feat: Loksyu & TinJi standalone AppV2 apps with chat buttons and dice automation

- CDELoksyuApp: standalone HandlebarsApplicationMixin(ApplicationV2) app
  - 5-element Wu Xing grid with yin/yang inputs per element
  - Per-element reset buttons + global reset-all
  - Auto-refresh via updateActor hook

- CDETinjiApp: standalone AppV2 for the collective Tin Ji dice pool
  - Large neon counter with +/- buttons and direct input
  - Spend button sends a chat message with remaining count

- singletons.js: shared utilities
  - getSingletonActor: find or auto-create singleton actor
  - updateLoksyuFromRoll: compute lokAspect from Wu Xing cycle, update yin/yang
  - updateTinjiFromRoll: add tinji face count to value

- rolling.js: auto-update both singletons after every dice roll
  (weapon path + main roll path)

- system.js: renderChatLog hook injects Loksyu/TinJi footer buttons
  in the chat sidebar

- loksyu.js / tinji.js: actor sheets redirect to standalone apps
  when opened via the sidebar

- CSS: .cde-loksyu-standalone, .cde-tinji-standalone, .cde-chat-app-buttons,
  .cde-tinji-spend-msg styles added

- i18n: new keys in fr-cde.json and en-cde.json for all new UI strings
  (LoksyuNotFound, TinjiNotFound, Reset, ResetAll, SpendTinji, etc.)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-03-30 09:51:39 +02:00
parent 6fda4b9246
commit 0689fae792
41 changed files with 1558 additions and 13 deletions

View File

@@ -981,6 +981,346 @@ section.npc .cde-neon-tabs .item.active {
.cde-npc-tracks .cde-track-note input { .cde-npc-tracks .cde-track-note input {
width: 100%; width: 100%;
} }
.cde-chat-app-buttons {
display: flex;
gap: 6px;
padding: 6px 8px 4px;
border-top: 1px solid #1a2436;
}
.cde-chat-app-buttons .cde-chat-btn {
flex: 1 1 0;
display: flex;
align-items: center;
justify-content: center;
gap: 6px;
padding: 5px 8px;
font-size: 11px;
font-family: "Orbitron", "Averia", sans-serif;
text-transform: uppercase;
letter-spacing: 0.06em;
background: #101622;
border: 1px solid #1a2436;
border-radius: 4px;
color: #7d94b8;
cursor: pointer;
transition: all 0.2s;
}
.cde-chat-app-buttons .cde-chat-btn i {
font-size: 12px;
}
.cde-chat-app-buttons .cde-chat-btn:hover {
background: rgba(74, 158, 255, 0.1);
border-color: #4a9eff;
color: #4a9eff;
box-shadow: 0 0 8px rgba(74, 158, 255, 0.3);
}
.cde-chat-app-buttons .cde-chat-btn--tinji:hover {
background: rgba(255, 61, 90, 0.1);
border-color: #ff3d5a;
color: #ff3d5a;
box-shadow: 0 0 8px rgba(255, 61, 90, 0.3);
}
.cde-loksyu-standalone .cde-loksyu-app-body {
padding: 12px;
}
.cde-loksyu-standalone .cde-loksyu-elements {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 8px;
margin-bottom: 12px;
}
.cde-loksyu-standalone .cde-lok-card {
background: rgba(16, 22, 34, 0.8);
border: 1px solid #1a2436;
border-radius: 6px;
padding: 8px 6px;
display: flex;
flex-direction: column;
gap: 6px;
transition: border-color 0.2s;
}
.cde-loksyu-standalone .cde-lok-card--wood:hover {
border-color: #4a9e3f;
}
.cde-loksyu-standalone .cde-lok-card--wood .cde-lok-input:focus {
border-bottom-color: #4a9e3f;
}
.cde-loksyu-standalone .cde-lok-card--fire:hover {
border-color: #ff3d5a;
}
.cde-loksyu-standalone .cde-lok-card--fire .cde-lok-input:focus {
border-bottom-color: #ff3d5a;
}
.cde-loksyu-standalone .cde-lok-card--earth:hover {
border-color: #c88a3a;
}
.cde-loksyu-standalone .cde-lok-card--earth .cde-lok-input:focus {
border-bottom-color: #c88a3a;
}
.cde-loksyu-standalone .cde-lok-card--metal:hover {
border-color: #7d94b8;
}
.cde-loksyu-standalone .cde-lok-card--metal .cde-lok-input:focus {
border-bottom-color: #7d94b8;
}
.cde-loksyu-standalone .cde-lok-card--water:hover {
border-color: #4a9eff;
}
.cde-loksyu-standalone .cde-lok-card--water .cde-lok-input:focus {
border-bottom-color: #4a9eff;
}
.cde-loksyu-standalone .cde-lok-header {
display: flex;
align-items: center;
gap: 6px;
}
.cde-loksyu-standalone .cde-lok-header img.cde-lok-icon {
border-radius: 4px;
flex-shrink: 0;
}
.cde-loksyu-standalone .cde-lok-titles {
flex: 1 1 0;
min-width: 0;
display: flex;
flex-direction: column;
}
.cde-loksyu-standalone .cde-lok-titles .cde-lok-name {
font-size: 10px;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.08em;
color: #e2e8f4;
}
.cde-loksyu-standalone .cde-lok-titles .cde-lok-qual {
font-size: 9px;
color: #7d94b8;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.cde-loksyu-standalone .cde-lok-reset {
color: #7d94b8;
font-size: 11px;
flex-shrink: 0;
cursor: pointer;
}
.cde-loksyu-standalone .cde-lok-reset:hover {
color: #e2e8f4;
}
.cde-loksyu-standalone .cde-lok-values {
display: flex;
flex-direction: column;
gap: 4px;
}
.cde-loksyu-standalone .cde-lok-polarity {
display: flex;
align-items: center;
gap: 4px;
}
.cde-loksyu-standalone .cde-lok-polarity .cde-lok-pol-label {
font-size: 9px;
color: #7d94b8;
width: 30px;
flex-shrink: 0;
}
.cde-loksyu-standalone .cde-lok-polarity--yang .cde-lok-pol-label {
color: #e2e8f4;
}
.cde-loksyu-standalone .cde-lok-input {
flex: 1 1 0;
background: transparent;
border: none;
border-bottom: 1px solid #1a2436;
color: #e2e8f4;
font-size: 13px;
font-weight: 700;
text-align: center;
padding: 2px 0;
transition: border-bottom-color 0.2s;
width: 100%;
}
.cde-loksyu-standalone .cde-lok-input:focus {
outline: none;
}
.cde-loksyu-standalone .cde-lok-input[disabled] {
opacity: 0.5;
cursor: default;
}
.cde-loksyu-standalone .cde-loksyu-visual-row {
text-align: center;
margin: 6px 0;
}
.cde-loksyu-standalone .cde-loksyu-visual-row .cde-lok-visual {
max-width: 100%;
max-height: 80px;
opacity: 0.6;
}
.cde-loksyu-standalone .cde-lok-footer {
display: flex;
justify-content: center;
padding-top: 6px;
border-top: 1px solid #1a2436;
margin-top: 6px;
}
.cde-loksyu-standalone .cde-lok-reset-all {
display: flex;
align-items: center;
gap: 6px;
padding: 5px 14px;
font-size: 11px;
background: rgba(255, 61, 90, 0.12);
border: 1px solid rgba(255, 61, 90, 0.3);
border-radius: 4px;
color: #7d94b8;
cursor: pointer;
transition: all 0.2s;
}
.cde-loksyu-standalone .cde-lok-reset-all:hover {
background: rgba(255, 61, 90, 0.2);
border-color: #ff3d5a;
color: #e2e8f4;
}
.cde-tinji-standalone .cde-tinji-app-body {
padding: 16px 12px;
display: flex;
align-items: center;
gap: 16px;
}
.cde-tinji-standalone .cde-tinji-display {
flex: 1 1 0;
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
}
.cde-tinji-standalone .cde-tinji-chinese-large {
font-size: 40px;
color: #ff3d5a;
text-shadow: 0 0 20px rgba(255, 61, 90, 0.6);
line-height: 1;
font-family: serif;
}
.cde-tinji-standalone .cde-tinji-label {
font-size: 10px;
font-family: "Orbitron", sans-serif;
text-transform: uppercase;
letter-spacing: 0.12em;
color: #7d94b8;
}
.cde-tinji-standalone .cde-tinji-counter {
display: flex;
align-items: center;
gap: 8px;
margin: 4px 0;
}
.cde-tinji-standalone .cde-tinji-step {
width: 28px;
height: 28px;
background: #101622;
border: 1px solid #1a2436;
border-radius: 50%;
color: #7d94b8;
font-size: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.2s;
line-height: 1;
padding: 0;
}
.cde-tinji-standalone .cde-tinji-step:hover {
background: rgba(255, 61, 90, 0.15);
border-color: #ff3d5a;
color: #ff3d5a;
}
.cde-tinji-standalone .cde-tinji-direct {
width: 72px;
background: transparent;
border: none;
border-bottom: 2px solid #ff3d5a;
color: #ff3d5a;
font-size: 36px;
font-weight: 700;
text-align: center;
text-shadow: 0 0 12px rgba(255, 61, 90, 0.5);
padding: 0;
}
.cde-tinji-standalone .cde-tinji-direct:focus {
outline: none;
}
.cde-tinji-standalone .cde-tinji-direct[disabled] {
opacity: 0.7;
cursor: default;
}
.cde-tinji-standalone .cde-tinji-hint {
font-size: 10px;
color: #7d94b8;
text-align: center;
}
.cde-tinji-standalone .cde-tinji-actions {
display: flex;
gap: 6px;
margin-top: 6px;
}
.cde-tinji-standalone .cde-tinji-spend-btn,
.cde-tinji-standalone .cde-tinji-reset-btn {
display: flex;
align-items: center;
gap: 5px;
padding: 5px 12px;
font-size: 11px;
border-radius: 4px;
cursor: pointer;
transition: all 0.2s;
}
.cde-tinji-standalone .cde-tinji-spend-btn {
background: rgba(255, 61, 90, 0.15);
border: 1px solid #ff3d5a;
color: #ff3d5a;
}
.cde-tinji-standalone .cde-tinji-spend-btn:hover {
background: rgba(255, 61, 90, 0.3);
}
.cde-tinji-standalone .cde-tinji-spend-btn[disabled] {
opacity: 0.4;
cursor: not-allowed;
pointer-events: none;
}
.cde-tinji-standalone .cde-tinji-reset-btn {
background: #101622;
border: 1px solid #1a2436;
color: #7d94b8;
}
.cde-tinji-standalone .cde-tinji-reset-btn:hover {
border-color: #e2e8f4;
color: #e2e8f4;
}
.cde-tinji-standalone .cde-tinji-visual {
width: 90px;
height: auto;
opacity: 0.6;
flex-shrink: 0;
}
.cde-tinji-spend-msg {
display: flex;
align-items: center;
gap: 6px;
font-size: 12px;
padding: 6px 8px;
background: rgba(255, 61, 90, 0.08);
border-left: 3px solid #ff3d5a;
border-radius: 4px;
color: #e2e8f4;
}
.cde-tinji-spend-msg i {
color: #ff3d5a;
}
.cde-tinji-spend-msg .cde-tinji-remain {
margin-left: auto;
font-size: 10px;
color: #7d94b8;
}
.cde-loksyu-grid { .cde-loksyu-grid {
display: grid; display: grid;
grid-template-columns: repeat(5, minmax(0, 1fr)); grid-template-columns: repeat(5, minmax(0, 1fr));

View File

@@ -1032,6 +1032,351 @@ section.npc .cde-neon-tabs .item.active { color: @cde-supernatural; borde
// ============================================================ // ============================================================
// Loksyu — 5 elemental cards grid // Loksyu — 5 elemental cards grid
// ============================================================ // ============================================================
// ============================================================
// Chat buttons — Loksyu / TinJi quick-access
// ============================================================
.cde-chat-app-buttons {
display: flex;
gap: 6px;
padding: 6px 8px 4px;
border-top: 1px solid @cde-border;
.cde-chat-btn {
flex: 1 1 0;
display: flex;
align-items: center;
justify-content: center;
gap: 6px;
padding: 5px 8px;
font-size: 11px;
font-family: "Orbitron", "Averia", sans-serif;
text-transform: uppercase;
letter-spacing: 0.06em;
background: @cde-surface;
border: 1px solid @cde-border;
border-radius: 4px;
color: @cde-muted;
cursor: pointer;
transition: all 0.2s;
i { font-size: 12px; }
&:hover {
background: fade(@cde-spell, 10%);
border-color: @cde-spell;
color: @cde-spell;
box-shadow: 0 0 8px fade(@cde-spell, 30%);
}
&--tinji:hover {
background: fade(@cde-kungfu, 10%);
border-color: @cde-kungfu;
color: @cde-kungfu;
box-shadow: 0 0 8px fade(@cde-kungfu, 30%);
}
}
}
// ============================================================
// Loksyu standalone app
// ============================================================
.cde-loksyu-standalone {
.cde-loksyu-app-body {
padding: 12px;
}
.cde-loksyu-elements {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 8px;
margin-bottom: 12px;
}
.cde-lok-card {
background: fade(@cde-surface, 80%);
border: 1px solid @cde-border;
border-radius: 6px;
padding: 8px 6px;
display: flex;
flex-direction: column;
gap: 6px;
transition: border-color 0.2s;
&--wood { &:hover { border-color: #4a9e3f; } .cde-lok-input:focus { border-bottom-color: #4a9e3f; } }
&--fire { &:hover { border-color: @cde-kungfu; } .cde-lok-input:focus { border-bottom-color: @cde-kungfu; } }
&--earth { &:hover { border-color: #c88a3a; } .cde-lok-input:focus { border-bottom-color: #c88a3a; } }
&--metal { &:hover { border-color: @cde-muted; } .cde-lok-input:focus { border-bottom-color: @cde-muted; } }
&--water { &:hover { border-color: @cde-spell; } .cde-lok-input:focus { border-bottom-color: @cde-spell; } }
}
.cde-lok-header {
display: flex;
align-items: center;
gap: 6px;
img.cde-lok-icon { border-radius: 4px; flex-shrink: 0; }
}
.cde-lok-titles {
flex: 1 1 0;
min-width: 0;
display: flex;
flex-direction: column;
.cde-lok-name {
font-size: 10px;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.08em;
color: @cde-text;
}
.cde-lok-qual {
font-size: 9px;
color: @cde-muted;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
}
.cde-lok-reset {
color: @cde-muted;
font-size: 11px;
flex-shrink: 0;
cursor: pointer;
&:hover { color: @cde-text; }
}
.cde-lok-values {
display: flex;
flex-direction: column;
gap: 4px;
}
.cde-lok-polarity {
display: flex;
align-items: center;
gap: 4px;
.cde-lok-pol-label {
font-size: 9px;
color: @cde-muted;
width: 30px;
flex-shrink: 0;
}
&--yang .cde-lok-pol-label { color: @cde-text; }
}
.cde-lok-input {
flex: 1 1 0;
background: transparent;
border: none;
border-bottom: 1px solid @cde-border;
color: @cde-text;
font-size: 13px;
font-weight: 700;
text-align: center;
padding: 2px 0;
transition: border-bottom-color 0.2s;
width: 100%;
&:focus { outline: none; }
&[disabled] { opacity: 0.5; cursor: default; }
}
.cde-loksyu-visual-row {
text-align: center;
margin: 6px 0;
.cde-lok-visual {
max-width: 100%;
max-height: 80px;
opacity: 0.6;
}
}
.cde-lok-footer {
display: flex;
justify-content: center;
padding-top: 6px;
border-top: 1px solid @cde-border;
margin-top: 6px;
}
.cde-lok-reset-all {
display: flex;
align-items: center;
gap: 6px;
padding: 5px 14px;
font-size: 11px;
background: fade(@cde-kungfu, 12%);
border: 1px solid fade(@cde-kungfu, 30%);
border-radius: 4px;
color: @cde-muted;
cursor: pointer;
transition: all 0.2s;
&:hover {
background: fade(@cde-kungfu, 20%);
border-color: @cde-kungfu;
color: @cde-text;
}
}
}
// ============================================================
// TinJi standalone app
// ============================================================
.cde-tinji-standalone {
.cde-tinji-app-body {
padding: 16px 12px;
display: flex;
align-items: center;
gap: 16px;
}
.cde-tinji-display {
flex: 1 1 0;
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
}
.cde-tinji-chinese-large {
font-size: 40px;
color: @cde-kungfu;
text-shadow: 0 0 20px fade(@cde-kungfu, 60%);
line-height: 1;
font-family: serif;
}
.cde-tinji-label {
font-size: 10px;
font-family: "Orbitron", sans-serif;
text-transform: uppercase;
letter-spacing: 0.12em;
color: @cde-muted;
}
.cde-tinji-counter {
display: flex;
align-items: center;
gap: 8px;
margin: 4px 0;
}
.cde-tinji-step {
width: 28px;
height: 28px;
background: @cde-surface;
border: 1px solid @cde-border;
border-radius: 50%;
color: @cde-muted;
font-size: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.2s;
line-height: 1;
padding: 0;
&:hover {
background: fade(@cde-kungfu, 15%);
border-color: @cde-kungfu;
color: @cde-kungfu;
}
}
.cde-tinji-direct {
width: 72px;
background: transparent;
border: none;
border-bottom: 2px solid @cde-kungfu;
color: @cde-kungfu;
font-size: 36px;
font-weight: 700;
text-align: center;
text-shadow: 0 0 12px fade(@cde-kungfu, 50%);
padding: 0;
&:focus { outline: none; }
&[disabled] { opacity: 0.7; cursor: default; }
}
.cde-tinji-hint {
font-size: 10px;
color: @cde-muted;
text-align: center;
}
.cde-tinji-actions {
display: flex;
gap: 6px;
margin-top: 6px;
}
.cde-tinji-spend-btn,
.cde-tinji-reset-btn {
display: flex;
align-items: center;
gap: 5px;
padding: 5px 12px;
font-size: 11px;
border-radius: 4px;
cursor: pointer;
transition: all 0.2s;
}
.cde-tinji-spend-btn {
background: fade(@cde-kungfu, 15%);
border: 1px solid @cde-kungfu;
color: @cde-kungfu;
&:hover { background: fade(@cde-kungfu, 30%); }
&[disabled] { opacity: 0.4; cursor: not-allowed; pointer-events: none; }
}
.cde-tinji-reset-btn {
background: @cde-surface;
border: 1px solid @cde-border;
color: @cde-muted;
&:hover { border-color: @cde-text; color: @cde-text; }
}
.cde-tinji-visual {
width: 90px;
height: auto;
opacity: 0.6;
flex-shrink: 0;
}
}
// Chat Tin Ji spend message
.cde-tinji-spend-msg {
display: flex;
align-items: center;
gap: 6px;
font-size: 12px;
padding: 6px 8px;
background: fade(@cde-kungfu, 8%);
border-left: 3px solid @cde-kungfu;
border-radius: 4px;
color: @cde-text;
i { color: @cde-kungfu; }
.cde-tinji-remain {
margin-left: auto;
font-size: 10px;
color: @cde-muted;
}
}
.cde-loksyu-grid { .cde-loksyu-grid {
display: grid; display: grid;
grid-template-columns: repeat(5, minmax(0, 1fr)); grid-template-columns: repeat(5, minmax(0, 1fr));

328
dist/system.js vendored
View File

@@ -100,7 +100,9 @@ var TEMPLATE_PARTIALS = [
"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-supernaturals.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-supernaturals.html",
"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-spells.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-spells.html",
"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-kungfus.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-kungfus.html",
"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-items.html" "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-items.html",
"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-loksyu-app.html",
"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-tinji-app.html"
]; ];
// src/config/localize.js // src/config/localize.js
@@ -927,6 +929,61 @@ async function rollInitiativeNPC(actor) {
}); });
} }
// src/ui/apps/singletons.js
var WU_XING_CYCLE = {
wood: ["wood", "fire", "water", "earth", "metal"],
fire: ["fire", "earth", "wood", "metal", "water"],
earth: ["earth", "metal", "fire", "water", "wood"],
metal: ["metal", "water", "earth", "wood", "fire"],
water: ["water", "wood", "metal", "fire", "earth"]
};
var ASPECT_FACES = {
metal: [3, 8],
water: [1, 6],
earth: [0, 5],
fire: [2, 7],
wood: [4, 9]
};
async function getSingletonActor(type) {
const existing = game.actors.find((a) => a.type === type);
if (existing) return existing;
if (!game.user.isGM) {
ui.notifications.warn(game.i18n.localize(type === ACTOR_TYPES.loksyu ? "CDE.LoksyuNotFound" : "CDE.TinjiNotFound"));
return null;
}
const nameKey = type === ACTOR_TYPES.loksyu ? "CDE.UpperCaseLoksyu" : "CDE.UpperCaseTinJi";
const actor = await Actor.create({
name: game.i18n.localize(nameKey),
type,
img: type === ACTOR_TYPES.loksyu ? "systems/fvtt-chroniques-de-l-etrange/images/loksyu_long.webp" : "systems/fvtt-chroniques-de-l-etrange/images/tinji.webp"
});
return actor ?? null;
}
async function updateLoksyuFromRoll(activeAspect, faces) {
const cycle = WU_XING_CYCLE[activeAspect];
if (!cycle) return;
const lokAspect = cycle[3];
const [yinFace, yangFace] = ASPECT_FACES[lokAspect] ?? [];
if (yinFace === void 0) return;
const yinCount = faces[yinFace] ?? 0;
const yangCount = faces[yangFace] ?? 0;
if (yinCount === 0 && yangCount === 0) return;
const actor = await getSingletonActor(ACTOR_TYPES.loksyu);
if (!actor) return;
const current = actor.system[lokAspect] ?? { yin: { value: 0 }, yang: { value: 0 } };
await actor.update({
[`system.${lokAspect}.yin.value`]: (current.yin.value ?? 0) + yinCount,
[`system.${lokAspect}.yang.value`]: (current.yang.value ?? 0) + yangCount
});
}
async function updateTinjiFromRoll(count) {
if (!count || count <= 0) return;
const actor = await getSingletonActor(ACTOR_TYPES.tinji);
if (!actor) return;
const current = actor.system.value ?? 0;
await actor.update({ "system.value": current + count });
}
// src/ui/rolling.js // src/ui/rolling.js
var RESULT_TEMPLATE2 = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html"; var RESULT_TEMPLATE2 = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html";
var SKILL_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-dice-prompt.html"; var SKILL_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-dice-prompt.html";
@@ -955,7 +1012,7 @@ var ASPECT_ICONS = {
fire: "systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp", fire: "systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp",
wood: "systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp" wood: "systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp"
}; };
var ASPECT_FACES = { var ASPECT_FACES2 = {
metal: [3, 8], metal: [3, 8],
water: [1, 6], water: [1, 6],
earth: [0, 5], earth: [0, 5],
@@ -963,7 +1020,7 @@ var ASPECT_FACES = {
fire: [2, 7], fire: [2, 7],
wood: [4, 9] wood: [4, 9]
}; };
var WU_XING_CYCLE = { var WU_XING_CYCLE2 = {
wood: ["wood", "fire", "water", "earth", "metal"], wood: ["wood", "fire", "water", "earth", "metal"],
fire: ["fire", "earth", "wood", "metal", "water"], fire: ["fire", "earth", "wood", "metal", "water"],
earth: ["earth", "metal", "fire", "water", "wood"], earth: ["earth", "metal", "fire", "water", "wood"],
@@ -993,14 +1050,14 @@ function countFaces(rollResults) {
return counts; return counts;
} }
function computeWuXingResults(faces, aspectName, bonusAuspicious = 0) { function computeWuXingResults(faces, aspectName, bonusAuspicious = 0) {
const cycle = WU_XING_CYCLE[aspectName]; const cycle = WU_XING_CYCLE2[aspectName];
if (!cycle) return null; if (!cycle) return null;
const [succAspect, ausAspect, noxAspect, lokAspect, tinAspect] = cycle; const [succAspect, ausAspect, noxAspect, lokAspect, tinAspect] = cycle;
const [succYin, succYang] = ASPECT_FACES[succAspect]; const [succYin, succYang] = ASPECT_FACES2[succAspect];
const [ausYin, ausYang] = ASPECT_FACES[ausAspect]; const [ausYin, ausYang] = ASPECT_FACES2[ausAspect];
const [noxYin, noxYang] = ASPECT_FACES[noxAspect]; const [noxYin, noxYang] = ASPECT_FACES2[noxAspect];
const [lokYin, lokYang] = ASPECT_FACES[lokAspect]; const [lokYin, lokYang] = ASPECT_FACES2[lokAspect];
const [tinYin, tinYang] = ASPECT_FACES[tinAspect]; const [tinYin, tinYang] = ASPECT_FACES2[tinAspect];
const yin = game.i18n.localize("CDE.Yin"); const yin = game.i18n.localize("CDE.Yin");
const yang = game.i18n.localize("CDE.Yang"); const yang = game.i18n.localize("CDE.Yang");
return { return {
@@ -1296,6 +1353,8 @@ async function rollForActor(actor, rollKey) {
if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) { if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) {
await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id); await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id);
} }
if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces);
if ((wpResults.tinjidice ?? 0) > 0) await updateTinjiFromRoll(wpResults.tinjidice);
return; return;
} }
default: default:
@@ -1449,6 +1508,8 @@ async function rollForActor(actor, rollKey) {
if (game.modules.get("dice-so-nice")?.active && msg?.id) { if (game.modules.get("dice-so-nice")?.active && msg?.id) {
await game.dice3d.waitFor3DAnimationByMessageID(msg.id); await game.dice3d.waitFor3DAnimationByMessageID(msg.id);
} }
if ((results.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wuXingAspectName, faces);
if ((results.tinjidice ?? 0) > 0) await updateTinjiFromRoll(results.tinjidice);
} }
// src/ui/sheets/actors/base.js // src/ui/sheets/actors/base.js
@@ -1769,6 +1830,118 @@ var CDENpcSheet = class extends CDEBaseActorSheet {
} }
}; };
// src/ui/apps/tinji-app.js
var SYSTEM_ID2 = "fvtt-chroniques-de-l-etrange";
var CDETinjiApp = class _CDETinjiApp extends foundry.applications.api.HandlebarsApplicationMixin(
foundry.applications.api.ApplicationV2
) {
static DEFAULT_OPTIONS = {
id: "cde-tinji-app",
tag: "div",
window: {
title: "CDE.TinJi2",
icon: "fas fa-star",
resizable: false
},
classes: ["cde-app", "cde-tinji-standalone"],
position: { width: 320, height: "auto" },
actions: {
increment: _CDETinjiApp.#onIncrement,
decrement: _CDETinjiApp.#onDecrement,
reset: _CDETinjiApp.#onReset,
spend: _CDETinjiApp.#onSpend
}
};
static PARTS = {
main: {
template: `systems/${SYSTEM_ID2}/templates/apps/cde-tinji-app.html`
}
};
/** @type {Actor|null} */
#actor = null;
/** @type {Function|null} */
#updateHook = null;
static open() {
const existing = Object.values(foundry.applications.instances ?? {}).find(
(app2) => app2 instanceof _CDETinjiApp
);
if (existing) {
existing.bringToFront();
return existing;
}
const app = new _CDETinjiApp();
app.render(true);
return app;
}
async _prepareContext() {
this.#actor = await getSingletonActor(ACTOR_TYPES.tinji);
if (!this.#actor) return { hasActor: false, value: 0 };
return {
hasActor: true,
canEdit: this.#actor.isOwner,
value: this.#actor.system.value ?? 0
};
}
_onRender(context, options) {
super._onRender(context, options);
this.#bindDirectInput();
this.#updateHook = Hooks.on("updateActor", (actor) => {
if (actor.id === this.#actor?.id) this.render();
});
}
_onClose(options) {
if (this.#updateHook !== null) {
Hooks.off("updateActor", this.#updateHook);
this.#updateHook = null;
}
super._onClose(options);
}
#bindDirectInput() {
const input = this.element?.querySelector("input.cde-tinji-direct");
if (!input) return;
input.addEventListener("change", async (ev) => {
const val = parseInt(ev.currentTarget.value, 10);
if (!isNaN(val) && this.#actor) {
await this.#actor.update({ "system.value": Math.max(0, val) });
}
});
}
static async #onIncrement() {
if (!this.#actor) return;
const current = this.#actor.system.value ?? 0;
await this.#actor.update({ "system.value": current + 1 });
}
static async #onDecrement() {
if (!this.#actor) return;
const current = this.#actor.system.value ?? 0;
if (current <= 0) return;
await this.#actor.update({ "system.value": current - 1 });
}
static async #onReset() {
if (!this.#actor) return;
await this.#actor.update({ "system.value": 0 });
}
/** Spend 1 Tin Ji die and announce it in chat */
static async #onSpend() {
if (!this.#actor) return;
const current = this.#actor.system.value ?? 0;
if (current <= 0) {
ui.notifications.warn(game.i18n.localize("CDE.TinjiEmpty"));
return;
}
await this.#actor.update({ "system.value": current - 1 });
ChatMessage.create({
user: game.user.id,
content: `<div class="cde-tinji-spend-msg">
<i class="fas fa-star"></i>
<strong>${game.i18n.localize("CDE.TinJi2")}</strong>
${game.i18n.format("CDE.TinjiSpent", { name: game.user.name })}
<span class="cde-tinji-remain">(${current - 1} ${game.i18n.localize("CDE.TinjiRemaining")})</span>
</div>`
});
}
};
// src/ui/sheets/actors/tinji.js // src/ui/sheets/actors/tinji.js
var CDETinjiSheet = class extends CDEBaseActorSheet { var CDETinjiSheet = class extends CDEBaseActorSheet {
static DEFAULT_OPTIONS = { static DEFAULT_OPTIONS = {
@@ -1778,6 +1951,120 @@ var CDETinjiSheet = class extends CDEBaseActorSheet {
main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-tinji-sheet.html" } main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-tinji-sheet.html" }
}; };
tabGroups = { primary: "tinji" }; tabGroups = { primary: "tinji" };
/** Redirect any direct actor-sheet open to the standalone app instead */
async _onFirstRender(context, options) {
await this.close({ animate: false });
CDETinjiApp.open();
}
};
// src/ui/apps/loksyu-app.js
var SYSTEM_ID3 = "fvtt-chroniques-de-l-etrange";
var CDELoksyuApp = class _CDELoksyuApp extends foundry.applications.api.HandlebarsApplicationMixin(
foundry.applications.api.ApplicationV2
) {
static DEFAULT_OPTIONS = {
id: "cde-loksyu-app",
tag: "div",
window: {
title: "CDE.Loksyu",
icon: "fas fa-yin-yang",
resizable: false
},
classes: ["cde-app", "cde-loksyu-standalone"],
position: { width: 540, height: "auto" },
actions: {
resetElement: _CDELoksyuApp.#onResetElement,
resetAll: _CDELoksyuApp.#onResetAll
}
};
static PARTS = {
main: {
template: `systems/${SYSTEM_ID3}/templates/apps/cde-loksyu-app.html`
}
};
/** @type {Actor|null} */
#actor = null;
/** @type {Function|null} bound hook handler */
#updateHook = null;
/** Singleton accessor — open or bring to front */
static open() {
const existing = Object.values(foundry.applications.instances ?? {}).find(
(app2) => app2 instanceof _CDELoksyuApp
);
if (existing) {
existing.bringToFront();
return existing;
}
const app = new _CDELoksyuApp();
app.render(true);
return app;
}
async _prepareContext() {
this.#actor = await getSingletonActor(ACTOR_TYPES.loksyu);
if (!this.#actor) return { hasActor: false };
const sys = this.#actor.system;
const ELEMENTS = [
{ key: "wood", nameKey: "CDE.Wood", qualKey: "CDE.WoodQualities", img: `systems/${SYSTEM_ID3}/images/cde_bois.webp` },
{ key: "fire", nameKey: "CDE.Fire", qualKey: "CDE.FireQualities", img: `systems/${SYSTEM_ID3}/images/cde_feu.webp` },
{ key: "earth", nameKey: "CDE.Earth", qualKey: "CDE.EarthQualities", img: `systems/${SYSTEM_ID3}/images/cde_terre.webp` },
{ key: "metal", nameKey: "CDE.Metal", qualKey: "CDE.MetalQualities", img: `systems/${SYSTEM_ID3}/images/cde_metal.webp` },
{ key: "water", nameKey: "CDE.Water", qualKey: "CDE.WaterQualities", img: `systems/${SYSTEM_ID3}/images/cde_eau.webp` }
];
return {
hasActor: true,
canEdit: this.#actor.isOwner,
elements: ELEMENTS.map((el) => ({
...el,
yang: sys[el.key]?.yang?.value ?? 0,
yin: sys[el.key]?.yin?.value ?? 0
}))
};
}
_onRender(context, options) {
super._onRender(context, options);
this.#bindInputs();
this.#updateHook = Hooks.on("updateActor", (actor) => {
if (actor.id === this.#actor?.id) this.render();
});
}
_onClose(options) {
if (this.#updateHook !== null) {
Hooks.off("updateActor", this.#updateHook);
this.#updateHook = null;
}
super._onClose(options);
}
#bindInputs() {
const inputs = this.element?.querySelectorAll("input[data-field]");
if (!inputs?.length) return;
inputs.forEach((input) => {
input.addEventListener("change", async (ev) => {
const field = ev.currentTarget.dataset.field;
const val = parseInt(ev.currentTarget.value, 10);
if (!field || isNaN(val)) return;
await this.#actor?.update({ [field]: Math.max(0, val) });
});
});
}
static async #onResetElement(event, target) {
const key = target.dataset.element;
if (!key || !this.#actor) return;
await this.#actor.update({
[`system.${key}.yin.value`]: 0,
[`system.${key}.yang.value`]: 0
});
}
static async #onResetAll(_event, _target) {
if (!this.#actor) return;
const KEYS = ["wood", "fire", "earth", "metal", "water"];
const update = {};
for (const k of KEYS) {
update[`system.${k}.yin.value`] = 0;
update[`system.${k}.yang.value`] = 0;
}
await this.#actor.update(update);
}
}; };
// src/ui/sheets/actors/loksyu.js // src/ui/sheets/actors/loksyu.js
@@ -1789,6 +2076,11 @@ var CDELoksyuSheet = class extends CDEBaseActorSheet {
main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-loksyu-sheet.html" } main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-loksyu-sheet.html" }
}; };
tabGroups = { primary: "loksyu" }; tabGroups = { primary: "loksyu" };
/** Redirect any direct actor-sheet open to the standalone app instead */
async _onFirstRender(context, options) {
await this.close({ animate: false });
CDELoksyuApp.open();
}
}; };
// src/ui/sheets/items/base.js // src/ui/sheets/items/base.js
@@ -2177,6 +2469,24 @@ Hooks.once("init", async () => {
Hooks.once("ready", async () => { Hooks.once("ready", async () => {
await migrateIfNeeded(); await migrateIfNeeded();
}); });
Hooks.on("renderChatLog", (_app, html) => {
const el = html instanceof HTMLElement ? html : html[0];
const controls = el?.querySelector?.(".chat-controls");
if (!controls) return;
const wrapper = document.createElement("div");
wrapper.classList.add("cde-chat-app-buttons");
wrapper.innerHTML = `
<button class="cde-chat-btn cde-chat-btn--loksyu" title="${game.i18n.localize("CDE.Loksyu")}">
<i class="fas fa-yin-yang"></i> ${game.i18n.localize("CDE.Loksyu")}
</button>
<button class="cde-chat-btn cde-chat-btn--tinji" title="${game.i18n.localize("CDE.TinJi2")}">
<i class="fas fa-star"></i> ${game.i18n.localize("CDE.TinJi2")}
</button>
`;
controls.appendChild(wrapper);
wrapper.querySelector(".cde-chat-btn--loksyu")?.addEventListener("click", () => CDELoksyuApp.open());
wrapper.querySelector(".cde-chat-btn--tinji")?.addEventListener("click", () => CDETinjiApp.open());
});
function injectCompendiumLink(html) { function injectCompendiumLink(html) {
const header = html[0]?.querySelector?.("h4.divider"); const header = html[0]?.querySelector?.("h4.divider");
if (!header) return; if (!header) return;

8
dist/system.js.map vendored

File diff suppressed because one or more lines are too long

View File

@@ -242,6 +242,7 @@
"CDE.LoksyuName": "Loksyu Name", "CDE.LoksyuName": "Loksyu Name",
"CDE.Loksyu": "Loksyu", "CDE.Loksyu": "Loksyu",
"CDE.LoksyuNotFound": "No Loksyu actor found. The Game Master must create one.",
"CDE.MetalYang": "㊎ Yang Metal (3)", "CDE.MetalYang": "㊎ Yang Metal (3)",
"CDE.MetalYin": "㊎ Yin Metal (8)", "CDE.MetalYin": "㊎ Yin Metal (8)",
"CDE.WaterYang": "㊌ Yang Water (1)", "CDE.WaterYang": "㊌ Yang Water (1)",
@@ -302,6 +303,15 @@
"CDE.TinJiName": "Tin Ji Name", "CDE.TinJiName": "Tin Ji Name",
"CDE.TinJi2": "Tin Ji", "CDE.TinJi2": "Tin Ji",
"CDE.TinjiNotFound": "No Tin Ji actor found. The Game Master must create one.",
"CDE.TinjiEmpty": "No Tin Ji dice remaining.",
"CDE.TinjiSpent": "{name} spends 1 Tin Ji die.",
"CDE.TinjiRemaining": "remaining",
"CDE.SpendTinji": "Spend a die",
"CDE.Reset": "Reset",
"CDE.ResetAll": "Reset all",
"CDE.Decrement": "Decrease",
"CDE.Increment": "Increase",
"CDE.UpperCaseSuccesses": "SUCCESSES", "CDE.UpperCaseSuccesses": "SUCCESSES",
"CDE.UpperCaseAuspiciousDice": "AUSPICIOUS-DICE", "CDE.UpperCaseAuspiciousDice": "AUSPICIOUS-DICE",

View File

@@ -151,6 +151,7 @@
"CDE.Loksyu": "Loksyu", "CDE.Loksyu": "Loksyu",
"CDE.Loksyu2": "Loksyu :", "CDE.Loksyu2": "Loksyu :",
"CDE.LoksyuName": "Nom du Loksyu", "CDE.LoksyuName": "Nom du Loksyu",
"CDE.LoksyuNotFound": "Aucun acteur Loksyu trouvé. Le Maître du Jeu doit en créer un.",
"CDE.MagicPromptName": "Jet de Magie", "CDE.MagicPromptName": "Jet de Magie",
"CDE.Magics": "Magies", "CDE.Magics": "Magies",
"CDE.Manipulation": "Manipulation", "CDE.Manipulation": "Manipulation",
@@ -281,6 +282,15 @@
"CDE.TinJi": "Tin Ji :", "CDE.TinJi": "Tin Ji :",
"CDE.TinJi2": "Tin Ji", "CDE.TinJi2": "Tin Ji",
"CDE.TinJiName": "Nom de la Tin Ji", "CDE.TinJiName": "Nom de la Tin Ji",
"CDE.TinjiNotFound": "Aucun acteur Tin Ji trouvé. Le Maître du Jeu doit en créer un.",
"CDE.TinjiEmpty": "Il n'y a plus de dés de Tin Ji disponibles.",
"CDE.TinjiSpent": "{name} dépense 1 dé de Tin Ji.",
"CDE.TinjiRemaining": "restant(s)",
"CDE.SpendTinji": "Dépenser un dé",
"CDE.Reset": "Réinitialiser",
"CDE.ResetAll": "Tout réinitialiser",
"CDE.Decrement": "Diminuer",
"CDE.Increment": "Augmenter",
"CDE.Total": "Total", "CDE.Total": "Total",
"CDE.Total-Present": "Total ● Actuel", "CDE.Total-Present": "Total ● Actuel",
"CDE.Tracking": "Traque", "CDE.Tracking": "Traque",

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@@ -1,3 +1,7 @@
2026/03/30-08:26:03.921273 7f4bd9fec6c0 Recovering log #68 2026/03/30-08:26:03.921273 7f4bd9fec6c0 Recovering log #68
2026/03/30-08:26:03.931083 7f4bd9fec6c0 Delete type=3 #66 2026/03/30-08:26:03.931083 7f4bd9fec6c0 Delete type=3 #66
2026/03/30-08:26:03.931138 7f4bd9fec6c0 Delete type=0 #68 2026/03/30-08:26:03.931138 7f4bd9fec6c0 Delete type=0 #68
2026/03/30-09:43:28.098488 7f4bd8fea6c0 Level-0 table #73: started
2026/03/30-09:43:28.098511 7f4bd8fea6c0 Level-0 table #73: 0 bytes OK
2026/03/30-09:43:28.104264 7f4bd8fea6c0 Delete type=0 #71
2026/03/30-09:43:28.117464 7f4bd8fea6c0 Manual compaction at level-0 from '!journal!ZWBHiWW5QlUeseAX' @ 72057594037927935 : 1 .. '!journal.pages!ZWBHiWW5QlUeseAX.jtQXIqLfyet8Nlte' @ 0 : 0; will stop at (end)

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@@ -1,3 +1,8 @@
2026/03/30-08:26:03.909166 7f4bdafee6c0 Recovering log #184 2026/03/30-08:26:03.909166 7f4bdafee6c0 Recovering log #184
2026/03/30-08:26:03.919289 7f4bdafee6c0 Delete type=3 #182 2026/03/30-08:26:03.919289 7f4bdafee6c0 Delete type=3 #182
2026/03/30-08:26:03.919342 7f4bdafee6c0 Delete type=0 #184 2026/03/30-08:26:03.919342 7f4bdafee6c0 Delete type=0 #184
2026/03/30-09:43:28.079081 7f4bd8fea6c0 Level-0 table #189: started
2026/03/30-09:43:28.079103 7f4bd8fea6c0 Level-0 table #189: 0 bytes OK
2026/03/30-09:43:28.086060 7f4bd8fea6c0 Delete type=0 #187
2026/03/30-09:43:28.092246 7f4bd8fea6c0 Manual compaction at level-0 from '!journal!TniC3ok9W0hDYxJS' @ 72057594037927935 : 1 .. '!journal.pages!yZsG9QaBHT3cUfNd.AHcfBcO96nUCELxv' @ 0 : 0; will stop at (end)
2026/03/30-09:43:28.092280 7f4bd8fea6c0 Manual compaction at level-1 from '!journal!TniC3ok9W0hDYxJS' @ 72057594037927935 : 1 .. '!journal.pages!yZsG9QaBHT3cUfNd.AHcfBcO96nUCELxv' @ 0 : 0; will stop at (end)

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@@ -1,3 +1,8 @@
2026/03/30-08:26:03.896176 7f4bd97eb6c0 Recovering log #756 2026/03/30-08:26:03.896176 7f4bd97eb6c0 Recovering log #756
2026/03/30-08:26:03.907046 7f4bd97eb6c0 Delete type=3 #754 2026/03/30-08:26:03.907046 7f4bd97eb6c0 Delete type=3 #754
2026/03/30-08:26:03.907119 7f4bd97eb6c0 Delete type=0 #756 2026/03/30-08:26:03.907119 7f4bd97eb6c0 Delete type=0 #756
2026/03/30-09:43:28.086148 7f4bd8fea6c0 Level-0 table #761: started
2026/03/30-09:43:28.086168 7f4bd8fea6c0 Level-0 table #761: 0 bytes OK
2026/03/30-09:43:28.092174 7f4bd8fea6c0 Delete type=0 #759
2026/03/30-09:43:28.092256 7f4bd8fea6c0 Manual compaction at level-0 from '!journal!f6UhPlIUh2O0F36q' @ 72057594037927935 : 1 .. '!journal.pages!f6UhPlIUh2O0F36q.keqszrb6FAI7CVZx' @ 0 : 0; will stop at (end)
2026/03/30-09:43:28.092274 7f4bd8fea6c0 Manual compaction at level-1 from '!journal!f6UhPlIUh2O0F36q' @ 72057594037927935 : 1 .. '!journal.pages!f6UhPlIUh2O0F36q.keqszrb6FAI7CVZx' @ 0 : 0; will stop at (end)

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@@ -1,3 +1,7 @@
2026/03/30-08:26:03.870788 7f4bd9fec6c0 Recovering log #4377 2026/03/30-08:26:03.870788 7f4bd9fec6c0 Recovering log #4377
2026/03/30-08:26:03.881274 7f4bd9fec6c0 Delete type=3 #4375 2026/03/30-08:26:03.881274 7f4bd9fec6c0 Delete type=3 #4375
2026/03/30-08:26:03.881332 7f4bd9fec6c0 Delete type=0 #4377 2026/03/30-08:26:03.881332 7f4bd9fec6c0 Delete type=0 #4377
2026/03/30-09:43:28.073001 7f4bd8fea6c0 Level-0 table #4382: started
2026/03/30-09:43:28.073024 7f4bd8fea6c0 Level-0 table #4382: 0 bytes OK
2026/03/30-09:43:28.078972 7f4bd8fea6c0 Delete type=0 #4380
2026/03/30-09:43:28.092238 7f4bd8fea6c0 Manual compaction at level-0 from '!journal!0lxwWrzKsdTBQhH0' @ 72057594037927935 : 1 .. '!journal.pages!wgSyae4GTJDkmBOm.6Ql0lgquUCTrMyTZ' @ 0 : 0; will stop at (end)

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@@ -1,3 +1,8 @@
2026/03/30-08:26:03.960135 7f4bdafee6c0 Recovering log #97 2026/03/30-08:26:03.960135 7f4bdafee6c0 Recovering log #97
2026/03/30-08:26:03.970139 7f4bdafee6c0 Delete type=3 #95 2026/03/30-08:26:03.970139 7f4bdafee6c0 Delete type=3 #95
2026/03/30-08:26:03.970187 7f4bdafee6c0 Delete type=0 #97 2026/03/30-08:26:03.970187 7f4bdafee6c0 Delete type=0 #97
2026/03/30-09:43:28.104316 7f4bd8fea6c0 Level-0 table #102: started
2026/03/30-09:43:28.104333 7f4bd8fea6c0 Level-0 table #102: 0 bytes OK
2026/03/30-09:43:28.111378 7f4bd8fea6c0 Delete type=0 #100
2026/03/30-09:43:28.117472 7f4bd8fea6c0 Manual compaction at level-0 from '!tables!J9VdvrwkbyKxMAT7' @ 72057594037927935 : 1 .. '!tables.results!jGKjfCyk4ROSy9fU.zRzADzATtijaBdNX' @ 0 : 0; will stop at (end)
2026/03/30-09:43:28.117505 7f4bd8fea6c0 Manual compaction at level-1 from '!tables!J9VdvrwkbyKxMAT7' @ 72057594037927935 : 1 .. '!tables.results!jGKjfCyk4ROSy9fU.zRzADzATtijaBdNX' @ 0 : 0; will stop at (end)

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@@ -1,3 +1,8 @@
2026/03/30-08:26:03.946656 7f4bd9fec6c0 Recovering log #78 2026/03/30-08:26:03.946656 7f4bd9fec6c0 Recovering log #78
2026/03/30-08:26:03.958209 7f4bd9fec6c0 Delete type=3 #76 2026/03/30-08:26:03.958209 7f4bd9fec6c0 Delete type=3 #76
2026/03/30-08:26:03.958276 7f4bd9fec6c0 Delete type=0 #78 2026/03/30-08:26:03.958276 7f4bd9fec6c0 Delete type=0 #78
2026/03/30-09:43:28.111476 7f4bd8fea6c0 Level-0 table #83: started
2026/03/30-09:43:28.111506 7f4bd8fea6c0 Level-0 table #83: 0 bytes OK
2026/03/30-09:43:28.117383 7f4bd8fea6c0 Delete type=0 #81
2026/03/30-09:43:28.117483 7f4bd8fea6c0 Manual compaction at level-0 from '!macros!apyHJT40enTKFUfX' @ 72057594037927935 : 1 .. '!macros!suexsLbORUfE9ptz' @ 0 : 0; will stop at (end)
2026/03/30-09:43:28.117499 7f4bd8fea6c0 Manual compaction at level-1 from '!macros!apyHJT40enTKFUfX' @ 72057594037927935 : 1 .. '!macros!suexsLbORUfE9ptz' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

@@ -1,3 +1,8 @@
2026/03/30-08:26:03.934190 7f4bd97eb6c0 Recovering log #256 2026/03/30-08:26:03.934190 7f4bd97eb6c0 Recovering log #256
2026/03/30-08:26:03.945052 7f4bd97eb6c0 Delete type=3 #254 2026/03/30-08:26:03.945052 7f4bd97eb6c0 Delete type=3 #254
2026/03/30-08:26:03.945123 7f4bd97eb6c0 Delete type=0 #256 2026/03/30-08:26:03.945123 7f4bd97eb6c0 Delete type=0 #256
2026/03/30-09:43:28.092357 7f4bd8fea6c0 Level-0 table #261: started
2026/03/30-09:43:28.092374 7f4bd8fea6c0 Level-0 table #261: 0 bytes OK
2026/03/30-09:43:28.098362 7f4bd8fea6c0 Delete type=0 #259
2026/03/30-09:43:28.117455 7f4bd8fea6c0 Manual compaction at level-0 from '!macros!Admg6zBHid4mfbJY' @ 72057594037927935 : 1 .. '!macros!wY3tga12higX7soz' @ 0 : 0; will stop at (end)
2026/03/30-09:43:28.117478 7f4bd8fea6c0 Manual compaction at level-1 from '!macros!Admg6zBHid4mfbJY' @ 72057594037927935 : 1 .. '!macros!wY3tga12higX7soz' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

@@ -1,3 +1,8 @@
2026/03/30-08:26:03.884089 7f4bda7ed6c0 Recovering log #998 2026/03/30-08:26:03.884089 7f4bda7ed6c0 Recovering log #998
2026/03/30-08:26:03.894023 7f4bda7ed6c0 Delete type=3 #996 2026/03/30-08:26:03.894023 7f4bda7ed6c0 Delete type=3 #996
2026/03/30-08:26:03.894104 7f4bda7ed6c0 Delete type=0 #998 2026/03/30-08:26:03.894104 7f4bda7ed6c0 Delete type=0 #998
2026/03/30-09:43:28.067084 7f4bd8fea6c0 Level-0 table #1003: started
2026/03/30-09:43:28.067126 7f4bd8fea6c0 Level-0 table #1003: 0 bytes OK
2026/03/30-09:43:28.072914 7f4bd8fea6c0 Delete type=0 #1001
2026/03/30-09:43:28.092224 7f4bd8fea6c0 Manual compaction at level-0 from '!journal!OgzOugwIXfHtijaY' @ 72057594037927935 : 1 .. '!journal.pages!OgzOugwIXfHtijaY.OOev7kj2KoMOGoMD' @ 0 : 0; will stop at (end)
2026/03/30-09:43:28.092251 7f4bd8fea6c0 Manual compaction at level-1 from '!journal!OgzOugwIXfHtijaY' @ 72057594037927935 : 1 .. '!journal.pages!OgzOugwIXfHtijaY.OOev7kj2KoMOGoMD' @ 0 : 0; will stop at (end)

View File

@@ -105,4 +105,6 @@ export const TEMPLATE_PARTIALS = [
"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-spells.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-spells.html",
"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-kungfus.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-kungfus.html",
"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-items.html", "systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-items.html",
"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-loksyu-app.html",
"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-tinji-app.html",
] ]

View File

@@ -11,6 +11,8 @@ import { registerHandlebarsHelpers } from "./ui/helpers.js"
import { preloadPartials } from "./ui/templates.js" import { preloadPartials } from "./ui/templates.js"
import { CDELoksyuSheet, CDECharacterSheet, CDENpcSheet, CDETinjiSheet } from "./ui/sheets/actors/index.js" import { CDELoksyuSheet, CDECharacterSheet, CDENpcSheet, CDETinjiSheet } from "./ui/sheets/actors/index.js"
import { CDEItemSheet, CDEKungfuSheet, CDESpellSheet, CDESupernaturalSheet, CDEWeaponSheet, CDEArmorSheet, CDESanheiSheet, CDEIngredientSheet } from "./ui/sheets/items/index.js" import { CDEItemSheet, CDEKungfuSheet, CDESpellSheet, CDESupernaturalSheet, CDEWeaponSheet, CDEArmorSheet, CDESanheiSheet, CDEIngredientSheet } from "./ui/sheets/items/index.js"
import { CDELoksyuApp } from "./ui/apps/loksyu-app.js"
import { CDETinjiApp } from "./ui/apps/tinji-app.js"
import { migrateIfNeeded, registerSettings } from "./migration.js" import { migrateIfNeeded, registerSettings } from "./migration.js"
Hooks.once("i18nInit", preLocalizeConfig) Hooks.once("i18nInit", preLocalizeConfig)
@@ -122,6 +124,28 @@ Hooks.once("ready", async () => {
await migrateIfNeeded() await migrateIfNeeded()
}) })
/** Add Loksyu + Tin Ji quick-access buttons to the chat footer */
Hooks.on("renderChatLog", (_app, html) => {
const el = html instanceof HTMLElement ? html : html[0]
const controls = el?.querySelector?.(".chat-controls")
if (!controls) return
const wrapper = document.createElement("div")
wrapper.classList.add("cde-chat-app-buttons")
wrapper.innerHTML = `
<button class="cde-chat-btn cde-chat-btn--loksyu" title="${game.i18n.localize("CDE.Loksyu")}">
<i class="fas fa-yin-yang"></i> ${game.i18n.localize("CDE.Loksyu")}
</button>
<button class="cde-chat-btn cde-chat-btn--tinji" title="${game.i18n.localize("CDE.TinJi2")}">
<i class="fas fa-star"></i> ${game.i18n.localize("CDE.TinJi2")}
</button>
`
controls.appendChild(wrapper)
wrapper.querySelector(".cde-chat-btn--loksyu")?.addEventListener("click", () => CDELoksyuApp.open())
wrapper.querySelector(".cde-chat-btn--tinji")?.addEventListener("click", () => CDETinjiApp.open())
})
function injectCompendiumLink(html) { function injectCompendiumLink(html) {
const header = html[0]?.querySelector?.("h4.divider") const header = html[0]?.querySelector?.("h4.divider")
if (!header) return if (!header) return

3
src/ui/apps/index.js Normal file
View File

@@ -0,0 +1,3 @@
export { CDELoksyuApp } from "./loksyu-app.js"
export { CDETinjiApp } from "./tinji-app.js"
export { getSingletonActor, updateLoksyuFromRoll, updateTinjiFromRoll } from "./singletons.js"

121
src/ui/apps/loksyu-app.js Normal file
View File

@@ -0,0 +1,121 @@
import { getSingletonActor } from "./singletons.js"
import { ACTOR_TYPES } from "../../config/constants.js"
const SYSTEM_ID = "fvtt-chroniques-de-l-etrange"
export class CDELoksyuApp extends foundry.applications.api.HandlebarsApplicationMixin(
foundry.applications.api.ApplicationV2
) {
static DEFAULT_OPTIONS = {
id: "cde-loksyu-app",
tag: "div",
window: {
title: "CDE.Loksyu",
icon: "fas fa-yin-yang",
resizable: false,
},
classes: ["cde-app", "cde-loksyu-standalone"],
position: { width: 540, height: "auto" },
actions: {
resetElement: CDELoksyuApp.#onResetElement,
resetAll: CDELoksyuApp.#onResetAll,
},
}
static PARTS = {
main: {
template: `systems/${SYSTEM_ID}/templates/apps/cde-loksyu-app.html`,
},
}
/** @type {Actor|null} */
#actor = null
/** @type {Function|null} bound hook handler */
#updateHook = null
/** Singleton accessor — open or bring to front */
static open() {
const existing = Object.values(foundry.applications.instances ?? {}).find(
(app) => app instanceof CDELoksyuApp
)
if (existing) { existing.bringToFront(); return existing }
const app = new CDELoksyuApp()
app.render(true)
return app
}
async _prepareContext() {
this.#actor = await getSingletonActor(ACTOR_TYPES.loksyu)
if (!this.#actor) return { hasActor: false }
const sys = this.#actor.system
const ELEMENTS = [
{ key: "wood", nameKey: "CDE.Wood", qualKey: "CDE.WoodQualities", img: `systems/${SYSTEM_ID}/images/cde_bois.webp` },
{ key: "fire", nameKey: "CDE.Fire", qualKey: "CDE.FireQualities", img: `systems/${SYSTEM_ID}/images/cde_feu.webp` },
{ key: "earth", nameKey: "CDE.Earth", qualKey: "CDE.EarthQualities", img: `systems/${SYSTEM_ID}/images/cde_terre.webp` },
{ key: "metal", nameKey: "CDE.Metal", qualKey: "CDE.MetalQualities", img: `systems/${SYSTEM_ID}/images/cde_metal.webp` },
{ key: "water", nameKey: "CDE.Water", qualKey: "CDE.WaterQualities", img: `systems/${SYSTEM_ID}/images/cde_eau.webp` },
]
return {
hasActor: true,
canEdit: this.#actor.isOwner,
elements: ELEMENTS.map((el) => ({
...el,
yang: sys[el.key]?.yang?.value ?? 0,
yin: sys[el.key]?.yin?.value ?? 0,
})),
}
}
_onRender(context, options) {
super._onRender(context, options)
this.#bindInputs()
// Subscribe to actor updates to keep the app live
this.#updateHook = Hooks.on("updateActor", (actor) => {
if (actor.id === this.#actor?.id) this.render()
})
}
_onClose(options) {
if (this.#updateHook !== null) {
Hooks.off("updateActor", this.#updateHook)
this.#updateHook = null
}
super._onClose(options)
}
#bindInputs() {
const inputs = this.element?.querySelectorAll("input[data-field]")
if (!inputs?.length) return
inputs.forEach((input) => {
input.addEventListener("change", async (ev) => {
const field = ev.currentTarget.dataset.field
const val = parseInt(ev.currentTarget.value, 10)
if (!field || isNaN(val)) return
await this.#actor?.update({ [field]: Math.max(0, val) })
})
})
}
static async #onResetElement(event, target) {
const key = target.dataset.element
if (!key || !this.#actor) return
await this.#actor.update({
[`system.${key}.yin.value`]: 0,
[`system.${key}.yang.value`]: 0,
})
}
static async #onResetAll(_event, _target) {
if (!this.#actor) return
const KEYS = ["wood", "fire", "earth", "metal", "water"]
const update = {}
for (const k of KEYS) {
update[`system.${k}.yin.value`] = 0
update[`system.${k}.yang.value`] = 0
}
await this.#actor.update(update)
}
}

99
src/ui/apps/singletons.js Normal file
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@@ -0,0 +1,99 @@
/**
* Singleton actor utilities for Loksyu and Tin Ji.
*
* Both are world-level shared trackers backed by a singleton Actor document
* of type "loksyu" / "tinji". GMs can create them via the Actors sidebar;
* the apps find the first one or offer to create it.
*/
import { ACTOR_TYPES } from "../../config/constants.js"
/** Wu Xing generating cycle — [successes, auspicious, noxious, loksyu, tinji] */
const WU_XING_CYCLE = {
wood: ["wood", "fire", "water", "earth", "metal"],
fire: ["fire", "earth", "wood", "metal", "water"],
earth: ["earth", "metal", "fire", "water", "wood"],
metal: ["metal", "water", "earth", "wood", "fire"],
water: ["water", "wood", "metal", "fire", "earth"],
}
/** Die face pairs [yin, yang] per aspect (0 = face "10") */
const ASPECT_FACES = {
metal: [3, 8],
water: [1, 6],
earth: [0, 5],
fire: [2, 7],
wood: [4, 9],
}
/**
* Find the first actor of the given type in the world, or create one if the
* current user is a GM and none exists.
*
* @param {"loksyu"|"tinji"} type
* @returns {Promise<Actor|null>}
*/
export async function getSingletonActor(type) {
const existing = game.actors.find((a) => a.type === type)
if (existing) return existing
if (!game.user.isGM) {
ui.notifications.warn(game.i18n.localize(type === ACTOR_TYPES.loksyu ? "CDE.LoksyuNotFound" : "CDE.TinjiNotFound"))
return null
}
// Auto-create the singleton when the GM opens the app for the first time.
const nameKey = type === ACTOR_TYPES.loksyu ? "CDE.UpperCaseLoksyu" : "CDE.UpperCaseTinJi"
const actor = await Actor.create({
name: game.i18n.localize(nameKey),
type,
img: type === ACTOR_TYPES.loksyu
? "systems/fvtt-chroniques-de-l-etrange/images/loksyu_long.webp"
: "systems/fvtt-chroniques-de-l-etrange/images/tinji.webp",
})
return actor ?? null
}
/**
* After a WuXing roll, add the loksyu faces (yin + yang) of the relevant
* aspect to the singleton Loksyu actor.
*
* @param {string} activeAspect - The aspect used for the roll (e.g. "fire")
* @param {Object} faces - Die face counts { 0: n, 1: n, …, 9: n }
*/
export async function updateLoksyuFromRoll(activeAspect, faces) {
const cycle = WU_XING_CYCLE[activeAspect]
if (!cycle) return
const lokAspect = cycle[3]
const [yinFace, yangFace] = ASPECT_FACES[lokAspect] ?? []
if (yinFace === undefined) return
const yinCount = faces[yinFace] ?? 0
const yangCount = faces[yangFace] ?? 0
if (yinCount === 0 && yangCount === 0) return
const actor = await getSingletonActor(ACTOR_TYPES.loksyu)
if (!actor) return
const current = actor.system[lokAspect] ?? { yin: { value: 0 }, yang: { value: 0 } }
await actor.update({
[`system.${lokAspect}.yin.value`]: (current.yin.value ?? 0) + yinCount,
[`system.${lokAspect}.yang.value`]: (current.yang.value ?? 0) + yangCount,
})
}
/**
* After a WuXing roll, add tinji faces to the singleton TinJi actor.
*
* @param {number} count - Number of tinji faces rolled
*/
export async function updateTinjiFromRoll(count) {
if (!count || count <= 0) return
const actor = await getSingletonActor(ACTOR_TYPES.tinji)
if (!actor) return
const current = actor.system.value ?? 0
await actor.update({ "system.value": current + count })
}

124
src/ui/apps/tinji-app.js Normal file
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@@ -0,0 +1,124 @@
import { getSingletonActor } from "./singletons.js"
import { ACTOR_TYPES } from "../../config/constants.js"
const SYSTEM_ID = "fvtt-chroniques-de-l-etrange"
export class CDETinjiApp extends foundry.applications.api.HandlebarsApplicationMixin(
foundry.applications.api.ApplicationV2
) {
static DEFAULT_OPTIONS = {
id: "cde-tinji-app",
tag: "div",
window: {
title: "CDE.TinJi2",
icon: "fas fa-star",
resizable: false,
},
classes: ["cde-app", "cde-tinji-standalone"],
position: { width: 320, height: "auto" },
actions: {
increment: CDETinjiApp.#onIncrement,
decrement: CDETinjiApp.#onDecrement,
reset: CDETinjiApp.#onReset,
spend: CDETinjiApp.#onSpend,
},
}
static PARTS = {
main: {
template: `systems/${SYSTEM_ID}/templates/apps/cde-tinji-app.html`,
},
}
/** @type {Actor|null} */
#actor = null
/** @type {Function|null} */
#updateHook = null
static open() {
const existing = Object.values(foundry.applications.instances ?? {}).find(
(app) => app instanceof CDETinjiApp
)
if (existing) { existing.bringToFront(); return existing }
const app = new CDETinjiApp()
app.render(true)
return app
}
async _prepareContext() {
this.#actor = await getSingletonActor(ACTOR_TYPES.tinji)
if (!this.#actor) return { hasActor: false, value: 0 }
return {
hasActor: true,
canEdit: this.#actor.isOwner,
value: this.#actor.system.value ?? 0,
}
}
_onRender(context, options) {
super._onRender(context, options)
this.#bindDirectInput()
this.#updateHook = Hooks.on("updateActor", (actor) => {
if (actor.id === this.#actor?.id) this.render()
})
}
_onClose(options) {
if (this.#updateHook !== null) {
Hooks.off("updateActor", this.#updateHook)
this.#updateHook = null
}
super._onClose(options)
}
#bindDirectInput() {
const input = this.element?.querySelector("input.cde-tinji-direct")
if (!input) return
input.addEventListener("change", async (ev) => {
const val = parseInt(ev.currentTarget.value, 10)
if (!isNaN(val) && this.#actor) {
await this.#actor.update({ "system.value": Math.max(0, val) })
}
})
}
static async #onIncrement() {
if (!this.#actor) return
const current = this.#actor.system.value ?? 0
await this.#actor.update({ "system.value": current + 1 })
}
static async #onDecrement() {
if (!this.#actor) return
const current = this.#actor.system.value ?? 0
if (current <= 0) return
await this.#actor.update({ "system.value": current - 1 })
}
static async #onReset() {
if (!this.#actor) return
await this.#actor.update({ "system.value": 0 })
}
/** Spend 1 Tin Ji die and announce it in chat */
static async #onSpend() {
if (!this.#actor) return
const current = this.#actor.system.value ?? 0
if (current <= 0) {
ui.notifications.warn(game.i18n.localize("CDE.TinjiEmpty"))
return
}
await this.#actor.update({ "system.value": current - 1 })
ChatMessage.create({
user: game.user.id,
content: `<div class="cde-tinji-spend-msg">
<i class="fas fa-star"></i>
<strong>${game.i18n.localize("CDE.TinJi2")}</strong>
${game.i18n.format("CDE.TinjiSpent", { name: game.user.name })}
<span class="cde-tinji-remain">(${current - 1} ${game.i18n.localize("CDE.TinjiRemaining")})</span>
</div>`,
})
}
}

View File

@@ -14,6 +14,7 @@
*/ */
import { MAGICS } from "../config/constants.js" import { MAGICS } from "../config/constants.js"
import { updateLoksyuFromRoll, updateTinjiFromRoll } from "./apps/singletons.js"
const RESULT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html" const RESULT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html"
const SKILL_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-dice-prompt.html" const SKILL_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-dice-prompt.html"
@@ -445,6 +446,9 @@ export async function rollForActor(actor, rollKey) {
if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) { if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) {
await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id) await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id)
} }
// Auto-update Loksyu/TinJi singletons from weapon roll faces
if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces)
if ((wpResults.tinjidice ?? 0) > 0) await updateTinjiFromRoll(wpResults.tinjidice)
return return
} }
default: default:
@@ -625,4 +629,8 @@ export async function rollForActor(actor, rollKey) {
if (game.modules.get("dice-so-nice")?.active && msg?.id) { if (game.modules.get("dice-so-nice")?.active && msg?.id) {
await game.dice3d.waitFor3DAnimationByMessageID(msg.id) await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
} }
// ---- Auto-update Loksyu / TinJi singletons ----
if ((results.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wuXingAspectName, faces)
if ((results.tinjidice ?? 0) > 0) await updateTinjiFromRoll(results.tinjidice)
} }

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@@ -1,4 +1,5 @@
import { CDEBaseActorSheet } from "./base.js" import { CDEBaseActorSheet } from "./base.js"
import { CDELoksyuApp } from "../../apps/loksyu-app.js"
export class CDELoksyuSheet extends CDEBaseActorSheet { export class CDELoksyuSheet extends CDEBaseActorSheet {
static DEFAULT_OPTIONS = { static DEFAULT_OPTIONS = {
@@ -10,4 +11,11 @@ export class CDELoksyuSheet extends CDEBaseActorSheet {
} }
tabGroups = { primary: "loksyu" } tabGroups = { primary: "loksyu" }
/** Redirect any direct actor-sheet open to the standalone app instead */
async _onFirstRender(context, options) {
// Close this actor sheet immediately and open the standalone app
await this.close({ animate: false })
CDELoksyuApp.open()
}
} }

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@@ -1,4 +1,5 @@
import { CDEBaseActorSheet } from "./base.js" import { CDEBaseActorSheet } from "./base.js"
import { CDETinjiApp } from "../../apps/tinji-app.js"
export class CDETinjiSheet extends CDEBaseActorSheet { export class CDETinjiSheet extends CDEBaseActorSheet {
static DEFAULT_OPTIONS = { static DEFAULT_OPTIONS = {
@@ -10,4 +11,10 @@ export class CDETinjiSheet extends CDEBaseActorSheet {
} }
tabGroups = { primary: "tinji" } tabGroups = { primary: "tinji" }
/** Redirect any direct actor-sheet open to the standalone app instead */
async _onFirstRender(context, options) {
await this.close({ animate: false })
CDETinjiApp.open()
}
} }

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@@ -0,0 +1,55 @@
{{!-- Loksyu standalone app --}}
<div class="cde-loksyu-app-body">
{{#unless hasActor}}
<p class="cde-empty-list"><i class="fas fa-exclamation-triangle"></i> {{ localize "CDE.LoksyuNotFound" }}</p>
{{/unless}}
{{#if hasActor}}
<div class="cde-loksyu-elements">
{{#each elements as |el|}}
<div class="cde-lok-card cde-lok-card--{{el.key}}">
<div class="cde-lok-header">
<img class="cde-lok-icon" src="{{el.img}}" alt="{{localize el.nameKey}}" width="32" height="32" />
<div class="cde-lok-titles">
<span class="cde-lok-name">{{ localize el.nameKey }}</span>
<span class="cde-lok-qual">{{ localize el.qualKey }}</span>
</div>
<a class="cde-lok-reset" data-action="resetElement" data-element="{{el.key}}" title="{{ localize 'CDE.Reset' }}">
<i class="fas fa-rotate-left"></i>
</a>
</div>
<div class="cde-lok-values">
<div class="cde-lok-polarity cde-lok-polarity--yang">
<span class="cde-lok-pol-label">○ {{ localize "CDE.Yang" }}</span>
<input class="cde-lok-input" type="number" min="0"
data-field="system.{{el.key}}.yang.value"
value="{{el.yang}}"
{{#unless ../canEdit}}disabled{{/unless}} />
</div>
<div class="cde-lok-polarity cde-lok-polarity--yin">
<span class="cde-lok-pol-label">● {{ localize "CDE.Yin" }}</span>
<input class="cde-lok-input" type="number" min="0"
data-field="system.{{el.key}}.yin.value"
value="{{el.yin}}"
{{#unless ../canEdit}}disabled{{/unless}} />
</div>
</div>
</div>
{{/each}}
</div>
<div class="cde-loksyu-visual-row">
<img class="cde-lok-visual" src="systems/fvtt-chroniques-de-l-etrange/images/loksyu_long.webp" alt="Loksyu" />
</div>
{{#if canEdit}}
<div class="cde-lok-footer">
<button class="cde-lok-reset-all" data-action="resetAll">
<i class="fas fa-rotate-left"></i> {{ localize "CDE.ResetAll" }}
</button>
</div>
{{/if}}
{{/if}}
</div>

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@@ -0,0 +1,41 @@
{{!-- Tin Ji standalone app --}}
<div class="cde-tinji-app-body">
{{#unless hasActor}}
<p class="cde-empty-list"><i class="fas fa-exclamation-triangle"></i> {{ localize "CDE.TinjiNotFound" }}</p>
{{/unless}}
{{#if hasActor}}
<div class="cde-tinji-display">
<div class="cde-tinji-chinese-large">天機</div>
<div class="cde-tinji-label">{{ localize "CDE.UpperCaseTinJi" }}</div>
<div class="cde-tinji-counter">
{{#if canEdit}}
<button class="cde-tinji-step" data-action="decrement" title="{{ localize 'CDE.Decrement' }}"></button>
{{/if}}
<input class="cde-tinji-direct" type="number" min="0" value="{{value}}"
{{#unless canEdit}}disabled{{/unless}} />
{{#if canEdit}}
<button class="cde-tinji-step" data-action="increment" title="{{ localize 'CDE.Increment' }}">+</button>
{{/if}}
</div>
<div class="cde-tinji-hint">{{ localize "CDE.AuspiciousDice" }}</div>
<div class="cde-tinji-actions">
<button class="cde-tinji-spend-btn" data-action="spend" {{#unless value}}disabled{{/unless}}>
<i class="fas fa-star"></i> {{ localize "CDE.SpendTinji" }}
</button>
{{#if canEdit}}
<button class="cde-tinji-reset-btn" data-action="reset">
<i class="fas fa-rotate-left"></i> {{ localize "CDE.Reset" }}
</button>
{{/if}}
</div>
</div>
<img class="cde-tinji-visual" src="systems/fvtt-chroniques-de-l-etrange/images/tinji.webp" alt="Tin Ji" />
{{/if}}
</div>