- Onglets item (Anomalie/Aspect/Attribut): correction tabGroups + data-group sur chaque <a> et <section> - Onglets acteur (PJ/PNJ): tab.cssClass dans les templates pour l'état actif initial - Message de tchat: alignement des noms de variables _getChatCardData <-> chat-message.hbs - actorName, actorImg, success/failure, diceResults, statLabel/skillLabel localisés - difficultyLabel et moonPhaseLabel localisés depuis SYSTEM - Dialogue de jet (roll-dialog.hbs): correction noms variables + min/max modificateur - lang/fr.json: ajout Roll.title, Roll.roll, clés Moon (minuscules), Difficulty (unknown/ardu) - character.mjs: passage statLabel à CelestopolRoll.prompt() - global.less: padding + overflow-y sur .tab pour contenu visible - item-scores.hbs: passage system=system au partial + suppression garde isEditable - Templates anomaly/aspect/attribute: passage system=system au partial item-scores - chat-message.mjs: getHTML() → renderHTML() (dépréciation FVTT v13) Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
78 lines
3.1 KiB
Handlebars
78 lines
3.1 KiB
Handlebars
<div class="tab blessures {{tab.cssClass}}" data-group="sheet" data-tab="blessures">
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{{!-- Blessures --}}
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<section class="track-section">
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<div class="track-header">
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<span class="track-title">{{localize "CELESTOPOL.Track.blessures"}}</span>
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<span class="wound-malus">{{localize "CELESTOPOL.Track.currentMalus"}} :
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<strong>{{system.blessures.lvl}}</strong>
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</span>
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</div>
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<div class="track-boxes">
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{{#each (array "b1" "b2" "b3" "b4" "b5" "b6" "b7" "b8") as |key idx|}}
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<div class="track-box {{#if (lookup ../system.blessures key 'checked')}}checked{{/if}}">
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<input type="checkbox" name="system.blessures.{{key}}.checked"
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{{#if (lookup ../system.blessures key 'checked')}}checked{{/if}}
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{{#unless ../isEditable}}disabled{{/unless}}>
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<label class="box-label">{{lookup ../system.blessures key 'malus'}}</label>
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</div>
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{{/each}}
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</div>
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<div class="track-level">
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<label>{{localize "CELESTOPOL.Track.level"}}</label>
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{{#if isEditMode}}
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<input type="number" name="system.blessures.lvl" value="{{system.blessures.lvl}}" min="0" max="8">
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{{else}}
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<span>{{system.blessures.lvl}}</span>
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{{/if}}
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</div>
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</section>
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{{!-- Destin --}}
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<section class="track-section">
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<div class="track-header">
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<span class="track-title">{{localize "CELESTOPOL.Track.destin"}}</span>
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</div>
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<div class="track-boxes destin-boxes">
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{{#each (array "d1" "d2" "d3" "d4" "d5" "d6" "d7" "d8") as |key|}}
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<div class="track-box destiny {{#if (lookup ../system.destin key 'checked')}}checked{{/if}}">
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<input type="checkbox" name="system.destin.{{key}}.checked"
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{{#if (lookup ../system.destin key 'checked')}}checked{{/if}}
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{{#unless ../isEditable}}disabled{{/unless}}>
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</div>
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{{/each}}
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</div>
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<div class="track-level">
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<label>{{localize "CELESTOPOL.Track.level"}}</label>
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{{#if isEditMode}}
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<input type="number" name="system.destin.lvl" value="{{system.destin.lvl}}" min="0" max="8">
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{{else}}
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<span>{{system.destin.lvl}}</span>
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{{/if}}
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</div>
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</section>
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{{!-- Spleen --}}
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<section class="track-section">
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<div class="track-header">
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<span class="track-title">{{localize "CELESTOPOL.Track.spleen"}}</span>
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</div>
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<div class="track-boxes spleen-boxes">
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{{#each (array "s1" "s2" "s3" "s4" "s5" "s6" "s7" "s8") as |key|}}
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<div class="track-box spleen {{#if (lookup ../system.spleen key 'checked')}}checked{{/if}}">
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<input type="checkbox" name="system.spleen.{{key}}.checked"
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{{#if (lookup ../system.spleen key 'checked')}}checked{{/if}}
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{{#unless ../isEditable}}disabled{{/unless}}>
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</div>
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{{/each}}
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</div>
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<div class="track-level">
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<label>{{localize "CELESTOPOL.Track.level"}}</label>
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{{#if isEditMode}}
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<input type="number" name="system.spleen.lvl" value="{{system.spleen.lvl}}" min="0" max="8">
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{{else}}
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<span>{{system.spleen.lvl}}</span>
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{{/if}}
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</div>
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</section>
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</div>
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