feat: Loksyu & TinJi standalone AppV2 apps with chat buttons and dice automation
- CDELoksyuApp: standalone HandlebarsApplicationMixin(ApplicationV2) app - 5-element Wu Xing grid with yin/yang inputs per element - Per-element reset buttons + global reset-all - Auto-refresh via updateActor hook - CDETinjiApp: standalone AppV2 for the collective Tin Ji dice pool - Large neon counter with +/- buttons and direct input - Spend button sends a chat message with remaining count - singletons.js: shared utilities - getSingletonActor: find or auto-create singleton actor - updateLoksyuFromRoll: compute lokAspect from Wu Xing cycle, update yin/yang - updateTinjiFromRoll: add tinji face count to value - rolling.js: auto-update both singletons after every dice roll (weapon path + main roll path) - system.js: renderChatLog hook injects Loksyu/TinJi footer buttons in the chat sidebar - loksyu.js / tinji.js: actor sheets redirect to standalone apps when opened via the sidebar - CSS: .cde-loksyu-standalone, .cde-tinji-standalone, .cde-chat-app-buttons, .cde-tinji-spend-msg styles added - i18n: new keys in fr-cde.json and en-cde.json for all new UI strings (LoksyuNotFound, TinjiNotFound, Reset, ResetAll, SpendTinji, etc.) Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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import { getSingletonActor } from "./singletons.js"
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import { ACTOR_TYPES } from "../../config/constants.js"
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const SYSTEM_ID = "fvtt-chroniques-de-l-etrange"
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export class CDETinjiApp extends foundry.applications.api.HandlebarsApplicationMixin(
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foundry.applications.api.ApplicationV2
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) {
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static DEFAULT_OPTIONS = {
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id: "cde-tinji-app",
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tag: "div",
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window: {
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title: "CDE.TinJi2",
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icon: "fas fa-star",
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resizable: false,
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},
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classes: ["cde-app", "cde-tinji-standalone"],
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position: { width: 320, height: "auto" },
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actions: {
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increment: CDETinjiApp.#onIncrement,
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decrement: CDETinjiApp.#onDecrement,
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reset: CDETinjiApp.#onReset,
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spend: CDETinjiApp.#onSpend,
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},
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}
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static PARTS = {
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main: {
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template: `systems/${SYSTEM_ID}/templates/apps/cde-tinji-app.html`,
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},
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}
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/** @type {Actor|null} */
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#actor = null
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/** @type {Function|null} */
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#updateHook = null
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static open() {
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const existing = Object.values(foundry.applications.instances ?? {}).find(
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(app) => app instanceof CDETinjiApp
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)
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if (existing) { existing.bringToFront(); return existing }
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const app = new CDETinjiApp()
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app.render(true)
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return app
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}
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async _prepareContext() {
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this.#actor = await getSingletonActor(ACTOR_TYPES.tinji)
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if (!this.#actor) return { hasActor: false, value: 0 }
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return {
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hasActor: true,
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canEdit: this.#actor.isOwner,
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value: this.#actor.system.value ?? 0,
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}
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}
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_onRender(context, options) {
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super._onRender(context, options)
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this.#bindDirectInput()
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this.#updateHook = Hooks.on("updateActor", (actor) => {
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if (actor.id === this.#actor?.id) this.render()
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})
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}
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_onClose(options) {
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if (this.#updateHook !== null) {
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Hooks.off("updateActor", this.#updateHook)
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this.#updateHook = null
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}
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super._onClose(options)
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}
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#bindDirectInput() {
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const input = this.element?.querySelector("input.cde-tinji-direct")
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if (!input) return
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input.addEventListener("change", async (ev) => {
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const val = parseInt(ev.currentTarget.value, 10)
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if (!isNaN(val) && this.#actor) {
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await this.#actor.update({ "system.value": Math.max(0, val) })
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}
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})
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}
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static async #onIncrement() {
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if (!this.#actor) return
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const current = this.#actor.system.value ?? 0
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await this.#actor.update({ "system.value": current + 1 })
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}
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static async #onDecrement() {
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if (!this.#actor) return
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const current = this.#actor.system.value ?? 0
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if (current <= 0) return
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await this.#actor.update({ "system.value": current - 1 })
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}
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static async #onReset() {
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if (!this.#actor) return
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await this.#actor.update({ "system.value": 0 })
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}
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/** Spend 1 Tin Ji die and announce it in chat */
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static async #onSpend() {
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if (!this.#actor) return
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const current = this.#actor.system.value ?? 0
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if (current <= 0) {
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ui.notifications.warn(game.i18n.localize("CDE.TinjiEmpty"))
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return
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}
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await this.#actor.update({ "system.value": current - 1 })
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ChatMessage.create({
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user: game.user.id,
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content: `<div class="cde-tinji-spend-msg">
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<i class="fas fa-star"></i>
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<strong>${game.i18n.localize("CDE.TinJi2")}</strong>
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${game.i18n.format("CDE.TinjiSpent", { name: game.user.name })}
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<span class="cde-tinji-remain">(${current - 1} ${game.i18n.localize("CDE.TinjiRemaining")})</span>
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</div>`,
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})
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}
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}
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