feat: Loksyu & TinJi standalone AppV2 apps with chat buttons and dice automation

- CDELoksyuApp: standalone HandlebarsApplicationMixin(ApplicationV2) app
  - 5-element Wu Xing grid with yin/yang inputs per element
  - Per-element reset buttons + global reset-all
  - Auto-refresh via updateActor hook

- CDETinjiApp: standalone AppV2 for the collective Tin Ji dice pool
  - Large neon counter with +/- buttons and direct input
  - Spend button sends a chat message with remaining count

- singletons.js: shared utilities
  - getSingletonActor: find or auto-create singleton actor
  - updateLoksyuFromRoll: compute lokAspect from Wu Xing cycle, update yin/yang
  - updateTinjiFromRoll: add tinji face count to value

- rolling.js: auto-update both singletons after every dice roll
  (weapon path + main roll path)

- system.js: renderChatLog hook injects Loksyu/TinJi footer buttons
  in the chat sidebar

- loksyu.js / tinji.js: actor sheets redirect to standalone apps
  when opened via the sidebar

- CSS: .cde-loksyu-standalone, .cde-tinji-standalone, .cde-chat-app-buttons,
  .cde-tinji-spend-msg styles added

- i18n: new keys in fr-cde.json and en-cde.json for all new UI strings
  (LoksyuNotFound, TinjiNotFound, Reset, ResetAll, SpendTinji, etc.)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-03-30 09:51:39 +02:00
parent 6fda4b9246
commit 0689fae792
41 changed files with 1558 additions and 13 deletions

328
dist/system.js vendored
View File

@@ -100,7 +100,9 @@ var TEMPLATE_PARTIALS = [
"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-supernaturals.html",
"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-spells.html",
"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-kungfus.html",
"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-items.html"
"systems/fvtt-chroniques-de-l-etrange/templates/actor/parts/cde-npc-items.html",
"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-loksyu-app.html",
"systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-tinji-app.html"
];
// src/config/localize.js
@@ -927,6 +929,61 @@ async function rollInitiativeNPC(actor) {
});
}
// src/ui/apps/singletons.js
var WU_XING_CYCLE = {
wood: ["wood", "fire", "water", "earth", "metal"],
fire: ["fire", "earth", "wood", "metal", "water"],
earth: ["earth", "metal", "fire", "water", "wood"],
metal: ["metal", "water", "earth", "wood", "fire"],
water: ["water", "wood", "metal", "fire", "earth"]
};
var ASPECT_FACES = {
metal: [3, 8],
water: [1, 6],
earth: [0, 5],
fire: [2, 7],
wood: [4, 9]
};
async function getSingletonActor(type) {
const existing = game.actors.find((a) => a.type === type);
if (existing) return existing;
if (!game.user.isGM) {
ui.notifications.warn(game.i18n.localize(type === ACTOR_TYPES.loksyu ? "CDE.LoksyuNotFound" : "CDE.TinjiNotFound"));
return null;
}
const nameKey = type === ACTOR_TYPES.loksyu ? "CDE.UpperCaseLoksyu" : "CDE.UpperCaseTinJi";
const actor = await Actor.create({
name: game.i18n.localize(nameKey),
type,
img: type === ACTOR_TYPES.loksyu ? "systems/fvtt-chroniques-de-l-etrange/images/loksyu_long.webp" : "systems/fvtt-chroniques-de-l-etrange/images/tinji.webp"
});
return actor ?? null;
}
async function updateLoksyuFromRoll(activeAspect, faces) {
const cycle = WU_XING_CYCLE[activeAspect];
if (!cycle) return;
const lokAspect = cycle[3];
const [yinFace, yangFace] = ASPECT_FACES[lokAspect] ?? [];
if (yinFace === void 0) return;
const yinCount = faces[yinFace] ?? 0;
const yangCount = faces[yangFace] ?? 0;
if (yinCount === 0 && yangCount === 0) return;
const actor = await getSingletonActor(ACTOR_TYPES.loksyu);
if (!actor) return;
const current = actor.system[lokAspect] ?? { yin: { value: 0 }, yang: { value: 0 } };
await actor.update({
[`system.${lokAspect}.yin.value`]: (current.yin.value ?? 0) + yinCount,
[`system.${lokAspect}.yang.value`]: (current.yang.value ?? 0) + yangCount
});
}
async function updateTinjiFromRoll(count) {
if (!count || count <= 0) return;
const actor = await getSingletonActor(ACTOR_TYPES.tinji);
if (!actor) return;
const current = actor.system.value ?? 0;
await actor.update({ "system.value": current + count });
}
// src/ui/rolling.js
var RESULT_TEMPLATE2 = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html";
var SKILL_PROMPT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-skill-dice-prompt.html";
@@ -955,7 +1012,7 @@ var ASPECT_ICONS = {
fire: "systems/fvtt-chroniques-de-l-etrange/images/cde_feu.webp",
wood: "systems/fvtt-chroniques-de-l-etrange/images/cde_bois.webp"
};
var ASPECT_FACES = {
var ASPECT_FACES2 = {
metal: [3, 8],
water: [1, 6],
earth: [0, 5],
@@ -963,7 +1020,7 @@ var ASPECT_FACES = {
fire: [2, 7],
wood: [4, 9]
};
var WU_XING_CYCLE = {
var WU_XING_CYCLE2 = {
wood: ["wood", "fire", "water", "earth", "metal"],
fire: ["fire", "earth", "wood", "metal", "water"],
earth: ["earth", "metal", "fire", "water", "wood"],
@@ -993,14 +1050,14 @@ function countFaces(rollResults) {
return counts;
}
function computeWuXingResults(faces, aspectName, bonusAuspicious = 0) {
const cycle = WU_XING_CYCLE[aspectName];
const cycle = WU_XING_CYCLE2[aspectName];
if (!cycle) return null;
const [succAspect, ausAspect, noxAspect, lokAspect, tinAspect] = cycle;
const [succYin, succYang] = ASPECT_FACES[succAspect];
const [ausYin, ausYang] = ASPECT_FACES[ausAspect];
const [noxYin, noxYang] = ASPECT_FACES[noxAspect];
const [lokYin, lokYang] = ASPECT_FACES[lokAspect];
const [tinYin, tinYang] = ASPECT_FACES[tinAspect];
const [succYin, succYang] = ASPECT_FACES2[succAspect];
const [ausYin, ausYang] = ASPECT_FACES2[ausAspect];
const [noxYin, noxYang] = ASPECT_FACES2[noxAspect];
const [lokYin, lokYang] = ASPECT_FACES2[lokAspect];
const [tinYin, tinYang] = ASPECT_FACES2[tinAspect];
const yin = game.i18n.localize("CDE.Yin");
const yang = game.i18n.localize("CDE.Yang");
return {
@@ -1296,6 +1353,8 @@ async function rollForActor(actor, rollKey) {
if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) {
await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id);
}
if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces);
if ((wpResults.tinjidice ?? 0) > 0) await updateTinjiFromRoll(wpResults.tinjidice);
return;
}
default:
@@ -1449,6 +1508,8 @@ async function rollForActor(actor, rollKey) {
if (game.modules.get("dice-so-nice")?.active && msg?.id) {
await game.dice3d.waitFor3DAnimationByMessageID(msg.id);
}
if ((results.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wuXingAspectName, faces);
if ((results.tinjidice ?? 0) > 0) await updateTinjiFromRoll(results.tinjidice);
}
// src/ui/sheets/actors/base.js
@@ -1769,6 +1830,118 @@ var CDENpcSheet = class extends CDEBaseActorSheet {
}
};
// src/ui/apps/tinji-app.js
var SYSTEM_ID2 = "fvtt-chroniques-de-l-etrange";
var CDETinjiApp = class _CDETinjiApp extends foundry.applications.api.HandlebarsApplicationMixin(
foundry.applications.api.ApplicationV2
) {
static DEFAULT_OPTIONS = {
id: "cde-tinji-app",
tag: "div",
window: {
title: "CDE.TinJi2",
icon: "fas fa-star",
resizable: false
},
classes: ["cde-app", "cde-tinji-standalone"],
position: { width: 320, height: "auto" },
actions: {
increment: _CDETinjiApp.#onIncrement,
decrement: _CDETinjiApp.#onDecrement,
reset: _CDETinjiApp.#onReset,
spend: _CDETinjiApp.#onSpend
}
};
static PARTS = {
main: {
template: `systems/${SYSTEM_ID2}/templates/apps/cde-tinji-app.html`
}
};
/** @type {Actor|null} */
#actor = null;
/** @type {Function|null} */
#updateHook = null;
static open() {
const existing = Object.values(foundry.applications.instances ?? {}).find(
(app2) => app2 instanceof _CDETinjiApp
);
if (existing) {
existing.bringToFront();
return existing;
}
const app = new _CDETinjiApp();
app.render(true);
return app;
}
async _prepareContext() {
this.#actor = await getSingletonActor(ACTOR_TYPES.tinji);
if (!this.#actor) return { hasActor: false, value: 0 };
return {
hasActor: true,
canEdit: this.#actor.isOwner,
value: this.#actor.system.value ?? 0
};
}
_onRender(context, options) {
super._onRender(context, options);
this.#bindDirectInput();
this.#updateHook = Hooks.on("updateActor", (actor) => {
if (actor.id === this.#actor?.id) this.render();
});
}
_onClose(options) {
if (this.#updateHook !== null) {
Hooks.off("updateActor", this.#updateHook);
this.#updateHook = null;
}
super._onClose(options);
}
#bindDirectInput() {
const input = this.element?.querySelector("input.cde-tinji-direct");
if (!input) return;
input.addEventListener("change", async (ev) => {
const val = parseInt(ev.currentTarget.value, 10);
if (!isNaN(val) && this.#actor) {
await this.#actor.update({ "system.value": Math.max(0, val) });
}
});
}
static async #onIncrement() {
if (!this.#actor) return;
const current = this.#actor.system.value ?? 0;
await this.#actor.update({ "system.value": current + 1 });
}
static async #onDecrement() {
if (!this.#actor) return;
const current = this.#actor.system.value ?? 0;
if (current <= 0) return;
await this.#actor.update({ "system.value": current - 1 });
}
static async #onReset() {
if (!this.#actor) return;
await this.#actor.update({ "system.value": 0 });
}
/** Spend 1 Tin Ji die and announce it in chat */
static async #onSpend() {
if (!this.#actor) return;
const current = this.#actor.system.value ?? 0;
if (current <= 0) {
ui.notifications.warn(game.i18n.localize("CDE.TinjiEmpty"));
return;
}
await this.#actor.update({ "system.value": current - 1 });
ChatMessage.create({
user: game.user.id,
content: `<div class="cde-tinji-spend-msg">
<i class="fas fa-star"></i>
<strong>${game.i18n.localize("CDE.TinJi2")}</strong>
${game.i18n.format("CDE.TinjiSpent", { name: game.user.name })}
<span class="cde-tinji-remain">(${current - 1} ${game.i18n.localize("CDE.TinjiRemaining")})</span>
</div>`
});
}
};
// src/ui/sheets/actors/tinji.js
var CDETinjiSheet = class extends CDEBaseActorSheet {
static DEFAULT_OPTIONS = {
@@ -1778,6 +1951,120 @@ var CDETinjiSheet = class extends CDEBaseActorSheet {
main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-tinji-sheet.html" }
};
tabGroups = { primary: "tinji" };
/** Redirect any direct actor-sheet open to the standalone app instead */
async _onFirstRender(context, options) {
await this.close({ animate: false });
CDETinjiApp.open();
}
};
// src/ui/apps/loksyu-app.js
var SYSTEM_ID3 = "fvtt-chroniques-de-l-etrange";
var CDELoksyuApp = class _CDELoksyuApp extends foundry.applications.api.HandlebarsApplicationMixin(
foundry.applications.api.ApplicationV2
) {
static DEFAULT_OPTIONS = {
id: "cde-loksyu-app",
tag: "div",
window: {
title: "CDE.Loksyu",
icon: "fas fa-yin-yang",
resizable: false
},
classes: ["cde-app", "cde-loksyu-standalone"],
position: { width: 540, height: "auto" },
actions: {
resetElement: _CDELoksyuApp.#onResetElement,
resetAll: _CDELoksyuApp.#onResetAll
}
};
static PARTS = {
main: {
template: `systems/${SYSTEM_ID3}/templates/apps/cde-loksyu-app.html`
}
};
/** @type {Actor|null} */
#actor = null;
/** @type {Function|null} bound hook handler */
#updateHook = null;
/** Singleton accessor — open or bring to front */
static open() {
const existing = Object.values(foundry.applications.instances ?? {}).find(
(app2) => app2 instanceof _CDELoksyuApp
);
if (existing) {
existing.bringToFront();
return existing;
}
const app = new _CDELoksyuApp();
app.render(true);
return app;
}
async _prepareContext() {
this.#actor = await getSingletonActor(ACTOR_TYPES.loksyu);
if (!this.#actor) return { hasActor: false };
const sys = this.#actor.system;
const ELEMENTS = [
{ key: "wood", nameKey: "CDE.Wood", qualKey: "CDE.WoodQualities", img: `systems/${SYSTEM_ID3}/images/cde_bois.webp` },
{ key: "fire", nameKey: "CDE.Fire", qualKey: "CDE.FireQualities", img: `systems/${SYSTEM_ID3}/images/cde_feu.webp` },
{ key: "earth", nameKey: "CDE.Earth", qualKey: "CDE.EarthQualities", img: `systems/${SYSTEM_ID3}/images/cde_terre.webp` },
{ key: "metal", nameKey: "CDE.Metal", qualKey: "CDE.MetalQualities", img: `systems/${SYSTEM_ID3}/images/cde_metal.webp` },
{ key: "water", nameKey: "CDE.Water", qualKey: "CDE.WaterQualities", img: `systems/${SYSTEM_ID3}/images/cde_eau.webp` }
];
return {
hasActor: true,
canEdit: this.#actor.isOwner,
elements: ELEMENTS.map((el) => ({
...el,
yang: sys[el.key]?.yang?.value ?? 0,
yin: sys[el.key]?.yin?.value ?? 0
}))
};
}
_onRender(context, options) {
super._onRender(context, options);
this.#bindInputs();
this.#updateHook = Hooks.on("updateActor", (actor) => {
if (actor.id === this.#actor?.id) this.render();
});
}
_onClose(options) {
if (this.#updateHook !== null) {
Hooks.off("updateActor", this.#updateHook);
this.#updateHook = null;
}
super._onClose(options);
}
#bindInputs() {
const inputs = this.element?.querySelectorAll("input[data-field]");
if (!inputs?.length) return;
inputs.forEach((input) => {
input.addEventListener("change", async (ev) => {
const field = ev.currentTarget.dataset.field;
const val = parseInt(ev.currentTarget.value, 10);
if (!field || isNaN(val)) return;
await this.#actor?.update({ [field]: Math.max(0, val) });
});
});
}
static async #onResetElement(event, target) {
const key = target.dataset.element;
if (!key || !this.#actor) return;
await this.#actor.update({
[`system.${key}.yin.value`]: 0,
[`system.${key}.yang.value`]: 0
});
}
static async #onResetAll(_event, _target) {
if (!this.#actor) return;
const KEYS = ["wood", "fire", "earth", "metal", "water"];
const update = {};
for (const k of KEYS) {
update[`system.${k}.yin.value`] = 0;
update[`system.${k}.yang.value`] = 0;
}
await this.#actor.update(update);
}
};
// src/ui/sheets/actors/loksyu.js
@@ -1789,6 +2076,11 @@ var CDELoksyuSheet = class extends CDEBaseActorSheet {
main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-loksyu-sheet.html" }
};
tabGroups = { primary: "loksyu" };
/** Redirect any direct actor-sheet open to the standalone app instead */
async _onFirstRender(context, options) {
await this.close({ animate: false });
CDELoksyuApp.open();
}
};
// src/ui/sheets/items/base.js
@@ -2177,6 +2469,24 @@ Hooks.once("init", async () => {
Hooks.once("ready", async () => {
await migrateIfNeeded();
});
Hooks.on("renderChatLog", (_app, html) => {
const el = html instanceof HTMLElement ? html : html[0];
const controls = el?.querySelector?.(".chat-controls");
if (!controls) return;
const wrapper = document.createElement("div");
wrapper.classList.add("cde-chat-app-buttons");
wrapper.innerHTML = `
<button class="cde-chat-btn cde-chat-btn--loksyu" title="${game.i18n.localize("CDE.Loksyu")}">
<i class="fas fa-yin-yang"></i> ${game.i18n.localize("CDE.Loksyu")}
</button>
<button class="cde-chat-btn cde-chat-btn--tinji" title="${game.i18n.localize("CDE.TinJi2")}">
<i class="fas fa-star"></i> ${game.i18n.localize("CDE.TinJi2")}
</button>
`;
controls.appendChild(wrapper);
wrapper.querySelector(".cde-chat-btn--loksyu")?.addEventListener("click", () => CDELoksyuApp.open());
wrapper.querySelector(".cde-chat-btn--tinji")?.addEventListener("click", () => CDETinjiApp.open());
});
function injectCompendiumLink(html) {
const header = html[0]?.querySelector?.("h4.divider");
if (!header) return;

8
dist/system.js.map vendored

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