feat: gestion de l'expérience (XP)
- Schéma xp dans CelestopolCharacter : actuel (éditable), log[] ({montant, raison, date}), depense (calculé dans prepareDerivedData)
- Bouton 'Dépenser XP' → DialogV2 (montant + raison) : décrémente actuel, logge l'entrée
- Suppression d'entrée de log avec remboursement des points (mode édition)
- Section XP en haut de l'onglet Biographie : compteurs, tableau du log, référentiel des coûts
- i18n : section CELESTOPOL.XP.* complète
- CSS : .xp-section avec compteurs, tableau de log et accordéon de référence
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
@@ -1,3 +1,5 @@
|
||||
import { SYSTEM } from "../../config/system.mjs"
|
||||
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
|
||||
export default class CelestopolActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
|
||||
@@ -18,11 +20,15 @@ export default class CelestopolActorSheet extends HandlebarsApplicationMixin(fou
|
||||
window: { resizable: true },
|
||||
dragDrop: [{ dragSelector: '[data-drag="true"], .rollable', dropSelector: null }],
|
||||
actions: {
|
||||
editImage: CelestopolActorSheet.#onEditImage,
|
||||
toggleSheet: CelestopolActorSheet.#onToggleSheet,
|
||||
edit: CelestopolActorSheet.#onItemEdit,
|
||||
delete: CelestopolActorSheet.#onItemDelete,
|
||||
attack: CelestopolActorSheet.#onAttack,
|
||||
editImage: CelestopolActorSheet.#onEditImage,
|
||||
toggleSheet: CelestopolActorSheet.#onToggleSheet,
|
||||
edit: CelestopolActorSheet.#onItemEdit,
|
||||
delete: CelestopolActorSheet.#onItemDelete,
|
||||
attack: CelestopolActorSheet.#onAttack,
|
||||
rangedDefense: CelestopolActorSheet.#onRangedDefense,
|
||||
trackBox: CelestopolActorSheet.#onTrackBox,
|
||||
skillLevel: CelestopolActorSheet.#onSkillLevel,
|
||||
factionLevel: CelestopolActorSheet.#onFactionLevel,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -42,6 +48,7 @@ export default class CelestopolActorSheet extends HandlebarsApplicationMixin(fou
|
||||
isEditMode: this.isEditMode,
|
||||
isPlayMode: this.isPlayMode,
|
||||
isEditable: this.isEditable,
|
||||
woundLevels: SYSTEM.WOUND_LEVELS,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,28 +58,9 @@ export default class CelestopolActorSheet extends HandlebarsApplicationMixin(fou
|
||||
this.element.querySelectorAll(".rollable").forEach(el => {
|
||||
el.addEventListener("click", this._onRoll.bind(this))
|
||||
})
|
||||
|
||||
// Setup sequential checkbox logic for wound tracks
|
||||
this._setupSequentialCheckboxes()
|
||||
|
||||
// Setup sequential checkbox logic for factions
|
||||
this._setupFactionCheckboxes()
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onClick(event) {
|
||||
// Skip checkbox clicks in edit mode
|
||||
if (this.isEditMode && event.target.classList.contains('skill-level-checkbox')) {
|
||||
return
|
||||
}
|
||||
super._onClick(event)
|
||||
}
|
||||
|
||||
async _onRoll(event) {
|
||||
// Don't roll if clicking on a checkbox
|
||||
if (event.target.classList.contains('skill-level-checkbox')) {
|
||||
return
|
||||
}
|
||||
if (!this.isPlayMode) return
|
||||
const el = event.currentTarget
|
||||
const statId = el.dataset.statId
|
||||
@@ -158,132 +146,39 @@ export default class CelestopolActorSheet extends HandlebarsApplicationMixin(fou
|
||||
await this.document.system.rollAttack(itemId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Setup sequential checkbox logic for wound/destin/spleen tracks
|
||||
* Only allows checking the next checkbox in sequence
|
||||
*/
|
||||
_setupSequentialCheckboxes() {
|
||||
this.element.querySelectorAll('.wound-checkbox').forEach(checkbox => {
|
||||
checkbox.addEventListener('change', (event) => {
|
||||
this._handleSequentialCheckboxChange(event)
|
||||
})
|
||||
})
|
||||
static async #onRangedDefense(_event, target) {
|
||||
const itemId = target.getAttribute("data-item-id")
|
||||
if (!itemId) return
|
||||
await this.document.system.rollRangedDefense(itemId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle sequential checkbox change logic
|
||||
* @param {Event} event - The change event
|
||||
*/
|
||||
_handleSequentialCheckboxChange(event) {
|
||||
const checkbox = event.target
|
||||
if (!checkbox.classList.contains('wound-checkbox') || checkbox.disabled) return
|
||||
|
||||
const track = checkbox.dataset.track
|
||||
const currentIndex = parseInt(checkbox.dataset.index)
|
||||
const isChecked = checkbox.checked
|
||||
|
||||
// Get all checkboxes in this track
|
||||
const trackCheckboxes = Array.from(this.element.querySelectorAll(`.wound-checkbox[data-track="${track}"]`))
|
||||
|
||||
if (isChecked) {
|
||||
// Checking a box: uncheck all boxes after this one
|
||||
for (let i = currentIndex + 1; i < trackCheckboxes.length; i++) {
|
||||
trackCheckboxes[i].checked = false
|
||||
}
|
||||
// Check all boxes before this one
|
||||
for (let i = 0; i < currentIndex; i++) {
|
||||
trackCheckboxes[i].checked = true
|
||||
}
|
||||
} else {
|
||||
// Unchecking a box: uncheck all boxes after this one
|
||||
for (let i = currentIndex; i < trackCheckboxes.length; i++) {
|
||||
trackCheckboxes[i].checked = false
|
||||
}
|
||||
}
|
||||
|
||||
// Update the visual state
|
||||
this._updateTrackVisualState()
|
||||
/** Met à jour une jauge de piste (blessures/destin/spleen) par clic sur une case. */
|
||||
static #onTrackBox(_event, target) {
|
||||
if (!this.isEditable) return
|
||||
const path = target.dataset.path
|
||||
const index = parseInt(target.dataset.index)
|
||||
const current = foundry.utils.getProperty(this.document, path) ?? 0
|
||||
const newValue = (index <= current) ? index - 1 : index
|
||||
this.document.update({ [path]: Math.max(0, newValue) })
|
||||
}
|
||||
|
||||
/**
|
||||
* Update visual state of track boxes based on checkbox states
|
||||
*/
|
||||
_updateTrackVisualState() {
|
||||
this.element.querySelectorAll('.track-box').forEach(box => {
|
||||
const checkbox = box.querySelector('.wound-checkbox')
|
||||
if (checkbox) {
|
||||
if (checkbox.checked) {
|
||||
box.classList.add('checked')
|
||||
} else {
|
||||
box.classList.remove('checked')
|
||||
}
|
||||
}
|
||||
})
|
||||
/** Met à jour la valeur d'un domaine par clic sur un point de niveau. */
|
||||
static #onSkillLevel(_event, target) {
|
||||
if (!this.isEditable) return
|
||||
const { statId, skillId } = target.dataset
|
||||
const index = parseInt(target.dataset.index)
|
||||
const current = this.document.system.stats[statId]?.[skillId]?.value ?? 0
|
||||
const newValue = (index <= current) ? index - 1 : index
|
||||
this.document.update({ [`system.stats.${statId}.${skillId}.value`]: Math.max(0, newValue) })
|
||||
}
|
||||
|
||||
/**
|
||||
* Setup sequential checkbox logic for faction tracks
|
||||
*/
|
||||
_setupFactionCheckboxes() {
|
||||
this.element.querySelectorAll('.faction-checkbox').forEach(checkbox => {
|
||||
checkbox.addEventListener('change', (event) => {
|
||||
this._handleFactionCheckboxChange(event)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle faction checkbox change logic
|
||||
* @param {Event} event - The change event
|
||||
*/
|
||||
_handleFactionCheckboxChange(event) {
|
||||
const checkbox = event.target
|
||||
if (!checkbox.classList.contains('faction-checkbox') || checkbox.disabled) return
|
||||
|
||||
const factionId = checkbox.dataset.faction
|
||||
const currentLevel = parseInt(checkbox.dataset.level)
|
||||
const isChecked = checkbox.checked
|
||||
|
||||
// Get all checkboxes for this faction
|
||||
const factionCheckboxes = Array.from(this.element.querySelectorAll(`.faction-checkbox[data-faction="${factionId}"]`))
|
||||
|
||||
if (isChecked) {
|
||||
// Checking a box: check all boxes before this one, uncheck all boxes after this one
|
||||
for (let i = 0; i < currentLevel; i++) {
|
||||
factionCheckboxes[i].checked = true
|
||||
}
|
||||
for (let i = currentLevel; i < factionCheckboxes.length; i++) {
|
||||
factionCheckboxes[i].checked = false
|
||||
}
|
||||
} else {
|
||||
// Unchecking a box: uncheck all boxes after this one
|
||||
for (let i = currentLevel - 1; i < factionCheckboxes.length; i++) {
|
||||
factionCheckboxes[i].checked = false
|
||||
}
|
||||
}
|
||||
|
||||
// Update the count display
|
||||
this._updateFactionCount(factionId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the faction count display based on checked checkboxes
|
||||
* @param {string} factionId - The faction ID
|
||||
*/
|
||||
_updateFactionCount(factionId) {
|
||||
const checkboxes = Array.from(this.element.querySelectorAll(`.faction-checkbox[data-faction="${factionId}"]:checked`))
|
||||
const count = checkboxes.length
|
||||
|
||||
// Update the hidden input field
|
||||
const input = this.element.querySelector(`input[name="system.factions.${factionId}.value"]`)
|
||||
if (input) {
|
||||
input.value = count
|
||||
}
|
||||
|
||||
// Update the visual count display
|
||||
const countDisplay = this.element.querySelector(`.faction-row[data-faction="${factionId}"] .faction-count`)
|
||||
if (countDisplay) {
|
||||
countDisplay.textContent = count
|
||||
}
|
||||
/** Met à jour le score d'une faction par clic sur un point. */
|
||||
static #onFactionLevel(_event, target) {
|
||||
if (!this.isEditable) return
|
||||
const factionId = target.dataset.faction
|
||||
const index = parseInt(target.dataset.index)
|
||||
const current = this.document.system.factions[factionId]?.value ?? 0
|
||||
const newValue = (index <= current) ? index - 1 : index
|
||||
this.document.update({ [`system.factions.${factionId}.value`]: Math.max(0, newValue) })
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,8 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
|
||||
createArmure: CelestopolCharacterSheet.#onCreateArmure,
|
||||
useAnomaly: CelestopolCharacterSheet.#onUseAnomaly,
|
||||
resetAnomalyUses: CelestopolCharacterSheet.#onResetAnomalyUses,
|
||||
depenseXp: CelestopolCharacterSheet.#onDepenseXp,
|
||||
supprimerXpLog: CelestopolCharacterSheet.#onSupprimerXpLog,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -95,6 +97,7 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
|
||||
|
||||
case "biography":
|
||||
context.tab = context.tabs.biography
|
||||
context.xpLogEmpty = (doc.system.xp?.log?.length ?? 0) === 0
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||
doc.system.description, { async: true })
|
||||
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||
@@ -111,36 +114,36 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
|
||||
return context
|
||||
}
|
||||
|
||||
static #onCreateAnomaly() {
|
||||
static async #onCreateAnomaly() {
|
||||
if (this.document.itemTypes.anomaly.length > 0) {
|
||||
ui.notifications.warn(game.i18n.localize("CELESTOPOL.Anomaly.maxAnomaly"))
|
||||
return
|
||||
}
|
||||
this.document.createEmbeddedDocuments("Item", [{
|
||||
await this.document.createEmbeddedDocuments("Item", [{
|
||||
name: game.i18n.localize("CELESTOPOL.Item.newAnomaly"), type: "anomaly",
|
||||
}])
|
||||
}
|
||||
|
||||
static #onCreateAspect() {
|
||||
this.document.createEmbeddedDocuments("Item", [{
|
||||
static async #onCreateAspect() {
|
||||
await this.document.createEmbeddedDocuments("Item", [{
|
||||
name: game.i18n.localize("CELESTOPOL.Item.newAspect"), type: "aspect",
|
||||
}])
|
||||
}
|
||||
|
||||
static #onCreateEquipment() {
|
||||
this.document.createEmbeddedDocuments("Item", [{
|
||||
static async #onCreateEquipment() {
|
||||
await this.document.createEmbeddedDocuments("Item", [{
|
||||
name: game.i18n.localize("TYPES.Item.equipment"), type: "equipment",
|
||||
}])
|
||||
}
|
||||
|
||||
static #onCreateWeapon() {
|
||||
this.document.createEmbeddedDocuments("Item", [{
|
||||
static async #onCreateWeapon() {
|
||||
await this.document.createEmbeddedDocuments("Item", [{
|
||||
name: game.i18n.localize("TYPES.Item.weapon"), type: "weapon",
|
||||
}])
|
||||
}
|
||||
|
||||
static #onCreateArmure() {
|
||||
this.document.createEmbeddedDocuments("Item", [{
|
||||
static async #onCreateArmure() {
|
||||
await this.document.createEmbeddedDocuments("Item", [{
|
||||
name: game.i18n.localize("TYPES.Item.armure"), type: "armure",
|
||||
}])
|
||||
}
|
||||
@@ -163,4 +166,73 @@ export default class CelestopolCharacterSheet extends CelestopolActorSheet {
|
||||
if (!anomaly) return
|
||||
await anomaly.update({ "system.usesRemaining": anomaly.system.level })
|
||||
}
|
||||
|
||||
/** Ouvre un dialogue pour dépenser de l'XP. */
|
||||
static async #onDepenseXp() {
|
||||
const actor = this.document
|
||||
const currentXp = actor.system.xp?.actuel ?? 0
|
||||
const i18n = game.i18n
|
||||
|
||||
const content = `
|
||||
<form class="cel-dialog-form">
|
||||
<div class="form-group">
|
||||
<label>${i18n.localize("CELESTOPOL.XP.montant")}</label>
|
||||
<input type="number" name="montant" value="1" min="1" max="${currentXp}" autofocus />
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>${i18n.localize("CELESTOPOL.XP.raison")}</label>
|
||||
<input type="text" name="raison" placeholder="${i18n.localize("CELESTOPOL.XP.raisonPlaceholder")}" />
|
||||
</div>
|
||||
<p class="xp-dialog-hint">${i18n.format("CELESTOPOL.XP.disponible", { n: currentXp })}</p>
|
||||
</form>`
|
||||
|
||||
const result = await foundry.applications.api.DialogV2.prompt({
|
||||
window: { title: i18n.localize("CELESTOPOL.XP.depenser") },
|
||||
content,
|
||||
ok: {
|
||||
label: i18n.localize("CELESTOPOL.XP.confirmer"),
|
||||
callback: (event, button) => {
|
||||
const form = button.form
|
||||
return {
|
||||
montant: parseInt(form.querySelector("[name=montant]").value) || 0,
|
||||
raison: form.querySelector("[name=raison]").value.trim(),
|
||||
}
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
if (!result) return
|
||||
const { montant, raison } = result
|
||||
|
||||
if (montant <= 0) {
|
||||
ui.notifications.warn(i18n.localize("CELESTOPOL.XP.montantInvalide"))
|
||||
return
|
||||
}
|
||||
if (montant > currentXp) {
|
||||
ui.notifications.warn(i18n.format("CELESTOPOL.XP.insuffisant", { n: currentXp }))
|
||||
return
|
||||
}
|
||||
|
||||
const date = new Date().toLocaleDateString("fr-FR")
|
||||
const log = [...(actor.system.xp.log ?? []), { montant, raison, date }]
|
||||
await actor.update({
|
||||
"system.xp.actuel": currentXp - montant,
|
||||
"system.xp.log": log,
|
||||
})
|
||||
}
|
||||
|
||||
/** Supprime une entrée du log XP et rembourse les points (mode édition). */
|
||||
static async #onSupprimerXpLog(event, target) {
|
||||
const idx = parseInt(target.dataset.idx)
|
||||
const actor = this.document
|
||||
const log = [...(actor.system.xp.log ?? [])]
|
||||
if (isNaN(idx) || idx < 0 || idx >= log.length) return
|
||||
|
||||
const entry = log[idx]
|
||||
log.splice(idx, 1)
|
||||
await actor.update({
|
||||
"system.xp.actuel": (actor.system.xp?.actuel ?? 0) + entry.montant,
|
||||
"system.xp.log": log,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user