- DataModel : champ NumberField 'valeur' (entier, min 0, défaut 0) - Fiche item aspect.hbs : champ valeur dans le header - Fiche personnage : affiche item.system.valeur dans la liste des aspects - CSS : .item-value dans cel-item-row (vert, gras) ; .item-header-valeur dans items.less - i18n : CELESTOPOL.Aspect.valeur Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
91 lines
3.5 KiB
JavaScript
91 lines
3.5 KiB
JavaScript
import { SYSTEM } from "../config/system.mjs"
|
|
|
|
/** Schéma partagé pour les bonus/malus par domaine (utilisé dans anomaly/aspect). */
|
|
function skillScoresSchema() {
|
|
const fields = foundry.data.fields
|
|
const reqInt = { required: true, nullable: false, integer: true }
|
|
const scoreField = () => new fields.SchemaField({
|
|
bonus: new fields.NumberField({ ...reqInt, initial: 0 }),
|
|
malus: new fields.NumberField({ ...reqInt, initial: 0 }),
|
|
})
|
|
|
|
const statGroup = (statId) => {
|
|
const skills = SYSTEM.SKILLS[statId]
|
|
const schema = {}
|
|
for (const key of Object.keys(skills)) {
|
|
schema[key] = scoreField()
|
|
}
|
|
return new fields.SchemaField(schema)
|
|
}
|
|
|
|
return new fields.SchemaField({
|
|
ame: statGroup("ame"),
|
|
corps: statGroup("corps"),
|
|
coeur: statGroup("coeur"),
|
|
esprit: statGroup("esprit"),
|
|
})
|
|
}
|
|
|
|
export class CelestopolAnomaly extends foundry.abstract.TypeDataModel {
|
|
static defineSchema() {
|
|
const fields = foundry.data.fields
|
|
const reqInt = { required: true, nullable: false, integer: true }
|
|
return {
|
|
subtype: new fields.StringField({ required: true, nullable: false, initial: "none",
|
|
choices: Object.keys(SYSTEM.ANOMALY_TYPES) }),
|
|
level: new fields.NumberField({ ...reqInt, initial: 2, min: 1, max: 4 }),
|
|
usesRemaining: new fields.NumberField({ ...reqInt, initial: 2, min: 0, max: 4 }),
|
|
technique: new fields.HTMLField({ required: true, textSearch: true }),
|
|
narratif: new fields.HTMLField({ required: true, textSearch: true }),
|
|
exemples: new fields.HTMLField({ required: true, textSearch: true }),
|
|
}
|
|
}
|
|
}
|
|
|
|
export class CelestopolAspect extends foundry.abstract.TypeDataModel {
|
|
static defineSchema() {
|
|
const fields = foundry.data.fields
|
|
return {
|
|
valeur: new fields.NumberField({ required: true, integer: true, initial: 0, min: 0 }),
|
|
description: new fields.HTMLField({ required: true, textSearch: true }),
|
|
}
|
|
}
|
|
}
|
|
|
|
export class CelestopolEquipment extends foundry.abstract.TypeDataModel {
|
|
static defineSchema() {
|
|
const fields = foundry.data.fields
|
|
return {
|
|
description: new fields.HTMLField({ required: true, textSearch: true }),
|
|
}
|
|
}
|
|
}
|
|
|
|
export class CelestopolWeapon extends foundry.abstract.TypeDataModel {
|
|
static defineSchema() {
|
|
const fields = foundry.data.fields
|
|
const reqInt = { required: true, nullable: false, integer: true }
|
|
return {
|
|
type: new fields.StringField({ required: true, nullable: false, initial: "melee",
|
|
choices: Object.keys(SYSTEM.WEAPON_COMBAT_TYPES) }),
|
|
degats: new fields.StringField({ required: true, nullable: false, initial: "0",
|
|
choices: Object.keys(SYSTEM.WEAPON_DAMAGE_TYPES) }),
|
|
portee: new fields.StringField({ required: true, nullable: false, initial: "contact",
|
|
choices: Object.keys(SYSTEM.WEAPON_RANGE_TYPES) }),
|
|
description: new fields.HTMLField({ required: true, textSearch: true }),
|
|
}
|
|
}
|
|
}
|
|
|
|
export class CelestopolArmure extends foundry.abstract.TypeDataModel {
|
|
static defineSchema() {
|
|
const fields = foundry.data.fields
|
|
const reqInt = { required: true, nullable: false, integer: true }
|
|
return {
|
|
protection: new fields.NumberField({ ...reqInt, initial: 1, min: 1, max: 2 }),
|
|
malus: new fields.NumberField({ ...reqInt, initial: 0, min: 0, max: 2 }),
|
|
description: new fields.HTMLField({ required: true, textSearch: true }),
|
|
}
|
|
}
|
|
}
|