Refonte complète du système Anomalies

- DataModel : renommage value→level (1-4), ajout usesRemaining (0-4), suppression scores/notes
- Config : ajout ANOMALY_DEFINITIONS avec compétences applicables par type (8 anomalies)
- Fiche item anomalie : header avec level/uses visuels (dots), barre de compétences applicables,
  2 onglets Description + Technique/Narratif (suppression onglet Scores)
- Fiche PJ onglet Domaines : bloc anomalie proéminent unique avec:
  - Nom + sous-type + icône
  - Dots niveau (●●○○)
  - Dots usages + bouton Utiliser + bouton Réinitialiser
  - Chips des domaines applicables
- Actions : useAnomaly (décrémente usesRemaining), resetAnomalyUses (reset au niveau)
- Contrainte : max 1 anomalie par personnage (drop + createAnomaly)
- Helpers HBS : lte, gte, lt ajoutés
- i18n : nouvelles clés Anomaly.* (level, usesRemaining, use, resetUses, etc.)
- CSS : .anomaly-block sur fiche PJ, dots animés, .anomaly-uses-row sur fiche item

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-03-28 18:15:06 +01:00
parent cff700bd3d
commit f9ddcdf9da
11 changed files with 474 additions and 41 deletions

View File

@@ -11,19 +11,51 @@
<option value="{{key}}" {{#if (eq key ../system.subtype)}}selected{{/if}}>{{localize atype.label}}</option>
{{/each}}
</select>
<div class="item-value-field">
<label>{{localize "CELESTOPOL.Item.value"}}</label>
<input type="number" name="system.value" value="{{system.value}}" min="0" max="8"
{{#unless isEditable}}disabled{{/unless}}>
<div class="anomaly-level-field">
<label>{{localize "CELESTOPOL.Anomaly.level"}}</label>
{{#if isEditable}}
<input type="number" name="system.level" value="{{system.level}}" min="1" max="4" class="level-input">
{{else}}
<span class="anomaly-level-value">{{system.level}}</span>
{{/if}}
</div>
</div>
{{!-- Usages restants : dots visuels --}}
<div class="anomaly-uses-row">
<span class="anomaly-uses-label">{{localize "CELESTOPOL.Anomaly.usesRemaining"}} :</span>
<div class="anomaly-uses-dots">
{{#each (array 1 2 3 4) as |n|}}
{{#if (lte n ../system.usesRemaining)}}
<span class="anomaly-dot available"></span>
{{else}}
{{#if (lte n ../system.level)}}
<span class="anomaly-dot spent"></span>
{{else}}
<span class="anomaly-dot inactive"></span>
{{/if}}
{{/if}}
{{/each}}
</div>
{{#if isEditable}}
<input type="number" name="system.usesRemaining" value="{{system.usesRemaining}}" min="0" max="4" class="uses-number-input">
{{/if}}
</div>
</div>
</header>
{{!-- Domaines applicables --}}
{{#if applicableSkillLabels.length}}
<div class="anomaly-skills-bar">
<span class="anomaly-skills-label">{{localize "CELESTOPOL.Anomaly.applicableSkills"}} :</span>
{{#each applicableSkillLabels as |label|}}
<span class="anomaly-skill-chip">{{label}}</span>
{{/each}}
</div>
{{/if}}
<nav class="item-tabs sheet-tabs tabs" data-group="item-tabs">
<a class="item active" data-group="item-tabs" data-tab="description">{{localize "CELESTOPOL.Tab.description"}}</a>
<a class="item" data-group="item-tabs" data-tab="technique">{{localize "CELESTOPOL.Tab.technique"}}</a>
<a class="item" data-group="item-tabs" data-tab="scores">{{localize "CELESTOPOL.Item.scores"}}</a>
</nav>
<section class="tab active" data-group="item-tabs" data-tab="description">
@@ -47,8 +79,4 @@
{{editor system.narratif target="system.narratif" button=true editable=isEditable}}
</div>
</section>
<section class="tab" data-group="item-tabs" data-tab="scores">
{{> "systems/fvtt-celestopol/templates/partials/item-scores.hbs" skills=skills stats=stats system=system}}
</section>
</div>