Arme : ajout du champ Type (Mêlée / Distance)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -82,6 +82,7 @@ export class CelestopolWeaponSheet extends CelestopolItemSheet {
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const ctx = await super._prepareContext()
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ctx.damageTypes = SYSTEM.WEAPON_DAMAGE_TYPES
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ctx.rangeTypes = SYSTEM.WEAPON_RANGE_TYPES
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ctx.combatTypes = SYSTEM.WEAPON_COMBAT_TYPES
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ctx.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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this.document.system.description, { async: true })
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return ctx
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@@ -140,6 +140,12 @@ export const EQUIPMENT_TYPES = {
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vehicule: { id: "vehicule", label: "CELESTOPOL.Equipment.vehicule" },
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}
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/** Types d'armes (mêlée / distance). */
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export const WEAPON_COMBAT_TYPES = {
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melee: { id: "melee", label: "CELESTOPOL.Weapon.typeMelee" },
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distance: { id: "distance", label: "CELESTOPOL.Weapon.typeDistance" },
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}
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/** Niveaux de dégâts des armes (règles p. ?). */
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export const WEAPON_DAMAGE_TYPES = {
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"0": { id: "0", label: "CELESTOPOL.Weapon.degats0", hint: "CELESTOPOL.Weapon.degats0Hint" },
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@@ -171,4 +177,5 @@ export const SYSTEM = {
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EQUIPMENT_TYPES,
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WEAPON_DAMAGE_TYPES,
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WEAPON_RANGE_TYPES,
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WEAPON_COMBAT_TYPES,
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}
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@@ -82,6 +82,8 @@ export class CelestopolWeapon extends foundry.abstract.TypeDataModel {
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const fields = foundry.data.fields
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const reqInt = { required: true, nullable: false, integer: true }
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return {
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type: new fields.StringField({ required: true, nullable: false, initial: "melee",
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choices: Object.keys(SYSTEM.WEAPON_COMBAT_TYPES) }),
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degats: new fields.StringField({ required: true, nullable: false, initial: "0",
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choices: Object.keys(SYSTEM.WEAPON_DAMAGE_TYPES) }),
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portee: new fields.StringField({ required: true, nullable: false, initial: "contact",
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