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+9
-4
@@ -374,7 +374,9 @@ export async function rollForActor(actor, rollKey) {
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const wpThrowMode = Number(wParams.typeofthrow ?? 0)
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const wpDamageBase = wpItem.system.damageBase ?? 0
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const wpTotalDice = wpSkillDice + wpAspectDice + wpRangeMalus + wpBonusMalus - wpWoundMalus
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const wpSpecialtyBonus = wpItem.system.hasSpeciality ? 1 : 0
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const wpTotalDice = wpSkillDice + wpAspectDice + wpRangeMalus + wpBonusMalus - wpWoundMalus + wpSpecialtyBonus
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if (wpTotalDice <= 0) {
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ui.notifications.warn(game.i18n.localize("CDE.Error0"))
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return
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@@ -394,9 +396,12 @@ export async function rollForActor(actor, rollKey) {
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if (wpWoundMalus !== 0) wpModParts.push(`-${wpWoundMalus} ${game.i18n.localize("CDE.WoundMalus")}`)
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if (wpBonusAusp !== 0) wpModParts.push(`+${wpBonusAusp} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`)
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// Damage = character's aspect value + weapon base damage (additive, not multiplied by successes)
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const wpDamageAspectValue = sys.aspect?.[ASPECT_NAMES[wpAspFinal]]?.value ?? 0
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const wpDamageAspectLabel = game.i18n.localize(ASPECT_LABELS[ASPECT_NAMES[wpAspFinal]] ?? "")
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// Damage = character's aspect value (from weapon's damageAspect) + weapon base damage
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const wpDamageAspectRaw = wpItem.system.damageAspect ?? "metal"
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const wpDamageAspectIdx = WEAPON_ASPECT_INDEX[wpDamageAspectRaw] ?? 0
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const wpDamageAspectName = ASPECT_NAMES[wpDamageAspectIdx]
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const wpDamageAspectValue = sys.aspect?.[wpDamageAspectName]?.value ?? 0
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const wpDamageAspectLabel = game.i18n.localize(ASPECT_LABELS[wpDamageAspectName] ?? "")
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const wpMsg = await sendResultMessage(actor, {
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rollLabel: `${wpItem.name}`,
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