Neo-Tokyo Neon Noir design pour fiches items
- Nouvelle palette : #080c14 fond, accents néon par type (#00d4d4 item, #ff3d5a kungfu, #4a9eff spell, #cc44ff supernatural) - Nouveaux composants LESS : .cde-neon-header (clip-path angulaire + accent line), .cde-avatar (clip-path), .cde-stat-grid/.cde-stat-cell (style terminal), .cde-badge (parallélogramme), .cde-neon-tabs (underline néon animé), .cde-check-cell - Fix layout : .cde-sheet width: 100% + height: 100% + overflow: hidden, .cde-tab-body flex: 1 + min-height: 0, .cde-notes-editor flex stretch - Fix positions : DEFAULT_OPTIONS height explicite pour tous les types (item 620x580, spell 660x680, kungfu 720x680, supernatural 560x520) - 4 templates items reécrits avec nouvelles classes et structure épurée Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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21
src/config/localize.js
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21
src/config/localize.js
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import { MAGICS, SUBTYPES } from "./constants.js"
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export function preLocalizeConfig() {
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const localizeConfigObject = (obj, keys) => {
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for (const o of Object.values(obj)) {
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for (const key of keys) {
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o[key] = game.i18n.localize(o[key])
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}
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}
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}
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localizeConfigObject(SUBTYPES, ["label"])
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Object.values(MAGICS).forEach((magic) => {
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magic.label = game.i18n.localize(magic.label)
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magic.aspectlabel = game.i18n.localize(magic.aspectlabel)
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Object.values(magic.speciality).forEach((spec) => {
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spec.label = game.i18n.localize(spec.label)
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spec.labelelement = game.i18n.localize(spec.labelelement)
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})
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})
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}
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