feat: implémentation complète du système Célestopol 1922 pour FoundryVTT v13
- DataModels (character, npc, anomaly, aspect, attribute, equipment) - ApplicationV2 sheets (character 5 tabs, npc 3 tabs, 4 item sheets) - DialogV2 pour les jets de dés avec phase de lune - Templates Handlebars complets (fiches PJ/PNJ, items, jet, chat) - Styles LESS → CSS compilé (thème vert foncé / orange CopaseticNF) - i18n fr.json complet (clés CELESTOPOL.*) - Point d'entrée fvtt-celestopol.mjs avec hooks init/ready - Assets : polices CopaseticNF, images UI, icônes items - Mise à jour copilot-instructions.md avec l'architecture réelle Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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templates/character-main.hbs
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62
templates/character-main.hbs
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<div class="character-main sheet-part">
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<header class="sheet-header">
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<div class="portrait" data-action="editImage" data-edit="img">
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<img src="{{actor.img}}" alt="{{actor.name}}" class="actor-portrait {{#unless isEditMode}}click-to-edit{{/unless}}">
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</div>
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<div class="header-fields">
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<div class="charname">
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{{#if isEditMode}}
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<input type="text" name="name" value="{{actor.name}}" placeholder="{{localize 'CELESTOPOL.Actor.name'}}">
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{{else}}
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<h1 class="actor-name">{{actor.name}}</h1>
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{{/if}}
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</div>
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<div class="concept-row">
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{{#if isEditMode}}
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<input type="text" name="system.concept" value="{{system.concept}}" placeholder="{{localize 'CELESTOPOL.Actor.concept'}}">
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{{else}}
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<span class="concept-display">{{system.concept}}</span>
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{{/if}}
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</div>
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<div class="header-stats-row">
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<div class="header-stat initiative">
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<label>{{localize "CELESTOPOL.Actor.initiative"}}</label>
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<span class="stat-value">{{system.initiative}}</span>
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</div>
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<div class="header-stat anomaly">
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<label>{{localize "CELESTOPOL.Actor.anomaly"}}</label>
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{{#if isEditMode}}
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<select name="system.anomaly.type">
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{{selectOptions systemFields.anomaly.fields.type.choices selected=system.anomaly.type localize=true}}
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</select>
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<input type="number" name="system.anomaly.value" value="{{system.anomaly.value}}" min="0" max="8" class="anomaly-value">
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{{else}}
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<span>{{localize system.anomaly.type}} {{#if system.anomaly.value}}({{system.anomaly.value}}){{/if}}</span>
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{{/if}}
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</div>
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</div>
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{{!-- Attributs personnage (Entregent, Fortune, Rêve, Vision) --}}
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<div class="perso-attributs">
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{{#each system.attributs as |attr key|}}
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<div class="perso-attr">
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<label>{{localize (concat "CELESTOPOL.Attribut." key)}}</label>
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{{#if ../isEditMode}}
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<input type="number" name="system.attributs.{{key}}.value" value="{{attr.value}}" min="0" class="attr-val">
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<span>/</span>
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<input type="number" name="system.attributs.{{key}}.max" value="{{attr.max}}" min="0" class="attr-max">
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{{else}}
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<span class="attr-display">{{attr.value}} / {{attr.max}}</span>
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{{/if}}
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</div>
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{{/each}}
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</div>
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</div>
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<div class="header-buttons">
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<a class="toggle-sheet" data-action="toggleSheet" title="{{#if isEditMode}}{{localize 'CELESTOPOL.Sheet.playMode'}}{{else}}{{localize 'CELESTOPOL.Sheet.editMode'}}{{/if}}">
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<i class="fas {{#if isEditMode}}fa-eye{{else}}fa-edit{{/if}}"></i>
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</a>
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</div>
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</header>
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</div>
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