feat: Loksyu & TinJi standalone AppV2 apps with chat buttons and dice automation
- CDELoksyuApp: standalone HandlebarsApplicationMixin(ApplicationV2) app - 5-element Wu Xing grid with yin/yang inputs per element - Per-element reset buttons + global reset-all - Auto-refresh via updateActor hook - CDETinjiApp: standalone AppV2 for the collective Tin Ji dice pool - Large neon counter with +/- buttons and direct input - Spend button sends a chat message with remaining count - singletons.js: shared utilities - getSingletonActor: find or auto-create singleton actor - updateLoksyuFromRoll: compute lokAspect from Wu Xing cycle, update yin/yang - updateTinjiFromRoll: add tinji face count to value - rolling.js: auto-update both singletons after every dice roll (weapon path + main roll path) - system.js: renderChatLog hook injects Loksyu/TinJi footer buttons in the chat sidebar - loksyu.js / tinji.js: actor sheets redirect to standalone apps when opened via the sidebar - CSS: .cde-loksyu-standalone, .cde-tinji-standalone, .cde-chat-app-buttons, .cde-tinji-spend-msg styles added - i18n: new keys in fr-cde.json and en-cde.json for all new UI strings (LoksyuNotFound, TinjiNotFound, Reset, ResetAll, SpendTinji, etc.) Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -11,6 +11,8 @@ import { registerHandlebarsHelpers } from "./ui/helpers.js"
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import { preloadPartials } from "./ui/templates.js"
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import { CDELoksyuSheet, CDECharacterSheet, CDENpcSheet, CDETinjiSheet } from "./ui/sheets/actors/index.js"
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import { CDEItemSheet, CDEKungfuSheet, CDESpellSheet, CDESupernaturalSheet, CDEWeaponSheet, CDEArmorSheet, CDESanheiSheet, CDEIngredientSheet } from "./ui/sheets/items/index.js"
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import { CDELoksyuApp } from "./ui/apps/loksyu-app.js"
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import { CDETinjiApp } from "./ui/apps/tinji-app.js"
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import { migrateIfNeeded, registerSettings } from "./migration.js"
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Hooks.once("i18nInit", preLocalizeConfig)
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@@ -122,6 +124,28 @@ Hooks.once("ready", async () => {
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await migrateIfNeeded()
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})
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/** Add Loksyu + Tin Ji quick-access buttons to the chat footer */
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Hooks.on("renderChatLog", (_app, html) => {
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const el = html instanceof HTMLElement ? html : html[0]
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const controls = el?.querySelector?.(".chat-controls")
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if (!controls) return
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const wrapper = document.createElement("div")
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wrapper.classList.add("cde-chat-app-buttons")
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wrapper.innerHTML = `
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<button class="cde-chat-btn cde-chat-btn--loksyu" title="${game.i18n.localize("CDE.Loksyu")}">
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<i class="fas fa-yin-yang"></i> ${game.i18n.localize("CDE.Loksyu")}
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</button>
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<button class="cde-chat-btn cde-chat-btn--tinji" title="${game.i18n.localize("CDE.TinJi2")}">
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<i class="fas fa-star"></i> ${game.i18n.localize("CDE.TinJi2")}
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</button>
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`
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controls.appendChild(wrapper)
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wrapper.querySelector(".cde-chat-btn--loksyu")?.addEventListener("click", () => CDELoksyuApp.open())
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wrapper.querySelector(".cde-chat-btn--tinji")?.addEventListener("click", () => CDETinjiApp.open())
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})
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function injectCompendiumLink(html) {
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const header = html[0]?.querySelector?.("h4.divider")
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if (!header) return
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