Files
fvtt-celestopol/module/applications/sheets/character-sheet.mjs
LeRatierBretonnier ad118ae60c Suppression item Attribut : redondant avec le DataModel personnage
- DataModel CelestopolAttribute supprimé (items.mjs)
- CelestopolAttributeSheet supprimée (item-sheets.mjs)
- Imports/registrations retirés (fvtt-celestopol.mjs)
- Section 'Attributs' supprimée de character-competences.hbs
- Action createAttribute + contexte attributes retirés (character-sheet.mjs)
- Template attribute.hbs supprimé
- Clés i18n attribute/attributes/newAttribute supprimées (fr.json)
- Type 'attribute' retiré des htmlFields (system.json)
- htmlFields anomaly corrigés : technique/narratif/exemples

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-29 16:49:16 +02:00

146 lines
5.3 KiB
JavaScript

import CelestopolActorSheet from "./base-actor-sheet.mjs"
import { SYSTEM } from "../../config/system.mjs"
export default class CelestopolCharacterSheet extends CelestopolActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: { width: 920, height: 660 },
window: { contentClasses: ["character-content"] },
actions: {
createAnomaly: CelestopolCharacterSheet.#onCreateAnomaly,
createAspect: CelestopolCharacterSheet.#onCreateAspect,
createEquipment: CelestopolCharacterSheet.#onCreateEquipment,
useAnomaly: CelestopolCharacterSheet.#onUseAnomaly,
resetAnomalyUses: CelestopolCharacterSheet.#onResetAnomalyUses,
},
}
/** @override */
static PARTS = {
main: { template: "systems/fvtt-celestopol/templates/character-main.hbs" },
tabs: { template: "templates/generic/tab-navigation.hbs" },
competences:{ template: "systems/fvtt-celestopol/templates/character-competences.hbs" },
blessures: { template: "systems/fvtt-celestopol/templates/character-blessures.hbs" },
factions: { template: "systems/fvtt-celestopol/templates/character-factions.hbs" },
biography: { template: "systems/fvtt-celestopol/templates/character-biography.hbs" },
}
tabGroups = { sheet: "competences" }
#getTabs() {
const tabs = {
competences:{ id: "competences", group: "sheet", icon: "fa-solid fa-dice-d6", label: "CELESTOPOL.Tab.competences" },
blessures: { id: "blessures", group: "sheet", icon: "fa-solid fa-heart-crack", label: "CELESTOPOL.Tab.blessures" },
factions: { id: "factions", group: "sheet", icon: "fa-solid fa-flag", label: "CELESTOPOL.Tab.factions" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "CELESTOPOL.Tab.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.stats = SYSTEM.STATS
context.skills = SYSTEM.SKILLS
context.anomalyTypes = SYSTEM.ANOMALY_TYPES
context.factions = SYSTEM.FACTIONS
context.woundLevels = SYSTEM.WOUND_LEVELS
return context
}
/** @override */
async _preparePartContext(partId, context) {
context.systemFields = this.document.system.schema.fields
const doc = this.document
switch (partId) {
case "main":
break
case "competences":
context.tab = context.tabs.competences
context.anomaly = doc.itemTypes.anomaly[0] ?? null
context.aspects = doc.itemTypes.aspect
if (context.anomaly) {
const def = SYSTEM.ANOMALY_DEFINITIONS[context.anomaly.system.subtype] ?? SYSTEM.ANOMALY_DEFINITIONS.none
context.anomalySkillLabels = def.technicalSkills.map(key => {
if (key === "lune") return game.i18n.localize("CELESTOPOL.Anomaly.moonDie")
for (const skills of Object.values(SYSTEM.SKILLS)) {
if (skills[key]) return game.i18n.localize(skills[key].label)
}
return key
})
} else {
context.anomalySkillLabels = []
}
break
case "blessures":
context.tab = context.tabs.blessures
break
case "factions":
context.tab = context.tabs.factions
break
case "biography":
context.tab = context.tabs.biography
context.equipments = doc.itemTypes.equipment
context.equipments.sort((a, b) => a.name.localeCompare(b.name))
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.description, { async: true })
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.notes, { async: true })
break
}
return context
}
static #onCreateAnomaly() {
if (this.document.itemTypes.anomaly.length > 0) {
ui.notifications.warn(game.i18n.localize("CELESTOPOL.Anomaly.maxAnomaly"))
return
}
this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("CELESTOPOL.Item.newAnomaly"), type: "anomaly",
}])
}
static #onCreateAspect() {
this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("CELESTOPOL.Item.newAspect"), type: "aspect",
}])
}
static #onCreateEquipment() {
this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("CELESTOPOL.Item.newEquipment"), type: "equipment",
}])
}
static async #onUseAnomaly(event, target) {
const itemId = target.dataset.itemId
const anomaly = this.document.items.get(itemId)
if (!anomaly) return
const current = anomaly.system.usesRemaining
if (current <= 0) {
ui.notifications.warn(game.i18n.localize("CELESTOPOL.Anomaly.noUsesLeft"))
return
}
await anomaly.update({ "system.usesRemaining": current - 1 })
}
static async #onResetAnomalyUses(event, target) {
const itemId = target.dataset.itemId
const anomaly = this.document.items.get(itemId)
if (!anomaly) return
await anomaly.update({ "system.usesRemaining": anomaly.system.level })
}
}