feat: implémentation complète du système Célestopol 1922 pour FoundryVTT v13
- DataModels (character, npc, anomaly, aspect, attribute, equipment) - ApplicationV2 sheets (character 5 tabs, npc 3 tabs, 4 item sheets) - DialogV2 pour les jets de dés avec phase de lune - Templates Handlebars complets (fiches PJ/PNJ, items, jet, chat) - Styles LESS → CSS compilé (thème vert foncé / orange CopaseticNF) - i18n fr.json complet (clés CELESTOPOL.*) - Point d'entrée fvtt-celestopol.mjs avec hooks init/ready - Assets : polices CopaseticNF, images UI, icônes items - Mise à jour copilot-instructions.md avec l'architecture réelle Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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39
module/applications/sheets/base-item-sheet.mjs
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39
module/applications/sheets/base-item-sheet.mjs
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const { HandlebarsApplicationMixin } = foundry.applications.api
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export default class CelestopolItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["fvtt-celestopol", "item"],
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position: { width: 580, height: "auto" },
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form: { submitOnChange: true },
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window: { resizable: true },
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actions: {
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editImage: CelestopolItemSheet.#onEditImage,
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},
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}
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/** @override */
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async _prepareContext() {
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return {
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fields: this.document.schema.fields,
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systemFields: this.document.system.schema.fields,
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item: this.document,
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system: this.document.system,
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source: this.document.toObject(),
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isEditable: this.isEditable,
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}
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}
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static async #onEditImage(event, target) {
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const attr = target.dataset.edit
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const current = foundry.utils.getProperty(this.document, attr)
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const fp = new FilePicker({
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current,
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type: "image",
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callback: (path) => this.document.update({ [attr]: path }),
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top: this.position.top + 40,
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left: this.position.left + 10,
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})
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return fp.browse()
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}
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}
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