Files
fvtt-celestopol/module/models/items.mjs
LeRatierBretonnier 5a8b151451 Nouveaux items Arme et Armure (DataModel + feuille + CSS)
Items:
- CelestopolWeapon : degats (0/1/2/X), portee (contact/courte/longue), description
- CelestopolArmure : protection (1-2), malus (0-2), description

Config:
- WEAPON_DAMAGE_TYPES et WEAPON_RANGE_TYPES ajoutés dans system.mjs
- Enregistrement des DataModels, sheets et templates dans fvtt-celestopol.mjs
- system.json : types weapon et armure avec htmlFields

UI:
- weapon.hbs : badge de dégâts avec hint, sélecteurs portée/dégâts
- armure.hbs : blocs protection + malus art-déco
- items.less : styles .weapon et .armure

i18n: clés Weapon.*, Armure.*, Sheet.weapon, Sheet.armure

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-29 17:03:23 +02:00

105 lines
4.6 KiB
JavaScript

import { SYSTEM } from "../config/system.mjs"
/** Schéma partagé pour les bonus/malus par domaine (utilisé dans anomaly/aspect). */
function skillScoresSchema() {
const fields = foundry.data.fields
const reqInt = { required: true, nullable: false, integer: true }
const scoreField = () => new fields.SchemaField({
bonus: new fields.NumberField({ ...reqInt, initial: 0 }),
malus: new fields.NumberField({ ...reqInt, initial: 0 }),
})
const statGroup = (statId) => {
const skills = SYSTEM.SKILLS[statId]
const schema = {}
for (const key of Object.keys(skills)) {
schema[key] = scoreField()
}
return new fields.SchemaField(schema)
}
return new fields.SchemaField({
ame: statGroup("ame"),
corps: statGroup("corps"),
coeur: statGroup("coeur"),
esprit: statGroup("esprit"),
})
}
export class CelestopolAnomaly extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const reqInt = { required: true, nullable: false, integer: true }
return {
subtype: new fields.StringField({ required: true, nullable: false, initial: "none",
choices: Object.keys(SYSTEM.ANOMALY_TYPES) }),
level: new fields.NumberField({ ...reqInt, initial: 2, min: 1, max: 4 }),
usesRemaining: new fields.NumberField({ ...reqInt, initial: 2, min: 0, max: 4 }),
technique: new fields.HTMLField({ required: true, textSearch: true }),
narratif: new fields.HTMLField({ required: true, textSearch: true }),
exemples: new fields.HTMLField({ required: true, textSearch: true }),
}
}
}
export class CelestopolAspect extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const reqInt = { required: true, nullable: false, integer: true }
return {
value: new fields.NumberField({ ...reqInt, initial: 0, min: 0, max: 8 }),
scores: skillScoresSchema(),
description: new fields.HTMLField({ required: true, textSearch: true }),
technique: new fields.HTMLField({ required: true, textSearch: true }),
narratif: new fields.HTMLField({ required: true, textSearch: true }),
notes: new fields.HTMLField({ required: true, textSearch: true }),
}
}
}
export class CelestopolEquipment extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const reqInt = { required: true, nullable: false, integer: true }
return {
subtype: new fields.StringField({ required: true, nullable: false, initial: "autre",
choices: Object.keys(SYSTEM.EQUIPMENT_TYPES) }),
quantity: new fields.NumberField({ ...reqInt, initial: 1, min: 0 }),
weight: new fields.NumberField({ required: true, nullable: false, initial: 0, min: 0 }),
damage: new fields.StringField({ required: true, nullable: false, initial: "" }),
range: new fields.StringField({ required: true, nullable: false, initial: "" }),
speed: new fields.StringField({ required: true, nullable: false, initial: "" }),
protection: new fields.StringField({ required: true, nullable: false, initial: "" }),
crew: new fields.StringField({ required: true, nullable: false, initial: "" }),
description:new fields.HTMLField({ required: true, textSearch: true }),
notes: new fields.HTMLField({ required: true, textSearch: true }),
}
}
}
export class CelestopolWeapon extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const reqInt = { required: true, nullable: false, integer: true }
return {
degats: new fields.StringField({ required: true, nullable: false, initial: "0",
choices: Object.keys(SYSTEM.WEAPON_DAMAGE_TYPES) }),
portee: new fields.StringField({ required: true, nullable: false, initial: "contact",
choices: Object.keys(SYSTEM.WEAPON_RANGE_TYPES) }),
description: new fields.HTMLField({ required: true, textSearch: true }),
}
}
}
export class CelestopolArmure extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const reqInt = { required: true, nullable: false, integer: true }
return {
protection: new fields.NumberField({ ...reqInt, initial: 1, min: 1, max: 2 }),
malus: new fields.NumberField({ ...reqInt, initial: 0, min: 0, max: 2 }),
description: new fields.HTMLField({ required: true, textSearch: true }),
}
}
}