feat: implémentation complète du système Célestopol 1922 pour FoundryVTT v13
- DataModels (character, npc, anomaly, aspect, attribute, equipment) - ApplicationV2 sheets (character 5 tabs, npc 3 tabs, 4 item sheets) - DialogV2 pour les jets de dés avec phase de lune - Templates Handlebars complets (fiches PJ/PNJ, items, jet, chat) - Styles LESS → CSS compilé (thème vert foncé / orange CopaseticNF) - i18n fr.json complet (clés CELESTOPOL.*) - Point d'entrée fvtt-celestopol.mjs avec hooks init/ready - Assets : polices CopaseticNF, images UI, icônes items - Mise à jour copilot-instructions.md avec l'architecture réelle Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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templates/npc-competences.hbs
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36
templates/npc-competences.hbs
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<div class="tab competences" data-group="sheet" data-tab="competences">
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<div class="stats-grid">
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{{#each stats as |stat statId|}}
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<div class="stat-block">
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<div class="stat-header">
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<span class="stat-name">{{localize stat.label}}</span>
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<div class="stat-res">
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<label>{{localize "CELESTOPOL.Stat.res"}}</label>
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{{#if ../isEditMode}}
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<input type="number" name="system.stats.{{statId}}.res"
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value="{{lookup ../system.stats statId 'res'}}" min="0" max="8">
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{{else}}
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<span class="stat-res-value">{{lookup ../system.stats statId 'res'}}</span>
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<span class="stat-actuel">({{lookup ../system.stats statId 'actuel'}})</span>
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{{/if}}
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</div>
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</div>
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<div class="skills-list">
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{{#each (lookup ../skills statId) as |skill skillId|}}
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<div class="skill-row {{#unless ../isEditMode}}rollable{{/unless}}"
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data-stat-id="{{statId}}" data-skill-id="{{skillId}}">
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<span class="skill-name">{{localize skill.label}}</span>
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{{#if ../isEditMode}}
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<input type="number" name="system.stats.{{statId}}.{{skillId}}.value"
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value="{{lookup (lookup ../system.stats statId) skillId 'value'}}"
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min="0" max="8" class="skill-value-input">
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{{else}}
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<span class="skill-value">{{lookup (lookup ../system.stats statId) skillId 'value'}}</span>
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{{/if}}
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</div>
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{{/each}}
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</div>
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</div>
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{{/each}}
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</div>
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</div>
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