import CelestopolActorSheet from "./base-actor-sheet.mjs" import { SYSTEM } from "../../config/system.mjs" export default class CelestopolNPCSheet extends CelestopolActorSheet { /** @override */ static DEFAULT_OPTIONS = { classes: ["npc"], position: { width: 780, height: 640 }, window: { contentClasses: ["npc-content"] }, actions: { createAspect: CelestopolNPCSheet.#onCreateAspect, createWeapon: CelestopolNPCSheet.#onCreateWeapon, createArmure: CelestopolNPCSheet.#onCreateArmure, rollMoonDie: CelestopolNPCSheet.#onRollMoonDie, }, } /** @override */ static PARTS = { main: { template: "systems/fvtt-celestopol/templates/npc-main.hbs" }, tabs: { template: "templates/generic/tab-navigation.hbs" }, competences: { template: "systems/fvtt-celestopol/templates/npc-competences.hbs" }, blessures: { template: "systems/fvtt-celestopol/templates/npc-blessures.hbs" }, equipement: { template: "systems/fvtt-celestopol/templates/npc-equipement.hbs" }, biographie: { template: "systems/fvtt-celestopol/templates/npc-biographie.hbs" }, } tabGroups = { sheet: "competences" } #getTabs() { const tabs = { competences: { id: "competences", group: "sheet", icon: "fa-solid fa-dice-d6", label: "CELESTOPOL.Tab.competences" }, blessures: { id: "blessures", group: "sheet", icon: "fa-solid fa-heart-crack", label: "CELESTOPOL.Tab.blessures" }, equipement: { id: "equipement", group: "sheet", icon: "fa-solid fa-shield-halved",label: "CELESTOPOL.Tab.equipement" }, biographie: { id: "biographie", group: "sheet", icon: "fa-solid fa-book-open", label: "CELESTOPOL.Tab.biographie" }, } for (const v of Object.values(tabs)) { v.active = this.tabGroups[v.group] === v.id v.cssClass = v.active ? "active" : "" } return tabs } /** @override */ async _prepareContext() { const context = await super._prepareContext() context.tabs = this.#getTabs() context.stats = SYSTEM.STATS context.anomalyTypes = SYSTEM.ANOMALY_TYPES context.woundLevels = SYSTEM.WOUND_LEVELS context.npcTypes = SYSTEM.NPC_TYPES context.factions = SYSTEM.FACTIONS context.antagonisteStats = SYSTEM.ANTAGONISTE_STATS const sys = this.document.system context.aspects = this.document.itemTypes.aspect ?? [] context.weapons = this.document.itemTypes.weapon ?? [] context.armures = this.document.itemTypes.armure ?? [] context.armorMalus = sys.armorMalus ?? 0 // Label effectif de chaque domaine selon le type de PNJ const isAntagoniste = sys.npcType === "antagoniste" context.domainLabels = { ame: isAntagoniste ? "CELESTOPOL.NPC.emprise" : "CELESTOPOL.Stat.ame", corps: isAntagoniste ? "CELESTOPOL.NPC.peril" : "CELESTOPOL.Stat.corps", coeur: isAntagoniste ? "CELESTOPOL.NPC.menace" : "CELESTOPOL.Stat.coeur", esprit: isAntagoniste ? "CELESTOPOL.NPC.danger" : "CELESTOPOL.Stat.esprit", } return context } /** @override */ async _preparePartContext(partId, context) { context.systemFields = this.document.system.schema.fields switch (partId) { case "competences": context.tab = context.tabs.competences // Enrichissement des aspects context.enrichedAspects = await Promise.all( (context.aspects ?? []).map(async a => ({ item: a, enrichedDesc: await foundry.applications.ux.TextEditor.implementation.enrichHTML( a.system.description, { relativeTo: this.document } ), })) ) break case "blessures": context.tab = context.tabs.blessures context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML( context.system.notes, { relativeTo: this.document } ) break case "equipement": context.tab = context.tabs.equipement break case "biographie": context.tab = context.tabs.biographie context.enrichedHistoire = await foundry.applications.ux.TextEditor.implementation.enrichHTML( context.system.histoire, { relativeTo: this.document } ) context.enrichedDescriptionPhysique = await foundry.applications.ux.TextEditor.implementation.enrichHTML( context.system.descriptionPhysique, { relativeTo: this.document } ) break } return context } static async #onCreateAspect() { await this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("CELESTOPOL.Item.newAspect"), type: "aspect", }]) } static async #onCreateWeapon() { await this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("TYPES.Item.weapon"), type: "weapon", }]) } static async #onCreateArmure() { await this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("TYPES.Item.armure"), type: "armure", }]) } /** Lance le Dé de la Lune de façon autonome depuis le header de la fiche PNJ. */ static async #onRollMoonDie() { const { CelestopolRoll } = await import("../../documents/roll.mjs") await CelestopolRoll.rollMoonStandalone(this.document) } }