAa,6DAA6D,WAAW,QAAQ,cAAc,WAAW;AAAA,MACzP,YAAY,EAAE,OAAO,kBAAkB,WAAW,aAAa,MAAM,8DAA8D,aAAa,8DAA8D,WAAW,QAAQ,cAAc,WAAW;AAAA,IAC5P;AAAA,EACF;AAAA,EACA,UAAU;AAAA,IACR,IAAI;AAAA,IACJ,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,aAAa;AAAA,IACb,YAAY;AAAA,MACV,gBAAgB,EAAE,OAAO,sBAAsB,WAAW,YAAY,MAAM,6DAA6D,aAAa,+DAA+D,WAAW,OAAO,cAAc,YAAY;AAAA,MACjQ,YAAY,EAAE,OAAO,kBAAkB,WAAW,YAAY,MAAM,6DAA6D,aAAa,6DAA6D,WAAW,OAAO,cAAc,YAAY;AAAA,MACvP,eAAe,EAAE,OAAO,qBAAqB,WAAW,gBAAgB,MAAM,8DAA8D,aAAa,+DAA+D,WAAW,YAAY,cAAc,YAAY;AAAA,MACzQ,gBAAgB,EAAE,OAAO,sBAAsB,WAAW,aAAa,MAAM,8DAA8D,aAAa,6DAA6D,WAAW,QAAQ,cAAc,WAAW;AAAA,MACjQ,UAAU,EAAE,OAAO,gBAAgB,WAAW,aAAa,MAAM,8DAA8D,aAAa,8DAA8D,WAAW,QAAQ,cAAc,WAAW;AAAA,IACxP;AAAA,EACF;AACF;AAGO,IAAM,gBAAgB;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AAAA,EACP,MAAO;AAAA,EACP,MAAO;AACT;AAGO,IAAM,eAAe;AAAA,EAC1B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AAAA,EACP,MAAO;AAAA,EACP,MAAO;AACT;AAGO,IAAM,eAAe;AAAA,EAC1B,OAAO,CAAC,GAAG,CAAC;AAAA,EACZ,OAAO,CAAC,GAAG,CAAC;AAAA,EACZ,OAAO,CAAC,GAAG,CAAC;AAAA;AAAA,EACZ,MAAO,CAAC,GAAG,CAAC;AAAA,EACZ,MAAO,CAAC,GAAG,CAAC;AACd;AAGO,IAAM,eAAe,CAAC,SAAS,SAAS,SAAS,QAAQ,MAAM;AAO/D,IAAM,gBAAgB;AAAA,EAC3B,MAAO,CAAC,QAAS,QAAS,SAAS,SAAS,OAAO;AAAA,EACnD,MAAO,CAAC,QAAS,SAAS,QAAS,SAAS,OAAO;AAAA,EACnD,OAAO,CAAC,SAAS,SAAS,QAAS,SAAS,MAAM;AAAA,EAClD,OAAO,CAAC,SAAS,SAAS,SAAS,QAAS,MAAM;AAAA,EAClD,OAAO,CAAC,SAAS,QAAS,SAAS,QAAS,OAAO;AACrD;AAEO,IAAM,oBAAoB;AAAA,EAC/B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;;;AC5IA,IAAM,uBAAuB;AAAA,EAC3B,YAAU;AAAA,EACV,SAAU;AAAA,EACV,OAAU;AAAA,EACV,SAAU;AAAA,EACV,OAAU;AAAA,EACV,QAAU;AACZ;AAGA,SAAS,WAAW,QAAQ,IAAI;AAC9B,SAAO,qBAAqB,MAAM,YAAY,EAAE,KAAK,CAAC,KAAK;AAC7D;AAIA,SAAS,OAAO,QAAQ,IAAI;AAC1B,QAAM,IAAI,MAAM,YAAY,EAAE,KAAK;AACnC,MAAI,MAAM,cAAc,MAAM,UAAW,QAAO;AAChD,MAAI,MAAM,OAAQ,QAAO;AACzB,SAAO;AACT;AAKA,IAAM,2BAA2B;AAAA;AAAA,EAE/B,WAAwB;AAAA,EACxB,UAAwB;AAAA,EACxB,QAAwB;AAAA,EACxB,gBAAwB;AAAA,EACxB,gBAAwB;AAAA,EACxB,QAAwB;AAAA;AAAA,EAExB,eAAwB;AAAA,EACxB,cAAwB;AAAA,EACxB,WAAwB;AAAA,EACxB,WAAwB;AAAA,EACxB,WAAwB;AAAA,EACxB,WAAwB;AAAA;AAAA,EAExB,kBAAwB;AAAA,EACxB,eAAwB;AAAA,EACxB,mBAAwB;AAAA,EACxB,kBAAwB;AAAA,EACxB,eAAwB;AAAA,EACxB,0BAAwB;AAAA,EACxB,uBAAwB;AAAA,EACxB,cAAwB;AAAA,EACxB,aAAwB;AAAA;AAAA,EAExB,cAAwB;AAAA,EACxB,WAAwB;AAAA,EACxB,cAAwB;AAAA,EACxB,WAAwB;AAAA,EACxB,cAAwB;AAAA,EACxB,gBAAwB;AAAA,EACxB,aAAwB;AAAA,EACxB,cAAwB;AAAA;AAAA,EAExB,kBAAwB;AAAA,EACxB,cAAwB;AAAA,EACxB,uBAAwB;AAAA,EACxB,oBAAwB;AAAA,EACxB,wBAAwB;AAAA,EACxB,kBAAwB;AAAA,EACxB,gBAAwB;AAAA,EACxB,aAAwB;AAAA,EACxB,aAAwB;AAAA,EACxB,YAAwB;AAC1B;AAMA,SAAS,gBAAgB,iBAAiB,IAAI,WAAW,IAAI;AAC3D,QAAM,MAAM,eAAe,YAAY,EAAE,KAAK;AAC9C,MAAI,yBAAyB,GAAG,EAAG,QAAO,yBAAyB,GAAG;AAGtE,QAAM,OAAO,SAAS,YAAY;AAClC,MAAI,KAAK,SAAS,SAAS,EAAa,QAAO;AAC/C,MAAI,KAAK,SAAS,aAAU,KAAK,KAAK,SAAS,UAAU,EAAG,QAAO;AACnE,MAAI,KAAK,SAAS,SAAS,EAAa,QAAO;AAC/C,MAAI,KAAK,SAAS,UAAU,KAAK,KAAK,SAAS,SAAS,EAAG,QAAO;AAClE,MAAI,KAAK,SAAS,aAAU,KAAK,KAAK,SAAS,UAAU,KAAK,KAAK,SAAS,KAAK,EAAG,QAAO;AAE3F,SAAO;AACT;AAIA,SAAS,cAAc,gBAAgB,IAAI;AACzC,QAAM,IAAI,cAAc,YAAY;AACpC,MAAI,EAAE,SAAS,aAAU,KAAK,EAAE,SAAS,UAAU,EAAM,QAAO;AAChE,MAAI,EAAE,SAAS,UAAO,KAAK,EAAE,SAAS,OAAO,EAAY,QAAO;AAChE,MAAI,EAAE,SAAS,aAAU,KAAK,EAAE,SAAS,UAAU,EAAM,QAAO;AAChE,MAAI,EAAE,SAAS,eAAY,KAAK,EAAE,SAAS,YAAY,KAAK,EAAE,SAAS,QAAQ,EAAG,QAAO;AACzF,MAAI,EAAE,SAAS,MAAM,EAAqC,QAAO;AACjE,MAAI,EAAE,SAAS,SAAS,KAAK,EAAE,SAAS,YAAS,EAAQ,QAAO;AAChE,MAAI,EAAE,SAAS,SAAS,KAAK,EAAE,SAAS,SAAS,EAAQ,QAAO;AAChE,MAAI,EAAE,SAAS,SAAS,EAAiC,QAAO;AAChE,MAAI,EAAE,SAAS,YAAS,KAAK,EAAE,SAAS,SAAS,EAAQ,QAAO;AAChE,SAAO;AACT;AAIA,IAAM,oBAAoB;AAC1B,IAAM,mBAAoB;AAI1B,SAAS,qBAAqB,SAAS;AACrC,QAAM,IAAI,QAAQ,UAAU,CAAC;AAC7B,SAAO;AAAA,IACL,MAAM,QAAQ;AAAA,IACd,MAAM;AAAA,IACN,KAAM,QAAQ,OAAO;AAAA,IACrB,QAAQ;AAAA,MACN,WAAa,EAAE,aAAa;AAAA,MAC5B,aAAa,EAAE,eAAe;AAAA,MAC9B,UAAa,OAAO,EAAE,YAAY,CAAC;AAAA,MACnC,QAAa,OAAO,EAAE,UAAU,CAAC;AAAA,MACjC,OAAa,EAAE,SAAS;AAAA,IAC1B;AAAA,EACF;AACF;AAEA,SAAS,kBAAkB,SAAS;AAClC,QAAM,IAAI,QAAQ,UAAU,CAAC;AAC7B,QAAM,QAAQ,EAAE,cAAc,CAAC;AAE/B,QAAM,gBAAgB,CAAC;AACvB,aAAW,OAAO,CAAC,cAAc,cAAc,YAAY,GAAG;AAC5D,UAAM,IAAI,MAAM,GAAG,KAAK,CAAC;AACzB,kBAAc,GAAG,IAAI;AAAA,MACnB,OAAY,QAAQ,EAAE,KAAK;AAAA,MAC3B,MAAY,EAAE,QAAQ;AAAA,MACtB,YAAY,cAAc,EAAE,cAAc,EAAE;AAAA,MAC5C,WAAY,EAAE,aAAa;AAAA,IAC7B;AAAA,EACF;AAEA,SAAO;AAAA,IACL,MAAM,QAAQ;AAAA,IACd,MAAM;AAAA,IACN,KAAM,QAAQ,OAAO;AAAA,IACrB,QAAQ;AAAA,MACN,WAAa,EAAE,aAAa;AAAA,MAC5B,aAAa,EAAE,eAAe;AAAA,MAC9B,aAAa,EAAE,eAAe;AAAA,MAC9B,QAAa,EAAE,UAAU;AAAA,MACzB,OAAa,EAAE,SAAS;AAAA,MACxB,YAAa,EAAE,cAAc;AAAA,MAC7B,OAAa,EAAE,SAAS;AAAA,MACxB,YAAa;AAAA,MACb,OAAa,EAAE,SAAS;AAAA,IAC1B;AAAA,EACF;AACF;AAEA,SAAS,iBAAiB,SAAS;AACjC,QAAM,IAAI,QAAQ,UAAU,CAAC;AAC7B,SAAO;AAAA,IACL,MAAM,QAAQ;AAAA,IACd,MAAM;AAAA,IACN,KAAM,QAAQ,OAAO;AAAA,IACrB,QAAQ;AAAA,MACN,WAA4B,EAAE,aAAa;AAAA,MAC3C,aAA4B,EAAE,eAAe;AAAA,MAC7C,gBAA4B,EAAE,kBAAkB;AAAA,MAChD,mBAA4B,WAAW,EAAE,qBAAqB,EAAE;AAAA,MAChE,SAA4B,OAAO,EAAE,OAAO,EAAE;AAAA,MAC9C,SAA4B,OAAO,EAAE,WAAW,CAAC;AAAA,MACjD,YAA4B,OAAO,EAAE,cAAc,CAAC;AAAA,MACpD,uBAA4B,EAAE,yBAAyB;AAAA,MACvD,4BAA4B,EAAE,8BAA8B;AAAA,MAC5D,WAA4B,EAAE,aAAa;AAAA,MAC3C,YAA4B,EAAE,cAAc;AAAA,MAC5C,SAA4B,EAAE,WAAW;AAAA,MACzC,UAA4B,EAAE,YAAY;AAAA,MAC1C,OAA4B,EAAE,SAAS;AAAA,MACvC,YAA4B,gBAAgB,EAAE,kBAAkB,IAAI,QAAQ,QAAQ,EAAE;AAAA,IACxF;AAAA,EACF;AACF;AAEA,SAAS,wBAAwB,SAAS;AACxC,QAAM,IAAI,QAAQ,UAAU,CAAC;AAE7B,QAAM,YAAY,EAAE,cAAc,aAAa;AAC/C,SAAO;AAAA,IACL,MAAM,QAAQ;AAAA,IACd,MAAM;AAAA,IACN,KAAM,QAAQ,OAAO;AAAA,IACrB,QAAQ;AAAA,MACN,WAAa,EAAE,aAAa;AAAA,MAC5B,aAAa,EAAE,eAAe;AAAA,MAC9B,OAAa,EAAE,SAAS;AAAA,MACxB,SAAa;AAAA,MACb,SAAa;AAAA,MACb,SAAa;AAAA,MACb,SAAa;AAAA,IACf;AAAA,EACF;AACF;AAEA,SAAS,YAAY,SAAS;AAC5B,UAAQ,QAAQ,MAAM;AAAA,IACpB,KAAK;AAAiB,aAAO,qBAAqB,OAAO;AAAA,IACzD,KAAK;AAAiB,aAAO,kBAAkB,OAAO;AAAA,IACtD,KAAK;AAAiB,aAAO,iBAAiB,OAAO;AAAA,IACrD,KAAK;AAAiB,aAAO,wBAAwB,OAAO;AAAA,IAC5D;AAEE,aAAO,qBAAqB,EAAE,GAAG,SAAS,MAAM,OAAO,CAAC;AAAA,EAC5D;AACF;AAIA,SAAS,iBAAiB,KAAK;AAC7B,QAAM,IAAI,IAAI,UAAU,CAAC;AAGzB,QAAM,SAAS,CAAC;AAChB,aAAW,CAAC,GAAG,CAAC,KAAK,OAAO,QAAQ,EAAE,UAAU,CAAC,CAAC,GAAG;AACnD,WAAO,CAAC,IAAI,EAAE,SAAS,EAAE,WAAW,IAAI,OAAO,EAAE,SAAS,IAAI,OAAO,OAAO,EAAE,SAAS,CAAC,EAAE;AAAA,EAC5F;AAGA,QAAM,SAAS,CAAC;AAChB,aAAW,CAAC,GAAG,CAAC,KAAK,OAAO,QAAQ,EAAE,UAAU,CAAC,CAAC,GAAG;AACnD,WAAO,CAAC,IAAI,EAAE,OAAO,EAAE,SAAS,IAAI,cAAc,EAAE,gBAAgB,IAAI,OAAO,OAAO,EAAE,SAAS,CAAC,EAAE;AAAA,EACtG;AAGA,QAAM,YAAY,CAAC;AACnB,aAAW,CAAC,GAAG,CAAC,KAAK,OAAO,QAAQ,EAAE,aAAa,CAAC,CAAC,GAAG;AACtD,cAAU,CAAC,IAAI,EAAE,OAAO,EAAE,SAAS,IAAI,cAAc,EAAE,gBAAgB,IAAI,OAAO,OAAO,EAAE,SAAS,CAAC,GAAG,MAAM,QAAQ,EAAE,IAAI,EAAE;AAAA,EAChI;AAGA,QAAM,YAAY,CAAC;AACnB,aAAW,CAAC,GAAG,CAAC,KAAK,OAAO,QAAQ,EAAE,aAAa,CAAC,CAAC,GAAG;AACtD,cAAU,CAAC,IAAI,EAAE,OAAO,EAAE,SAAS,GAAG;AAAA,EACxC;AAGA,QAAM,qBAAqB;AAAA,IACzB,kBAAkB,CAAC,WAAW,QAAQ,gBAAgB,gBAAgB,MAAM;AAAA,IAC5E,SAAkB,CAAC,eAAe,WAAW,WAAW,WAAW,SAAS;AAAA,IAC5E,iBAAkB,CAAC,SAAS,mBAAmB,cAAc,kBAAkB,aAAa;AAAA,IAC5F,UAAkB,CAAC,cAAc,YAAY,cAAc,cAAc,YAAY;AAAA,IACrF,UAAkB,CAAC,kBAAkB,cAAc,iBAAiB,kBAAkB,UAAU;AAAA,EAClG;AACA,QAAM,SAAS,CAAC;AAChB,aAAW,CAAC,QAAQ,KAAK,KAAK,OAAO,QAAQ,kBAAkB,GAAG;AAChE,UAAM,KAAK,EAAE,SAAS,MAAM,KAAK,CAAC;AAClC,UAAM,aAAa,CAAC;AACpB,eAAW,QAAQ,OAAO;AACxB,iBAAW,IAAI,IAAI,EAAE,OAAO,QAAQ,GAAG,aAAa,IAAI,GAAG,KAAK,EAAE;AAAA,IACpE;AACA,WAAO,MAAM,IAAI,EAAE,SAAS,QAAQ,GAAG,OAAO,GAAG,OAAO,OAAO,GAAG,SAAS,CAAC,GAAG,WAAW;AAAA,EAC5F;AAGA,QAAM,KAAK,EAAE,kBAAkB,CAAC;AAChC,QAAM,iBAAiB;AAAA,IACrB,SAAS,EAAE,OAAO,OAAO,GAAG,SAAS,SAAS,CAAC,GAAG,KAAK,OAAO,GAAG,SAAS,OAAO,CAAC,EAAE;AAAA,IACpF,QAAS,EAAE,OAAO,OAAO,GAAG,QAAQ,SAAS,CAAC,GAAI,KAAK,OAAO,GAAG,QAAQ,OAAO,CAAC,EAAG;AAAA,IACpF,WAAW;AAAA,MACT,SAAS;AAAA,QACP,KAAM,EAAE,OAAO,OAAO,GAAG,WAAW,SAAS,KAAK,SAAS,CAAC,GAAI,KAAK,OAAO,GAAG,WAAW,SAAS,KAAK,OAAO,CAAC,EAAE;AAAA,QAClH,MAAM,EAAE,OAAO,OAAO,GAAG,WAAW,SAAS,MAAM,SAAS,CAAC,GAAG,KAAK,OAAO,GAAG,WAAW,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MACrH;AAAA,MACA,SAAS;AAAA,QACP,KAAM,EAAE,OAAO,OAAO,GAAG,WAAW,SAAS,KAAK,SAAS,CAAC,GAAI,KAAK,OAAO,GAAG,WAAW,SAAS,KAAK,OAAO,CAAC,EAAE;AAAA,QAClH,MAAM,EAAE,OAAO,OAAO,GAAG,WAAW,SAAS,MAAM,SAAS,CAAC,GAAG,KAAK,OAAO,GAAG,WAAW,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MACrH;AAAA,MACA,SAAS;AAAA,QACP,KAAM,EAAE,OAAO,OAAO,GAAG,WAAW,SAAS,KAAK,SAAS,CAAC,GAAI,KAAK,OAAO,GAAG,WAAW,SAAS,KAAK,OAAO,CAAC,EAAE;AAAA,QAClH,MAAM,EAAE,OAAO,OAAO,GAAG,WAAW,SAAS,MAAM,SAAS,CAAC,GAAG,KAAK,OAAO,GAAG,WAAW,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MACrH;AAAA,IACF;AAAA,EACF;AAGA,QAAM,cAAc,EAAE,eAAe,EAAE,aAAa;AAEpD,SAAO;AAAA,IACL,MAAM,IAAI;AAAA,IACV,MAAM;AAAA,IACN,KAAM,IAAI,OAAO;AAAA,IACjB,QAAQ;AAAA,MACN,SAAiB,EAAE,WAAW;AAAA,MAC9B,UAAiB,SAAS,EAAE,YAAY,GAAG,KAAK;AAAA,MAChD,YAAiB,OAAO,EAAE,cAAc,CAAC;AAAA,MACzC,iBAAiB,OAAO,EAAE,mBAAmB,EAAE;AAAA,MAC/C;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,YAAY;AAAA,QACV,OAAO,OAAO,EAAE,YAAY,SAAS,CAAC;AAAA,QACtC,KAAO,OAAO,EAAE,YAAY,OAAO,CAAC;AAAA,QACpC,KAAO,OAAO,EAAE,YAAY,OAAO,CAAC;AAAA,MACtC;AAAA,IACF;AAAA,IACA,QAAQ,IAAI,SAAS,CAAC,GAAG,IAAI,WAAW;AAAA,EAC1C;AACF;AAEA,SAAS,WAAW,KAAK;AACvB,QAAM,IAAI,IAAI,UAAU,CAAC;AAEzB,QAAM,YAAY,CAAC;AACnB,aAAW,CAAC,GAAG,CAAC,KAAK,OAAO,QAAQ,EAAE,aAAa,CAAC,CAAC,GAAG;AACtD,cAAU,CAAC,IAAI,EAAE,OAAO,OAAO,EAAE,SAAS,CAAC,GAAG,YAAY,EAAE,cAAc,GAAG;AAAA,EAC/E;AAEA,SAAO;AAAA,IACL,MAAM,IAAI;AAAA,IACV,MAAM;AAAA,IACN,KAAM,IAAI,OAAO;AAAA,IACjB,QAAQ;AAAA,MACN,MAAiB,EAAE,QAAQ;AAAA;AAAA;AAAA,MAG3B,QAAiB,OAAO,EAAE,iBAAiB,EAAE,UAAU,CAAC;AAAA,MACxD,UAAiB,OAAO,EAAE,mBAAmB,EAAE,YAAY,CAAC;AAAA,MAC5D,YAAiB,OAAO,EAAE,cAAc,CAAC;AAAA,MACzC,iBAAiB,OAAO,EAAE,mBAAmB,EAAE;AAAA,MAC/C;AAAA,MACA,UAAU;AAAA,QACR,OAAQ,OAAO,EAAE,UAAU,SAAS,CAAC;AAAA,QACrC,QAAQ,OAAO,EAAE,UAAU,UAAU,CAAC;AAAA,QACtC,MAAQ,EAAE,UAAU,QAAQ;AAAA,MAC9B;AAAA,MACA,KAAK;AAAA,QACH,OAAQ,OAAO,EAAE,KAAK,SAAS,CAAC;AAAA,QAChC,QAAQ,OAAO,EAAE,KAAK,UAAU,CAAC;AAAA,QACjC,MAAQ,EAAE,KAAK,QAAQ;AAAA,MACzB;AAAA,MACA,aAAa,EAAE,eAAe;AAAA,IAChC;AAAA,IACA,QAAQ,IAAI,SAAS,CAAC,GAAG,IAAI,WAAW;AAAA,EAC1C;AACF;AAWO,SAAS,aAAa,SAAS;AACpC,UAAQ,QAAQ,MAAM;AAAA,IACpB,KAAK;AAAa,aAAO,iBAAiB,OAAO;AAAA,IACjD,KAAK;AAAa,aAAO,WAAW,OAAO;AAAA,IAC3C;AACE,YAAM,IAAI,MAAM,uBAAuB,QAAQ,IAAI,SAAS,QAAQ,IAAI,GAAG;AAAA,EAC/E;AACF;AASO,SAAS,gBAAgB,UAAU;AACxC,QAAM,SAAS,KAAK,MAAM,QAAQ;AAClC,MAAI,OAAO,WAAW,YAAY,WAAW,MAAM;AACjD,UAAM,IAAI,MAAM,uEAAuE;AAAA,EACzF;AACA,QAAM,SAAS,MAAM,QAAQ,MAAM,IAAI,SAAS,CAAC,MAAM;AACvD,SAAO,OAAO,IAAI,YAAY;AAChC;;;AC5YA,IAAM,qBAAqB;AAQpB,IAAM,kBAAN,MAAM,yBAAwB,QAAQ,aAAa,IAAI;AAAA,EAC5D,QAAQ,aAAa,IAAI;AAC3B,EAAE;AAAA,EACA,OAAO,kBAAkB;AAAA,IACvB,IAAS;AAAA,IACT,SAAS,CAAC,mBAAmB;AAAA,IAC7B,KAAS;AAAA,IACT,QAAQ;AAAA,MACN,OAAW;AAAA,MACX,MAAW;AAAA,MACX,WAAW;AAAA,IACb;AAAA,IACA,UAAU,EAAE,OAAO,KAAK,QAAQ,OAAO;AAAA,IACvC,SAAS;AAAA,MACP,YAAc,iBAAgB;AAAA,MAC9B,UAAc,iBAAgB;AAAA,IAChC;AAAA,EACF;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,mBAAmB;AAAA,EACvC;AAAA;AAAA,EAGA,WAAW,CAAC;AAAA;AAAA,EAGZ,UAAU,CAAC;AAAA,EAEX,MAAM,gBAAgB,SAAS;AAC7B,WAAO;AAAA,MACL,SAAY,KAAK;AAAA,MACjB,QAAY,KAAK;AAAA,MACjB,YAAY,KAAK,SAAS,SAAS;AAAA,MACnC,WAAY,KAAK,QAAQ,SAAS;AAAA,MAClC,OAAY,KAAK,SAAS;AAAA,IAC5B;AAAA,EACF;AAAA;AAAA,EAGA,UAAU,SAAS,SAAS;AAC1B,UAAM,UAAU,SAAS,OAAO;AAChC,UAAM,QAAQ,KAAK,QAAQ,cAAc,2BAA2B;AACpE,WAAO,iBAAiB,UAAU,KAAK,cAAc,KAAK,IAAI,CAAC;AAE/D,UAAM,WAAW,KAAK,QAAQ,cAAc,0BAA0B;AACtE,QAAI,UAAU;AACZ,eAAS,iBAAiB,YAAY,CAAC,MAAM;AAAE,UAAE,eAAe;AAAG,iBAAS,UAAU,IAAI,aAAa;AAAA,MAAE,CAAC;AAC1G,eAAS,iBAAiB,aAAa,MAAM,SAAS,UAAU,OAAO,aAAa,CAAC;AACrF,eAAS,iBAAiB,QAAQ,CAAC,MAAM;AACvC,UAAE,eAAe;AACjB,iBAAS,UAAU,OAAO,aAAa;AACvC,aAAK,cAAc,MAAM,KAAK,EAAE,aAAa,KAAK,CAAC;AAAA,MACrD,CAAC;AAAA,IACH;AAAA,EACF;AAAA,EAEA,MAAM,cAAc,OAAO;AACzB,UAAM,QAAQ,MAAM,KAAK,MAAM,OAAO,SAAS,CAAC,CAAC;AACjD,UAAM,OAAO,QAAQ;AACrB,UAAM,KAAK,cAAc,KAAK;AAAA,EAChC;AAAA,EAEA,MAAM,cAAc,OAAO;AACzB,eAAW,QAAQ,OAAO;AACxB,UAAI,CAAC,KAAK,KAAK,SAAS,OAAO,GAAG;AAChC,aAAK,QAAQ,KAAK,KAAK,KAAK,OAAO,6BAA6B,EAAE,MAAM,KAAK,KAAK,CAAC,CAAC;AACpF;AAAA,MACF;AACA,UAAI;AACF,cAAM,OAAO,MAAM,KAAK,KAAK;AAC7B,cAAM,SAAS,gBAAgB,IAAI;AACnC,mBAAW,SAAS,QAAQ;AAC1B,gBAAM,WAAW,KAAK;AAEtB,cAAI,CAAC,KAAK,SAAS,KAAK,OAAK,EAAE,SAAS,MAAM,IAAI,GAAG;AACnD,iBAAK,SAAS,KAAK,KAAK;AAAA,UAC1B;AAAA,QACF;AAAA,MACF,SAAS,KAAK;AACZ,aAAK,QAAQ,KAAK,KAAK,KAAK,OAAO,2BAA2B,EAAE,MAAM,KAAK,MAAM,OAAO,IAAI,QAAQ,CAAC,CAAC;AAAA,MACxG;AAAA,IACF;AACA,SAAK,OAAO;AAAA,EACd;AAAA,EAEA,aAAa,cAAc;AACzB,SAAK,WAAW,CAAC;AACjB,SAAK,UAAU,CAAC;AAChB,SAAK,OAAO;AAAA,EACd;AAAA,EAEA,aAAa,YAAY;AACvB,QAAI,CAAC,KAAK,SAAS,OAAQ;AAE3B,UAAM,UAAU,CAAC;AACjB,UAAM,SAAU,CAAC;AAEjB,eAAW,QAAQ,KAAK,UAAU;AAChC,UAAI;AACF,cAAM,EAAE,UAAU,GAAG,UAAU,IAAI;AACnC,cAAM,QAAQ,MAAM,MAAM,OAAO,SAAS;AAC1C,gBAAQ,KAAK,MAAM,IAAI;AAAA,MACzB,SAAS,KAAK;AACZ,eAAO,KAAK,GAAG,KAAK,IAAI,KAAK,IAAI,OAAO,EAAE;AAC1C,gBAAQ,MAAM,gDAAgD,KAAK,IAAI,MAAM,GAAG;AAAA,MAClF;AAAA,IACF;AAEA,SAAK,WAAW,CAAC;AACjB,SAAK,UAAU;AACf,SAAK,OAAO;AAEZ,QAAI,QAAQ,QAAQ;AAClB,SAAG,cAAc;AAAA,QACf,KAAK,KAAK,OAAO,wBAAwB,EAAE,OAAO,QAAQ,QAAQ,OAAO,QAAQ,KAAK,IAAI,EAAE,CAAC;AAAA,MAC/F;AAAA,IACF;AACA,QAAI,OAAO,QAAQ;AACjB,SAAG,cAAc;AAAA,QACf,KAAK,KAAK,OAAO,6BAA6B,EAAE,OAAO,OAAO,OAAO,CAAC;AAAA,MACxE;AAAA,IACF;AAAA,EACF;AACF;;;AC/HO,SAAS,mBAAmB;AACjC,OAAK,SAAS,aAAa,WAAW,iBAAiB;AAAA,IACrD,MAAM;AAAA,IACN,OAAO;AAAA,IACP,MAAM;AAAA,IACN,MAAM;AAAA,IACN,MAAM;AAAA,IACN,YAAY;AAAA,EACd,CAAC;AAED,OAAK,SAAS,SAAS,WAAW,cAAc;AAAA,IAC9C,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,MAAM;AAAA,IACN,SAAS;AAAA,MACP,MAAO,EAAE,KAAK,GAAG,MAAM,EAAE;AAAA,MACzB,MAAO,EAAE,KAAK,GAAG,MAAM,EAAE;AAAA,MACzB,OAAO,EAAE,KAAK,GAAG,MAAM,EAAE;AAAA,MACzB,OAAO,EAAE,KAAK,GAAG,MAAM,EAAE;AAAA,MACzB,OAAO,EAAE,KAAK,GAAG,MAAM,EAAE;AAAA,IAC3B;AAAA,EACF,CAAC;AAED,OAAK,SAAS,SAAS,WAAW,aAAa;AAAA,IAC7C,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,MAAM;AAAA,IACN,SAAS;AAAA,EACX,CAAC;AAED,OAAK,SAAS,SAAS,WAAW,sBAAsB;AAAA,IACtD,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,MAAM;AAAA,IACN,SAAS;AAAA,EACX,CAAC;AACH;AAMA,eAAsB,kBAAkB;AAExC;AAOA,eAAsB,2BAA2B;AAC/C,MAAI,CAAC,KAAK,KAAK,KAAM;AACrB,MAAI,KAAK,SAAS,IAAI,WAAW,oBAAoB,EAAG;AAExD,MAAI;AACF,UAAM,OAAO,KAAK,MAAM,IAAI,GAAG,SAAS,aAAa;AACrD,QAAI,CAAC,KAAM;AAEX,UAAM,QAAQ,MAAM,KAAK,SAAS;AAClC,UAAM,QAAQ,MAAM,KAAK,OAAK,EAAE,SAAS,SAAS;AAClD,QAAI,CAAC,MAAO;AAGZ,UAAM,WAAW,KAAK,OAAO,KAAK,OAAK,EAAE,SAAS,SAAS;AAC3D,QAAI,QAAQ;AAEZ,QAAI,CAAC,OAAO;AACV,YAAM,MAAM,MAAM,KAAK,YAAY,MAAM,GAAG;AAC3C,OAAC,KAAK,IAAI,MAAM,MAAM,gBAAgB,CAAC,IAAI,SAAS,CAAC,CAAC;AAAA,IACzD;AAEA,UAAM,KAAK,SAAS,IAAI,WAAW,sBAAsB,IAAI;AAC7D,UAAM,MAAM,SAAS;AAAA,EACvB,SAAS,KAAK;AACZ,YAAQ,MAAM,2DAA2D,GAAG;AAAA,EAC9E;AACF;;;AClFO,SAAS,oBAAoB;AAClC,QAAM,uBAAuB,CAAC,KAAK,SAAS;AAC1C,eAAW,KAAK,OAAO,OAAO,GAAG,GAAG;AAClC,iBAAW,OAAO,MAAM;AACtB,UAAE,GAAG,IAAI,KAAK,KAAK,SAAS,EAAE,GAAG,CAAC;AAAA,MACpC;AAAA,IACF;AAAA,EACF;AAEA,uBAAqB,UAAU,CAAC,OAAO,CAAC;AACxC,SAAO,OAAO,MAAM,EAAE,QAAQ,CAAC,UAAU;AACvC,UAAM,QAAQ,KAAK,KAAK,SAAS,MAAM,KAAK;AAC5C,UAAM,cAAc,KAAK,KAAK,SAAS,MAAM,WAAW;AACxD,WAAO,OAAO,MAAM,UAAU,EAAE,QAAQ,CAAC,SAAS;AAChD,WAAK,QAAQ,KAAK,KAAK,SAAS,KAAK,KAAK;AAC1C,WAAK,eAAe,KAAK,KAAK,SAAS,KAAK,YAAY;AAAA,IAC1D,CAAC;AAAA,EACH,CAAC;AACH;;;ACpBO,SAAS,mBAAmB;AACjC,SAAO,MAAM,mBAAmB;AAChC,SAAO,UAAU,mBAAmB;AACpC,SAAO,MAAM,mBAAmB;AAChC,SAAO,KAAK,mBAAmB;AAC/B,SAAO,aAAa,mBAAmB;AACvC,SAAO,MAAM,mBAAmB;AAChC,SAAO,SAAS,mBAAmB;AACnC,SAAO,UAAU,mBAAmB;AACpC,SAAO,MAAM,mBAAmB;AAClC;;;ACVA,IAAqB,qBAArB,cAAgD,QAAQ,SAAS,cAAc;AAAA,EAC7E,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,GAAG,QAAQ,CAAC,MAAM,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,SAAS,GAAG,MAAM,CAAC;AAC7I,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,UAAU,IAAI,OAAO,aAAa,EAAE,UAAU,MAAM,QAAQ,CAAC;AAC1F,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AAEvH,UAAM,cAAc,CAAC,OAAO,YAC1B,IAAI,OAAO,YAAY;AAAA,MACrB,SAAS,YAAY,OAAO;AAAA,MAC5B,OAAO,YAAY,KAAK;AAAA,MACxB,OAAO,YAAY,IAAI,EAAE,KAAK,EAAE,CAAC;AAAA,IACnC,CAAC;AAEH,UAAM,aAAa,CAAC,UAClB,IAAI,OAAO,YAAY;AAAA,MACrB,OAAO,YAAY,KAAK;AAAA,MACxB,cAAc,YAAY,EAAE;AAAA,MAC5B,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,IAClC,CAAC;AAEH,UAAM,gBAAgB,CAAC,UACrB,IAAI,OAAO,YAAY;AAAA,MACrB,OAAO,YAAY,KAAK;AAAA,MACxB,cAAc,YAAY,EAAE;AAAA,MAC5B,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MAChC,MAAM,UAAU,KAAK;AAAA,IACvB,CAAC;AAEH,UAAM,iBAAiB,MACrB,IAAI,OAAO,YAAY;AAAA,MACrB,OAAO,YAAY,EAAE;AAAA,IACvB,CAAC;AAEH,UAAM,uBAAuB,MAC3B,IAAI,OAAO,YAAY;AAAA,MACrB,OAAO,UAAU,KAAK;AAAA,IACxB,CAAC;AAEH,UAAM,aAAa,MACjB,IAAI,OAAO,YAAY;AAAA,MACrB,SAAS,UAAU,IAAI;AAAA,MACvB,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MAChC,YAAY,IAAI,OAAO,YAAY;AAAA,QACjC,SAAS,qBAAqB;AAAA,QAC9B,MAAM,qBAAqB;AAAA,QAC3B,cAAc,qBAAqB;AAAA,QACnC,cAAc,qBAAqB;AAAA,QACnC,MAAM,qBAAqB;AAAA,QAC3B,aAAa,qBAAqB;AAAA,QAClC,SAAS,qBAAqB;AAAA,QAC9B,SAAS,qBAAqB;AAAA,QAC9B,SAAS,qBAAqB;AAAA,QAC9B,SAAS,qBAAqB;AAAA,QAC9B,OAAO,qBAAqB;AAAA,QAC5B,iBAAiB,qBAAqB;AAAA,QACtC,YAAY,qBAAqB;AAAA,QACjC,gBAAgB,qBAAqB;AAAA,QACrC,aAAa,qBAAqB;AAAA,QAClC,YAAY,qBAAqB;AAAA,QACjC,UAAU,qBAAqB;AAAA,QAC/B,YAAY,qBAAqB;AAAA,QACjC,YAAY,qBAAqB;AAAA,QACjC,YAAY,qBAAqB;AAAA,QACjC,gBAAgB,qBAAqB;AAAA,QACrC,YAAY,qBAAqB;AAAA,QACjC,eAAe,qBAAqB;AAAA,QACpC,gBAAgB,qBAAqB;AAAA,QACrC,UAAU,qBAAqB;AAAA,MACjC,CAAC;AAAA,IACH,CAAC;AAEH,UAAM,iBAAiB,MACrB,IAAI,OAAO,YAAY;AAAA,MACrB,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MAChC,KAAK,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MAC9B,KAAK,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,IAChC,CAAC;AAEH,UAAM,gBAAgB,MACpB,IAAI,OAAO,YAAY;AAAA,MACrB,KAAK,eAAe;AAAA,MACpB,MAAM,eAAe;AAAA,IACvB,CAAC;AAEH,UAAM,SAAS;AAAA,MACb,SAAS,YAAY,EAAE;AAAA,MACvB,UAAU,YAAY,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA,MAC3C,YAAY,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MACrC,iBAAiB,YAAY,IAAI,EAAE,KAAK,EAAE,CAAC;AAAA,MAC3C,aAAa,UAAU,EAAE;AAAA,MACzB,OAAO,IAAI,OAAO,YAAY;AAAA,QAC5B,aAAa,IAAI,OAAO,YAAY;AAAA,UAClC,OAAO,UAAU,IAAI;AAAA,UACrB,QAAQ,YAAY,GAAG;AAAA,QACzB,CAAC;AAAA,MACH,CAAC;AAAA,MACD,QAAQ,IAAI,OAAO,YAAY;AAAA,QAC7B,aAAa,IAAI,OAAO,YAAY;AAAA,UAClC,OAAO,UAAU,IAAI;AAAA,UACrB,QAAQ,YAAY,GAAG;AAAA,QACzB,CAAC;AAAA,QACD,WAAW,IAAI,OAAO,YAAY;AAAA,UAChC,cAAc,YAAY,CAAC;AAAA,UAC3B,QAAQ,YAAY,CAAC;AAAA,UACrB,OAAO,YAAY,CAAC;AAAA,UACpB,qBAAqB,YAAY,CAAC;AAAA,UAClC,aAAa,YAAY,CAAC;AAAA,UAC1B,aAAa,YAAY,CAAC;AAAA,UAC1B,iBAAiB,YAAY,CAAC;AAAA,UAC9B,kBAAkB,YAAY,CAAC;AAAA,UAC/B,gBAAgB,YAAY,CAAC;AAAA,UAC7B,sBAAsB,YAAY,CAAC;AAAA,QACrC,CAAC;AAAA,MACH,CAAC;AAAA,MACD,QAAQ,IAAI,OAAO,YAAY;AAAA,QAC7B,MAAM,YAAY,YAAY,QAAG;AAAA,QACjC,OAAO,YAAY,aAAa,QAAG;AAAA,QACnC,OAAO,YAAY,aAAa,QAAG;AAAA,QACnC,OAAO,YAAY,aAAa,QAAG;AAAA,QACnC,MAAM,YAAY,YAAY,QAAG;AAAA,MACnC,CAAC;AAAA,MACD,QAAQ,IAAI,OAAO,YAAY;AAAA,QAC7B,KAAK,WAAW,SAAS;AAAA,QACzB,eAAe,WAAW,mBAAmB;AAAA,QAC7C,WAAW,WAAW,eAAe;AAAA,QACrC,SAAS,WAAW,aAAa;AAAA,QACjC,YAAY,WAAW,gBAAgB;AAAA,QACvC,SAAS,WAAW,aAAa;AAAA,QACjC,UAAU,WAAW,cAAc;AAAA,QACnC,cAAc,WAAW,kBAAkB;AAAA,QAC3C,QAAQ,WAAW,YAAY;AAAA,QAC/B,cAAc,WAAW,kBAAkB;AAAA,MAC7C,CAAC;AAAA,MACD,WAAW,IAAI,OAAO,YAAY;AAAA,QAChC,QAAQ,cAAc,YAAY;AAAA,QAClC,SAAS,cAAc,aAAa;AAAA,QACpC,WAAW,cAAc,eAAe;AAAA,MAC1C,CAAC;AAAA,MACD,WAAW,IAAI,OAAO,YAAY;AAAA,QAChC,KAAK,eAAe;AAAA,QACpB,KAAK,eAAe;AAAA,QACpB,OAAO,eAAe;AAAA,QACtB,MAAM,eAAe;AAAA,QACrB,MAAM,eAAe;AAAA,QACrB,KAAK,eAAe;AAAA,QACpB,OAAO,eAAe;AAAA,QACtB,OAAO,eAAe;AAAA,QACtB,MAAM,eAAe;AAAA,QACrB,MAAM,eAAe;AAAA,MACvB,CAAC;AAAA,MACD,QAAQ,IAAI,OAAO,YAAY;AAAA,QAC7B,kBAAkB,WAAW;AAAA,QAC7B,SAAS,WAAW;AAAA,QACpB,iBAAiB,WAAW;AAAA,QAC5B,UAAU,WAAW;AAAA,QACrB,UAAU,WAAW;AAAA,MACvB,CAAC;AAAA,MACD,gBAAgB,IAAI,OAAO,YAAY;AAAA,QACrC,SAAS,IAAI,OAAO,YAAY,EAAE,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC,GAAG,KAAK,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAAA,QACtG,QAAQ,IAAI,OAAO,YAAY,EAAE,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC,GAAG,KAAK,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAAA,QACrG,WAAW,IAAI,OAAO,YAAY;AAAA,UAChC,SAAS,cAAc;AAAA,UACvB,SAAS,cAAc;AAAA,UACvB,SAAS,cAAc;AAAA,QACzB,CAAC;AAAA,MACH,CAAC;AAAA,MACD,YAAY,IAAI,OAAO,YAAY;AAAA,QACjC,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,QAChC,KAAK,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,QAC9B,KAAK,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MAChC,CAAC;AAAA,IACH;AAEA,WAAO;AAAA,EACT;AAAA,EAEA,qBAAqB;AACnB,SAAK,kBAAkB,MAAM,KAAK,cAAc;AAAA,EAClD;AACF;;;ACrLA,IAAqB,eAArB,cAA0C,QAAQ,SAAS,cAAc;AAAA,EACvE,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,GAAG,QAAQ,CAAC,MAAM,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,SAAS,GAAG,MAAM,CAAC;AAC7I,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,UAAU,IAAI,OAAO,aAAa,EAAE,UAAU,MAAM,QAAQ,CAAC;AAC1F,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AAEvH,UAAM,gBAAgB,MACpB,IAAI,OAAO,YAAY;AAAA,MACrB,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MAChC,YAAY,YAAY,EAAE;AAAA,IAC5B,CAAC;AAEH,UAAM,eAAe,MACnB,IAAI,OAAO,YAAY;AAAA,MACrB,OAAO,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MAChC,QAAQ,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MACjC,MAAM,YAAY,EAAE;AAAA,IACtB,CAAC;AAEH,WAAO;AAAA,MACL,MAAM,YAAY,EAAE;AAAA,MACpB,QAAQ,YAAY,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA;AAAA,MACzC,UAAU,YAAY,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA;AAAA,MAC3C,YAAY,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MACrC,iBAAiB,YAAY,IAAI,EAAE,KAAK,EAAE,CAAC;AAAA,MAC3C,WAAW,IAAI,OAAO,YAAY;AAAA,QAChC,UAAU,cAAc;AAAA,QACxB,SAAS,cAAc;AAAA,QACvB,QAAQ,cAAc;AAAA,QACtB,QAAQ,cAAc;AAAA,QACtB,WAAW,cAAc;AAAA,MAC3B,CAAC;AAAA,MACD,UAAU,aAAa;AAAA,MACvB,KAAK,aAAa;AAAA,MAClB,aAAa,UAAU,EAAE;AAAA,MACzB,OAAO,IAAI,OAAO,YAAY;AAAA,QAC5B,aAAa,IAAI,OAAO,YAAY;AAAA,UAClC,OAAO,UAAU,KAAK;AAAA,UACtB,QAAQ,YAAY,GAAG;AAAA,QACzB,CAAC;AAAA,MACH,CAAC;AAAA,IACH;AAAA,EACF;AAAA,EAEA,qBAAqB;AACnB,SAAK,kBAAkB,MAAM,KAAK,cAAc;AAChD,SAAK,SAAS,UAAU,KAAK,UAAU,SAAS,SAAS,KAAK;AAC9D,SAAK,IAAI,UAAU,KAAK,UAAU,UAAU,SAAS,KAAK;AAAA,EAC5D;AACF;;;ACnDA,IAAqB,qBAArB,cAAgD,QAAQ,SAAS,cAAc;AAAA,EAC7E,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,GAAG,QAAQ,CAAC,MAAM,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,SAAS,GAAG,MAAM,CAAC;AAC7I,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AAEvH,WAAO;AAAA,MACL,WAAW,YAAY,EAAE;AAAA,MACzB,aAAa,UAAU,EAAE;AAAA,MACzB,UAAU,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MACnC,QAAQ,YAAY,GAAG,EAAE,KAAK,EAAE,CAAC;AAAA,MACjC,OAAO,UAAU,EAAE;AAAA,IACrB;AAAA,EACF;AACF;;;ACfA,IAAqB,kBAArB,cAA6C,QAAQ,SAAS,cAAc;AAAA,EAC1E,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AACvH,UAAM,YAAY,CAAC,UAAU,UAAU,IAAI,OAAO,aAAa,EAAE,UAAU,MAAM,QAAQ,CAAC;AAE1F,UAAM,iBAAiB,MACrB,IAAI,OAAO,YAAY;AAAA,MACrB,OAAO,UAAU,KAAK;AAAA,MACtB,MAAM,YAAY,EAAE;AAAA,MACpB,YAAY,YAAY,eAAe;AAAA;AAAA,MACvC,WAAW,UAAU,EAAE;AAAA,IACzB,CAAC;AAEH,WAAO;AAAA,MACL,WAAW,YAAY,EAAE;AAAA,MACzB,aAAa,UAAU,EAAE;AAAA,MACzB,aAAa,YAAY,KAAK;AAAA;AAAA,MAC9B,QAAQ,YAAY,OAAO;AAAA;AAAA,MAC3B,OAAO,YAAY,QAAQ;AAAA;AAAA,MAC3B,YAAY,YAAY,EAAE;AAAA,MAC1B,OAAO,YAAY,EAAE;AAAA,MACrB,YAAY,IAAI,OAAO,YAAY;AAAA,QACjC,YAAY,eAAe;AAAA,QAC3B,YAAY,eAAe;AAAA,QAC3B,YAAY,eAAe;AAAA,MAC7B,CAAC;AAAA,MACD,OAAO,UAAU,EAAE;AAAA,IACrB;AAAA,EACF;AACF;;;AC/BA,IAAqB,iBAArB,cAA4C,QAAQ,SAAS,cAAc;AAAA,EACzE,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AAEvH,WAAO;AAAA,MACL,WAAW,YAAY,EAAE;AAAA,MACzB,aAAa,UAAU,EAAE;AAAA,MACzB,gBAAgB,YAAY,EAAE;AAAA,MAC9B,mBAAmB,YAAY,OAAO;AAAA;AAAA,MACtC,KAAK,YAAY,EAAE;AAAA,MACnB,uBAAuB,YAAY,EAAE;AAAA,MACrC,4BAA4B,YAAY,EAAE;AAAA,MAC1C,WAAW,YAAY,EAAE;AAAA,MACzB,YAAY,UAAU,EAAE;AAAA,MACxB,SAAS,UAAU,EAAE;AAAA,MACrB,UAAU,UAAU,EAAE;AAAA,MACtB,OAAO,UAAU,EAAE;AAAA,MACnB,YAAY,YAAY,kBAAkB;AAAA,MAC1C,SAAS,YAAY,KAAK;AAAA,MAC1B,SAAS,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,KAAK,GAAG,SAAS,EAAE,CAAC;AAAA,MACtG,YAAY,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,KAAK,GAAG,SAAS,EAAE,CAAC;AAAA,IAC3G;AAAA,EACF;AACF;;;ACzBA,IAAqB,wBAArB,cAAmD,QAAQ,SAAS,cAAc;AAAA,EAChF,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AAEvH,WAAO;AAAA,MACL,WAAW,YAAY,EAAE;AAAA,MACzB,aAAa,UAAU,EAAE;AAAA,MACzB,OAAO,UAAU,EAAE;AAAA,MACnB,SAAS,YAAY,KAAK;AAAA,MAC1B,SAAS,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,KAAK,GAAG,SAAS,EAAE,CAAC;AAAA,MACtG,SAAS,YAAY,EAAE;AAAA,MACvB,SAAS,UAAU,EAAE;AAAA,IACvB;AAAA,EACF;AACF;;;AChBA,IAAqB,kBAArB,cAA6C,QAAQ,SAAS,cAAc;AAAA,EAC1E,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AACvH,UAAM,WAAW,CAAC,UAAU,GAAG,OAAO,CAAC,MAAM,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,SAAS,GAAG,KAAK,CAAC;AAExI,WAAO;AAAA,MACL,WAAW,YAAY,EAAE;AAAA,MACzB,aAAa,UAAU,EAAE;AAAA,MACzB,YAAY,YAAY,OAAO;AAAA,MAC/B,UAAU,YAAY,EAAE;AAAA,MACxB,cAAc,YAAY,OAAO;AAAA,MACjC,YAAY,SAAS,CAAC;AAAA,MACtB,OAAO,YAAY,SAAS;AAAA;AAAA,MAC5B,aAAa,SAAS,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA,MAC3C,kBAAkB,SAAS,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA,MAChD,UAAU,SAAS,CAAC;AAAA,MACpB,OAAO,UAAU,EAAE;AAAA,IACrB;AAAA,EACF;AACF;;;ACrBA,IAAqB,iBAArB,cAA4C,QAAQ,SAAS,cAAc;AAAA,EACzE,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AACvH,UAAM,WAAW,CAAC,UAAU,GAAG,OAAO,CAAC,MAAM,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,SAAS,GAAG,KAAK,CAAC;AAExI,WAAO;AAAA,MACL,WAAW,YAAY,EAAE;AAAA,MACzB,aAAa,UAAU,EAAE;AAAA,MACzB,iBAAiB,SAAS,CAAC;AAAA,MAC3B,QAAQ,YAAY,EAAE;AAAA,MACtB,aAAa,SAAS,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA,MAC3C,kBAAkB,SAAS,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA,MAChD,UAAU,SAAS,CAAC;AAAA,MACpB,OAAO,UAAU,EAAE;AAAA,IACrB;AAAA,EACF;AACF;;;AClBA,IAAqB,kBAArB,cAA6C,QAAQ,SAAS,cAAc;AAAA,EAC1E,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AACvH,UAAM,WAAW,CAAC,UAAU,GAAG,OAAO,CAAC,MAAM,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,SAAS,GAAG,KAAK,CAAC;AAExI,UAAM,iBAAiB,MAAM,IAAI,OAAO,YAAY;AAAA,MAClD,MAAM,YAAY,EAAE;AAAA,MACpB,SAAS,SAAS,CAAC;AAAA,MACnB,SAAS,YAAY,KAAK;AAAA,MAC1B,aAAa,UAAU,EAAE;AAAA,IAC3B,CAAC;AAED,WAAO;AAAA,MACL,WAAW,YAAY,EAAE;AAAA,MACzB,aAAa,UAAU,EAAE;AAAA,MACzB,SAAS,YAAY,KAAK;AAAA,MAC1B,YAAY,IAAI,OAAO,YAAY;AAAA,QACjC,OAAO,eAAe;AAAA,QACtB,OAAO,eAAe;AAAA,QACtB,OAAO,eAAe;AAAA,MACxB,CAAC;AAAA,MACD,OAAO,UAAU,EAAE;AAAA,IACrB;AAAA,EACF;AACF;;;AC1BA,IAAqB,sBAArB,cAAiD,QAAQ,SAAS,cAAc;AAAA,EAC9E,OAAO,eAAe;AACpB,UAAM,EAAE,OAAO,IAAI,QAAQ;AAC3B,UAAM,cAAc,CAAC,UAAU,OAAO,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,QAAQ,CAAC;AACzG,UAAM,YAAY,CAAC,UAAU,OAAO,IAAI,OAAO,UAAU,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,YAAY,KAAK,CAAC;AACvH,UAAM,WAAW,CAAC,UAAU,GAAG,OAAO,CAAC,MAAM,IAAI,OAAO,YAAY,EAAE,UAAU,MAAM,UAAU,OAAO,SAAS,MAAM,SAAS,GAAG,KAAK,CAAC;AAExI,WAAO;AAAA,MACL,WAAW,YAAY,EAAE;AAAA,MACzB,aAAa,UAAU,EAAE;AAAA,MACzB,QAAQ,YAAY,KAAK;AAAA,MACzB,aAAa,SAAS,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA,MAC3C,kBAAkB,SAAS,GAAG,EAAE,KAAK,GAAG,KAAK,EAAE,CAAC;AAAA,MAChD,UAAU,SAAS,CAAC;AAAA,MACpB,OAAO,UAAU,EAAE;AAAA,IACrB;AAAA,EACF;AACF;;;ACjBO,IAAM,aAAN,cAAyB,YAAY;AAAA,EAC1C,MAAM,WAAW,EAAE,WAAW,WAAW,OAAO,GAAG,KAAK,IAAI,CAAC,GAAG;AAC9D,UAAM,OAAO,MAAM,MAAM,WAAW,EAAE,WAAW,UAAU,GAAG,KAAK,CAAC;AACpE,SAAK,gBAAgB,IAAI;AACzB,WAAO;AAAA,EACT;AAAA,EAEA,gBAAgB,MAAM;AACpB,UAAM,WAAY,KAAK,QAAQ,SAAS,KAAK,QAAQ,QACjD,KAAK,OAAO,IAAI,KAAK,QAAQ,KAAK,GAAG,OAAO,IAAI,KAAK,QAAQ,KAAK,IAClE;AACJ,UAAM,QAAQ,UAAU,SAAS,KAAK,OAAO,IAAI,KAAK,QAAQ,KAAK,KAAK;AAExE,UAAM,CAAC,KAAK,QAAQ,IAAI,KAAK,mBACzB,CAAC,OAAO,OAAO,KAAK,OAAO,QAAQ,KAAK,KAAK,IAC7C,CAAC,KAAK,OAAO,QAAQ,KAAK,OAAO,IAAI;AAEzC,UAAM,YAAY,OAAO,OAAO,SAAS,cAAc,KAAK,GAAG,EAAE,KAAK,KAAK,KAAK,SAAS,CAAC;AAC1F,UAAM,SAAS,OAAO,OAAO,SAAS,cAAc,GAAG,GAAG,EAAE,WAAW,SAAS,CAAC;AACjF,QAAI,MAAO,QAAO,QAAQ,OAAO,MAAM;AACvC,WAAO,OAAO,SAAS;AAEvB,UAAM,QAAQ,OAAO,OAAO,SAAS,cAAc,MAAM,GAAG,EAAE,WAAW,SAAS,aAAa,SAAS,CAAC;AACzG,UAAM,OAAO,OAAO,OAAO,SAAS,cAAc,MAAM,GAAG,EAAE,WAAW,eAAe,CAAC;AACxF,SAAK,OAAO,KAAK;AAEjB,SAAK,cAAc,iBAAiB,GAAG,gBAAgB,QAAQ,IAAI;AAAA,EACrE;AACF;;;AC5BO,IAAM,WAAN,cAAuB,MAAM;AAAA,EAClC,cAAc;AACZ,WAAO,KAAK,SAAS,KAAK,EAAE;AAAA,EAC9B;AACF;;;ACHA,IAAM,gBAAgB;AAAA,EACpB,QAAe;AAAA,EACf,OAAe;AAAA,EACf,cAAe;AAAA,EACf,QAAe;AAAA,EACf,OAAe;AAAA,EACf,QAAe;AAAA,EACf,YAAe;AAAA,EACf,MAAe;AACjB;AAEO,IAAM,UAAN,cAAsB,KAAK;AAAA;AAAA,EAGhC,MAAM,WAAW,MAAM,SAAS,QAAQ;AACtC,UAAM,MAAM,WAAW,MAAM,SAAS,MAAM;AAC5C,UAAM,cAAc,cAAc,KAAK,IAAI;AAC3C,QAAI,gBAAgB,CAAC,KAAK,OAAO,KAAK,QAAQ,KAAK,eAAe;AAChE,WAAK,aAAa,EAAE,KAAK,YAAY,CAAC;AAAA,IACxC;AAAA,EACF;AACF;;;ACtBA,IAAM,eAAe;AAAA,EACnB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEA,IAAM,iBAAiB;AAAA,EACrB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,SAAS,eAAe;AAC7B,QAAM,KAAK,mBAAmB,CAAC,WAAW;AACxC,WAAO;AAAA,MACL;AAAA,QACE,MAAM;AAAA,QACN,aAAa;AAAA,QACb,YAAY;AAAA,QACZ,YAAY;AAAA,QACZ,MAAM;AAAA,QACN,MAAM;AAAA,QACN,SAAS;AAAA,QACT,UAAU;AAAA,MACZ;AAAA,MACA;AAAA,IACF;AAEA,WAAO,UAAU,EAAE,IAAI,qCAAqC,MAAM,oCAAiC,GAAG,WAAW;AACjH,WAAO,cAAc,EAAE,MAAM,OAAO,QAAQ,cAAc,QAAQ,oCAAoC,CAAC;AAEvG,WAAO,UAAU,EAAE,IAAI,gCAAgC,MAAM,6BAA0B,GAAG,WAAW;AACrG,WAAO,cAAc,EAAE,MAAM,OAAO,QAAQ,gBAAgB,QAAQ,+BAA+B,CAAC;AAAA,EACtG,CAAC;AACH;;;AC9CO,SAAS,4BAA4B;AAC1C,QAAM,EAAE,WAAW,IAAI;AACvB,MAAI,CAAC,WAAY;AAEjB,aAAW,eAAe,iBAAiB,SAAU,OAAO;AAC1D,WAAO,KAAK,KAAK,SAAS,OAAO,KAAK,GAAG,SAAS,EAAE;AAAA,EACtD,CAAC;AAED,aAAW,eAAe,uBAAuB,SAAU,OAAO;AAChE,WAAO,KAAK,KAAK,SAAS,OAAO,KAAK,GAAG,eAAe,EAAE;AAAA,EAC5D,CAAC;AAED,aAAW,eAAe,2BAA2B,SAAU,OAAO,YAAY;AAChF,WAAO,KAAK,KAAK,SAAS,OAAO,KAAK,GAAG,aAAa,UAAU,GAAG,SAAS,EAAE;AAAA,EAChF,CAAC;AAED,aAAW,eAAe,+BAA+B,SAAU,OAAO,YAAY;AACpF,WAAO,OAAO,KAAK,GAAG,aAAa,UAAU,GAAG,aAAa;AAAA,EAC/D,CAAC;AAED,aAAW,eAAe,iCAAiC,SAAU,OAAO,YAAY;AACtF,WAAO,OAAO,KAAK,GAAG,aAAa,UAAU,GAAG,eAAe;AAAA,EACjE,CAAC;AAED,aAAW,eAAe,+BAA+B,SAAU,OAAO,YAAY;AACpF,WAAO,OAAO,KAAK,GAAG,aAAa,UAAU,GAAG,aAAa;AAAA,EAC/D,CAAC;AAED,aAAW,eAAe,kCAAkC,SAAU,OAAO,YAAY;AACvF,WAAO,KAAK,KAAK,SAAS,OAAO,KAAK,GAAG,aAAa,UAAU,GAAG,gBAAgB,EAAE;AAAA,EACvF,CAAC;AAED,aAAW,eAAe,sBAAsB,SAAU,OAAO;AAC/D,UAAM,QAAQ;AAAA,MACZ,kBAAkB;AAAA,MAClB,SAAkB;AAAA,MAClB,iBAAkB;AAAA,MAClB,UAAkB;AAAA,MAClB,UAAkB;AAAA,IACpB;AACA,WAAO,MAAM,KAAK,KAAK;AAAA,EACzB,CAAC;AAED,aAAW,eAAe,kBAAkB,SAAU,QAAQ;AAC5D,UAAM,QAAQ;AAAA,MACZ,OAAO;AAAA,MACP,OAAO;AAAA,MACP,OAAO;AAAA,MACP,MAAO;AAAA,MACP,MAAO;AAAA;AAAA,MAEP,KAAO;AAAA,MACP,OAAO;AAAA,MACP,KAAO;AAAA,MACP,MAAO;AAAA,IACT;AACA,WAAO,MAAM,MAAM,KAAK;AAAA,EAC1B,CAAC;AAED,aAAW,eAAe,sBAAsB,SAAU,aAAa;AACrE,UAAM,QAAQ;AAAA,MACZ,KAAS;AAAA,MACT,MAAS;AAAA,MACT,SAAS;AAAA,IACX;AACA,WAAO,MAAM,WAAW,KAAK;AAAA,EAC/B,CAAC;AAED,aAAW,eAAe,uBAAuB,SAAU,aAAa;AACtE,UAAM,OAAO;AAAA,MACX,KAAS;AAAA,MACT,MAAS;AAAA,MACT,SAAS;AAAA,IACX;AACA,WAAO,KAAK,KAAK,SAAS,KAAK,WAAW,KAAK,iBAAiB;AAAA,EAClE,CAAC;AAED,aAAW,eAAe,sBAAsB,SAAU,YAAY;AACpE,UAAM,OAAO;AAAA,MACX,iBAA0B;AAAA,MAC1B,kBAA0B;AAAA,MAC1B,cAA0B;AAAA,MAC1B,yBAA0B;AAAA,MAC1B,UAA0B;AAAA,MAC1B,MAA0B;AAAA,MAC1B,oBAA0B;AAAA,MAC1B,mBAA0B;AAAA,IAC5B;AACA,WAAO,KAAK,KAAK,SAAS,KAAK,UAAU,KAAK,gBAAgB;AAAA,EAChE,CAAC;AAQD,aAAW,eAAe,gBAAgB,SAAU,MAAM,IAAI,IAAI,GAAG;AACnE,UAAM,WAAW,KAAK,OAAO;AAC7B,UAAM,WAAY,WAAW,KAAK,KAAM;AACxC,UAAM,IAAI,KAAK,MAAM,KAAK,IAAI,KAAK,IAAI,QAAQ,CAAC;AAChD,UAAM,IAAI,KAAK,MAAM,KAAK,IAAI,KAAK,IAAI,QAAQ,CAAC;AAChD,WAAO,EAAE,GAAG,EAAE;AAAA,EAChB,CAAC;AAGD,aAAW,eAAe,YAAY,SAAU,IAAI,OAAO,OAAO;AAChE,UAAM,SAAS,QAAQ,KAAK,SAAS,QAAQ,KAAK,KAAK,KAAK;AAC5D,WAAO,KAAK,MAAM,KAAK,KAAK,MAAM;AAAA,EACpC,CAAC;AAGD,aAAW,eAAe,YAAY,SAAU,IAAI,OAAO,OAAO;AAChE,WAAO,KAAK,MAAM,KAAK,EAAE;AAAA,EAC3B,CAAC;AACH;;;ACnHA,eAAsB,kBAAkB;AACtC,SAAO,QAAQ,aAAa,WAAW,cAAc,iBAAiB;AACxE;;;ACMA,IAAM,qBAAsB;AAC5B,IAAM,sBAAsB;AAC5B,IAAM,kBAAsB;AAG5B,SAAS,eAAe,KAAK;AAC3B,QAAM,KAAK,IAAI,UAAU,CAAC;AAC1B,QAAM,KAAK,IAAI,aAAa,CAAC;AAC7B,QAAM,KAAK,IAAI,UAAU,CAAC;AAC1B,SAAO;AAAA,IACL,EAAE,KAAK,OAAoB,OAAO,KAAK,KAAK,SAAS,SAAS,GAAgB,OAAO,GAAG,KAAK,SAAsB,EAAE;AAAA,IACrH,EAAE,KAAK,iBAAoB,OAAO,KAAK,KAAK,SAAS,mBAAmB,GAAM,OAAO,GAAG,eAAe,SAAY,EAAE;AAAA,IACrH,EAAE,KAAK,aAAoB,OAAO,KAAK,KAAK,SAAS,eAAe,GAAU,OAAO,GAAG,WAAW,SAAgB,EAAE;AAAA,IACrH,EAAE,KAAK,WAAoB,OAAO,KAAK,KAAK,SAAS,aAAa,GAAY,OAAO,GAAG,SAAS,SAAkB,EAAE;AAAA,IACrH,EAAE,KAAK,cAAoB,OAAO,KAAK,KAAK,SAAS,gBAAgB,GAAS,OAAO,GAAG,YAAY,SAAe,EAAE;AAAA,IACrH,EAAE,KAAK,WAAoB,OAAO,KAAK,KAAK,SAAS,aAAa,GAAY,OAAO,GAAG,SAAS,SAAkB,EAAE;AAAA,IACrH,EAAE,KAAK,YAAoB,OAAO,KAAK,KAAK,SAAS,cAAc,GAAW,OAAO,GAAG,UAAU,SAAiB,EAAE;AAAA,IACrH,EAAE,KAAK,gBAAoB,OAAO,KAAK,KAAK,SAAS,kBAAkB,GAAO,OAAO,GAAG,cAAc,SAAa,EAAE;AAAA,IACrH,EAAE,KAAK,UAAoB,OAAO,KAAK,KAAK,SAAS,YAAY,GAAa,OAAO,GAAG,QAAQ,SAAmB,EAAE;AAAA,IACrH,EAAE,KAAK,gBAAoB,OAAO,KAAK,KAAK,SAAS,kBAAkB,GAAO,OAAO,GAAG,cAAc,SAAa,EAAE;AAAA,IACrH,EAAE,KAAK,UAAoB,OAAO,KAAK,KAAK,SAAS,YAAY,GAAa,OAAO,GAAG,QAAQ,SAAmB,EAAE;AAAA,IACrH,EAAE,KAAK,WAAoB,OAAO,KAAK,KAAK,SAAS,aAAa,GAAY,OAAO,GAAG,SAAS,SAAkB,EAAE;AAAA,IACrH,EAAE,KAAK,aAAoB,OAAO,KAAK,KAAK,SAAS,eAAe,GAAU,OAAO,GAAG,WAAW,SAAgB,EAAE;AAAA,IACrH,EAAE,KAAK,oBAAoB,OAAO,KAAK,KAAK,SAAS,sBAAsB,GAAG,OAAO,GAAG,kBAAkB,SAAS,EAAE;AAAA,IACrH,EAAE,KAAK,WAAoB,OAAO,KAAK,KAAK,SAAS,aAAa,GAAY,OAAO,GAAG,SAAS,SAAkB,EAAE;AAAA,IACrH,EAAE,KAAK,mBAAoB,OAAO,KAAK,KAAK,SAAS,qBAAqB,GAAI,OAAO,GAAG,iBAAiB,SAAU,EAAE;AAAA,IACrH,EAAE,KAAK,YAAoB,OAAO,KAAK,KAAK,SAAS,cAAc,GAAW,OAAO,GAAG,UAAU,SAAiB,EAAE;AAAA,IACrH,EAAE,KAAK,YAAoB,OAAO,KAAK,KAAK,SAAS,cAAc,GAAW,OAAO,GAAG,UAAU,SAAiB,EAAE;AAAA,EACvH;AACF;AAGA,SAAS,gBAAgB,KAAK;AAC5B,QAAM,KAAK,IAAI,aAAa,CAAC;AAC7B,SAAO;AAAA,IACL,EAAE,KAAK,YAAa,OAAO,KAAK,KAAK,SAAS,cAAc,GAAI,OAAO,GAAG,UAAU,SAAU,EAAE;AAAA,IAChG,EAAE,KAAK,WAAa,OAAO,KAAK,KAAK,SAAS,aAAa,GAAK,OAAO,GAAG,SAAS,SAAW,EAAE;AAAA,IAChG,EAAE,KAAK,UAAa,OAAO,KAAK,KAAK,SAAS,YAAY,GAAM,OAAO,GAAG,QAAQ,SAAY,EAAE;AAAA,IAChG,EAAE,KAAK,UAAa,OAAO,KAAK,KAAK,SAAS,YAAY,GAAM,OAAO,GAAG,QAAQ,SAAY,EAAE;AAAA,IAChG,EAAE,KAAK,aAAa,OAAO,KAAK,KAAK,SAAS,eAAe,GAAG,OAAO,GAAG,WAAW,SAAS,EAAE;AAAA,EAClG;AACF;AAGA,SAAS,eAAe,QAAQ;AAC9B,QAAM,OAAO,OAAO,WAAW;AAC/B,QAAM,cAAc,KAAK,cAAc,4BAA4B,GAAG,SAAS;AAC/E,QAAM,WAAc,SAAS,KAAK,cAAc,wBAAwB,GAAG,SAAS,KAAK,EAAE,KAAK;AAChG,SAAO,EAAE,aAAa,SAAS;AACjC;AAGA,eAAe,oBAAoB,EAAE,OAAO,UAAU,WAAW,YAAY,aAAa,UAAU,YAAY,eAAe,GAAG;AAChI,QAAM,OAAO,MAAM,QAAQ,aAAa,WAAW,eAAe,iBAAiB;AAAA,IACjF,WAAe,MAAM;AAAA,IACrB,UAAe,MAAM;AAAA,IACrB;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA,aAAe,aAAa;AAAA,IAC5B;AAAA,IACA;AAAA,EACF,CAAC;AACD,QAAM,YAAY,OAAO;AAAA,IACvB,MAAS,KAAK,KAAK;AAAA,IACnB,SAAS,YAAY,WAAW,EAAE,MAAM,CAAC;AAAA,IACzC,SAAS;AAAA,EACX,CAAC;AACH;AAMA,eAAsB,iBAAiB,OAAO;AAC5C,QAAM,MAAY,MAAM;AACxB,QAAM,UAAY,IAAI,QAAQ,SAAS,SAAS;AAChD,QAAM,UAAY,eAAe,GAAG;AACpC,QAAM,WAAY,KAAK,KAAK,SAAS,aAAa;AAElD,QAAM,UAAU,MAAM,QAAQ,aAAa,WAAW,eAAe,oBAAoB;AAAA,IACvF,cAAc;AAAA,IACd;AAAA,IACA,UAAU;AAAA,EACZ,CAAC;AAED,QAAM,SAAS,MAAM,QAAQ,aAAa,IAAI,SAAS,OAAO;AAAA,IAC5D,QAAa,EAAE,OAAO,KAAK,KAAK,SAAS,oBAAoB,EAAE;AAAA,IAC/D;AAAA,IACA,aAAa;AAAA,IACb,IAAI;AAAA,MACF,OAAU,KAAK,KAAK,SAAS,cAAc;AAAA,MAC3C,UAAU,CAAC,KAAK,MAAM,WAAW,eAAe,MAAM;AAAA,IACxD;AAAA,EACF,CAAC;AACD,MAAI,CAAC,OAAQ;AAEb,QAAM,EAAE,aAAa,SAAS,IAAI;AAClC,QAAM,WAAe,QAAQ,KAAK,CAAC,MAAM,EAAE,QAAQ,WAAW,KAAK,QAAQ,CAAC;AAC5E,QAAM,WAAe,UAAU,SAAS,QAAQ;AAChD,QAAM,aAAe,KAAK,IAAI,GAAG,KAAK,IAAI,IAAI,QAAQ,CAAC;AACvD,QAAM,WAAe,KAAK;AAE1B,QAAM,MAAM,OAAO,EAAE,qBAAqB,WAAW,CAAC;AACtD,QAAM,oBAAoB;AAAA,IACxB;AAAA,IACA;AAAA,IACA,WAAc;AAAA,IACd,YAAc,SAAS;AAAA,IACvB,aAAc,SAAS;AAAA,IACvB;AAAA,IACA;AAAA,IACA,gBAAgB;AAAA,EAClB,CAAC;AACH;AAMA,eAAsB,kBAAkB,OAAO;AAC7C,QAAM,MAAW,MAAM;AACvB,QAAM,WAAW,IAAI,WAAW,UAAU,SAAS;AACnD,QAAM,UAAW,gBAAgB,GAAG;AACpC,QAAM,WAAW,KAAK,KAAK,SAAS,cAAc;AAElD,QAAM,UAAU,MAAM,QAAQ,aAAa,WAAW,eAAe,qBAAqB;AAAA,IACxF,eAAe;AAAA,IACf;AAAA,IACA,UAAU;AAAA,EACZ,CAAC;AAED,QAAM,SAAS,MAAM,QAAQ,aAAa,IAAI,SAAS,OAAO;AAAA,IAC5D,QAAa,EAAE,OAAO,KAAK,KAAK,SAAS,oBAAoB,EAAE;AAAA,IAC/D;AAAA,IACA,aAAa;AAAA,IACb,IAAI;AAAA,MACF,OAAU,KAAK,KAAK,SAAS,cAAc;AAAA,MAC3C,UAAU,CAAC,KAAK,MAAM,WAAW,eAAe,MAAM;AAAA,IACxD;AAAA,EACF,CAAC;AACD,MAAI,CAAC,OAAQ;AAEb,QAAM,EAAE,aAAa,SAAS,IAAI;AAClC,QAAM,WAAe,QAAQ,KAAK,CAAC,MAAM,EAAE,QAAQ,WAAW,KAAK,QAAQ,CAAC;AAC5E,QAAM,WAAe,WAAW,SAAS,QAAQ;AACjD,QAAM,aAAe,KAAK,IAAI,GAAG,KAAK,IAAI,IAAI,QAAQ,CAAC;AACvD,QAAM,WAAe,KAAK;AAE1B,QAAM,MAAM,OAAO,EAAE,qBAAqB,WAAW,CAAC;AACtD,QAAM,oBAAoB;AAAA,IACxB;AAAA,IACA;AAAA,IACA,WAAc;AAAA,IACd,YAAc,SAAS;AAAA,IACvB,aAAc,SAAS;AAAA,IACvB;AAAA,IACA;AAAA,IACA,gBAAgB;AAAA,EAClB,CAAC;AACH;;;ACnKO,SAAS,gBAAgB;AAC9B,SAAO,KAAK,SAAS,IAAI,WAAW,YAAY,KAAK;AAAA,IACnD,MAAM,EAAC,KAAI,GAAE,MAAK,EAAC;AAAA,IAAG,MAAM,EAAC,KAAI,GAAE,MAAK,EAAC;AAAA,IAAG,OAAO,EAAC,KAAI,GAAE,MAAK,EAAC;AAAA,IAAG,OAAO,EAAC,KAAI,GAAE,MAAK,EAAC;AAAA,IAAG,OAAO,EAAC,KAAI,GAAE,MAAK,EAAC;AAAA,EAChH;AACF;AAGA,eAAsB,cAAc,MAAM;AACxC,QAAM,KAAK,SAAS,IAAI,WAAW,cAAc,IAAI;AACrD,QAAM,QAAQ,qBAAqB,IAAI;AACzC;AAGO,SAAS,gBAAgB;AAC9B,SAAO,KAAK,SAAS,IAAI,WAAW,WAAW,KAAK;AACtD;AAGA,eAAsB,cAAc,OAAO;AACzC,QAAM,KAAK,SAAS,IAAI,WAAW,aAAa,KAAK,IAAI,GAAG,KAAK,CAAC;AAClE,QAAM,QAAQ,oBAAoB,KAAK,IAAI,GAAG,KAAK,CAAC;AACtD;AASA,eAAsB,qBAAqB,cAAc,OAAO;AAC9D,QAAM,QAAQ,cAAc,YAAY;AACxC,MAAI,CAAC,MAAO;AAEZ,QAAM,YAAY,MAAM,CAAC;AACzB,QAAM,CAAC,SAAS,QAAQ,IAAI,aAAa,SAAS,KAAK,CAAC;AACxD,MAAI,YAAY,OAAW;AAE3B,QAAM,WAAY,MAAM,OAAO,KAAM;AACrC,QAAM,YAAY,MAAM,QAAQ,KAAK;AACrC,MAAI,aAAa,KAAK,cAAc,EAAG;AAEvC,QAAM,OAAO,cAAc;AAC3B,QAAM,UAAU,KAAK,SAAS,KAAK,EAAE,KAAK,GAAG,MAAM,EAAE;AACrD,OAAK,SAAS,IAAI;AAAA,IAChB,MAAO,QAAQ,OAAQ,KAAK;AAAA,IAC5B,OAAO,QAAQ,QAAQ,KAAK;AAAA,EAC9B;AACA,QAAM,cAAc,IAAI;AAC1B;AAOA,eAAsB,oBAAoB,OAAO;AAC/C,MAAI,CAAC,SAAS,SAAS,EAAG;AAC1B,QAAM,UAAU,cAAc;AAC9B,QAAM,cAAc,UAAU,KAAK;AACrC;;;ACnDA,IAAMA,mBAAkB;AACxB,IAAM,wBAAwB;AAC9B,IAAM,gCAAgC;AACtC,IAAM,wBAAwB;AAC9B,IAAM,yBAAyB;AAG/B,IAAM,yBAAyB;AAAA,EAC7B,aAAa;AAAA,EACb,aAAa;AAAA,EACb,aAAa;AAAA,EACb,YAAa;AAAA,EACb,YAAa;AACf;AAGA,IAAM,cAAc;AAAA,EAClB,SAAS;AAAA,EACT,QAAS;AAAA,EACT,SAAS;AAAA,EACT,QAAS;AAAA,EACT,SAAS;AACX;AAGA,IAAM,oBAAoB;AAAA,EACxB,OAAS;AAAA,EACT,QAAS;AAAA,EACT,QAAS;AAAA,EACT,SAAS;AACX;AAGA,IAAM,sBAAsB,EAAE,OAAO,GAAG,KAAK,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,KAAK,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,EAAE;AAGhH,SAAS,WAAW,aAAa;AAC/B,QAAM,SAAS,EAAE,GAAE,GAAG,GAAE,GAAG,GAAE,GAAG,GAAE,GAAG,GAAE,GAAG,GAAE,GAAG,GAAE,GAAG,GAAE,GAAG,GAAE,GAAG,GAAE,EAAE;AAClE,aAAW,OAAO,aAAa;AAC7B,UAAM,OAAO,IAAI,WAAW,KAAK,IAAI,IAAI;AACzC,WAAO,IAAI;AAAA,EACb;AACA,SAAO;AACT;AAMA,SAAS,qBAAqB,OAAO,YAAY,kBAAkB,GAAG;AACpE,QAAM,QAAQ,cAAc,UAAU;AACtC,MAAI,CAAC,MAAO,QAAO;AAEnB,QAAM,CAAC,YAAY,WAAW,WAAW,WAAW,SAAS,IAAI;AACjE,QAAM,CAAC,SAAS,QAAQ,IAAI,aAAa,UAAU;AACnD,QAAM,CAAC,QAAQ,OAAO,IAAM,aAAa,SAAS;AAClD,QAAM,CAAC,QAAQ,OAAO,IAAM,aAAa,SAAS;AAClD,QAAM,CAAC,QAAQ,OAAO,IAAM,aAAa,SAAS;AAClD,QAAM,CAAC,QAAQ,OAAO,IAAM,aAAa,SAAS;AAElD,QAAM,MAAM,KAAK,KAAK,SAAS,SAAS;AACxC,QAAM,OAAO,KAAK,KAAK,SAAS,UAAU;AAE1C,SAAO;AAAA,IACL,eAAgB,MAAM,OAAO,IAAI,MAAM,QAAQ;AAAA,IAC/C,gBAAgB,MAAM,MAAM,IAAK,MAAM,OAAO,IAAI;AAAA,IAClD,aAAgB,MAAM,MAAM,IAAK,MAAM,OAAO;AAAA,IAC9C,YAAgB,MAAM,MAAM,IAAK,MAAM,OAAO;AAAA,IAC9C,mBAAmB,IAAI,GAAG,IAAI,MAAM,MAAM,CAAC,KAAK,IAAI,IAAI,MAAM,OAAO,CAAC;AAAA,IACtE,WAAgB,MAAM,MAAM,IAAK,MAAM,OAAO;AAAA,EAChD;AACF;AAGA,SAAS,UAAU,KAAK,MAAM;AAC5B,QAAM,KAAK,IAAI,cAAc,UAAU,IAAI,IAAI;AAC/C,MAAI,CAAC,GAAI,QAAO;AAChB,SAAO,GAAG,SAAS,aAAa,GAAG,UAAU,GAAG;AAClD;AAOA,eAAe,eAAe,EAAE,OAAO,UAAU,MAAM,OAAO,GAAG;AAC/D,QAAM,UAAU,MAAM,QAAQ,aAAa,WAAW,eAAe,UAAU,IAAI;AACnF,SAAO,QAAQ,aAAa,IAAI,SAAS,OAAO;AAAA,IAC9C,QAAQ,EAAE,MAAM;AAAA,IAChB;AAAA,IACA,aAAa;AAAA,IACb,IAAI;AAAA,MACF,OAAO,KAAK,KAAK,SAAS,cAAc;AAAA,MACxC,UAAU,CAAC,OAAO,QAAQ,WAAW;AAEnC,cAAM,OAAO,OAAO,WAAW;AAC/B,cAAM,SAAS,CAAC;AAChB,mBAAW,SAAS,QAAQ;AAC1B,iBAAO,KAAK,IAAI,UAAU,MAAM,KAAK;AAAA,QACvC;AACA,eAAO;AAAA,MACT;AAAA,IACF;AAAA,EACF,CAAC;AACH;AAOA,eAAe,gBAAgB,QAAQ;AACrC,SAAO,eAAe;AAAA,IACpB,OAAO,OAAO;AAAA,IACd,UAAU,OAAO,YAAY,gCAAgC;AAAA,IAC7D,MAAM;AAAA,MACJ,cAAc,OAAO;AAAA,MACrB,QAAqB,OAAO,OAAO,UAAU,CAAC;AAAA,MAC9C,YAAqB,OAAO,cAAc;AAAA,MAC1C,YAAqB,OAAO,cAAc;AAAA,MAC1C,qBAAqB,OAAO,uBAAuB;AAAA,MACnD,aAAqB,OAAO,OAAO,eAAe,CAAC;AAAA,IACrD;AAAA,IACA,QAAQ,CAAC,UAAU,cAAc,cAAc,uBAAuB,aAAa;AAAA,EACrF,CAAC;AACH;AAKA,eAAe,gBAAgB,QAAQ;AACrC,SAAO,eAAe;AAAA,IACpB,OAAO,OAAO;AAAA,IACd,UAAU;AAAA,IACV,MAAM;AAAA,MACJ,cAAoB,OAAO,gBAAgB;AAAA,MAC3C,aAAoB,OAAO,OAAO,eAAe,CAAC;AAAA,MAClD,iBAAoB,OAAO,mBAAmB;AAAA,MAC9C,qBAAqB,OAAO,uBAAuB;AAAA,MACnD,kBAAoB,OAAO,OAAO,oBAAoB,CAAC;AAAA,MACvD,gBAAoB,OAAO,kBAAkB;AAAA,MAC7C,sBAAsB,OAAO,wBAAwB;AAAA,MACrD,UAAoB,OAAO,YAAY;AAAA,MACvC,aAAoB,OAAO,OAAO,eAAe,CAAC;AAAA,IACpD;AAAA,IACA,QAAQ;AAAA,MAAC;AAAA,MAAe;AAAA,MAAmB;AAAA,MAClC;AAAA,MAAoB;AAAA,MAAkB;AAAA,MACtC;AAAA,MAAY;AAAA,IAAa;AAAA,EACpC,CAAC;AACH;AAKA,eAAe,iBAAiB,QAAQ;AACtC,SAAO,eAAe;AAAA,IACpB,OAAO,OAAO;AAAA,IACd,UAAU;AAAA,IACV,MAAM;AAAA,MACJ,cAAqB,OAAO,gBAAgB;AAAA,MAC5C,YAAqB,OAAO,cAAc;AAAA,MAC1C,iBAAqB,OAAO,mBAAmB;AAAA,MAC/C,kBAAqB,OAAO,oBAAoB;AAAA,MAChD,mBAAqB,OAAO,qBAAqB;AAAA,MACjD,YAAqB,OAAO,cAAc;AAAA,MAC1C,aAAqB,OAAO,eAAe;AAAA,MAC3C,QAAqB,OAAO,OAAO,UAAU,CAAC;AAAA,MAC9C,gBAAqB,OAAO,kBAAkB;AAAA,MAC9C,YAAqB,OAAO,cAAc;AAAA,MAC1C,YAAqB,OAAO,cAAc;AAAA,MAC1C,qBAAqB,OAAO,uBAAuB;AAAA,MACnD,aAAqB,OAAO,OAAO,eAAe,CAAC;AAAA,IACrD;AAAA,IACA,QAAQ;AAAA,MAAC;AAAA,MAAe;AAAA,MAAU;AAAA,MAAkB;AAAA,MAAc;AAAA,MACzD;AAAA,MAAuB;AAAA,IAAa;AAAA,EAC/C,CAAC;AACH;AAMA,eAAe,kBAAkB,OAAO,YAAY,MAAM,UAAU;AAClE,QAAM,OAAO,MAAM,QAAQ,aAAa,WAAW,eAAeA,kBAAiB,UAAU;AAC7F,SAAO,YAAY,OAAO;AAAA,IACxB,MAAS,KAAK,KAAK;AAAA,IACnB,SAAS,YAAY,WAAW,EAAE,MAAM,CAAC;AAAA,IACzC,SAAS;AAAA,IACT,OAAS,CAAC,IAAI;AAAA,IACd;AAAA,IACA,OAAO;AAAA,MACL,gCAAgC,EAAE,YAAY,EAAE,GAAG,WAAW,EAAE;AAAA,IAClE;AAAA,EACF,CAAC;AACH;AAEA,IAAM,aAAa,CAAC,QAAQ,UAAU,aAAa,UAAU;AAQ7D,eAAsB,aAAa,OAAO,SAAS;AACjD,QAAM,QAAQ,QAAQ,MAAM,GAAG;AAC/B,QAAM,aAAa,MAAM,CAAC;AAC1B,QAAM,YAAa,MAAM,CAAC;AAC1B,QAAM,eAAe,MAAM,CAAC,KAAK;AAEjC,QAAM,MAAM,MAAM;AAClB,QAAM,cAAc,OAAO,IAAI,OAAO,aAAa,UAAU,CAAC;AAE9D,MAAI,eAAe;AACnB,MAAI,QAAQ;AACZ,MAAI,YAAY;AAChB,MAAI,UAAU;AACd,MAAI,iBAAiB;AACrB,MAAI,kBAAkB;AAGtB,QAAM,kBAAkB;AAAA,IACtB,kBAAkB;AAAA,IAClB,SAAkB;AAAA,IAClB,iBAAkB;AAAA,IAClB,UAAkB;AAAA,IAClB,UAAkB;AAAA,EACpB;AAEA,UAAQ,WAAW;AAAA,IACjB,KAAK;AACH,qBAAe,IAAI,OAAO,UAAU,GAAG,SAAS;AAChD,cAAQ,KAAK,KAAK,SAAS,IAAI,OAAO,UAAU,GAAG,SAAS,UAAU;AACtE;AAAA,IACF,KAAK;AAEH,qBAAe,IAAI,YAAY,UAAU,GAAG,SAAS;AACrD,cAAQ,KAAK,KAAK,SAAS,OAAO,WAAW,OAAO,CAAC,EAAE,YAAY,IAAI,WAAW,MAAM,CAAC,CAAC,EAAE;AAC5F;AAAA,IACF,KAAK;AACH,qBAAe,IAAI,SAAS,UAAU,GAAG,SAAS;AAClD,cAAQ,KAAK,KAAK,SAAS,IAAI,SAAS,UAAU,GAAG,SAAS,UAAU;AACxE;AAAA,IACF,KAAK;AACH,qBAAe,IAAI,SAAS,UAAU,GAAG,SAAS;AAClD,cAAQ,KAAK,KAAK,SAAS,IAAI,SAAS,UAAU,GAAG,SAAS,UAAU;AACxE,eAAS,KAAK,KAAK,KAAK,SAAS,gBAAgB,CAAC;AAClD,kBAAY;AACZ,UAAI,CAAC,IAAI,SAAS,UAAU,GAAG,cAAc;AAC3C,WAAG,cAAc,KAAK,KAAK,KAAK,SAAS,YAAY,CAAC;AACtD;AAAA,MACF;AACA;AAAA,IACF,KAAK;AACH,qBAAe,IAAI,YAAY,UAAU,GAAG,SAAS;AACrD,cAAQ,KAAK,KAAK,SAAS,IAAI,YAAY,UAAU,GAAG,SAAS,UAAU;AAC3E;AAAA,IACF,KAAK;AACH,qBAAe,IAAI,YAAY,UAAU,GAAG,SAAS;AACrD,cAAQ,KAAK,KAAK,SAAS,IAAI,YAAY,UAAU,GAAG,SAAS,UAAU;AAC3E,eAAS,KAAK,KAAK,KAAK,SAAS,WAAW,CAAC;AAC7C,kBAAY;AACZ,UAAI,CAAC,IAAI,YAAY,UAAU,GAAG,cAAc;AAC9C,WAAG,cAAc,KAAK,KAAK,KAAK,SAAS,YAAY,CAAC;AACtD;AAAA,MACF;AACA;AAAA,IACF,KAAK;AACH,qBAAe,IAAI,SAAS,UAAU,GAAG,SAAS;AAClD,gBAAU;AACV,cAAQ,KAAK,KAAK,SAAS,gBAAgB,UAAU,KAAK,YAAY;AACtE;AAAA,IACF,KAAK;AACH,qBAAe,IAAI,SAAS,UAAU,GAAG,SAAS;AAClD,uBAAiB;AACjB,gBAAU;AACV,UAAI,CAAC,IAAI,SAAS,UAAU,GAAG,aAAa,YAAY,GAAG,OAAO;AAChE,WAAG,cAAc,KAAK,KAAK,KAAK,SAAS,YAAY,CAAC;AACtD;AAAA,MACF;AACA,cAAQ,GAAG,KAAK,KAAK,SAAS,gBAAgB,UAAU,KAAK,YAAY,CAAC,KAAK,KAAK,KAAK,SAAS,SAAS,UAAU,GAAG,aAAa,YAAY,GAAG,SAAS,EAAE,CAAC;AAChK;AAAA,IACF,KAAK,cAAc;AAEjB,YAAM,SAAS,MAAM,MAAM,IAAI,UAAU;AACzC,UAAI,CAAC,QAAQ;AAAE,WAAG,cAAc,KAAK,KAAK,KAAK,SAAS,YAAY,CAAC;AAAG;AAAA,MAAO;AAC/E,YAAM,UAAU,OAAO,OAAO,SAAS;AACvC,qBAAe,IAAI,SAAS,OAAO,GAAG,SAAS;AAC/C,cAAQ,GAAG,OAAO,IAAI,KAAK,KAAK,KAAK,SAAS,IAAI,SAAS,OAAO,GAAG,SAAS,YAAY,CAAC;AAC3F,wBAAkB,aAAa,QAAQ,OAAO,OAAO,UAAU,OAAO;AACtE,UAAI,kBAAkB,EAAG,mBAAkB;AAC3C;AAAA,IACF;AAAA,IACA,KAAK,cAAc;AAEjB,YAAM,SAAS,MAAM,MAAM,IAAI,UAAU;AACzC,UAAI,CAAC,QAAQ;AAAE,WAAG,cAAc,KAAK,KAAK,KAAK,SAAS,YAAY,CAAC;AAAG;AAAA,MAAO;AAE/E,YAAM,SAAU,OAAO,OAAO,cAAc;AAC5C,YAAM,UAAU,kBAAkB,MAAM,KAAK;AAC7C,qBAAgB,IAAI,SAAS,OAAO,GAAG,SAAS;AAEhD,YAAM,cAAc,OAAO,OAAO,gBAAgB;AAClD,YAAM,cAAc,oBAAoB,WAAW,KAAK;AACxD,YAAM,UAAc,OAAO,OAAO,SAAS;AAE3C,YAAM,qBAAqB;AAAA,QACzB,OAAS;AAAA,QACT,QAAS;AAAA,QACT,QAAS;AAAA,QACT,SAAS;AAAA,MACX;AAGA,YAAM,UAAU,MAAM,iBAAiB;AAAA,QACrC,OAAO,GAAG,OAAO,IAAI,KAAK,KAAK,KAAK,SAAS,IAAI,SAAS,OAAO,GAAG,SAAS,gBAAgB,CAAC;AAAA,QAC9F;AAAA,QACA,YAAiB,OAAO;AAAA,QACxB,iBAAiB,mBAAmB,MAAM,KAAK;AAAA,QAC/C,kBAAmB,aAAa,aAAa,WAAW,CAAC,KAAK;AAAA,QAC9D,mBAAmB,KAAK,KAAK,SAAS,cAAc,aAAa,WAAW,CAAC,KAAK,EAAE;AAAA,QACpF,YAAc,OAAO,OAAO,cAAc;AAAA,QAC1C,aAAc;AAAA,QACd,QAAc;AAAA,QACd,gBAAgB;AAAA,QAChB,YAAc;AAAA,QACd,YAAc;AAAA,QACd,qBAAqB;AAAA,QACrB,aAAc;AAAA,MAChB,CAAC;AAED,UAAI,CAAC,QAAS;AAGd,YAAM,gBAAgB,QAAQ,eAAe;AAC7C,YAAM,cAAgB,IAAI,SAAS,aAAa,GAAG,SAAS;AAC5D,YAAM,aAAgB,OAAO,QAAQ,UAAU,WAAW;AAC1D,YAAM,eAAgB,IAAI,OAAO,aAAa,UAAU,CAAC,GAAG,SAAS;AACrE,YAAM,eAAgB,YAAY,QAAQ,kBAAkB,SAAS,KAAK;AAC1E,YAAM,eAAgB,OAAO,QAAQ,cAAc,CAAC;AACpD,YAAM,eAAgB,OAAO,QAAQ,cAAc,CAAC;AACpD,YAAM,cAAgB,OAAO,QAAQ,uBAAuB,CAAC;AAC7D,YAAM,cAAgB,OAAO,QAAQ,eAAe,CAAC;AACrD,YAAM,eAAgB,OAAO,OAAO,cAAc;AAElD,YAAM,cAAc,cAAc,eAAe,eAAe,eAAe;AAC/E,UAAI,eAAe,GAAG;AACpB,WAAG,cAAc,KAAK,KAAK,KAAK,SAAS,YAAY,CAAC;AACtD;AAAA,MACF;AAEA,YAAM,SAAS,IAAI,KAAK,GAAG,WAAW,KAAK;AAC3C,YAAM,OAAO,SAAS;AAEtB,YAAM,eAAe,aAAa,UAAU,KAAK;AACjD,YAAM,UAAY,WAAW,OAAO,KAAK,CAAC,GAAG,WAAW,CAAC,CAAC;AAC1D,YAAM,YAAY,qBAAqB,SAAS,cAAc,WAAW;AACzE,UAAI,CAAC,UAAW;AAEhB,YAAM,aAAa,CAAC;AACpB,UAAI,iBAAiB,EAAG,YAAW,KAAK,GAAG,YAAY,IAAI,KAAK,KAAK,SAAS,kBAAkB,CAAC,EAAE;AACnG,UAAI,iBAAiB,EAAG,YAAW,KAAK,GAAG,eAAe,IAAI,MAAM,EAAE,GAAG,YAAY,IAAI,KAAK,KAAK,SAAS,gBAAgB,CAAC,EAAE;AAC/H,UAAI,iBAAiB,EAAG,YAAW,KAAK,IAAI,YAAY,IAAI,KAAK,KAAK,SAAS,gBAAgB,CAAC,EAAE;AAClG,UAAI,gBAAiB,EAAG,YAAW,KAAK,IAAI,WAAW,IAAI,KAAK,KAAK,SAAS,yBAAyB,CAAC,EAAE;AAE1G,YAAM,QAAQ,MAAM,kBAAkB,OAAO;AAAA,QAC3C,WAAa,GAAG,OAAO,IAAI;AAAA,QAC3B,YAAa;AAAA,QACb,aAAa,KAAK,KAAK,SAAS,cAAc,YAAY,KAAK,EAAE;AAAA,QACjE,YAAa,aAAa,YAAY,KAAK;AAAA,QAC3C,WAAa;AAAA,QACb,eAAe,WAAW,SAAS,WAAW,KAAK,QAAK,IAAI;AAAA,QAC5D,YAAY;AAAA,QACZ,gBAAgB;AAAA,QAChB,WAAW,MAAM,QAAQ;AAAA,QACzB,UAAW,MAAM,OAAO;AAAA;AAAA,QAExB,YAAa,OAAO;AAAA,QACpB,YAAa;AAAA,QACb,aAAa,UAAU,gBAAgB;AAAA,QACvC,GAAG;AAAA,QACH,QAAQ;AAAA,QACR,IAAI,QAAQ,CAAC;AAAA,QAAG,IAAI,QAAQ,CAAC;AAAA,QAAG,IAAI,QAAQ,CAAC;AAAA,QAAG,IAAI,QAAQ,CAAC;AAAA,QAAG,IAAI,QAAQ,CAAC;AAAA,QAC7E,IAAI,QAAQ,CAAC;AAAA,QAAG,IAAI,QAAQ,CAAC;AAAA,QAAG,IAAI,QAAQ,CAAC;AAAA,QAAG,IAAI,QAAQ,CAAC;AAAA,QAAG,IAAI,QAAQ,CAAC;AAAA,MAC/E,GAAG,QAAQ,WAAW,WAAW,KAAK,MAAM;AAE5C,UAAI,KAAK,QAAQ,IAAI,cAAc,GAAG,UAAU,OAAO,IAAI;AACzD,cAAM,KAAK,OAAO,8BAA8B,MAAM,EAAE;AAAA,MAC1D;AAEA,WAAK,UAAU,cAAc,KAAK,EAAG,OAAM,qBAAqB,cAAc,OAAO;AACrF,WAAK,UAAU,aAAc,KAAK,EAAG,OAAM,oBAAoB,UAAU,SAAS;AAClF;AAAA,IACF;AAAA,IACA;AACE,SAAG,cAAc,KAAK,sBAAsB,SAAS,EAAE;AACvD;AAAA,EACJ;AAIA,MAAI,gBAAgB,KAAK,cAAc,YAAY,cAAc,gBAAgB,CAAC,SAAS;AACzF,OAAG,cAAc,KAAK,KAAK,KAAK,SAAS,YAAY,CAAC;AACtD;AAAA,EACF;AAGA,QAAM,gBAAgB;AAAA,IACpB,kBAAkB;AAAA;AAAA,IAClB,SAAkB;AAAA;AAAA,IAClB,iBAAkB;AAAA;AAAA,IAClB,UAAkB;AAAA;AAAA,IAClB,UAAkB;AAAA;AAAA,EACpB;AAEA,MAAI,gBAAgB,cAAc,WAC9B,CAAC,SAAQ,SAAQ,SAAQ,QAAO,MAAM,EAAE,QAAQ,UAAU,IAC1D;AACJ,MAAI,WAAW,cAAc,UAAU,MAAM,QAAW;AACtD,oBAAgB,cAAc,UAAU;AAAA,EAC1C;AACA,MAAI,mBAAmB,GAAG;AACxB,oBAAgB;AAAA,EAClB;AAEA,MAAI,uBAAuB;AAC3B,MAAI,kBAAkB,cAAc;AAElC,UAAM,aAAa,SAAS,UAAU,GAAG,aAAa,YAAY;AAClE,UAAM,aAAa,uBAAuB,YAAY,YAAY;AAClE,QAAI,YAAY;AACd,6BAAuB,aAAa,QAAQ,UAAU;AAAA,IACxD;AAAA,EACF;AAGA,MAAI;AAEJ,MAAI,SAAS;AACX,aAAS,MAAM,gBAAgB;AAAA,MAC7B;AAAA,MACA;AAAA,MACA,aAAkB;AAAA,MAClB,iBAAkB;AAAA,MAClB,qBAAqB;AAAA,MACrB,kBAAkB;AAAA,MAClB,gBAAkB;AAAA,MAClB,sBAAsB;AAAA,MACtB,UAAkB;AAAA,MAClB,aAAkB;AAAA,IACpB,CAAC;AAAA,EACH,OAAO;AACL,aAAS,MAAM,gBAAgB;AAAA,MAC7B;AAAA,MACA;AAAA,MACA,QAAqB;AAAA,MACrB,YAAqB;AAAA,MACrB,YAAqB;AAAA,MACrB,qBAAqB;AAAA,MACrB,aAAqB;AAAA,MACrB;AAAA,IACF,CAAC;AAAA,EACH;AAEA,MAAI,CAAC,OAAQ;AAGb,MAAI,aAAa,YAAY,iBAAiB;AAC9C,MAAI,mBAAmB;AACvB,MAAI,iBAAmB;AAEvB,MAAI,SAAS;AACX,UAAM,mBAAmB,OAAO,OAAO,eAAe,CAAC;AACvD,uBAAmB,OAAO,OAAO,oBAAoB,gBAAgB;AACrE,kBAAkB;AAClB,iBAAkB,OAAO,OAAO,mBAAmB,CAAC;AACpD,sBAAkB,OAAO,OAAO,uBAAuB,CAAC;AACxD,qBAAkB,KAAK,IAAI,GAAG,OAAO,OAAO,kBAAkB,CAAC,CAAC;AAChE,gBAAkB,OAAO,OAAO,eAAe,CAAC;AAEhD,UAAM,aAAa,IAAI,SAAS,aAAa,WAAW,CAAC,GAAG,SAAS;AACrE,UAAM,YAAa,OAAO,OAAO,wBAAwB,CAAC;AAC1D,UAAM,UAAa,OAAO,OAAO,YAAY,CAAC;AAC9C,mBAAe,eAAe,aAAa,aAAa,IAAI,YAAY;AAAA,EAC1E,OAAO;AACL,kBAAkB,OAAO,OAAO,UAAU,CAAC;AAC3C,iBAAkB,OAAO,OAAO,cAAc,CAAC;AAC/C,UAAM,aAAa,OAAO,OAAO,cAAc,CAAC;AAChD,sBAAkB,OAAO,OAAO,uBAAuB,CAAC;AACxD,gBAAkB,OAAO,OAAO,eAAe,CAAC;AAEhD,UAAM,aAAc,cAAc,WAC7B,IAAI,SAAS,aAAa,WAAW,CAAC,GAAG,SAAS,IACnD;AAEJ,mBAAe,eAAe,aAAa,aAAa;AACxD,QAAI,UAAW,iBAAgB;AAAA,EACjC;AAEA,MAAI,gBAAgB,GAAG;AACrB,OAAG,cAAc,KAAK,KAAK,KAAK,SAAS,YAAY,CAAC;AACtD;AAAA,EACF;AAGA,QAAM,OAAO,IAAI,KAAK,GAAG,YAAY,KAAK;AAC1C,QAAM,KAAK,SAAS;AAEpB,QAAM,cAAc,WAAW,SAAS,KAAK;AAK7C,QAAM,mBAAmB,qBAAqB,OAC1C,aAAa,gBAAgB,IAC7B,aAAa,WAAW;AAC5B,QAAM,aAAa,KAAK,KAAK,CAAC,GAAG,WAAW,CAAC;AAC7C,QAAM,QAAQ,WAAW,UAAU;AACnC,QAAM,UAAU,qBAAqB,OAAO,kBAAkB,eAAe;AAC7E,MAAI,CAAC,QAAS;AAGd,QAAM,aAAa,UAAU,QAAQ,gBAAgB,iBAAiB;AAGtE,QAAM,WAAW,CAAC;AAClB,MAAI,SAAS;AACX,UAAM,KAAK,OAAO,OAAO,mBAAmB,CAAC;AAC7C,UAAM,KAAK,OAAO,OAAO,wBAAwB,CAAC;AAClD,UAAM,KAAK,OAAO,OAAO,YAAY,CAAC;AACtC,UAAM,KAAK,OAAO,OAAO,uBAAuB,CAAC;AACjD,QAAI,OAAO,EAAG,UAAS,KAAK,GAAG,KAAK,IAAI,MAAM,EAAE,GAAG,EAAE,IAAI,KAAK,KAAK,SAAS,gBAAgB,CAAC,EAAE;AAC/F,QAAI,OAAO,EAAG,UAAS,KAAK,GAAG,KAAK,IAAI,MAAM,EAAE,GAAG,EAAE,IAAI,KAAK,KAAK,SAAS,gBAAgB,CAAC,EAAE;AAC/F,QAAI,OAAO,EAAG,UAAS,KAAK,IAAI,EAAE,IAAI,KAAK,KAAK,SAAS,yBAAyB,CAAC,EAAE;AACrF,QAAI,OAAO,EAAG,UAAS,KAAK,GAAG,EAAE,IAAI,KAAK,KAAK,SAAS,cAAc,CAAC,EAAE;AACzE,QAAI,mBAAmB,EAAG,UAAS,KAAK,OAAI,cAAc,IAAI,KAAK,KAAK,SAAS,oBAAoB,CAAC,EAAE;AAAA,EAC1G,OAAO;AACL,UAAM,KAAK,OAAO,OAAO,cAAc,CAAC;AACxC,UAAM,KAAK,OAAO,OAAO,cAAc,CAAC;AACxC,UAAM,KAAK,OAAO,OAAO,uBAAuB,CAAC;AACjD,QAAI,OAAO,EAAG,UAAS,KAAK,GAAG,KAAK,IAAI,MAAM,EAAE,GAAG,EAAE,IAAI,KAAK,KAAK,SAAS,gBAAgB,CAAC,EAAE;AAC/F,QAAI,OAAO,EAAG,UAAS,KAAK,IAAI,EAAE,IAAI,KAAK,KAAK,SAAS,gBAAgB,CAAC,EAAE;AAC5E,QAAI,OAAO,EAAG,UAAS,KAAK,IAAI,EAAE,IAAI,KAAK,KAAK,SAAS,yBAAyB,CAAC,EAAE;AAAA,EACvF;AAGA,QAAM,MAAM,MAAM,kBAAkB,OAAO;AAAA;AAAA,IAEzC,WAAc;AAAA,IACd,YAAc;AAAA,IACd,aAAc,KAAK,KAAK,SAAS,cAAc,gBAAgB,KAAK,EAAE;AAAA,IACtE,YAAc,aAAa,gBAAgB,KAAK;AAAA,IAChD,WAAc;AAAA,IACd,eAAe,SAAS,SAAS,SAAS,KAAK,QAAK,IAAI;AAAA;AAAA,IAExD;AAAA,IACA,gBAAgB,UAAU,iBAAiB;AAAA;AAAA,IAE3C,WAAY,MAAM,QAAQ;AAAA,IAC1B,UAAY,MAAM,OAAO;AAAA;AAAA,IAEzB,QAAQ;AAAA,IACR,GAAG;AAAA;AAAA,IAEH,IAAI,MAAM,CAAC;AAAA,IAAG,IAAI,MAAM,CAAC;AAAA,IAAG,IAAI,MAAM,CAAC;AAAA,IAAG,IAAI,MAAM,CAAC;AAAA,IAAG,IAAI,MAAM,CAAC;AAAA,IACnE,IAAI,MAAM,CAAC;AAAA,IAAG,IAAI,MAAM,CAAC;AAAA,IAAG,IAAI,MAAM,CAAC;AAAA,IAAG,IAAI,MAAM,CAAC;AAAA,IAAG,IAAI,MAAM,CAAC;AAAA,EACrE,GAAG,MAAM,WAAW;AAGpB,MAAI,KAAK,QAAQ,IAAI,cAAc,GAAG,UAAU,KAAK,IAAI;AACvD,UAAM,KAAK,OAAO,8BAA8B,IAAI,EAAE;AAAA,EACxD;AAGA,OAAK,QAAQ,cAAc,KAAK,EAAG,OAAM,qBAAqB,kBAAkB,KAAK;AACrF,OAAK,QAAQ,aAAc,KAAK,EAAG,OAAM,oBAAoB,QAAQ,SAAS;AAChF;;;ACllBA,IAAM,EAAE,2BAA2B,IAAI,QAAQ,aAAa;AAErD,IAAM,oBAAN,MAAM,2BAA0B,2BAA2B,QAAQ,aAAa,OAAO,YAAY,EAAE;AAAA,EAC1G,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,gCAAgC,OAAO;AAAA,IACjD,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,IACpC,QAAQ,EAAE,WAAW,KAAK;AAAA,IAC1B,MAAM,EAAE,gBAAgB,KAAK;AAAA,IAC7B,UAAU,CAAC,EAAE,cAAc,6BAA6B,cAAc,KAAK,CAAC;AAAA,IAC5E,SAAS;AAAA,MACP,QAAQ,mBAAkB;AAAA,MAC1B,MAAM,mBAAkB;AAAA,MACxB,QAAQ,mBAAkB;AAAA,MAC1B,WAAW,mBAAkB;AAAA,IAC/B;AAAA,EACF;AAAA,EAEA,YAAY,EAAE,SAAS,cAAc;AAAA,EAErC,IAAI,QAAQ;AACV,WAAO,KAAK,SAAS;AAAA,EACvB;AAAA,EAEA,MAAM,kBAAkB;AACtB,UAAM,kBAAkB,MAAM,QAAQ,aAAa,GAAG,WAAW,eAAe,WAAW,KAAK,SAAS,OAAO,eAAe,IAAI,EAAE,OAAO,KAAK,CAAC;AAClJ,UAAM,WAAW,KAAK,QAAQ,SAAS,KAAK,GAAG,KAAK;AACpD,WAAO;AAAA,MACL,OAAO,KAAK;AAAA,MACZ,QAAQ,KAAK,SAAS;AAAA,MACtB,YAAY,KAAK,SAAS;AAAA,MAC1B,cAAc,KAAK,SAAS,OAAO,OAAO;AAAA,MAC1C,OAAO,KAAK,SAAS,MAAM;AAAA,MAC3B;AAAA,MACA,UAAU,KAAK;AAAA,MACf;AAAA,IACF;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU,SAAS,SAAS;AAC1B,UAAM,YAAY,SAAS,OAAO;AAClC,eAAW,CAAC,OAAO,GAAG,KAAK,OAAO,QAAQ,KAAK,SAAS,GAAG;AACzD,WAAK,UAAU,KAAK,OAAO,EAAE,OAAO,KAAK,CAAC;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,aAAa,cAAc,OAAO,QAAQ;AACxC,UAAM,OAAO,OAAO,QAAQ,QAAQ;AACpC,UAAM,MAAM,iBAAiB,MAAM;AACnC,UAAM,SAAS;AAAA,MACb,MAAM;AAAA,MACN,QAAQ;AAAA,MACR,OAAO;AAAA,MACP,QAAQ;AAAA,MACR,YAAY;AAAA,MACZ,QAAQ;AAAA,MACR,OAAO;AAAA,MACP,cAAc;AAAA,IAChB;AACA,UAAM,OAAO,KAAK,KAAK,SAAS,OAAO,IAAI,KAAK,aAAa;AAC7D,UAAM,aAAa,CAAC;AACpB,QAAI,SAAS,WAAW,OAAO,QAAQ,YAAY;AACjD,iBAAW,aAAa,OAAO,QAAQ;AAAA,IACzC;AACA,WAAO,IAAI,OAAO,EAAE,MAAM,MAAM,QAAQ,WAAW,GAAG,EAAE,QAAQ,KAAK,SAAS,CAAC;AAAA,EACjF;AAAA,EAEA,OAAO,YAAY,OAAO,QAAQ;AAChC,UAAM,SAAS,OAAO,QAAQ,UAAU,OAAO,QAAQ,gBAAgB,GAAG,QAAQ;AAClF,UAAM,OAAO,KAAK,SAAS,MAAM,IAAI,MAAM;AAC3C,QAAI,KAAM,MAAK,MAAM,OAAO,IAAI;AAAA,EAClC;AAAA,EAEA,OAAO,cAAc,OAAO,QAAQ;AAClC,UAAM,SAAS,OAAO,QAAQ,UAAU,OAAO,QAAQ,gBAAgB,GAAG,QAAQ;AAClF,UAAM,OAAO,KAAK,SAAS,MAAM,IAAI,MAAM;AAC3C,QAAI,KAAM,MAAK,OAAO;AAAA,EACxB;AAAA,EAEA,aAAa,aAAa,OAAO,QAAQ;AACvC,UAAM,OAAO,OAAO,QAAQ;AAC5B,UAAM,UAAU,QAAQ,MAAM,YAAY,KAAK,UAAU,IAAI;AAC7D,UAAM,EAAE,IAAI,IAAI,KAAK,SAAS,YAAY,oBAAoB,KAAK,SAAS,SAAS,CAAC,KAAK,CAAC;AAC5F,UAAM,KAAK,IAAI,WAAW;AAAA,MACxB;AAAA,MACA,MAAM;AAAA,MACN,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC;AAAA,MAC/B,UAAU,CAAC,SAAS,KAAK,SAAS,OAAO,EAAE,CAAC,IAAI,GAAG,KAAK,CAAC;AAAA,MACzD,KAAK,KAAK,SAAS,MAAM;AAAA,MACzB,MAAM,KAAK,SAAS,OAAO;AAAA,IAC7B,CAAC;AACD,WAAO,GAAG,OAAO;AAAA,EACnB;AACF;;;AC1FO,IAAM,oBAAN,cAAgC,kBAAkB;AAAA,EACvD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,WAAW;AAAA,EACvB;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,gFAAgF;AAAA,EACpG;AAAA,EAEA,YAAY,EAAE,SAAS,cAAc;AAAA,EAErC,MAAM,kBAAkB;AACtB,UAAM,UAAU,MAAM,MAAM,gBAAgB;AAC5C,YAAQ,aAAa,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,MAAM;AACxE,YAAQ,UAAU,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,QAAQ;AACvE,YAAQ,SAAS,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,OAAO;AACrE,YAAQ,UAAU,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,QAAQ;AACvE,YAAQ,cAAc,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,YAAY;AAC/E,YAAQ,SAAS,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,OAAO;AACrE,YAAQ,UAAU,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,QAAQ;AACvE,YAAQ,MAAM,EAAE,QAAQ,SAAS;AAGjC,UAAM,qBAAqB,CAAC;AAC5B,eAAW,SAAS,QAAQ,QAAQ;AAClC,YAAM,OAAO,MAAM,QAAQ,cAAc;AACzC,UAAI,CAAC,mBAAmB,IAAI,EAAG,oBAAmB,IAAI,IAAI,CAAC;AAC3D,yBAAmB,IAAI,EAAE,KAAK,KAAK;AAAA,IACrC;AAGA,UAAM,eAAe,QAAQ,WAAW,UAAU,CAAC;AACnD,YAAQ,gBAAgB,OAAO;AAAA,MAC7B,OAAO,QAAQ,MAAM,EAAE,IAAI,CAAC,CAAC,UAAU,QAAQ,MAAM;AACnD,cAAM,YAAY,aAAa,QAAQ,KAAK,CAAC;AAC7C,eAAO;AAAA,UACL;AAAA,UACA;AAAA,YACE,OAAO,UAAU,SAAS;AAAA,YAC1B,SAAS,UAAU,WAAW;AAAA,YAC9B,YAAY,OAAO;AAAA,cACjB,OAAO,KAAK,SAAS,UAAU,EAAE,IAAI,CAAC,YAAY;AAAA,gBAChD;AAAA,gBACA,EAAE,OAAO,UAAU,aAAa,OAAO,GAAG,SAAS,MAAM;AAAA,cAC3D,CAAC;AAAA,YACH;AAAA,YACA,UAAU,mBAAmB,QAAQ,KAAK,CAAC;AAAA,UAC7C;AAAA,QACF;AAAA,MACF,CAAC;AAAA,IACH;AAEA,WAAO;AAAA,EACT;AAAA,EAEA,UAAU,SAAS,SAAS;AAC1B,UAAM,UAAU,SAAS,OAAO;AAChC,SAAK,wBAAwB;AAC7B,SAAK,WAAW;AAChB,SAAK,iBAAiB;AACtB,SAAK,wBAAwB;AAC7B,SAAK,iBAAiB;AAAA,EACxB;AAAA,EAEA,0BAA0B;AACxB,UAAM,UAAU,KAAK,SAAS,iBAAiB,mBAAmB;AAClE,QAAI,CAAC,SAAS,OAAQ;AACtB,YAAQ,QAAQ,CAAC,WAAW;AAC1B,aAAO,iBAAiB,SAAS,YAAY;AAC3C,cAAM,SAAS,OAAO,QAAQ;AAC9B,YAAI,aAAa,KAAK,SAAS,OAAO,cAAc;AACpD,YAAI,WAAW,QAAQ;AACrB,uBAAa,cAAc,KAAK,IAAI,aAAa;AACjD,gBAAM,KAAK,SAAS,OAAO,EAAE,qBAAqB,WAAW,CAAC;AAC9D;AAAA,QACF;AACA,YAAI,WAAW,SAAS;AACtB,uBAAa,cAAc,IAAI,KAAK,aAAa;AACjD,gBAAM,KAAK,SAAS,OAAO,EAAE,qBAAqB,WAAW,CAAC;AAC9D;AAAA,QACF;AACA,YAAI,WAAW,UAAU;AACvB,gBAAM,iBAAiB,KAAK,QAAQ;AAAA,QACtC;AAAA,MACF,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AAAA,EAEA,aAAa;AACX,UAAM,SAAS,KAAK,SAAS,cAAc,cAAc;AACzD,QAAI,CAAC,OAAQ;AACb,WAAO,iBAAiB,SAAS,YAAY;AAC3C,YAAM,UAAU,KAAK,SAAS,OAAO,OAAO,eAAe,EAAE,QAAQ,KAAK,OAAO,KAAK;AACtF,YAAM,OAAO;AAAA;AAAA;AAAA,qBAGE,KAAK,KAAK,SAAS,eAAe,CAAC;AAAA;AAAA,iCAEvB,QAAQ,WAAW,MAAM,cAAc,EAAE;AAAA,iCACzC,QAAQ,WAAW,MAAM,cAAc,EAAE;AAAA,iCACzC,QAAQ,WAAW,MAAM,cAAc,EAAE;AAAA,iCACzC,QAAQ,WAAW,MAAM,cAAc,EAAE;AAAA;AAAA;AAAA;AAAA,qBAIrD,KAAK,KAAK,SAAS,kBAAkB,CAAC;AAAA,kDACT,QAAQ,QAAQ,YAAY,EAAE;AAAA;AAAA;AAG1E,YAAM,QAAQ,MAAM,QAAQ,aAAa,IAAI,SAAS,OAAO;AAAA,QAC3D,QAAQ,EAAE,OAAO,KAAK,KAAK,SAAS,iBAAiB,EAAE;AAAA,QACvD,SAAS;AAAA,QACT,aAAa;AAAA,QACb,IAAI;AAAA,UACF,OAAO,KAAK,KAAK,SAAS,cAAc;AAAA,UACxC,UAAU,CAAC,KAAK,MAAM,WAAW;AAC/B,kBAAM,OAAO,OAAO,WAAW;AAC/B,kBAAM,SAAS,KAAK,cAAc,uBAAuB,GAAG,SAAS;AACrE,kBAAM,QAAQ,KAAK,cAAc,qBAAqB,GAAG,WAAW;AACpE,mBAAO,EAAE,QAAQ,MAAM;AAAA,UACzB;AAAA,QACF;AAAA,MACF,CAAC;AACD,UAAI,OAAO;AACT,cAAM,KAAK,SAAS,OAAO;AAAA,UACzB,mCAAmC,OAAO,MAAM,MAAM;AAAA,UACtD,kCAAkC,CAAC,CAAC,MAAM;AAAA,QAC5C,CAAC;AAAA,MACH;AAAA,IACF,CAAC;AAAA,EACH;AAAA,EAEA,mBAAmB;AACjB,UAAM,QAAQ,KAAK,SAAS,iBAAiB,qFAAqF;AAClI,QAAI,CAAC,OAAO,OAAQ;AACpB,UAAM,QAAQ,CAAC,SAAS;AACtB,WAAK,iBAAiB,SAAS,CAAC,UAAU;AACxC,cAAM,eAAe;AACrB,cAAM,UAAU,KAAK,QAAQ;AAC7B,YAAI,QAAS,cAAa,KAAK,UAAU,OAAO;AAAA,MAClD,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AAAA,EAEA,mBAAmB;AACjB,UAAM,MAAM,KAAK,SAAS,cAAc,8BAA8B;AACtE,QAAI,CAAC,IAAK;AACV,QAAI,iBAAiB,SAAS,MAAM;AAClC,UAAI,YAAY,IAAI,KAAK;AAAA,QACvB,OAAO,KAAK,KAAK,SAAS,wBAAwB;AAAA,QAClD,WAAW;AAAA,MACb,CAAC,EAAE,OAAO,IAAI;AAAA,IAChB,CAAC;AAAA,EACH;AAAA,EAEA,0BAA0B;AACxB,UAAM,MAAM,KAAK,SAAS,cAAc,qCAAqC;AAC7E,QAAI,CAAC,IAAK;AACV,QAAI,iBAAiB,SAAS,YAAY;AACxC,YAAM,OAAO,IAAI,KAAK,MAAM;AAC5B,YAAM,KAAK,SAAS;AACpB,YAAM,OAAO,KAAK,UAAU,KAAK,IAAI,KAAK;AAC1C,YAAM,iBAAiB;AAAA,QAAE,GAAE;AAAA,QAAO,GAAE;AAAA,QAAO,GAAE;AAAA,QAAS,GAAE;AAAA,QAAQ,GAAE;AAAA,QACxC,GAAE;AAAA,QAAO,GAAE;AAAA,QAAS,GAAE;AAAA,QAAS,GAAE;AAAA,QAAQ,GAAE;AAAA,MAAO;AAC5E,YAAM,eAAe,eAAe,IAAI;AACxC,YAAM,iBAAiB,KAAK,SAAS,OAAO,YAAY,YAAY,GAAG,SAAS;AAChF,YAAM,QAAQ,iBACV,WAAW,cAAc,cACzB,OAAO,KAAK,KAAK,SAAS,eAAe,CAAC,GAAG,IAAI;AACrD,YAAM,UAAU;AAAA;AAAA,mDAE6B,KAAK,KAAK,SAAS,uBAAuB,CAAC;AAAA,mDAC3C,KAAK;AAAA;AAElD,YAAM,YAAY,OAAO;AAAA,QACvB,MAAM,KAAK,KAAK;AAAA,QAChB,SAAS,YAAY,WAAW,EAAE,OAAO,KAAK,SAAS,CAAC;AAAA,QACxD;AAAA,QACA,OAAO,CAAC,IAAI;AAAA,QACZ,UAAU,KAAK,SAAS,IAAI,QAAQ,UAAU,KAAK;AAAA,MACrD,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AACF;;;ACxLO,IAAM,cAAN,cAA0B,kBAAkB;AAAA,EACjD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,KAAK;AAAA,EACjB;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,0EAA0E;AAAA,EAC9F;AAAA,EAEA,YAAY,EAAE,SAAS,cAAc;AAAA,EAErC,MAAM,kBAAkB;AACtB,UAAM,UAAU,MAAM,MAAM,gBAAgB;AAC5C,YAAQ,gBAAgB,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,cAAc;AACnF,YAAQ,SAAe,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,OAAO;AAC3E,YAAQ,UAAe,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,QAAQ;AAC5E,YAAQ,UAAe,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,QAAQ;AAC5E,YAAQ,SAAe,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,OAAO;AAC3E,YAAQ,aAAe,QAAQ,MAAM,OAAO,CAAC,SAAS,KAAK,SAAS,MAAM;AAC1E,WAAO;AAAA,EACT;AAAA,EAEA,UAAU,SAAS,SAAS;AAC1B,UAAM,UAAU,SAAS,OAAO;AAChC,SAAK,wBAAwB;AAC7B,SAAK,iBAAiB;AAAA,EACxB;AAAA,EAEA,mBAAmB;AACjB,UAAM,QAAQ,KAAK,SAAS,iBAAiB,kCAAkC;AAC/E,QAAI,CAAC,OAAO,OAAQ;AACpB,UAAM,QAAQ,CAAC,SAAS;AACtB,WAAK,iBAAiB,SAAS,CAAC,UAAU;AACxC,cAAM,eAAe;AACrB,cAAM,UAAU,KAAK,QAAQ;AAC7B,YAAI,QAAS,cAAa,KAAK,UAAU,OAAO;AAAA,MAClD,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AAAA,EAEA,0BAA0B;AACxB,UAAM,UAAU,KAAK,SAAS,iBAAiB,uBAAuB;AACtE,QAAI,CAAC,SAAS,OAAQ;AACtB,YAAQ,QAAQ,CAAC,WAAW;AAC1B,aAAO,iBAAiB,SAAS,YAAY;AAC3C,cAAM,SAAS,OAAO,QAAQ;AAC9B,YAAI,aAAa,KAAK,SAAS,OAAO,cAAc;AACpD,YAAI,WAAW,QAAQ;AACrB,uBAAa,cAAc,KAAK,IAAI,aAAa;AACjD,gBAAM,KAAK,SAAS,OAAO,EAAE,qBAAqB,WAAW,CAAC;AAC9D;AAAA,QACF;AACA,YAAI,WAAW,SAAS;AACtB,uBAAa,cAAc,IAAI,KAAK,aAAa;AACjD,gBAAM,KAAK,SAAS,OAAO,EAAE,qBAAqB,WAAW,CAAC;AAC9D;AAAA,QACF;AACA,YAAI,WAAW,UAAU;AACvB,gBAAM,kBAAkB,KAAK,QAAQ;AAAA,QACvC;AAAA,MACF,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AACF;;;ACnEA,IAAM,EAAE,4BAAAC,4BAA2B,IAAI,QAAQ,aAAa;AAErD,IAAM,mBAAN,MAAM,0BAAyBA,4BAA2B,QAAQ,aAAa,OAAO,WAAW,EAAE;AAAA,EACxG,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,gCAAgC,MAAM;AAAA,IAChD,UAAU,EAAE,OAAO,KAAK,QAAQ,OAAO;AAAA,IACvC,QAAQ,EAAE,WAAW,KAAK;AAAA,IAC1B,MAAM,EAAE,gBAAgB,KAAK;AAAA,IAC7B,SAAS;AAAA,MACP,WAAW,kBAAiB;AAAA,IAC9B;AAAA,EACF;AAAA,EAEA,YAAY,EAAE,SAAS,UAAU;AAAA,EAEjC,IAAI,QAAQ;AACV,WAAO,KAAK,SAAS;AAAA,EACvB;AAAA,EAEA,MAAM,kBAAkB;AACtB,UAAM,WAAW,KAAK,QAAQ,SAAS,KAAK,GAAG,KAAK;AACpD,UAAM,sBAAsB,MAAM,QAAQ,aAAa,GAAG,WAAW,eAAe,WAAW,KAAK,SAAS,OAAO,eAAe,IAAI,EAAE,OAAO,KAAK,CAAC;AACtJ,UAAM,gBAAgB,MAAM,QAAQ,aAAa,GAAG,WAAW,eAAe,WAAW,KAAK,SAAS,OAAO,SAAS,IAAI,EAAE,OAAO,KAAK,CAAC;AAC1I,WAAO;AAAA,MACL,MAAM,KAAK;AAAA,MACX,QAAQ,KAAK,SAAS;AAAA,MACtB,YAAY,KAAK,SAAS;AAAA,MAC1B,cAAc,KAAK,SAAS,OAAO,OAAO;AAAA,MAC1C,UAAU,KAAK;AAAA,MACf;AAAA,MACA;AAAA,MACA;AAAA,MACA,iBAAiB;AAAA,MACjB,WAAW;AAAA,IACb;AAAA,EACF;AAAA;AAAA,EAGA,UAAU,SAAS,SAAS;AAC1B,UAAM,YAAY,SAAS,OAAO;AAClC,eAAW,CAAC,OAAO,GAAG,KAAK,OAAO,QAAQ,KAAK,SAAS,GAAG;AACzD,WAAK,UAAU,KAAK,OAAO,EAAE,OAAO,KAAK,CAAC;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,aAAa,aAAa,OAAO,QAAQ;AACvC,UAAM,OAAO,OAAO,QAAQ;AAC5B,UAAM,UAAU,QAAQ,MAAM,YAAY,KAAK,UAAU,IAAI;AAC7D,UAAM,EAAE,IAAI,IAAI,KAAK,SAAS,YAAY,oBAAoB,KAAK,SAAS,SAAS,CAAC,KAAK,CAAC;AAC5F,UAAM,KAAK,IAAI,WAAW;AAAA,MACxB;AAAA,MACA,MAAM;AAAA,MACN,gBAAgB,MAAM,CAAC,GAAG,IAAI,CAAC;AAAA,MAC/B,UAAU,CAAC,SAAS,KAAK,SAAS,OAAO,EAAE,CAAC,IAAI,GAAG,KAAK,CAAC;AAAA,MACzD,KAAK,KAAK,SAAS,MAAM;AAAA,MACzB,MAAM,KAAK,SAAS,OAAO;AAAA,IAC7B,CAAC;AACD,WAAO,GAAG,OAAO;AAAA,EACnB;AACF;;;ACzDO,IAAM,eAAN,cAA2B,iBAAiB;AAAA,EACjD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,WAAW;AAAA,IACrB,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,EACtC;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,0EAA0E;AAAA,EAC9F;AACF;;;ACTO,IAAM,iBAAN,cAA6B,iBAAiB;AAAA,EACnD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,QAAQ;AAAA,IAClB,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,EACtC;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,4EAA4E;AAAA,EAChG;AAAA,EAEA,MAAM,kBAAkB;AACtB,UAAM,UAAU,MAAM,MAAM,gBAAgB;AAC5C,UAAM,aAAa,KAAK,SAAS,OAAO,cAAc,CAAC;AACvD,UAAM,SAAS,CAAC,UAAU,QAAQ,aAAa,GAAG,WAAW,eAAe,WAAW,SAAS,IAAI,EAAE,OAAO,KAAK,CAAC;AACnH,YAAQ,4BAA4B,MAAM,OAAO,WAAW,YAAY,SAAS;AACjF,YAAQ,4BAA4B,MAAM,OAAO,WAAW,YAAY,SAAS;AACjF,YAAQ,4BAA4B,MAAM,OAAO,WAAW,YAAY,SAAS;AACjF,WAAO;AAAA,EACT;AACF;;;ACnBO,IAAM,gBAAN,cAA4B,iBAAiB;AAAA,EAClD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,OAAO;AAAA,IACjB,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,EACtC;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,2EAA2E;AAAA,EAC/F;AAAA,EAEA,MAAM,kBAAkB;AACtB,UAAM,UAAU,MAAM,MAAM,gBAAgB;AAC5C,UAAM,SAAS,CAAC,YAAY,QAAQ,aAAa,GAAG,WAAW,eAAe,WAAW,WAAW,IAAI,EAAE,OAAO,KAAK,CAAC;AACvH,YAAQ,uBAAuB,MAAM,OAAO,KAAK,SAAS,OAAO,WAAW;AAC5E,YAAQ,4BAA4B,MAAM,OAAO,KAAK,SAAS,OAAO,UAAU;AAChF,YAAQ,yBAAyB,MAAM,OAAO,KAAK,SAAS,OAAO,OAAO;AAC1E,YAAQ,0BAA0B,MAAM,OAAO,KAAK,SAAS,OAAO,QAAQ;AAC5E,WAAO;AAAA,EACT;AACF;;;ACnBO,IAAM,uBAAN,cAAmC,iBAAiB;AAAA,EACzD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,cAAc;AAAA,IACxB,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,EACtC;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,kFAAkF;AAAA,EACtG;AAAA,EAEA,MAAM,kBAAkB;AACtB,UAAM,UAAU,MAAM,MAAM,gBAAgB;AAC5C,UAAM,SAAS,CAAC,YAAY,QAAQ,aAAa,GAAG,WAAW,eAAe,WAAW,WAAW,IAAI,EAAE,OAAO,KAAK,CAAC;AACvH,YAAQ,cAAc,MAAM,OAAO,KAAK,SAAS,OAAO,OAAO;AAC/D,WAAO;AAAA,EACT;AACF;;;AChBO,IAAM,iBAAN,cAA6B,iBAAiB;AAAA,EACnD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,QAAQ;AAAA,IAClB,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,EACtC;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,4EAA4E;AAAA,EAChG;AACF;;;ACTO,IAAM,gBAAN,cAA4B,iBAAiB;AAAA,EAClD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,OAAO;AAAA,IACjB,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,EACtC;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,2EAA2E;AAAA,EAC/F;AACF;;;ACTO,IAAM,iBAAN,cAA6B,iBAAiB;AAAA,EACnD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,QAAQ;AAAA,IAClB,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,EACtC;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,4EAA4E;AAAA,EAChG;AAAA,EAEA,MAAM,kBAAkB;AACtB,UAAM,UAAU,MAAM,MAAM,gBAAgB;AAC5C,UAAM,SAAS,CAAC,YAAY,QAAQ,aAAa,GAAG,WAAW,eAAe,WAAW,WAAW,IAAI,EAAE,OAAO,KAAK,CAAC;AACvH,UAAM,QAAQ,KAAK,SAAS,OAAO;AACnC,YAAQ,uBAAuB,MAAM,OAAO,MAAM,MAAM,WAAW;AACnE,YAAQ,uBAAuB,MAAM,OAAO,MAAM,MAAM,WAAW;AACnE,YAAQ,uBAAuB,MAAM,OAAO,MAAM,MAAM,WAAW;AACnE,YAAQ,aAAa,KAAK,SAAS,OAAO,OAAO,OAAO,WAAW;AACnE,WAAO;AAAA,EACT;AACF;;;ACpBO,IAAM,qBAAN,cAAiC,iBAAiB;AAAA,EACvD,OAAO,kBAAkB;AAAA,IACvB,SAAS,CAAC,YAAY;AAAA,IACtB,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,EACtC;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM,EAAE,UAAU,gFAAgF;AAAA,EACpG;AACF;;;ACRO,IAAM,eAAN,MAAM,sBAAqB,QAAQ,aAAa,IAAI;AAAA,EACzD,QAAQ,aAAa,IAAI;AAC3B,EAAE;AAAA,EACA,OAAO,kBAAkB;AAAA,IACvB,IAAI;AAAA,IACJ,KAAK;AAAA,IACL,QAAQ;AAAA,MACN,OAAO;AAAA,MACP,MAAM;AAAA,MACN,WAAW;AAAA,IACb;AAAA,IACA,SAAS,CAAC,WAAW,uBAAuB;AAAA,IAC5C,UAAU,EAAE,OAAO,KAAK,QAAQ,OAAO;AAAA,IACvC,SAAS;AAAA,MACP,cAAc,cAAa;AAAA,MAC3B,UAAc,cAAa;AAAA,MAC3B,YAAc,cAAa;AAAA,IAC7B;AAAA,EACF;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM;AAAA,MACJ,UAAU,WAAW,SAAS;AAAA,IAChC;AAAA,EACF;AAAA;AAAA,EAGA,cAAc;AAAA;AAAA,EAGd,OAAO,OAAO;AACZ,UAAM,WAAW,MAAM,KAAK,QAAQ,aAAa,UAAU,OAAO,CAAC,EAAE;AAAA,MACnE,CAACC,SAAQA,gBAAe;AAAA,IAC1B;AACA,QAAI,UAAU;AAAE,eAAS,aAAa;AAAG,aAAO;AAAA,IAAS;AACzD,UAAM,MAAM,IAAI,cAAa;AAC7B,QAAI,OAAO,IAAI;AACf,WAAO;AAAA,EACT;AAAA,EAEA,MAAM,kBAAkB;AACtB,UAAM,MAAM,cAAc;AAC1B,UAAM,WAAW;AAAA,MACf,EAAE,KAAK,QAAS,SAAS,YAAa,SAAS,qBAAsB,KAAK,WAAW,SAAS,wBAAwB;AAAA,MACtH,EAAE,KAAK,QAAS,SAAS,YAAa,SAAS,qBAAsB,KAAK,WAAW,SAAS,uBAAuB;AAAA,MACrH,EAAE,KAAK,SAAS,SAAS,aAAa,SAAS,sBAAsB,KAAK,WAAW,SAAS,yBAAyB;AAAA,MACvH,EAAE,KAAK,SAAS,SAAS,aAAa,SAAS,sBAAsB,KAAK,WAAW,SAAS,yBAAyB;AAAA,MACvH,EAAE,KAAK,SAAS,SAAS,aAAa,SAAS,sBAAsB,KAAK,WAAW,SAAS,uBAAuB;AAAA,IACvH;AAEA,WAAO;AAAA,MACL,SAAS,KAAK,KAAK;AAAA,MACnB,UAAU,SAAS,IAAI,CAAC,QAAQ;AAAA,QAC9B,GAAG;AAAA,QACH,MAAM,IAAI,GAAG,GAAG,GAAG,QAAQ;AAAA,QAC3B,KAAM,IAAI,GAAG,GAAG,GAAG,OAAQ;AAAA,MAC7B,EAAE;AAAA,IACJ;AAAA,EACF;AAAA,EAEA,UAAU,SAAS,SAAS;AAC1B,UAAM,UAAU,SAAS,OAAO;AAChC,SAAK,YAAY;AAEjB,SAAK,cAAc,MAAM,GAAG,qBAAqB,MAAM,KAAK,OAAO,CAAC;AAAA,EACtE;AAAA,EAEA,SAAS,SAAS;AAChB,QAAI,KAAK,gBAAgB,MAAM;AAC7B,YAAM,IAAI,qBAAqB,KAAK,WAAW;AAC/C,WAAK,cAAc;AAAA,IACrB;AACA,UAAM,SAAS,OAAO;AAAA,EACxB;AAAA,EAEA,cAAc;AACZ,UAAM,SAAS,KAAK,SAAS,iBAAiB,mBAAmB;AACjE,QAAI,CAAC,QAAQ,OAAQ;AACrB,WAAO,QAAQ,CAAC,UAAU;AACxB,YAAM,iBAAiB,UAAU,OAAO,OAAO;AAC7C,cAAM,QAAQ,GAAG,cAAc,QAAQ;AACvC,cAAM,MAAQ,SAAS,GAAG,cAAc,OAAO,EAAE;AACjD,YAAI,CAAC,SAAS,MAAM,GAAG,EAAG;AAE1B,cAAM,CAAC,QAAQ,GAAG,IAAI,MAAM,MAAM,GAAG;AACrC,YAAI,CAAC,UAAU,CAAC,IAAK;AACrB,cAAM,OAAO,cAAc;AAC3B,YAAI,CAAC,KAAK,MAAM,EAAG,MAAK,MAAM,IAAI,EAAE,KAAK,GAAG,MAAM,EAAE;AACpD,aAAK,MAAM,EAAE,GAAG,IAAI,KAAK,IAAI,GAAG,GAAG;AACnC,cAAM,cAAc,IAAI;AAAA,MAC1B,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AAAA,EAEA,aAAa,gBAAgB,OAAO,QAAQ;AAC1C,UAAM,MAAM,OAAO,QAAQ;AAC3B,QAAI,CAAC,IAAK;AACV,UAAM,OAAO,cAAc;AAC3B,SAAK,GAAG,IAAI,EAAE,KAAK,GAAG,MAAM,EAAE;AAC9B,UAAM,cAAc,IAAI;AAAA,EAC1B;AAAA,EAEA,aAAa,YAAY,QAAQ,SAAS;AACxC,UAAM,OAAO,CAAC,QAAQ,QAAQ,SAAS,SAAS,OAAO;AACvD,UAAM,OAAO,cAAc;AAC3B,eAAW,KAAK,KAAM,MAAK,CAAC,IAAI,EAAE,KAAK,GAAG,MAAM,EAAE;AAClD,UAAM,cAAc,IAAI;AAAA,EAC1B;AAAA,EAEA,OAAO,cAAc,QAAQ,QAAQ;AACnC,QAAI,YAAY,OAAO,KAAK;AAAA,MAC1B,OAAO,KAAK,KAAK,SAAS,wBAAwB;AAAA,MAClD,WAAW;AAAA,IACb,CAAC,EAAE,OAAO,IAAI;AAAA,EAChB;AACF;;;ACnHO,IAAM,cAAN,MAAM,qBAAoB,QAAQ,aAAa,IAAI;AAAA,EACxD,QAAQ,aAAa,IAAI;AAC3B,EAAE;AAAA,EACA,OAAO,kBAAkB;AAAA,IACvB,IAAI;AAAA,IACJ,KAAK;AAAA,IACL,QAAQ;AAAA,MACN,OAAO;AAAA,MACP,MAAM;AAAA,MACN,WAAW;AAAA,IACb;AAAA,IACA,SAAS,CAAC,WAAW,sBAAsB;AAAA,IAC3C,UAAU,EAAE,OAAO,KAAK,QAAQ,OAAO;AAAA,IACvC,SAAS;AAAA,MACP,WAAW,aAAY;AAAA,MACvB,WAAW,aAAY;AAAA,MACvB,OAAW,aAAY;AAAA,MACvB,OAAW,aAAY;AAAA,IACzB;AAAA,EACF;AAAA,EAEA,OAAO,QAAQ;AAAA,IACb,MAAM;AAAA,MACJ,UAAU,WAAW,SAAS;AAAA,IAChC;AAAA,EACF;AAAA;AAAA,EAGA,cAAc;AAAA,EAEd,OAAO,OAAO;AACZ,UAAM,WAAW,MAAM,KAAK,QAAQ,aAAa,UAAU,OAAO,CAAC,EAAE;AAAA,MACnE,CAACC,SAAQA,gBAAe;AAAA,IAC1B;AACA,QAAI,UAAU;AAAE,eAAS,aAAa;AAAG,aAAO;AAAA,IAAS;AACzD,UAAM,MAAM,IAAI,aAAY;AAC5B,QAAI,OAAO,IAAI;AACf,WAAO;AAAA,EACT;AAAA,EAEA,MAAM,kBAAkB;AACtB,WAAO;AAAA,MACL,SAAS,KAAK,KAAK;AAAA,MACnB,OAAS,cAAc;AAAA,IACzB;AAAA,EACF;AAAA,EAEA,UAAU,SAAS,SAAS;AAC1B,UAAM,UAAU,SAAS,OAAO;AAChC,SAAK,iBAAiB;AACtB,SAAK,cAAc,MAAM,GAAG,oBAAoB,MAAM,KAAK,OAAO,CAAC;AAAA,EACrE;AAAA,EAEA,SAAS,SAAS;AAChB,QAAI,KAAK,gBAAgB,MAAM;AAC7B,YAAM,IAAI,oBAAoB,KAAK,WAAW;AAC9C,WAAK,cAAc;AAAA,IACrB;AACA,UAAM,SAAS,OAAO;AAAA,EACxB;AAAA,EAEA,mBAAmB;AACjB,UAAM,QAAQ,KAAK,SAAS,cAAc,wBAAwB;AAClE,QAAI,CAAC,MAAO;AACZ,UAAM,iBAAiB,UAAU,OAAO,OAAO;AAC7C,YAAM,MAAM,SAAS,GAAG,cAAc,OAAO,EAAE;AAC/C,UAAI,CAAC,MAAM,GAAG,EAAG,OAAM,cAAc,GAAG;AAAA,IAC1C,CAAC;AAAA,EACH;AAAA,EAEA,aAAa,eAAe;AAC1B,UAAM,cAAc,cAAc,IAAI,CAAC;AAAA,EACzC;AAAA,EAEA,aAAa,eAAe;AAC1B,UAAM,UAAU,cAAc;AAC9B,QAAI,WAAW,EAAG;AAClB,UAAM,cAAc,UAAU,CAAC;AAAA,EACjC;AAAA,EAEA,aAAa,WAAW;AACtB,UAAM,cAAc,CAAC;AAAA,EACvB;AAAA,EAEA,aAAa,WAAW;AACtB,UAAM,UAAU,cAAc;AAC9B,QAAI,WAAW,GAAG;AAChB,SAAG,cAAc,KAAK,KAAK,KAAK,SAAS,gBAAgB,CAAC;AAC1D;AAAA,IACF;AACA,UAAM,cAAc,UAAU,CAAC;AAC/B,gBAAY,OAAO;AAAA,MACjB,MAAS,KAAK,KAAK;AAAA,MACnB,SAAS;AAAA;AAAA,kBAEG,KAAK,KAAK,SAAS,YAAY,CAAC;AAAA,UACxC,KAAK,KAAK,OAAO,kBAAkB,EAAE,MAAM,KAAK,KAAK,KAAK,CAAC,CAAC;AAAA,0CAC5B,UAAU,CAAC,IAAI,KAAK,KAAK,SAAS,oBAAoB,CAAC;AAAA;AAAA,IAE7F,CAAC;AAAA,EACH;AACF;;;AC3FO,IAAM,YAAN,cAAwB,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA,EAMpC,MAAM,eAAe,KAAK,UAAU,CAAC,GAAG;AACtC,UAAM,eAAe,OAAO,QAAQ,WAAW,CAAC,GAAG,IAAI;AACvD,eAAW,MAAM,cAAc;AAC7B,YAAM,YAAY,KAAK,WAAW,IAAI,EAAE;AACxC,UAAI,CAAC,UAAW;AAChB,YAAM,QAAQ,UAAU;AACxB,UAAI,CAAC,MAAO;AAEZ,UAAI,MAAM,SAAS,YAAY,WAAW;AACxC,cAAM,iBAAiB,KAAK;AAAA,MAC9B,OAAO;AACL,cAAM,kBAAkB,KAAK;AAAA,MAC/B;AAAA,IAGF;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa;AACX,UAAM,WAAW;AACjB,SAAK,QAAQ,KAAK,MAAM,MAAM,EAAE,KAAK,CAAC,GAAG,MAAM;AAC7C,YAAM,KAAK,EAAE,cAAc;AAC3B,YAAM,KAAK,EAAE,cAAc;AAC3B,UAAI,OAAO,GAAI,QAAO,KAAK;AAG3B,YAAM,QAAQ,EAAE,OAAO,SAAS,YAAY,YAAY,IAAI;AAC5D,YAAM,QAAQ,EAAE,OAAO,SAAS,YAAY,YAAY,IAAI;AAC5D,UAAI,UAAU,MAAO,QAAO,QAAQ;AAEpC,cAAQ,EAAE,QAAQ,IAAI,cAAc,EAAE,QAAQ,EAAE;AAAA,IAClD,CAAC;AACD,WAAO,KAAK;AAAA,EACd;AACF;AASA,eAAsB,yBAAyB,WAAW,UAAU;AAClE,QAAM,UAAW,UAAU,cAAc,UAAU,OAAO,QAAQ,cAAc;AAChF,QAAM,YAAa,UAAU,WAAW,IAAI,MAAM,KAAM;AAExD,QAAM,UAAU,OAAO,EAAE,YAAY,SAAS,CAAC;AACjD;;;ACvEA,IAAM,iBAAiB;AAMhB,IAAM,eAAe;AAAA,EAC1B,EAAE,KAAK,QAAe,OAAO,sBAA6B,MAAM,EAAE;AAAA,EAClE,EAAE,KAAK,eAAe,OAAO,6BAA6B,MAAM,EAAE;AAAA,EAClE,EAAE,KAAK,WAAe,OAAO,yBAA6B,MAAM,EAAE;AAAA,EAClE,EAAE,KAAK,OAAe,OAAO,qBAA6B,MAAM,EAAE;AAAA,EAClE,EAAE,KAAK,QAAe,OAAO,sBAA6B,MAAM,EAAE;AAAA,EAClE,EAAE,KAAK,WAAc,OAAO,4BAA6B,MAAM,EAAE;AAAA,EACjE,EAAE,KAAK,QAAe,OAAO,sBAA6B,MAAM,EAAE;AAAA,EAClE,EAAE,KAAK,UAAe,OAAO,wBAA6B,MAAM,EAAE;AAAA,EAClE,EAAE,KAAK,SAAe,OAAO,uBAA6B,MAAM,EAAE;AACpE;AAOA,IAAM,iBAAiB;AAAA,EACrB,EAAE,OAAO,YAAY,OAAO,WAAW,WAAW,WAAW,OAAO,CAAC,GAAI,GAAI,GAAI,CAAC,EAAG;AAAA,EACrF,EAAE,OAAO,OAAY,OAAO,WAAW,WAAW,WAAW,OAAO,CAAC,GAAI,GAAI,GAAI,CAAC,EAAG;AAAA,EACrF,EAAE,OAAO,SAAY,OAAO,WAAW,WAAW,WAAW,OAAO,CAAC,GAAI,IAAI,IAAI,EAAE,EAAE;AAAA,EACrF,EAAE,OAAO,OAAY,OAAO,WAAW,WAAW,WAAW,OAAO,CAAC,IAAI,IAAI,IAAI,EAAE,EAAE;AAAA,EACrF,EAAE,OAAO,QAAY,OAAO,WAAW,WAAW,WAAW,OAAO,CAAC,IAAI,IAAI,IAAI,EAAE,EAAE;AAAA,EACrF,EAAE,OAAO,aAAY,OAAO,WAAW,WAAW,WAAW,OAAO,CAAC,IAAI,IAAI,IAAI,EAAE,EAAE;AACvF;AAGA,SAAS,eAAe,MAAM;AAC5B,SAAO,eAAe,KAAK,OAAK,EAAE,MAAM,SAAS,IAAI,CAAC,KAAK,eAAe,CAAC;AAC7E;AAUO,IAAM,cAAN,MAAM,qBAAoB,QAAQ,aAAa,IAAI,cAAc;AAAA,EACtE,OAAO,kBAAkB;AAAA,IACvB,IAAU;AAAA,IACV,SAAU,CAAC,eAAe;AAAA,IAC1B,KAAU;AAAA,IACV,QAAU;AAAA,MACR,OAAW;AAAA,MACX,MAAW;AAAA,MACX,WAAW;AAAA,IACb;AAAA,IACA,UAAU,EAAE,OAAO,KAAK,QAAQ,IAAI;AAAA,IACpC,SAAU;AAAA,MACR,aAAe,aAAY;AAAA,MAC3B,cAAe,aAAY;AAAA,MAC3B,gBAAgB,aAAY;AAAA,IAC9B;AAAA,EACF;AAAA;AAAA,EAGA,OAAO,YAAY;AAAA;AAAA,EAGnB,OAAO,OAAO;AACZ,QAAI,CAAC,aAAY,aAAa,aAAY,UAAU,aAAa,OAAO;AACtE,mBAAY,YAAY,IAAI,aAAY;AACxC,mBAAY,UAAU,OAAO,IAAI;AAAA,IACnC,OAAO;AACL,mBAAY,UAAU,aAAa;AAAA,IACrC;AACA,WAAO,aAAY;AAAA,EACrB;AAAA;AAAA,EAGA,cAAc;AAAA,EAEd,MAAM,gBAAgB,SAAS;AAC7B,UAAM,SAAc,KAAK;AACzB,UAAM,aAAc,SAAS,CAAC,GAAG,OAAO,WAAW,OAAO,CAAC,IAAI,CAAC;AAChE,UAAM,SAAc,CAAC,GAAG,UAAU,EAAE,KAAK,CAAC,GAAG,OAAO,EAAE,cAAc,MAAM,EAAE,cAAc,EAAE;AAC5F,UAAM,WAAc,KAAK,eAAe,UAAU;AAClD,UAAM,WAAc,KAAK,cACrB,WAAW,KAAK,OAAK,EAAE,OAAO,KAAK,WAAW,IAC9C;AACJ,UAAM,cAAc,aAAa,IAAI,QAAM;AAAA,MACzC,GAAG;AAAA,MACH,OAAO,KAAK,KAAK,SAAS,EAAE,KAAK;AAAA,IACnC,EAAE;AAEF,WAAO;AAAA,MACL,WAAa,CAAC,CAAC;AAAA,MACf,YAAa,OAAO,IAAI,QAAM;AAAA,QAC5B,IAAY,EAAE;AAAA,QACd,MAAY,EAAE;AAAA,QACd,KAAY,EAAE,OAAO,SAAS,OAAO,EAAE,OAAO,OAAO;AAAA,QACrD,YAAY,EAAE,cAAc;AAAA,QAC5B,SAAY,eAAe,EAAE,cAAc,CAAC;AAAA,QAC5C,UAAY,QAAQ,SAAS,gBAAgB,EAAE;AAAA,QAC/C,YAAY,EAAE,OAAO,KAAK;AAAA,QAC1B,eAAe,EAAE,cAAc;AAAA,MACjC,EAAE;AAAA,MACF;AAAA,MACA;AAAA,MACA,cAAe,UAAU,QAAQ;AAAA,MACjC;AAAA,IACF;AAAA,EACF;AAAA,EAEA,MAAM,YAAY,SAAS,SAAS;AAClC,WAAO,QAAQ,aAAa,WAAW,eAAe,gBAAgB,OAAO;AAAA,EAC/E;AAAA,EAEA,aAAa,QAAQ,SAAS,SAAS;AACrC,YAAQ,YAAY;AACpB,SAAK,YAAY,OAAO;AAAA,EAC1B;AAAA;AAAA,EAGA,eAAe,YAAY;AACzB,UAAM,OAAO,CAAC;AACd,aAAS,OAAO,GAAG,QAAQ,IAAI,QAAQ;AACrC,YAAM,UAAW,eAAe,IAAI;AACpC,YAAM,WAAW,WAAW,OAAO,OAAK,KAAK,MAAM,EAAE,UAAU,MAAM,IAAI;AACzE,WAAK,KAAK,EAAE,MAAM,SAAS,SAAS,CAAC;AAAA,IACvC;AACA,WAAO;AAAA,EACT;AAAA;AAAA,EAGA,YAAY,SAAS;AACnB,YAAQ,iBAAiB,yBAAyB,EAAE,QAAQ,QAAM;AAChE,SAAG,iBAAiB,SAAS,MAAM;AACjC,aAAK,cAAc,GAAG,QAAQ;AAC9B,aAAK,OAAO;AAAA,MACd,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AAAA;AAAA,EAGA,aAAa,aAAa,OAAO,SAAS;AACxC,UAAM,MAAO,aAAY;AACzB,QAAI,CAAC,KAAK,YAAa;AACvB,UAAM,OAAO,SAAS,QAAQ,QAAQ,MAAM,EAAE;AAC9C,QAAI,CAAC,QAAQ,MAAM,IAAI,EAAG;AAC1B,UAAM,YAAY,KAAK,QAAQ,WAAW,IAAI,IAAI,WAAW;AAC7D,QAAI,CAAC,UAAW;AAChB,UAAM,yBAAyB,WAAW,IAAI;AAAA,EAChD;AAAA;AAAA,EAGA,aAAa,cAAc,OAAO,SAAS;AACzC,UAAM,MAAM,aAAY;AACxB,QAAI,CAAC,KAAK,YAAa;AACvB,UAAM,YAAY,KAAK,QAAQ,WAAW,IAAI,IAAI,WAAW;AAC7D,QAAI,CAAC,UAAW;AAEhB,UAAM,UAAU,OAAO,EAAE,YAAY,EAAE,CAAC;AAAA,EAC1C;AAAA;AAAA,EAGA,aAAa,gBAAgB,OAAO,SAAS;AAC3C,UAAM,MAAM,aAAY;AACxB,QAAI,CAAC,KAAK,YAAa;AACvB,UAAM,YAAY,KAAK,QAAQ,WAAW,IAAI,IAAI,WAAW;AAC7D,QAAI,CAAC,UAAW;AAChB,UAAM,KAAK,OAAO,eAAe,CAAC,IAAI,WAAW,CAAC;AAAA,EACpD;AAAA;AAAA,EAGA,OAAO,gBAAgB;AACrB,UAAM,UAAU,MAAM;AACpB,UAAI,aAAY,WAAW,SAAU,cAAY,UAAU,OAAO;AAAA,IACpE;AACA,UAAM,GAAG,gBAAmB,OAAO;AACnC,UAAM,GAAG,mBAAmB,OAAO;AACnC,UAAM,GAAG,mBAAmB,OAAO;AACnC,UAAM,GAAG,mBAAmB,OAAO;AACnC,UAAM,GAAG,eAAmB,CAAC,QAAQ,SAAS;AAC5C,UAAI,QAAQ,MAAM,YAAY,MAAM,mBAAmB,EAAG,SAAQ;AAAA,IACpE,CAAC;AACD,UAAM,GAAG,gBAAgB,MAAM;AAC7B,UAAI,aAAY,WAAW,SAAU,cAAY,UAAU,OAAO;AAAA,IACpE,CAAC;AAAA,EACH;AACF;;;AClLA,IAAMC,mBAAkB;AAQjB,SAAS,kBAAkB,SAAS,MAAM;AAC/C,QAAM,WAAW,KAAK,cAAc,kBAAkB;AACtD,MAAI,CAAC,SAAU;AACf,QAAM,SAAS,SAAS,QAAQ;AAChC,MAAI,CAAC,UAAU,CAAC,cAAc,MAAM,EAAG;AACvC,qBAAmB,UAAU,QAAQ,OAAO;AAC9C;AAKA,SAAS,mBAAmB,UAAU,QAAQ,SAAS;AACrD,WAAS,cAAc,mBAAmB,GAAG,OAAO;AAEpD,QAAM,QAAc,cAAc,MAAM;AACxC,QAAM,cAAc,MAAM,CAAC;AAE3B,QAAM,SAAS,cAAc;AAC7B,QAAM,QAAS,cAAc;AAE7B,QAAM,gBAAgB,OAAO,MAAM,GAAG,OAAO,MAAM,OAAO,MAAM,GAAG,QAAQ;AAC3E,QAAM,cAAgB,OAAO,WAAW,GAAG,OAAO,MAAM,OAAO,WAAW,GAAG,QAAQ;AACrF,QAAM,OAAe,KAAK,KAAK;AAE/B,QAAM,eAAe,eAAe,KAAK,aAAa,KAAM,QAAQ,QAAQ;AAC5E,MAAI,CAAC,aAAc;AAEnB,QAAM,WAAa,KAAK,KAAK,SAAS,cAAc,MAAM,CAAC;AAC3D,QAAM,aAAa,KAAK,KAAK,SAAS,cAAc,WAAW,CAAC;AAEhE,MAAI,OAAO;AAEX,MAAI,eAAe,GAAG;AACpB,YAAQ;AAAA,kBACM,aAAa,MAAM,CAAC,uCAAuC,QAAQ;AAAA,+CACtC,KAAK,KAAK,SAAS,eAAe,CAAC;AAAA,4CACtC,YAAY;AAAA;AAAA,EAEtD;AAEA,MAAI,aAAa,GAAG;AAClB,YAAQ;AAAA,kBACM,aAAa,WAAW,CAAC,uCAAuC,UAAU;AAAA,+CAC7C,KAAK,KAAK,SAAS,mBAAmB,CAAC;AAAA,4CAC1C,UAAU;AAAA;AAAA,EAEpD;AAEA,MAAI,QAAQ,QAAQ,GAAG;AACrB,YAAQ;AAAA;AAAA,4CAEgC,KAAK,KAAK,SAAS,YAAY,CAAC;AAAA,4CAChC,KAAK;AAAA;AAAA,EAE/C;AAEA,QAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,UAAQ,YAAY;AACpB,UAAQ,YAAY;AAAA;AAAA;AAAA,QAGd,KAAK,KAAK,SAAS,qBAAqB,CAAC;AAAA;AAAA,yCAER,IAAI;AAAA;AAE3C,WAAS,YAAY,OAAO;AAE5B,UAAQ,iBAAiB,SAAS,OAAM,OAAM;AAC5C,UAAM,MAAM,GAAG,OAAO,QAAQ,eAAe;AAC7C,QAAI,CAAC,OAAO,IAAI,SAAU;AAC1B,UAAM,SAAS,IAAI,QAAQ;AAC3B,QAAI,WAAW,kBAAkB;AAC/B,YAAM,gBAAgB,SAAS,QAAQ,WAAW,QAAQ;AAAA,IAC5D,WAAW,WAAW,gBAAgB;AACpC,YAAM,gBAAgB,SAAS,aAAa,SAAS,UAAU;AAAA,IACjE,WAAW,WAAW,SAAS;AAC7B,YAAM,oBAAoB;AAAA,IAC5B;AAGA,QAAI,WAAW,QAAS,oBAAmB,UAAU,QAAQ,OAAO;AAAA,EACtE,CAAC;AACH;AAWA,eAAe,gBAAgB,SAAS,QAAQ,MAAM,aAAa;AACjE,QAAM,OAAQ,cAAc;AAC5B,QAAM,QAAQ,KAAK,MAAM,KAAK,EAAE,KAAK,GAAG,MAAM,EAAE;AAChD,QAAM,QAAQ,MAAM,MAAM,MAAM;AAChC,MAAI,SAAS,GAAG;AACd,OAAG,cAAc,KAAK,KAAK,KAAK,SAAS,iBAAiB,CAAC;AAC3D;AAAA,EACF;AAGA,MAAI,MAAM,OAAO,EAAG,OAAM;AAAA,MACrB,OAAM;AACX,OAAK,MAAM,IAAI;AACf,QAAM,cAAc,IAAI;AAGxB,QAAM,QAAQ,SAAS,QAAQ,SAAS;AACxC,MAAI,OAAO,cAAc,QAAQ,SAAS;AACxC,UAAM,UAAU,QAAQ,MAAM,UAAU,MAAM,UAAU;AACxD,QAAI,SAAS,WAAW;AACtB,cAAQ,iBAAoB,QAAQ,iBAAiB,KAAK;AAC1D,cAAQ,kBAAoB,QAAQ,kBAAkB,KAAK;AAE3D,UAAI,QAAQ,WAAY,SAAQ,cAAc,QAAQ,gBAAgB,QAAQ;AAAA,IAChF,OAAO;AACL,cAAQ,kBAAmB,QAAQ,kBAAkB,KAAK;AAC1D,cAAQ,oBAAoB,QAAQ,oBAAoB,KAAK;AAAA,IAC/D;AACA,UAAM,UAAU,MAAM,QAAQ,aAAa,WAAW,eAAeA,kBAAiB,OAAO;AAC7F,UAAM,QAAQ,OAAO;AAAA,MACnB,SAAS;AAAA,MACT,CAAC,SAAS,SAAS,aAAa,GAAG;AAAA,IACrC,CAAC;AAAA,EAEH;AAEA,QAAM,SAAY,MAAM,MAAM,MAAM;AACpC,QAAM,YAAY,SAAS,YACvB,KAAK,KAAK,SAAS,eAAe,IAClC,KAAK,KAAK,SAAS,mBAAmB;AAE1C,cAAY,OAAO;AAAA,IACjB,MAAS,KAAK,KAAK;AAAA,IACnB,SAAS;AAAA;AAAA,oBAEO,aAAa,MAAM,CAAC,8CAA8C,WAAW;AAAA,6CACpD,KAAK,KAAK,IAAI;AAAA,+CACZ,KAAK,KAAK,SAAS,kBAAkB,CAAC;AAAA,6CACxC,SAAS;AAAA,6CACT,KAAK,KAAK,SAAS,sBAAsB,CAAC,QAAQ,WAAW;AAAA;AAAA;AAAA;AAAA,gBAI1F,KAAK,KAAK,SAAS,YAAY,CAAC,IAAI,WAAW;AAAA,4CACnB,MAAM,IAAI,KAAK,KAAK,SAAS,qBAAqB,CAAC;AAAA;AAAA;AAAA,EAG7F,CAAC;AACH;AAKA,eAAe,sBAAsB;AACnC,MAAI,CAAC,KAAK,KAAK,KAAM;AACrB,QAAM,UAAU,cAAc;AAC9B,MAAI,WAAW,GAAG;AAChB,OAAG,cAAc,KAAK,KAAK,KAAK,SAAS,gBAAgB,CAAC;AAC1D;AAAA,EACF;AACA,QAAM,cAAc,UAAU,CAAC;AAC/B,cAAY,OAAO;AAAA,IACjB,MAAS,KAAK,KAAK;AAAA,IACnB,SAAS;AAAA;AAAA;AAAA,kBAGK,KAAK,KAAK,IAAI,aAAa,KAAK,KAAK,SAAS,gBAAgB,EAAE,QAAQ,UAAU,KAAK,KAAK,IAAI,CAAC;AAAA;AAAA,wCAE3E,UAAU,CAAC,IAAI,KAAK,KAAK,SAAS,oBAAoB,CAAC;AAAA;AAAA,EAE7F,CAAC;AACH;AAMO,SAAS,wBAAwB;AACtC,WAAS,iBAAiB,6CAA6C,EAAE,QAAQ,UAAQ;AACvF,UAAM,SAAS,KAAK,QAAQ;AAC5B,QAAI,CAAC,UAAU,CAAC,cAAc,MAAM,EAAG;AAEvC,UAAM,QAAQ,KAAK,QAAQ,mBAAmB;AAC9C,UAAM,QAAQ,OAAO,SAAS;AAC9B,UAAM,UAAU,QAAQ,KAAK,SAAS,IAAI,KAAK,IAAI;AACnD,uBAAmB,MAAM,QAAQ,OAAO;AAAA,EAC1C,CAAC;AACH;;;AChNA,IAAM,oBAAoB,cAAc,SAAS;AAGjD,eAAsB,qBAAqB;AACzC,QAAM,OAAO,WAAW,SAAS;AACjC,QAAM,UAAU;AAAA;AAAA,uCAEqB,IAAI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAYrC,KAAK,KAAK,SAAS,qBAAqB,CAAC;AAAA;AAAA;AAI7C,QAAM,YAAY,OAAO;AAAA,IACvB;AAAA,IACA,SAAS,EAAE,OAAO,iCAA8B;AAAA,IAChD,OAAO,EAAE,CAAC,SAAS,GAAG,EAAE,SAAS,KAAK,EAAE;AAAA,EAC1C,CAAC;AACH;AAGO,SAAS,qBAAqB,UAAU,MAAM;AACnD,QAAM,KAAK,gBAAgB,cAAc,OAAQ,KAAK,CAAC,KAAK;AAC5D,QAAM,MAAM,IAAI,gBAAgB,+BAA+B;AAC/D,MAAI,CAAC,IAAK;AAEV,MAAI,iBAAiB,SAAS,YAAY;AACxC,QAAI;AACF,YAAM,MAAM,MAAM,SAAS,iBAAiB;AAC5C,WAAK,OAAO,OAAO,IAAI;AAAA,IACzB,QAAQ;AAEN,WAAK,MAAM,IAAI,GAAG,SAAS,WAAW,GAAG,OAAO,IAAI;AAAA,IACtD;AAAA,EACF,CAAC;AACH;;;AC1BA,MAAM,KAAK,YAAY,iBAAiB;AAExC,MAAM,KAAK,QAAQ,YAAY;AAC7B,UAAQ,KAAK,uCAAuC,SAAS,EAAE;AAE/D,mBAAiB;AAEjB,OAAK,OAAO,QAAQ,EAAE,QAAQ,SAAS;AAGvC,OAAK,MAAM,EAAE,cAAc,aAAa,YAAY;AAEpD,SAAO,OAAO,gBAAgB;AAE9B,SAAO,MAAM,aAAa;AAAA,IACxB,CAAC,YAAY,SAAS,GAAG;AAAA,IACzB,CAAC,YAAY,GAAG,GAAG;AAAA,EACrB;AACA,SAAO,KAAK,aAAa;AAAA,IACvB,CAAC,WAAW,IAAI,GAAG;AAAA,IACnB,CAAC,WAAW,MAAM,GAAG;AAAA,IACrB,CAAC,WAAW,KAAK,GAAG;AAAA,IACpB,CAAC,WAAW,YAAY,GAAG;AAAA,IAC3B,CAAC,WAAW,MAAM,GAAG;AAAA,IACrB,CAAC,WAAW,KAAK,GAAG;AAAA,IACpB,CAAC,WAAW,MAAM,GAAG;AAAA,IACrB,CAAC,WAAW,UAAU,GAAG;AAAA,EAC3B;AAEA,SAAO,MAAM,gBAAgB;AAC7B,SAAO,KAAK,gBAAgB;AAC5B,SAAO,YAAY,gBAAgB;AAEnC,mBAAiB;AAEjB,UAAQ,aAAa,KAAK,oBAAoB,gBAAgB,OAAO,QAAQ,QAAQ,MAAM,OAAO,UAAU;AAC5G,UAAQ,aAAa,KAAK,oBAAoB,gBAAgB,MAAM,QAAQ,QAAQ,MAAM,OAAO,SAAS;AAE1G,UAAQ,aAAa,KAAK,oBAAoB,cAAc,OAAO,WAAW,mBAAmB;AAAA,IAC/F,OAAO,CAAC,YAAY,SAAS;AAAA,IAC7B,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AACD,UAAQ,aAAa,KAAK,oBAAoB,cAAc,OAAO,WAAW,aAAa;AAAA,IACzF,OAAO,CAAC,YAAY,GAAG;AAAA,IACvB,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AAED,UAAQ,aAAa,KAAK,oBAAoB,cAAc,MAAM,WAAW,cAAc;AAAA,IACzF,OAAO,CAAC,WAAW,IAAI;AAAA,IACvB,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AACD,UAAQ,aAAa,KAAK,oBAAoB,cAAc,MAAM,WAAW,gBAAgB;AAAA,IAC3F,OAAO,CAAC,WAAW,MAAM;AAAA,IACzB,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AACD,UAAQ,aAAa,KAAK,oBAAoB,cAAc,MAAM,WAAW,eAAe;AAAA,IAC1F,OAAO,CAAC,WAAW,KAAK;AAAA,IACxB,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AACD,UAAQ,aAAa,KAAK,oBAAoB,cAAc,MAAM,WAAW,sBAAsB;AAAA,IACjG,OAAO,CAAC,WAAW,YAAY;AAAA,IAC/B,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AACD,UAAQ,aAAa,KAAK,oBAAoB,cAAc,MAAM,WAAW,gBAAgB;AAAA,IAC3F,OAAO,CAAC,WAAW,MAAM;AAAA,IACzB,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AACD,UAAQ,aAAa,KAAK,oBAAoB,cAAc,MAAM,WAAW,eAAe;AAAA,IAC1F,OAAO,CAAC,WAAW,KAAK;AAAA,IACxB,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AACD,UAAQ,aAAa,KAAK,oBAAoB,cAAc,MAAM,WAAW,gBAAgB;AAAA,IAC3F,OAAO,CAAC,WAAW,MAAM;AAAA,IACzB,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AACD,UAAQ,aAAa,KAAK,oBAAoB,cAAc,MAAM,WAAW,oBAAoB;AAAA,IAC/F,OAAO,CAAC,WAAW,UAAU;AAAA,IAC7B,aAAa;AAAA,IACb,OAAO;AAAA,EACT,CAAC;AAED,QAAM,gBAAgB;AACtB,4BAA0B;AAC1B,eAAa;AAEb,UAAQ,KAAK,oCAAoC;AACnD,CAAC;AAED,MAAM,KAAK,SAAS,YAAY;AAC9B,QAAM,gBAAgB;AACtB,QAAM,yBAAyB;AAC/B,cAAY,cAAc;AAC1B,MAAI,KAAK,KAAK,KAAM,oBAAmB;AACzC,CAAC;AAGD,MAAM,GAAG,iBAAiB,CAAC,MAAM,SAAS;AACxC,QAAM,KAAK,gBAAgB,cAAc,OAAQ,KAAK,CAAC,KAAK;AAC5D,MAAI,CAAC,IAAI,cAAe;AAGxB,MAAI,GAAG,cAAc,uBAAuB,EAAG;AAE/C,QAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,UAAQ,UAAU,IAAI,sBAAsB;AAC5C,UAAQ,YAAY;AAAA;AAAA,wCAEkB,KAAK,KAAK,SAAS,YAAY,CAAC;AAAA;AAAA;AAAA,oCAGpC,KAAK,KAAK,SAAS,YAAY,CAAC;AAAA;AAAA;AAAA,4CAGxB,KAAK,KAAK,SAAS,qBAAqB,CAAC;AAAA;AAAA;AAKnF,UAAQ,iBAAiB,SAAS,CAAC,OAAO;AACxC,QAAI,GAAG,OAAO,QAAQ,uBAAuB,EAAG,cAAa,KAAK;AAClE,QAAI,GAAG,OAAO,QAAQ,sBAAsB,EAAG,aAAY,KAAK;AAChE,QAAI,GAAG,OAAO,QAAQ,sBAAsB,EAAG,aAAY,KAAK;AAAA,EAClE,CAAC;AAGD,QAAM,SAAS,GAAG,cAAc,YAAY,KACvC,GAAG,cAAc,oBAAoB,KACrC,GAAG,cAAc,MAAM;AAC5B,MAAI,OAAQ,QAAO,cAAc,aAAa,SAAS,MAAM;AAAA,MACxD,IAAG,YAAY,OAAO;AAC7B,CAAC;AAGD,MAAM,GAAG,yBAAyB,CAAC,SAAS,SAAS;AACnD,oBAAkB,SAAS,IAAI;AAC/B,MAAI,QAAQ,QAAQ,SAAS,GAAG,QAAS,sBAAqB,SAAS,IAAI;AAC7E,CAAC;AAGD,MAAM,GAAG,iBAAiB,aAAW;AACnC,MAAI,CAAC,QAAQ,IAAK;AAClB,MAAI,QAAQ,IAAI,SAAS,YAAY,KAAK,QAAQ,IAAI,SAAS,WAAW,GAAG;AAC3E,0BAAsB;AAAA,EACxB;AACF,CAAC;AAMD,MAAM,GAAG,eAAe,CAAC,OAAO,SAAS;AACvC,MAAI,CAAC,QAAQ,MAAM,YAAY,MAAM,mBAAmB,EAAG;AAC3D,MAAI,CAAC,KAAK,OAAQ;AAClB,QAAM,aAAa,MAAM,OAAO;AAChC,QAAM,YAAa,KAAK,OAAO,WAAW,KAAK,OAAK,EAAE,OAAO,OAAO,MAAM,EAAE;AAC5E,MAAI,aAAa,UAAU,eAAe,YAAY;AACpD,cAAU,OAAO,EAAE,WAAW,CAAC,EAAE,MAAM,MAAM;AAAA,IAAC,CAAC;AAAA,EACjD;AACF,CAAC;AAQD,MAAM,GAAG,mBAAmB,CAAC,WAAW,SAAS;AAC/C,MAAI,EAAE,gBAAgB,MAAO;AAC7B,QAAM,aAAa,UAAU;AAC7B,MAAI,cAAc,KAAM;AACxB,aAAW,MAAM;AACf,UAAM,QAAQ,UAAU;AACxB,QAAI,SAAS,MAAM,QAAQ,eAAe,YAAY;AACpD,YAAM,OAAO,EAAE,qBAAqB,WAAW,CAAC,EAAE,MAAM,MAAM;AAAA,MAAC,CAAC;AAAA,IAClE;AAAA,EACF,GAAG,CAAC;AACN,CAAC;", "names": ["RESULT_TEMPLATE", "HandlebarsApplicationMixin", "app", "app", "RESULT_TEMPLATE"] } diff --git a/images/icons/icon-armor.svg b/images/icons/icon-armor.svg index 188404a..3903766 100644 --- a/images/icons/icon-armor.svg +++ b/images/icons/icon-armor.svg @@ -1,58 +1,30 @@ - - + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + diff --git a/images/icons/icon-ingredient.svg b/images/icons/icon-ingredient.svg index 2ec5941..2e1d44c 100644 --- a/images/icons/icon-ingredient.svg +++ b/images/icons/icon-ingredient.svg @@ -1,53 +1,26 @@ - - - + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + diff --git a/images/icons/icon-item.svg b/images/icons/icon-item.svg index d66da20..fec73b6 100644 --- a/images/icons/icon-item.svg +++ b/images/icons/icon-item.svg @@ -1,59 +1,27 @@ - - + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + diff --git a/images/icons/icon-kungfu.svg b/images/icons/icon-kungfu.svg index d35eec1..473706f 100644 --- a/images/icons/icon-kungfu.svg +++ b/images/icons/icon-kungfu.svg @@ -1,38 +1,29 @@ - - - - - - + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + diff --git a/images/icons/icon-npc-demon.svg b/images/icons/icon-npc-demon.svg index 90ff440..71c3551 100644 --- a/images/icons/icon-npc-demon.svg +++ b/images/icons/icon-npc-demon.svg @@ -1,43 +1,34 @@ - - - + + + - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + - - - - - - - - + + + + + + + diff --git a/images/icons/icon-npc-dieu.svg b/images/icons/icon-npc-dieu.svg index e755422..e86dbb0 100644 --- a/images/icons/icon-npc-dieu.svg +++ b/images/icons/icon-npc-dieu.svg @@ -1,44 +1,37 @@ - - - + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/images/icons/icon-npc-esprit-animal.svg b/images/icons/icon-npc-esprit-animal.svg index 1661781..1bc374c 100644 --- a/images/icons/icon-npc-esprit-animal.svg +++ b/images/icons/icon-npc-esprit-animal.svg @@ -1,41 +1,36 @@ - - + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/images/icons/icon-npc-fantome.svg b/images/icons/icon-npc-fantome.svg index 12f8f29..1cffb1f 100644 --- a/images/icons/icon-npc-fantome.svg +++ b/images/icons/icon-npc-fantome.svg @@ -1,41 +1,33 @@ - - - + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + diff --git a/images/icons/icon-npc-jiugwaai.svg b/images/icons/icon-npc-jiugwaai.svg index 7ecbc65..5062d20 100644 --- a/images/icons/icon-npc-jiugwaai.svg +++ b/images/icons/icon-npc-jiugwaai.svg @@ -1,47 +1,38 @@ - - + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/images/icons/icon-npc-mortel.svg b/images/icons/icon-npc-mortel.svg index f3b7f00..8832c22 100644 --- a/images/icons/icon-npc-mortel.svg +++ b/images/icons/icon-npc-mortel.svg @@ -1,41 +1,36 @@ - - - + + + - - - - - - - - - + + - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + diff --git a/images/icons/icon-sanhei.svg b/images/icons/icon-sanhei.svg index 0e73765..7978944 100644 --- a/images/icons/icon-sanhei.svg +++ b/images/icons/icon-sanhei.svg @@ -1,58 +1,31 @@ - - + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + diff --git a/images/icons/icon-spell.svg b/images/icons/icon-spell.svg index 3a0ea0d..d8cd564 100644 --- a/images/icons/icon-spell.svg +++ b/images/icons/icon-spell.svg @@ -1,62 +1,32 @@ - - + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + diff --git a/images/icons/icon-supernatural.svg b/images/icons/icon-supernatural.svg index a6d9d92..5b76e21 100644 --- a/images/icons/icon-supernatural.svg +++ b/images/icons/icon-supernatural.svg @@ -1,49 +1,29 @@ - - + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + diff --git a/images/icons/icon-weapon.svg b/images/icons/icon-weapon.svg index 9f6d5b1..8cfc191 100644 --- a/images/icons/icon-weapon.svg +++ b/images/icons/icon-weapon.svg @@ -1,46 +1,36 @@ - + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + diff --git a/packs/cde-armors/000037.log b/packs/cde-armors/000041.log similarity index 100% rename from packs/cde-armors/000037.log rename to packs/cde-armors/000041.log diff --git a/packs/cde-armors/CURRENT b/packs/cde-armors/CURRENT index 29a53d8..150cae3 100644 --- a/packs/cde-armors/CURRENT +++ b/packs/cde-armors/CURRENT @@ -1 +1 @@ -MANIFEST-000035 +MANIFEST-000039 diff --git a/packs/cde-armors/LOG b/packs/cde-armors/LOG index b7deb52..9367b08 100644 --- a/packs/cde-armors/LOG +++ b/packs/cde-armors/LOG @@ -1,7 +1,7 @@ -2026/05/06-22:32:13.366106 7fe44efef6c0 Recovering log #33 -2026/05/06-22:32:13.376874 7fe44efef6c0 Delete type=3 #31 -2026/05/06-22:32:13.376974 7fe44efef6c0 Delete type=0 #33 -2026/05/06-22:37:23.617629 7fe44cfeb6c0 Level-0 table #38: started -2026/05/06-22:37:23.617668 7fe44cfeb6c0 Level-0 table #38: 0 bytes OK -2026/05/06-22:37:23.624147 7fe44cfeb6c0 Delete type=0 #36 -2026/05/06-22:37:23.643567 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) +2026/05/12-00:21:51.918336 7ff6717ee6c0 Recovering log #37 +2026/05/12-00:21:51.927769 7ff6717ee6c0 Delete type=3 #35 +2026/05/12-00:21:51.927824 7ff6717ee6c0 Delete type=0 #37 +2026/05/12-00:34:23.568139 7ff6637fe6c0 Level-0 table #42: started +2026/05/12-00:34:23.568187 7ff6637fe6c0 Level-0 table #42: 0 bytes OK +2026/05/12-00:34:23.574946 7ff6637fe6c0 Delete type=0 #40 +2026/05/12-00:34:23.593269 7ff6637fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/cde-armors/LOG.old b/packs/cde-armors/LOG.old index e69de29..b7deb52 100644 --- a/packs/cde-armors/LOG.old +++ b/packs/cde-armors/LOG.old @@ -0,0 +1,7 @@ +2026/05/06-22:32:13.366106 7fe44efef6c0 Recovering log #33 +2026/05/06-22:32:13.376874 7fe44efef6c0 Delete type=3 #31 +2026/05/06-22:32:13.376974 7fe44efef6c0 Delete type=0 #33 +2026/05/06-22:37:23.617629 7fe44cfeb6c0 Level-0 table #38: started +2026/05/06-22:37:23.617668 7fe44cfeb6c0 Level-0 table #38: 0 bytes OK +2026/05/06-22:37:23.624147 7fe44cfeb6c0 Delete type=0 #36 +2026/05/06-22:37:23.643567 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/cde-armors/MANIFEST-000035 b/packs/cde-armors/MANIFEST-000035 deleted file mode 100644 index fb55ffc..0000000 Binary files a/packs/cde-armors/MANIFEST-000035 and /dev/null differ diff --git a/packs/cde-armors/MANIFEST-000039 b/packs/cde-armors/MANIFEST-000039 new file mode 100644 index 0000000..6b7a6ab Binary files /dev/null and b/packs/cde-armors/MANIFEST-000039 differ diff --git a/packs/cde-help/000025.log b/packs/cde-help/000029.log similarity index 100% rename from packs/cde-help/000025.log rename to packs/cde-help/000029.log diff --git a/packs/cde-help/CURRENT b/packs/cde-help/CURRENT index 7fbb623..3bf5164 100644 --- a/packs/cde-help/CURRENT +++ b/packs/cde-help/CURRENT @@ -1 +1 @@ -MANIFEST-000023 +MANIFEST-000027 diff --git a/packs/cde-help/LOG b/packs/cde-help/LOG index 503bd70..5381994 100644 --- a/packs/cde-help/LOG +++ b/packs/cde-help/LOG @@ -1,8 +1,8 @@ -2026/05/06-22:32:13.427495 7fe44efef6c0 Recovering log #21 -2026/05/06-22:32:13.437731 7fe44efef6c0 Delete type=3 #19 -2026/05/06-22:32:13.437796 7fe44efef6c0 Delete type=0 #21 -2026/05/06-22:37:23.643733 7fe44cfeb6c0 Level-0 table #26: started -2026/05/06-22:37:23.643771 7fe44cfeb6c0 Level-0 table #26: 0 bytes OK -2026/05/06-22:37:23.650510 7fe44cfeb6c0 Delete type=0 #24 -2026/05/06-22:37:23.669664 7fe44cfeb6c0 Manual compaction at level-0 from '!journal!CDEGuideMain0001' @ 72057594037927935 : 1 .. '!journal.pages!CDEGuideMain0001.x83SZpLrbEi96PVQ' @ 0 : 0; will stop at (end) -2026/05/06-22:37:23.669706 7fe44cfeb6c0 Manual compaction at level-1 from '!journal!CDEGuideMain0001' @ 72057594037927935 : 1 .. '!journal.pages!CDEGuideMain0001.x83SZpLrbEi96PVQ' @ 0 : 0; will stop at (end) +2026/05/12-00:21:51.979145 7ff6717ee6c0 Recovering log #25 +2026/05/12-00:21:51.989133 7ff6717ee6c0 Delete type=3 #23 +2026/05/12-00:21:51.989199 7ff6717ee6c0 Delete type=0 #25 +2026/05/12-00:34:23.612342 7ff6637fe6c0 Level-0 table #30: started +2026/05/12-00:34:23.612371 7ff6637fe6c0 Level-0 table #30: 0 bytes OK +2026/05/12-00:34:23.618560 7ff6637fe6c0 Delete type=0 #28 +2026/05/12-00:34:23.618710 7ff6637fe6c0 Manual compaction at level-0 from '!journal!CDEGuideMain0001' @ 72057594037927935 : 1 .. '!journal.pages!CDEGuideMain0001.x83SZpLrbEi96PVQ' @ 0 : 0; will stop at (end) +2026/05/12-00:34:23.618740 7ff6637fe6c0 Manual compaction at level-1 from '!journal!CDEGuideMain0001' @ 72057594037927935 : 1 .. '!journal.pages!CDEGuideMain0001.x83SZpLrbEi96PVQ' @ 0 : 0; will stop at (end) diff --git a/packs/cde-help/LOG.old b/packs/cde-help/LOG.old index 83fc92d..503bd70 100644 --- a/packs/cde-help/LOG.old +++ b/packs/cde-help/LOG.old @@ -1,8 +1,8 @@ -2026/05/06-22:24:45.849795 7fe44efef6c0 Recovering log #17 -2026/05/06-22:24:45.867206 7fe44efef6c0 Delete type=3 #15 -2026/05/06-22:24:45.867306 7fe44efef6c0 Delete type=0 #17 -2026/05/06-22:30:22.773890 7fe44cfeb6c0 Level-0 table #22: started -2026/05/06-22:30:22.773918 7fe44cfeb6c0 Level-0 table #22: 0 bytes OK -2026/05/06-22:30:22.780047 7fe44cfeb6c0 Delete type=0 #20 -2026/05/06-22:30:22.798899 7fe44cfeb6c0 Manual compaction at level-0 from '!journal!CDEGuideMain0001' @ 72057594037927935 : 1 .. '!journal.pages!CDEGuideMain0001.x83SZpLrbEi96PVQ' @ 0 : 0; will stop at (end) -2026/05/06-22:30:22.798944 7fe44cfeb6c0 Manual compaction at level-1 from '!journal!CDEGuideMain0001' @ 72057594037927935 : 1 .. '!journal.pages!CDEGuideMain0001.x83SZpLrbEi96PVQ' @ 0 : 0; will stop at (end) +2026/05/06-22:32:13.427495 7fe44efef6c0 Recovering log #21 +2026/05/06-22:32:13.437731 7fe44efef6c0 Delete type=3 #19 +2026/05/06-22:32:13.437796 7fe44efef6c0 Delete type=0 #21 +2026/05/06-22:37:23.643733 7fe44cfeb6c0 Level-0 table #26: started +2026/05/06-22:37:23.643771 7fe44cfeb6c0 Level-0 table #26: 0 bytes OK +2026/05/06-22:37:23.650510 7fe44cfeb6c0 Delete type=0 #24 +2026/05/06-22:37:23.669664 7fe44cfeb6c0 Manual compaction at level-0 from '!journal!CDEGuideMain0001' @ 72057594037927935 : 1 .. '!journal.pages!CDEGuideMain0001.x83SZpLrbEi96PVQ' @ 0 : 0; will stop at (end) +2026/05/06-22:37:23.669706 7fe44cfeb6c0 Manual compaction at level-1 from '!journal!CDEGuideMain0001' @ 72057594037927935 : 1 .. '!journal.pages!CDEGuideMain0001.x83SZpLrbEi96PVQ' @ 0 : 0; will stop at (end) diff --git a/packs/cde-help/MANIFEST-000023 b/packs/cde-help/MANIFEST-000027 similarity index 72% rename from packs/cde-help/MANIFEST-000023 rename to packs/cde-help/MANIFEST-000027 index 5ac41c9..2dc5695 100644 Binary files a/packs/cde-help/MANIFEST-000023 and b/packs/cde-help/MANIFEST-000027 differ diff --git a/packs/cde-ingredients/000037.log b/packs/cde-ingredients/000041.log similarity index 100% rename from packs/cde-ingredients/000037.log rename to packs/cde-ingredients/000041.log diff --git a/packs/cde-ingredients/CURRENT b/packs/cde-ingredients/CURRENT index 29a53d8..150cae3 100644 --- a/packs/cde-ingredients/CURRENT +++ b/packs/cde-ingredients/CURRENT @@ -1 +1 @@ -MANIFEST-000035 +MANIFEST-000039 diff --git a/packs/cde-ingredients/LOG b/packs/cde-ingredients/LOG index 3ac6a47..1228bfa 100644 --- a/packs/cde-ingredients/LOG +++ b/packs/cde-ingredients/LOG @@ -1,7 +1,7 @@ -2026/05/06-22:32:13.390543 7fe44efef6c0 Recovering log #33 -2026/05/06-22:32:13.400800 7fe44efef6c0 Delete type=3 #31 -2026/05/06-22:32:13.400881 7fe44efef6c0 Delete type=0 #33 -2026/05/06-22:37:23.636590 7fe44cfeb6c0 Level-0 table #38: started -2026/05/06-22:37:23.636613 7fe44cfeb6c0 Level-0 table #38: 0 bytes OK -2026/05/06-22:37:23.643393 7fe44cfeb6c0 Delete type=0 #36 -2026/05/06-22:37:23.643628 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) +2026/05/12-00:21:51.941747 7ff6717ee6c0 Recovering log #37 +2026/05/12-00:21:51.951553 7ff6717ee6c0 Delete type=3 #35 +2026/05/12-00:21:51.951642 7ff6717ee6c0 Delete type=0 #37 +2026/05/12-00:34:23.575044 7ff6637fe6c0 Level-0 table #42: started +2026/05/12-00:34:23.575077 7ff6637fe6c0 Level-0 table #42: 0 bytes OK +2026/05/12-00:34:23.581325 7ff6637fe6c0 Delete type=0 #40 +2026/05/12-00:34:23.593282 7ff6637fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/cde-ingredients/LOG.old b/packs/cde-ingredients/LOG.old index 0b3b7d5..3ac6a47 100644 --- a/packs/cde-ingredients/LOG.old +++ b/packs/cde-ingredients/LOG.old @@ -1,7 +1,7 @@ -2026/05/06-22:24:45.793005 7fe44efef6c0 Recovering log #29 -2026/05/06-22:24:45.808875 7fe44efef6c0 Delete type=3 #27 -2026/05/06-22:24:45.808947 7fe44efef6c0 Delete type=0 #29 -2026/05/06-22:30:22.754997 7fe44cfeb6c0 Level-0 table #34: started -2026/05/06-22:30:22.755020 7fe44cfeb6c0 Level-0 table #34: 0 bytes OK -2026/05/06-22:30:22.760743 7fe44cfeb6c0 Delete type=0 #32 -2026/05/06-22:30:22.773745 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) +2026/05/06-22:32:13.390543 7fe44efef6c0 Recovering log #33 +2026/05/06-22:32:13.400800 7fe44efef6c0 Delete type=3 #31 +2026/05/06-22:32:13.400881 7fe44efef6c0 Delete type=0 #33 +2026/05/06-22:37:23.636590 7fe44cfeb6c0 Level-0 table #38: started +2026/05/06-22:37:23.636613 7fe44cfeb6c0 Level-0 table #38: 0 bytes OK +2026/05/06-22:37:23.643393 7fe44cfeb6c0 Delete type=0 #36 +2026/05/06-22:37:23.643628 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/cde-ingredients/MANIFEST-000035 b/packs/cde-ingredients/MANIFEST-000035 deleted file mode 100644 index fb55ffc..0000000 Binary files a/packs/cde-ingredients/MANIFEST-000035 and /dev/null differ diff --git a/packs/cde-ingredients/MANIFEST-000039 b/packs/cde-ingredients/MANIFEST-000039 new file mode 100644 index 0000000..6b7a6ab Binary files /dev/null and b/packs/cde-ingredients/MANIFEST-000039 differ diff --git a/packs/cde-items/000037.log b/packs/cde-items/000041.log similarity index 100% rename from packs/cde-items/000037.log rename to packs/cde-items/000041.log diff --git a/packs/cde-items/CURRENT b/packs/cde-items/CURRENT index 29a53d8..150cae3 100644 --- a/packs/cde-items/CURRENT +++ b/packs/cde-items/CURRENT @@ -1 +1 @@ -MANIFEST-000035 +MANIFEST-000039 diff --git a/packs/cde-items/LOG b/packs/cde-items/LOG index e78bb80..ca1da48 100644 --- a/packs/cde-items/LOG +++ b/packs/cde-items/LOG @@ -1,7 +1,7 @@ -2026/05/06-22:32:13.402637 7fe44e7ee6c0 Recovering log #33 -2026/05/06-22:32:13.413187 7fe44e7ee6c0 Delete type=3 #31 -2026/05/06-22:32:13.413261 7fe44e7ee6c0 Delete type=0 #33 -2026/05/06-22:37:23.630418 7fe44cfeb6c0 Level-0 table #38: started -2026/05/06-22:37:23.630444 7fe44cfeb6c0 Level-0 table #38: 0 bytes OK -2026/05/06-22:37:23.636504 7fe44cfeb6c0 Delete type=0 #36 -2026/05/06-22:37:23.643610 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) +2026/05/12-00:21:51.953382 7ff671fef6c0 Recovering log #37 +2026/05/12-00:21:51.964385 7ff671fef6c0 Delete type=3 #35 +2026/05/12-00:21:51.964443 7ff671fef6c0 Delete type=0 #37 +2026/05/12-00:34:23.587337 7ff6637fe6c0 Level-0 table #42: started +2026/05/12-00:34:23.587364 7ff6637fe6c0 Level-0 table #42: 0 bytes OK +2026/05/12-00:34:23.593189 7ff6637fe6c0 Delete type=0 #40 +2026/05/12-00:34:23.593300 7ff6637fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/cde-items/LOG.old b/packs/cde-items/LOG.old index 62af190..e78bb80 100644 --- a/packs/cde-items/LOG.old +++ b/packs/cde-items/LOG.old @@ -1,7 +1,7 @@ -2026/05/06-22:24:45.812009 7fe44dfed6c0 Recovering log #29 -2026/05/06-22:24:45.827425 7fe44dfed6c0 Delete type=3 #27 -2026/05/06-22:24:45.827509 7fe44dfed6c0 Delete type=0 #29 -2026/05/06-22:30:22.760828 7fe44cfeb6c0 Level-0 table #34: started -2026/05/06-22:30:22.760852 7fe44cfeb6c0 Level-0 table #34: 0 bytes OK -2026/05/06-22:30:22.766828 7fe44cfeb6c0 Delete type=0 #32 -2026/05/06-22:30:22.773753 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) +2026/05/06-22:32:13.402637 7fe44e7ee6c0 Recovering log #33 +2026/05/06-22:32:13.413187 7fe44e7ee6c0 Delete type=3 #31 +2026/05/06-22:32:13.413261 7fe44e7ee6c0 Delete type=0 #33 +2026/05/06-22:37:23.630418 7fe44cfeb6c0 Level-0 table #38: started +2026/05/06-22:37:23.630444 7fe44cfeb6c0 Level-0 table #38: 0 bytes OK +2026/05/06-22:37:23.636504 7fe44cfeb6c0 Delete type=0 #36 +2026/05/06-22:37:23.643610 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/cde-items/MANIFEST-000035 b/packs/cde-items/MANIFEST-000035 deleted file mode 100644 index fb55ffc..0000000 Binary files a/packs/cde-items/MANIFEST-000035 and /dev/null differ diff --git a/packs/cde-items/MANIFEST-000039 b/packs/cde-items/MANIFEST-000039 new file mode 100644 index 0000000..6b7a6ab Binary files /dev/null and b/packs/cde-items/MANIFEST-000039 differ diff --git a/packs/cde-kungfus/000037.log b/packs/cde-kungfus/000041.log similarity index 100% rename from packs/cde-kungfus/000037.log rename to packs/cde-kungfus/000041.log diff --git a/packs/cde-kungfus/CURRENT b/packs/cde-kungfus/CURRENT index 29a53d8..150cae3 100644 --- a/packs/cde-kungfus/CURRENT +++ b/packs/cde-kungfus/CURRENT @@ -1 +1 @@ -MANIFEST-000035 +MANIFEST-000039 diff --git a/packs/cde-kungfus/LOG b/packs/cde-kungfus/LOG index bc83665..26ec88e 100644 --- a/packs/cde-kungfus/LOG +++ b/packs/cde-kungfus/LOG @@ -1,7 +1,7 @@ -2026/05/06-22:32:13.317725 7fe44efef6c0 Recovering log #33 -2026/05/06-22:32:13.328138 7fe44efef6c0 Delete type=3 #31 -2026/05/06-22:32:13.328231 7fe44efef6c0 Delete type=0 #33 -2026/05/06-22:37:23.590888 7fe44cfeb6c0 Level-0 table #38: started -2026/05/06-22:37:23.590952 7fe44cfeb6c0 Level-0 table #38: 0 bytes OK -2026/05/06-22:37:23.597751 7fe44cfeb6c0 Delete type=0 #36 -2026/05/06-22:37:23.617391 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) +2026/05/12-00:21:51.869985 7ff663fff6c0 Recovering log #37 +2026/05/12-00:21:51.880142 7ff663fff6c0 Delete type=3 #35 +2026/05/12-00:21:51.880202 7ff663fff6c0 Delete type=0 #37 +2026/05/12-00:34:23.561947 7ff6637fe6c0 Level-0 table #42: started +2026/05/12-00:34:23.561976 7ff6637fe6c0 Level-0 table #42: 0 bytes OK +2026/05/12-00:34:23.567860 7ff6637fe6c0 Delete type=0 #40 +2026/05/12-00:34:23.568029 7ff6637fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/cde-kungfus/LOG.old b/packs/cde-kungfus/LOG.old index 2ed69ac..bc83665 100644 --- a/packs/cde-kungfus/LOG.old +++ b/packs/cde-kungfus/LOG.old @@ -1,7 +1,7 @@ -2026/05/06-22:24:45.678133 7fe44d7ec6c0 Recovering log #29 -2026/05/06-22:24:45.699614 7fe44d7ec6c0 Delete type=3 #27 -2026/05/06-22:24:45.699668 7fe44d7ec6c0 Delete type=0 #29 -2026/05/06-22:30:22.729240 7fe44cfeb6c0 Level-0 table #34: started -2026/05/06-22:30:22.729273 7fe44cfeb6c0 Level-0 table #34: 0 bytes OK -2026/05/06-22:30:22.735324 7fe44cfeb6c0 Delete type=0 #32 -2026/05/06-22:30:22.748747 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) +2026/05/06-22:32:13.317725 7fe44efef6c0 Recovering log #33 +2026/05/06-22:32:13.328138 7fe44efef6c0 Delete type=3 #31 +2026/05/06-22:32:13.328231 7fe44efef6c0 Delete type=0 #33 +2026/05/06-22:37:23.590888 7fe44cfeb6c0 Level-0 table #38: started +2026/05/06-22:37:23.590952 7fe44cfeb6c0 Level-0 table #38: 0 bytes OK +2026/05/06-22:37:23.597751 7fe44cfeb6c0 Delete type=0 #36 +2026/05/06-22:37:23.617391 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/cde-kungfus/MANIFEST-000035 b/packs/cde-kungfus/MANIFEST-000035 deleted file mode 100644 index fb55ffc..0000000 Binary files a/packs/cde-kungfus/MANIFEST-000035 and /dev/null differ diff --git a/packs/cde-kungfus/MANIFEST-000039 b/packs/cde-kungfus/MANIFEST-000039 new file mode 100644 index 0000000..6b7a6ab Binary files /dev/null and b/packs/cde-kungfus/MANIFEST-000039 differ diff --git a/packs/cde-npcs/000040.log b/packs/cde-npcs/000044.log similarity index 100% rename from packs/cde-npcs/000040.log rename to packs/cde-npcs/000044.log diff --git a/packs/cde-npcs/CURRENT b/packs/cde-npcs/CURRENT index 59611b0..8e0a062 100644 --- a/packs/cde-npcs/CURRENT +++ b/packs/cde-npcs/CURRENT @@ -1 +1 @@ -MANIFEST-000038 +MANIFEST-000042 diff --git a/packs/cde-npcs/LOG b/packs/cde-npcs/LOG index 146db9e..9d21aa2 100644 --- a/packs/cde-npcs/LOG +++ b/packs/cde-npcs/LOG @@ -1,7 +1,7 @@ -2026/05/06-22:32:13.415167 7fe44efef6c0 Recovering log #36 -2026/05/06-22:32:13.424997 7fe44efef6c0 Delete type=3 #34 -2026/05/06-22:32:13.425065 7fe44efef6c0 Delete type=0 #36 -2026/05/06-22:37:23.794167 7fe44cfeb6c0 Level-0 table #41: started -2026/05/06-22:37:23.794211 7fe44cfeb6c0 Level-0 table #41: 0 bytes OK -2026/05/06-22:37:23.800534 7fe44cfeb6c0 Delete type=0 #39 -2026/05/06-22:37:23.800731 7fe44cfeb6c0 Manual compaction at level-0 from '!actors!4ZjFZ1HoJV9mJStt' @ 72057594037927935 : 1 .. '!actors!zVpmacwoWEG8YTCQ' @ 0 : 0; will stop at (end) +2026/05/12-00:21:51.966386 7ff6717ee6c0 Recovering log #40 +2026/05/12-00:21:51.976530 7ff6717ee6c0 Delete type=3 #38 +2026/05/12-00:21:51.976599 7ff6717ee6c0 Delete type=0 #40 +2026/05/12-00:34:23.600519 7ff6637fe6c0 Level-0 table #45: started +2026/05/12-00:34:23.600578 7ff6637fe6c0 Level-0 table #45: 0 bytes OK +2026/05/12-00:34:23.606407 7ff6637fe6c0 Delete type=0 #43 +2026/05/12-00:34:23.618685 7ff6637fe6c0 Manual compaction at level-0 from '!actors!4ZjFZ1HoJV9mJStt' @ 72057594037927935 : 1 .. '!actors!zVpmacwoWEG8YTCQ' @ 0 : 0; will stop at (end) diff --git a/packs/cde-npcs/LOG.old b/packs/cde-npcs/LOG.old index 5968ff3..146db9e 100644 --- a/packs/cde-npcs/LOG.old +++ b/packs/cde-npcs/LOG.old @@ -1,7 +1,7 @@ -2026/05/06-22:24:45.830634 7fe44efef6c0 Recovering log #32 -2026/05/06-22:24:45.846170 7fe44efef6c0 Delete type=3 #30 -2026/05/06-22:24:45.846232 7fe44efef6c0 Delete type=0 #32 -2026/05/06-22:30:22.780170 7fe44cfeb6c0 Level-0 table #37: started -2026/05/06-22:30:22.780198 7fe44cfeb6c0 Level-0 table #37: 0 bytes OK -2026/05/06-22:30:22.786085 7fe44cfeb6c0 Delete type=0 #35 -2026/05/06-22:30:22.798917 7fe44cfeb6c0 Manual compaction at level-0 from '!actors!4ZjFZ1HoJV9mJStt' @ 72057594037927935 : 1 .. '!actors!zVpmacwoWEG8YTCQ' @ 0 : 0; will stop at (end) +2026/05/06-22:32:13.415167 7fe44efef6c0 Recovering log #36 +2026/05/06-22:32:13.424997 7fe44efef6c0 Delete type=3 #34 +2026/05/06-22:32:13.425065 7fe44efef6c0 Delete type=0 #36 +2026/05/06-22:37:23.794167 7fe44cfeb6c0 Level-0 table #41: started +2026/05/06-22:37:23.794211 7fe44cfeb6c0 Level-0 table #41: 0 bytes OK +2026/05/06-22:37:23.800534 7fe44cfeb6c0 Delete type=0 #39 +2026/05/06-22:37:23.800731 7fe44cfeb6c0 Manual compaction at level-0 from '!actors!4ZjFZ1HoJV9mJStt' @ 72057594037927935 : 1 .. '!actors!zVpmacwoWEG8YTCQ' @ 0 : 0; will stop at (end) diff --git a/packs/cde-npcs/MANIFEST-000038 b/packs/cde-npcs/MANIFEST-000042 similarity index 73% rename from packs/cde-npcs/MANIFEST-000038 rename to packs/cde-npcs/MANIFEST-000042 index d946fe9..297ba88 100644 Binary files a/packs/cde-npcs/MANIFEST-000038 and b/packs/cde-npcs/MANIFEST-000042 differ diff --git a/packs/cde-sanhei/000037.log b/packs/cde-sanhei/000041.log similarity index 100% rename from packs/cde-sanhei/000037.log rename to packs/cde-sanhei/000041.log diff --git a/packs/cde-sanhei/CURRENT b/packs/cde-sanhei/CURRENT index 29a53d8..150cae3 100644 --- a/packs/cde-sanhei/CURRENT +++ b/packs/cde-sanhei/CURRENT @@ -1 +1 @@ -MANIFEST-000035 +MANIFEST-000039 diff --git a/packs/cde-sanhei/LOG b/packs/cde-sanhei/LOG index b9b9fce..734333b 100644 --- a/packs/cde-sanhei/LOG +++ b/packs/cde-sanhei/LOG @@ -1,7 +1,7 @@ -2026/05/06-22:32:13.378942 7fe44dfed6c0 Recovering log #33 -2026/05/06-22:32:13.388592 7fe44dfed6c0 Delete type=3 #31 -2026/05/06-22:32:13.388647 7fe44dfed6c0 Delete type=0 #33 -2026/05/06-22:37:23.624309 7fe44cfeb6c0 Level-0 table #38: started -2026/05/06-22:37:23.624349 7fe44cfeb6c0 Level-0 table #38: 0 bytes OK -2026/05/06-22:37:23.630330 7fe44cfeb6c0 Delete type=0 #36 -2026/05/06-22:37:23.643593 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) +2026/05/12-00:21:51.929728 7ff671fef6c0 Recovering log #37 +2026/05/12-00:21:51.939963 7ff671fef6c0 Delete type=3 #35 +2026/05/12-00:21:51.940017 7ff671fef6c0 Delete type=0 #37 +2026/05/12-00:34:23.581442 7ff6637fe6c0 Level-0 table #42: started +2026/05/12-00:34:23.581467 7ff6637fe6c0 Level-0 table #42: 0 bytes OK +2026/05/12-00:34:23.587233 7ff6637fe6c0 Delete type=0 #40 +2026/05/12-00:34:23.593291 7ff6637fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/cde-sanhei/LOG.old b/packs/cde-sanhei/LOG.old index 5e0278a..b9b9fce 100644 --- a/packs/cde-sanhei/LOG.old +++ b/packs/cde-sanhei/LOG.old @@ -1,7 +1,7 @@ -2026/05/06-22:24:45.774814 7fe44e7ee6c0 Recovering log #29 -2026/05/06-22:24:45.790576 7fe44e7ee6c0 Delete type=3 #27 -2026/05/06-22:24:45.790660 7fe44e7ee6c0 Delete type=0 #29 -2026/05/06-22:30:22.748887 7fe44cfeb6c0 Level-0 table #34: started -2026/05/06-22:30:22.748914 7fe44cfeb6c0 Level-0 table #34: 0 bytes OK -2026/05/06-22:30:22.754926 7fe44cfeb6c0 Delete type=0 #32 -2026/05/06-22:30:22.773735 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) +2026/05/06-22:32:13.378942 7fe44dfed6c0 Recovering log #33 +2026/05/06-22:32:13.388592 7fe44dfed6c0 Delete type=3 #31 +2026/05/06-22:32:13.388647 7fe44dfed6c0 Delete type=0 #33 +2026/05/06-22:37:23.624309 7fe44cfeb6c0 Level-0 table #38: started +2026/05/06-22:37:23.624349 7fe44cfeb6c0 Level-0 table #38: 0 bytes OK +2026/05/06-22:37:23.630330 7fe44cfeb6c0 Delete type=0 #36 +2026/05/06-22:37:23.643593 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/cde-sanhei/MANIFEST-000035 b/packs/cde-sanhei/MANIFEST-000035 deleted file mode 100644 index fb55ffc..0000000 Binary files a/packs/cde-sanhei/MANIFEST-000035 and /dev/null differ diff --git a/packs/cde-sanhei/MANIFEST-000039 b/packs/cde-sanhei/MANIFEST-000039 new file mode 100644 index 0000000..6b7a6ab Binary files /dev/null and b/packs/cde-sanhei/MANIFEST-000039 differ diff --git a/packs/cde-scenes/000012.log b/packs/cde-scenes/000016.log similarity index 100% rename from packs/cde-scenes/000012.log rename to packs/cde-scenes/000016.log diff --git a/packs/cde-scenes/CURRENT b/packs/cde-scenes/CURRENT index 3051f81..23b73d9 100644 --- a/packs/cde-scenes/CURRENT +++ b/packs/cde-scenes/CURRENT @@ -1 +1 @@ -MANIFEST-000010 +MANIFEST-000014 diff --git a/packs/cde-scenes/LOG b/packs/cde-scenes/LOG index 19a5167..69192b2 100644 --- a/packs/cde-scenes/LOG +++ b/packs/cde-scenes/LOG @@ -1,8 +1,8 @@ -2026/05/06-22:32:13.440388 7fe44dfed6c0 Recovering log #8 -2026/05/06-22:32:13.451363 7fe44dfed6c0 Delete type=3 #6 -2026/05/06-22:32:13.451431 7fe44dfed6c0 Delete type=0 #8 -2026/05/06-22:37:23.650643 7fe44cfeb6c0 Level-0 table #13: started -2026/05/06-22:37:23.650683 7fe44cfeb6c0 Level-0 table #13: 0 bytes OK -2026/05/06-22:37:23.656717 7fe44cfeb6c0 Delete type=0 #11 -2026/05/06-22:37:23.669680 7fe44cfeb6c0 Manual compaction at level-0 from '!scenes!2C6gyZpvPxWlsVZi' @ 72057594037927935 : 1 .. '!scenes.levels!olYe9bhuXwRWQ8j7.defaultLevel0000' @ 0 : 0; will stop at (end) -2026/05/06-22:37:23.669713 7fe44cfeb6c0 Manual compaction at level-1 from '!scenes!2C6gyZpvPxWlsVZi' @ 72057594037927935 : 1 .. '!scenes.levels!olYe9bhuXwRWQ8j7.defaultLevel0000' @ 0 : 0; will stop at (end) +2026/05/12-00:21:51.991548 7ff670fed6c0 Recovering log #12 +2026/05/12-00:21:52.001930 7ff670fed6c0 Delete type=3 #10 +2026/05/12-00:21:52.001983 7ff670fed6c0 Delete type=0 #12 +2026/05/12-00:34:23.606456 7ff6637fe6c0 Level-0 table #17: started +2026/05/12-00:34:23.606479 7ff6637fe6c0 Level-0 table #17: 0 bytes OK +2026/05/12-00:34:23.612210 7ff6637fe6c0 Delete type=0 #15 +2026/05/12-00:34:23.618698 7ff6637fe6c0 Manual compaction at level-0 from '!scenes!2C6gyZpvPxWlsVZi' @ 72057594037927935 : 1 .. '!scenes.levels!olYe9bhuXwRWQ8j7.defaultLevel0000' @ 0 : 0; will stop at (end) +2026/05/12-00:34:23.618729 7ff6637fe6c0 Manual compaction at level-1 from '!scenes!2C6gyZpvPxWlsVZi' @ 72057594037927935 : 1 .. '!scenes.levels!olYe9bhuXwRWQ8j7.defaultLevel0000' @ 0 : 0; will stop at (end) diff --git a/packs/cde-scenes/LOG.old b/packs/cde-scenes/LOG.old index e69de29..19a5167 100644 --- a/packs/cde-scenes/LOG.old +++ b/packs/cde-scenes/LOG.old @@ -0,0 +1,8 @@ +2026/05/06-22:32:13.440388 7fe44dfed6c0 Recovering log #8 +2026/05/06-22:32:13.451363 7fe44dfed6c0 Delete type=3 #6 +2026/05/06-22:32:13.451431 7fe44dfed6c0 Delete type=0 #8 +2026/05/06-22:37:23.650643 7fe44cfeb6c0 Level-0 table #13: started +2026/05/06-22:37:23.650683 7fe44cfeb6c0 Level-0 table #13: 0 bytes OK +2026/05/06-22:37:23.656717 7fe44cfeb6c0 Delete type=0 #11 +2026/05/06-22:37:23.669680 7fe44cfeb6c0 Manual compaction at level-0 from '!scenes!2C6gyZpvPxWlsVZi' @ 72057594037927935 : 1 .. '!scenes.levels!olYe9bhuXwRWQ8j7.defaultLevel0000' @ 0 : 0; will stop at (end) +2026/05/06-22:37:23.669713 7fe44cfeb6c0 Manual compaction at level-1 from '!scenes!2C6gyZpvPxWlsVZi' @ 72057594037927935 : 1 .. '!scenes.levels!olYe9bhuXwRWQ8j7.defaultLevel0000' @ 0 : 0; will stop at (end) diff --git a/packs/cde-scenes/MANIFEST-000010 b/packs/cde-scenes/MANIFEST-000014 similarity index 80% rename from packs/cde-scenes/MANIFEST-000010 rename to packs/cde-scenes/MANIFEST-000014 index 09d8e71..e3cfdf3 100644 Binary files a/packs/cde-scenes/MANIFEST-000010 and b/packs/cde-scenes/MANIFEST-000014 differ diff --git a/packs/cde-spells/000037.log b/packs/cde-spells/000041.log similarity index 100% rename from packs/cde-spells/000037.log rename to packs/cde-spells/000041.log diff --git a/packs/cde-spells/CURRENT b/packs/cde-spells/CURRENT index 29a53d8..150cae3 100644 --- a/packs/cde-spells/CURRENT +++ b/packs/cde-spells/CURRENT @@ -1 +1 @@ -MANIFEST-000035 +MANIFEST-000039 diff --git a/packs/cde-spells/LOG b/packs/cde-spells/LOG index e411feb..bb7aad1 100644 --- a/packs/cde-spells/LOG +++ b/packs/cde-spells/LOG @@ -1,7 +1,7 @@ -2026/05/06-22:32:13.330276 7fe44e7ee6c0 Recovering log #33 -2026/05/06-22:32:13.340631 7fe44e7ee6c0 Delete type=3 #31 -2026/05/06-22:32:13.340713 7fe44e7ee6c0 Delete type=0 #33 -2026/05/06-22:37:23.611067 7fe44cfeb6c0 Level-0 table #38: started -2026/05/06-22:37:23.611087 7fe44cfeb6c0 Level-0 table #38: 0 bytes OK -2026/05/06-22:37:23.617233 7fe44cfeb6c0 Delete type=0 #36 -2026/05/06-22:37:23.617453 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) +2026/05/12-00:21:51.881774 7ff671fef6c0 Recovering log #37 +2026/05/12-00:21:51.891312 7ff671fef6c0 Delete type=3 #35 +2026/05/12-00:21:51.891386 7ff671fef6c0 Delete type=0 #37 +2026/05/12-00:34:23.549771 7ff6637fe6c0 Level-0 table #42: started +2026/05/12-00:34:23.549806 7ff6637fe6c0 Level-0 table #42: 0 bytes OK +2026/05/12-00:34:23.555960 7ff6637fe6c0 Delete type=0 #40 +2026/05/12-00:34:23.567990 7ff6637fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/cde-spells/LOG.old b/packs/cde-spells/LOG.old index 884e051..e411feb 100644 --- a/packs/cde-spells/LOG.old +++ b/packs/cde-spells/LOG.old @@ -1,7 +1,7 @@ -2026/05/06-22:24:45.701526 7fe44e7ee6c0 Recovering log #29 -2026/05/06-22:24:45.717202 7fe44e7ee6c0 Delete type=3 #27 -2026/05/06-22:24:45.717295 7fe44e7ee6c0 Delete type=0 #29 -2026/05/06-22:30:22.722936 7fe44cfeb6c0 Level-0 table #34: started -2026/05/06-22:30:22.723007 7fe44cfeb6c0 Level-0 table #34: 0 bytes OK -2026/05/06-22:30:22.729144 7fe44cfeb6c0 Delete type=0 #32 -2026/05/06-22:30:22.748723 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) +2026/05/06-22:32:13.330276 7fe44e7ee6c0 Recovering log #33 +2026/05/06-22:32:13.340631 7fe44e7ee6c0 Delete type=3 #31 +2026/05/06-22:32:13.340713 7fe44e7ee6c0 Delete type=0 #33 +2026/05/06-22:37:23.611067 7fe44cfeb6c0 Level-0 table #38: started +2026/05/06-22:37:23.611087 7fe44cfeb6c0 Level-0 table #38: 0 bytes OK +2026/05/06-22:37:23.617233 7fe44cfeb6c0 Delete type=0 #36 +2026/05/06-22:37:23.617453 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/cde-spells/MANIFEST-000035 b/packs/cde-spells/MANIFEST-000035 deleted file mode 100644 index fb55ffc..0000000 Binary files a/packs/cde-spells/MANIFEST-000035 and /dev/null differ diff --git a/packs/cde-spells/MANIFEST-000039 b/packs/cde-spells/MANIFEST-000039 new file mode 100644 index 0000000..6b7a6ab Binary files /dev/null and b/packs/cde-spells/MANIFEST-000039 differ diff --git a/packs/cde-supernaturals/000037.log b/packs/cde-supernaturals/000041.log similarity index 100% rename from packs/cde-supernaturals/000037.log rename to packs/cde-supernaturals/000041.log diff --git a/packs/cde-supernaturals/CURRENT b/packs/cde-supernaturals/CURRENT index 29a53d8..150cae3 100644 --- a/packs/cde-supernaturals/CURRENT +++ b/packs/cde-supernaturals/CURRENT @@ -1 +1 @@ -MANIFEST-000035 +MANIFEST-000039 diff --git a/packs/cde-supernaturals/LOG b/packs/cde-supernaturals/LOG index e292a07..271ceb1 100644 --- a/packs/cde-supernaturals/LOG +++ b/packs/cde-supernaturals/LOG @@ -1,7 +1,7 @@ -2026/05/06-22:32:13.342531 7fe44efef6c0 Recovering log #33 -2026/05/06-22:32:13.352219 7fe44efef6c0 Delete type=3 #31 -2026/05/06-22:32:13.352311 7fe44efef6c0 Delete type=0 #33 -2026/05/06-22:37:23.597833 7fe44cfeb6c0 Level-0 table #38: started -2026/05/06-22:37:23.597852 7fe44cfeb6c0 Level-0 table #38: 0 bytes OK -2026/05/06-22:37:23.604282 7fe44cfeb6c0 Delete type=0 #36 -2026/05/06-22:37:23.617415 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) +2026/05/12-00:21:51.893354 7ff6717ee6c0 Recovering log #37 +2026/05/12-00:21:51.904070 7ff6717ee6c0 Delete type=3 #35 +2026/05/12-00:21:51.904153 7ff6717ee6c0 Delete type=0 #37 +2026/05/12-00:34:23.542642 7ff6637fe6c0 Level-0 table #42: started +2026/05/12-00:34:23.542695 7ff6637fe6c0 Level-0 table #42: 0 bytes OK +2026/05/12-00:34:23.549608 7ff6637fe6c0 Delete type=0 #40 +2026/05/12-00:34:23.567975 7ff6637fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/cde-supernaturals/LOG.old b/packs/cde-supernaturals/LOG.old index 4d316f9..e292a07 100644 --- a/packs/cde-supernaturals/LOG.old +++ b/packs/cde-supernaturals/LOG.old @@ -1,7 +1,7 @@ -2026/05/06-22:24:45.719300 7fe44efef6c0 Recovering log #29 -2026/05/06-22:24:45.734462 7fe44efef6c0 Delete type=3 #27 -2026/05/06-22:24:45.734527 7fe44efef6c0 Delete type=0 #29 -2026/05/06-22:30:22.735434 7fe44cfeb6c0 Level-0 table #34: started -2026/05/06-22:30:22.735464 7fe44cfeb6c0 Level-0 table #34: 0 bytes OK -2026/05/06-22:30:22.741423 7fe44cfeb6c0 Delete type=0 #32 -2026/05/06-22:30:22.748759 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) +2026/05/06-22:32:13.342531 7fe44efef6c0 Recovering log #33 +2026/05/06-22:32:13.352219 7fe44efef6c0 Delete type=3 #31 +2026/05/06-22:32:13.352311 7fe44efef6c0 Delete type=0 #33 +2026/05/06-22:37:23.597833 7fe44cfeb6c0 Level-0 table #38: started +2026/05/06-22:37:23.597852 7fe44cfeb6c0 Level-0 table #38: 0 bytes OK +2026/05/06-22:37:23.604282 7fe44cfeb6c0 Delete type=0 #36 +2026/05/06-22:37:23.617415 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/cde-supernaturals/MANIFEST-000035 b/packs/cde-supernaturals/MANIFEST-000035 deleted file mode 100644 index fb55ffc..0000000 Binary files a/packs/cde-supernaturals/MANIFEST-000035 and /dev/null differ diff --git a/packs/cde-supernaturals/MANIFEST-000039 b/packs/cde-supernaturals/MANIFEST-000039 new file mode 100644 index 0000000..6b7a6ab Binary files /dev/null and b/packs/cde-supernaturals/MANIFEST-000039 differ diff --git a/packs/cde-weapons/000037.log b/packs/cde-weapons/000041.log similarity index 100% rename from packs/cde-weapons/000037.log rename to packs/cde-weapons/000041.log diff --git a/packs/cde-weapons/CURRENT b/packs/cde-weapons/CURRENT index 29a53d8..150cae3 100644 --- a/packs/cde-weapons/CURRENT +++ b/packs/cde-weapons/CURRENT @@ -1 +1 @@ -MANIFEST-000035 +MANIFEST-000039 diff --git a/packs/cde-weapons/LOG b/packs/cde-weapons/LOG index 0e20291..1c8a36d 100644 --- a/packs/cde-weapons/LOG +++ b/packs/cde-weapons/LOG @@ -1,7 +1,7 @@ -2026/05/06-22:32:13.354217 7fe44dfed6c0 Recovering log #33 -2026/05/06-22:32:13.363990 7fe44dfed6c0 Delete type=3 #31 -2026/05/06-22:32:13.364058 7fe44dfed6c0 Delete type=0 #33 -2026/05/06-22:37:23.604413 7fe44cfeb6c0 Level-0 table #38: started -2026/05/06-22:37:23.604439 7fe44cfeb6c0 Level-0 table #38: 0 bytes OK -2026/05/06-22:37:23.610984 7fe44cfeb6c0 Delete type=0 #36 -2026/05/06-22:37:23.617436 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) +2026/05/12-00:21:51.906000 7ff670fed6c0 Recovering log #37 +2026/05/12-00:21:51.915790 7ff670fed6c0 Delete type=3 #35 +2026/05/12-00:21:51.915844 7ff670fed6c0 Delete type=0 #37 +2026/05/12-00:34:23.556045 7ff6637fe6c0 Level-0 table #42: started +2026/05/12-00:34:23.556067 7ff6637fe6c0 Level-0 table #42: 0 bytes OK +2026/05/12-00:34:23.561855 7ff6637fe6c0 Delete type=0 #40 +2026/05/12-00:34:23.568006 7ff6637fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/cde-weapons/LOG.old b/packs/cde-weapons/LOG.old index f5e56de..0e20291 100644 --- a/packs/cde-weapons/LOG.old +++ b/packs/cde-weapons/LOG.old @@ -1,7 +1,7 @@ -2026/05/06-22:24:45.736657 7fe44e7ee6c0 Recovering log #29 -2026/05/06-22:24:45.755278 7fe44e7ee6c0 Delete type=3 #27 -2026/05/06-22:24:45.755345 7fe44e7ee6c0 Delete type=0 #29 -2026/05/06-22:30:22.741586 7fe44cfeb6c0 Level-0 table #34: started -2026/05/06-22:30:22.741613 7fe44cfeb6c0 Level-0 table #34: 0 bytes OK -2026/05/06-22:30:22.748498 7fe44cfeb6c0 Delete type=0 #32 -2026/05/06-22:30:22.748771 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) +2026/05/06-22:32:13.354217 7fe44dfed6c0 Recovering log #33 +2026/05/06-22:32:13.363990 7fe44dfed6c0 Delete type=3 #31 +2026/05/06-22:32:13.364058 7fe44dfed6c0 Delete type=0 #33 +2026/05/06-22:37:23.604413 7fe44cfeb6c0 Level-0 table #38: started +2026/05/06-22:37:23.604439 7fe44cfeb6c0 Level-0 table #38: 0 bytes OK +2026/05/06-22:37:23.610984 7fe44cfeb6c0 Delete type=0 #36 +2026/05/06-22:37:23.617436 7fe44cfeb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/cde-weapons/MANIFEST-000035 b/packs/cde-weapons/MANIFEST-000035 deleted file mode 100644 index fb55ffc..0000000 Binary files a/packs/cde-weapons/MANIFEST-000035 and /dev/null differ diff --git a/packs/cde-weapons/MANIFEST-000039 b/packs/cde-weapons/MANIFEST-000039 new file mode 100644 index 0000000..6b7a6ab Binary files /dev/null and b/packs/cde-weapons/MANIFEST-000039 differ diff --git a/src/config/constants.js b/src/config/constants.js index 6641376..5963204 100644 --- a/src/config/constants.js +++ b/src/config/constants.js @@ -154,7 +154,6 @@ export const TEMPLATE_PARTIALS = [ "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-treasures.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-items.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-kungfus.html", - "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-character-spells.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-supernaturals.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-spells.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-kungfus.html", diff --git a/src/data/actors/character.js b/src/data/actors/character.js index 9178870..834c625 100644 --- a/src/data/actors/character.js +++ b/src/data/actors/character.js @@ -188,4 +188,8 @@ export default class CharacterDataModel extends foundry.abstract.TypeDataModel { return schema } + + prepareDerivedData() { + this.anti_initiative = 25 - (this.initiative ?? 0) + } } diff --git a/src/data/actors/npc.js b/src/data/actors/npc.js index 51c7316..64ea583 100644 --- a/src/data/actors/npc.js +++ b/src/data/actors/npc.js @@ -56,4 +56,10 @@ export default class NpcDataModel extends foundry.abstract.TypeDataModel { }), } } + + prepareDerivedData() { + this.anti_initiative = 25 - (this.initiative ?? 0) + this.vitality.calcul = (this.aptitudes.physical.value ?? 0) * 4 + this.hei.calcul = (this.aptitudes.spiritual.value ?? 0) * 4 + } } diff --git a/src/documents/actor.js b/src/documents/actor.js index bd2803e..6b4fc5c 100644 --- a/src/documents/actor.js +++ b/src/documents/actor.js @@ -11,25 +11,8 @@ * @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/ */ -import { ACTOR_TYPES } from "../config/constants.js" - export class CDEActor extends Actor { getRollData() { - const data = this.toObject(false).system - return data - } - - prepareBaseData() { - super.prepareBaseData() - - if (this.type === ACTOR_TYPES.character) { - this.system.anti_initiative = 25 - (this.system.initiative ?? 0) - } - - if (this.type === ACTOR_TYPES.npc) { - this.system.vitality.calcul = (this.system.aptitudes.physical.value ?? 0) * 4 - this.system.hei.calcul = (this.system.aptitudes.spiritual.value ?? 0) * 4 - this.system.anti_initiative = 25 - (this.system.initiative ?? 0) - } + return this.toObject(false).system } } diff --git a/src/documents/chat-message.js b/src/documents/chat-message.js index 24cecc0..6b43303 100644 --- a/src/documents/chat-message.js +++ b/src/documents/chat-message.js @@ -18,43 +18,25 @@ export class CDEMessage extends ChatMessage { return html } - getAssociatedActor() { - if (this.speaker.scene && this.speaker.token) { - const scene = game.scenes.get(this.speaker.scene) - const token = scene?.tokens.get(this.speaker.token) - if (token) return token.actor - } - return game.actors.get(this.speaker.actor) - } - #enrichChatCard(html) { - const actor = this.getAssociatedActor() + const tokenDoc = (this.speaker.scene && this.speaker.token) + ? game.scenes.get(this.speaker.scene)?.tokens.get(this.speaker.token) + : null + const actor = tokenDoc?.actor ?? game.actors.get(this.speaker.actor) ?? null - let img - let nameText - if (this.isContentVisible) { - img = actor?.img ?? this.author.avatar - nameText = this.alias - } else { - img = this.author.avatar - nameText = this.author.name - } + const [img, nameText] = this.isContentVisible + ? [actor?.img ?? this.author.avatar, this.alias] + : [this.author.avatar, this.author.name] - const avatar = document.createElement("a") - avatar.classList.add("avatar") + const avatarImg = Object.assign(document.createElement("img"), { src: img, alt: nameText }) + const avatar = Object.assign(document.createElement("a"), { className: "avatar" }) if (actor) avatar.dataset.uuid = actor.uuid - const avatarImg = document.createElement("img") - Object.assign(avatarImg, { src: img, alt: nameText }) avatar.append(avatarImg) - const name = document.createElement("span") - name.classList.add("name-stacked") - const title = document.createElement("span") - title.classList.add("title") - title.append(nameText) + const title = Object.assign(document.createElement("span"), { className: "title", textContent: nameText }) + const name = Object.assign(document.createElement("span"), { className: "name-stacked" }) name.append(title) - const sender = html.querySelector(".message-sender") - sender?.replaceChildren(avatar, name) + html.querySelector(".message-sender")?.replaceChildren(avatar, name) } } diff --git a/src/ui/helpers.js b/src/ui/helpers.js index c2c9e13..1235cea 100644 --- a/src/ui/helpers.js +++ b/src/ui/helpers.js @@ -17,17 +17,6 @@ export function registerHandlebarsHelpers() { const { Handlebars } = globalThis if (!Handlebars) return - Handlebars.registerHelper("select", function (selected, options) { - const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected)) - const rgx = new RegExp(` value=["']${escapedValue}["']`) - const html = options.fn(this) - return html.replace(rgx, "$& selected") - }) - - Handlebars.registerHelper("getMagicBackground", function (magic) { - return game.i18n.localize(MAGICS[magic]?.background ?? "") - }) - Handlebars.registerHelper("getMagicLabel", function (magic) { return game.i18n.localize(MAGICS[magic]?.label ?? "") }) @@ -44,10 +33,6 @@ export function registerHandlebarsHelpers() { return MAGICS[magic]?.speciality?.[speciality]?.classicon ?? "" }) - Handlebars.registerHelper("getMagicSpecialityIcon", function (magic, speciality) { - return MAGICS[magic]?.speciality?.[speciality]?.icon ?? "" - }) - Handlebars.registerHelper("getMagicSpecialityElementIcon", function (magic, speciality) { return MAGICS[magic]?.speciality?.[speciality]?.elementicon ?? "" }) diff --git a/templates/actor/parts/cde-character-spells.html b/templates/actor/parts/cde-character-spells.html deleted file mode 100644 index ea48aa8..0000000 --- a/templates/actor/parts/cde-character-spells.html +++ /dev/null @@ -1,15 +0,0 @@ -
    - {{#each spells as |item id|}} -
  1. - -

    {{item.name}}

    -
    - - -
    -
  2. - {{/each}} -
-

- {{ localize "CDE.SpellCreate" }} -

diff --git a/templates/form/cde-prefs-prompt.html b/templates/form/cde-prefs-prompt.html deleted file mode 100644 index 8128417..0000000 --- a/templates/form/cde-prefs-prompt.html +++ /dev/null @@ -1,34 +0,0 @@ -
-
-
- -
-
- - {{!-- Sheet Body --}} -
- - {{!-- Frame --}} -
- - - - {{ localize "CDE.TypeOfThrow" }} - - - -
- - {{ localize "CDE.TypeOfThrowCheck" }}
- -
-
-
\ No newline at end of file diff --git a/templates/form/cde-turn-order-npc-prompt.html b/templates/form/cde-turn-order-npc-prompt.html deleted file mode 100644 index fde44c4..0000000 --- a/templates/form/cde-turn-order-npc-prompt.html +++ /dev/null @@ -1,29 +0,0 @@ -
-
-
- -
-
- - {{!-- Sheet Body --}} -
- - {{!-- Frame --}} -
-
-   - -
-
-
-
-
\ No newline at end of file diff --git a/templates/form/cde-turn-order-prompt.html b/templates/form/cde-turn-order-prompt.html deleted file mode 100644 index 0ddd7e2..0000000 --- a/templates/form/cde-turn-order-prompt.html +++ /dev/null @@ -1,44 +0,0 @@ -
-
-
- -
-
- - {{!-- Sheet Body --}} -
- - {{!-- Frame --}} -
-
-   - -
-
-
-
-
\ No newline at end of file diff --git a/templates/form/cde-type-throw-prompt.html b/templates/form/cde-type-throw-prompt.html deleted file mode 100644 index fa21e93..0000000 --- a/templates/form/cde-type-throw-prompt.html +++ /dev/null @@ -1,35 +0,0 @@ -
-
-
- -
-
- - {{!-- Sheet Body --}} -
- - {{!-- Frame --}} -
- - - - {{ localize "CDE.TypeOfThrow4ThisTime" }} - - - -
- - {{ localize "CDE.TypeOfThrowCheck" }}
-  {{ localize "CDE.NextTimeGoToTheSettings" }} -
  -
-
-
\ No newline at end of file