Arme : ajout du champ Type (Mêlée / Distance)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -140,6 +140,12 @@ export const EQUIPMENT_TYPES = {
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vehicule: { id: "vehicule", label: "CELESTOPOL.Equipment.vehicule" },
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}
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/** Types d'armes (mêlée / distance). */
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export const WEAPON_COMBAT_TYPES = {
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melee: { id: "melee", label: "CELESTOPOL.Weapon.typeMelee" },
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distance: { id: "distance", label: "CELESTOPOL.Weapon.typeDistance" },
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}
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/** Niveaux de dégâts des armes (règles p. ?). */
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export const WEAPON_DAMAGE_TYPES = {
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"0": { id: "0", label: "CELESTOPOL.Weapon.degats0", hint: "CELESTOPOL.Weapon.degats0Hint" },
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@@ -171,4 +177,5 @@ export const SYSTEM = {
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EQUIPMENT_TYPES,
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WEAPON_DAMAGE_TYPES,
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WEAPON_RANGE_TYPES,
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WEAPON_COMBAT_TYPES,
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}
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