Neo-Tokyo Neon Noir design pour fiches items
- Nouvelle palette : #080c14 fond, accents néon par type (#00d4d4 item, #ff3d5a kungfu, #4a9eff spell, #cc44ff supernatural) - Nouveaux composants LESS : .cde-neon-header (clip-path angulaire + accent line), .cde-avatar (clip-path), .cde-stat-grid/.cde-stat-cell (style terminal), .cde-badge (parallélogramme), .cde-neon-tabs (underline néon animé), .cde-check-cell - Fix layout : .cde-sheet width: 100% + height: 100% + overflow: hidden, .cde-tab-body flex: 1 + min-height: 0, .cde-notes-editor flex stretch - Fix positions : DEFAULT_OPTIONS height explicite pour tous les types (item 620x580, spell 660x680, kungfu 720x680, supernatural 560x520) - 4 templates items reécrits avec nouvelles classes et structure épurée Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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src/ui/sheets/actors/character.js
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112
src/ui/sheets/actors/character.js
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import { MAGICS, SUBTYPES } from "../../../config/constants.js"
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import { CDEBaseActorSheet } from "./base.js"
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export class CDECharacterSheet extends CDEBaseActorSheet {
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static DEFAULT_OPTIONS = {
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classes: ["character"],
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}
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static PARTS = {
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main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-character-sheet.html" },
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}
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tabGroups = { primary: "description" }
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async _prepareContext() {
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const context = await super._prepareContext()
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context.equipments = context.items.filter((item) => item.type === "item")
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context.spells = context.items.filter((item) => item.type === "spell")
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context.kungfus = context.items.filter((item) => item.type === "kungfu")
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context.CDE = { MAGICS, SUBTYPES }
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return context
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}
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_onRender(context, options) {
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super._onRender?.(context, options)
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this.#bindInitiativeControls()
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this.#bindPrefs()
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}
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#bindInitiativeControls() {
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const buttons = this.element?.querySelectorAll(".click-initiative")
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if (!buttons?.length) return
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buttons.forEach((button) => {
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button.addEventListener("click", async () => {
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const action = button.dataset.libelId
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let initiative = this.document.system.initiative ?? 1
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if (action === "plus") {
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initiative = initiative >= 24 ? 1 : initiative + 1
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await this.document.update({ "system.initiative": initiative })
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return
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}
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if (action === "minus") {
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initiative = initiative <= 1 ? 24 : initiative - 1
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await this.document.update({ "system.initiative": initiative })
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return
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}
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if (action === "create") {
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const html = `
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<form class="flexcol">
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<div class="form-group">
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<label>${game.i18n.localize("CDE.TurnOrder")}</label>
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<input type="number" name="initiative" value="${initiative}" min="1" max="24" />
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</div>
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</form>`
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const value = await Dialog.prompt({
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title: game.i18n.localize("CDE.TurnOrder"),
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content: html,
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label: game.i18n.localize("CDE.Validate"),
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callback: (dlg) => {
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const input = dlg.querySelector("input[name='initiative']")
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return Number(input?.value ?? initiative)
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},
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})
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if (Number.isFinite(value)) {
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const sanitized = foundry.utils.clamp(Number(value), 1, 24)
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await this.document.update({ "system.initiative": sanitized })
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}
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}
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})
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})
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}
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#bindPrefs() {
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const button = this.element?.querySelector(".click-prefs")
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if (!button) return
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button.addEventListener("click", async () => {
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const current = this.document.system.prefs?.typeofthrow ?? { choice: "0", check: true }
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const html = `
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<form class="flexcol">
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<div class="form-group">
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<label>${game.i18n.localize("CDE.ThrowType")}</label>
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<select name="choice" value="${current.choice}">
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<option value="0"${current.choice === "0" ? " selected" : ""}>0</option>
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<option value="1"${current.choice === "1" ? " selected" : ""}>1</option>
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<option value="2"${current.choice === "2" ? " selected" : ""}>2</option>
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<option value="3"${current.choice === "3" ? " selected" : ""}>3</option>
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</select>
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</div>
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<div class="form-group">
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<label>${game.i18n.localize("CDE.EnablePrompt")}</label>
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<input type="checkbox" name="check" ${current.check ? "checked" : ""}/>
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</div>
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</form>`
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const prefs = await Dialog.prompt({
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title: game.i18n.localize("CDE.Preferences"),
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content: html,
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label: game.i18n.localize("CDE.Validate"),
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callback: (dlg) => {
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const choice = dlg.querySelector("select[name='choice']")?.value ?? "0"
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const check = dlg.querySelector("input[name='check']")?.checked ?? false
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return { choice, check }
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},
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})
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if (prefs) {
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await this.document.update({
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"system.prefs.typeofthrow.choice": String(prefs.choice),
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"system.prefs.typeofthrow.check": !!prefs.check,
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})
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}
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})
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}
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}
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