Arme : ajout du champ Type (Mêlée / Distance)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-03-29 17:05:28 +02:00
parent 5a8b151451
commit eceac4c122
5 changed files with 24 additions and 1 deletions

View File

@@ -140,6 +140,12 @@ export const EQUIPMENT_TYPES = {
vehicule: { id: "vehicule", label: "CELESTOPOL.Equipment.vehicule" },
}
/** Types d'armes (mêlée / distance). */
export const WEAPON_COMBAT_TYPES = {
melee: { id: "melee", label: "CELESTOPOL.Weapon.typeMelee" },
distance: { id: "distance", label: "CELESTOPOL.Weapon.typeDistance" },
}
/** Niveaux de dégâts des armes (règles p. ?). */
export const WEAPON_DAMAGE_TYPES = {
"0": { id: "0", label: "CELESTOPOL.Weapon.degats0", hint: "CELESTOPOL.Weapon.degats0Hint" },
@@ -171,4 +177,5 @@ export const SYSTEM = {
EQUIPMENT_TYPES,
WEAPON_DAMAGE_TYPES,
WEAPON_RANGE_TYPES,
WEAPON_COMBAT_TYPES,
}