feat: Loksyu & TinJi standalone AppV2 apps with chat buttons and dice automation
- CDELoksyuApp: standalone HandlebarsApplicationMixin(ApplicationV2) app - 5-element Wu Xing grid with yin/yang inputs per element - Per-element reset buttons + global reset-all - Auto-refresh via updateActor hook - CDETinjiApp: standalone AppV2 for the collective Tin Ji dice pool - Large neon counter with +/- buttons and direct input - Spend button sends a chat message with remaining count - singletons.js: shared utilities - getSingletonActor: find or auto-create singleton actor - updateLoksyuFromRoll: compute lokAspect from Wu Xing cycle, update yin/yang - updateTinjiFromRoll: add tinji face count to value - rolling.js: auto-update both singletons after every dice roll (weapon path + main roll path) - system.js: renderChatLog hook injects Loksyu/TinJi footer buttons in the chat sidebar - loksyu.js / tinji.js: actor sheets redirect to standalone apps when opened via the sidebar - CSS: .cde-loksyu-standalone, .cde-tinji-standalone, .cde-chat-app-buttons, .cde-tinji-spend-msg styles added - i18n: new keys in fr-cde.json and en-cde.json for all new UI strings (LoksyuNotFound, TinjiNotFound, Reset, ResetAll, SpendTinji, etc.) Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -1,4 +1,5 @@
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import { CDEBaseActorSheet } from "./base.js"
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import { CDELoksyuApp } from "../../apps/loksyu-app.js"
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export class CDELoksyuSheet extends CDEBaseActorSheet {
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static DEFAULT_OPTIONS = {
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@@ -10,4 +11,11 @@ export class CDELoksyuSheet extends CDEBaseActorSheet {
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}
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tabGroups = { primary: "loksyu" }
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/** Redirect any direct actor-sheet open to the standalone app instead */
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async _onFirstRender(context, options) {
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// Close this actor sheet immediately and open the standalone app
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await this.close({ animate: false })
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CDELoksyuApp.open()
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}
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}
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