fix: tests complets - onglets, message de tchat, scores bonus/malus

- Onglets item (Anomalie/Aspect/Attribut): correction tabGroups + data-group sur chaque <a> et <section>
- Onglets acteur (PJ/PNJ): tab.cssClass dans les templates pour l'état actif initial
- Message de tchat: alignement des noms de variables _getChatCardData <-> chat-message.hbs
  - actorName, actorImg, success/failure, diceResults, statLabel/skillLabel localisés
  - difficultyLabel et moonPhaseLabel localisés depuis SYSTEM
- Dialogue de jet (roll-dialog.hbs): correction noms variables + min/max modificateur
- lang/fr.json: ajout Roll.title, Roll.roll, clés Moon (minuscules), Difficulty (unknown/ardu)
- character.mjs: passage statLabel à CelestopolRoll.prompt()
- global.less: padding + overflow-y sur .tab pour contenu visible
- item-scores.hbs: passage system=system au partial + suppression garde isEditable
- Templates anomaly/aspect/attribute: passage system=system au partial item-scores
- chat-message.mjs: getHTML() → renderHTML() (dépréciation FVTT v13)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-03-28 11:09:17 +01:00
parent 64e23271df
commit ea3064d7a2
35 changed files with 150 additions and 92 deletions

View File

@@ -35,9 +35,11 @@ export class CelestopolRoll extends Roll {
const dialogContext = {
actorName: options.actorName,
statLabel: options.statLabel,
skillLabel: options.skillLabel,
skillValue: options.skillValue,
woundMalus: options.woundMalus ?? 0,
nbDice: Math.max(1, options.skillValue ?? 1),
difficultyChoices:SYSTEM.DIFFICULTY_CHOICES,
moonPhaseChoices: SYSTEM.MOON_DICE_PHASES,
defaultDifficulty:options.difficulty ?? "normal",
@@ -135,25 +137,33 @@ export class CelestopolRoll extends Roll {
}
async _getChatCardData(isPrivate) {
const statLabel = this.options.statLabel
const skillLabel = this.options.skillLabel
const resultType = this.resultType
const diceResults = this.dice[0]?.results?.map(r => r.result) ?? []
return {
css: [SYSTEM.id, "dice-roll"],
cssClass: [SYSTEM.id, "dice-roll"].join(" "),
actorId: this.actorId,
actingCharName: this.actorName,
actingCharImg: this.actorImage,
skillLabel: this.skillLabel,
actorName: this.actorName,
actorImg: this.actorImage,
statLabel: statLabel ? game.i18n.localize(statLabel) : "",
skillLabel: skillLabel ? game.i18n.localize(skillLabel) : "",
formula: this.formula,
total: this.total,
resultType: this.resultType,
isSuccess: this.isSuccess,
isFailure: this.isFailure,
resultType,
resultClass: resultType === "success" ? "success" : resultType === "failure" ? "failure" : "",
success: this.isSuccess,
failure: this.isFailure,
difficulty: this.options.difficulty,
difficultyValue:this.options.difficultyValue,
difficultyLabel:game.i18n.localize(SYSTEM.DIFFICULTY_CHOICES[this.options.difficulty]?.label ?? ""),
moonPhase: this.options.moonPhase,
moonPhaseLabel: game.i18n.localize(SYSTEM.MOON_DICE_PHASES[this.options.moonPhase]?.label ?? ""),
moonBonus: this.moonBonus,
modifier: this.options.modifier,
isPrivate,
tooltip: isPrivate ? "" : await this.getTooltip(),
results: this.dice[0]?.results ?? [],
diceResults,
}
}