Corrections sur degats - again
Release Creation / build (release) Successful in 1m7s

This commit is contained in:
2026-06-09 23:05:00 +02:00
parent 066e3bbaf5
commit 188717c925
65 changed files with 208 additions and 232 deletions
+9 -4
View File
@@ -374,7 +374,9 @@ export async function rollForActor(actor, rollKey) {
const wpThrowMode = Number(wParams.typeofthrow ?? 0)
const wpDamageBase = wpItem.system.damageBase ?? 0
const wpTotalDice = wpSkillDice + wpAspectDice + wpRangeMalus + wpBonusMalus - wpWoundMalus
const wpSpecialtyBonus = wpItem.system.hasSpeciality ? 1 : 0
const wpTotalDice = wpSkillDice + wpAspectDice + wpRangeMalus + wpBonusMalus - wpWoundMalus + wpSpecialtyBonus
if (wpTotalDice <= 0) {
ui.notifications.warn(game.i18n.localize("CDE.Error0"))
return
@@ -394,9 +396,12 @@ export async function rollForActor(actor, rollKey) {
if (wpWoundMalus !== 0) wpModParts.push(`-${wpWoundMalus} ${game.i18n.localize("CDE.WoundMalus")}`)
if (wpBonusAusp !== 0) wpModParts.push(`+${wpBonusAusp} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`)
// Damage = character's aspect value + weapon base damage (additive, not multiplied by successes)
const wpDamageAspectValue = sys.aspect?.[ASPECT_NAMES[wpAspFinal]]?.value ?? 0
const wpDamageAspectLabel = game.i18n.localize(ASPECT_LABELS[ASPECT_NAMES[wpAspFinal]] ?? "")
// Damage = character's aspect value (from weapon's damageAspect) + weapon base damage
const wpDamageAspectRaw = wpItem.system.damageAspect ?? "metal"
const wpDamageAspectIdx = WEAPON_ASPECT_INDEX[wpDamageAspectRaw] ?? 0
const wpDamageAspectName = ASPECT_NAMES[wpDamageAspectIdx]
const wpDamageAspectValue = sys.aspect?.[wpDamageAspectName]?.value ?? 0
const wpDamageAspectLabel = game.i18n.localize(ASPECT_LABELS[wpDamageAspectName] ?? "")
const wpMsg = await sendResultMessage(actor, {
rollLabel: `${wpItem.name}`,