Fix roll dialog CSS + JS: template <div> wrapper, moon-section, selectors
- Remplace <form class='roll-dialog celestopol'> par <div class='roll-dialog-content'>
pour éviter les formulaires HTML imbriqués invalides (DialogV2 a son propre <form>)
- Corrige le sélecteur CSS de .roll-dialog.celestopol vers .application.roll-dialog .roll-dialog-content
- Remplace .form-group.form-moon par .moon-section (classe custom) pour éviter
les conflits avec le CSS grid de FoundryVTT standard-form (label 130px de hauteur)
- Met à jour le script JS inline pour utiliser document.querySelector('.roll-dialog-content')
- Ajoute white-space: nowrap sur le label Destin pour éviter le wrapping sur 3 lignes
- Supprime .application.roll-dialog .window-content padding override (remplacé par dialog-content)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
@@ -65,35 +65,35 @@ Hooks.once("init", () => {
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// ── Sheets: unregister core, register system sheets ─────────────────────
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foundry.applications.sheets.ActorSheetV2.unregisterSheet?.("core", "Actor", { types: ["character", "npc"] })
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Actors.unregisterSheet("core", ActorSheet)
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Actors.registerSheet(SYSTEM_ID, CelestopolCharacterSheet, {
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foundry.documents.collections.Actors.unregisterSheet("core", ActorSheet)
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foundry.documents.collections.Actors.registerSheet(SYSTEM_ID, CelestopolCharacterSheet, {
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types: ["character"],
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makeDefault: true,
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label: "CELESTOPOL.Sheet.character",
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})
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Actors.registerSheet(SYSTEM_ID, CelestopolNPCSheet, {
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foundry.documents.collections.Actors.registerSheet(SYSTEM_ID, CelestopolNPCSheet, {
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types: ["npc"],
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makeDefault: true,
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label: "CELESTOPOL.Sheet.npc",
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})
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Items.unregisterSheet("core", ItemSheet)
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Items.registerSheet(SYSTEM_ID, CelestopolAnomalySheet, {
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foundry.documents.collections.Items.unregisterSheet("core", ItemSheet)
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foundry.documents.collections.Items.registerSheet(SYSTEM_ID, CelestopolAnomalySheet, {
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types: ["anomaly"],
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makeDefault: true,
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label: "CELESTOPOL.Sheet.anomaly",
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})
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Items.registerSheet(SYSTEM_ID, CelestopolAspectSheet, {
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foundry.documents.collections.Items.registerSheet(SYSTEM_ID, CelestopolAspectSheet, {
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types: ["aspect"],
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makeDefault: true,
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label: "CELESTOPOL.Sheet.aspect",
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})
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Items.registerSheet(SYSTEM_ID, CelestopolAttributeSheet, {
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foundry.documents.collections.Items.registerSheet(SYSTEM_ID, CelestopolAttributeSheet, {
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types: ["attribute"],
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makeDefault: true,
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label: "CELESTOPOL.Sheet.attribute",
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})
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Items.registerSheet(SYSTEM_ID, CelestopolEquipmentSheet, {
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foundry.documents.collections.Items.registerSheet(SYSTEM_ID, CelestopolEquipmentSheet, {
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types: ["equipment"],
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makeDefault: true,
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label: "CELESTOPOL.Sheet.equipment",
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@@ -144,7 +144,15 @@ function _registerHandlebarsHelpers() {
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return args.reduce((acc, key) => (acc && acc[key] !== undefined ? acc[key] : undefined), obj)
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})
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// Helper : let (scope variable assignment inside template)
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// Helper : negate a number (abs value helper)
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Handlebars.registerHelper("neg", n => -n)
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// Helper : absolute value
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Handlebars.registerHelper("abs", n => Math.abs(n))
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// Helper : add two numbers
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Handlebars.registerHelper("add", (a, b) => a + b)
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Handlebars.registerHelper("let", function(value, options) {
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return options.fn({ value })
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})
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19
lang/fr.json
19
lang/fr.json
@@ -85,7 +85,7 @@
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},
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"Tab": {
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"main": "Principal",
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"competences": "Compétences",
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"competences": "Domaines",
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"blessures": "Blessures",
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"factions": "Factions",
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"biography": "Biographie",
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@@ -106,7 +106,22 @@
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"moonBonus": "Bonus de lune",
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"title": "Jet de dés",
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"roll": "Lancer !",
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"rollTitle": "Lancer les dés"
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"rollTitle": "Lancer les dés",
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"aspect": "Modificateur d'Aspect",
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"woundMalus": "Malus de blessures",
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"diceSum": "Somme des dés",
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"margin": "Marge",
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"above": "au-dessus du seuil",
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"below": "en dessous du seuil",
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"destin": "Dépenser 1 Destin (+2 dés)",
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"usedAspect": "Aspect utilisé",
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"usedDestin": "Destin dépensé",
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"criticalSuccessDesc": "Marge ≥ 5 — résultat exceptionnel !",
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"criticalFailureDesc": "Marge ≤ −5 — résultat désastreux !",
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"woundLevel": "Niveau de blessures",
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"diceBreakdown": "Détail du jet",
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"threshold": "Seuil",
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"nbDiceBase": "Dés de base"
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},
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"Moon": {
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"none": "Aucune phase",
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@@ -50,9 +50,28 @@ export default class CelestopolActorSheet extends HandlebarsApplicationMixin(fou
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this.element.querySelectorAll(".rollable").forEach(el => {
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el.addEventListener("click", this._onRoll.bind(this))
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})
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// Setup sequential checkbox logic for wound tracks
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this._setupSequentialCheckboxes()
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// Setup sequential checkbox logic for factions
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this._setupFactionCheckboxes()
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}
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/** @override */
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_onClick(event) {
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// Skip checkbox clicks in edit mode
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if (this.isEditMode && event.target.classList.contains('skill-level-checkbox')) {
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return
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}
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super._onClick(event)
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}
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async _onRoll(event) {
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// Don't roll if clicking on a checkbox
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if (event.target.classList.contains('skill-level-checkbox')) {
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return
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}
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if (!this.isPlayMode) return
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const el = event.currentTarget
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const statId = el.dataset.statId
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@@ -92,13 +111,12 @@ export default class CelestopolActorSheet extends HandlebarsApplicationMixin(fou
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await this.document.createEmbeddedDocuments("Item", [item.toObject()], { renderSheet: false })
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}
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static async #onEditImage(event, target) {
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const attr = target.dataset.edit
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const current = foundry.utils.getProperty(this.document, attr)
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static async #onEditImage(event, _target) {
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const current = this.document.img
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const fp = new FilePicker({
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current,
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type: "image",
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callback: (path) => this.document.update({ [attr]: path }),
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callback: (path) => this.document.update({ img: path }),
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top: this.position.top + 40,
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left: this.position.left + 10,
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})
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@@ -123,4 +141,133 @@ export default class CelestopolActorSheet extends HandlebarsApplicationMixin(fou
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const item = await fromUuid(uuid)
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await item?.deleteDialog()
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}
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/**
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* Setup sequential checkbox logic for wound/destin/spleen tracks
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* Only allows checking the next checkbox in sequence
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*/
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_setupSequentialCheckboxes() {
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this.element.querySelectorAll('.wound-checkbox').forEach(checkbox => {
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checkbox.addEventListener('change', (event) => {
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this._handleSequentialCheckboxChange(event)
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})
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})
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}
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/**
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* Handle sequential checkbox change logic
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* @param {Event} event - The change event
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*/
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_handleSequentialCheckboxChange(event) {
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const checkbox = event.target
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if (!checkbox.classList.contains('wound-checkbox') || checkbox.disabled) return
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const track = checkbox.dataset.track
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const currentIndex = parseInt(checkbox.dataset.index)
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const isChecked = checkbox.checked
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// Get all checkboxes in this track
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const trackCheckboxes = Array.from(this.element.querySelectorAll(`.wound-checkbox[data-track="${track}"]`))
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if (isChecked) {
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// Checking a box: uncheck all boxes after this one
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for (let i = currentIndex + 1; i < trackCheckboxes.length; i++) {
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trackCheckboxes[i].checked = false
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}
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// Check all boxes before this one
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for (let i = 0; i < currentIndex; i++) {
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trackCheckboxes[i].checked = true
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}
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} else {
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// Unchecking a box: uncheck all boxes after this one
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for (let i = currentIndex; i < trackCheckboxes.length; i++) {
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trackCheckboxes[i].checked = false
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}
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}
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// Update the visual state
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this._updateTrackVisualState()
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}
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/**
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* Update visual state of track boxes based on checkbox states
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*/
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_updateTrackVisualState() {
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this.element.querySelectorAll('.track-box').forEach(box => {
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const checkbox = box.querySelector('.wound-checkbox')
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if (checkbox) {
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if (checkbox.checked) {
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box.classList.add('checked')
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} else {
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box.classList.remove('checked')
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}
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}
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})
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}
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/**
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* Setup sequential checkbox logic for faction tracks
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*/
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_setupFactionCheckboxes() {
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this.element.querySelectorAll('.faction-checkbox').forEach(checkbox => {
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checkbox.addEventListener('change', (event) => {
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this._handleFactionCheckboxChange(event)
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})
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})
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}
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/**
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* Handle faction checkbox change logic
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* @param {Event} event - The change event
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*/
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_handleFactionCheckboxChange(event) {
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const checkbox = event.target
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if (!checkbox.classList.contains('faction-checkbox') || checkbox.disabled) return
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const factionId = checkbox.dataset.faction
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const currentLevel = parseInt(checkbox.dataset.level)
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const isChecked = checkbox.checked
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// Get all checkboxes for this faction
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const factionCheckboxes = Array.from(this.element.querySelectorAll(`.faction-checkbox[data-faction="${factionId}"]`))
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if (isChecked) {
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// Checking a box: check all boxes before this one, uncheck all boxes after this one
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for (let i = 0; i < currentLevel; i++) {
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factionCheckboxes[i].checked = true
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}
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for (let i = currentLevel; i < factionCheckboxes.length; i++) {
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factionCheckboxes[i].checked = false
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}
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} else {
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// Unchecking a box: uncheck all boxes after this one
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for (let i = currentLevel - 1; i < factionCheckboxes.length; i++) {
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factionCheckboxes[i].checked = false
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}
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}
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// Update the count display
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this._updateFactionCount(factionId)
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}
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/**
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* Update the faction count display based on checked checkboxes
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* @param {string} factionId - The faction ID
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*/
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_updateFactionCount(factionId) {
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const checkboxes = Array.from(this.element.querySelectorAll(`.faction-checkbox[data-faction="${factionId}"]:checked`))
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const count = checkboxes.length
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// Update the hidden input field
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const input = this.element.querySelector(`input[name="system.factions.${factionId}.value"]`)
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if (input) {
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input.value = count
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}
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// Update the visual count display
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const countDisplay = this.element.querySelector(`.faction-row[data-faction="${factionId}"] .faction-count`)
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if (countDisplay) {
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countDisplay.textContent = count
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}
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}
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}
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@@ -39,16 +39,16 @@ export default class CelestopolItemSheet extends HandlebarsApplicationMixin(foun
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})
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}
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static async #onEditImage(event, target) {
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const attr = target.dataset.edit
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const current = foundry.utils.getProperty(this.document, attr)
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static async #onEditImage(event, _target) {
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const current = this.document.img
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const fp = new FilePicker({
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current,
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type: "image",
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callback: (path) => this.document.update({ [attr]: path }),
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callback: (path) => this.document.update({ img: path }),
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top: this.position.top + 40,
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left: this.position.left + 10,
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})
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return fp.browse()
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}
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}
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@@ -7,7 +7,7 @@ export const ASCII = `
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░░░░░░░░░░░░░░░░░░1922░░░░░░░░░░░░░░░░░░░
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`
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/** Les 4 attributs principaux (stats). Chacun a une résistance (res) et 4 compétences. */
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/** Les 4 attributs principaux (stats). Chacun a une résistance (res) et 4 domaines. */
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export const STATS = {
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ame: { id: "ame", label: "CELESTOPOL.Stat.ame" },
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corps: { id: "corps", label: "CELESTOPOL.Stat.corps" },
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@@ -15,7 +15,7 @@ export const STATS = {
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esprit: { id: "esprit", label: "CELESTOPOL.Stat.esprit" },
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}
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/** Compétences groupées par attribut. */
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/** Domaines groupées par attribut. */
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export const SKILLS = {
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ame: {
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artifice: { id: "artifice", label: "CELESTOPOL.Skill.artifice", stat: "ame" },
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@@ -43,7 +43,7 @@ export const SKILLS = {
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},
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}
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/** Liste plate de toutes les compétences (utile pour les DataModels d'items). */
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/** Liste plate de tous les domaines (utile pour les DataModels d'items). */
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export const ALL_SKILLS = Object.values(SKILLS).flatMap(group => Object.values(group))
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/** Types d'anomalies (pouvoirs paranormaux). */
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@@ -1,24 +1,40 @@
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import { SYSTEM } from "../config/system.mjs"
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/** Symboles Unicode pour chaque phase de lune. */
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const MOON_SYMBOLS = {
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none: "☽",
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nouvellelune: "🌑",
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premiercroissant: "🌒",
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premierquartier: "🌓",
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lunegibbeuse: "🌔",
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lunevoutee: "🌕",
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derniercroissant: "🌖",
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dernierquartier: "🌗",
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pleinelune: "🌕",
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}
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/**
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* Système de dés de Célestopol 1922.
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*
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* Le jet de base est : (valeur compétence)d6 comparé à un seuil de difficulté.
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* Le dé de lune ajoute un bonus selon la phase actuelle.
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* Destin et Spleen modifient le nombre de dés.
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* Le jet de base est : (valeur domaine + malus blessures)d6 + bonus lune + modificateurs
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* comparé à un seuil de difficulté.
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* - Succès critique : marge ≥ 5
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* - Échec critique : marge ≤ −5
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*/
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export class CelestopolRoll extends Roll {
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static CHAT_TEMPLATE = "systems/fvtt-celestopol/templates/chat-message.hbs"
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get resultType() { return this.options.resultType }
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get isSuccess() { return this.resultType === "success" }
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get isFailure() { return this.resultType === "failure" }
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get actorId() { return this.options.actorId }
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get actorName() { return this.options.actorName }
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get actorImage() { return this.options.actorImage }
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get skillLabel() { return this.options.skillLabel }
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get difficulty() { return this.options.difficulty }
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get moonBonus() { return this.options.moonBonus ?? 0 }
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get resultType() { return this.options.resultType }
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get isSuccess() { return this.resultType === "success" || this.resultType === "critical-success" }
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get isFailure() { return this.resultType === "failure" || this.resultType === "critical-failure" }
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get isCriticalSuccess(){ return this.resultType === "critical-success" }
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get isCriticalFailure(){ return this.resultType === "critical-failure" }
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get actorId() { return this.options.actorId }
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get actorName() { return this.options.actorName }
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get actorImage() { return this.options.actorImage }
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get skillLabel() { return this.options.skillLabel }
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get difficulty() { return this.options.difficulty }
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get moonBonus() { return this.options.moonBonus ?? 0 }
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/**
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* Ouvre le dialogue de configuration du jet via DialogV2 et exécute le jet.
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@@ -26,26 +42,33 @@ export class CelestopolRoll extends Roll {
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* @returns {Promise<CelestopolRoll|null>}
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*/
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static async prompt(options = {}) {
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const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
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const fieldRollMode = new foundry.data.fields.StringField({
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choices: rollModes,
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blank: false,
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default: "publicroll",
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})
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const woundMalus = options.woundMalus ?? 0
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const baseSkillVal = options.skillValue ?? 0
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const nbDiceBase = Math.max(1, baseSkillVal + woundMalus)
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const woundLevelId = options.woundLevel ?? 0
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const woundLabel = woundLevelId > 0
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? game.i18n.localize(SYSTEM.WOUND_LEVELS[woundLevelId]?.label ?? "")
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: null
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// Construire les phases lune avec symboles
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const moonPhaseChoices = Object.fromEntries(
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Object.entries(SYSTEM.MOON_DICE_PHASES).map(([key, val]) => [
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key, { ...val, symbol: MOON_SYMBOLS[key] ?? "☽" }
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])
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)
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const dialogContext = {
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actorName: options.actorName,
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statLabel: options.statLabel,
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skillLabel: options.skillLabel,
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skillValue: options.skillValue,
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woundMalus: options.woundMalus ?? 0,
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nbDice: Math.max(1, options.skillValue ?? 1),
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difficultyChoices:SYSTEM.DIFFICULTY_CHOICES,
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moonPhaseChoices: SYSTEM.MOON_DICE_PHASES,
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defaultDifficulty:options.difficulty ?? "normal",
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defaultMoonPhase: options.moonPhase ?? "none",
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rollModes,
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fieldRollMode,
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actorName: options.actorName,
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statLabel: options.statLabel,
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skillLabel: options.skillLabel,
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skillValue: baseSkillVal,
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woundMalus,
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woundLabel,
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nbDiceBase,
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difficultyChoices: SYSTEM.DIFFICULTY_CHOICES,
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moonPhaseChoices,
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defaultDifficulty: options.difficulty ?? "normal",
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defaultMoonPhase: options.moonPhase ?? "none",
|
||||
}
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
@@ -53,7 +76,11 @@ export class CelestopolRoll extends Roll {
|
||||
dialogContext
|
||||
)
|
||||
|
||||
const title = `${game.i18n.localize("CELESTOPOL.Roll.title")} — ${game.i18n.localize(options.skillLabel ?? "")}`
|
||||
const skillLocalized = game.i18n.localize(options.skillLabel ?? "")
|
||||
const statLocalized = options.statLabel ? game.i18n.localize(options.statLabel) : null
|
||||
const title = statLocalized
|
||||
? `${statLocalized} › ${skillLocalized}`
|
||||
: skillLocalized
|
||||
|
||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title },
|
||||
@@ -62,9 +89,12 @@ export class CelestopolRoll extends Roll {
|
||||
buttons: [
|
||||
{
|
||||
label: game.i18n.localize("CELESTOPOL.Roll.roll"),
|
||||
icon: "fa-solid fa-dice",
|
||||
callback: (event, button) => {
|
||||
return Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
if (input.name) {
|
||||
obj[input.name] = input.type === "checkbox" ? input.checked : input.value
|
||||
}
|
||||
return obj
|
||||
}, {})
|
||||
},
|
||||
@@ -80,11 +110,13 @@ export class CelestopolRoll extends Roll {
|
||||
const moonPhase = rollContext.moonPhase ?? "none"
|
||||
const moonConfig = SYSTEM.MOON_DICE_PHASES[moonPhase] ?? SYSTEM.MOON_DICE_PHASES.none
|
||||
const modifier = parseInt(rollContext.modifier ?? 0) || 0
|
||||
const woundMalus = options.woundMalus ?? 0
|
||||
const skillValue = Math.max(0, (options.skillValue ?? 0) + woundMalus)
|
||||
const nbDice = Math.max(1, skillValue)
|
||||
const aspectMod = parseInt(rollContext.aspectModifier ?? 0) || 0
|
||||
const useDestin = rollContext.useDestin === true || rollContext.useDestin === "true"
|
||||
const destinDice = useDestin ? 2 : 0
|
||||
const skillValue = Math.max(0, baseSkillVal + woundMalus)
|
||||
const nbDice = Math.max(1, skillValue) + destinDice
|
||||
const moonBonus = moonConfig.bonus ?? 0
|
||||
const totalModifier = moonBonus + modifier
|
||||
const totalModifier = moonBonus + modifier + aspectMod
|
||||
|
||||
const formula = totalModifier !== 0
|
||||
? `${nbDice}d6 + ${totalModifier}`
|
||||
@@ -97,6 +129,10 @@ export class CelestopolRoll extends Roll {
|
||||
moonPhase,
|
||||
moonBonus,
|
||||
modifier,
|
||||
aspectMod,
|
||||
useDestin,
|
||||
destinDice,
|
||||
nbDice,
|
||||
formula,
|
||||
rollMode: rollContext.visibility ?? "publicroll",
|
||||
}
|
||||
@@ -118,16 +154,26 @@ export class CelestopolRoll extends Roll {
|
||||
return roll
|
||||
}
|
||||
|
||||
/** Détermine succès/échec selon le total vs le seuil. */
|
||||
/**
|
||||
* Détermine succès/échec et critiques selon la marge (total − seuil).
|
||||
* - Marge ≥ 5 → succès critique
|
||||
* - Marge ≥ 0 → succès
|
||||
* - Marge ≤ −5 → échec critique
|
||||
* - Marge < 0 → échec
|
||||
*/
|
||||
computeResult() {
|
||||
const threshold = SYSTEM.DIFFICULTY_CHOICES[this.options.difficulty]?.value ?? 0
|
||||
if (threshold === 0) {
|
||||
this.options.resultType = "unknown"
|
||||
} else if (this.total >= threshold) {
|
||||
this.options.resultType = "success"
|
||||
} else {
|
||||
this.options.resultType = "failure"
|
||||
this.options.margin = null
|
||||
return
|
||||
}
|
||||
const margin = this.total - threshold
|
||||
this.options.margin = margin
|
||||
if (margin >= 5) this.options.resultType = "critical-success"
|
||||
else if (margin >= 0) this.options.resultType = "success"
|
||||
else if (margin <= -5) this.options.resultType = "critical-failure"
|
||||
else this.options.resultType = "failure"
|
||||
}
|
||||
|
||||
/** @override */
|
||||
@@ -137,44 +183,77 @@ export class CelestopolRoll extends Roll {
|
||||
}
|
||||
|
||||
async _getChatCardData(isPrivate) {
|
||||
const statLabel = this.options.statLabel
|
||||
const skillLabel = this.options.skillLabel
|
||||
const resultType = this.resultType
|
||||
const diceResults = this.dice[0]?.results?.map(r => r.result) ?? []
|
||||
const statLabel = this.options.statLabel
|
||||
const skillLabel = this.options.skillLabel
|
||||
const resultType = this.resultType
|
||||
const diceResults = this.dice[0]?.results?.map(r => r.result) ?? []
|
||||
const diceSum = diceResults.reduce((a, b) => a + b, 0)
|
||||
const threshold = SYSTEM.DIFFICULTY_CHOICES[this.options.difficulty]?.value ?? 0
|
||||
const margin = this.options.margin
|
||||
const moonPhase = this.options.moonPhase ?? "none"
|
||||
const moonSymbol = MOON_SYMBOLS[moonPhase] ?? "☽"
|
||||
const woundMalus = this.options.woundMalus ?? 0
|
||||
const woundLevelId = this.options.woundLevel ?? 0
|
||||
const woundLabel = woundLevelId > 0
|
||||
? game.i18n.localize(SYSTEM.WOUND_LEVELS[woundLevelId]?.label ?? "")
|
||||
: null
|
||||
|
||||
// Classe CSS principale du résultat
|
||||
const resultClassMap = {
|
||||
"critical-success": "critical-success",
|
||||
"success": "success",
|
||||
"failure": "failure",
|
||||
"critical-failure": "critical-failure",
|
||||
"unknown": "",
|
||||
}
|
||||
|
||||
return {
|
||||
cssClass: [SYSTEM.id, "dice-roll"].join(" "),
|
||||
actorId: this.actorId,
|
||||
actorName: this.actorName,
|
||||
actorImg: this.actorImage,
|
||||
statLabel: statLabel ? game.i18n.localize(statLabel) : "",
|
||||
skillLabel: skillLabel ? game.i18n.localize(skillLabel) : "",
|
||||
formula: this.formula,
|
||||
total: this.total,
|
||||
resultType,
|
||||
resultClass: resultType === "success" ? "success" : resultType === "failure" ? "failure" : "",
|
||||
success: this.isSuccess,
|
||||
failure: this.isFailure,
|
||||
difficulty: this.options.difficulty,
|
||||
difficultyLabel:game.i18n.localize(SYSTEM.DIFFICULTY_CHOICES[this.options.difficulty]?.label ?? ""),
|
||||
moonPhase: this.options.moonPhase,
|
||||
moonPhaseLabel: game.i18n.localize(SYSTEM.MOON_DICE_PHASES[this.options.moonPhase]?.label ?? ""),
|
||||
moonBonus: this.moonBonus,
|
||||
modifier: this.options.modifier,
|
||||
isPrivate,
|
||||
tooltip: isPrivate ? "" : await this.getTooltip(),
|
||||
cssClass: [SYSTEM.id, "dice-roll"].join(" "),
|
||||
actorId: this.actorId,
|
||||
actorName: this.actorName,
|
||||
actorImg: this.actorImage,
|
||||
statLabel: statLabel ? game.i18n.localize(statLabel) : "",
|
||||
skillLabel: skillLabel ? game.i18n.localize(skillLabel) : "",
|
||||
formula: this.formula,
|
||||
total: this.total,
|
||||
diceSum,
|
||||
diceResults,
|
||||
resultType,
|
||||
resultClass: resultClassMap[resultType] ?? "",
|
||||
isSuccess: this.isSuccess,
|
||||
isFailure: this.isFailure,
|
||||
isCriticalSuccess: this.isCriticalSuccess,
|
||||
isCriticalFailure: this.isCriticalFailure,
|
||||
difficulty: this.options.difficulty,
|
||||
difficultyLabel: game.i18n.localize(SYSTEM.DIFFICULTY_CHOICES[this.options.difficulty]?.label ?? ""),
|
||||
difficultyValue: threshold,
|
||||
margin,
|
||||
marginAbs: margin !== null ? Math.abs(margin) : null,
|
||||
marginAbove: margin !== null && margin >= 0,
|
||||
moonPhase,
|
||||
moonPhaseLabel: game.i18n.localize(SYSTEM.MOON_DICE_PHASES[moonPhase]?.label ?? ""),
|
||||
moonSymbol,
|
||||
moonBonus: this.moonBonus,
|
||||
modifier: this.options.modifier,
|
||||
aspectMod: this.options.aspectMod ?? 0,
|
||||
useDestin: this.options.useDestin ?? false,
|
||||
destinDice: this.options.destinDice ?? 0,
|
||||
nbDice: this.options.nbDice ?? diceResults.length,
|
||||
woundMalus,
|
||||
woundLabel,
|
||||
isPrivate,
|
||||
tooltip: isPrivate ? "" : await this.getTooltip(),
|
||||
}
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
|
||||
return super.toMessage(
|
||||
{
|
||||
flavor: `<strong>${game.i18n.localize(this.skillLabel ?? "")}</strong>`,
|
||||
...messageData,
|
||||
},
|
||||
{ rollMode }
|
||||
)
|
||||
const skillLocalized = this.skillLabel ? game.i18n.localize(this.skillLabel) : ""
|
||||
const statLocalized = this.options.statLabel
|
||||
? game.i18n.localize(this.options.statLabel) : ""
|
||||
const flavor = statLocalized
|
||||
? `<strong>${statLocalized} › ${skillLocalized}</strong>`
|
||||
: `<strong>${skillLocalized}</strong>`
|
||||
return super.toMessage({ flavor, ...messageData }, { rollMode })
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,10 +19,18 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
|
||||
value: new fields.NumberField({ ...reqInt, initial: 0, min: 0, max: 8 }),
|
||||
})
|
||||
|
||||
// Les 4 stats avec leurs compétences
|
||||
// Les 4 stats avec leurs domaines
|
||||
const skillField = (label) => new fields.SchemaField({
|
||||
label: new fields.StringField({ required: true, initial: label }),
|
||||
value: new fields.NumberField({ ...reqInt, initial: 0, min: 0, max: 8 }),
|
||||
level1: new fields.BooleanField({ required: true, initial: false }),
|
||||
level2: new fields.BooleanField({ required: true, initial: false }),
|
||||
level3: new fields.BooleanField({ required: true, initial: false }),
|
||||
level4: new fields.BooleanField({ required: true, initial: false }),
|
||||
level5: new fields.BooleanField({ required: true, initial: false }),
|
||||
level6: new fields.BooleanField({ required: true, initial: false }),
|
||||
level7: new fields.BooleanField({ required: true, initial: false }),
|
||||
level8: new fields.BooleanField({ required: true, initial: false }),
|
||||
})
|
||||
|
||||
const statField = (statId) => {
|
||||
@@ -85,9 +93,18 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
|
||||
vision: persoAttrField(),
|
||||
})
|
||||
|
||||
// Factions
|
||||
// Factions - 9 checkboxes per faction (like wound tracks)
|
||||
const factionField = () => new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...reqInt, initial: 0 }),
|
||||
level1: new fields.BooleanField({ required: true, initial: false }),
|
||||
level2: new fields.BooleanField({ required: true, initial: false }),
|
||||
level3: new fields.BooleanField({ required: true, initial: false }),
|
||||
level4: new fields.BooleanField({ required: true, initial: false }),
|
||||
level5: new fields.BooleanField({ required: true, initial: false }),
|
||||
level6: new fields.BooleanField({ required: true, initial: false }),
|
||||
level7: new fields.BooleanField({ required: true, initial: false }),
|
||||
level8: new fields.BooleanField({ required: true, initial: false }),
|
||||
level9: new fields.BooleanField({ required: true, initial: false }),
|
||||
})
|
||||
schema.factions = new fields.SchemaField({
|
||||
pinkerton: factionField(),
|
||||
@@ -150,9 +167,9 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
|
||||
}
|
||||
|
||||
/**
|
||||
* Lance les dés pour une compétence donnée.
|
||||
* Lance les dés pour un domaine donné.
|
||||
* @param {string} statId - Id de la stat (ame, corps, coeur, esprit)
|
||||
* @param {string} skillId - Id de la compétence
|
||||
* @param {string} skillId - Id du domaine
|
||||
*/
|
||||
async roll(statId, skillId) {
|
||||
const { CelestopolRoll } = await import("../documents/roll.mjs")
|
||||
@@ -169,6 +186,7 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
|
||||
skillLabel: skill.label,
|
||||
skillValue: skill.value,
|
||||
woundMalus: this.getWoundMalus(),
|
||||
woundLevel: this.blessures.lvl,
|
||||
moonPhase: this.prefs.moonPhase,
|
||||
difficulty: this.prefs.difficulty,
|
||||
})
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
|
||||
/** Schéma partagé pour les bonus/malus par compétence (utilisé dans anomaly/aspect/attribute). */
|
||||
/** Schéma partagé pour les bonus/malus par domaine (utilisé dans anomaly/aspect/attribute). */
|
||||
function skillScoresSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const reqInt = { required: true, nullable: false, integer: true }
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
}
|
||||
}
|
||||
|
||||
// Stats × Compétences grid
|
||||
// Stats × Domaines grid
|
||||
.stats-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
|
||||
@@ -157,8 +157,88 @@
|
||||
}
|
||||
|
||||
// ─── Tabs ────────────────────────────────────────────────────────────────
|
||||
// Updated: 1774698726 - Enhanced tab styling
|
||||
|
||||
.sheet-tabs {
|
||||
|
||||
// ─── Faction checkboxes ─────────────────────────────────────────────────
|
||||
|
||||
.faction-checkboxes-container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
pointer-events: auto !important;
|
||||
}
|
||||
|
||||
.faction-checkboxes {
|
||||
display: inline-flex;
|
||||
gap: 2px;
|
||||
pointer-events: auto !important;
|
||||
}
|
||||
|
||||
.faction-checkbox-wrapper {
|
||||
display: inline-block;
|
||||
pointer-events: auto !important;
|
||||
position: relative;
|
||||
z-index: 101;
|
||||
}
|
||||
|
||||
.faction-checkbox {
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
cursor: pointer;
|
||||
pointer-events: auto !important;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
position: relative;
|
||||
z-index: 100;
|
||||
}
|
||||
|
||||
.faction-checkbox:disabled {
|
||||
cursor: default;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
.faction-count {
|
||||
margin-left: 8px;
|
||||
font-weight: bold;
|
||||
color: var(--cel-orange);
|
||||
min-width: 20px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.faction-value-input {
|
||||
width: 40px;
|
||||
margin-left: 8px;
|
||||
}
|
||||
|
||||
// Fix pointer-events for faction checkboxes in table cells
|
||||
.faction-row {
|
||||
pointer-events: auto !important;
|
||||
}
|
||||
|
||||
.faction-row td {
|
||||
pointer-events: auto !important;
|
||||
}
|
||||
|
||||
// Ensure labels are clickable
|
||||
.faction-checkbox-wrapper label {
|
||||
cursor: pointer;
|
||||
pointer-events: auto !important;
|
||||
display: inline-block;
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure table cells allow pointer events
|
||||
.faction-row {
|
||||
pointer-events: auto !important;
|
||||
}
|
||||
|
||||
.faction-row td {
|
||||
pointer-events: auto !important;
|
||||
}
|
||||
|
||||
.sheet-tabs {
|
||||
display: flex;
|
||||
background: var(--cel-green-dark);
|
||||
padding: 0;
|
||||
@@ -167,29 +247,51 @@
|
||||
border-bottom: 2px solid var(--cel-orange);
|
||||
|
||||
.item {
|
||||
padding: 6px 14px;
|
||||
color: rgba(240,232,212,0.7);
|
||||
padding: 8px 16px;
|
||||
color: rgba(240,232,212,0.8);
|
||||
font-family: var(--cel-font-title);
|
||||
font-size: 0.82em;
|
||||
font-size: 0.85em;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.07em;
|
||||
cursor: pointer;
|
||||
border-right: 1px solid rgba(196,154,26,0.2);
|
||||
transition: color 0.2s, border-bottom-color 0.2s;
|
||||
transition: all 0.2s ease;
|
||||
// Art Déco underline indicator
|
||||
border-bottom: 3px solid transparent;
|
||||
position: relative;
|
||||
background: rgba(240,232,212,0.1);
|
||||
margin: 0 1px;
|
||||
|
||||
&:hover {
|
||||
color: var(--cel-orange-light);
|
||||
background: rgba(196,154,26,0.07);
|
||||
background: rgba(196,154,26,0.15);
|
||||
}
|
||||
|
||||
&.active {
|
||||
color: var(--cel-orange);
|
||||
background: rgba(196,154,26,0.1);
|
||||
border-bottom-color: var(--cel-orange);
|
||||
font-weight: bold;
|
||||
color: var(--cel-cream) !important;
|
||||
background: linear-gradient(to bottom, var(--cel-orange), var(--cel-orange-light)) !important;
|
||||
border-bottom: 3px solid var(--cel-accent) !important;
|
||||
font-weight: bold !important;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1) !important;
|
||||
transform: translateY(-1px) !important;
|
||||
position: relative !important;
|
||||
z-index: 2 !important;
|
||||
border-right-color: transparent !important;
|
||||
border: 2px solid red !important; // DEBUG: bordure rouge très visible
|
||||
|
||||
// Art Déco triangle indicator
|
||||
&::before {
|
||||
content: '' !important;
|
||||
position: absolute !important;
|
||||
top: -5px !important;
|
||||
left: 50% !important;
|
||||
transform: translateX(-50%) !important;
|
||||
width: 0 !important;
|
||||
height: 0 !important;
|
||||
border-left: 8px solid transparent !important;
|
||||
border-right: 8px solid transparent !important;
|
||||
border-bottom: 8px solid var(--cel-accent) !important;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
412
styles/roll.less
412
styles/roll.less
@@ -1,22 +1,137 @@
|
||||
// ─── Roll dialog ─────────────────────────────────────────────────────────────
|
||||
|
||||
.roll-dialog.celestopol {
|
||||
padding: 8px 12px;
|
||||
// DialogV2 sets roll-dialog class on the .application element, not on the form.
|
||||
// All dialog content lives in .application.roll-dialog .dialog-content
|
||||
|
||||
.application.roll-dialog .window-content {
|
||||
padding: 0 !important;
|
||||
}
|
||||
|
||||
.application.roll-dialog .dialog-content {
|
||||
padding: 0 !important;
|
||||
display: block !important;
|
||||
}
|
||||
|
||||
.application.roll-dialog .roll-dialog-content {
|
||||
padding: 10px 14px;
|
||||
font-family: var(--cel-font-body, "Palatino Linotype", serif);
|
||||
min-width: 340px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0;
|
||||
|
||||
.roll-title {
|
||||
// ── Bloc infos acteur ──
|
||||
.roll-info-block {
|
||||
background: var(--cel-green, #1b3828);
|
||||
background-image: url("../assets/ui/fond_cadrille.jpg");
|
||||
background-blend-mode: soft-light;
|
||||
border-bottom: 2px solid var(--cel-orange, #c49a1a);
|
||||
padding: 10px 14px 12px;
|
||||
margin: -10px -14px 14px;
|
||||
text-align: center;
|
||||
font-family: var(--cel-font-title, "CopaseticNF", serif);
|
||||
font-size: 1.1em;
|
||||
color: var(--cel-orange, #c49a1a);
|
||||
margin-bottom: 10px;
|
||||
|
||||
.separator {
|
||||
margin: 0 6px;
|
||||
color: var(--cel-border, #7a5c20);
|
||||
.roll-actor {
|
||||
font-family: var(--cel-font-title, "CopaseticNF", serif);
|
||||
color: var(--cel-orange-light, #ddb84a);
|
||||
font-size: 0.82em;
|
||||
letter-spacing: 0.06em;
|
||||
opacity: 0.85;
|
||||
}
|
||||
|
||||
.roll-skill-line {
|
||||
font-family: var(--cel-font-title, "CopaseticNF", serif);
|
||||
font-size: 1.2em;
|
||||
color: var(--cel-cream, #f0e8d4);
|
||||
margin-top: 1px;
|
||||
|
||||
.stat-label { color: var(--cel-orange-light, #ddb84a); }
|
||||
.sep { color: var(--cel-border, #7a5c20); margin: 0 4px; }
|
||||
}
|
||||
|
||||
.roll-dice-summary {
|
||||
margin-top: 8px;
|
||||
padding: 5px 10px;
|
||||
background: rgba(0,0,0,0.25);
|
||||
border-radius: 4px;
|
||||
|
||||
.dice-breakdown {
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
justify-content: center;
|
||||
gap: 5px;
|
||||
font-size: 0.85em;
|
||||
color: var(--cel-cream, #f0e8d4);
|
||||
|
||||
.dval, .nb-dice {
|
||||
font-family: var(--cel-font-title, "CopaseticNF", serif);
|
||||
font-size: 1.6em;
|
||||
color: var(--cel-orange, #c49a1a);
|
||||
font-weight: bold;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.dlabel { font-size: 0.8em; text-transform: uppercase; letter-spacing: 0.04em; opacity: 0.8; }
|
||||
.dminus { color: #e8a0a0; font-weight: bold; }
|
||||
.deq { opacity: 0.6; }
|
||||
.ddice { font-size: 1em; color: var(--cel-orange, #c49a1a); }
|
||||
}
|
||||
|
||||
.wound-info {
|
||||
font-size: 0.75em;
|
||||
color: #e8a0a0;
|
||||
margin-top: 3px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ── Phases de lune ──
|
||||
.moon-section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
margin-bottom: 10px;
|
||||
|
||||
.moon-section-label {
|
||||
font-size: 0.75em;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.06em;
|
||||
color: var(--cel-orange, #c49a1a);
|
||||
}
|
||||
|
||||
.moon-phases {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 4px;
|
||||
|
||||
.moon-option {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
cursor: pointer;
|
||||
padding: 4px 5px;
|
||||
border-radius: 3px;
|
||||
border: 1px solid transparent;
|
||||
flex: 1;
|
||||
min-width: 52px;
|
||||
transition: all 0.15s;
|
||||
|
||||
&:hover {
|
||||
background: rgba(196,154,26,0.12);
|
||||
border-color: var(--cel-border, #7a5c20);
|
||||
}
|
||||
&.active {
|
||||
background: rgba(27,56,40,0.15);
|
||||
border-color: var(--cel-orange, #c49a1a);
|
||||
}
|
||||
|
||||
.moon-symbol { font-size: 1.4em; line-height: 1; }
|
||||
.moon-name { font-size: 0.6em; text-align: center; margin-top: 2px; color: #555; }
|
||||
.moon-bonus { font-size: 0.7em; color: var(--cel-orange, #c49a1a); font-weight: bold; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ── Champs de formulaire ──
|
||||
.form-group {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
@@ -24,8 +139,8 @@
|
||||
margin-bottom: 8px;
|
||||
|
||||
label {
|
||||
flex: 0 0 140px;
|
||||
font-size: 0.85em;
|
||||
flex: 0 0 130px;
|
||||
font-size: 0.82em;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
color: var(--cel-orange, #c49a1a);
|
||||
@@ -35,23 +150,62 @@
|
||||
flex: 1;
|
||||
border: 1px solid var(--cel-border, #7a5c20);
|
||||
border-radius: 2px;
|
||||
padding: 2px 6px;
|
||||
background: rgba(255,255,255,0.7);
|
||||
padding: 3px 6px;
|
||||
background: rgba(255,255,255,0.75);
|
||||
font-family: inherit;
|
||||
}
|
||||
|
||||
&.form-row label { flex: 0 0 130px; }
|
||||
}
|
||||
|
||||
.form-two-col {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
|
||||
.form-group {
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
margin-bottom: 0;
|
||||
|
||||
label {
|
||||
flex: none;
|
||||
margin-bottom: 2px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.form-destin {
|
||||
margin-bottom: 10px;
|
||||
|
||||
.destin-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
cursor: pointer;
|
||||
color: var(--cel-orange, #c49a1a);
|
||||
font-size: 0.85em;
|
||||
white-space: nowrap;
|
||||
flex-wrap: nowrap;
|
||||
|
||||
input[type="checkbox"] { width: 14px; height: 14px; flex-shrink: 0; }
|
||||
.destin-icon { font-size: 1em; flex-shrink: 0; }
|
||||
}
|
||||
}
|
||||
|
||||
// ── Prévisualisation ──
|
||||
.dice-preview {
|
||||
text-align: center;
|
||||
font-size: 1em;
|
||||
margin-top: 10px;
|
||||
padding: 6px;
|
||||
margin-top: 4px;
|
||||
padding: 8px;
|
||||
background: rgba(27,56,40,0.08);
|
||||
border-radius: 3px;
|
||||
border: 1px solid var(--cel-green, #1b3828);
|
||||
|
||||
.nb-dice {
|
||||
.preview-formula {
|
||||
font-family: var(--cel-font-title, "CopaseticNF", serif);
|
||||
font-size: 1.5em;
|
||||
font-size: 1.4em;
|
||||
color: var(--cel-orange, #c49a1a);
|
||||
font-weight: bold;
|
||||
}
|
||||
@@ -66,6 +220,7 @@
|
||||
overflow: hidden;
|
||||
font-family: var(--cel-font-body, "Palatino Linotype", serif);
|
||||
|
||||
// ── En-tête ──
|
||||
.roll-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
@@ -77,100 +232,183 @@
|
||||
border-bottom: 2px solid var(--cel-orange, #c49a1a);
|
||||
|
||||
.actor-img {
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
object-fit: cover;
|
||||
border: 1px solid var(--cel-orange, #c49a1a);
|
||||
border-radius: 2px;
|
||||
box-shadow: inset 0 0 4px rgba(196,154,26,0.3);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.roll-info {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1px;
|
||||
|
||||
.actor-name {
|
||||
font-family: var(--cel-font-title, "CopaseticNF", serif);
|
||||
color: var(--cel-orange, #c49a1a);
|
||||
font-weight: bold;
|
||||
letter-spacing: 0.05em;
|
||||
font-size: 0.95em;
|
||||
}
|
||||
.skill-info {
|
||||
color: var(--cel-cream, #f0e8d4);
|
||||
font-size: 0.8em;
|
||||
font-size: 0.78em;
|
||||
font-style: italic;
|
||||
.stat-lbl { color: var(--cel-orange-light, #ddb84a); }
|
||||
.sep { margin: 0 2px; color: var(--cel-border, #7a5c20); }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.roll-details {
|
||||
padding: 8px;
|
||||
background: var(--cel-cream, #f0e8d4);
|
||||
|
||||
.dice-results {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
flex-wrap: wrap;
|
||||
margin-bottom: 6px;
|
||||
|
||||
.die.d6 {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border: 2px solid var(--cel-border, #7a5c20);
|
||||
border-radius: 3px;
|
||||
background: white;
|
||||
font-weight: bold;
|
||||
font-size: 1em;
|
||||
.wound-info {
|
||||
font-size: 0.72em;
|
||||
color: #e8a0a0;
|
||||
}
|
||||
}
|
||||
|
||||
.bonus-line {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
font-size: 0.85em;
|
||||
color: #666;
|
||||
padding: 1px 0;
|
||||
}
|
||||
|
||||
.roll-total-line {
|
||||
.moon-badge {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin-top: 6px;
|
||||
padding-top: 4px;
|
||||
border-top: 1px solid var(--cel-border, #7a5c20);
|
||||
font-size: 0.75em;
|
||||
.moon-sym { font-size: 1.3em; line-height: 1; }
|
||||
.moon-bon { color: var(--cel-orange-light, #ddb84a); font-weight: bold; }
|
||||
}
|
||||
}
|
||||
|
||||
.total-label {
|
||||
text-transform: uppercase;
|
||||
font-size: 0.75em;
|
||||
// ── Zone dés ──
|
||||
.dice-zone {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 5px;
|
||||
padding: 8px 10px 4px;
|
||||
background: var(--cel-cream, #f0e8d4);
|
||||
justify-content: center;
|
||||
|
||||
.die-face {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 30px;
|
||||
height: 30px;
|
||||
border: 2px solid var(--cel-border, #7a5c20);
|
||||
border-radius: 4px;
|
||||
background: white;
|
||||
font-weight: bold;
|
||||
font-size: 1em;
|
||||
font-family: var(--cel-font-title, "CopaseticNF", serif);
|
||||
box-shadow: 1px 1px 2px rgba(0,0,0,0.15);
|
||||
|
||||
&.max {
|
||||
background: var(--cel-green, #1b3828);
|
||||
color: var(--cel-orange, #c49a1a);
|
||||
border-color: var(--cel-orange, #c49a1a);
|
||||
}
|
||||
|
||||
.total-value {
|
||||
font-family: var(--cel-font-title, "CopaseticNF", serif);
|
||||
font-size: 1.6em;
|
||||
font-weight: bold;
|
||||
color: var(--cel-orange, #c49a1a);
|
||||
}
|
||||
|
||||
.vs-difficulty {
|
||||
font-size: 0.8em;
|
||||
color: #888;
|
||||
&.min {
|
||||
background: #f9e8e8;
|
||||
color: #a03030;
|
||||
border-color: #c07070;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.roll-result-banner {
|
||||
// ── Formule ──
|
||||
.formula-line {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: baseline;
|
||||
justify-content: center;
|
||||
gap: 3px;
|
||||
padding: 4px 10px;
|
||||
background: var(--cel-cream, #f0e8d4);
|
||||
font-size: 0.85em;
|
||||
color: #555;
|
||||
|
||||
.fl-ndice { color: var(--cel-green, #1b3828); font-weight: bold; }
|
||||
.fl-sum { font-weight: bold; }
|
||||
.fl-total {
|
||||
font-family: var(--cel-font-title, "CopaseticNF", serif);
|
||||
font-size: 1.4em;
|
||||
color: var(--cel-orange, #c49a1a);
|
||||
font-weight: bold;
|
||||
}
|
||||
.fl-moon { color: #666; }
|
||||
.fl-mod { color: #444; }
|
||||
.fl-asp { color: var(--cel-orange, #c49a1a); }
|
||||
.fl-sep { font-weight: bold; color: var(--cel-border, #7a5c20); margin: 0 2px; }
|
||||
.fl-eq { color: #888; }
|
||||
.fl-op { color: #888; }
|
||||
}
|
||||
|
||||
// ── Seuil et marge ──
|
||||
.threshold-line {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 5px;
|
||||
padding: 4px 10px 6px;
|
||||
background: var(--cel-cream, #f0e8d4);
|
||||
border-top: 1px solid rgba(122,92,32,0.25);
|
||||
font-size: 0.82em;
|
||||
|
||||
.vs-label { color: #888; text-transform: uppercase; font-size: 0.85em; }
|
||||
.diff-label{ font-style: italic; color: var(--cel-green, #1b3828); }
|
||||
.diff-val { color: #888; }
|
||||
|
||||
.margin-badge {
|
||||
margin-left: 6px;
|
||||
padding: 1px 7px;
|
||||
border-radius: 10px;
|
||||
font-weight: bold;
|
||||
font-size: 0.95em;
|
||||
font-family: var(--cel-font-title, "CopaseticNF", serif);
|
||||
|
||||
&.above {
|
||||
background: var(--cel-green, #1b3828);
|
||||
color: var(--cel-orange, #c49a1a);
|
||||
border: 1px solid var(--cel-orange, #c49a1a);
|
||||
}
|
||||
&.below {
|
||||
background: var(--cel-accent, #6b1e28);
|
||||
color: #e8c8c8;
|
||||
border: 1px solid #8b3e48;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ── Destin utilisé ──
|
||||
.used-info {
|
||||
text-align: center;
|
||||
padding: 5px 8px;
|
||||
font-size: 0.78em;
|
||||
color: var(--cel-orange, #c49a1a);
|
||||
padding: 2px 8px;
|
||||
background: var(--cel-cream-dark, #e0d4b8);
|
||||
border-top: 1px dashed var(--cel-border, #7a5c20);
|
||||
}
|
||||
|
||||
// ── Bandeau résultat ──
|
||||
.roll-result-banner {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
padding: 6px 8px;
|
||||
font-family: var(--cel-font-title, "CopaseticNF", serif);
|
||||
font-size: 1.1em;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.1em;
|
||||
|
||||
// Success: jade green with gold text — elegant
|
||||
.result-icon { font-size: 0.9em; opacity: 0.8; }
|
||||
.result-label { font-size: 1.15em; line-height: 1.2; }
|
||||
.result-desc {
|
||||
font-size: 0.65em;
|
||||
letter-spacing: 0.12em;
|
||||
margin-top: 1px;
|
||||
opacity: 0.85;
|
||||
text-transform: none;
|
||||
font-style: italic;
|
||||
font-family: var(--cel-font-body, serif);
|
||||
}
|
||||
|
||||
&.success {
|
||||
background-color: var(--cel-green, #1b3828);
|
||||
background-image: url("../assets/ui/fond_cadrille.jpg");
|
||||
@@ -178,16 +416,26 @@
|
||||
color: var(--cel-orange, #c49a1a);
|
||||
}
|
||||
|
||||
// Failure: deep burgundy — dark and grave
|
||||
&.critical-success {
|
||||
background: linear-gradient(135deg, #1b3828, #2c5a3f);
|
||||
background-image: url("../assets/ui/fond_cadrille.jpg");
|
||||
background-blend-mode: soft-light;
|
||||
color: var(--cel-orange-light, #ddb84a);
|
||||
border-top: 2px solid var(--cel-orange, #c49a1a);
|
||||
border-bottom: 2px solid var(--cel-orange, #c49a1a);
|
||||
text-shadow: 0 0 8px rgba(196,154,26,0.5);
|
||||
}
|
||||
|
||||
&.failure {
|
||||
background: var(--cel-accent, #6b1e28);
|
||||
color: #e8c8c8;
|
||||
}
|
||||
|
||||
.critical {
|
||||
display: block;
|
||||
font-size: 0.75em;
|
||||
letter-spacing: 0.12em;
|
||||
&.critical-failure {
|
||||
background: linear-gradient(135deg, #3d0f18, #6b1e28);
|
||||
color: #f0c8c8;
|
||||
border-top: 2px solid #8b3e48;
|
||||
border-bottom: 2px solid #8b3e48;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
"verified": "13"
|
||||
},
|
||||
"esmodules": ["fvtt-celestopol.mjs"],
|
||||
"styles": ["css/fvtt-celestopol.css"],
|
||||
"styles": ["css/fvtt-celestopol.css?v=1774698726"],
|
||||
"languages": [
|
||||
{
|
||||
"lang": "fr",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<div class="item-sheet anomaly">
|
||||
<header class="item-header">
|
||||
<div class="item-portrait" data-action="editImage" data-edit="img">
|
||||
<div class="item-portrait" data-action="editImage">
|
||||
<img src="{{item.img}}" alt="{{item.name}}">
|
||||
</div>
|
||||
<div class="item-header-fields">
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<div class="item-sheet aspect">
|
||||
<header class="item-header">
|
||||
<div class="item-portrait" data-action="editImage" data-edit="img">
|
||||
<div class="item-portrait" data-action="editImage">
|
||||
<img src="{{item.img}}" alt="{{item.name}}">
|
||||
</div>
|
||||
<div class="item-header-fields">
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<div class="item-sheet attribute">
|
||||
<header class="item-header">
|
||||
<div class="item-portrait" data-action="editImage" data-edit="img">
|
||||
<div class="item-portrait" data-action="editImage">
|
||||
<img src="{{item.img}}" alt="{{item.name}}">
|
||||
</div>
|
||||
<div class="item-header-fields">
|
||||
|
||||
@@ -12,7 +12,10 @@
|
||||
<div class="track-box {{#if (lookup ../system.blessures key 'checked')}}checked{{/if}}">
|
||||
<input type="checkbox" name="system.blessures.{{key}}.checked"
|
||||
{{#if (lookup ../system.blessures key 'checked')}}checked{{/if}}
|
||||
{{#unless ../isEditable}}disabled{{/unless}}>
|
||||
{{#unless ../isEditable}}disabled{{/unless}}
|
||||
class="wound-checkbox"
|
||||
data-track="blessures"
|
||||
data-index="{{idx}}">
|
||||
<label class="box-label">{{lookup ../system.blessures key 'malus'}}</label>
|
||||
</div>
|
||||
{{/each}}
|
||||
@@ -37,7 +40,10 @@
|
||||
<div class="track-box destiny {{#if (lookup ../system.destin key 'checked')}}checked{{/if}}">
|
||||
<input type="checkbox" name="system.destin.{{key}}.checked"
|
||||
{{#if (lookup ../system.destin key 'checked')}}checked{{/if}}
|
||||
{{#unless ../isEditable}}disabled{{/unless}}>
|
||||
{{#unless ../isEditable}}disabled{{/unless}}
|
||||
class="wound-checkbox"
|
||||
data-track="destin"
|
||||
data-index="{{@index}}">
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
@@ -61,7 +67,10 @@
|
||||
<div class="track-box spleen {{#if (lookup ../system.spleen key 'checked')}}checked{{/if}}">
|
||||
<input type="checkbox" name="system.spleen.{{key}}.checked"
|
||||
{{#if (lookup ../system.spleen key 'checked')}}checked{{/if}}
|
||||
{{#unless ../isEditable}}disabled{{/unless}}>
|
||||
{{#unless ../isEditable}}disabled{{/unless}}
|
||||
class="wound-checkbox"
|
||||
data-track="spleen"
|
||||
data-index="{{@index}}">
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<div class="tab competences {{tab.cssClass}}" data-group="sheet" data-tab="competences">
|
||||
{{!-- Grille des 4 stats × 4 compétences --}}
|
||||
{{!-- Grille des 4 stats × 4 domaines --}}
|
||||
<div class="stats-grid">
|
||||
{{#each stats as |stat statId|}}
|
||||
<div class="stat-block">
|
||||
@@ -8,26 +8,50 @@
|
||||
<div class="stat-res">
|
||||
<label>{{localize "CELESTOPOL.Stat.res"}}</label>
|
||||
{{#if ../isEditMode}}
|
||||
<input type="number" name="system.stats.{{statId}}.res" value="{{lookup ../system.stats statId 'res'}}" min="0" max="8" class="stat-res-input">
|
||||
<input type="number" name="system.stats.{{statId}}.res" value="{{lookup (lookup ../system.stats statId) 'res'}}" min="0" max="8" class="stat-res-input">
|
||||
{{else}}
|
||||
<span class="stat-res-value">{{lookup ../system.stats statId 'res'}}</span>
|
||||
<span class="stat-res-value">{{lookup (lookup ../system.stats statId) 'res'}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="skills-list">
|
||||
{{#each (lookup ../skills statId) as |skill skillId|}}
|
||||
<div class="skill-row {{#unless ../isEditMode}}rollable{{/unless}}"
|
||||
data-stat-id="{{statId}}" data-skill-id="{{skillId}}"
|
||||
title="{{#unless ../isEditMode}}{{localize 'CELESTOPOL.Roll.clickToRoll'}}{{/unless}}">
|
||||
{{#if @root.isEditMode}}
|
||||
<div class="skill-row edit-mode" data-stat-id="{{statId}}" data-skill-id="{{skillId}}">
|
||||
<span class="skill-name">{{localize skill.label}}</span>
|
||||
{{#if ../isEditMode}}
|
||||
<input type="number" name="system.stats.{{statId}}.{{skillId}}.value"
|
||||
value="{{lookup (lookup ../system.stats statId) skillId 'value'}}"
|
||||
min="0" max="8" class="skill-value-input">
|
||||
{{else}}
|
||||
<span class="skill-value">{{lookup (lookup ../system.stats statId) skillId 'value'}}</span>
|
||||
{{/if}}
|
||||
<div class="skill-checkboxes-container">
|
||||
<div class="skill-checkboxes">
|
||||
{{#each (array 1 2 3 4 5 6 7 8) as |level|}}
|
||||
<label class="skill-checkbox-wrapper">
|
||||
<input type="checkbox" name="system.stats.{{statId}}.{{skillId}}.level{{level}}"
|
||||
{{#if (lookup (lookup (lookup @root.system.stats statId) skillId) (concat 'level' level))}}checked{{/if}}
|
||||
class="skill-level-checkbox">
|
||||
</label>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
<input type="number" name="system.stats.{{statId}}.{{skillId}}.value"
|
||||
value="{{lookup (lookup @root.system.stats statId) skillId 'value'}}"
|
||||
min="0" max="8" class="skill-value-input">
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="skill-row rollable" data-stat-id="{{statId}}" data-skill-id="{{skillId}}"
|
||||
title="{{localize 'CELESTOPOL.Roll.clickToRoll'}}">
|
||||
<span class="skill-name">{{localize skill.label}}</span>
|
||||
<div class="skill-checkboxes-container">
|
||||
<div class="skill-checkboxes">
|
||||
{{#each (array 1 2 3 4 5 6 7 8) as |level|}}
|
||||
<label class="skill-checkbox-wrapper">
|
||||
<input type="checkbox"
|
||||
{{#if (lookup (lookup (lookup @root.system.stats statId) skillId) (concat 'level' level))}}checked{{/if}}
|
||||
disabled class="skill-level-checkbox">
|
||||
</label>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
<span class="skill-value">{{lookup (lookup @root.system.stats statId) skillId 'value'}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -8,21 +8,44 @@
|
||||
</thead>
|
||||
<tbody>
|
||||
{{#each factions as |faction factionId|}}
|
||||
<tr class="faction-row">
|
||||
<tr class="faction-row" data-faction="{{factionId}}">
|
||||
<td class="faction-name">{{localize faction.label}}</td>
|
||||
<td class="faction-value">
|
||||
{{#if ../isEditMode}}
|
||||
<input type="number" name="system.factions.{{factionId}}.value"
|
||||
value="{{lookup ../system.factions factionId 'value'}}" min="0">
|
||||
{{else}}
|
||||
<span>{{lookup ../system.factions factionId 'value'}}</span>
|
||||
{{/if}}
|
||||
<div class="faction-checkboxes-container">
|
||||
<div class="faction-checkboxes">
|
||||
{{#each (array 1 2 3 4 5 6 7 8 9) as |level|}}
|
||||
{{#if @root.isEditMode}}
|
||||
<label class="faction-checkbox-wrapper">
|
||||
<input type="checkbox" name="system.factions.{{factionId}}.level{{level}}"
|
||||
{{#if (lookup (lookup @root.system.factions factionId) (concat 'level' level))}}checked{{/if}}
|
||||
class="faction-checkbox"
|
||||
data-faction="{{factionId}}"
|
||||
data-level="{{level}}">
|
||||
</label>
|
||||
{{else}}
|
||||
<label class="faction-checkbox-wrapper">
|
||||
<input type="checkbox"
|
||||
{{#if (lookup (lookup @root.system.factions factionId) (concat 'level' level))}}checked{{/if}}
|
||||
disabled class="faction-checkbox">
|
||||
</label>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
<span class="faction-count">
|
||||
{{#if ../isEditMode}}
|
||||
<input type="number" name="system.factions.{{factionId}}.value"
|
||||
value="{{lookup (lookup ../system.factions factionId) 'value'}}" min="0" max="9" class="faction-value-input">
|
||||
{{else}}
|
||||
{{lookup (lookup ../system.factions factionId) 'value'}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
|
||||
{{!-- Factions personnalisées --}}
|
||||
<tr class="faction-row custom">
|
||||
<tr class="faction-row custom" data-faction="perso1">
|
||||
<td>
|
||||
{{#if isEditMode}}
|
||||
<input type="text" name="system.factions.perso1.label"
|
||||
@@ -33,14 +56,38 @@
|
||||
{{/if}}
|
||||
</td>
|
||||
<td>
|
||||
{{#if isEditMode}}
|
||||
<input type="number" name="system.factions.perso1.value" value="{{system.factions.perso1.value}}" min="0">
|
||||
{{else}}
|
||||
<span>{{system.factions.perso1.value}}</span>
|
||||
{{/if}}
|
||||
<div class="faction-checkboxes-container">
|
||||
<div class="faction-checkboxes">
|
||||
{{#each (array 1 2 3 4 5 6 7 8 9) as |level|}}
|
||||
{{#if ../isEditMode}}
|
||||
<label class="faction-checkbox-wrapper">
|
||||
<input type="checkbox" name="system.factions.perso1.level{{level}}"
|
||||
{{#if (lookup ../system.factions.perso1 (concat 'level' level))}}checked{{/if}}
|
||||
class="faction-checkbox"
|
||||
data-faction="perso1"
|
||||
data-level="{{level}}">
|
||||
</label>
|
||||
{{else}}
|
||||
<label class="faction-checkbox-wrapper">
|
||||
<input type="checkbox"
|
||||
{{#if (lookup ../system.factions.perso1 (concat 'level' level))}}checked{{/if}}
|
||||
disabled class="faction-checkbox">
|
||||
</label>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
<span class="faction-count">
|
||||
{{#if ../isEditMode}}
|
||||
<input type="number" name="system.factions.perso1.value"
|
||||
value="{{system.factions.perso1.value}}" min="0" max="9" class="faction-value-input">
|
||||
{{else}}
|
||||
{{system.factions.perso1.value}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="faction-row custom">
|
||||
<tr class="faction-row custom" data-faction="perso2">
|
||||
<td>
|
||||
{{#if isEditMode}}
|
||||
<input type="text" name="system.factions.perso2.label"
|
||||
@@ -51,11 +98,35 @@
|
||||
{{/if}}
|
||||
</td>
|
||||
<td>
|
||||
{{#if isEditMode}}
|
||||
<input type="number" name="system.factions.perso2.value" value="{{system.factions.perso2.value}}" min="0">
|
||||
{{else}}
|
||||
<span>{{system.factions.perso2.value}}</span>
|
||||
{{/if}}
|
||||
<div class="faction-checkboxes-container">
|
||||
<div class="faction-checkboxes">
|
||||
{{#each (array 1 2 3 4 5 6 7 8 9) as |level|}}
|
||||
{{#if ../isEditMode}}
|
||||
<label class="faction-checkbox-wrapper">
|
||||
<input type="checkbox" name="system.factions.perso2.level{{level}}"
|
||||
{{#if (lookup ../system.factions.perso2 (concat 'level' level))}}checked{{/if}}
|
||||
class="faction-checkbox"
|
||||
data-faction="perso2"
|
||||
data-level="{{level}}">
|
||||
</label>
|
||||
{{else}}
|
||||
<label class="faction-checkbox-wrapper">
|
||||
<input type="checkbox"
|
||||
{{#if (lookup ../system.factions.perso2 (concat 'level' level))}}checked{{/if}}
|
||||
disabled class="faction-checkbox">
|
||||
</label>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
<span class="faction-count">
|
||||
{{#if ../isEditMode}}
|
||||
<input type="number" name="system.factions.perso2.value"
|
||||
value="{{system.factions.perso2.value}}" min="0" max="9" class="faction-value-input">
|
||||
{{else}}
|
||||
{{system.factions.perso2.value}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<div class="character-main sheet-part">
|
||||
<header class="sheet-header">
|
||||
<div class="portrait" data-action="editImage" data-edit="img">
|
||||
<div class="portrait" data-action="editImage">
|
||||
<img src="{{actor.img}}" alt="{{actor.name}}" class="actor-portrait {{#unless isEditMode}}click-to-edit{{/unless}}">
|
||||
</div>
|
||||
<div class="header-fields">
|
||||
|
||||
@@ -1,49 +1,88 @@
|
||||
<div class="celestopol chat-roll {{resultClass}}">
|
||||
|
||||
{{!-- En-tête : acteur + domaine --}}
|
||||
<div class="roll-header">
|
||||
{{#if actorImg}}
|
||||
<img src="{{actorImg}}" class="actor-img" alt="{{actorName}}">
|
||||
{{/if}}
|
||||
<div class="roll-info">
|
||||
<span class="actor-name">{{actorName}}</span>
|
||||
<span class="skill-info">{{statLabel}} › {{skillLabel}}</span>
|
||||
<span class="skill-info">
|
||||
{{#if statLabel}}<span class="stat-lbl">{{statLabel}}</span><span class="sep"> › </span>{{/if}}
|
||||
<span class="skill-lbl">{{skillLabel}}</span>
|
||||
</span>
|
||||
{{#if woundLabel}}
|
||||
<span class="wound-info">⚠ {{woundLabel}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="moon-badge" title="{{moonPhaseLabel}}">
|
||||
<span class="moon-sym">{{moonSymbol}}</span>
|
||||
{{#if moonBonus}}<span class="moon-bon">+{{moonBonus}}</span>{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="roll-details">
|
||||
<div class="dice-results">
|
||||
{{#each diceResults as |die|}}
|
||||
<span class="die d6">{{die}}</span>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{!-- Dés --}}
|
||||
<div class="dice-zone">
|
||||
{{#each diceResults as |die|}}
|
||||
<span class="die-face d6 {{#if (eq die 6)}}max{{/if}}{{#if (eq die 1)}}min{{/if}}">{{die}}</span>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
{{!-- Formule détaillée --}}
|
||||
<div class="formula-line">
|
||||
<span class="fl-ndice">{{nbDice}}d6</span>
|
||||
<span class="fl-eq"> = </span>
|
||||
<span class="fl-sum">{{diceSum}}</span>
|
||||
{{#if moonBonus}}
|
||||
<div class="bonus-line">
|
||||
<span class="bonus-label">{{localize "CELESTOPOL.Roll.moonBonus"}} ({{moonPhaseLabel}}) :</span>
|
||||
<span class="bonus-value">+{{moonBonus}}</span>
|
||||
</div>
|
||||
<span class="fl-op"> + </span>
|
||||
<span class="fl-moon" title="{{moonPhaseLabel}}">{{moonSymbol}} {{moonBonus}}</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if modifier}}
|
||||
<div class="bonus-line">
|
||||
<span class="bonus-label">{{localize "CELESTOPOL.Roll.modifier"}} :</span>
|
||||
<span class="bonus-value">{{#if (gt modifier 0)}}+{{/if}}{{modifier}}</span>
|
||||
</div>
|
||||
<span class="fl-op"> {{#if (gt modifier 0)}}+{{else}}−{{/if}} </span>
|
||||
<span class="fl-mod">{{abs modifier}}</span>
|
||||
{{/if}}
|
||||
|
||||
<div class="roll-total-line">
|
||||
<span class="total-label">{{localize "CELESTOPOL.Roll.total"}}</span>
|
||||
<span class="total-value">{{total}}</span>
|
||||
<span class="vs-difficulty">vs {{difficultyLabel}}</span>
|
||||
</div>
|
||||
{{#if aspectMod}}
|
||||
<span class="fl-op"> {{#if (gt aspectMod 0)}}+{{else}}−{{/if}} </span>
|
||||
<span class="fl-asp" title="{{localize "CELESTOPOL.Roll.usedAspect"}}">✦ {{abs aspectMod}}</span>
|
||||
{{/if}}
|
||||
<span class="fl-sep"> = </span>
|
||||
<span class="fl-total">{{total}}</span>
|
||||
</div>
|
||||
|
||||
{{!-- Seuil et marge --}}
|
||||
<div class="threshold-line">
|
||||
<span class="vs-label">vs</span>
|
||||
<span class="diff-label">{{difficultyLabel}}</span>
|
||||
<span class="diff-val">({{difficultyValue}})</span>
|
||||
{{#if margin}}
|
||||
<span class="margin-badge {{#if marginAbove}}above{{else}}below{{/if}}">
|
||||
{{#if marginAbove}}+{{/if}}{{margin}}
|
||||
</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{!-- Infos bonus (Destin utilisé) --}}
|
||||
{{#if useDestin}}
|
||||
<div class="used-info">
|
||||
<span class="used-destin">⭐ {{localize "CELESTOPOL.Roll.usedDestin"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Bandeau résultat --}}
|
||||
<div class="roll-result-banner {{resultClass}}">
|
||||
{{#if success}}
|
||||
<span class="result-label success">{{localize "CELESTOPOL.Roll.success"}}</span>
|
||||
{{#if criticalSuccess}}<span class="critical">{{localize "CELESTOPOL.Roll.criticalSuccess"}}</span>{{/if}}
|
||||
{{else}}
|
||||
<span class="result-label failure">{{localize "CELESTOPOL.Roll.failure"}}</span>
|
||||
{{#if criticalFailure}}<span class="critical">{{localize "CELESTOPOL.Roll.criticalFailure"}}</span>{{/if}}
|
||||
{{#if isCriticalSuccess}}
|
||||
<span class="result-icon">✦</span>
|
||||
<span class="result-label">{{localize "CELESTOPOL.Roll.criticalSuccess"}}</span>
|
||||
<span class="result-desc">{{localize "CELESTOPOL.Roll.criticalSuccessDesc"}}</span>
|
||||
{{else if isSuccess}}
|
||||
<span class="result-label">{{localize "CELESTOPOL.Roll.success"}}</span>
|
||||
{{else if isCriticalFailure}}
|
||||
<span class="result-icon">✖</span>
|
||||
<span class="result-label">{{localize "CELESTOPOL.Roll.criticalFailure"}}</span>
|
||||
<span class="result-desc">{{localize "CELESTOPOL.Roll.criticalFailureDesc"}}</span>
|
||||
{{else if isFailure}}
|
||||
<span class="result-label">{{localize "CELESTOPOL.Roll.failure"}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<div class="item-sheet equipment">
|
||||
<header class="item-header">
|
||||
<div class="item-portrait" data-action="editImage" data-edit="img">
|
||||
<div class="item-portrait" data-action="editImage">
|
||||
<img src="{{item.img}}" alt="{{item.name}}">
|
||||
</div>
|
||||
<div class="item-header-fields">
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<div class="npc-main sheet-part">
|
||||
<header class="sheet-header">
|
||||
<div class="portrait" data-action="editImage" data-edit="img">
|
||||
<div class="portrait" data-action="editImage">
|
||||
<img src="{{actor.img}}" alt="{{actor.name}}" class="actor-portrait">
|
||||
</div>
|
||||
<div class="header-fields">
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
{{!-- Template partagé pour les scores bonus/malus d'un item par compétence --}}
|
||||
{{!-- Template partagé pour les scores bonus/malus d'un item par domaine --}}
|
||||
<div class="scores-section">
|
||||
<div class="scores-header">
|
||||
<span>{{localize "CELESTOPOL.Item.scores"}}</span>
|
||||
|
||||
@@ -1,21 +1,48 @@
|
||||
<form class="roll-dialog celestopol">
|
||||
<div class="roll-title">
|
||||
{{#if statLabel}}<span class="stat-label">{{localize statLabel}}</span><span class="separator"> › </span>{{/if}}
|
||||
<span class="skill-label">{{localize skillLabel}}</span>
|
||||
<div class="roll-dialog-content">
|
||||
|
||||
{{!-- Info bloc : acteur + domaine --}}
|
||||
<div class="roll-info-block">
|
||||
<div class="roll-actor">{{actorName}}</div>
|
||||
<div class="roll-skill-line">
|
||||
{{#if statLabel}}<span class="stat-label">{{localize statLabel}}</span><span class="sep"> › </span>{{/if}}
|
||||
<span class="skill-label">{{localize skillLabel}}</span>
|
||||
</div>
|
||||
|
||||
<div class="roll-dice-summary">
|
||||
<div class="dice-breakdown">
|
||||
<span class="dval">{{skillValue}}</span>
|
||||
<span class="dlabel">{{localize "CELESTOPOL.Roll.nbDiceBase"}}</span>
|
||||
{{#if woundMalus}}
|
||||
<span class="dminus"> − {{abs woundMalus}}</span>
|
||||
<span class="dlabel">{{localize "CELESTOPOL.Roll.woundMalus"}}</span>
|
||||
{{/if}}
|
||||
<span class="deq"> = </span>
|
||||
<span class="nb-dice" id="preview-ndice">{{nbDiceBase}}</span>
|
||||
<span class="ddice">d6</span>
|
||||
</div>
|
||||
{{#if woundLabel}}
|
||||
<div class="wound-info">⚠ {{woundLabel}}</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label for="moonPhase">{{localize "CELESTOPOL.Roll.moonPhase"}}</label>
|
||||
<select id="moonPhase" name="moonPhase">
|
||||
{{!-- Sélecteur Phase de Lune --}}
|
||||
<div class="moon-section">
|
||||
<div class="moon-section-label">{{localize "CELESTOPOL.Roll.moonPhase"}}</div>
|
||||
<div class="moon-phases" id="moon-phases">
|
||||
{{#each moonPhaseChoices as |phase key|}}
|
||||
<option value="{{key}}" {{#if (eq key ../defaultMoonPhase)}}selected{{/if}}>
|
||||
{{localize phase.label}} {{#if phase.bonus}}(+{{phase.bonus}}){{else}}(+0){{/if}}
|
||||
</option>
|
||||
<label class="moon-option {{#if (eq key ../defaultMoonPhase)}}active{{/if}}" data-moon="{{key}}" title="{{localize phase.label}}{{#if phase.bonus}} (+{{phase.bonus}}){{else}} (+0){{/if}}">
|
||||
<input type="radio" name="moonPhase" value="{{key}}" {{#if (eq key ../defaultMoonPhase)}}checked{{/if}} hidden>
|
||||
<span class="moon-symbol">{{phase.symbol}}</span>
|
||||
<span class="moon-name">{{localize phase.label}}</span>
|
||||
<span class="moon-bonus">{{#if phase.bonus}}+{{phase.bonus}}{{else}}+0{{/if}}</span>
|
||||
</label>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
{{!-- Seuil de difficulté --}}
|
||||
<div class="form-group form-row">
|
||||
<label for="difficulty">{{localize "CELESTOPOL.Roll.difficulty"}}</label>
|
||||
<select id="difficulty" name="difficulty">
|
||||
{{#each difficultyChoices as |diff key|}}
|
||||
@@ -26,14 +53,77 @@
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label for="modifier">{{localize "CELESTOPOL.Roll.modifier"}}</label>
|
||||
<input type="number" id="modifier" name="modifier" value="0" min="-10" max="10">
|
||||
{{!-- Modificateur & Aspect en ligne --}}
|
||||
<div class="form-two-col">
|
||||
<div class="form-group">
|
||||
<label for="modifier">{{localize "CELESTOPOL.Roll.modifier"}}</label>
|
||||
<input type="number" id="modifier" name="modifier" value="0" min="-10" max="10">
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="aspectModifier">{{localize "CELESTOPOL.Roll.aspect"}}</label>
|
||||
<input type="number" id="aspectModifier" name="aspectModifier" value="0" min="-4" max="4">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="dice-preview">
|
||||
<span>{{localize "CELESTOPOL.Roll.nbDice"}}</span>
|
||||
<span class="nb-dice">{{nbDice}}</span>
|
||||
<span>d6</span>
|
||||
{{!-- Destin --}}
|
||||
<div class="form-group form-destin">
|
||||
<label class="destin-label" for="useDestin">
|
||||
<input type="checkbox" id="useDestin" name="useDestin">
|
||||
<span class="destin-icon">⭐</span>
|
||||
{{localize "CELESTOPOL.Roll.destin"}}
|
||||
</label>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
{{!-- Prévisualisation dynamique --}}
|
||||
<div class="dice-preview" id="dice-preview">
|
||||
<span class="preview-formula" id="preview-formula">{{nbDiceBase}}d6</span>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<script>
|
||||
(function() {
|
||||
const wrap = document.querySelector('.roll-dialog-content');
|
||||
if (!wrap) return;
|
||||
|
||||
const skillVal = {{skillValue}};
|
||||
const woundMalus = {{woundMalus}};
|
||||
const base = Math.max(1, skillVal + woundMalus);
|
||||
|
||||
function update() {
|
||||
const moonBonus = parseInt(wrap.querySelector('input[name="moonPhase"]:checked')?.closest('[data-moon]')
|
||||
?.dataset.moonBonus ?? 0);
|
||||
const modifier = parseInt(wrap.querySelector('#modifier')?.value ?? 0) || 0;
|
||||
const aspectMod = parseInt(wrap.querySelector('#aspectModifier')?.value ?? 0) || 0;
|
||||
const useDestin = wrap.querySelector('#useDestin')?.checked ? 2 : 0;
|
||||
const ndice = Math.max(1, base + useDestin);
|
||||
const totalMod = moonBonus + modifier + aspectMod;
|
||||
const formula = totalMod !== 0 ? `${ndice}d6 + ${totalMod}` : `${ndice}d6`;
|
||||
|
||||
const previewEl = wrap.querySelector('#preview-formula');
|
||||
const ndiceEl = wrap.querySelector('#preview-ndice');
|
||||
if (previewEl) previewEl.textContent = formula;
|
||||
if (ndiceEl) ndiceEl.textContent = ndice;
|
||||
}
|
||||
|
||||
// Mettre à jour les classes actives des lunes + moon-bonus
|
||||
wrap.querySelectorAll('.moon-option').forEach(opt => {
|
||||
const input = opt.querySelector('input[type="radio"]');
|
||||
const key = opt.dataset.moon;
|
||||
const bonusMap = { {{#each moonPhaseChoices}}"{{@key}}": {{#if bonus}}{{bonus}}{{else}}0{{/if}}, {{/each}} };
|
||||
opt.dataset.moonBonus = bonusMap[key] ?? 0;
|
||||
input.addEventListener('change', () => {
|
||||
wrap.querySelectorAll('.moon-option').forEach(o => o.classList.remove('active'));
|
||||
opt.classList.add('active');
|
||||
update();
|
||||
});
|
||||
});
|
||||
|
||||
wrap.querySelectorAll('#modifier, #aspectModifier, #useDestin').forEach(el => {
|
||||
el.addEventListener('change', update);
|
||||
el.addEventListener('input', update);
|
||||
});
|
||||
|
||||
update();
|
||||
})();
|
||||
</script>
|
||||
|
||||
Reference in New Issue
Block a user