- Schéma xp dans CelestopolCharacter : actuel (éditable), log[] ({montant, raison, date}), depense (calculé dans prepareDerivedData)
- Bouton 'Dépenser XP' → DialogV2 (montant + raison) : décrémente actuel, logge l'entrée
- Suppression d'entrée de log avec remboursement des points (mode édition)
- Section XP en haut de l'onglet Biographie : compteurs, tableau du log, référentiel des coûts
- i18n : section CELESTOPOL.XP.* complète
- CSS : .xp-section avec compteurs, tableau de log et accordéon de référence
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
182 lines
7.1 KiB
Handlebars
182 lines
7.1 KiB
Handlebars
<div class="celestopol chat-roll {{resultClass}}">
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{{!-- En-tête : acteur + domaine --}}
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<div class="roll-header">
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{{#if actorImg}}
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<img src="{{actorImg}}" class="actor-img" alt="{{actorName}}">
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{{/if}}
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<div class="roll-info">
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<span class="actor-name">{{actorName}}</span>
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{{!-- Arme (mode combat) --}}
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{{#if isCombat}}
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<span class="weapon-info-header">
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<span class="weapon-icon-small">⚔</span>
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<span class="weapon-name-small">{{weaponName}}</span>
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{{#if (gt weaponDegats "0")}}<span class="weapon-degats-small">+{{weaponDegats}}</span>{{/if}}
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</span>
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{{/if}}
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<span class="skill-info">
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{{#if statLabel}}<span class="stat-lbl">{{statLabel}}</span><span class="sep"> › </span>{{/if}}
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<span class="skill-lbl">{{skillLabel}}</span>
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</span>
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{{#if woundLabel}}<span class="wound-info">⚠ {{woundLabel}}</span>{{/if}}
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</div>
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</div>
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{{!-- Zone dés --}}
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<div class="dice-zone">
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{{#each diceResults as |die|}}
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<span class="die-face d8 {{#if (eq die 8)}}max{{/if}}{{#if (eq die 1)}}min{{/if}}">{{die}}</span>
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{{/each}}
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{{#if useFortune}}<span class="fortune-fixed-badge">+8</span>{{/if}}
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</div>
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{{!-- Formule détaillée --}}
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<div class="formula-line">
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<span class="fl-label">{{localize "CELESTOPOL.Roll.formula"}} :</span>
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{{#if useFortune}}
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<span class="fl-ndice">1d8</span>
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<span class="fl-op">+</span>
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<span class="fl-mod fortune" title="{{localize "CELESTOPOL.Roll.fortuneFixed"}}">8</span>
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{{else}}
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<span class="fl-ndice">{{nbDice}}d8</span>
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{{/if}}
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<span class="fl-eq"> = </span>
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<span class="fl-sum">{{diceSum}}</span>
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{{#if useFortune}}
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<span class="fl-op">+</span>
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<span class="fl-mod fortune">8</span>
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{{/if}}
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{{#if skillValue}}
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<span class="fl-op">+</span>
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<span class="fl-mod" title="{{localize "CELESTOPOL.Roll.skillValue"}}">{{skillValue}}</span>
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{{/if}}
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{{#if woundMalus}}
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<span class="fl-op">−</span>
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<span class="fl-mod wound" title="{{localize "CELESTOPOL.Roll.woundMalus"}}">{{abs woundMalus}}</span>
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{{/if}}
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{{#if modifier}}
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<span class="fl-op">{{#if (gt modifier 0)}}+{{else}}−{{/if}}</span>
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<span class="fl-mod">{{abs modifier}}</span>
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{{/if}}
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{{#if aspectMod}}
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<span class="fl-op">{{#if (gt aspectMod 0)}}+{{else}}−{{/if}}</span>
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<span class="fl-asp" title="{{localize "CELESTOPOL.Roll.usedAspect"}}">✦{{abs aspectMod}}</span>
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{{/if}}
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<span class="fl-sep">=</span>
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<span class="fl-total">{{total}}</span>
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</div>
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{{!-- Seuil et marge --}}
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<div class="threshold-line">
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<span class="vs-wrap">
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<span class="vs-label">vs</span>
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<span class="diff-label">{{difficultyLabel}}</span>
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{{#unless isCombat}}<span class="diff-val">({{difficultyValue}})</span>{{/unless}}
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</span>
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{{#if margin}}
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<span class="margin-badge {{#if marginAbove}}above{{else}}below{{/if}}">
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{{#if marginAbove}}+{{/if}}{{margin}}
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</span>
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{{/if}}
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</div>
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{{!-- Infos bonus (Destin, Fortune, Aspect) --}}
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{{#if useDestin}}
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<div class="used-info">
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<span class="used-destin">✦ {{localize "CELESTOPOL.Roll.usedDestin"}}</span>
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</div>
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{{/if}}
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{{#if useFortune}}
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<div class="used-info">
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<span class="used-fortune">⚜ {{localize "CELESTOPOL.Roll.usedFortune"}}</span>
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</div>
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{{/if}}
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{{#if puiserRessources}}
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<div class="used-info used-puiser">
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<span>💪 {{localize "CELESTOPOL.Roll.usedPuiser"}}</span>
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</div>
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{{/if}}
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{{!-- Résultat du Dé de la Lune (narratif) --}}
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{{#if hasMoonDie}}
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<div class="moon-die-result {{moonResultClass}}">
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<span class="moon-die-face">{{moonFaceSymbol}}</span>
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<div class="moon-die-info">
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<span class="moon-die-phase">{{moonFaceLabel}}</span>
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<span class="moon-die-type">{{moonResultLabel}}</span>
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<span class="moon-die-desc">{{moonResultDesc}}</span>
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</div>
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</div>
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{{/if}}
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{{!-- Bandeau résultat --}}
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<div class="roll-result-banner {{resultClass}}">
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{{#if autoSuccess}}
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<span class="result-icon">★</span>
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<span class="result-label">{{localize "CELESTOPOL.Roll.autoSuccess"}}</span>
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{{else if isTie}}
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<span class="result-icon">⚖</span>
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<span class="result-label">{{localize "CELESTOPOL.Combat.tie"}}</span>
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<span class="result-desc">{{localize "CELESTOPOL.Combat.tieDesc"}}</span>
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{{else if isCriticalSuccess}}
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<span class="result-icon">✦✦</span>
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<span class="result-label">{{localize "CELESTOPOL.Roll.criticalSuccess"}}</span>
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{{#if isCombat}}
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{{#if isRangedDefense}}
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<span class="result-desc">{{localize "CELESTOPOL.Combat.rangedDefenseSuccess"}}</span>
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{{else}}
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<span class="result-desc">{{localize "CELESTOPOL.Combat.successHit"}}{{#if (gt weaponDegats "0")}} +{{weaponDegats}} {{localize "CELESTOPOL.Combat.weaponDamage"}}{{/if}}</span>
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{{/if}}
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{{else}}
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<span class="result-desc">{{localize "CELESTOPOL.Roll.criticalSuccessDesc"}}</span>
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{{/if}}
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{{else if isSuccess}}
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<span class="result-icon">✦</span>
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<span class="result-label">{{localize "CELESTOPOL.Roll.success"}}</span>
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{{#if isCombat}}
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{{#if isRangedDefense}}
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<span class="result-desc">{{localize "CELESTOPOL.Combat.rangedDefenseSuccess"}}</span>
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{{else}}
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<span class="result-desc">{{localize "CELESTOPOL.Combat.successHit"}}{{#if (gt weaponDegats "0")}} +{{weaponDegats}} {{localize "CELESTOPOL.Combat.weaponDamage"}}{{/if}}</span>
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{{/if}}
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{{/if}}
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{{else if isCriticalFailure}}
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<span class="result-icon">✖✖</span>
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<span class="result-label">{{localize "CELESTOPOL.Roll.criticalFailure"}}</span>
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{{#if isCombat}}
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{{#if (eq weaponType "melee")}}
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<span class="result-desc">{{localize "CELESTOPOL.Combat.failureHit"}}</span>
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{{else if isRangedDefense}}
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<span class="result-desc">{{localize "CELESTOPOL.Combat.rangedDefenseFailure"}}</span>
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{{else}}
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<span class="result-desc">{{localize "CELESTOPOL.Combat.distanceNoWound"}}</span>
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{{/if}}
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{{else}}
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<span class="result-desc">{{localize "CELESTOPOL.Roll.criticalFailureDesc"}}</span>
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{{/if}}
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{{else if isFailure}}
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<span class="result-icon">✖</span>
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<span class="result-label">{{localize "CELESTOPOL.Roll.failure"}}</span>
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{{#if isCombat}}
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{{#if (eq weaponType "melee")}}
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<span class="result-desc">{{localize "CELESTOPOL.Combat.failureHit"}}</span>
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{{else if isRangedDefense}}
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<span class="result-desc">{{localize "CELESTOPOL.Combat.rangedDefenseFailure"}}</span>
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{{else}}
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<span class="result-desc">{{localize "CELESTOPOL.Combat.distanceNoWound"}}</span>
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{{/if}}
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{{/if}}
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{{/if}}
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</div>
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{{!-- Blessure auto-cochée (résistance ratée ou combat mêlée raté) --}}
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{{#if woundTaken}}
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<div class="resistance-wound-notice">
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<span class="wound-icon">🩹</span>
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<span>{{#if isCombat}}{{#if isRangedDefense}}{{localize "CELESTOPOL.Combat.rangedDefensePlayerWounded"}}{{else}}{{localize "CELESTOPOL.Combat.playerWounded"}}{{/if}}{{else}}{{localize "CELESTOPOL.Roll.woundTaken"}}{{/if}}</span>
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</div>
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{{/if}}
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</div>
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