feat: remplace les inputs modificateur/aspect par des selects -4 à +4
- roll.mjs : passe modifierChoices dans le contexte du dialogue - roll-dialog.hbs : <select> pour modifier et aspectModifier (-4..+4) - roll.less : select inclus dans la règle width:100% du form-two-col Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -42,6 +42,11 @@ export class CelestopolRoll extends Roll {
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? game.i18n.localize(SYSTEM.WOUND_LEVELS[woundLevelId]?.label ?? "")
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: null
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const modifierChoices = [-4, -3, -2, -1, 0, 1, 2, 3, 4].map(v => ({
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value: v,
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label: v > 0 ? `+${v}` : `${v}`,
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}))
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const dialogContext = {
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actorName: options.actorName,
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statLabel: options.statLabel,
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@@ -53,6 +58,7 @@ export class CelestopolRoll extends Roll {
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defaultDifficulty: options.difficulty ?? "normal",
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destGaugeFull,
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defaultRollMoonDie: options.rollMoonDie ?? false,
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modifierChoices,
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}
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const content = await foundry.applications.handlebars.renderTemplate(
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@@ -187,7 +187,7 @@
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text-align: left;
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}
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input { width: 100%; box-sizing: border-box; }
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input, select { width: 100%; box-sizing: border-box; }
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}
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}
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@@ -40,11 +40,19 @@
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<div class="form-two-col">
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<div class="form-row-line">
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<label for="modifier">{{localize "CELESTOPOL.Roll.modifier"}}</label>
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<input type="number" id="modifier" name="modifier" value="0" min="-10" max="10">
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<select id="modifier" name="modifier">
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{{#each modifierChoices as |choice|}}
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<option value="{{choice.value}}" {{#if (eq choice.value 0)}}selected{{/if}}>{{choice.label}}</option>
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{{/each}}
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</select>
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</div>
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<div class="form-row-line">
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<label for="aspectModifier">{{localize "CELESTOPOL.Roll.aspect"}}</label>
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<input type="number" id="aspectModifier" name="aspectModifier" value="0" min="-4" max="4">
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<select id="aspectModifier" name="aspectModifier">
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{{#each modifierChoices as |choice|}}
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<option value="{{choice.value}}" {{#if (eq choice.value 0)}}selected{{/if}}>{{choice.label}}</option>
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{{/each}}
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</select>
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</div>
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</div>
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