Fix formule de dés : 2d8 de base (règles Célestopol)
Correction majeure de la mécanique de jet selon les règles : - Formule : 2d8 + Spécialisation + modificateurs (blessures/aspect/manual) (vs. ancienne formule erronée : Nd6 pool variable) - Dé de la Lune : 1d8 narratif optionnel (résultat 1-8 → Triomphe / Brio / Contrecoup / Catastrophe) — pas un bonus numérique - Destin : disponible uniquement jauge pleine (lvl=8), donne 3d8, vide la jauge entière après usage - system.mjs : MOON_DIE_FACES (tableau 1-8) + MOON_RESULT_TYPES - roll.mjs : logique complète réécrite (2d8, lune séparée, destin reset) - character/npc.mjs : prefs.rollMoonDie + destGaugeFull - roll-dialog.hbs : sans grille lune, checkbox dé lune, destin conditionnel - chat-message.hbs : résultat dé lune narratif (phase + type + desc), dés .d8, suppression moonSymbol/moonBonus header - roll.less : .form-moon-row, .moon-die-result avec couleurs Triomphe/ Brio/Contrecoup/Catastrophe - lang/fr.json : Moon.triomphe/brio/contrecoup/catastrophe + Full descs, Roll.rollMoonDie/destGaugeFull/destGaugeEmpty/baseDice Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
29
lang/fr.json
29
lang/fr.json
@@ -103,7 +103,6 @@
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},
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"Roll": {
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"clickToRoll": "Cliquer pour lancer",
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"moonPhase": "Phase de lune",
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"difficulty": "Difficulté",
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"modifier": "Modificateur",
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"nbDice": "Nombre de dés",
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@@ -112,29 +111,29 @@
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"failure": "ÉCHEC",
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"criticalSuccess": "Succès critique !",
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"criticalFailure": "Échec critique !",
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"moonBonus": "Bonus de lune",
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"title": "Jet de dés",
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"roll": "Lancer !",
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"rollTitle": "Lancer les dés",
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"aspect": "Modificateur d'Aspect",
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"aspect": "Aspect",
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"woundMalus": "Malus de blessures",
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"diceSum": "Somme des dés",
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"margin": "Marge",
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"above": "au-dessus du seuil",
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"below": "en dessous du seuil",
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"destin": "Dépenser 1 Destin",
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"destinBonus": "+2 dés",
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"destinAvailable": "disponible(s)",
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"destinNone": "Aucun Destin disponible",
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"destin": "Utiliser le Destin",
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"destinBonus": "3d8 au lieu de 2d8",
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"destGaugeFull": "Jauge pleine — vider pour 3d8",
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"destGaugeEmpty": "Jauge vide",
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"usedAspect": "Aspect utilisé",
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"usedDestin": "Destin dépensé",
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"usedDestin": "Destin utilisé (jauge vidée)",
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"criticalSuccessDesc": "Marge ≥ 5 — résultat exceptionnel !",
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"criticalFailureDesc": "Marge ≤ −5 — résultat désastreux !",
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"woundLevel": "Niveau de blessures",
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"diceBreakdown": "Détail du jet",
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"threshold": "Seuil",
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"nbDiceBase": "Dés de base",
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"baseDice": "2d8 de base",
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"formula": "Formule",
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"rollMoonDie": "Lancer le Dé de la Lune",
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"moonDieResult": "Dé de la Lune",
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"visibility": "Visibilité",
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"visibilityPublic": "Public",
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"visibilityGM": "MJ uniquement",
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@@ -149,7 +148,15 @@
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"lunevoutee": "Lune Voûtée",
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"derniercroissant": "Dernier Croissant",
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"dernierquartier": "Dernier Quartier",
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"pleinelune": "Pleine Lune"
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"pleinelune": "Pleine Lune",
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"triomphe": "Triomphe",
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"triompheFull": "Succès critique, regain d'1 utilisation d'Anomalie, ou perte d'1 Spleen",
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"brio": "Brio",
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"brioFull": "Info ou avantage significatif, gain de 2 Destin, ou +4 au prochain jet",
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"contrecoup": "Contrecoup",
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"contrecoupFull": "Complication négative significative, perte de 2 Destin, ou −4 au prochain jet",
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"catastrophe": "Catastrophe",
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"catastropheFull": "Échec catastrophique, perte d'1 utilisation d'Anomalie, ou gain d'1 Spleen"
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},
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"Difficulty": {
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"unknown": "Aucun seuil",
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@@ -111,17 +111,25 @@ export const DIFFICULTY_CHOICES = {
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extreme: { id: "extreme", label: "CELESTOPOL.Difficulty.extreme", value: 13 },
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}
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/** Phases de la lune (dé de lune). */
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export const MOON_DICE_PHASES = {
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none: { id: "none", label: "CELESTOPOL.Moon.none", bonus: 0 },
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nouvellelune: { id: "nouvellelune", label: "CELESTOPOL.Moon.nouvellelune", bonus: 0 },
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premiercroissant: { id: "premiercroissant", label: "CELESTOPOL.Moon.premiercroissant", bonus: 1 },
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premierquartier: { id: "premierquartier", label: "CELESTOPOL.Moon.premierquartier", bonus: 1 },
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lunegibbeuse: { id: "lunegibbeuse", label: "CELESTOPOL.Moon.lunegibbeuse", bonus: 2 },
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lunevoutee: { id: "lunevoutee", label: "CELESTOPOL.Moon.lunevoutee", bonus: 2 },
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derniercroissant: { id: "derniercroissant", label: "CELESTOPOL.Moon.derniercroissant", bonus: 1 },
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dernierquartier: { id: "dernierquartier", label: "CELESTOPOL.Moon.dernierquartier", bonus: 1 },
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pleinelune: { id: "pleinelune", label: "CELESTOPOL.Moon.pleinelune", bonus: 3 },
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/** Phases de la lune (dé de lune d8). Index 1-8 = résultat du dé. */
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export const MOON_DIE_FACES = [
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null, // index 0 non utilisé
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{ phase: "nouvellelune", label: "CELESTOPOL.Moon.nouvellelune", result: "triomphe", symbol: "🌑" },
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{ phase: "premiercroissant", label: "CELESTOPOL.Moon.premiercroissant", result: "triomphe", symbol: "🌒" },
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{ phase: "premierquartier", label: "CELESTOPOL.Moon.premierquartier", result: "brio", symbol: "🌓" },
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{ phase: "lunegibbeuse", label: "CELESTOPOL.Moon.lunegibbeuse", result: "brio", symbol: "🌔" },
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{ phase: "lunevoutee", label: "CELESTOPOL.Moon.lunevoutee", result: "contrecoup", symbol: "🌕" },
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{ phase: "dernierquartier", label: "CELESTOPOL.Moon.dernierquartier", result: "contrecoup", symbol: "🌖" },
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{ phase: "derniercroissant", label: "CELESTOPOL.Moon.derniercroissant", result: "catastrophe", symbol: "🌗" },
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{ phase: "pleinelune", label: "CELESTOPOL.Moon.pleinelune", result: "catastrophe", symbol: "🌘" },
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]
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/** Types de résultats narratifs du dé de Lune. */
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export const MOON_RESULT_TYPES = {
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triomphe: { id: "triomphe", label: "CELESTOPOL.Moon.triomphe", desc: "CELESTOPOL.Moon.triompheFull", cssClass: "moon-triomphe" },
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brio: { id: "brio", label: "CELESTOPOL.Moon.brio", desc: "CELESTOPOL.Moon.brioFull", cssClass: "moon-brio" },
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contrecoup: { id: "contrecoup", label: "CELESTOPOL.Moon.contrecoup", desc: "CELESTOPOL.Moon.contrecoupFull", cssClass: "moon-contrecoup" },
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catastrophe: { id: "catastrophe", label: "CELESTOPOL.Moon.catastrophe", desc: "CELESTOPOL.Moon.catastropheFull", cssClass: "moon-catastrophe" },
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}
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/** Types d'équipements. */
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@@ -143,6 +151,7 @@ export const SYSTEM = {
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FACTIONS,
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WOUND_LEVELS,
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DIFFICULTY_CHOICES,
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MOON_DICE_PHASES,
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MOON_DIE_FACES,
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MOON_RESULT_TYPES,
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EQUIPMENT_TYPES,
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}
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@@ -1,25 +1,18 @@
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import { SYSTEM } from "../config/system.mjs"
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/** Symboles Unicode pour chaque phase de lune. */
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const MOON_SYMBOLS = {
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none: "☽",
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nouvellelune: "🌑",
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premiercroissant: "🌒",
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premierquartier: "🌓",
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lunegibbeuse: "🌔",
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lunevoutee: "🌕",
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derniercroissant: "🌖",
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dernierquartier: "🌗",
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pleinelune: "🌕",
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/** Construit la formule de jet à partir du nombre de dés et du modificateur total. */
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function buildFormula(nbDice, totalModifier) {
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if (totalModifier > 0) return `${nbDice}d8 + ${totalModifier}`
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if (totalModifier < 0) return `${nbDice}d8 - ${Math.abs(totalModifier)}`
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return `${nbDice}d8`
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}
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/**
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* Système de dés de Célestopol 1922.
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*
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* Le jet de base est : (valeur domaine + malus blessures)d6 + bonus lune + modificateurs
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* comparé à un seuil de difficulté.
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* - Succès critique : marge ≥ 5
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* - Échec critique : marge ≤ −5
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* Formule de base : 2d8 + Spécialisation + modificateurs (aspect, blessures, manual)
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* Destin (jauge pleine à 8) : 3d8 + modificateurs, puis reset de la jauge à 0
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* Dé de la Lune (optionnel) : 1d8 séparé → résultat narratif (Triomphe/Brio/Contrecoup/Catastrophe)
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*/
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export class CelestopolRoll extends Roll {
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static CHAT_TEMPLATE = "systems/fvtt-celestopol/templates/chat-message.hbs"
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@@ -34,7 +27,6 @@ export class CelestopolRoll extends Roll {
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get actorImage() { return this.options.actorImage }
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get skillLabel() { return this.options.skillLabel }
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get difficulty() { return this.options.difficulty }
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get moonBonus() { return this.options.moonBonus ?? 0 }
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/**
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* Ouvre le dialogue de configuration du jet via DialogV2 et exécute le jet.
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@@ -43,33 +35,24 @@ export class CelestopolRoll extends Roll {
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*/
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static async prompt(options = {}) {
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const woundMalus = options.woundMalus ?? 0
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const baseSkillVal = options.skillValue ?? 0
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const nbDiceBase = Math.max(1, baseSkillVal + woundMalus)
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const skillValue = options.skillValue ?? 0
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const woundLevelId = options.woundLevel ?? 0
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const destGaugeFull = options.destGaugeFull ?? false
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const woundLabel = woundLevelId > 0
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? game.i18n.localize(SYSTEM.WOUND_LEVELS[woundLevelId]?.label ?? "")
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: null
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// Construire les phases lune avec symboles
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const moonPhaseChoices = Object.fromEntries(
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Object.entries(SYSTEM.MOON_DICE_PHASES).map(([key, val]) => [
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key, { ...val, symbol: MOON_SYMBOLS[key] ?? "☽" }
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])
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)
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const dialogContext = {
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actorName: options.actorName,
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statLabel: options.statLabel,
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skillLabel: options.skillLabel,
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skillValue: baseSkillVal,
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actorName: options.actorName,
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statLabel: options.statLabel,
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skillLabel: options.skillLabel,
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skillValue,
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woundMalus,
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woundLabel,
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nbDiceBase,
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difficultyChoices: SYSTEM.DIFFICULTY_CHOICES,
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moonPhaseChoices,
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defaultDifficulty: options.difficulty ?? "normal",
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defaultMoonPhase: options.moonPhase ?? "none",
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destActuel: options.destActuel ?? null,
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difficultyChoices: SYSTEM.DIFFICULTY_CHOICES,
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defaultDifficulty: options.difficulty ?? "normal",
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destGaugeFull,
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defaultRollMoonDie: options.rollMoonDie ?? false,
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}
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const content = await foundry.applications.handlebars.renderTemplate(
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@@ -79,9 +62,7 @@ export class CelestopolRoll extends Roll {
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const skillLocalized = game.i18n.localize(options.skillLabel ?? "")
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const statLocalized = options.statLabel ? game.i18n.localize(options.statLabel) : null
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const title = statLocalized
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? `${statLocalized} › ${skillLocalized}`
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: skillLocalized
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const title = statLocalized ? `${statLocalized} › ${skillLocalized}` : skillLocalized
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const rollContext = await foundry.applications.api.DialogV2.wait({
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window: { title },
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@@ -108,34 +89,39 @@ export class CelestopolRoll extends Roll {
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const difficulty = rollContext.difficulty ?? "normal"
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const diffConfig = SYSTEM.DIFFICULTY_CHOICES[difficulty] ?? SYSTEM.DIFFICULTY_CHOICES.normal
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const moonPhase = rollContext.moonPhase ?? "none"
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const moonConfig = SYSTEM.MOON_DICE_PHASES[moonPhase] ?? SYSTEM.MOON_DICE_PHASES.none
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const modifier = parseInt(rollContext.modifier ?? 0) || 0
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const aspectMod = parseInt(rollContext.aspectModifier ?? 0) || 0
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const useDestin = rollContext.useDestin === true || rollContext.useDestin === "true"
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const destinDice = useDestin ? 2 : 0
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const skillValue = Math.max(0, baseSkillVal + woundMalus)
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const nbDice = Math.max(1, skillValue) + destinDice
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const moonBonus = moonConfig.bonus ?? 0
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const totalModifier = moonBonus + modifier + aspectMod
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const useDestin = destGaugeFull && (rollContext.useDestin === true || rollContext.useDestin === "true")
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const rollMoonDie = rollContext.rollMoonDie === true || rollContext.rollMoonDie === "true"
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const nbDice = useDestin ? 3 : 2
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const totalModifier = skillValue + woundMalus + aspectMod + modifier
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const formula = buildFormula(nbDice, totalModifier)
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const formula = totalModifier !== 0
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? `${nbDice}d6 + ${totalModifier}`
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: `${nbDice}d6`
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// Jet du dé de lune séparé (narratif)
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let moonDieResult = null
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let moonFace = null
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let moonResultType = null
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if (rollMoonDie) {
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const moonRoll = await new Roll("1d8").evaluate()
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moonDieResult = moonRoll.total
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moonFace = SYSTEM.MOON_DIE_FACES[moonDieResult] ?? null
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moonResultType = moonFace ? SYSTEM.MOON_RESULT_TYPES[moonFace.result] ?? null : null
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}
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const rollData = {
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...options,
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difficulty,
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difficultyValue: diffConfig.value,
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moonPhase,
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moonBonus,
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modifier,
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aspectMod,
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useDestin,
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destinDice,
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nbDice,
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formula,
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rollMode: rollContext.visibility ?? "publicroll",
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rollMode: rollContext.visibility ?? "publicroll",
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rollMoonDie,
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moonDieResult,
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moonFace,
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moonResultType,
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}
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const roll = new this(formula, {}, rollData)
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@@ -143,22 +129,27 @@ export class CelestopolRoll extends Roll {
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roll.computeResult()
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await roll.toMessage({}, { rollMode: rollData.rollMode })
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// Déduire automatiquement 1 point de Destin si utilisé
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// Destin utilisé → vider la jauge (reset à 0)
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const actor = game.actors.get(options.actorId)
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if (useDestin && actor && (options.destActuel ?? 1) > 0) {
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const currentLvl = actor.system.destin?.lvl ?? 0
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const newLvl = Math.min(8, currentLvl + 1)
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if (useDestin && actor) {
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await actor.update({
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"system.destin.lvl": newLvl,
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[`system.destin.d${newLvl}.checked`]: true,
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"system.destin.lvl": 0,
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"system.destin.d1.checked": false,
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"system.destin.d2.checked": false,
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"system.destin.d3.checked": false,
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"system.destin.d4.checked": false,
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"system.destin.d5.checked": false,
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"system.destin.d6.checked": false,
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"system.destin.d7.checked": false,
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"system.destin.d8.checked": false,
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})
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}
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// Mémoriser les préférences sur l'acteur
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if (actor) {
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await actor.update({
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"system.prefs.moonPhase": moonPhase,
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"system.prefs.difficulty": difficulty,
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"system.prefs.rollMoonDie": rollMoonDie,
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"system.prefs.difficulty": difficulty,
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})
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}
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@@ -166,7 +157,7 @@ export class CelestopolRoll extends Roll {
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}
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/**
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* Détermine succès/échec et critiques selon la marge (total − seuil).
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* Détermine succès/échec selon la marge (total − seuil).
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* - Marge ≥ 5 → succès critique
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* - Marge ≥ 0 → succès
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* - Marge ≤ −5 → échec critique
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@@ -194,22 +185,24 @@ export class CelestopolRoll extends Roll {
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}
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async _getChatCardData(isPrivate) {
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const statLabel = this.options.statLabel
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const skillLabel = this.options.skillLabel
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const resultType = this.resultType
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const diceResults = this.dice[0]?.results?.map(r => r.result) ?? []
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const diceSum = diceResults.reduce((a, b) => a + b, 0)
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const threshold = SYSTEM.DIFFICULTY_CHOICES[this.options.difficulty]?.value ?? 0
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const margin = this.options.margin
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const moonPhase = this.options.moonPhase ?? "none"
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const moonSymbol = MOON_SYMBOLS[moonPhase] ?? "☽"
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const woundMalus = this.options.woundMalus ?? 0
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const woundLevelId = this.options.woundLevel ?? 0
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const woundLabel = woundLevelId > 0
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const statLabel = this.options.statLabel
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const skillLabel = this.options.skillLabel
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const resultType = this.resultType
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const diceResults = this.dice[0]?.results?.map(r => r.result) ?? []
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const diceSum = diceResults.reduce((a, b) => a + b, 0)
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const threshold = SYSTEM.DIFFICULTY_CHOICES[this.options.difficulty]?.value ?? 0
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const margin = this.options.margin
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const woundMalus = this.options.woundMalus ?? 0
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const woundLevelId = this.options.woundLevel ?? 0
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const woundLabel = woundLevelId > 0
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? game.i18n.localize(SYSTEM.WOUND_LEVELS[woundLevelId]?.label ?? "")
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: null
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// Classe CSS principale du résultat
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// Dé de lune
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const moonDieResult = this.options.moonDieResult ?? null
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const moonFace = this.options.moonFace ?? null
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const moonResultType = this.options.moonResultType ?? null
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const resultClassMap = {
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"critical-success": "critical-success",
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"success": "success",
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@@ -219,41 +212,44 @@ export class CelestopolRoll extends Roll {
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}
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return {
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cssClass: [SYSTEM.id, "dice-roll"].join(" "),
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actorId: this.actorId,
|
||||
actorName: this.actorName,
|
||||
actorImg: this.actorImage,
|
||||
statLabel: statLabel ? game.i18n.localize(statLabel) : "",
|
||||
skillLabel: skillLabel ? game.i18n.localize(skillLabel) : "",
|
||||
formula: this.formula,
|
||||
total: this.total,
|
||||
cssClass: [SYSTEM.id, "dice-roll"].join(" "),
|
||||
actorId: this.actorId,
|
||||
actorName: this.actorName,
|
||||
actorImg: this.actorImage,
|
||||
statLabel: statLabel ? game.i18n.localize(statLabel) : "",
|
||||
skillLabel: skillLabel ? game.i18n.localize(skillLabel) : "",
|
||||
formula: this.formula,
|
||||
total: this.total,
|
||||
diceSum,
|
||||
diceResults,
|
||||
resultType,
|
||||
resultClass: resultClassMap[resultType] ?? "",
|
||||
isSuccess: this.isSuccess,
|
||||
isFailure: this.isFailure,
|
||||
isCriticalSuccess: this.isCriticalSuccess,
|
||||
isCriticalFailure: this.isCriticalFailure,
|
||||
difficulty: this.options.difficulty,
|
||||
difficultyLabel: game.i18n.localize(SYSTEM.DIFFICULTY_CHOICES[this.options.difficulty]?.label ?? ""),
|
||||
difficultyValue: threshold,
|
||||
resultClass: resultClassMap[resultType] ?? "",
|
||||
isSuccess: this.isSuccess,
|
||||
isFailure: this.isFailure,
|
||||
isCriticalSuccess: this.isCriticalSuccess,
|
||||
isCriticalFailure: this.isCriticalFailure,
|
||||
difficulty: this.options.difficulty,
|
||||
difficultyLabel: game.i18n.localize(SYSTEM.DIFFICULTY_CHOICES[this.options.difficulty]?.label ?? ""),
|
||||
difficultyValue: threshold,
|
||||
margin,
|
||||
marginAbs: margin !== null ? Math.abs(margin) : null,
|
||||
marginAbove: margin !== null && margin >= 0,
|
||||
moonPhase,
|
||||
moonPhaseLabel: game.i18n.localize(SYSTEM.MOON_DICE_PHASES[moonPhase]?.label ?? ""),
|
||||
moonSymbol,
|
||||
moonBonus: this.moonBonus,
|
||||
modifier: this.options.modifier,
|
||||
aspectMod: this.options.aspectMod ?? 0,
|
||||
useDestin: this.options.useDestin ?? false,
|
||||
destinDice: this.options.destinDice ?? 0,
|
||||
nbDice: this.options.nbDice ?? diceResults.length,
|
||||
marginAbs: margin !== null ? Math.abs(margin) : null,
|
||||
marginAbove: margin !== null && margin >= 0,
|
||||
modifier: this.options.modifier,
|
||||
aspectMod: this.options.aspectMod ?? 0,
|
||||
useDestin: this.options.useDestin ?? false,
|
||||
nbDice: this.options.nbDice ?? diceResults.length,
|
||||
woundMalus,
|
||||
woundLabel,
|
||||
// Dé de lune
|
||||
hasMoonDie: moonDieResult !== null,
|
||||
moonDieResult,
|
||||
moonFaceSymbol: moonFace?.symbol ?? "",
|
||||
moonFaceLabel: moonFace ? game.i18n.localize(moonFace.label) : "",
|
||||
moonResultClass: moonResultType?.cssClass ?? "",
|
||||
moonResultLabel: moonResultType ? game.i18n.localize(moonResultType.label) : "",
|
||||
moonResultDesc: moonResultType ? game.i18n.localize(moonResultType.desc) : "",
|
||||
isPrivate,
|
||||
tooltip: isPrivate ? "" : await this.getTooltip(),
|
||||
tooltip: isPrivate ? "" : await this.getTooltip(),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -127,8 +127,8 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
|
||||
|
||||
// Préférences de jet (mémorisé entre sessions)
|
||||
schema.prefs = new fields.SchemaField({
|
||||
moonPhase: new fields.StringField({ required: true, nullable: false, initial: "none" }),
|
||||
difficulty: new fields.StringField({ required: true, nullable: false, initial: "normal" }),
|
||||
rollMoonDie: new fields.BooleanField({ required: true, initial: false }),
|
||||
difficulty: new fields.StringField({ required: true, nullable: false, initial: "normal" }),
|
||||
})
|
||||
|
||||
// Description & notes
|
||||
@@ -177,19 +177,19 @@ export default class CelestopolCharacter extends foundry.abstract.TypeDataModel
|
||||
if (!skill) return null
|
||||
|
||||
return CelestopolRoll.prompt({
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
statId,
|
||||
skillId,
|
||||
statLabel: SYSTEM.STATS[statId]?.label,
|
||||
skillLabel: skill.label,
|
||||
skillValue: skill.value,
|
||||
woundMalus: this.getWoundMalus(),
|
||||
woundLevel: this.blessures.lvl,
|
||||
moonPhase: this.prefs.moonPhase,
|
||||
difficulty: this.prefs.difficulty,
|
||||
destActuel: Math.max(0, 8 - (this.destin.lvl ?? 0)),
|
||||
statLabel: SYSTEM.STATS[statId]?.label,
|
||||
skillLabel: skill.label,
|
||||
skillValue: skill.value,
|
||||
woundMalus: this.getWoundMalus(),
|
||||
woundLevel: this.blessures.lvl,
|
||||
difficulty: this.prefs.difficulty,
|
||||
rollMoonDie: this.prefs.rollMoonDie ?? false,
|
||||
destGaugeFull: this.destin.lvl >= 8,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,8 +52,8 @@ export default class CelestopolNPC extends foundry.abstract.TypeDataModel {
|
||||
})
|
||||
|
||||
schema.prefs = new fields.SchemaField({
|
||||
moonPhase: new fields.StringField({ required: true, nullable: false, initial: "none" }),
|
||||
difficulty: new fields.StringField({ required: true, nullable: false, initial: "normal" }),
|
||||
rollMoonDie: new fields.BooleanField({ required: true, initial: false }),
|
||||
difficulty: new fields.StringField({ required: true, nullable: false, initial: "normal" }),
|
||||
})
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
@@ -84,16 +84,16 @@ export default class CelestopolNPC extends foundry.abstract.TypeDataModel {
|
||||
if (!skill) return null
|
||||
|
||||
return CelestopolRoll.prompt({
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
statId,
|
||||
skillId,
|
||||
skillLabel: skill.label,
|
||||
skillValue: skill.value,
|
||||
woundMalus: this.getWoundMalus(),
|
||||
moonPhase: this.prefs.moonPhase,
|
||||
difficulty: this.prefs.difficulty,
|
||||
skillLabel: skill.label,
|
||||
skillValue: skill.value,
|
||||
woundMalus: this.getWoundMalus(),
|
||||
difficulty: this.prefs.difficulty,
|
||||
rollMoonDie: this.prefs.rollMoonDie ?? false,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
152
styles/roll.less
152
styles/roll.less
@@ -82,52 +82,53 @@
|
||||
}
|
||||
}
|
||||
|
||||
// ── Phases de lune : grille 3 colonnes ──
|
||||
.moon-section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 5px;
|
||||
margin-bottom: 12px;
|
||||
// ── Ligne Dé de la Lune ──
|
||||
.form-moon-row {
|
||||
border: 1px solid rgba(122,92,32,0.35);
|
||||
border-radius: 4px;
|
||||
background: rgba(255,255,255,0.3);
|
||||
padding: 7px 10px;
|
||||
|
||||
.moon-section-label {
|
||||
font-size: 0.72em;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.07em;
|
||||
color: var(--cel-orange, #e07b00);
|
||||
border-bottom: 1px solid rgba(122,92,32,0.3);
|
||||
padding-bottom: 3px;
|
||||
}
|
||||
.moon-toggle {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
cursor: pointer;
|
||||
|
||||
.moon-phases {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 4px;
|
||||
|
||||
.moon-option {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
input[type="checkbox"] {
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
flex-shrink: 0;
|
||||
appearance: none;
|
||||
-webkit-appearance: none;
|
||||
border: 2px solid var(--cel-border, #7a5c20);
|
||||
border-radius: 2px;
|
||||
background: white;
|
||||
cursor: pointer;
|
||||
padding: 5px 4px;
|
||||
border-radius: 4px;
|
||||
border: 1px solid rgba(122,92,32,0.25);
|
||||
transition: all 0.15s;
|
||||
background: rgba(255,255,255,0.4);
|
||||
position: relative;
|
||||
|
||||
&:hover {
|
||||
background: rgba(196,154,26,0.12);
|
||||
border-color: var(--cel-border, #7a5c20);
|
||||
&:checked {
|
||||
background: var(--cel-orange, #e07b00);
|
||||
border-color: var(--cel-orange, #e07b00);
|
||||
&::after {
|
||||
content: "✦";
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 0.65em;
|
||||
color: white;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.active {
|
||||
background: linear-gradient(160deg, #f5ecd4, #e8d8a0);
|
||||
border: 2px solid var(--cel-orange, #e07b00);
|
||||
box-shadow: inset 0 0 6px rgba(196,154,26,0.3);
|
||||
}
|
||||
.moon-icon { font-size: 1.2em; flex-shrink: 0; }
|
||||
|
||||
.moon-symbol { font-size: 1.5em; line-height: 1; }
|
||||
.moon-name { font-size: 0.58em; text-align: center; margin-top: 2px; color: #444; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; max-width: 100%; }
|
||||
.moon-bonus { font-size: 0.68em; color: var(--cel-orange, #e07b00); font-weight: bold; margin-top: 1px; }
|
||||
.moon-text {
|
||||
font-family: var(--cel-font-title, "CopaseticNF", serif);
|
||||
font-size: 0.88em;
|
||||
color: var(--cel-green, #0c4c0c);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -361,14 +362,7 @@
|
||||
.wound-info { font-size: 0.7em; color: #f0a0a0; }
|
||||
}
|
||||
|
||||
.moon-badge {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 1px;
|
||||
.moon-sym { font-size: 1.35em; line-height: 1; }
|
||||
.moon-bon { font-size: 0.72em; color: var(--cel-orange-light, #ddb84a); font-weight: bold; }
|
||||
}
|
||||
.moon-badge { display: none; }
|
||||
}
|
||||
|
||||
// ── Zone dés ──
|
||||
@@ -432,7 +426,6 @@
|
||||
font-weight: bold;
|
||||
line-height: 1;
|
||||
}
|
||||
.fl-moon { color: #666; }
|
||||
.fl-mod { color: #444; font-weight: bold; }
|
||||
.fl-asp { color: var(--cel-orange, #e07b00); font-weight: bold; }
|
||||
.fl-sep { font-weight: bold; color: var(--cel-border, #7a5c20); margin: 0 2px; }
|
||||
@@ -492,6 +485,69 @@
|
||||
.used-destin { font-weight: bold; }
|
||||
}
|
||||
|
||||
// ── Résultat dé de lune ──
|
||||
.moon-die-result {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
padding: 6px 12px;
|
||||
border-top: 1px solid rgba(122,92,32,0.2);
|
||||
font-family: var(--cel-font-body, serif);
|
||||
|
||||
.moon-die-face {
|
||||
font-size: 1.8em;
|
||||
line-height: 1;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.moon-die-info {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1px;
|
||||
}
|
||||
|
||||
.moon-die-phase {
|
||||
font-size: 0.72em;
|
||||
opacity: 0.75;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.05em;
|
||||
}
|
||||
|
||||
.moon-die-type {
|
||||
font-family: var(--cel-font-title, "CopaseticNF", serif);
|
||||
font-size: 1em;
|
||||
font-weight: bold;
|
||||
letter-spacing: 0.06em;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.moon-die-desc {
|
||||
font-size: 0.72em;
|
||||
font-style: italic;
|
||||
opacity: 0.85;
|
||||
line-height: 1.3;
|
||||
}
|
||||
|
||||
// Couleurs par type de résultat
|
||||
&.moon-triomphe {
|
||||
background: linear-gradient(90deg, rgba(12,76,12,0.12), rgba(12,76,12,0.05));
|
||||
.moon-die-type { color: var(--cel-green, #0c4c0c); }
|
||||
}
|
||||
&.moon-brio {
|
||||
background: linear-gradient(90deg, rgba(196,154,26,0.12), rgba(196,154,26,0.04));
|
||||
.moon-die-type { color: var(--cel-border, #7a5c20); }
|
||||
}
|
||||
&.moon-contrecoup {
|
||||
background: linear-gradient(90deg, rgba(120,80,0,0.1), rgba(120,80,0,0.03));
|
||||
.moon-die-type { color: #7a4a00; }
|
||||
}
|
||||
&.moon-catastrophe {
|
||||
background: linear-gradient(90deg, rgba(107,30,40,0.15), rgba(107,30,40,0.05));
|
||||
.moon-die-type { color: #6b1e28; }
|
||||
}
|
||||
}
|
||||
|
||||
// ── Bandeau résultat ──
|
||||
.roll-result-banner {
|
||||
display: flex;
|
||||
|
||||
@@ -13,29 +13,21 @@
|
||||
</span>
|
||||
{{#if woundLabel}}<span class="wound-info">⚠ {{woundLabel}}</span>{{/if}}
|
||||
</div>
|
||||
<div class="moon-badge" title="{{moonPhaseLabel}}">
|
||||
<span class="moon-sym">{{moonSymbol}}</span>
|
||||
{{#if moonBonus}}<span class="moon-bon">+{{moonBonus}}</span>{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Zone dés --}}
|
||||
<div class="dice-zone">
|
||||
{{#each diceResults as |die|}}
|
||||
<span class="die-face d6 {{#if (eq die 6)}}max{{/if}}{{#if (eq die 1)}}min{{/if}}">{{die}}</span>
|
||||
<span class="die-face d8 {{#if (eq die 8)}}max{{/if}}{{#if (eq die 1)}}min{{/if}}">{{die}}</span>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
{{!-- Formule détaillée --}}
|
||||
<div class="formula-line">
|
||||
<span class="fl-label">{{localize "CELESTOPOL.Roll.formula"}} :</span>
|
||||
<span class="fl-ndice">{{nbDice}}d6</span>
|
||||
<span class="fl-ndice">{{nbDice}}d8</span>
|
||||
<span class="fl-eq"> = </span>
|
||||
<span class="fl-sum">{{diceSum}}</span>
|
||||
{{#if moonBonus}}
|
||||
<span class="fl-op">+</span>
|
||||
<span class="fl-moon" title="{{moonPhaseLabel}}">{{moonSymbol}}{{moonBonus}}</span>
|
||||
{{/if}}
|
||||
{{#if modifier}}
|
||||
<span class="fl-op">{{#if (gt modifier 0)}}+{{else}}−{{/if}}</span>
|
||||
<span class="fl-mod">{{abs modifier}}</span>
|
||||
@@ -69,6 +61,18 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Résultat du Dé de la Lune (narratif) --}}
|
||||
{{#if hasMoonDie}}
|
||||
<div class="moon-die-result {{moonResultClass}}">
|
||||
<span class="moon-die-face">{{moonFaceSymbol}}</span>
|
||||
<div class="moon-die-info">
|
||||
<span class="moon-die-phase">{{moonFaceLabel}}</span>
|
||||
<span class="moon-die-type">{{moonResultLabel}}</span>
|
||||
<span class="moon-die-desc">{{moonResultDesc}}</span>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Bandeau résultat --}}
|
||||
<div class="roll-result-banner {{resultClass}}">
|
||||
{{#if isCriticalSuccess}}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<div class="roll-dialog-content">
|
||||
|
||||
{{!-- En-tête : acteur + domaine + dés de base --}}
|
||||
{{!-- En-tête : acteur + domaine + formule de base --}}
|
||||
<div class="roll-info-block">
|
||||
<div class="roll-actor">{{actorName}}</div>
|
||||
<div class="roll-skill-line">
|
||||
@@ -9,15 +9,12 @@
|
||||
</div>
|
||||
<div class="roll-dice-summary">
|
||||
<div class="dice-breakdown">
|
||||
<span class="base-dice">2d8</span>
|
||||
<span class="plus-sign"> + </span>
|
||||
<span class="dval">{{skillValue}}</span>
|
||||
<span class="dlabel">{{localize "CELESTOPOL.Roll.nbDiceBase"}}</span>
|
||||
{{#if woundMalus}}
|
||||
<span class="dminus"> − {{abs woundMalus}}</span>
|
||||
<span class="dlabel">{{localize "CELESTOPOL.Roll.woundMalus"}}</span>
|
||||
{{/if}}
|
||||
<span class="deq"> = </span>
|
||||
<span class="nb-dice" id="preview-ndice">{{nbDiceBase}}</span>
|
||||
<span class="ddice">d6</span>
|
||||
</div>
|
||||
{{#if woundLabel}}
|
||||
<div class="wound-info">⚠ {{woundLabel}}</div>
|
||||
@@ -25,21 +22,6 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Phases de lune : grille 3 × 3 --}}
|
||||
<div class="moon-section">
|
||||
<div class="moon-section-label">{{localize "CELESTOPOL.Roll.moonPhase"}}</div>
|
||||
<div class="moon-phases" id="moon-phases">
|
||||
{{#each moonPhaseChoices as |phase key|}}
|
||||
<label class="moon-option {{#if (eq key ../defaultMoonPhase)}}active{{/if}}" data-moon="{{key}}" data-moon-bonus="{{#if phase.bonus}}{{phase.bonus}}{{else}}0{{/if}}" title="{{localize phase.label}}">
|
||||
<input type="radio" name="moonPhase" value="{{key}}" {{#if (eq key ../defaultMoonPhase)}}checked{{/if}} hidden>
|
||||
<span class="moon-symbol">{{phase.symbol}}</span>
|
||||
<span class="moon-name">{{localize phase.label}}</span>
|
||||
<span class="moon-bonus">{{#if phase.bonus}}+{{phase.bonus}}{{else}}+0{{/if}}</span>
|
||||
</label>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="roll-form-rows">
|
||||
|
||||
{{!-- Difficulté --}}
|
||||
@@ -66,19 +48,28 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Destin --}}
|
||||
<div class="form-destin-row {{#unless destActuel}}destin-disabled{{/unless}}">
|
||||
{{!-- Dé de la Lune --}}
|
||||
<div class="form-moon-row">
|
||||
<label class="moon-toggle" for="rollMoonDie">
|
||||
<input type="checkbox" id="rollMoonDie" name="rollMoonDie" {{#if defaultRollMoonDie}}checked{{/if}}>
|
||||
<span class="moon-icon">🌑</span>
|
||||
<span class="moon-text">{{localize "CELESTOPOL.Roll.rollMoonDie"}}</span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
{{!-- Destin (3d8) — seulement si jauge pleine --}}
|
||||
<div class="form-destin-row {{#unless destGaugeFull}}destin-disabled{{/unless}}">
|
||||
<label class="destin-toggle" for="useDestin">
|
||||
<input type="checkbox" id="useDestin" name="useDestin" {{#unless destActuel}}disabled{{/unless}}>
|
||||
<input type="checkbox" id="useDestin" name="useDestin" {{#unless destGaugeFull}}disabled{{/unless}}>
|
||||
<span class="destin-icon">✦</span>
|
||||
<span class="destin-text">
|
||||
<span class="destin-main">{{localize "CELESTOPOL.Roll.destin"}}</span>
|
||||
<span class="destin-bonus">{{localize "CELESTOPOL.Roll.destinBonus"}}</span>
|
||||
</span>
|
||||
{{#if destActuel}}
|
||||
<span class="destin-count">{{destActuel}} {{localize "CELESTOPOL.Roll.destinAvailable"}}</span>
|
||||
{{#if destGaugeFull}}
|
||||
<span class="destin-badge full">{{localize "CELESTOPOL.Roll.destGaugeFull"}}</span>
|
||||
{{else}}
|
||||
<span class="destin-count no-destin">{{localize "CELESTOPOL.Roll.destinNone"}}</span>
|
||||
<span class="destin-badge empty">{{localize "CELESTOPOL.Roll.destGaugeEmpty"}}</span>
|
||||
{{/if}}
|
||||
</label>
|
||||
</div>
|
||||
@@ -98,48 +89,34 @@
|
||||
{{!-- Prévisualisation formule --}}
|
||||
<div class="dice-preview">
|
||||
<span class="preview-label">{{localize "CELESTOPOL.Roll.formula"}}</span>
|
||||
<span class="preview-formula" id="preview-formula">{{nbDiceBase}}d6</span>
|
||||
<span class="preview-formula" id="preview-formula">2d8</span>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<script>
|
||||
(function() {
|
||||
const wrap = document.querySelector('.roll-dialog-content');
|
||||
const wrap = document.querySelector('.roll-dialog-content');
|
||||
if (!wrap) return;
|
||||
|
||||
const skillVal = {{skillValue}};
|
||||
const woundMalus = {{woundMalus}};
|
||||
const base = Math.max(1, skillVal + woundMalus);
|
||||
|
||||
function update() {
|
||||
const moonOpt = wrap.querySelector('input[name="moonPhase"]:checked')?.closest('[data-moon]');
|
||||
const moonBonus = parseInt(moonOpt?.dataset.moonBonus ?? 0) || 0;
|
||||
const modifier = parseInt(wrap.querySelector('#modifier')?.value ?? 0) || 0;
|
||||
const aspectMod = parseInt(wrap.querySelector('#aspectModifier')?.value ?? 0) || 0;
|
||||
const useDestin = wrap.querySelector('#useDestin')?.checked ? 2 : 0;
|
||||
const ndice = Math.max(1, base + useDestin);
|
||||
const totalMod = moonBonus + modifier + aspectMod;
|
||||
const modifier = parseInt(wrap.querySelector('#modifier')?.value ?? 0) || 0;
|
||||
const aspectMod = parseInt(wrap.querySelector('#aspectModifier')?.value ?? 0) || 0;
|
||||
const useDestin = wrap.querySelector('#useDestin')?.checked;
|
||||
const ndice = useDestin ? 3 : 2;
|
||||
const totalMod = skillVal + woundMalus + modifier + aspectMod;
|
||||
|
||||
let formula = `${ndice}d6`;
|
||||
if (totalMod > 0) formula += ` + ${totalMod}`;
|
||||
if (totalMod < 0) formula += ` − ${Math.abs(totalMod)}`;
|
||||
let formula = `${ndice}d8`;
|
||||
if (totalMod > 0) formula += ` + ${totalMod}`;
|
||||
if (totalMod < 0) formula += ` − ${Math.abs(totalMod)}`;
|
||||
|
||||
const previewEl = wrap.querySelector('#preview-formula');
|
||||
const ndiceEl = wrap.querySelector('#preview-ndice');
|
||||
if (previewEl) previewEl.textContent = formula;
|
||||
if (ndiceEl) ndiceEl.textContent = ndice;
|
||||
}
|
||||
|
||||
wrap.querySelectorAll('.moon-option').forEach(opt => {
|
||||
const input = opt.querySelector('input[type="radio"]');
|
||||
input.addEventListener('change', () => {
|
||||
wrap.querySelectorAll('.moon-option').forEach(o => o.classList.remove('active'));
|
||||
opt.classList.add('active');
|
||||
update();
|
||||
});
|
||||
});
|
||||
|
||||
wrap.querySelectorAll('#modifier, #aspectModifier, #useDestin').forEach(el => {
|
||||
el.addEventListener('change', update);
|
||||
el.addEventListener('input', update);
|
||||
@@ -148,3 +125,4 @@
|
||||
update();
|
||||
})();
|
||||
</script>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user