- Remplace le select -4..+4 par les niveaux Évident/Malaisé/Difficile/etc. - 'Évident' = réussite automatique (valeur 'auto', pas de dé, force succès) - Aspect garde son select numérique -4..+4 - Chat message affiche 'Réussite automatique' si autoSuccess - Ajout CONTEXT_MODIFIER_CHOICES dans config + clés i18n Modifier.* Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
278 lines
9.0 KiB
JSON
278 lines
9.0 KiB
JSON
{
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"TYPES": {
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"Actor": {
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"character": "Personnage",
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"npc": "PNJ"
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},
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"Item": {
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"anomaly": "Anomalie",
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"aspect": "Aspect",
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"equipment": "Équipement",
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"weapon": "Arme",
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"armure": "Armure"
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}
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},
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"CELESTOPOL": {
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"Actor": {
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"name": "Nom",
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"concept": "Concept / Profession",
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"initiative": "Initiative",
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"anomaly": "Anomalie",
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"description": "Biographie",
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"notes": "Notes",
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"metier": "Métier",
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"origine": "Origine",
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"age": "Âge",
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"faction": "Faction"
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},
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"Stat": {
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"res": "Résistance",
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"ame": "Âme",
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"corps": "Corps",
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"coeur": "Cœur",
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"esprit": "Esprit"
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},
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"Skill": {
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"artifice": "Artifice",
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"attraction": "Attraction",
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"coercition": "Coercition",
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"faveur": "Faveur",
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"echauffouree": "Échauffourée",
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"effacement": "Effacement",
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"mobilite": "Mobilité",
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"prouesse": "Prouesse",
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"appreciation": "Appréciation",
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"arts": "Arts",
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"inspiration": "Inspiration",
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"traque": "Traque",
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"instruction": "Instruction",
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"mtechnologique": "Merveilleux technologique",
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"raisonnement": "Raisonnement",
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"traitement": "Traitement"
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},
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"Anomaly": {
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"type": "Type d'anomalie",
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"level": "Niveau",
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"usesRemaining": "Utilisations restantes",
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"use": "Utiliser l'anomalie",
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"resetUses": "Réinitialiser les utilisations (nouveau scénario)",
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"noAnomaly": "Aucune anomalie",
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"noUsesLeft": "Plus d'utilisations disponibles pour ce scénario",
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"maxAnomaly": "Un personnage ne peut avoir qu'une seule anomalie",
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"applicableSkills": "Domaines applicables",
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"moonDie": "Dé de lune",
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"none": "Aucune",
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"entropie": "Entropie",
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"communicationaveclesmorts": "Communication avec les morts",
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"illusion": "Illusion",
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"suggestion": "Suggestion",
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"tarotdivinatoire": "Tarot divinatoire",
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"telekinesie": "Télékinésie",
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"telepathie": "Télépathie",
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"voyageastral": "Voyage astral"
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},
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"Attribut": {
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"entregent": "Entregent",
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"fortune": "Fortune",
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"reve": "Rêve",
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"vision": "Vision"
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},
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"Faction": {
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"label": "Faction",
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"score": "Score",
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"custom": "Faction personnalisée…",
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"pinkerton": "Pinkerton",
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"police": "Police",
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"okhrana": "Okhrana",
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"lunanovatek": "LunaNovaTek",
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"oto": "OTO",
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"syndicats": "Syndicats",
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"vorovskoymir": "Vorovskoymir",
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"cour": "Cour"
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},
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"Track": {
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"blessures": "Blessures",
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"destin": "Destin",
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"spleen": "Spleen",
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"level": "Niveau",
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"currentMalus": "Malus actuel"
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},
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"Tab": {
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"main": "Principal",
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"competences": "Domaines",
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"blessures": "Blessures",
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"factions": "Factions",
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"equipement": "Équipement",
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"biography": "Biographie",
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"description": "Description",
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"technique": "Technique"
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},
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"Roll": {
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"clickToRoll": "Cliquer pour lancer",
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"difficulty": "Difficulté",
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"modifier": "Modificateur",
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"nbDice": "Nombre de dés",
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"total": "Total",
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"success": "SUCCÈS",
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"failure": "ÉCHEC",
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"criticalSuccess": "Succès critique !",
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"criticalFailure": "Échec critique !",
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"title": "Jet de dés",
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"roll": "Lancer !",
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"rollTitle": "Lancer les dés",
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"aspect": "Aspect",
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"woundMalus": "Malus de blessures",
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"diceSum": "Somme des dés",
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"margin": "Marge",
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"above": "au-dessus du seuil",
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"below": "en dessous du seuil",
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"destin": "Utiliser le Destin",
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"destinBonus": "3d8 au lieu de 2d8",
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"destGaugeFull": "Destin disponible — vider pour 3d8",
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"destGaugeEmpty": "Jauge destin vide",
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"usedAspect": "Aspect utilisé",
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"usedDestin": "Destin utilisé (jauge vidée)",
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"criticalSuccessDesc": "Marge ≥ 5 — résultat exceptionnel !",
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"criticalFailureDesc": "Marge ≤ −5 — résultat désastreux !",
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"woundLevel": "Niveau de blessures",
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"threshold": "Seuil",
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"baseDice": "2d8 de base",
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"formula": "Formule",
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"rollMoonDie": "Lancer le Dé de la Lune",
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"moonDieResult": "Dé de la Lune",
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"visibility": "Visibilité",
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"visibilityPublic": "Public",
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"visibilityGM": "MJ uniquement",
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"visibilitySelf": "Secret (moi)",
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"skillValue": "Valeur de compétence",
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"fortune": "Utiliser la Fortune",
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"fortuneBonus": "1d8 + 8 au lieu de 2d8",
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"fortuneFixed": "Bonus fixe Fortune",
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"usedFortune": "Fortune utilisée (1d8+8)",
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"puiser": "Puiser dans ses ressources",
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"puiserDesc": "Ignore tous les malus — coche 1 case de Spleen",
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"usedPuiser": "Ressources puisées — malus ignorés, +1 Spleen",
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"autoSuccess": "Réussite automatique"
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},
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"Modifier": {
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"evident": "Évident — Réussite automatique",
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"malaise": "Malaisé (0)",
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"difficile": "Difficile (−2)",
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"tres": "Très difficile (−4)",
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"extreme": "Extrêmement difficile (−6)",
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"incroyable": "Incroyablement difficile (−8)"
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},
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"Moon": {
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"none": "Aucune phase",
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"nouvellelune": "Nouvelle Lune",
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"premiercroissant": "Premier Croissant",
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"premierquartier": "Premier Quartier",
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"lunegibbeuse": "Lune Gibbeuse",
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"lunevoutee": "Lune Voûtée",
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"derniercroissant": "Dernier Croissant",
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"dernierquartier": "Dernier Quartier",
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"pleinelune": "Pleine Lune",
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"triomphe": "Triomphe",
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"triompheFull": "Succès critique, regain d'1 utilisation d'Anomalie, ou perte d'1 Spleen",
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"brio": "Brio",
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"brioFull": "Info ou avantage significatif, gain de 2 Destin, ou +4 au prochain jet",
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"contrecoup": "Contrecoup",
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"contrecoupFull": "Complication négative significative, perte de 2 Destin, ou −4 au prochain jet",
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"catastrophe": "Catastrophe",
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"catastropheFull": "Échec catastrophique, perte d'1 utilisation d'Anomalie, ou gain d'1 Spleen"
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},
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"Difficulty": {
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"unknown": "Aucun seuil",
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"facile": "Facile",
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"normal": "Normal",
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"difficile": "Difficile",
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"ardu": "Ardu",
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"extreme": "Extrême"
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},
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"Item": {
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"anomaly": "Anomalie",
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"anomalies": "Anomalies",
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"aspects": "Aspects",
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"equipments": "Équipements",
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"newAnomaly": "Nouvelle anomalie",
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"newAspect": "Nouvel aspect",
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"newEquipment": "Nouvel équipement",
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"value": "Valeur",
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"scores": "Scores bonus / malus",
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"technique": "Description technique",
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"narratif": "Description narrative",
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"exemples": "Exemples d'utilisation",
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"quantity": "Quantité",
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"damage": "Dégâts",
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"range": "Portée",
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"protection": "Protection",
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"speed": "Vitesse",
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"crew": "Équipage",
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"weight": "Poids",
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"weapons": "Armes",
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"armures": "Armures",
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"newWeapon": "Nouvelle arme",
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"newArmure": "Nouvelle armure",
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"noWeapons": "Aucune arme",
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"noArmures": "Aucune armure",
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"noEquipments": "Aucun équipement"
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},
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"Equipment": {
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"autre": "Autre",
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"arme": "Arme",
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"protection": "Protection / Armure",
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"vehicule": "Véhicule",
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"type": "Type d'équipement"
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},
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"Sheet": {
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"editMode": "Mode édition",
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"playMode": "Mode jeu",
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"weapon": "Fiche Arme",
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"armure": "Fiche Armure"
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},
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"Setting": {
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"autoWounds": {
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"name": "Blessures automatiques",
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"hint": "Appliquer automatiquement les malus de blessures lors des jets"
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},
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"defaultMoonPhase": {
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"name": "Phase de lune par défaut",
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"hint": "Phase de lune utilisée par défaut dans les jets de dés"
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},
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"rollMoonDieByDefault": {
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"name": "Lancer le dé de la lune par défaut",
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"hint": "Cocher automatiquement 'Lancer le dé de la lune' dans les fenêtres de jet"
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}
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},
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"ChatCard": {
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"rollFor": "Jet de {skill} ({stat})"
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},
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"Weapon": {
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"degats": "Dégâts",
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"degats0": "Dégâts 0",
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"degats0Hint": "Mains nues, arme improvisée, matraque, rasoir, arc, couteau",
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"degats1": "Dégâts 1",
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"degats1Hint": "Arbalète, épée, hachette, masse, rapière, fléau, hache, hallebarde",
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"degats2": "Dégâts 2",
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"degats2Hint": "Armes à feu",
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"degatsX": "Dégâts X",
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"degatsXHint": "Explosifs, sélénium, etc. (à l'appréciation du narrateur)",
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"portee": "Portée",
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"rangeContact": "Contact",
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"rangeCourte": "Courte portée",
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"rangeLongue": "Longue portée",
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"type": "Type",
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"typeMelee": "Mêlée",
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"typeDistance": "Distance"
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},
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"Armure": {
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"protection": "Protection",
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"protectionHint": "Réduit les blessures subies de ce montant",
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"malus": "Malus",
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"malusHint": "Malus aux tests de Mobilité et Discrétion (ou Domaine Corps pour PNJ)"
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},
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"Aspect": {
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"valeur": "Valeur"
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}
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}
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} |